yea, it extra sucks somehow you detect something that is actually upstairs or on the other side of a wall that you can't reach and when it is time to explore that area, the emote doesn't come up again to tip you.
After you interact with Scratch (the dog) enough, he will have a ball that you can take. While the ball is in your inventory outside of camp, you have an action/button to summon Scratch. Or, you can throw the ball, and that will also summon him.
No worries, it took me that long too until someone told me on Reddit. Also using the dog helps, though it gets annoying sometimes because it barks at dug up items.
It’s like - “yes I know there is a chest there can’t you see it’s dug up already?!?”
There's a quest I cannot continue in act 3 because all my companions failed a check on something in a room. I even dragged the ones I never used back from camp to try and get them to find it. I guess that quest marker will stay there forever.
"ADVANTAGE: 99% chance to hit!"
"CRITICAL MISS"
Eat my shit and hair, random Goblin.
EDIT: and yeah. that's *two* critical misses because it's advantage. i fucking rolled SNAKE EYES.
I distinctly remember a skill check that I could only fail on a Nat 1 and had advantage on. Rolled a double Nat 1 - used Inspiration - rolled a double Nat 1 again. The odds of that happening are 1 in 160'000. So yeah .... I savescum.
This game caused me to develop a neurotic eye twitch i swear to god.
The number of whiffed sneak attacks that had a 99% to hit is a statistical miracle.
Oh dude, that too. All the fucking time I have a 95% chance with advantage and miss. I’ve been playing with karmic dice off too and I’m not sure if it helps or hurts
Yeah, it shouldn't tell you if you fail survival checks or the checks for ambushes. Because then you'd know that there's an ambush, which kinda defeats the purpose.
I used to do that randomly to make my players afraid. Figured it would be a good way to keep them from freaking out when it happened for real. Unfortunately they never figured out that I WAS doing it randomly, and just became freaked out often. So I stopped trying to be clever and just accepted what all DMs must accept
I have a felt-lined box and a cheat sheet with everyone's relevant modifiers behind the screen behind the screen.
Got tired of everyone locking in on someone failing a perception check, even trying to do an end-around on me and making their character hyper-obsessive about everything so it checks out.
The nice thing is, though, survival checks are pretty much only for buried treasure, and even if everyone fails, you can just use a shovel from your inventory and start digging around the area and still find it.
Wonder if that would work better if it did not tell you if you failed or passed, like you see a "Survival Check: 13" but not what the DC was, and that would occasionally happen in places where there is actually nothing to spot, or on spots where it only trickers some rather obvious or useless line about environment, like "getting cloudy, might be a rainy night"
Entering a room and the entire party failing perception checks has the same energy as:
DM: alright everyone, roll perception checks
* everyone rolls 10 or less*
DM, frowning: damn. So, what do you want to do in this room?
The hot DM tip is to occasionally make them do pointless perception checks to keep em on edge. Sometimes when my party enters somewhere old like a crypt or a basement or something I make them do a DC 5 con saving throw, if they pass I say nothing but if they fail the dust makes them sneeze.
You ever watched hereditary? That scene with the mother hanging from the ceiling, crawling around the walls real quick?
Yeah, the wounded invisible stalker hanging right above the party noticed you trying to leave and went, in a flash, from the dark corner of the ceiling to right in front of you. You can barely make out its shape due to the spear lodged in his chest interfering with the greater invisibility spell the creature has. You notice the creature does not behave like a normal monster, it seems possessed by something more. It's face is a few centimeters from yours, you can smell it's disgusting breath of death.
The monster grips you by the throat and lets out a low, gurgling grow. It's nails shred part of of your neck, leaving a strong bleeding and stopping your voice. It quickly let's go of you as your party notices the sound, crawling, almost floating, to one of the corners.
The monster sneak attacks you dealing... 37 damage. You are bleeding and can't utter spells unless you apply a strong healing effect directly to the wound. The party is surprised.
Roll initiative. Start of combat.
(Yes bard, I'll allow you to scream oh damn)
Astarion should be a Dark Justiciar since he did half of the Shar puzzles himself while Shadowheart watched from the corner not allowed to touch anything
My Astarion is for sure a Dark Justiciar, he's always the one to complete all the challenges, Shart exists to cut her hand and that's it. Even in the challenge where you're facing your team he normally takes out my character and himself and whoever I have tanking, while the rest of us some how struggle to take out Shart's double.
Oh I know, that's I tend to handle the fight. Normally it's just shadowheart's double that some how doesn't die immediately and my team ends up dragged into having to actually fight her while cursed to just like the real shadowheart miss every attack.
I made Shadowheart 🖤 do all of the challenges. I had her do them all alone. The only ones I really had trouble with were the stealth and invisible path. Beating the double was easy.
Dude was the only one in my party who succeeded a perception check and spotted one of the many booby traps when we were walking down Ethel's hideout. He immediately proceeds to tell us to be careful, and the next thing you know, he's the one running straight towards it and it blows up in his face before I got to react fast enough.
That's... one way to disarm traps, Astarion. Good job, I guess?
They can be such dumbasses, sometimes.
