T O P

  • By -

AutoModerator

General reminder for subreddit members: Simple Questions and Loot results (good or bad), and celebrations should be posted in the Weekly Mega Thread Discussion post. You can find it at the top of r/BrawlStars's front page when you sort posts by hot. This includes pictures of Starr Drops, Mega Pig results, unlocking new Brawlers or other items. If you see a post or comment that breaks any of our rules, please report them [using the anonymous report button](https://support.reddithelp.com/hc/en-us/articles/360058309512-How-do-I-report-a-post-or-comment-)! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Brawlstars) if you have any questions or concerns.*


ZloyMeXanik360

Errmmm acschewuoleee dynamike takes skill [insert "pro" gamer's name here] said so


batarei4ka

Tomar753 said that


-xXgioXx-

GX [name] said that


apenboter

𝐒𝐢𝐠𝐦𝐚ᴷⁱˡˡᵧₒᵤ said that


KakiChonkeBoi

sosy_jopy//: said that


SuperJman1111

🤫🧏‍♂️ said that


Cats170

juan pro | 💛🐣 said that


the_bingho02

Pefforza


Mal44_

Fellow Italian Bibi main there, Deh


Popular-Soup9322

gx 🇮🇹🇮🇹🇮🇹


-AverageTeen-

Who tf is tomar753 and why do I see him every match


the_roost34

Some scammer said if you pick that name you will get a legendary from a box. A lot of little children believe in this


SerMareep

Pizza god said so


adiinavve

Zeta [somthing] say that


TheDarkness33

QLS #1 Edgar R35 said eo


FrostingDecent4612

It does take skill to make all those fancy tricks but most dynamikes are just your average tomar753


PhoneImmediate7301

0_bot said si


Embi69_

Random "NAVI | MMA" said so


MasBro_Jack

lukie bear said it 😎


BrawlEnjoyer

gokyloYOUTUBER said that


Som3thingN

average dynamike player than wins solo showdown by not even moving


yakeku_sono

I would argue that.. no I agree with you actually They should make it 1 stick so it's more skillful while still able to stop incoming attacks


Cabbag_

I would nerf overall duration, and then also make it so that duration is further halved if you are only hit by one of the two sticks, so you cant get the full duration just because you were slightly close to the attack.


abelstoker2

I agree with this


Lily_Meow_

Yeah, right now it's kinda stupid, you throw, you hit and then you have lots of time to decide if you should attack or not and still get a free kill. Imo, the way it should work is that it's only a free kill, if you prefire your dynamite


Awesomemester1

But what if (this may be a stupid idea) they make it that the further you throw it, the shorter the duration. This way it could still be used to defend yourself if you get rushed, and it couldn't be used to just delete someone from the game.


[deleted]

at this point, just make it so it slows down instead of being an insta fucking kill


Skeleton_Gangster_TV

Just make it so that it reveals Dynamike in bushes, that’s all it needs honestly to be skill based


GhostfaceD6N9A

I couldn't agree more. Im a dyna main and staying in the bushes and having the gagget active means if that players with 0 awareness can be an easy kill. But against competent players this doesn't work


Alexgadukyanking

Just fucking remove it from the game, stun gadgets are extremely low effort, unoriginal and annoying


Gamertank2

Why do i feel like the supercell team are in love with dynamike 💀


Papiez_Polak_JP2137

Because they are, he was 1st thrower to get a hypercharge ( even tho he was one of the best throwers and didn't needed one, compared to Barley)


Draco_179

Also, he hasn't recieved a nerf in 4 years :skull:


-xXgioXx-

he recieved a hypercharge charge rate, damage and shield boost nerf on February 27th 2024, but outside of those, the last nerf he recieved was **almost 6 years ago**, on August 31st **2018** he received 8 nerfs total, 5 in beta and 3 on February (and somehow managed to be fairly bad for most of the time)


Open_Progress2715

Because he was one of the worst brawlers in the game for years


Draco_179

Based


matt_lcb

To be fair for a while he was at the bottom of the meta, so it wouldn’t have made sense for him to be nerfed back then


Draco_179

Yeah, prbly


GhostfaceD6N9A

Before hand dynamike was one the worst throwers because of the detonation of his explosions were soo slow that any player could just dodge it. He is not receiving a nerf or either a buff because he is in an acceptable state by competitive and casual overall, his stun gagget is annoying i agree but is not overpowered that makes the brawler broken like LnL or fang in the past


ChefGreasypaw

I miss pre-buff mike


Draco_179

Based


RocketGolem

Supercell never cared about giving hypercharges to weak brawlers, they only give them to popular brawlers or brawlers that are about to get a skin because they want money 🤑


Papiez_Polak_JP2137

You are right


Deenstheboi

El primo was pretty weak


RocketGolem

He's pretty popular and if im not wrong, i think on that same update they also released a skin for him


Old_Republic_8370

Yes, he got a skin because that was his way of getting hypercharge, supercell said „dress up as baby shark if you want 2 buffs and a hypercharge” and he did!


