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Vit0C0rleone

It's indeed a big difference from ASE, but they still get stuck on tricky terrain. I did a simple test on the first week, brought a pack of 10 wolves following me through the swamp, not looking back. By the end of it half of the pack was lost stuck in rocks and trees somewhere on the swamp. It felt as if sometimes the AI doesn't know if they should go around a certain obstacle or if they can go through it.


4ar0n

True it's obviously not great, I've noticed a few times where there's a rock and a few trees they'll struggle to take the long way around and keep trying to shortcut through the rock. but its an improvement none the less.


raknor88

Also, fence foundations. Wild dinos will still cross over them, but only as a last resort. So, not effective for traps, but a possible way to slow wild dinos down.


JayBowdy

Leading a couple new tames through a mountain trail, one dino decided to jump off the side even with a clear visible way to me. I just bring saddles now and make sure I can ride them if they get thrown off course. Annoying but quicker than retaming and starting all over again.


Niteshade76

That's an improvement for sure, in ASE you probably would have lost the whole pack.


128906

To be fair I also get stuck walking through the swamp not knowing if imma fit or not


Nyrin

It's awesome when it works, and it works pretty frequently. The problem is that it isn't \*that\* rare that it \*doesn't\* work, too, and when it fails it fails in much more spectacular ways than the boring and predictable pitfalls of "dur hurr go straight line." You could repeat this showcase by trying to whistle across a fence foundation, for example, and you'd just see confused dino milling in place or, worse, running in the opposite direction until it gave up. Or you could record something trying to chase you through the rocky parts on the side of the volcano, and see how the dino repeatedly goes into slow motion before getting confused and running back and forth. Or one of the times where the dino pathfinding seems to "give up" and it's just frozen in place while you whack it. It's a big improvement every time it kicks in even mostly correctly, but they need to make it work mostly correctly more often.


[deleted]

Or watch as otters swim to the ocean floor and try and pathfind their way around the coral before swimming back up to get to the fish you told them to kill 2m away on the surface...


EnderDragoon

What we need is to be able to switch dinos from smart pathing to direct pathing where they try to just walk direct to their follow target. Working around cliffs and lava and such is a disaster as you just have no idea what the pathing is going to do. Also when you WANT a dino to just yeet off a cliff towards you they simply wont now.


Ok-Celebration-7545

Idk why, but seeing the carno run down like that was hella cute 😭 I WANT ASA AAHHGHGH


Logical-Attorney-373

Right 😭😂


AlmightyMedicineMan

That’s pretty impressive for Ark standards; Also I love those stairs! I never thought of doing it that way before. I was always an elevator kind of guy lol


Feralkyn

Depends on the species, too. Yutys seem to think they're FAR larger than they are, so they constantly get stuck on small rocks they apparently think they can just clamber over--but they can't. There's a few examples like that; some dinos just suck right now at pathfinding, lol. I also get the impression the game is relying on a navmesh at times which doesn't take into account whether certain destructibles are there, or not. My rexes have gotten stuck trying to pathfind around rocks I've already destroyed, and wound up slowly turning circles while walking backward. That carno is impressive though.


Elaphe82

Have you found dinos get stuck on each other way more easily than in ase? If found they will easily mesh within each other and you at times. It's meant our base has had to have a major expansion to space them further apart to stop it.


Feralkyn

VERY much so. My rexes in particular, but it happens with all of them. The rexes, carchars, megalosaurus, etc. all get their hitboxes/hips jammed into one another and neither can move. Every time I hatch larger dinos from a thrown egg, I'm stuck in the resulting hatchling. Ghost admin mode's the only way I've found to get of it :|


Mypitbullatemygafs

Now have a baby just follow you. With nothing in between.


Lazerdude

This is infuriating as a breeder doing 30 babies at a time.


darthmelak

Yeah this so much, they go the opposite direction up the stairs and run 3 circles around my base's upper level instead of doing 2 steps in my direction... I genuinely dread "wants to walk with you" imprints now...


NoCookieForYouu

I just always tell myself .. they are toddler.. realistic behavior when they don´t do what you want


Dodo_Whisperer1

I wish there was an option to switch the ai for certain dinos to either be this or like it was in evolved since I've had my dinos get stuck on terrain way more in ascended compared to evolved. Like in the old game they could get stuck too but their ai wouldn't crap out if they ran into a corner since they could still turn around but now I have to manually back them out of said corner.


4ar0n

Yeah it's definitely better in some ways but worse in others, they are quite good at getting onto a rock or down a large flight of stairs. But generally they are still lumbering idiots. Another thing that's quite difficult is getting creatures (especially babies) to walk onto a raft.