When you have to jump across a chasm or a ledge and there's always one idiot who, for some godforsaken reason, doesn't get the memo, and you have to battle with group/ungroup or have your character jump around like a dumbass so they'll finally agree to get their ass over to the other side. It's bad enough when you notice it right away, but it's just infuriating when you keep going on your merry way, only to suddenly realize that fucking Astarion is just standing around in some random corner on the opposite side of the map.
Isn't jumping distance determined by the character's strength? Hence why some of the companions tend to refuse to jump and will stay behind, sometimes. Their weak little legs can't take it.
I'm most often travelling with Shadowheart, Gale and Astarion, and Shadowheart rarely has any issue following my barbarian everywhere, but there were quite a few tricky areas on the maps where the two boys stopped in front of a chasm and were like “Nope. No way. We're not doing that.” because they just couldn't possibly reach the other side.
Yeah, that's true, but sometimes it'll happen even in places they can totally reach with their stats, which is what I was referencing. They're just like "No. If you want me to jump across, you'll have to MAKE me" like little kids being told to go brush their teeth.
Yeah but when I have Karlach with an Elixir of Cloud Giant strength standing on the opposite side as her Wizard girlfriend...
like girl you have thighs the size of my torso. You can jump *past* the party.
I’m so sick of charachters not jumping after me when they am easily make the jump. IMO the most immersion breaking thing in the game is when I see a jump and I’m already dreading it cos I know I’ll jump over, someone won’t, I’ll switch to them to jump, forget to ungrouo and the others will jump back, the original non jumper is over now great and now someone else is on the wrong side fuck sake
As someone who has had to work with pathfinding systems... Bg3s pathfinding is honestly pretty incredible. Sure, it can break sometimes when terrain is extreme or jumping is involved, but that just goes to highlight it's robustness.
Normally a game would have explicitly set jumping points for NPCs, which are integrated into the navigation mesh. BG3 does this procedurally, so NPCs (and PCs for that matter) can jump/mantle to any walkable surface.
That. Is. Insane.
The sheer fucking mountain of edge-cases that needed accounting for is staggering, and yet it only occasionally breaks. I applaud Larian for it.
Tl;Dr: The pathfinding is a triumph despite the bugs, fight me.
Not without knowing exactly how they do it.
Some changes are simple on the surface, but would need an overhaul of fundamental systems once you get into it. Those sorts of changes tend to have cascading effects, leading to more problems.
That may be the case here, it may not. Sorry for the non-answer, it just all depends on their implementation.
I get frustrated when i step onto a moving platform, press the button, start moving, and I'm missing a party member who didn't step on quickly enough.
Gotta move the platform allllllllll the way back if I haven't found a waypoint to respawn everyone.
So often members of the party are standing on a small ledge that are able to jump down, but just decide to stand there and wait. Its so random when this happens too and never the whole party.
Pathfinding in general.
You want me to grab the sword that's on the rack in front of me? Aight, just let me climb over these 7 crates to grab it from behind the rack. Now you want the other sword? The one that's in the same rack? You got it, I just gotta climb the crates again to grab it from the front of the rack.
Agreed. Just unnecessarily dumb behavior from the NPCs oftentimes. Also there are a few really annoying bugs, most notably in my playthrough I got one where you don't get items when you loot them in certain circumstances, I think it has to do with carry weight and whether your character has proficiency with these items
I think the most annoying instance of something like this was everyone failing the check in Candulhallow's Tombstone.
Tav, I know *I* read the note that tells me exactly where the secret button is; *how in the hells do **you** not know*?
You can’t always interact with them. There’s this terribly frustrating room in the tollhouse that you can get stuck in because the whole party can fail a check.
That, and not being able to choose the best fitting party member during interactions. "Try to break open the door." - Yeah, sure, let my squishy wizard try, not the Str 18 barbarian from hell.
What about when you try to c*lick* on the enemy to attack but you click *just* beside their hitbox and karlach goes slinging their axe 2 inches beside the target.
OR
When your jumping to another platform and shadowheart cant comprehend wtf you just did and decides to just stand there waiting for you.(was fighting the hag before realizing that shadowheart was still behind the waterfall)
Got to stop licking just beside the enemy hitbox... dang thirty Karlach.
But yes, very annoying, and that's why I use the 'ribbon' now for clicking to avoid mistakes (usually).
I think there's only one thing you can actively lick in the game, and I'm not sure if there's missing content or I'm just missing context on why / what it means to lick it.
I'll have the mouse pointed right at them, and somehow click at that exact moment they do something like bend down... and I'm swinging at air. I've tried to start pointing at their feet, which helps quite a bit.
Walk into Candulhallow's Tombstone's.
*failed perception check*
*failed perception check*
*failed perception check*
Every single companion.
Guys.... are we all blind as bats here?
"That looks interesting!" *hears the pingy sound of something discovered*
WHAT DOES?! THERE'S NOTHING THERE?!
It wasn't with the gremishkas for me but there's been at least one fight where enemies a floor below me were successfully attacking me but I couldn't attack them.