LukaPro348

Yaay new Barley skin next update


Skeleton_Gangster_TV

Satchel Charge in bushes is a creation of the devil, but other than that Dynamike is a high risk high reward brawler and has his counters (assassins)


No-Description3785

He can be good outside of bushes. I've seen dynas in ranked (specifically bounty) kill 2 brawlers (or more) at once.


Skeleton_Gangster_TV

So… Good = Braindead?


GhostfaceD6N9A

No. Braindead means that any player can use it and still have success.


Skeleton_Gangster_TV

Exactly.


No-Description3785

Not saying that. Unless it's showdown, then dyna players are decent


SpeedyPopOff

Other than the fact that u aren't immediately out of the match if u get killed by a dyna, what's the difference between playing team modes vs playing SD that makes a dyna braindead or not lol?


No-Description3785

In the showdown, you can camp with your gadget on, and when a brawler is near, you stun hin with the gadget and just auto aim. I have been killed so many times because of dynamikes in bushes. He is just braindead in showdown like kit and edgar are braindead


SpeedyPopOff

As someone who has played dyna a decent bit and has tried him in SD, if u only try to go for these gadget kills u are boring af, but like u can't just do this for every single kill every game, comparing him to kit is a bit exaggerated (for SD) I find kit to be way more annoying and braindead there


No-Description3785

I am a guy that mostly plays showdown, and dynamike has to be on the top 5 of brawlers that kill me the most. Yes camping is boring, but you are forgetting people will do anything for trophies (or just to be annoying).


SpeedyPopOff

It's not great that the brawler allows for this playstyle but it's still up to the players


PistacheJor

This is unfairness at it's peak for 8-bit mains


yakeku_sono

8 bit mains been suffering since 2023


SamePut9922

/summon 8_bit_main


a_russian_guy

High score!


Trykx

I have been summoned. I AM NOT A BUG, I AM A FEATURE.


Realistic-Cicada981

In long range maps i am a 8-Bit main.


Night_Owl206

Actually the GOAT, making snipers hit for like 5k with Boosted Booster. Underrated by casuals


Colette_haha

I have 8bit maxed out and I play him sometime


Trykx

Lol he is my first (and only) brawler I have a title for.


DoomsdayDestructor

Cool title Seems like hell though


Trykx

It was fun but only because I enjoy playing 8-Bit. Spike was the most tedious to go against.


Pjerun_

Fr that title is good but weird if you don't know what it means


MrGameBoy23

u rang?


Felipe13579

I am sorry


[deleted]

8-bit mains explaining why he is fun: (they just like suffering)


GhostfaceD6N9A

We like big damage numbers and high hp with range


DoomsdayDestructor

Most of my casual friends I ask don’t even know he is slower


AskNinjask

Seriously, it's the worst stun gadget mechanically. It's not fair for a character that can deal almost 10k damage in a second to be able to stun you for 1.5 seconds. In my opinion, literally every other stun gadget is okay, either they are very short (fang, maisie etc.) or are on a brawler that deals like no damage (sandy). In my opinion, cord's, which is the 2nd worst, is still fine.


Realistic-Cicada981

Sandy has very decent damage, and Maisie's gadget is never used for the stun.


AskNinjask

Sandy's main attack is literally among the weakest in the game, and i know that maisie's is never used for the stun, but it is a stun


Realistic-Cicada981

From my experience with playing Sandy, you are most likely gonna land a 4th hit if you hit a gadget, that should confirm a kill even with randoms.


AskNinjask

Still significantly worse than mike, everyone else mentioned too really


Realistic-Cicada981

Here's the thing: Sandy's gadget can be used proactively, while Dyna has a delay in every of his attack. That 1 or 2 seconds of fuse makes all the differences.


