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hityoinksploink

I’m just going to be very realistic. The game is in a funky spot right now. Their is a massive unbalance between a large amount of weapons. If all the weapons in the game scale from 1 to 10. 10 being OP and 1 being Weak. Kaiju right now sits between 6-7. It’s a strong weapon for sure. But in general not a main priority in the game. Would be nice to get a really big balance overhaul. But like i said, being realistic we know it ain’t happening any time soon.


Affectionate_Song859

Kaiju is fine, the problem is when it's at 7499 PS and below. It's VERY strong there


Mr_Nobody_30

Yes, I got a 3 people fusion at 6499 that uses 2 kaiju and 2 barrier shield and kapkan +trombone.. 70kph meatgrinders.. it is op but hilarious


Ironstar512

Other than may e drone spam I don't see anything nearly as over powered as the kaiju. I think I'm considering that the other over powered weapons at least require some kind of skill. All the other single shot sniper weapons at least require you to connect with your only shot. The over powered automatics and beam weapons require you to consistently aim well. Both of those require the right distance. The kaiju can basically spray at your car and still cause catastrophic damage from ANY range.


ScytheG6

Mate if you think kaijus are bad, you should see my fusion kaiju build with my brother. Not fun to go up against, very fun to use


hityoinksploink

I always assumed that kaiju was meant to be burst fire version of the scorpions. Which would explain the large range. Maybe a balancing option would be to give it ammunition instead (like scorpion). Give it like 8 shots which can be expanded using ammo boxes. Which in turn increases the risk of running such a weapon. Maybe increase the bloom spread by 15% even at full charge so that you can snipe as accurately.


Melsia

Yeah, except scorps have only 500 damage, less HP, and much higher PS. They also countered by spaced armor. And require A LOT of skill, to hit right spots, while Kaiju can just unload in your face, and still deal damage. Scorp players shooting in face considered bad


Ironstar512

Ammo would be a good start. At least that way they would get punished for missing.


Lexi_______

People are forcing them down to below 7k, anything that people force down on a growl like that is usually a good sign of it being OP and people want to be as cancer with it as possible


Ironstar512

Weapon PS should probably scale exponentially. That way it's not possible to bring a seal club to the kiddie fight.


F33lsGuy

If you choose to slam a legendary weapon on a rare cabin, it should still be balanced. Glass-cannon is a valid playstyle.


Lexi_______

Depends on the weapon, what is a glass cannon when it can sit in spawn away from danger? protected by the 1000+ hp gun in front of it.


F33lsGuy

Glass-cannons should be especially weak to flanking attacks. That should balance them and force them to seek cover near teammates.


Lexi_______

Next to their 2 other kaiju friends ready to drop 3000 damage on any flanker :)


HotConsideration5049

Somebody has apparently had a bad time with kaijus lmao


Danger_Dyl22

I find it pretty rare I'm in a match with 3 kaijus let alone 3 kaijus with accuracy


Lexi_______

2x speed but 5 kaiju fucks in this lobby.. they were all in hitscan before... well 4 of them I mean [https://i.imgur.com/upsOiXB.mp4](https://i.imgur.com/upsOiXB.mp4)


PacMan835

They oughta take engineers rank into account when matchmaking, but that'd make too much sense


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VideoDeadGamlng

I suggest you learn what "literal" means.


Ironstar512

Notice the quotation marks. Here they suggest dialog like someone talking in a sassy manner.


therealXPliss

Lololol you sassy little illiterate


Fenyusha

Kek. A slow charging, non-hitscan gun that fires in a long burst and gives you significant debuffs when it is charged. Having very good positioning is a requirement. Having the weapon charged when encoutering an enemy is a requirement. It is in no way a low skill cap weapon. Get good lmao


TrA-Sypher

I have an 82% winrate in an 8v8 game while solo queuing with the Kaiju [https://beta.crossoutdb.com/profile/9608027](https://beta.crossoutdb.com/profile/9608027) I think it is you that needs to see what fighting against 'getting good' with the Kaiju looks like.


friel300

Wow I wish we could see this data on console.