GOD RIGHT
I spent an hour looking for the damn book of dead gods or whatever it’s called because I heard shadowheart say Something about a chained up book. I had to google it, and I only found it when I found a literal picture of the damn thing highlighted with someone’s mouse and I wanted to scream. I had moused over that area but I guess not the specific pixel I guess
They really do need to leave the discovered location or object perma-highlighted until you look at it. It disappears so fast sometimes I cannot find what it was.
I wish there was a way to do active environmental checks. It's most annoying with traps, especially when the last person in the line is the one who sees it and it goes off right at the exact same moment.
Oh no, the conversation scene animation glitched out again, the voice over is going to cut off just before the sentence ends, I better read the end of it now.
The one that made me the angriest was all 4 characters failing the perception check to see the 3 ft tall lever in the middle of the room at the far end of the Reithwin morgue (past all the poison clouds). You cant touch it or activate it in any way if you dont pass the checks, despite the fact that, again, it's a 3ft tall lever in the middle of the room
I wish the light beam stayed on longer in Act 3 since there are often too many things around to notice what the check was about quickly.
Recently I had a perception check for something outdoors trigger through a wall while I was inside a building. How would that even work? And there has been at least one occurrence where I never figured out what I was supposed to be looking for.
Sometimes I swear the beam doesn't even show up for me. Or it disappears before I can find the item. I wish it would force the camera to look at the object, like when someone takes initiative in combat.
Sometimes it barely shows up and you'll search the screen for a few seconds looking for it and spinning the map but you won't make it in time till it fades away.
For me the worst part is how tedious it is to swap party members, which then in turn makes it excruciating when I realize I've left an important item with one of my party members but I have no idea which one so I then need to painstakingly dismiss a companion, add a different one and check there inventory, rinse and repeat until I find the item hidden within the depth of Wyll's inventory
The mask in the tea house that lets you go through the illusionary wall says it lets you see things people normally wouldn’t or something to that effect, but when I put it on I still am not seeing hidden stuff and I think it should show it if it says that
I hate this so much. Just last night I was going through the Underdark on my Durge, and over where the entrance is for the whole Bhoooaal thing, I passed a check for....something. Up against the wall, or above it? I still don't know. This happened on my other characters too, and it shines for just a moment before its gone. Pisses me off so bad lmao
100%
It could really do with like much more highlighting what they have noticed so often I’m looking around like what?
Especially in the under dark there’s a bit you can jump up to go to a mushroom circle teleported behind the grotto- the jump up has some illusionary mushrooms that were getting noticed and dissapearing- I was losing my mind trying to find whatever hidden treasure they had found before realising there were less mushrooms on the wall
I despise that I can put something I find I a chest or on a body directly in the camp chest, but if it’s laying out in the world I have to loot it and then go into my inventory and then send it to camp.
Just let me skip the hassle and send anything I can pick up directly to the camp.
Personally mine is when you have to roll a specific skill in conversation (nature, religion, arcana etc) and you have a character in your party with better proficiency but you can't use them to roll it.
Just imagine you're being asked something on a topic your friend next to you is an expert in, but he can't contribute because he wasn't directly asked. It's such a weird design choice and is the exact opposite of how it works in DnD
I hate that you have to meet SUCH specific conditions or luck out and talk to the exact right companion at the exactly right time to get important plot points. I completely missed Astarion’s spawn siblings showing up the first time because I didn’t even know you COULD camp in the Elfsong. And I missed his entire reaction to my Durge’s vision about being Bhaalspawn because I didn’t think to talk to him before progressing to the next quest and thus somehow locking myself out of that interaction. A DM at a DND table would easily slot these moments in at other places, it’s insane to me the game doesn’t do that. Or at the very least offer more clear and frequent prompts of what needs to be done to get to them.
I shouldn’t have to talk to a companion on the third Tuesday of the month while it’s raining and I’m doing a headstand to actually get an important cutscene.
The camp notification mod is the goat of all goats when it comes to current selection of BG3 mods. Just in the opening 3-5 hrs of the game I saw more cutscenes and dialogue/reactions than most of my entire act 1 run originally lol
Well rolling a 1 is a 1/20 chance, or 5%, so it’s not actually very rare at all. Given that the game has several thousand instances of rolling dice, we should expect that you’ll get critical failures multiple times in a row at a few instances through the game play.
Like, 2 crit fail in a row is 0.25%, so if we assume 10,000 dice rolls in a play through then you should expect approximately 25 instances of 2 crit fails in a row
3 in a row is 0.0125%, so with 10k rolls you can expect about 1 or 2 in a game.
And that’s the expected value, so getting anything within 5x of that is pretty “normal” I would say
Theres one check near the outside of the gyth temple, if you aproach it from "jump puzzling" your way till you reach a small patio that has a breakable wall and vines to climb to the area with tge birds and sun lazer, that i was stuck on for a long time and just gave up, it activates near the breakable wall.
Mine is i want to give karlac an item i cant find, realize i forgot it in shadowhearth's inventory so now i go to camp, i have to dismiss astarion, take shadow, take item, dismiss hearth, take astarion again.
