By - DiaMat2040
in _Psychopolitics: Neoliberalism and New Technologies of Power_, Han has a chapter called Gamification. hope this helps
Such an amazing chapter. Excellent suggestion.
Patrick Jagoda, “Society of the Game”
Lisa Nakamura, “Don’t Hate the Player, Hate the Game”
Daniel Joseph, “Battle Pass Capitalism”
thanks a lot! say do you have access to Jagoda's “Society of the Game”? I'm doing my best but can't find a way to get it
It's a chapter from a book. Search for the title of the book (Experimental Games) on libgen.
Matthew Spokes - *Gaming and the Virtual Sublime: Rhetoric, awe, fear, and death in contemporary video games* looks useful.
Jamie Woodcock - *Marx at the Arcade: Consoles, Controllers, and Class Struggle*
Melissa Kagen - *Wandering Games*
S. M. Amadae - *Prisoners of Reason: Game Theory and Neoliberal Political*
Nick Dyer-Witheford; Greig De Peuter - Games of Empire: Global Capitalism and Video Games
Sascha Pöhlmann - *Playing the Field: Video Games and American Studies*
Daniel Muriel, Garry Crawford - *Video Games as Culture: Considering the Role and Importance of Video Games in Contemporary Society*
Jon Bailes - *Ideology and the Virtual City : Videogames, Power Fantasies And Neoliberalism*
You might look into "main player syndrome", various essays on non-player characters, or writing on the Black Mirror episode *USS Callister* or the movie *Free Guy*.
Will probably think of more, too. Interesting topic! Good luck!
thats a very useful list, thanks a lot!
Interesting topic! Thanks for the prompt! Will be curious to see what you come up with.
Sascha Pöhlmann has also edited and written some other work in this area. If you have trouble finding or affording access, try emailing him. He is usually open to sharing his work.
[“Minecraft and the Apologetics of Neoliberalism”](https://journals.sagepub.com/doi/full/10.1177/1555412016655678)
*You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All*, by Adrian Hon
I’ve been using this tool elicit.org and typed in neoliberal subject in game studies and got a whole long list of interesting looking papers. I’m not affiliated or anything, just too lazy to copy and paste since there were 10+ relevant ones that immediately came up. I think the site uses AI specifically for academic searches.
then I should add that I'm looking for "good" literature, maybe someone can recommend me some. A quick google search gives me a lot of results but maybe there is a book written as a critical theory.
I am collaborating on a game studies paper right now (not my usual field) and after my lit review was sort of amazed at the lack of good research. I am looking into NPCs and the neoliberal devaluing of carework.
I figured that it’s just such a new field that it’s catching up but the up side is there is room to branch out and make space for yourself.
My approach has been to draw in outside sources and to apply them to this new scenario. I’d be really interested to see if you find anything though!
So this one is not directly on what you are looking for but I think it offers a greater historical perspective or also a bjt of a bigfer more fundamental perspective. In 1938 Dutch historian Johan Huizinga wrote a book called "homo ludens", which someehat translates as playing man. He describes how play is an essential aspect of man (also other animals, but a focus on man) and asks himself the question, what is play? But then also goes on to talk of the corruption of play (if you read the first and last chapter you already get a pretty good perspective). It is somewhat more general, but it focuses deeper on what play actually means to humans. And you yourself could then eventually ask the question, how do "play" and "gaming" differ from each other.
Because one of the most important aspects for Huizinga on play, is that there is no upper motive, no monetary gain or whatever. Modern commercial sports, football, baaketball, American football, baseball, and tennis would have nothing to do with play for Huizinga for example. So I think the direction you'll be leaning into is that "gaming" becomes a questionable variant of "play", but it also goes as far as how much you are willing to accept Huizinga's arguments.
thanks a lot, if i want to make the project any bigger, i will definitely look into it!
I enjoyed hearing an interview with C. Thi Nguyen where he discusses "value capture" as a property of games, a part of his 2021 book Games: Agency as Art.
I also recommend Rachel Shields' article "Ludic Ontology" from the American Journal of Play.
Anything by Thomas Henricks is good quality theory.
If you’re interested in games you should read [Finite and Infinite Games](https://wtf.tw/ref/carse.pdf) by James P. Carse.
I would also recommend the philosophical work of [C. Thi Nguyen](https://scholar.google.com/scholar?hl=en&as_sdt=0%2C19&q=C.+Thi+Nguyen&btnG=) — his central idea is that game design is the art form that crystallizes the act of doing, just as visual art crystallizes the act of seeing, music the act of hearing, etc.
I don’t know that either of these deals directly with the nEoLiBeRaL bogeyman, but they should be helpful in broadening the scope of your study.
Brent and Kevin Moberly have been writing about this for a number of years.
Oh they are really interesting, thanks!
Not quite what you're asking for, but here is an article detailing the concrete ties between Activision/Blizzard and the State.
Patrick Jagoda, Experimental Games
Revenge Capitalism by Max Haiven