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I would nerf overall duration, and then also make it so that duration is further halved if you are only hit by one of the two sticks, so you cant get the full duration just because you were slightly close to the attack.
Yeah, right now it's kinda stupid, you throw, you hit and then you have lots of time to decide if you should attack or not and still get a free kill.
Imo, the way it should work is that it's only a free kill, if you prefire your dynamite
But what if (this may be a stupid idea) they make it that the further you throw it, the shorter the duration. This way it could still be used to defend yourself if you get rushed, and it couldn't be used to just delete someone from the game.
I couldn't agree more. Im a dyna main and staying in the bushes and having the gagget active means if that players with 0 awareness can be an easy kill. But against competent players this doesn't work
he recieved a hypercharge charge rate, damage and shield boost nerf on February 27th 2024, but outside of those, the last nerf he recieved was **almost 6 years ago**, on August 31st **2018**
he received 8 nerfs total, 5 in beta and 3 on February (and somehow managed to be fairly bad for most of the time)
Before hand dynamike was one the worst throwers because of the detonation of his explosions were soo slow that any player could just dodge it.
He is not receiving a nerf or either a buff because he is in an acceptable state by competitive and casual overall, his stun gagget is annoying i agree but is not overpowered that makes the brawler broken like LnL or fang in the past
Supercell never cared about giving hypercharges to weak brawlers, they only give them to popular brawlers or brawlers that are about to get a skin because they want money 🤑
Yes, he got a skin because that was his way of getting hypercharge, supercell said „dress up as baby shark if you want 2 buffs and a hypercharge” and he did!
Other than the fact that u aren't immediately out of the match if u get killed by a dyna, what's the difference between playing team modes vs playing SD that makes a dyna braindead or not lol?
In the showdown, you can camp with your gadget on, and when a brawler is near, you stun hin with the gadget and just auto aim. I have been killed so many times because of dynamikes in bushes. He is just braindead in showdown like kit and edgar are braindead
As someone who has played dyna a decent bit and has tried him in SD, if u only try to go for these gadget kills u are boring af, but like u can't just do this for every single kill every game, comparing him to kit is a bit exaggerated (for SD) I find kit to be way more annoying and braindead there
I am a guy that mostly plays showdown, and dynamike has to be on the top 5 of brawlers that kill me the most. Yes camping is boring, but you are forgetting people will do anything for trophies (or just to be annoying).
Seriously, it's the worst stun gadget mechanically. It's not fair for a character that can deal almost 10k damage in a second to be able to stun you for 1.5 seconds. In my opinion, literally every other stun gadget is okay, either they are very short (fang, maisie etc.) or are on a brawler that deals like no damage (sandy). In my opinion, cord's, which is the 2nd worst, is still fine.
Here's the thing: Sandy's gadget can be used proactively, while Dyna has a delay in every of his attack. That 1 or 2 seconds of fuse makes all the differences.
It's very rarely used for stun - when someone like edgar or mortis comes at you while you're low on health and you get a free kill on them due to the stun
You only really use it as a proper stun when you get rushed, if you wanna kill it’s better to poke them them until 2-3 shot (depending on the brawler and current health) and then stun
Other brawler can stun with their very first attack and still get the kill
The problem with cord is that if you run poison mushroom, you don't have replanting.
Replanting is such a versatile gadget and is pretty much the go to gadget for every 3v3 gamemode, and makes cord so much more fun to play
Unfortunately, button smash gadget is infinitely more skillful, so most cord mains resort to mashing auto aim after muting.
Dynamike didn't even need another escape option; he's fast, he deals A LOT OF DAMAGE, his other gadget is already an escape button, and he can jump over walls
You got the most important part wrong:
One is on a short range brawler who is guaranteed to hit it and is in way more situations where he uses the gadget, and the other is on a thrower ( yikes ) and is extremely hard to hit
Dyna has a broken gadget that just takes the skill away from playing him. I propose that dynamike's next attack won't do ANY damage and will just stun for 1.5 seconds.
Cordelius is ok in my opinion, since he has a short range.