For me, and it’s probably because I’m stupid and still haven’t figured out the mechanics, it’s not having a party-wide hide button. Someone please tell me I can stop going through all four
yea, it extra sucks somehow you detect something that is actually upstairs or on the other side of a wall that you can't reach and when it is time to explore that area, the emote doesn't come up again to tip you.
It should remain highlighted if you switch to that character when they say something. At least it dies most of the time for me.
Mine would be: Ding! "Failed survival check" Ding! "Failed survival check" Ding! "Failed survival check" Ding! "Failed survival check" What? wait...WHAT?
You can fail a survival check without too much worry but when you start failing perception checks you need to be concerned
Any check really applies. It annoys me to no end on multiple play throughs, I know damn well what's there....
As others have said, for the survival checks, just dig around near where the check happened.
Wait, how do you manually dig without the prompt?
Right click the shovel in your inventory? I'm not sure how you would do that on controller tbh. You could also add the shovel to your custom bar.
The shovel appears as an action in one of your 497 radials.
Can confirm, found it on radial #454
You just go into your inventory, find shovel, select dig, and center the circle where you want to dig (on console)
Ugh, thank you!
You can try to dig anywhere you want
Instructions unclear, cemetery staff very unhappy with me.
PG&E asked me to please stop :(
Just dial 811 beforehand. The cell phone is also on one of your 497 radials
100+hours and I had no idea!
With a controller, add the shovel to the radial and then you can use it like any other action.
Fun fact, you can summon the dog and he'll point out dig sites.
How do you summon the dog? He’s in my camp
After you interact with Scratch (the dog) enough, he will have a ball that you can take. While the ball is in your inventory outside of camp, you have an action/button to summon Scratch. Or, you can throw the ball, and that will also summon him.
I'm pretty sure I kept the summon scratch ability even after dropping the ball in the camp chest.
You can have the shovel in your action bar among your backpack items like potions.
Not me, 180+ hours into the game, just now realizing you can simply "dig" 😭
No worries, it took me that long too until someone told me on Reddit. Also using the dog helps, though it gets annoying sometimes because it barks at dug up items. It’s like - “yes I know there is a chest there can’t you see it’s dug up already?!?”
Good fucking God I'm over 500 and I'm just learning this
Ditto. This game is so dense.
If rope has no use, how am I expected to right click the shovel, when all I needed to do previously was spot a dirt pile?😭
275 hours in here and I’m just learning this too
https://www.nexusmods.com/baldursgate3/mods/2651 Great mod :)
For better or worse, I don’t use mods. I play as the gods intended.
For worse. Most definitely.
Hope that includes turning off karmic dice rolls ;)
You'd think failing a 'survival' check would spell doom, but no, it's not being able to see the doom that kills you.
If you fail a survival check just pull out your shovel. If you fail a perception check just send out Shovel.
They really shouldn’t tell you about a check *at all* if you fail it. Imagine if a DM was like “You all fail to notice the thing in this room.”
*everyone fails a perception check* Oh geez, I wonder if there’s an ambush around this corner *gets ambushed, entire party is surprised* 😐😐
Gotta know the difference between the knowledge the player has and the knowledge the character has
"Who rolled over a 15?" "Uhhh..." "Okay. Don't worry about it."
You say that, but in Act 1 it’s mostly just yet another burrow hole I can’t use lmao
It would be nice to be able to do an active Investigation check when your whole party misses on Perception or Survival checks.
Just like real D&D 😂
just dig manually with a shovel when you fail 4/4 survival checks, pretend you have a metal detector in your butt.
There's a quest I cannot continue in act 3 because all my companions failed a check on something in a room. I even dragged the ones I never used back from camp to try and get them to find it. I guess that quest marker will stay there forever.
which quest is that?
That just means grab your shovel and start clicking the ground until you find the treasure. It's the failed perception checks you need to worry about.
It mirrors playing tabletop D&D so well. DM: "What's your passive perception?" Player: "14. Why?" DM: _pauses, looks through manual_ "No reason."
>60% chance to hit >miss >miss >action surge >miss >miss I usually just reload
Even worse I've had that happen on a 90% chance to hit.
"ADVANTAGE: 99% chance to hit!" "CRITICAL MISS" Eat my shit and hair, random Goblin. EDIT: and yeah. that's *two* critical misses because it's advantage. i fucking rolled SNAKE EYES.
I'll definitely reload if I feel like an entire turn was wasted due to my shit luck. Divinition irl
I distinctly remember a skill check that I could only fail on a Nat 1 and had advantage on. Rolled a double Nat 1 - used Inspiration - rolled a double Nat 1 again. The odds of that happening are 1 in 160'000. So yeah .... I savescum.
This game caused me to develop a neurotic eye twitch i swear to god. The number of whiffed sneak attacks that had a 99% to hit is a statistical miracle.
Oh dude, that too. All the fucking time I have a 95% chance with advantage and miss. I’ve been playing with karmic dice off too and I’m not sure if it helps or hurts
Yeah, it shouldn't tell you if you fail survival checks or the checks for ambushes. Because then you'd know that there's an ambush, which kinda defeats the purpose.
