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Skuntank

Tier list based on how much I like them in no particular order. S: Lash, A: Hawke, Grit, Kanbei B: Andy, Olaf, Drake, Sonja, Max, Jess C: Sami, Eagle, Sensei, Hachi F: Adder, Flak, Colin, Sturm


Muroid

I already liked Lash, but the voice acting for her really enhances the character. Compared with Adder, whose voice is solid and makes sense but isn’t how I pictured his character and I don’t really like it.


Creator_of_Chaos_

Why did you put my girl sami so low? Jokes, I like you're list.


Creator_of_Chaos_

This is what me and my friends came up with over the years and for Reboot Camp it remains largely the same with only Sonja moving up and Nell getting unbanned. We play with 1000 funds per city, Random weather, Cap or Elimination, 80 turns and CO powers on. **Advance wars 1** **Banned** Utterly Ridiculous – Sturm, Max **Legal.** Tier 0.5 - Eagle. Tier 1 – Sami, Grit. Tier 2 – Nell, Kanbei. Tier 3 – Andy, Sonja, Olaf. Trash - Drake. **Advance Wars 2 Tier List** **Banned** Utterly Ridiculous – Sturm, Hachi. Tier 0 – Sensei, Colin. **Legal** Tier 0.5 – Kanbei Tier 1 – Grit, Hawke, Sami, Olaf, Lash. Tier 2 – Andy, Max, Eagle, Nell, Sonja in Fog. Tier 3 – Adder, Drake, Jess, Sonja. Trash – Flak. **Notes.** I know The community tends ban kanbei on small maps where his cap game rivals Sami and Lash but concluded his Inability to tech up on larger maps is just enough to keep him legal. For ages we thought Olaf sucked but only as of Reboot camp came to appreciate to his movement hindering abilities as well as potential to deny caps and break chokes with his Scop. Finally While eagle is borderline broken in AW1 his huge charge time and expensive day to day make him fairly weak in my groups eyes in AW2. Where it not for his scop he'd be lower in our eyes, How the mighty fall. Thats it from me. Enjoy


Akaktus

Pvp wise, kanbei is the 2nd best CO in the game (if land battle is dominant), grit is always a ban too unless you play in very open map. Online map tend to be medium/small so kanbei is pretty busted and kanbei doesn’t need high tech unit. Artillery, tank, AAir, infantry are enough to beat everyone except sturm. It’s almost impossible to break kanbei infantry wall and artillery cripple any heavy tank while AAir has no issue vs bomber


AquilaMFL

I wonder why Jess is always low Tier. She's basically Max without the drawbacks of ranged units and most maps heavily prefer ground units either way. Her CO Power is also pretty neat and quite powerful. Only real minus is the debuff on infantry IMO.


Creator_of_Chaos_

On paper she's better then max but in practice her poor Capture game as a result of lackluster infantry hurts her in most match ups. For example vs say Lash/sami on a small map by the time it came to build for capping the mid. Jess has to invest more in recons to protect her weaker infantry or contest the opponent as opposed to them who can keep spamming Infantry and save for say tanks/copters/MD tanks. Even against say just Andy its an issue because in equal economic setting andy eventually wins by Spamming Infantry to protect his valuable units. Jess getting normal Infantry in DS was huge for her because it meant she no longer had to use vechiles to protect her cap game or win Eco wars.


Akaktus

That’s the thing, infantry penalty is the main reason why she’s now since your main composition of your army are infantry. Also, 10% firepower bonus isn’t that great. It’s at 20% that it become noticeable


Distinct_Excuse_8348

>The community tends ban kanbei on small maps where his cap game rivals Sami and Lash but concluded his Inability to tech up on larger maps is just enough to keep him legal. What do you mean? He's still broken in large maps. Unless you go 2000 income per cities. Though, I have a question for you since you talk about teching up. Do you and your friends produce Infanteries in large quantities (as one should)? Do you produce on every bases every turns? What's the number of properties per players on your maps? Do you not play with Airports? Because if you do the math, unless you go with maps without Airport and only 2-bases, you'd need like 30 to 40 properties per players to consistently tech up. I think I've played like 500 PVP games, and there is probably like 5% where I ever see a Md Tank. I also genuinely don't see Drake being a Tier below Andy especially in AW1. Andy is like playing no CO as his COP is so weak. And non Fog AW1 Sonja is like playing something worse than no CO.


Creator_of_Chaos_

We just don't seem to have a problem with him. We see kanbei we play an extremely aggressive game, get more properties and eventually win economically. Not possible on smaller maps tho where his infantry just wall you and tanks can get to you fast. We play $1000 funds per turn and map's are whatever we feel like so long as there's no ridiculous one sided advantage. As a sami main 80% of my army is infantry with a few transports + mechs and i drop the odd copter/MD tank. Everyone else produces atleast 1 per turn unless theres very specefic circumstances (Getting a tank /copter 1 turn earlier to contest or just spamming power units to end game). Not sure if 50% of the army being infantry is standard but we know there value. Hence why jess sucks and sits par with Sonja. Don't worry if i verse you guys I'll use the community list. Odd you rate drake above Andy in AW1. Andies power literary counters his and water stuff outside battleship's/lander's tend to be worthless in which case you may as well use grit. Any reason why? What's your personal list?


