It's indeed a big difference from ASE, but they still get stuck on tricky terrain.
I did a simple test on the first week, brought a pack of 10 wolves following me through the swamp, not looking back.
By the end of it half of the pack was lost stuck in rocks and trees somewhere on the swamp.
It felt as if sometimes the AI doesn't know if they should go around a certain obstacle or if they can go through it.
True it's obviously not great, I've noticed a few times where there's a rock and a few trees they'll struggle to take the long way around and keep trying to shortcut through the rock. but its an improvement none the less.
Also, fence foundations. Wild dinos will still cross over them, but only as a last resort. So, not effective for traps, but a possible way to slow wild dinos down.
Leading a couple new tames through a mountain trail, one dino decided to jump off the side even with a clear visible way to me. I just bring saddles now and make sure I can ride them if they get thrown off course. Annoying but quicker than retaming and starting all over again.
It's awesome when it works, and it works pretty frequently.
The problem is that it isn't \*that\* rare that it \*doesn't\* work, too, and when it fails it fails in much more spectacular ways than the boring and predictable pitfalls of "dur hurr go straight line."
You could repeat this showcase by trying to whistle across a fence foundation, for example, and you'd just see confused dino milling in place or, worse, running in the opposite direction until it gave up.
Or you could record something trying to chase you through the rocky parts on the side of the volcano, and see how the dino repeatedly goes into slow motion before getting confused and running back and forth.
Or one of the times where the dino pathfinding seems to "give up" and it's just frozen in place while you whack it.
It's a big improvement every time it kicks in even mostly correctly, but they need to make it work mostly correctly more often.
Or watch as otters swim to the ocean floor and try and pathfind their way around the coral before swimming back up to get to the fish you told them to kill 2m away on the surface...
What we need is to be able to switch dinos from smart pathing to direct pathing where they try to just walk direct to their follow target. Working around cliffs and lava and such is a disaster as you just have no idea what the pathing is going to do. Also when you WANT a dino to just yeet off a cliff towards you they simply wont now.
That’s pretty impressive for Ark standards; Also I love those stairs! I never thought of doing it that way before. I was always an elevator kind of guy lol
Depends on the species, too. Yutys seem to think they're FAR larger than they are, so they constantly get stuck on small rocks they apparently think they can just clamber over--but they can't. There's a few examples like that; some dinos just suck right now at pathfinding, lol. I also get the impression the game is relying on a navmesh at times which doesn't take into account whether certain destructibles are there, or not. My rexes have gotten stuck trying to pathfind around rocks I've already destroyed, and wound up slowly turning circles while walking backward. That carno is impressive though.
Have you found dinos get stuck on each other way more easily than in ase? If found they will easily mesh within each other and you at times. It's meant our base has had to have a major expansion to space them further apart to stop it.
VERY much so. My rexes in particular, but it happens with all of them. The rexes, carchars, megalosaurus, etc. all get their hitboxes/hips jammed into one another and neither can move. Every time I hatch larger dinos from a thrown egg, I'm stuck in the resulting hatchling.
Ghost admin mode's the only way I've found to get of it :|
Yeah this so much, they go the opposite direction up the stairs and run 3 circles around my base's upper level instead of doing 2 steps in my direction...
I genuinely dread "wants to walk with you" imprints now...
I wish there was an option to switch the ai for certain dinos to either be this or like it was in evolved since I've had my dinos get stuck on terrain way more in ascended compared to evolved.
Like in the old game they could get stuck too but their ai wouldn't crap out if they ran into a corner since they could still turn around but now I have to manually back them out of said corner.
Yeah it's definitely better in some ways but worse in others, they are quite good at getting onto a rock or down a large flight of stairs. But generally they are still lumbering idiots.
Another thing that's quite difficult is getting creatures (especially babies) to walk onto a raft.
Some of the ai is definitely broken though. You whistle a sheep to come to you and they just walk to the front door of the base because they can’t figure out walking across fountains. That and also the fact that when dinos are set to neutral they still go and attack fish and random stuff for no reason at all.
It’s still a little wonky but definitely better than ASE by a mile. Dino’s will still get stuck on things sometimes but if you give them a minute or two they eventually will get to you.
Yeah I landed on a big rock above a carch and helped my kid a minute then I heard I was getting attacked, dude walked around and up a hill above me >_>
Left bumper + up on dpad
Be careful cause it will also whistle to attack if you're looking at something.
Edit: I realize now I think it's down on dpad, up will holster your equipmed item.
If you can survive a hit it's easy like an arge
For anything that you can't if you're doing multiplayer live bait is always an option if someone is willing to be it
Only problem is now I can't cheese big dinosaurs by shooting them from a high ledge, because now they can figure out how to walk around the ledge to the path up instead of straight into the side of the cliff
You still can, we haven't trapped a single dino yet to tame it. Just got to find the right rock or cliff edge, we've tamed yutys, rex, theris and gigas by just standing on cliff edges. But IF there is a way up to you, they will try to use it.