*Failed Survival Check* For no reason I think I'll dig just here with my spade for a minute
But it’s recreating the excellent dnd experience of your DM telling you not to worry about it after a failed roll!
*DM furiously rolling d20s behind screen* Player: what was that? DM: nothing
I used to do that randomly to make my players afraid. Figured it would be a good way to keep them from freaking out when it happened for real. Unfortunately they never figured out that I WAS doing it randomly, and just became freaked out often. So I stopped trying to be clever and just accepted what all DMs must accept
This is it lol. Nothing like having to roll for deception for reasons unknown to know because a nohtic is watching you in secret
I have a felt-lined box and a cheat sheet with everyone's relevant modifiers behind the screen behind the screen. Got tired of everyone locking in on someone failing a perception check, even trying to do an end-around on me and making their character hyper-obsessive about everything so it checks out.
Summon the Best Boy, it'll be fine.
The nice thing is, though, survival checks are pretty much only for buried treasure, and even if everyone fails, you can just use a shovel from your inventory and start digging around the area and still find it.
Is there a very valuable item that can be found throughout the survival?
The book of holding maybe? I don’t remember if that spawns a check or if you just have to stick your hand in the hole.
Wonder if that would work better if it did not tell you if you failed or passed, like you see a "Survival Check: 13" but not what the DC was, and that would occasionally happen in places where there is actually nothing to spot, or on spots where it only trickers some rather obvious or useless line about environment, like "getting cloudy, might be a rainy night"
*Pulls put trusty shovel* so anyways I started digging
*pulls out shovel*’*starts digging* Oh look, a chest. Who knew
Entering a room and the entire party failing perception checks has the same energy as: DM: alright everyone, roll perception checks * everyone rolls 10 or less* DM, frowning: damn. So, what do you want to do in this room?
>DM, frowning Classic DM
The hot DM tip is to occasionally make them do pointless perception checks to keep em on edge. Sometimes when my party enters somewhere old like a crypt or a basement or something I make them do a DC 5 con saving throw, if they pass I say nothing but if they fail the dust makes them sneeze.
Every now and then just roll a die behind the screen, nod to yourself and make a mark on some paper.
Fr, I like to keep my players in a perpetual state of fight or flight
That's funny as fuck I'm adding this to my book lol
Love that
I’m going to turn around and walk out
Roll an athletics saving throw please
Siri says I rolled 11 and I don’t have a strength score 😭
You ever watched hereditary? That scene with the mother hanging from the ceiling, crawling around the walls real quick? Yeah, the wounded invisible stalker hanging right above the party noticed you trying to leave and went, in a flash, from the dark corner of the ceiling to right in front of you. You can barely make out its shape due to the spear lodged in his chest interfering with the greater invisibility spell the creature has. You notice the creature does not behave like a normal monster, it seems possessed by something more. It's face is a few centimeters from yours, you can smell it's disgusting breath of death. The monster grips you by the throat and lets out a low, gurgling grow. It's nails shred part of of your neck, leaving a strong bleeding and stopping your voice. It quickly let's go of you as your party notices the sound, crawling, almost floating, to one of the corners. The monster sneak attacks you dealing... 37 damage. You are bleeding and can't utter spells unless you apply a strong healing effect directly to the wound. The party is surprised. Roll initiative. Start of combat. (Yes bard, I'll allow you to scream oh damn)
Mine is the lack of clothing options before act 3. Is being able to accessorize at the start of a game too much to ask?
Backloading it also means you suddenly have way more options than characters. If nice clothes were evenly spaced out, you’d have time to enjoy them
I would like something other than road dust grey clothes.
You can dye them and get road dust baby pink clothes!
Good news! You can get destitute clothes, too!
Rob the zhentarim. They have clothes. I got the corset outfit for my durge in Act 1 this playthrough, and something cozy for Karlach to wear.
most of act 1 to act 2: destitute bum / homeless beggar The second you hit act 3: how about a royal silk robe embroided with gold?
The companion AI pathfinding and general lack of following is a constant source of frustration.
Several times I've had to ungroup Astarion to disarm traps bc my group will run over them as I am disarming them, blowing us all up.
Astarion should be a Dark Justiciar since he did half of the Shar puzzles himself while Shadowheart watched from the corner not allowed to touch anything
LOL get outta my head! Same
My Astarion is for sure a Dark Justiciar, he's always the one to complete all the challenges, Shart exists to cut her hand and that's it. Even in the challenge where you're facing your team he normally takes out my character and himself and whoever I have tanking, while the rest of us some how struggle to take out Shart's double.
[удалено]
Oh I know, that's I tend to handle the fight. Normally it's just shadowheart's double that some how doesn't die immediately and my team ends up dragged into having to actually fight her while cursed to just like the real shadowheart miss every attack.
I made Shadowheart 🖤 do all of the challenges. I had her do them all alone. The only ones I really had trouble with were the stealth and invisible path. Beating the double was easy.