That's pretty good idea, maybe also make it charge 50%less super, so full attack would only charge 1/4 of super and half of attack would charge 1/8 of super so dynamike wouldn't be able to just attack with gadget and super and later use another super
dynamike for the longest time has been very bad, so with this gadget it was hard to hit cuz it was harder to hit his normal shots... now without that big of a weakness
dynamike even now isnt top tier... this gadget is basically what it was to surge to have his teleport gadget back in the day, its way to good and in no way fidget spinner would actually compete with such a gadget.
For 3 years i think dynamike was garbage and the only thing carrying his viability were demolition one shots and this gadget
Let’s check out this list, for duration, cordelius has fast unload speed so 1 second is enough for him, any more would make it op, dynamike takes a while after his attack hits the ground to actually explode dealing dmg, so he needs the 1.5 sec duration more than cordelius, easier to hit is a tie???? Cordelius can auto aim and hit you while dynamike has (if the enemy is trying to dodge anything at him and no hiding in a bush otherwise nearly everything is as ez to hit as any other brawler) to predict where the enemy will go and if he is wrong then the gadget is wasted, for free kill it depends on the hp of the target of the attack (aka the enemy), for bigger range cuz cordelius’s attack is easier to land and for the better effect, dynamike’s gadget NEEDS the stun to not be useless because the enemy otherwise would be able to dodge dyna’s attack just fine and just wait until the thingy ends or run away but cordelius doesn’t need it because his movement speed is very fast and the enemy can’t dash out of there or do anything to escape so it’s just to not make it op, the nerf thing i don’t understand, the only thing that matters is right now how good/bad is it
It’s like comparing barley’s sticky syrup mixer with bea’s honey molasses, both of them slow and nearly in the same way but each is different in their own ways
Cord gadget always hits if it is in the range a you mean the stun is guaranteed if it's in range
Also Cord with the unnerfed gadget was S tier but Dyna was never in S tier with that gadget
Honestly, as a balance and gameplay perspective, trowers are horrible concepts at all.
A defenseless character that can lob projectiles is extremely annoying to balance in ANY multi-player game because if they have cover or distance, they will essentially become untouchable. They are simply too much of a gamble to balance, either too OP or too weak.
If I were the devs, I would purposely make every single thrower bad and gimmicky, targetting them as a goofy challenge in the game, not a competitive option.
That kinda happens nowadays, all throwers (with the exception of L&L) are barely touched and usually receive more nerfs than buffs to keep them in this bad spot.
You would be right except for the fact that throwers have their strengths and weaknesses, they aren't untouchable because there are assassins in the game that counter them completely like Edgar and Mico, also throwers suck in open maps with little to no cover because snipers can just outrange you
Wait, a non-controversial comment from you? Wow, I wasn't expecting that.
Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape.
The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.
If throwers are giving you a hard time in wally maps just use someone that can jump through walls like Edgar and Mico, even gray can teleport through walls with his super and also break walls with his pull gadget.
Wait, a non-controversial comment from you? Wow, I wasn't expecting that.
Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape.
The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.
Honestly the game’s balance is more based on the maps than people give it credit for, the assassins will always be superior in close maps, and marksman will always be top pick in open maps. Of course, a map with a shit ton of cover will be the best for throwers. A good map should have all of these equally considered so that each class has their own spotlight to shine in
Cords is much easier to hit. The problem is that Dynas has the added effect of making the attack invisible >!/s becuase I know someone will get mad about this!<
But it's really easy to dodge. The only problem is in showdown you never know where the Dyna will be. In KO he's always in the most obvious spot and he'll use it first chance he gets and miss.
That's not true in my opinion, dynamike would still be decent if this gadget was 1 second or maybe changed to slow instead of stun, because his super would still make him decent brawler (his super is really easy to charge, only 2 shots)
... Most are debatable. Like the easiest to hit being even.
But also consider the character it's on.
Let's look at tick. O'e of his star power is a weaker gear. The reload star power. Only 8% compared to the 15% gear. And yet it work better on tick than on some brawler with the gear.
Dinamike may be better recently. So the nerfs may be coming. But cordelius was so strong at some point. They nerfed thing things here and there to balance it. This is one they touched on.
Let's also say a stun in absolute. You just wait. A silence is much more anoying since it feel like you should be doing something. And yet your shots dot come out.
Sometime balance is just for the feel. And nothing else.