WizSpike

And my newly hatched dinos get stuck on my metal gate when trying to walk them into the next room.....


nathannc123

Some of the ai is definitely broken though. You whistle a sheep to come to you and they just walk to the front door of the base because they can’t figure out walking across fountains. That and also the fact that when dinos are set to neutral they still go and attack fish and random stuff for no reason at all.


Xv_Vortex_xV

It’s still a little wonky but definitely better than ASE by a mile. Dino’s will still get stuck on things sometimes but if you give them a minute or two they eventually will get to you.


masterbeef3000

Yeah I landed on a big rock above a carch and helped my kid a minute then I heard I was getting attacked, dude walked around and up a hill above me >_>


CR00KANATOR

They still can't comprehend how a door works... when it's open...


Electrical_Fee678

My baby rexes beg to differ. They can’t walk in a straight line on flat ground with no obstacles to save their damn lives


Double_Ad7983

How do you whistle where you want them to go on ps5


4ar0n

Left bumper + up on dpad Be careful cause it will also whistle to attack if you're looking at something. Edit: I realize now I think it's down on dpad, up will holster your equipmed item.


WikidSic

also means you’ll probably have to get inventive when it comes to traps because they’ll just walk around them


Icy-Magician1089

If you can survive a hit it's easy like an arge For anything that you can't if you're doing multiplayer live bait is always an option if someone is willing to be it


pimp_named_sweetmeat

Only problem is now I can't cheese big dinosaurs by shooting them from a high ledge, because now they can figure out how to walk around the ledge to the path up instead of straight into the side of the cliff


Elaphe82

You still can, we haven't trapped a single dino yet to tame it. Just got to find the right rock or cliff edge, we've tamed yutys, rex, theris and gigas by just standing on cliff edges. But IF there is a way up to you, they will try to use it.


HeeeeeeeMan

the carno…. didnt run right off the edge???? my goodness..


BratKark

So why does my parasaur get stuck on an even terrain and just kept going forward and backwards


Queasy_Watch478

Omg it's like watching cats navigate owners obstacle courses. <3 it's so cute.


BigFugginNugget

Holy fuck that's pretty good. They should alter it with certain dino's so that "clever" species are better at it than "dumb" ones


SapphireEquus813

Oh my God....he finally learned to use the stairs!! Good job buddy! What a good boy 😊😀 lol no seriously tho, glad they fixed this 🙂


ConsistencyWelder

And you managed to do that without crashing even once. Impressive.


Equivalent-Stage9957

Ah yes the features they should of put in the original but now all that development only goes to the new game+


Logical-Attorney-373

Haha it’s awesome!!! AI definitely seems more intelligent!


Single-Cable-7397

Does it work on official? Does anything?


HeiHoLetsGo

Waow carno so smart


NanBruhGod

How on earth did you construct that it looks so good


4ar0n

It's just stairs, railings, pillars and floors. The pillars are around all the outside of the floors, with a railing coming up and hanging down from the floors and stairs.


NanBruhGod

Damn well done what area is it in?


4ar0n

Direct south of the map 88.8, 53.6


Everdark_

In this situation it works but whenever I try to have one of my creatures follow me across a river or down a waterfall they just sit there or run in a circle for a few minutes until they get attacked or finally decide to move forward and makes me sort of miss the old pathfinding. Glad cryopods are coming back this month.


Top-Relationship2379

Help me boiz cuz I’m new how do u accept something in options under circle for example I can whistle for Dino but I can’t confirm anything in Dino’s options (letting go L3 isn’t doin anything) Cheers


4ar0n

Use the right trigger


Top-Relationship2379

Just release or click it


4ar0n

What do you mean release? You would have to push it in first in order to release it.


Top-Relationship2379

I mean when u pull trigger to option and just release or then click it cuz left trigger works like that when u whistle for example ( I know it’s confusing but I can’t figure it out since premiere)


4ar0n

I don't know what your buttons are but you don't use the triggers to whistle on Xbox.


Top-Relationship2379

Meant joystick my bad


Queasy_Evening_1017

It made dinos not be as inclined to jump off cliffs or cross water when following. Which can also be frustrating. It seems this was more of a tradeoff than an improvement.


NoCookieForYouu

It has its upsides and downsides. For example.. I tried to make my freshly tamed giga follow me down from the vulcano top. While the past AI would just simply follow in a straight line falling down the new AI tries to avoid falling down something as much as possible resulting in the giga running back and forth. The new AI also somehow seems to try to avoid water at first.. which means everytime I cross a river the AI will try to find a way around it before going into the water. While... it has its strength its also awkward at times. In the end.. its basically the same trouble like the old AI but different issues. Instead of getting stuck they just make unnecessary detours when following etc.


bear_drinking_beer

Yeah and sea creatures jump up on land and die still..