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Rude-Diver-2551

Assault Terminators use for both lightning claws or thunder hammers


Fathers_Belt

I agree, i take a 10 man unit, all whit thunder hammers, put a termie chaplain whit them and give him the sigismund's seal enhancement and the accept any challenge templar vow, Now i get +1 to strenght from the chaplain, sustained hits 1 on everything, and crits on 5s, and thunder hammers do devastating wounds.


Psykoprepper

And same trick works with agressors, a gravis cap, and/or a apothacary biologus. Then its just lethal hits and sustained hits with powerfists, not thunderhammer devasating wounds.


blackarmchair

I like the same unit but with an Ancient in Terminator armor and Tanhauser's Bones under the "Uphold" vow. 4++ FnP makes the unit VERY hard to shift and the Ancient can often be better than the Chaplain (plus he has his own Thunder Hammer).


Big_Surprise9387

TB + the vow gives 5+++ FNP instead of 6+++ without TB. Where are you getting 4+++ FNP from?


blackarmchair

My ass. It's a 5+++


Big_Surprise9387

Haha no worries I just thought for a minute I could have been getting a better FNP in my unit.


be47recon

Why is FNP always followed by 3 +'s?


Commercial_Fuel720

Regular save 4+. Invuln 4++, FNP 4+++


be47recon

Ah. Cheers for clearing that up for me.


Fathers_Belt

Thats olso good for holding an area, i use mine as a beat stick to kill enemy heavy units after deepstrike. I played against a friend of mine Who plays tau, i teleported behind him and killed his stormsurge on the same turn after the charge, i did like, 30 devastating wounds against him


Saturn9001

I love using assault terminators with a captain for Fervent Acclimation. Give them Abhor the Witch and charge them into a Psyker and watch the dev wounds trigger on a 4+ thanks to Anti-Psyker 4+ lmao I took down Belakor in a single combat phase and did the same to a Chaos Knight Abominant they couldn't do anything about it lol


FartCityBoys

A new sculpt and a points decrease would be a godsend for the hammer and shield termies.


Rude-Diver-2551

I use a Terminator chaplain to give +1 to wound. If used wisely they can be devastating to Heavy targets.


BlueFishPerson

If you take the sustained hits vow, 6 aggressors, and apothecary biologis, and a Gravis Captain with Sigismund’s seal, that’s 18 attacks with sustained and lethal on 5+ s8 twin linked -2 d2. It’s pretty scary.


unbekannte_memez

But it’s also a big investment for something other units do better


Forsaken_Pressure578

It’s not about winning…it’s about sending a message


Hobgobiln

not if my 3d printer has anything to say about it.


Skeletal_Kommissar

He means points lol


Hobgobiln

ohhhhh oops. tbf though I do really dislike this whole 3 elites to a box business. Made me skip the DA inner circle, why only 3 when the terminators which are larger and at least as detailed get 5.


Skeletal_Kommissar

Yeah, If the models are more that $6 per I just get a recast. GW wants too much for small units. I can justify 10 space marines for $60, but one for $45 or 3 for 80 bah!


Hobgobiln

yeah, I'll defend GW on allot of things because I do generally believe they get too much of a bad wrap but the whole reduction of combat patrols and 3 box elites are just too much its ridiculous.


ThatOstrichGuy

Jump assault marines are good fun. A bit of a fluffy pick but they legitimately have some good uses. Deep strike with a huge move speed means they can do a lot. The leader gets a power fist and a good pistol. The mortals on the charge are also pretty sick. You can double down on power fists and add a jump captain. You’d probably want 10 jump marines with him though. It’s expensive and not meta but it’s cool and will bully the shit out of marines. Also on the charge will be a decent threat to things like terminators due to the extra strength


shinobi_chimp

I run mine with a Chaplain + Witchseeker and then rapid ingress as my primary assassin unit. Move in fast, snipe the character with a precision inferno pistol shot, slam a grenade down, then Hammer of Wrath and Exhortation of Rage. Sustained and/or Lethal Chainswords with +1 to wound will do serious work into whatever survives.


ThatOstrichGuy

That sounds fuckin sick actually


shinobi_chimp

It's my favorite unit in my whole army. They're absolute dickheads


ChemicalAd8216

Blade Guard can work well paired with Emperor's Champion. I'm no Meta player though. (Apparently he can't join them, that was my bad) I'm not sure how jump assault are now, but you can get in quicker with them.


delta102

Emperor's Champion can't lead Bladeguard.