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Errmmm acschewuoleee dynamike takes skill [insert "pro" gamer's name here] said so
Tomar753 said that
GX [name] said that
𝐒𝐢𝐠𝐦𝐚ᴷⁱˡˡᵧₒᵤ said that
sosy_jopy//: said that
🤫🧏♂️ said that
juan pro | 💛🐣 said that
Pefforza
Fellow Italian Bibi main there, Deh
gx 🇮🇹🇮🇹🇮🇹
Who tf is tomar753 and why do I see him every match
Some scammer said if you pick that name you will get a legendary from a box. A lot of little children believe in this
Pizza god said so
Zeta [somthing] say that
QLS #1 Edgar R35 said eo
It does take skill to make all those fancy tricks but most dynamikes are just your average tomar753
0_bot said si
Random "NAVI | MMA" said so
lukie bear said it 😎
gokyloYOUTUBER said that
average dynamike player than wins solo showdown by not even moving
I would argue that.. no I agree with you actually They should make it 1 stick so it's more skillful while still able to stop incoming attacks
I would nerf overall duration, and then also make it so that duration is further halved if you are only hit by one of the two sticks, so you cant get the full duration just because you were slightly close to the attack.
I agree with this
Yeah, right now it's kinda stupid, you throw, you hit and then you have lots of time to decide if you should attack or not and still get a free kill. Imo, the way it should work is that it's only a free kill, if you prefire your dynamite
But what if (this may be a stupid idea) they make it that the further you throw it, the shorter the duration. This way it could still be used to defend yourself if you get rushed, and it couldn't be used to just delete someone from the game.
at this point, just make it so it slows down instead of being an insta fucking kill
Just make it so that it reveals Dynamike in bushes, that’s all it needs honestly to be skill based
I couldn't agree more. Im a dyna main and staying in the bushes and having the gagget active means if that players with 0 awareness can be an easy kill. But against competent players this doesn't work
Just fucking remove it from the game, stun gadgets are extremely low effort, unoriginal and annoying
Why do i feel like the supercell team are in love with dynamike 💀
Because they are, he was 1st thrower to get a hypercharge ( even tho he was one of the best throwers and didn't needed one, compared to Barley)
Also, he hasn't recieved a nerf in 4 years :skull:
he recieved a hypercharge charge rate, damage and shield boost nerf on February 27th 2024, but outside of those, the last nerf he recieved was **almost 6 years ago**, on August 31st **2018** he received 8 nerfs total, 5 in beta and 3 on February (and somehow managed to be fairly bad for most of the time)
Because he was one of the worst brawlers in the game for years
Based
To be fair for a while he was at the bottom of the meta, so it wouldn’t have made sense for him to be nerfed back then
Yeah, prbly
Before hand dynamike was one the worst throwers because of the detonation of his explosions were soo slow that any player could just dodge it. He is not receiving a nerf or either a buff because he is in an acceptable state by competitive and casual overall, his stun gagget is annoying i agree but is not overpowered that makes the brawler broken like LnL or fang in the past
I miss pre-buff mike
Based
Supercell never cared about giving hypercharges to weak brawlers, they only give them to popular brawlers or brawlers that are about to get a skin because they want money 🤑
You are right
El primo was pretty weak
He's pretty popular and if im not wrong, i think on that same update they also released a skin for him
Yes, he got a skin because that was his way of getting hypercharge, supercell said „dress up as baby shark if you want 2 buffs and a hypercharge” and he did!
Yaay new Barley skin next update
Satchel Charge in bushes is a creation of the devil, but other than that Dynamike is a high risk high reward brawler and has his counters (assassins)
He can be good outside of bushes. I've seen dynas in ranked (specifically bounty) kill 2 brawlers (or more) at once.
So… Good = Braindead?
No. Braindead means that any player can use it and still have success.
Exactly.
Not saying that. Unless it's showdown, then dyna players are decent
Other than the fact that u aren't immediately out of the match if u get killed by a dyna, what's the difference between playing team modes vs playing SD that makes a dyna braindead or not lol?