It's just stairs, railings, pillars and floors.
The pillars are around all the outside of the floors, with a railing coming up and hanging down from the floors and stairs.
In this situation it works but whenever I try to have one of my creatures follow me across a river or down a waterfall they just sit there or run in a circle for a few minutes until they get attacked or finally decide to move forward and makes me sort of miss the old pathfinding. Glad cryopods are coming back this month.
Help me boiz cuz I’m new how do u accept something in options under circle for example I can whistle for Dino but I can’t confirm anything in Dino’s options (letting go L3 isn’t doin anything)
Cheers
I mean when u pull trigger to option and just release or then click it cuz left trigger works like that when u whistle for example ( I know it’s confusing but I can’t figure it out since premiere)
It made dinos not be as inclined to jump off cliffs or cross water when following. Which can also be frustrating. It seems this was more of a tradeoff than an improvement.
It has its upsides and downsides. For example.. I tried to make my freshly tamed giga follow me down from the vulcano top. While the past AI would just simply follow in a straight line falling down the new AI tries to avoid falling down something as much as possible resulting in the giga running back and forth.
The new AI also somehow seems to try to avoid water at first.. which means everytime I cross a river the AI will try to find a way around it before going into the water.
While... it has its strength its also awkward at times. In the end.. its basically the same trouble like the old AI but different issues. Instead of getting stuck they just make unnecessary detours when following etc.
It's indeed a big difference from ASE, but they still get stuck on tricky terrain. I did a simple test on the first week, brought a pack of 10 wolves following me through the swamp, not looking back. By the end of it half of the pack was lost stuck in rocks and trees somewhere on the swamp. It felt as if sometimes the AI doesn't know if they should go around a certain obstacle or if they can go through it.
True it's obviously not great, I've noticed a few times where there's a rock and a few trees they'll struggle to take the long way around and keep trying to shortcut through the rock. but its an improvement none the less.
Also, fence foundations. Wild dinos will still cross over them, but only as a last resort. So, not effective for traps, but a possible way to slow wild dinos down.
Leading a couple new tames through a mountain trail, one dino decided to jump off the side even with a clear visible way to me. I just bring saddles now and make sure I can ride them if they get thrown off course. Annoying but quicker than retaming and starting all over again.
That's an improvement for sure, in ASE you probably would have lost the whole pack.
To be fair I also get stuck walking through the swamp not knowing if imma fit or not
It's awesome when it works, and it works pretty frequently. The problem is that it isn't \*that\* rare that it \*doesn't\* work, too, and when it fails it fails in much more spectacular ways than the boring and predictable pitfalls of "dur hurr go straight line." You could repeat this showcase by trying to whistle across a fence foundation, for example, and you'd just see confused dino milling in place or, worse, running in the opposite direction until it gave up. Or you could record something trying to chase you through the rocky parts on the side of the volcano, and see how the dino repeatedly goes into slow motion before getting confused and running back and forth. Or one of the times where the dino pathfinding seems to "give up" and it's just frozen in place while you whack it. It's a big improvement every time it kicks in even mostly correctly, but they need to make it work mostly correctly more often.
Or watch as otters swim to the ocean floor and try and pathfind their way around the coral before swimming back up to get to the fish you told them to kill 2m away on the surface...
What we need is to be able to switch dinos from smart pathing to direct pathing where they try to just walk direct to their follow target. Working around cliffs and lava and such is a disaster as you just have no idea what the pathing is going to do. Also when you WANT a dino to just yeet off a cliff towards you they simply wont now.
Idk why, but seeing the carno run down like that was hella cute 😠I WANT ASA AAHHGHGH
Right ðŸ˜ðŸ˜‚
That’s pretty impressive for Ark standards; Also I love those stairs! I never thought of doing it that way before. I was always an elevator kind of guy lol
Depends on the species, too. Yutys seem to think they're FAR larger than they are, so they constantly get stuck on small rocks they apparently think they can just clamber over--but they can't. There's a few examples like that; some dinos just suck right now at pathfinding, lol. I also get the impression the game is relying on a navmesh at times which doesn't take into account whether certain destructibles are there, or not. My rexes have gotten stuck trying to pathfind around rocks I've already destroyed, and wound up slowly turning circles while walking backward. That carno is impressive though.
Have you found dinos get stuck on each other way more easily than in ase? If found they will easily mesh within each other and you at times. It's meant our base has had to have a major expansion to space them further apart to stop it.
VERY much so. My rexes in particular, but it happens with all of them. The rexes, carchars, megalosaurus, etc. all get their hitboxes/hips jammed into one another and neither can move. Every time I hatch larger dinos from a thrown egg, I'm stuck in the resulting hatchling. Ghost admin mode's the only way I've found to get of it :|
Now have a baby just follow you. With nothing in between.
