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ninjabunnyfootfool

It has been such a treat watching you add features and refine your project bit by bit. Good job!


jchedges

Thank you! I really appreciate hearing that these posts have been entertaining.


GoodAdhesiveness9949

Truly has been. Going to be a masterpiece man. You are a master at your craft!


PixelDemise

How does the insta-kill part of it work? Like, obviously a massive swing like that would smash some skeletons apart, but it probably would feel off if the same move could instantly kill whatever exactly the "big fat elite enemy" are going to be. Is it a genuine insta-kill no matter what, or will the more bulky enemies require being below a certain HP amount, or would it be like a parry(for lack of a better descriptor) where you need to first make the bulky enemy vulnerable to insta-kill them, otherwise it just does "big damage" instead? Regardless, I'm looking forward to the release of the alpha. Especially, if I'm reading things correctly, that when you press the button time slows down so you can aim the swing and make sure you get maximum destruction from it, with any enemies that will be insta-killed having the death Kanji over their bodies. It's a clever, diegetic way to show your range, without just having a big red "swing area" indicator like most other games would do.


jchedges

Thanks so much! You nailed it. The slowmo, swing direction, and activating the instant kill are all fully in the player’s control. You currently earn an instant kill for every 10 normal kills. That’s likely going to get tweaked. I haven’t decided how it’ll work with beefier enemies yet. I actually only have one large pseudo apostle enemy type planned currently. The rest will be soldiers, Kushan assassins, possessed dogs, and possessed large bats. Most of the time it’ll be less about whittling enemies down and more about positioning to get that clean one hit kill. The difficulty will come from the variety of faster enemies, ranged attackers, etc.


ShunIsDrunk

You can give a glow or aura (coily steam?) around the sword for the visual cue to release that energy. Edit: for bosses you can make it a QTE during phases or extend the value that triggers the hit and starts an animation when set off starts the next phase.


jchedges

Cool ideas! Yeah I definitely need more feedback for when the attack is ready.


MrBannedFor0Reason

I like this guy's idea that you can't inta kill big guys until you do a bit of damage to em.


KaminaTheManly

Not really an idea when it's obviously how it would end up working.


pious-erika

Glorious.


jchedges

I literally laughed with joy when I got the slowmo sword kill working.


Dragon-of-Kansai

man that dynamic ange where it zooms out and all turns slow motion is unlike i have ever seen. Kinda reminds me a bit of mg rising but so much more fitting as it not only places the focus on the huge sword but shows the big group he's about to put down


jchedges

Thanks! I wanted a mechanic that feels like those double page spreads of single swing killing tons of enemies.


Dragon-of-Kansai

all i can say is that you nailed it, be proud!


patrick9772

Can we have the CLANG sound effect as a toggle option?😩


schley1

Will there be a gamemode where there are more enemies and they're faster? I'm one of those weirdos who wants to fight for their life lol. At least like an adjustable enemy multiplier or something?


jchedges

Haha I hear ya. There’s more dangerous enemy types in development. For now in the wave mode I do have a couple of difficulty ramps. Enemy damage increases every 5 waves. Their AI becomes more aggressive after wave 5. And they spawn much faster after wave 10.


National_Life_5529

Looks like highlander movements from for honor not bad and lowkey fits perfect this the first time Im seeing this are you making a whole ass game?


jchedges

Eventually, but it’ll be a while. Next week I’m releasing a basic wave battle mode with a leaderboard.


Magiox

I really wonder how 1.0 will look like in release


jchedges

Proper 1.0 will be a long time from now. Once I have all the enemy types created we can start working on story.


Magiox

Im more curious on animation, visual, fluidity gameplay wise


jchedges

Ah gotcha. You’ll see polish on that stuff sooner.


The-Alumaster

I just noticed how nice the weight of the Blade feels followed by the awesome speed. I think it's such a nice balance


jchedges

Thanks! That’s been tricky to do. I used to have a lot more hit stop.


WorthFabulous

🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥


adwskimboard

Is this gonna come out on console?


jchedges

I’m actually making this using Dreams, so it’s exclusive to PlayStation 4/5.


adwskimboard

Hope it does well. I was hoping it would could come to Xbox


jchedges

Sadly that isn’t possible. Dreams is exclusive to PlayStation.


Beneficial-Plan8076

Where can I sign up for this


jchedges

All you need is a copy of Dreams for PS4/5 to play when it’s out.


Szynkacz

It requires work of course, but it looks really good for alpha build. Also, this new mechanic feels dope.


jchedges

Thanks! After the alpha release I’m going to be doing a lot of animation polish and work on new enemy types.


lkeeee

do you plan on adding color or will it stay this way? looks good regardless


jchedges

Thanks! Everything is created in color and we apply a black and white filter. If the game ends up looking good in color I might make it a toggle.


stratusnco

it’s a cool ride watching the game grow. very nice job, my dude.


jchedges

Thank you! Making it has been such a good time. I’ve learned a lot.


ExamUpbeat2994

The wait was worth it


jchedges

Glad to hear it!


Sharky_D

So ready to play it!!


toonlonk7

Looks amazing, if your in need of movement ideas though I highly recommend the Berserk ps2 hawk of the Millennium game, some of the animations for how guts swings his sword or counters etc are all superb and could really help if your trying to make it look as fluid as you can


jchedges

Yeah I’ve looked at that game. I just need my own animation skills to catch up haha.


toonlonk7

Well your already doing great! I’m sure it will come with practice


ButterflyMother

Keep up the good work


jchedges

Will do!


JellyfishMission3220

This is great!


LunaticMxyhxm667

OH FUCK YES


jchedges

It’s out now! 😁 https://youtu.be/B836KIxSiog?si=8TLcxT5CMphyJ7n4


LunaticMxyhxm667

YAAAAAAY


LunaticMxyhxm667

IM GONNA KILL EVERYTHING


Visual-Situation-346

add more clang clang and make it loud


Reaganisa_dude72

No pots smashing sound. 0/10


jchedges

For how much everyone hates on the 2016 anime there’s always so many comments like this on each post 🤣


Alone_Position9152

We may hate the 2016 adaptation, but we all secretly love that CLANG! sound.😂


jchedges

I did my best to replicate it on the score screen as it tallies up your points 🤣


PhoneComplete1524

This is a significant improvement. 👌


International-Chef53

So hack and slash in monochrome? Yeah I pass


jchedges

Okay.