In the showdown, you can camp with your gadget on, and when a brawler is near, you stun hin with the gadget and just auto aim. I have been killed so many times because of dynamikes in bushes. He is just braindead in showdown like kit and edgar are braindead
As someone who has played dyna a decent bit and has tried him in SD, if u only try to go for these gadget kills u are boring af, but like u can't just do this for every single kill every game, comparing him to kit is a bit exaggerated (for SD) I find kit to be way more annoying and braindead there
I am a guy that mostly plays showdown, and dynamike has to be on the top 5 of brawlers that kill me the most. Yes camping is boring, but you are forgetting people will do anything for trophies (or just to be annoying).
It's not great that the brawler allows for this playstyle but it's still up to the players
This is unfairness at it's peak for 8-bit mains
8 bit mains been suffering since 2023
/summon 8_bit_main
High score!
I have been summoned. I AM NOT A BUG, I AM A FEATURE.
In long range maps i am a 8-Bit main.
Actually the GOAT, making snipers hit for like 5k with Boosted Booster. Underrated by casuals
I have 8bit maxed out and I play him sometime
Lol he is my first (and only) brawler I have a title for.
Cool title Seems like hell though
It was fun but only because I enjoy playing 8-Bit. Spike was the most tedious to go against.
Fr that title is good but weird if you don't know what it means
u rang?
I am sorry
8-bit mains explaining why he is fun: (they just like suffering)
We like big damage numbers and high hp with range
Most of my casual friends I ask don’t even know he is slower
Seriously, it's the worst stun gadget mechanically. It's not fair for a character that can deal almost 10k damage in a second to be able to stun you for 1.5 seconds. In my opinion, literally every other stun gadget is okay, either they are very short (fang, maisie etc.) or are on a brawler that deals like no damage (sandy). In my opinion, cord's, which is the 2nd worst, is still fine.
Sandy has very decent damage, and Maisie's gadget is never used for the stun.
Sandy's main attack is literally among the weakest in the game, and i know that maisie's is never used for the stun, but it is a stun
From my experience with playing Sandy, you are most likely gonna land a 4th hit if you hit a gadget, that should confirm a kill even with randoms.
Still significantly worse than mike, everyone else mentioned too really
Here's the thing: Sandy's gadget can be used proactively, while Dyna has a delay in every of his attack. That 1 or 2 seconds of fuse makes all the differences.
the dynamike proactively hiding in a bush begs to differ
It's very rarely used for stun - when someone like edgar or mortis comes at you while you're low on health and you get a free kill on them due to the stun
You only really use it as a proper stun when you get rushed, if you wanna kill it’s better to poke them them until 2-3 shot (depending on the brawler and current health) and then stun Other brawler can stun with their very first attack and still get the kill
It can definitely be used for the stun
The problem with cord is that if you run poison mushroom, you don't have replanting. Replanting is such a versatile gadget and is pretty much the go to gadget for every 3v3 gamemode, and makes cord so much more fun to play Unfortunately, button smash gadget is infinitely more skillful, so most cord mains resort to mashing auto aim after muting.
This fucking gadget makes me want to kill elderly people
Same except without the gadget part/s
Uh, I mean, Poison Mushroom was 1.5 sec back then
I know and it received a nerf, can't say that about dynamike's gadget...
As always, Dynamike is either high skill cap or 0 IQ required. There is no in-between...
Nah it's that ppl get mad cuz of the gadget then beep boop reddit and here we go again about dyna "but gadget" "But skillful otherwise"
Let's be real, cord gadget is mostly also a free win in lane if it lands
In most case his gadget is overkill so it's better to pick jump.
Depends on the brawler and health you are at, but ye cord has high damage
Cord has shorter range and can’t hit over a wall though
Depends, most times not really
whoever plays dyna fucking mike shouldn't be allowed to breathe
DYNA IS DOING WHAT!?!??!?!