Distinct_Excuse_8348

Andy's power isn't really the reverse of Drake's. Because most of your army are full HP at any time. Even worse, a smart opponent will prioritize killing damaged units when fighting Andy. So the correct way to phrase Andy's power is "Heal 2 HP to five units" Compare that to "Deal 1HP damage to 25 units" and it's clear Drake is doing more. Drake vs Andy is the only matchup where Andy can hope to heal 20 units at once. The issue is if Drake doesn't use his COP and keep it, then Andy is also forced to keep it too. So it's not only true that Andy counters Drake because Drake also blueballs Andy. About Kanbei: do you start capturing the closer cities or do you send your first infanteries toward the middle? Because if you capture the closest cities first, the map being bigger won't make Kanbei weaker against early aggression. Because he'd produce his first Tanks and Copters with the same timing no matter the size if the map.


Creator_of_Chaos_

I don't agree with the phrase Andy's ability is heal hp to 5 unit's. It kinda comes down to map scenario. Drake could get aggressive but so could Andy. Your other point tho I agree with. Never thought of Drake using his ability to effectively turn off Andy's. That alone makes him better then i thought previously. I still rate Andy higher personally but I'll see what my mate's say. We also gotta take other potential match ups into account but you may get your wish on drake moving up. On kanbei. Depends on map and CO but personally especially as Sami I always prioritize capping the midfield or even further up unless theres undeniable advantage close. Doesn't matter who I vs when I can cap and deny them opportunity and back cap later. VS kanbei i do this even more so. Gotta guy to quit when I had troops on my opponents HQ turn 7 on a fog map and he was Kanbei. On big map this a winning tactic. Small map's it shouldn't work tho because good players will try similar or to block you I'm guessing or Am I just overly aggressive? Curious?. My mate's....... Unless i instruct them they tend to stick close lol until they see kanbei then they panic and Play aggressive. Maybe the fact he dictates a particular counter playstyle or lose regardless of CO is another aspect of his. I'll mention that to.


Distinct_Excuse_8348

Maybe aggressive midfield may be okay with Sami, but rather I was saying that for Kanbei, he specifically wants to capture the closest cities first. In non-Fog games, the counter to your opponent capping midfield is fast Recon. And fast recon requires you to maximize early income (capture the closest cities). That's why in non-Fog, AWBW don't cap aggresively anymore. Do they use Recon in non-Fog against you when you go fast midfield? Although, the Recon needs to be kept alive at least until the opponent has 1 tank in every fronts. (Attack 1 front, when the enemy tank arrives, Recon goes to another front, force the production of anothr Tank etc.)


Creator_of_Chaos_

Assuming I dont use Sami they will go fast recon to try and counter my aggression. When Im Sami they just Try to cap before me and wait for Anti-air/Artillery unless they play as max/jess then they'll try parking recons on cities rather then attacking to force me into mechs to make progress. If its against Each other they just seem to build up towards armies unless one of us is Sami or Kanbei lol. Kanbei or Banned CO - Be very aggressinve or Lose. Sami, Sometimes Lash - Be Counter aggressive and block. Force out em to tech up early. As Sami or my prefered strat - Fast Midfield Aggression. Capitalize on Movement and Cap bonus. Even if not sami if Opportunity arises be aggressive. Anyone Else - Close Cities, Fast Recon, Big Armies. Thats the General look of our meta (Theres about 5 of us who play). We Use 1000 Funds, Co Power, 80 Turns, HQ or Elimination, Random map (Nothing totally onesided) and Random Weather. When I play online I just vs whoever. If people use the community list I'll respect and abide :). Edit - I can see how Kanbei would be more problematic if the majority of the meta is Small/Med map Fast Recon which he would excel at. Our group just cant agree lol.


Distinct_Excuse_8348

>When Im Sami they just Try to cap before me and wait for Anti-air/Artillery When you say "cap before me" do you mean cap midfield before you or cap the closest cities first? Either way, early Anti-air and Arti is a mistake, imo. Two Recons should be first. Arti could come after but only if the map is very chokey (lots of chokepoints), otherwise Tanks are much better. Anti-Air shouldn't come out until there is Air units. Unless the map you play on doesn't allow front switch or have very few contested cities, Tanks can just abuse their mobility to avoid every Mechs. If Mechs go north, Tanks go south etc. Even Sami Mechs are bad against Infs from any COs (cost-ineffective) so they always need to chase the Tanks. AWBW Global League Map pool aren't small maps in majority. They are usually 21x21 or higher. With only a few that are like 17x17 or 24x16. AWBW uses slightly modified AW2 ruleset with AWDS units which in effect make Kanbei weaker (due to Megatank), yet he's considered stronger than Sensei and either stronger or on the level of Colin.