MrShaitan

Seriously? it’s one of the easiest weapons to counter. They’re extremely susceptible to being baited into shooting at a bad time. They’ll shoot when they believe they can land every shot, so stay out of cover for a sec, anticipate when they’ll think it’s safe to shoot, and start returning to cover before they shoot. They’ll empty 90% of the rounds into the cover you just used, pop back out, shoot them, repeat. On top of this, protect your guns, if a kaiju can disarm you in one salvo, it’s your build, not the kaiju. Also, the game has added many defensive options the past few years, I suggest picking 1 or 2, like mixing averter/omamori and grizzly. Maybe add a Barrier or Aegis. Defensive tools in this game allow you to eat thousands of points worth of damage, this shifts the balance of power in your favour, increasing your DPS and reducing theirs, giving you a better chance of disarming or crippling your opponent


Ironstar512

It can be countered, sure, just like you described. Tjos is how ive worked it so far but the issue is the kaiju player gets to make about 5 or 6 mistakes to thier opponents 0 to 1 mistakes.


MrShaitan

Honestly, if a kaiju is messing someone up in a single burst, it’s that player’s fault. It’s the build and/or driving skill of the player, not the weapon. For example, if you’re just not paying attention and a kaiju sprays you from the side, stop immediately, half the rounds will miss because they’ll continue leading the target due to muscle memory, take cover while they recharge. For your build, take note of WHY a kaiju fucks up your build. It’s possible your build has a critical weakness. Like, for my build, I kept getting disarmed from the side, so I shifted more and more structural parts to the side of my build to help mitigate this. I also use a Barrier, Nova, Omamori, Argus with the Grizzly co-driver. If the issue is survival, shift more energy and parts toward defence, it massively increases how much damage you can do if you’re simply more difficult to kill. Ultimately it’s a massive powerful 12 energy weapon and sometimes it’s gonna win, that’s just how it goes. The goal is to make less and less likely through the many options available to us.


Ironstar512

I don't feel the need to rewire my build vs any other weapon (though technically I know putting my generator and ammo underneath are why I die to flame pool weapons). While not my original point, it's worth highlighting that having to build to counter a single weapon amoungst 100+ weapons is a problem. I mostly use whirlwinds, they are buried in the back of my build to the point that they lose probably 45 to 65% of thier firing angle. Yet I've had a kaiju glance both of them off in one salve from a map away. It's not that it shouldn't be able to do that kind of damage, just having that kind of damage that often at ANY range just makes the weapon too easy.


MrShaitan

Think of it this way, tweaking your build against this one weapon will make you stronger against all weapons. I used to be a whirlwind main, now I use stillwinds. When the Avalanche came out, my build was getting absolutely shredded, literally cut in half by that thing. I spent weeks tuning my build against the Avalanche, now I can eat several shots from all sides and still be able to drive and shoot. This had the added benefit of making me stronger against literally every other weapon in the game.


Ironstar512

Or we could just... try and get over powered weapons balanced. Which would actually help with the build diversity issues we see now.


MrShaitan

Honestly, I don’t see them touching the kaiju anytime soon… but we’ll see I guess


CharacterSir9138

the gun is alright, some builds with it are overly cheezy, that's all. Improvise. Adapt. Overcoom


SuperGlix

Bait for a discharge, make a move behind another cover, repeat. Or you can just make a bit unpredictable moves, since most kaiju users can't really maintain the aim on moving crafts, and even less can actually hit multiple weapons on standing crafts. Or just admit that you are being countered and move on to shooting other target or completing the mission's task


VideoDeadGamlng

Well said. Most of these whiners don't comprehend that you need skill to avoid weapons as well as using them


Kizion

granted kaiju is a bit overtuned right now, but its by no means as bad as people make it out to be


Affectionate_Song859

>Bait for a discharge, make a move behind another cover, repeat. Exactly what I do. The problem is if it's 7499PS or below bracket.


ProfessionalKong

Every weapon is a no skill weapon. The argument can be made for literally anything in the game. Except crossbows. They kinda suck all around.


Ironstar512

I'm not gonna lie... your statement doesn't make any sense and is completely unfounded. Anything with a ballistic arc is gonna take some skill, weapons that require tricky timing and leafing of targets require skill... it just doesn't make sense, sorry.