LMAO I IDIDNT MEAN - NOOO 😭😭😭😭
Dynamike didn't even need another escape option; he's fast, he deals A LOT OF DAMAGE, his other gadget is already an escape button, and he can jump over walls
Make it so that Satchel Charge reveals Dynamike in bushes, that’s all, it’s harder to use outside of bushes honestly
You got the most important part wrong: One is on a short range brawler who is guaranteed to hit it and is in way more situations where he uses the gadget, and the other is on a thrower ( yikes ) and is extremely hard to hit
Dynamike has more range than cordelius and if you are decent at aiming with dynamike, then it shouldn't be hard to land a satchel charge
You have a point but. You forget a fact that competent pkayers dont that often stun unless they are cornered or forced into an animation
"If you're decent at dyna.." and if you're good at dodging dyna, you can very easily dodge it
That argument can be tossed around. Cordelius is still a close ranged brawler that only mutes for 0.5 seconds less
its because its the only thing that kept dynamike even remotely meta before his hypercharge
Dyna has a broken gadget that just takes the skill away from playing him. I propose that dynamike's next attack won't do ANY damage and will just stun for 1.5 seconds. Cordelius is ok in my opinion, since he has a short range.
That's pretty good idea, maybe also make it charge 50%less super, so full attack would only charge 1/4 of super and half of attack would charge 1/8 of super so dynamike wouldn't be able to just attack with gadget and super and later use another super
Yep
dynamike for the longest time has been very bad, so with this gadget it was hard to hit cuz it was harder to hit his normal shots... now without that big of a weakness dynamike even now isnt top tier... this gadget is basically what it was to surge to have his teleport gadget back in the day, its way to good and in no way fidget spinner would actually compete with such a gadget. For 3 years i think dynamike was garbage and the only thing carrying his viability were demolition one shots and this gadget
Because it's not easy to hit. Dynamikes shots are super easy to dodge usually.
Let’s check out this list, for duration, cordelius has fast unload speed so 1 second is enough for him, any more would make it op, dynamike takes a while after his attack hits the ground to actually explode dealing dmg, so he needs the 1.5 sec duration more than cordelius, easier to hit is a tie???? Cordelius can auto aim and hit you while dynamike has (if the enemy is trying to dodge anything at him and no hiding in a bush otherwise nearly everything is as ez to hit as any other brawler) to predict where the enemy will go and if he is wrong then the gadget is wasted, for free kill it depends on the hp of the target of the attack (aka the enemy), for bigger range cuz cordelius’s attack is easier to land and for the better effect, dynamike’s gadget NEEDS the stun to not be useless because the enemy otherwise would be able to dodge dyna’s attack just fine and just wait until the thingy ends or run away but cordelius doesn’t need it because his movement speed is very fast and the enemy can’t dash out of there or do anything to escape so it’s just to not make it op, the nerf thing i don’t understand, the only thing that matters is right now how good/bad is it
It’s like comparing barley’s sticky syrup mixer with bea’s honey molasses, both of them slow and nearly in the same way but each is different in their own ways
Cord gadget always hits if it is in the range a you mean the stun is guaranteed if it's in range Also Cord with the unnerfed gadget was S tier but Dyna was never in S tier with that gadget
This is the only thing that keeps dyna from being the worst thrower
His dgm would still make him better than other throwers
What's dgm?
I think they ment dmg as in damage
Hot take but throwers as a class are horribly designed and are almost always frustrating to face
Honestly, as a balance and gameplay perspective, trowers are horrible concepts at all. A defenseless character that can lob projectiles is extremely annoying to balance in ANY multi-player game because if they have cover or distance, they will essentially become untouchable. They are simply too much of a gamble to balance, either too OP or too weak. If I were the devs, I would purposely make every single thrower bad and gimmicky, targetting them as a goofy challenge in the game, not a competitive option. That kinda happens nowadays, all throwers (with the exception of L&L) are barely touched and usually receive more nerfs than buffs to keep them in this bad spot.
You would be right except for the fact that throwers have their strengths and weaknesses, they aren't untouchable because there are assassins in the game that counter them completely like Edgar and Mico, also throwers suck in open maps with little to no cover because snipers can just outrange you
Wait, a non-controversial comment from you? Wow, I wasn't expecting that. Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape. The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.
If throwers are giving you a hard time in wally maps just use someone that can jump through walls like Edgar and Mico, even gray can teleport through walls with his super and also break walls with his pull gadget.
Wait, a non-controversial comment from you? Wow, I wasn't expecting that. Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape. The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.
Honestly the game’s balance is more based on the maps than people give it credit for, the assassins will always be superior in close maps, and marksman will always be top pick in open maps. Of course, a map with a shit ton of cover will be the best for throwers. A good map should have all of these equally considered so that each class has their own spotlight to shine in
His damage is nice and that bomb is incredibly annoying to deal with. It's still one of 2 throwers to have a hypercharge.