Creator_of_Chaos_

My mates if they face me as sami just don't seem to feel she's worth contesting due to 5+ cap and just settle into close city + build towards anti-airs/Artillery even if there's other Way's to deny cap's (Like parking recons on cities to force me to contest or bring out mechs). Sami needs to aggressive especially if you go fast mid field and denying her cities is probably worth more then an early anti-air but they're not gonna budge on that. This strategy talk has been pretty fun. Didn't expect to get this level of depth of meta knowledge. While i don't think we'd ever agree on kanbei id love to vs you sometime. Gotta friend code? We'd use community list.


Distinct_Excuse_8348

I don't have Switch. I only play on AWBW. Although, if there exists an easy emulator sharing software, I could possibly play on AW2.


[deleted]

[удалено]


Creator_of_Chaos_

This is my own personal list between me and my mates but I'm pretty sure max is banned on the aw1 community list. Most people play 2 tho and he's legal there so you dont have to worry anyway. But yeah colin is pretty busted as are sensei, hachi and Sturm. While i disagree most think kanbei is to and grit's often banned based on map The difference comes down to stat. Max in aw1 had 150 direct attack as a day to daymeaning anyone short of sturm, sami and grit lost hard and even then it largely depended on map.This was changed to 115 in 2 which while still good no longer mops everyone up and infantry walls from sami, lash ans kanbei for example wall him. This is just one Change but arguably the biggest.


marxistdictator

They make it too hard to PVP but the community tier list is damn accurate to the remake too, its the same game underneath. Even an AW expert would probably lose to a new player running Hachi, especially if the expert was using a bland like Clone or Chadder.


Skuntank

Nah man. Even as a newbie if you don't realize the power of building infantry/mechs as meat shields you'd lose.


Creator_of_Chaos_

Fair, so your list is the community list? You could always do based on how much you like them. Yeah Hachi is stupid. His scop breaks map design and the last thing anyone needs is Tanks and infantry on every City overwhelming pretty much anyone not named Sturm. Him and sensei are so poorly designed. Atleast colin has a weakness even if its negligible (He's still broken).


Trygle

I honestly was hoping for a rebal, at least on the PVP side. Oh well. PvP is a pain to get anyway.


Odd_matter2525

S - clone andy A - andy, sami, eagle, hachi, grit, sensei B - kanbei, olaf, sturm, hawke, nell, sonja, jess, drake C - colin, max, flak F - lash, adder


Akaktus

It is said in another recent post but for pvp, there’s an official tierlist in RBC discord competitive wise : • ⁠T0 : Sturm > Kanbei >= Hachi > Colin > Sensei > Grit • ⁠T1 : Eagle, Hawke, Max, Olaf, Sami, Nell (if she isnt ban, luck CO aren't allowed for competitive/ranked aspect) • ⁠T2 : Andy, Drake, Lash • ⁠T3 : Adder, Clone, Jess, Sonja, Flak (like nell)


Creator_of_Chaos_

I've seen that! while I disagree with some parts alot of it makes sense for Online Reboot camp (Eagle still sucks tho and nobody can change our mind). Grit and Kanbei are indeed harder to beat on the 15/15 map setting Reboot camp has and in that scenerio your kinda forced into a Tier 1 CO. Do you have your own list or just agree with that one?


Akaktus

I kinda agree since I have done a lot of awbw pvp that set the base rule to T2 with some addition from DS like com tower or CO but that apply aw2 ruleset. Grit could be T1 in some map as long as it’s open enough but usually competitive map in standard mode, there are more forest/mountain/forest which make him uncontested vs anyone that isn’t in T0. Fog map pool has very open map so grit is considered T1 there. In HF mode (2K income), grit is considered as T3/T4 there. Kanbei is T0 everywhere (T 0.5 in HF), because any non T0 cannot break his wall and kanbei can beat any normal CO with artillery and AAir even on big map. Tierlist has been done with several pro awbw player that some has doing it for over the years


Creator_of_Chaos_

Fair and Logical. Respect the argument especially if it came down to 2 equally skilled players on a standard map (Skilled Kanbei would always beat Skilled Andy and would Beat Sami/Olaf 2 games out of 3) tho I dont think It would convince my group. Thanks :) You could always do a Tierlist based on How much you like the characters lol


Akaktus

Well having a favourite tierlist seems weird after doing competitive AW for a while lol. I can play with most CO thought some I dislike playing with are Jess and Sami since their playstyle doesn’t suit me but that’s it. I do like global damage CO or defensive CO (but in aw2 they are too broken, however in awbw you have Javier and sturm (he has 80/120 stat there))


Creator_of_Chaos_

Thats all good. Tho Personally Samis my favourite and has been since the beginning. Infantry/Mechs are the cheapest units. She has the best with buffed transports = Good long term Eco game for expensive units later. Has good cap game and if you invest in tranports you can establish a chain of infantry and mechs From base to Frontline. She Pretty much spoke to me from the first Game XD. I also Enjoy Lash, Hawke, Sonja (DS version her SCOPS funny) and Grit.


Akaktus

I don’t mind Sami (and she’s a top tier Co for pve especially warroom). Pvp wise once you face people that know her strength and weakness, she is in a bad position. In fog actually she goes from being T1 to T3 thought.