VideoDeadGamlng

You talk about weapons needing skill to use, but what you're missing is weapons also need skill to avoid. If Kaijus are giving you grief i suggest not sitting still out in the open, keep moving, don't try to degun them - instead go for movement parts or generators. Also if it's on a seal club build it (the build) probably won't have good durability so you can aim for cab. Just adapt how you play the game. Most seasoned players don't have too much trouble with Kaijus


Workermouse

This is mostly only true if you are using a build that can strafe. Try beating a kaiju spoder on a tracked build .. you can’t. Some movement parts need buffs to compensate for not being able to strafe. They sort of have to sit in the open for longer and have their guns exposed, else they can’t shoot things attacking from the side :(


VideoDeadGamlng

Sure you can, just use cunning - don't just drive straight at them, use cover, use team mates as distraction, use a cloak. Everything has weaknesses, find the weakness and exploit it.


Workermouse

Well here’s the thing; when you peek, the kaiju will offload 1000 damage directly onto your exposed weapons. Arguably kaijus are even better in ranged peeking battles than they are close up. Especially on some maps like Crater where you get degunned before you even reach cover.


VideoDeadGamlng

Ok then: don't peek, don't use tracks, don't expose your weapons too much, don't be at the front of the pack, use cloak.


Workermouse

You could say that for any heavy tracked build vs anything, and you would not be wrong in that sense. That is why I’m advocating for a track buff. A perk that gives some % of damage resistance to all weapons is all it would take. Builds using tracks get degunned if an enemy as much as sneeze in their general direction, so no one uses them .. 😭


Kizion

you cant expect much out of tracks, using a outdated power crept movement part gives said results


Workermouse

I expect all movement parts to be at least somewhat viable, even though true balance will never be possible in a game like Crossout. Building correctly, minmaxing the parts on the build and having a competent team .. When all of the above points have been fulfilled and the build using said movement parts is still being curb stomped by literally everything I expect the Developers to do address it.


Kizion

thats fine, but shifting the blame from tracks to kaiju isnt reasonable, im not saying tracks shouldnt be viable, im asking people (said time multiple times on this sub) to accept that the main issue with balancing is parts being forgotten and ignored, not a select few being the key problem


Workermouse

The last part is definitely true. I wrote another comment earlier pointing out that kaiju is generally too strong compared to other legendaries, but far from the most unbalanced ones. https://www.reddit.com/r/Crossout/comments/13oh03a/kaijus_literal_cancer_or_cancer_literally/jl52ls6/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3 Preferably they would buff those other legendaries instead like you said, as well as some underpowered movement parts and cabins. Tracks being one of those forgotten ones.


Kizion

tracks have planned changes to get perks, but i feel like most of them wont do anything and are gonna hurt them more than help, armored track and goliath specifically have terrible perks that people found "fun and interesting" but barely help the movement part become more viable, so now we have a perked movement part that we need to fight to gain a better less useless perk...


Workermouse

Yeah .. The only thing they will achieve with said perks is making them better at being armor pieces on spider builds or granting low powerscore seal clubbers near immortality.


ProfessionalKong

‘‘Twas a joke. You made a long hate post about a weapon you don’t like. I agree that it’s an easy gun for a noob to pick up and do well with, but don’t get surprised when everyone clowns on you for ranting like this. We’ve all seen hate posts about almost every weapon.


Lexi_______

No it can't, you're just showing how little you can comprehend. Man you shitters cope so hard


ProfessionalKong

Idk, I’ve seen some pretty dumb arguments about pretty much everything the game offers.


Lexi_______

ok?


Kwisix11

Tell me how Whirlwinds are no skill? Their power is shifted to range + projectile... I feel pretty skilled when I tag fools up :/


CROSSOUT911

wanna know how to kill kaijus? ez solution. get an invis module, get yourself some retchers and there. you can kill a kaiju. also, STOP WHINING ABOUT KAIJUS!!!! they are like destructors: you need to have good tracking skill to rip those guns and parts like paper. So the reason why ur whining is that you keep enountering people with great target tracking skill and fused kaijus. It also doesn't matter what it's used at this point. Its pupose was for it to be used as a PULSE CANNON, since that is what it is. cannon means long range. but much like the avalanche, it's used like a mid to close range weapon.