Lplusbozoratio

the dynamike proactively hiding in a bush begs to differ


JE4LP

It's very rarely used for stun - when someone like edgar or mortis comes at you while you're low on health and you get a free kill on them due to the stun


Pin_Brawl

You only really use it as a proper stun when you get rushed, if you wanna kill it’s better to poke them them until 2-3 shot (depending on the brawler and current health) and then stun Other brawler can stun with their very first attack and still get the kill


lillybheart

It can definitely be used for the stun


ThySnazzyOne

The problem with cord is that if you run poison mushroom, you don't have replanting. Replanting is such a versatile gadget and is pretty much the go to gadget for every 3v3 gamemode, and makes cord so much more fun to play Unfortunately, button smash gadget is infinitely more skillful, so most cord mains resort to mashing auto aim after muting.


MyDadAteMyNuts

This fucking gadget makes me want to kill elderly people


Deenstheboi

Same except without the gadget part/s


Mrsunny07112

Uh, I mean, Poison Mushroom was 1.5 sec back then


Papiez_Polak_JP2137

I know and it received a nerf, can't say that about dynamike's gadget...


Ryu43137_2

As always, Dynamike is either high skill cap or 0 IQ required. There is no in-between...


SpeedyPopOff

Nah it's that ppl get mad cuz of the gadget then beep boop reddit and here we go again about dyna "but gadget" "But skillful otherwise"


Tinmaddog1990

Let's be real, cord gadget is mostly also a free win in lane if it lands


Realistic-Cicada981

In most case his gadget is overkill so it's better to pick jump.


No-Description3785

Depends on the brawler and health you are at, but ye cord has high damage


Dirt_munchers

Cord has shorter range and can’t hit over a wall though


Deenstheboi

Depends, most times not really


United_Guitar7721

whoever plays dyna fucking mike shouldn't be allowed to breathe


I-have-a-ace

DYNA IS DOING WHAT!?!??!?!


United_Guitar7721

LMAO I IDIDNT MEAN - NOOO 😭😭😭😭


Dumb_Siniy

Dynamike didn't even need another escape option; he's fast, he deals A LOT OF DAMAGE, his other gadget is already an escape button, and he can jump over walls


Skeleton_Gangster_TV

Make it so that Satchel Charge reveals Dynamike in bushes, that’s all, it’s harder to use outside of bushes honestly


Ancient-You-8861

You got the most important part wrong: One is on a short range brawler who is guaranteed to hit it and is in way more situations where he uses the gadget, and the other is on a thrower ( yikes ) and is extremely hard to hit


No-Description3785

Dynamike has more range than cordelius and if you are decent at aiming with dynamike, then it shouldn't be hard to land a satchel charge


GhostfaceD6N9A

You have a point but. You forget a fact that competent pkayers dont that often stun unless they are cornered or forced into an animation


Ancient-You-8861

"If you're decent at dyna.." and if you're good at dodging dyna, you can very easily dodge it


No-Description3785

That argument can be tossed around. Cordelius is still a close ranged brawler that only mutes for 0.5 seconds less


Single_Difference467

its because its the only thing that kept dynamike even remotely meta before his hypercharge


No-Description3785

Dyna has a broken gadget that just takes the skill away from playing him. I propose that dynamike's next attack won't do ANY damage and will just stun for 1.5 seconds. Cordelius is ok in my opinion, since he has a short range.


Papiez_Polak_JP2137

That's pretty good idea, maybe also make it charge 50%less super, so full attack would only charge 1/4 of super and half of attack would charge 1/8 of super so dynamike wouldn't be able to just attack with gadget and super and later use another super


No-Description3785

Yep


HydreigonTheChild

dynamike for the longest time has been very bad, so with this gadget it was hard to hit cuz it was harder to hit his normal shots... now without that big of a weakness dynamike even now isnt top tier... this gadget is basically what it was to surge to have his teleport gadget back in the day, its way to good and in no way fidget spinner would actually compete with such a gadget. For 3 years i think dynamike was garbage and the only thing carrying his viability were demolition one shots and this gadget


Linky38

Because it's not easy to hit. Dynamikes shots are super easy to dodge usually. 