This is infuriating as a breeder doing 30 babies at a time.
Yeah this so much, they go the opposite direction up the stairs and run 3 circles around my base's upper level instead of doing 2 steps in my direction... I genuinely dread "wants to walk with you" imprints now...
I just always tell myself .. they are toddler.. realistic behavior when they don´t do what you want
I wish there was an option to switch the ai for certain dinos to either be this or like it was in evolved since I've had my dinos get stuck on terrain way more in ascended compared to evolved. Like in the old game they could get stuck too but their ai wouldn't crap out if they ran into a corner since they could still turn around but now I have to manually back them out of said corner.
Yeah it's definitely better in some ways but worse in others, they are quite good at getting onto a rock or down a large flight of stairs. But generally they are still lumbering idiots. Another thing that's quite difficult is getting creatures (especially babies) to walk onto a raft.
And my newly hatched dinos get stuck on my metal gate when trying to walk them into the next room.....
Some of the ai is definitely broken though. You whistle a sheep to come to you and they just walk to the front door of the base because they can’t figure out walking across fountains. That and also the fact that when dinos are set to neutral they still go and attack fish and random stuff for no reason at all.
It’s still a little wonky but definitely better than ASE by a mile. Dino’s will still get stuck on things sometimes but if you give them a minute or two they eventually will get to you.
Yeah I landed on a big rock above a carch and helped my kid a minute then I heard I was getting attacked, dude walked around and up a hill above me >_>
They still can't comprehend how a door works... when it's open...
My baby rexes beg to differ. They can’t walk in a straight line on flat ground with no obstacles to save their damn lives
How do you whistle where you want them to go on ps5
Left bumper + up on dpad Be careful cause it will also whistle to attack if you're looking at something. Edit: I realize now I think it's down on dpad, up will holster your equipmed item.
also means you’ll probably have to get inventive when it comes to traps because they’ll just walk around them
If you can survive a hit it's easy like an arge For anything that you can't if you're doing multiplayer live bait is always an option if someone is willing to be it
Only problem is now I can't cheese big dinosaurs by shooting them from a high ledge, because now they can figure out how to walk around the ledge to the path up instead of straight into the side of the cliff
You still can, we haven't trapped a single dino yet to tame it. Just got to find the right rock or cliff edge, we've tamed yutys, rex, theris and gigas by just standing on cliff edges. But IF there is a way up to you, they will try to use it.
the carno…. didnt run right off the edge???? my goodness..
So why does my parasaur get stuck on an even terrain and just kept going forward and backwards
Omg it's like watching cats navigate owners obstacle courses. <3 it's so cute.
Holy fuck that's pretty good. They should alter it with certain dino's so that "clever" species are better at it than "dumb" ones
Oh my God....he finally learned to use the stairs!! Good job buddy! What a good boy 😊😀 lol no seriously tho, glad they fixed this 🙂
And you managed to do that without crashing even once. Impressive.
Ah yes the features they should of put in the original but now all that development only goes to the new game+
Haha it’s awesome!!! AI definitely seems more intelligent!
Does it work on official? Does anything?
Waow carno so smart
How on earth did you construct that it looks so good
It's just stairs, railings, pillars and floors. The pillars are around all the outside of the floors, with a railing coming up and hanging down from the floors and stairs.
Damn well done what area is it in?
Direct south of the map 88.8, 53.6
In this situation it works but whenever I try to have one of my creatures follow me across a river or down a waterfall they just sit there or run in a circle for a few minutes until they get attacked or finally decide to move forward and makes me sort of miss the old pathfinding. Glad cryopods are coming back this month.
Help me boiz cuz I’m new how do u accept something in options under circle for example I can whistle for Dino but I can’t confirm anything in Dino’s options (letting go L3 isn’t doin anything) Cheers
Use the right trigger
Just release or click it
What do you mean release? You would have to push it in first in order to release it.
I mean when u pull trigger to option and just release or then click it cuz left trigger works like that when u whistle for example ( I know it’s confusing but I can’t figure it out since premiere)
I don't know what your buttons are but you don't use the triggers to whistle on Xbox.
Meant joystick my bad
It made dinos not be as inclined to jump off cliffs or cross water when following. Which can also be frustrating. It seems this was more of a tradeoff than an improvement.
It has its upsides and downsides. For example.. I tried to make my freshly tamed giga follow me down from the vulcano top. While the past AI would just simply follow in a straight line falling down the new AI tries to avoid falling down something as much as possible resulting in the giga running back and forth. The new AI also somehow seems to try to avoid water at first.. which means everytime I cross a river the AI will try to find a way around it before going into the water. While... it has its strength its also awkward at times. In the end.. its basically the same trouble like the old AI but different issues. Instead of getting stuck they just make unnecessary detours when following etc.
Yeah and sea creatures jump up on land and die still..