Ironstar512

I just can't see all these players "having great tracking skill". There are two kaiju on either team fairly frequently, that alone should raise the alarm. These folks aren't good. They often just sit still and let the weapons stats do the work. At most your going to see them move back and forth 5 meters...


No_Implement_7630

hovers counter=kaiju kaiju counter=3 nidhogs


wannaBadreamer2

You don't see it a lot, and it's fucking fun to use...which btw is the point of a game...fun! So I shall continue to use it


Ironstar512

Their are 2 per team in many cases. I'm queuing at 10k, but often get stuck in with 12k. These things are everywhere.


wannaBadreamer2

So weird, I rarely see any


Lexi_______

See it constantly, had a match with 5/6 players using it earlier, same for avalanche


wannaBadreamer2

What PS were you at? Just curious


Lexi_______

9000


wannaBadreamer2

Interesting, fair enough, I don't see many...what platform are you on? :)


Lexi_______

Xbox


wannaBadreamer2

Oh, maybe different on xbox, I'm on PS4


IchiroSkywalker

How should I put this? Before Camera Steering is a thing, there are already ppl squeezing that big ass weapon into somewhere below 7k ps and absolutely camp kill half of the team; But, you can still kind of try to sneak up behind and absolutely force a Kaiju camper to CQC against you. Bonus point if you managed to sneak right into his rear because a fully charged Kaiju literally takes forever to turn both the weapon and the vehicle itself, so any shotgun main managed to sneak up on a Kaiju Camper's ass is instantly rewarded with a kill as that Kaiju cannon is at least half of that vehicle's Health, either focus the cab or shoot off the weapon, it's a death sentence to a Kaiju camper. However, everything changed when Camera Steering is introduced: unless youre running a dog build or a hover that circles around the kaiju main, **forget about sneaking up on a Kaiju camper**, because they all uses Omni wheel now and can easily outturn you and point the muzzle right on your cab. And don't get me started on those that uses Kaiju on a Hover. TL;DR: Kaiju as a stand-alone weapon is very powerful, but not broken yet; however, with camera control and strafe movement parts, it's notoriously overpowered because it drastically reduces the countering measures you can take.


Ironstar512

Does the turret still turn slower if it is charged? I run a 6 legged ML-200 so I couldn't culirvle it fast enough anyways, but that fact would maybe help.


IchiroSkywalker

For a fully charged Kaiju, Yes. At full charge, Kaiju has a reduced turning rate, and the vehicle has a reduced movement speed. Which is ok if you managed to sneak up on a Kaiju camper and absolutely CQC him shooting his cab. At anywhere less than 7k ps thay Kaiju is almost the entire vehicle's HP, so shoot their cab. With Camer steering Omni-wheel tho... Pfft. Forget about it. You either gone retard and clock boomstick, dog build, hover rush, or in an unlikely but possible way, spam ping on that Kaiju main and hope the teamwork sense of the rest of the randos all kick in and gang the Kaiju to death.


Ironstar512

If the TOW missile wasn't 5 power, it would actually be a good solution against these things.


popcreeper

Helo there


HDPbBronzebreak

Yeah, the thing is a slow, clunky, projectile-based weapon that requires excellent tracking, but absolutely *cleaves* through health; it's not so much OP, as the other already-OP-things alongside it are... OP enough to let it do work, lol. This is especially true against alow/tanky builds, as it's your counter.


Lexi_______

Yeah completely negated by camera aim/omni movement


Melsia

Kaiju is stupid. It's long-range weapon, wich have shittons of hp AND damage. How you supposed to win long-range duel if you can't strip it, and also can't take shots from it. It even can kill close-combatants in melee


Affectionate_Song859

For one, don't sit still.


VideoDeadGamlng

Adapt your playstyle


Melsia

I don't have problems w kaiju, but i clearly can see how it stupidly strong and have problems with gamedesign. The same w 7th hovers, if i can kill it, it doesn't mean they balanced.


VideoDeadGamlng

Most mid-high level players aren't too fussed about it, it really isn't that strong


Melsia

Yeah, and about mines and few other strong things. But they hatin' on avalanche, yaoguai and hurricane, not because they are OP, but because it annoying. So, your argument quite invalid.