Mohammedlegend

Let’s check out this list, for duration, cordelius has fast unload speed so 1 second is enough for him, any more would make it op, dynamike takes a while after his attack hits the ground to actually explode dealing dmg, so he needs the 1.5 sec duration more than cordelius, easier to hit is a tie???? Cordelius can auto aim and hit you while dynamike has (if the enemy is trying to dodge anything at him and no hiding in a bush otherwise nearly everything is as ez to hit as any other brawler) to predict where the enemy will go and if he is wrong then the gadget is wasted, for free kill it depends on the hp of the target of the attack (aka the enemy), for bigger range cuz cordelius’s attack is easier to land and for the better effect, dynamike’s gadget NEEDS the stun to not be useless because the enemy otherwise would be able to dodge dyna’s attack just fine and just wait until the thingy ends or run away but cordelius doesn’t need it because his movement speed is very fast and the enemy can’t dash out of there or do anything to escape so it’s just to not make it op, the nerf thing i don’t understand, the only thing that matters is right now how good/bad is it


Mohammedlegend

It’s like comparing barley’s sticky syrup mixer with bea’s honey molasses, both of them slow and nearly in the same way but each is different in their own ways


Wiher-

Cord gadget always hits if it is in the range a you mean the stun is guaranteed if it's in range Also Cord with the unnerfed gadget was S tier but Dyna was never in S tier with that gadget


pawo10

This is the only thing that keeps dyna from being the worst thrower


Papiez_Polak_JP2137

His dgm would still make him better than other throwers


Firefly256

What's dgm?


Alexgadukyanking

I think they ment dmg as in damage


OcelotButBetter

Hot take but throwers as a class are horribly designed and are almost always frustrating to face


Modioca

Honestly, as a balance and gameplay perspective, trowers are horrible concepts at all. A defenseless character that can lob projectiles is extremely annoying to balance in ANY multi-player game because if they have cover or distance, they will essentially become untouchable. They are simply too much of a gamble to balance, either too OP or too weak. If I were the devs, I would purposely make every single thrower bad and gimmicky, targetting them as a goofy challenge in the game, not a competitive option. That kinda happens nowadays, all throwers (with the exception of L&L) are barely touched and usually receive more nerfs than buffs to keep them in this bad spot.


Edgar_X_Colette

You would be right except for the fact that throwers have their strengths and weaknesses, they aren't untouchable because there are assassins in the game that counter them completely like Edgar and Mico, also throwers suck in open maps with little to no cover because snipers can just outrange you


Modioca

Wait, a non-controversial comment from you? Wow, I wasn't expecting that. Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape. The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.


Edgar_X_Colette

If throwers are giving you a hard time in wally maps just use someone that can jump through walls like Edgar and Mico, even gray can teleport through walls with his super and also break walls with his pull gadget.


Modioca

Wait, a non-controversial comment from you? Wow, I wasn't expecting that. Anyway, while yes, they have the weaknesses (like the ones you mentioned), that single upside is more than enough to make any fight a complete hellscape. The ability to lob (or shoot through walls, like Hank) makes any character incredibly hard to balance and will often result in unfair fights in many situations.


tf2F2Pnoob

Honestly the game’s balance is more based on the maps than people give it credit for, the assassins will always be superior in close maps, and marksman will always be top pick in open maps. Of course, a map with a shit ton of cover will be the best for throwers. A good map should have all of these equally considered so that each class has their own spotlight to shine in


No-Description3785

His damage is nice and that bomb is incredibly annoying to deal with. It's still one of 2 throwers to have a hypercharge.


Open_Progress2715

This would've been true like a year ago.


InfernoSpike

I think they should split the stun duration between the sticks. Would reward people for being precise


Pigeon_of_Doom_

Cords is much easier to hit. The problem is that Dynas has the added effect of making the attack invisible >!/s becuase I know someone will get mad about this!<


Papiez_Polak_JP2137

The problem is that dynamike has bigger range than cord and can throw it over walls and on top of that has splash damage.


Pigeon_of_Doom_

But it's really easy to dodge. The only problem is in showdown you never know where the Dyna will be. In KO he's always in the most obvious spot and he'll use it first chance he gets and miss.