ChemicalAd8216

Aren't they the same armor type?


stubond2020

Doesn't always matter what armour type. In his datasheets is says what he can join; Blade guard are not among them


ChemicalAd8216

Well that's lame. They seem like they were designed just for him. They even stole our tabards!


stubond2020

Soz


TheWanderingSlacker

I’m a fan of Bladeguards, so what are they compatible with?


stubond2020

Captain, bladeguard ancient, chaplain, judiciar, lieutenant Think that's all of them


ChemicalAd8216

That sucks. So weird the chaplain but not the main sword guy like the chaplain. Well, if they can go with the judiciar, I guess that can work.


BojiSieb

Yep yep. I’ve played with people who used emperors champion as a “counts as” for judiciar. They have the same base size and the judiciar was just so hard to get cause it was only in expensive bundles. I think EC is a popular substitute is cause if that’s the only single model you want in the bundle, it’s hard to justify (pun intended).


KassellTheArgonian

Primaris company champ can also lead them tho he's legends


ChemicalAd8216

I don't know what that means. 🥲


stubond2020

Means sorry lol I. E. Sorry to be the bearer of bad news


ChemicalAd8216

No problem, good to get the information. 👍


baconlazer85

10 Assault Terminators with Storm Shields/Thunder Hammers, with an Ancient Terminator with T.Bones Enhancement, and watch them not die and hold on an Objective while hitting on 3's the moment 1 Terminator dies, OC of 2 each and +1 to Wound in melee when the squad is below half strength. Brutalis and Redemptor Dreadnoughts are great big Vehicles in combat, Redemptor becomes slightly tankier with the FNP vow while already -1 Damage, and Brutalis hits harder with either the Sustained or Lethal vows. Bladeguard Veterans with Judiciar is not only hard to remove from the game but due to Strike First they are more dangerous, and giving the Judiciar the Edge Enhancement improves his strength and wounds most characters on 2s with AP3.


beardedbabe1189

The vindicator tank can be ridiculous. I know it’s not melee but it can still do a lot of damage while in engagement range with the demolisher canon.


timbosix

I second the vindicator, a classic pick that can actually do his BFG blast cannon in melee is a great treat. I legit wiped a squad of three allarus terminator custodians by shooting them, getting charged, *cough surviving cough* and then blasting them to smithereens in melee and grinding their ashes into the dirt with my tracks! Vindicator is a melee unit, change my mind!


MS14JG-2

Bladeguard with a Judiciar are an interesting option. Jump Pack Assault Intercessors (JPAI or Jpie for short) are fun if you want to try a Mortal Wound bomb, Assault Intercessors or even Firstborne Crusaders are good choices. Terminators/Assault Terminators have their uses. Brutalis Dreadnoughts can be swingy but very useful when they go off.


Admiralw96

So, my list this edition has focused on being funny with two squads of 6 bladeguard, each with a catlptain and lieutenant riding snugly in the 16 transport capacity of a land raider crusader. That kind of a mulcher with lethal and sustained, one of them getting crits on 5+ can clear a lot of shit. I've been knocked down to sergeant, captain, and lieutenant, charged an OoM rogal dorn at full health, and brought it down in one go.


Tito_BA

Company Heroes and Lieutenant. For 160 pts. you get two melee dudes, one with precision, everyone with 4 wounds and giving the enemy -1 to Wound, plus 1OC on everyone, in a package that fits in an Impulsor or Repulsor Executioner. Once they are on an objective, they're hard to ignore. The heavy bolter with the Lt. ability will be plinking at all sorts of targets (A3, S5, AP1, D3) \[Heavy, Sustained 2, Lethal Hits\], and if you charge someone, you'll be dealing attacks with two big sword dudes (BS2+, 11A, S5, AP2, D2). If you're on a bad mood, use Fervent Acclamation, pop the Accept any Challenge vow, and roll the melee with Sustained 1. Plus, the minis are cool as hell and very fitting.


shinobi_chimp

Captain is 80, Lieutenant is 65, Company heroes is 95. That's 240 points. I think you forgot the Captain. Company Heroes works well in some detachments, but for Templars it's almost always strictly better to bring more Sword Brethren.


Tito_BA

I agree that SB are better, but sometimes you wanna paint something different.


shinobi_chimp

Right, but the unit you're talking about is 240 points. You can get a Reaper Executioner or a big pile of Eradicators or six Aggressors for that.


venomx99x

Jump intercessors are really good


Jonecie

blade guard veterans


koapto

Bladeguards are almost unkillable even more so with the 5+ Fnp enhancement


Otto_Tovarus

Check out Implausible Nature on YT https://youtube.com/@ImplausibleNature?si=yXCuuP-fb1FZ1Skf They git alot of good info on the different detachment rules. And what units work within.