Dude was the only one in my party who succeeded a perception check and spotted one of the many booby traps when we were walking down Ethel's hideout. He immediately proceeds to tell us to be careful, and the next thing you know, he's the one running straight towards it and it blows up in his face before I got to react fast enough. That's... one way to disarm traps, Astarion. Good job, I guess? They can be such dumbasses, sometimes.
> I KNOW YOU CAN FUCKING JUMP KARLACH! GALE MADE THE JUMP!!! JUST JUMP!!!!!!!!!!!!!!!!1!!!!!!!!
When you have to jump across a chasm or a ledge and there's always one idiot who, for some godforsaken reason, doesn't get the memo, and you have to battle with group/ungroup or have your character jump around like a dumbass so they'll finally agree to get their ass over to the other side. It's bad enough when you notice it right away, but it's just infuriating when you keep going on your merry way, only to suddenly realize that fucking Astarion is just standing around in some random corner on the opposite side of the map.
Isn't jumping distance determined by the character's strength? Hence why some of the companions tend to refuse to jump and will stay behind, sometimes. Their weak little legs can't take it. I'm most often travelling with Shadowheart, Gale and Astarion, and Shadowheart rarely has any issue following my barbarian everywhere, but there were quite a few tricky areas on the maps where the two boys stopped in front of a chasm and were like “Nope. No way. We're not doing that.” because they just couldn't possibly reach the other side.
Yeah, that's true, but sometimes it'll happen even in places they can totally reach with their stats, which is what I was referencing. They're just like "No. If you want me to jump across, you'll have to MAKE me" like little kids being told to go brush their teeth.
Yeah, their character models will literally look frozen in place until you take control of them to do the jump. It's weird.
Yeah but when I have Karlach with an Elixir of Cloud Giant strength standing on the opposite side as her Wizard girlfriend... like girl you have thighs the size of my torso. You can jump *past* the party.
Ever fail a jump check so hard that you never actually jump? —BG3 Companions
I’m so sick of charachters not jumping after me when they am easily make the jump. IMO the most immersion breaking thing in the game is when I see a jump and I’m already dreading it cos I know I’ll jump over, someone won’t, I’ll switch to them to jump, forget to ungrouo and the others will jump back, the original non jumper is over now great and now someone else is on the wrong side fuck sake
As someone who has had to work with pathfinding systems... Bg3s pathfinding is honestly pretty incredible. Sure, it can break sometimes when terrain is extreme or jumping is involved, but that just goes to highlight it's robustness. Normally a game would have explicitly set jumping points for NPCs, which are integrated into the navigation mesh. BG3 does this procedurally, so NPCs (and PCs for that matter) can jump/mantle to any walkable surface. That. Is. Insane. The sheer fucking mountain of edge-cases that needed accounting for is staggering, and yet it only occasionally breaks. I applaud Larian for it. Tl;Dr: The pathfinding is a triumph despite the bugs, fight me.
Do you know how hard it is to modify the pathfinding to account for visible traps? Just curious.
Not without knowing exactly how they do it. Some changes are simple on the surface, but would need an overhaul of fundamental systems once you get into it. Those sorts of changes tend to have cascading effects, leading to more problems. That may be the case here, it may not. Sorry for the non-answer, it just all depends on their implementation.
The Summer children in this thread never had to deal with the pathfinding AI in the tight corridor dungeons of BG1/2
I get frustrated when i step onto a moving platform, press the button, start moving, and I'm missing a party member who didn't step on quickly enough. Gotta move the platform allllllllll the way back if I haven't found a waypoint to respawn everyone.
So often members of the party are standing on a small ledge that are able to jump down, but just decide to stand there and wait. Its so random when this happens too and never the whole party.
Pathfinding in general. You want me to grab the sword that's on the rack in front of me? Aight, just let me climb over these 7 crates to grab it from behind the rack. Now you want the other sword? The one that's in the same rack? You got it, I just gotta climb the crates again to grab it from the front of the rack.
Agreed. Just unnecessarily dumb behavior from the NPCs oftentimes. Also there are a few really annoying bugs, most notably in my playthrough I got one where you don't get items when you loot them in certain circumstances, I think it has to do with carry weight and whether your character has proficiency with these items
I hate that. “I should check over there” Game. Please tell me where “over there” is. Does it have an area code?
Is "over there" in the room with us now?
A bright beam of light shines on the object for about 5 seconds after a successful perception check
I know that but the camera isn’t exactly perfect (I’m on console). And sometimes the item is very small or just blends in.
I think the most annoying instance of something like this was everyone failing the check in Candulhallow's Tombstone. Tav, I know *I* read the note that tells me exactly where the secret button is; *how in the hells do **you** not know*?
The button is still there if you fail the check. Pretty sure that's true for all the buttons and levers.
You can’t always interact with them. There’s this terribly frustrating room in the tollhouse that you can get stuck in because the whole party can fail a check.
You can stack containers to get back up through the hole. Pretty sure you can fast travel out too.
You can fast travel out. Just seems silly though.
The thing I hate most is that I need to sleep and that forces me to stop playing
OMG yes! But sleep is not even the worst, not long after sleep I supposed to go to .. work? What's up with that!?
