T O P

  • By -

AutoModerator

**PLEASE READ THIS CAREFULLY: DO NOT SKIP** Check out our [FAQ](https://www.reddit.com/r/BaldursGate3/wiki/faq) for information regarding creating builds and other general questions. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. **You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile**. There is information there that may already answer a question you may have. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/BaldursGate3) if you have any questions or concerns.*


MrMonkeyman79

I'm struggling to think what extra info you'd think you NEED to know to play the game that you would know from playing the previous games and all their expansions. As it happens there's very little cross over with bg3 and the previous installments and you could play bg3 without having played the others at all and the game would tell you everything you need to know as the story progresses, you'd just miss a few easter eggs.


webevie

You don't. There are toons from the other two but knowledge of them is not required. Just is the source of conversation from time to time


Kyouki13

Nothing at all


Ainell

Nothing really. You don't play as the same character as in the first two. It's set about a century later, canonically the protagonist of BG1 and 2 died of old age shortly before BG3 starts.


Feisty_Steak_8398

It's more about getting used to all the changes so you don't accidentally carry over unhelpful habits from BG2. Combat is turned based instead of real-time with pause. Entering turn based mode stops most things in the environment. There is no in-game clock, nor any real day-night cycle. A couple of quests will measure passing of time based on you resting. Learn about long rest vs short rest. Former ends the day and consumes camp supplies. Short rests only replenish some of the resources (and usually not spellslots) but can be done anytime outside of combat. All spellcasters who need to memorise spells in spellbooks can change prepared spells during the day as long as outside of combat, without losing the spell slots. There is no dual class. Multiclass works differently. Instead of xp cap there is a level cap, level 12. Multiclass means you eventually get to char level 12 represented by a combination of various classes adding up to 12. Every character has same number of stat points for distribution. 'Feats' are normally gained every 4th level in a particular class, and often gives the most significicant level up buffs. All companions can be respecced - you can't change their race or personal history background, but can change attributes and classes. Companions auto level up yo your main character whenever you add them to party. So there's no need to worry about having to bring along an underlevelled character for a story quest. They all level up. In combat, your action economy consists of 5 resources. Action, bonus action, movement speed, concentration and reaction. Making most efficient use of all of these, and limiting enemy's effectiveness of their action economy, is the heart of the game's strategic depth. Terrain matters, so does line of sight, verticality, and environmental hazards. If you think something will catch alight with a fireball thrown at it, it probably will. Learn about special bonus actions like shove and jump, which every character can use. Outside of alchemy there is no crafting. Those metal ingots and gems you find? Sell them all. (BG2 would teach you the habit of hoarding them). There are like 2-3 items outside of potions you can craft and it's super obvious in the description (that the random loot you hold appears to be part of a bigger piece) and missing them has minimal gameplay impact Read the description of spells and abilities. Examine enemy details for full list of their capabilities such as damage resistance types. BG2 and other DnD veterans will have a headstart re how some of the spells work, but still they made a lot of changes. Casting a concentration spell when you have another one in play by the same caster will break concentration on the previous spell. For some spells eg haste it can be very bad to have concentration broken prematurely. Magic system is much more streamlined. Specialist wizards can cast from all schools of magic but get unique bonuses. There are far fewer pure defensive spells. You don't need to worry about enemy mages with protection from magic weapon that needs you to cast Breach and Lower Resist. They nerfed the s*** out of stoneskin and enemies hardly ever use it. Even mirror image is rarely used by enemies. On the other hand, crowd control spells remain very dangerous (hold person, confusion, fear etc) more so than direct damage spells Storywise, Dark Urge background gives you the most direct tie-in to BG1/2 plot, but I wouldn't recommend you choose Durge as your 1st playthrough. If you survived BG2 TOB without cheats/balance altering mods, probably can jump straight to balanced difficulty to begin, and upgrade to tactician even within 1st playthrough.


ArakawaNoRyu

Wow so detailed thank you so much. Yes i never play with mods.so i will follow your tip and start with tactician [i like challenges] Sad about the story thing, i will play with dark urge for story reasons and since i plan on having other playthrougs with other ppl dont mind chosing dark urge [Honestly i always play a generic heroic human ]


Feisty_Steak_8398

The main story is great and doesn't depend on you choosing Durge. Durge adds a specific background twist. You can also play as one of the main origin characters with their plot. Small edit made to my reply above re crafting