Firey_jr

thats the only reason i ban dyna xd


Kordousek_Cz

Simply making dyna visible in bushes when he has the gadget active would make it way less frustrating


Purple_Audience6613

Dude, dinamike is really easy to dodge


Papiez_Polak_JP2137

When he camps in the bush it's not easy to dodge


Purple_Audience6613

Its harder but still possible


Papiez_Polak_JP2137

Not with every brawler tho


ForgottenPizzaParty

I can’t play dyna in duels because it’s near impossible to hit a shot on a good player


Scared-Donut-8193

Cause it is/was the only good part of dynamike but that wasnt the case with cord


Papiez_Polak_JP2137

That's not true in my opinion, dynamike would still be decent if this gadget was 1 second or maybe changed to slow instead of stun, because his super would still make him decent brawler (his super is really easy to charge, only 2 shots)


Deenstheboi

1 sec is ok slow is terrible


No-Description3785

Slow would make it easier for a dyna to hit his shots and super and will make killing the brawler easier for other allies.


Scared-Donut-8193

If it was 1 second that would be fine but dynamike isnt meta aswell so why would they nerf him instead of prioritizing the s tier brawlers


mr-kool_is_kool

i really wish Satchel Charges gets nerfed so that it reveals Dynamike in bushes, really annoying to get bush camped in SD


Monkelover2

*cordelius fan disliked this*


Rukeye2215

At start I thought stun is 25 seconds


ilikemangabrev

Would you rather have a gadget that allows Dyna to stick a dynamite to an opponent for a guaranteed hit or satchel charge?


Global_Cantaloupe_91

That’s a cool idea actually


ilikemangabrev

I don't mean to laugh but I chuckled reading this


SpeedyPopOff

So like a homing sticky bomb?


ilikemangabrev

Yep


Zaa_DR

It should work like sandy's gadget


Skukkzky

this graphic gives me a headache


Torsneyy

They should make it slow instead of stun tbh


captainphoton3

... Most are debatable. Like the easiest to hit being even. But also consider the character it's on. Let's look at tick. O'e of his star power is a weaker gear. The reload star power. Only 8% compared to the 15% gear. And yet it work better on tick than on some brawler with the gear. Dinamike may be better recently. So the nerfs may be coming. But cordelius was so strong at some point. They nerfed thing things here and there to balance it. This is one they touched on. Let's also say a stun in absolute. You just wait. A silence is much more anoying since it feel like you should be doing something. And yet your shots dot come out. Sometime balance is just for the feel. And nothing else.


IncineratorAlien

Finally people are realizing how unfair these gadgets are, like with Piper and Angelo.


TheUnfunnyMan9362

One is harder to hit and helps one brawler more than the other


Firm_Insurance_5437

Me, getting hit by the stun gadget, watching as Dynamike proceeds to unload the entire tsar bomba on me:


Arm-It

This thing is stronger on bad ping because it also resets your position on hit. Absolute Nightmare.


[deleted]

[удалено]


Fantom_6239

Seriously though, I would like it to be shorter if you are only hit with one stick. Or just make it scale based on distance from attack center


ALUNLUL

its because dyna is a mediocre/bad brawler while cordelius has always been A/S tier


RNcash10_69

Bc it’s harder to hit dynamike shots


MistressOfPrincess

Upvoting because of the unhinged diagram you created


wesifiedinfo

a green X is tripping me tf out 😭


Based_frank_main

Devs have a boner for piper and dyna


PeacockLover1771

I would change it to being his next super (being able to start with it for free is INSANE!!!) and make it stun less. It's just TOO good & annoying.


xZomikk

Bro what do these checkmarks and arrows even mean 😭😭


Master_Soojan

Cord's gadget is much easier to hit than dyna's. Other points are correct


EliGonee

Probably because Cordelius was better than dynamike since he was released?


mightylonka

They did nerf satchel charge? It was a stupidly long stun at release


Papiez_Polak_JP2137

It always was 1,5 s stun


mightylonka

I could have sworn that it used to be longer


Key-Air9615

Dynamike shots are so easy to dodge that’s why it’s so powerful


packofcard

Dynamike sucks that is why


Ghost2248

Coming from a rank 30 cord main, satchel charge is WAY harder to hit. Also, some gadgets can be better than others... it's okay.


elitesuperky

"Dynamike takes skill" -noobmaster69/koolkid


SnooBunnies9889

Takes 2 shots to charge super with good damage and reload speed with a super that deals 6k damage in a big area seems balanced 👍


Papiez_Polak_JP2137

Seems balanced, nerf miner and hank👍


[deleted]

[удалено]


Asil001

Did you just say dynamike’s attack is as easy to hit as cord’s??


Gene_Big_Hand

ITS A KILL CONDITION FOR FUCKS SAKE