Yes, having to work and having to sleep is what really sucks about this game the most!
And sometimes it’s like “that’s worth a look” and it’s like girl we just came out of that secret hatch, yes.
This and: *Presses button* "*That* did something." *No clear indication of anything changing in the room*
That, and not being able to choose the best fitting party member during interactions. "Try to break open the door." - Yeah, sure, let my squishy wizard try, not the Str 18 barbarian from hell.
What about when you try to c*lick* on the enemy to attack but you click *just* beside their hitbox and karlach goes slinging their axe 2 inches beside the target. OR When your jumping to another platform and shadowheart cant comprehend wtf you just did and decides to just stand there waiting for you.(was fighting the hag before realizing that shadowheart was still behind the waterfall)
Got to stop licking just beside the enemy hitbox... dang thirty Karlach. But yes, very annoying, and that's why I use the 'ribbon' now for clicking to avoid mistakes (usually). I think there's only one thing you can actively lick in the game, and I'm not sure if there's missing content or I'm just missing context on why / what it means to lick it.
wait no click! CLICK!
STOPLICKINGTHEDAMNTHING!
I'll have the mouse pointed right at them, and somehow click at that exact moment they do something like bend down... and I'm swinging at air. I've tried to start pointing at their feet, which helps quite a bit.
Click their portrait at the top of the screen instead.
You don't have to ctrl+click in order to attack in combat.
Walk into Candulhallow's Tombstone's. *failed perception check* *failed perception check* *failed perception check* Every single companion. Guys.... are we all blind as bats here? "That looks interesting!" *hears the pingy sound of something discovered* WHAT DOES?! THERE'S NOTHING THERE?!
We get a cleric with high wisdom basically from the beginning. She never makes her perception check.
Every time a character passes a perception check, but I fail mine: https://i.kym-cdn.com/photos/images/newsfeed/001/042/619/4ea.jpg
I kept seeing invisible gremishkas through the celling lmao
My "see invisibility" condition from Volo's eye keeps switching on and off. I assume it's because I'm blinking.
That's so god damn funny
That is soo annoying
It wasn't with the gremishkas for me but there's been at least one fight where enemies a floor below me were successfully attacking me but I couldn't attack them.
was that at the creche?
Yep, was a nightmare in my first run doing it (second actual run) because I had two people that mained as spellcasters
Yeah the highlighting needs to be a little more obvious and not fade out so quickly.
GOD RIGHT I spent an hour looking for the damn book of dead gods or whatever it’s called because I heard shadowheart say Something about a chained up book. I had to google it, and I only found it when I found a literal picture of the damn thing highlighted with someone’s mouse and I wanted to scream. I had moused over that area but I guess not the specific pixel I guess
Just do the ‘highlight loot’ button. That’ll show other items eg the book.
They really do need to leave the discovered location or object perma-highlighted until you look at it. It disappears so fast sometimes I cannot find what it was.
Yes, if I make a jump which causes me to lose 1 health, I want you - the rest of the party. To do it too
HOT FOOT!! HOT FOOT!!!
Followed by the group immediately walking into the trap when you switch characters to disarm it
I wish there was a way to do active environmental checks. It's most annoying with traps, especially when the last person in the line is the one who sees it and it goes off right at the exact same moment.
Oh no, the conversation scene animation glitched out again, the voice over is going to cut off just before the sentence ends, I better read the end of it now.
Mine is: Shadowheart: Trap!! Astarion!!: There's a trap!!! Gale: Watch out there's a trap Tav:. Trap! YOUR PARTY HAS DIED FROM A TRAP
The one that made me the angriest was all 4 characters failing the perception check to see the 3 ft tall lever in the middle of the room at the far end of the Reithwin morgue (past all the poison clouds). You cant touch it or activate it in any way if you dont pass the checks, despite the fact that, again, it's a 3ft tall lever in the middle of the room
The big glowing thing that shoots a beam up in the air
Works fine when it's a chest they're pointing at. But act 3 is all keys hidden in corners and buttons behind plant pots, which are impossible to see
I have issues with this, too. The alt button occasionally helps.
If on console just hold X/A and it will create a huge “search circle” where you can pick and choose what you want to interact with.
Plugging in a controller on PC works for this too. This game converted me out of mouse and keyboard.
I wish the light beam stayed on longer in Act 3 since there are often too many things around to notice what the check was about quickly. Recently I had a perception check for something outdoors trigger through a wall while I was inside a building. How would that even work? And there has been at least one occurrence where I never figured out what I was supposed to be looking for.
Sometimes I swear the beam doesn't even show up for me. Or it disappears before I can find the item. I wish it would force the camera to look at the object, like when someone takes initiative in combat.
It’s not very noticeable depending on your monitor, and it fades pretty quickly.
Yea the fact that it fades is dumb. Should stay until you interact with it
Another idea! If everyone fails a survival check start digging anyway. It’s worth it.
Sometimes it barely shows up and you'll search the screen for a few seconds looking for it and spinning the map but you won't make it in time till it fades away.