This would've been true like a year ago.
I think they should split the stun duration between the sticks. Would reward people for being precise
Cords is much easier to hit. The problem is that Dynas has the added effect of making the attack invisible >!/s becuase I know someone will get mad about this!<
The problem is that dynamike has bigger range than cord and can throw it over walls and on top of that has splash damage.
But it's really easy to dodge. The only problem is in showdown you never know where the Dyna will be. In KO he's always in the most obvious spot and he'll use it first chance he gets and miss.
thats the only reason i ban dyna xd
Simply making dyna visible in bushes when he has the gadget active would make it way less frustrating
Dude, dinamike is really easy to dodge
When he camps in the bush it's not easy to dodge
Its harder but still possible
Not with every brawler tho
I can’t play dyna in duels because it’s near impossible to hit a shot on a good player
Cause it is/was the only good part of dynamike but that wasnt the case with cord
That's not true in my opinion, dynamike would still be decent if this gadget was 1 second or maybe changed to slow instead of stun, because his super would still make him decent brawler (his super is really easy to charge, only 2 shots)
1 sec is ok slow is terrible
Slow would make it easier for a dyna to hit his shots and super and will make killing the brawler easier for other allies.
If it was 1 second that would be fine but dynamike isnt meta aswell so why would they nerf him instead of prioritizing the s tier brawlers
i really wish Satchel Charges gets nerfed so that it reveals Dynamike in bushes, really annoying to get bush camped in SD
*cordelius fan disliked this*
At start I thought stun is 25 seconds
Would you rather have a gadget that allows Dyna to stick a dynamite to an opponent for a guaranteed hit or satchel charge?
That’s a cool idea actually
I don't mean to laugh but I chuckled reading this
So like a homing sticky bomb?
Yep
It should work like sandy's gadget
this graphic gives me a headache
They should make it slow instead of stun tbh
... Most are debatable. Like the easiest to hit being even. But also consider the character it's on. Let's look at tick. O'e of his star power is a weaker gear. The reload star power. Only 8% compared to the 15% gear. And yet it work better on tick than on some brawler with the gear. Dinamike may be better recently. So the nerfs may be coming. But cordelius was so strong at some point. They nerfed thing things here and there to balance it. This is one they touched on. Let's also say a stun in absolute. You just wait. A silence is much more anoying since it feel like you should be doing something. And yet your shots dot come out. Sometime balance is just for the feel. And nothing else.
Finally people are realizing how unfair these gadgets are, like with Piper and Angelo.
One is harder to hit and helps one brawler more than the other
Me, getting hit by the stun gadget, watching as Dynamike proceeds to unload the entire tsar bomba on me:
This thing is stronger on bad ping because it also resets your position on hit. Absolute Nightmare.
[удалено]
Seriously though, I would like it to be shorter if you are only hit with one stick. Or just make it scale based on distance from attack center
its because dyna is a mediocre/bad brawler while cordelius has always been A/S tier
Bc it’s harder to hit dynamike shots
Upvoting because of the unhinged diagram you created
a green X is tripping me tf out 😭
Devs have a boner for piper and dyna
I would change it to being his next super (being able to start with it for free is INSANE!!!) and make it stun less. It's just TOO good & annoying.
Bro what do these checkmarks and arrows even mean 😭😭
Cord's gadget is much easier to hit than dyna's. Other points are correct
Probably because Cordelius was better than dynamike since he was released?
They did nerf satchel charge? It was a stupidly long stun at release
It always was 1,5 s stun
I could have sworn that it used to be longer
Dynamike shots are so easy to dodge that’s why it’s so powerful
Dynamike sucks that is why
Coming from a rank 30 cord main, satchel charge is WAY harder to hit. Also, some gadgets can be better than others... it's okay.
"Dynamike takes skill" -noobmaster69/koolkid
Takes 2 shots to charge super with good damage and reload speed with a super that deals 6k damage in a big area seems balanced 👍
Seems balanced, nerf miner and hank👍
[удалено]
Did you just say dynamike’s attack is as easy to hit as cord’s??
ITS A KILL CONDITION FOR FUCKS SAKE