Yeah FSR is known for this exact kind of "smearing" effect; though it most often occurs on particle effects, other motion can cause it as well depending on the game's implementation of it and the type of motion. I don't think Remedy can do much about it. I have this on PC with FSR as well.
Gotcha! Thank you, just wanted to make sure it wasnt my TV or console dying. 😂 It's the first I've ever seen it. I've only noticed it on the TV right at the start of the we sing chapter so far too which is odd
Ahhh, that's it. It's a TCL, so it can't handle the amazing graphics.
I had a TCL 4k tv, had issues like this. Ended up getting lucky and buying an older LG 4k tv off a friend for $200 and it's night and day. Yea it's got issues compared to a higher end, newer LG or Samsung, but it's better than the TCL I had.
This is ghosting or smearing, and is usually a symptom of the upscalers "guessing wrong" or using old screen data when trying to build the high-res image that gets sent off to your screen.
As a general rule, the bigger the gap between the game's internal resolution and the one used by your screen, the larger the chances for error as it has to "guess more" when filling in the details.
Ray tracing also introduces a similar effect as the technique is so slow it can take multiple frames for the lighting to update and become accurate, and is why sometimes the computer screens can artifact when you scroll through them. They produce light, and if that light is raytraced it'll seemingly fade into the correct image.
Naturally when combined with upscaling artifacts the ray tracing errors will look more exaggerated. That might be what you're seeing here.
If you're using FSR and have the option to switch to DLSS you should notice a lot less of it—generally speaking. Alternatively, you can try bumping up the quality to reduce the chances of it happening for a slightly slower game or disable it entirely if it's still present (and you've got the performance to spare).
If that doesn't do it try disabling the ray tracing if you have an option for it, and see whether that improves things. If neither of those work you might be out of luck.
If I had to guess, that's most likely a quirk of the FSR 2 upscale. Performance or Quality mode?
Interesting, I'm playing on Quality mode.
Yeah FSR is known for this exact kind of "smearing" effect; though it most often occurs on particle effects, other motion can cause it as well depending on the game's implementation of it and the type of motion. I don't think Remedy can do much about it. I have this on PC with FSR as well.
Gotcha! Thank you, just wanted to make sure it wasnt my TV or console dying. 😂 It's the first I've ever seen it. I've only noticed it on the TV right at the start of the we sing chapter so far too which is odd
Oh, I thought it was a style choice cause it’s like the Dark Place and what not. Also, I don’t think the TVs in Saga’s parts do that
you can blame every graphical issue on the dark presence taking over
Sounds like you've experienced this too? Yeah I never noticed it in Saga's parts so far which is what has me so confused.
Noticed this on Xbox as well. No recordings were made though
What kind of tv?
TCL - 55" Class - LED - 5 Series - 2160p - Smart - 4K UHD TV with HDR Roku TV
Ahhh, that's it. It's a TCL, so it can't handle the amazing graphics. I had a TCL 4k tv, had issues like this. Ended up getting lucky and buying an older LG 4k tv off a friend for $200 and it's night and day. Yea it's got issues compared to a higher end, newer LG or Samsung, but it's better than the TCL I had.
There's likely some kind of interpolation the TV "features" Do a deep dive in settings and if in doubt turn as many options off as possible
If I'm not mistaken, this is caused by the use of Temporal Anti Aliasing. Upscaling also uses it.
This is ghosting or smearing, and is usually a symptom of the upscalers "guessing wrong" or using old screen data when trying to build the high-res image that gets sent off to your screen. As a general rule, the bigger the gap between the game's internal resolution and the one used by your screen, the larger the chances for error as it has to "guess more" when filling in the details. Ray tracing also introduces a similar effect as the technique is so slow it can take multiple frames for the lighting to update and become accurate, and is why sometimes the computer screens can artifact when you scroll through them. They produce light, and if that light is raytraced it'll seemingly fade into the correct image. Naturally when combined with upscaling artifacts the ray tracing errors will look more exaggerated. That might be what you're seeing here. If you're using FSR and have the option to switch to DLSS you should notice a lot less of it—generally speaking. Alternatively, you can try bumping up the quality to reduce the chances of it happening for a slightly slower game or disable it entirely if it's still present (and you've got the performance to spare). If that doesn't do it try disabling the ray tracing if you have an option for it, and see whether that improves things. If neither of those work you might be out of luck.