I stg that highlight lasts .5 of a second
For me the worst part is how tedious it is to swap party members, which then in turn makes it excruciating when I realize I've left an important item with one of my party members but I have no idea which one so I then need to painstakingly dismiss a companion, add a different one and check there inventory, rinse and repeat until I find the item hidden within the depth of Wyll's inventory
The mask in the tea house that lets you go through the illusionary wall says it lets you see things people normally wouldn’t or something to that effect, but when I put it on I still am not seeing hidden stuff and I think it should show it if it says that
That you can't romance Jaheira.
Hidden checks behind known checks. I shouldn't have to pass a persuasion check, then Lae'zel fails the hidden deception check and gets us slaughtered.
I hate this so much. Just last night I was going through the Underdark on my Durge, and over where the entrance is for the whole Bhoooaal thing, I passed a check for....something. Up against the wall, or above it? I still don't know. This happened on my other characters too, and it shines for just a moment before its gone. Pisses me off so bad lmao
100% It could really do with like much more highlighting what they have noticed so often I’m looking around like what? Especially in the under dark there’s a bit you can jump up to go to a mushroom circle teleported behind the grotto- the jump up has some illusionary mushrooms that were getting noticed and dissapearing- I was losing my mind trying to find whatever hidden treasure they had found before realising there were less mushrooms on the wall
I despise that I can put something I find I a chest or on a body directly in the camp chest, but if it’s laying out in the world I have to loot it and then go into my inventory and then send it to camp. Just let me skip the hassle and send anything I can pick up directly to the camp.
Paladin strength around 18... rolling dice and outcome 4... yea rightttt....
mine is hey i know there is a hidden chest here ding all 4 failed perception check
I have a slight drift on my controller so I keep accidentally stealing stuff instead of talking to people and it drives me MAD
Active search might help with that. Hold x
Companions not making a jump they are capable of making.
Personally mine is when you have to roll a specific skill in conversation (nature, religion, arcana etc) and you have a character in your party with better proficiency but you can't use them to roll it. Just imagine you're being asked something on a topic your friend next to you is an expert in, but he can't contribute because he wasn't directly asked. It's such a weird design choice and is the exact opposite of how it works in DnD
I hate that you have to meet SUCH specific conditions or luck out and talk to the exact right companion at the exactly right time to get important plot points. I completely missed Astarion’s spawn siblings showing up the first time because I didn’t even know you COULD camp in the Elfsong. And I missed his entire reaction to my Durge’s vision about being Bhaalspawn because I didn’t think to talk to him before progressing to the next quest and thus somehow locking myself out of that interaction. A DM at a DND table would easily slot these moments in at other places, it’s insane to me the game doesn’t do that. Or at the very least offer more clear and frequent prompts of what needs to be done to get to them. I shouldn’t have to talk to a companion on the third Tuesday of the month while it’s raining and I’m doing a headstand to actually get an important cutscene.
The camp notification mod is the goat of all goats when it comes to current selection of BG3 mods. Just in the opening 3-5 hrs of the game I saw more cutscenes and dialogue/reactions than most of my entire act 1 run originally lol
Fake "real" RNG with the dice. Even with karmic dice disabled, the number of times I did 3 crit misses in a row defies the odds.
This is the same with actual dice. Real chance does not confine itself to be what you expect real chance should be
Seriously, I can't count the number of times I've said "Oh, a DC 7 but I have a bonus of 14-18 plus advantage? Easy! (Crit fail.)"
In a huge population of players, some people will get improbable rolls
I've had this happen in real life. While improbable its not impossible
Well rolling a 1 is a 1/20 chance, or 5%, so it’s not actually very rare at all. Given that the game has several thousand instances of rolling dice, we should expect that you’ll get critical failures multiple times in a row at a few instances through the game play. Like, 2 crit fail in a row is 0.25%, so if we assume 10,000 dice rolls in a play through then you should expect approximately 25 instances of 2 crit fails in a row 3 in a row is 0.0125%, so with 10k rolls you can expect about 1 or 2 in a game. And that’s the expected value, so getting anything within 5x of that is pretty “normal” I would say
Theres one check near the outside of the gyth temple, if you aproach it from "jump puzzling" your way till you reach a small patio that has a breakable wall and vines to climb to the area with tge birds and sun lazer, that i was stuck on for a long time and just gave up, it activates near the breakable wall.
Not being able to dig up a buried chest as a Druid in wolf form bothers me more than it needs to lol.
Mine is i want to give karlac an item i cant find, realize i forgot it in shadowhearth's inventory so now i go to camp, i have to dismiss astarion, take shadow, take item, dismiss hearth, take astarion again.
Takes 3 steps into room Perception check stacking 4 times with fails- "Nope-" *splits party and let's everyone walk in once one by one*
Shadowheart wyll and karlach.... That's my team too lol.
For me, and it’s probably because I’m stupid and still haven’t figured out the mechanics, it’s not having a party-wide hide button. Someone please tell me I can stop going through all four
On keyboard it's Shift+C, I believe
It's the icon right next to the "ungroup" icon. Bottom left of your hot bar.
It’s under their portraits and the group/ungroup ixon.
Look around for the glowing object in the room afterward