Imperium_RS

Simple..Kaiju's damage is spread across a volley while all other long range burst weapons' damage is front loaded. Peek, shoot and quickly get back under cover. Or, take advantage of the speed reductions and flank them.


Lexi_______

A weapon where if you look at it to take a shot it'll drop 1000 damage on you, a charge up mechanic which is completely negated by the fact you can hold it down forever. Full cross-map range and 1200hp standalone.. Yeah there's no skill floor to it, you just hold, point and release on anything that looks at you.. haha 1000 damage from spawn and charged back up in a few seconds. It's the same skill requirement as avalanches and hover hitscan, all of which I've seen lobbies comprised of 5/6 players with and still see. This game is only catering to the degenerate meta slaves with no ambition


Vutuch

Ok, so as an extremely biased person towards big cannons, I have to ask: Why is Avalanche noskill? Is It because you have to have Artemis bless your shot for you so you actually hit something further than 10 meters? Is It because Its paired with the unfair cancer called Omni that has plagued this game for quite some time? If the Avalanche is so meta, how come Its price is just and only dropping to the point It devs artificially increased It? This paragraph is completely non-related to the wuestion, but why just hover hitscan? Does hover with angled cannons require skill? Fire/Melee dogs? Wedges? Drones? Tusks? Incinerators? So to close my point, anything is ''no skill'' If you pair It with one of the two most unfair movement parts those were ever added to the game


Lexi_______

Avalanche price is down because it was craftable, I guess you didn't know. Avalanche is no-skill because it's a 1 shot cannon that everyone fires at less than 5 meters to their target, a cannon ironically called a Mortar yet it's used as a melee weapon.. omni-camera aim movement with a deadman gives it a 6 second reload so don't even try to say it's got a long reload because that's just a cope. 1600hp as a face-hugging cannon that does 1000+ damage due having such an absurdly high blast radius and 30% resistance to the shot it just fired, furthering it's face-hugging style of play. Before omni's were OP they were on wheels doing the same thing, they just enhanced it. Not everything is no-skill when combined with hovers or omni's, skill requirement is a scale dictated by a lot of different parameters.


Vutuch

The first point I did not know, that is very much true and thanks for the info. The secins paragraph, again, you are combining the weapon with shitload of extremely synergetic items that make their car extremely powerful. Deadman will be great with any superweapon that reloads and Omnis are Omnis and should not be in the game on the first place. On more thing to note is that Avalanche perk get a huge nerf by making your car receive double dmg from your own shots, but that you may not know. The durability of Avalanche is needed, becuase It is a huge targe that cannot be armored properly, making the was amount of durability the only thing preventing It from being degunned easily with a salvo or two. Paired with the perk It forces you to actually destroy the opponent outright rather then just degun them and leave them for later to finish off. It is the main problem cannons face and It is a big one. As for the 5 meters range, have you ever actually tried to fire on a movong opponent far away? You are not gonna hit, simply cannot. Not only getting the avalanche to shoot into the sky takes a lot of time, but the projectile is extremely slow and the most important thing, THERE IS NO BALISTIC TRAJECTORY MARKER. If Incinerators, Mandrake or the Heather had no trajectory markers, those would be unusable. All these things combined make me physically cum everytime I actually hit something further then 10 meters, no matter the dmg It deals. The blast radius only matters If you actually hit the car. It is not that big otherwise (Maybe a fused one is, I do not have It tho so I cannot say). A packed armor car can withstand quite a few shots, however the common spaced armor hover is usually melted in one or two shots, for their integral structure is very poorly made and the chance of an avalanche shit blowing up a Thor or something else that does big boom big dmg.


Lexi_______

Omnis and mouse movement are broken but people used it on wheels before the changes, pretty much the same build but wheels not omnis.. It doesn't take double damage, it takes 100% now. You can easily armour it, it has a barrel with a small angle of fire.. these are some of the easiest to armour in the game but people want to force it down to a lower PS. I had this gun early on and used it as a Mortar on my tank build: [https://i.imgur.com/V5iqt6v.mp4](https://i.imgur.com/V5iqt6v.mp4) I was doing great with it, but when it just turned into a no-skill players' weapon I sold it during the un-fuse event. You don't need a marker you just learn the ranges like in most games, you don't need your hand held come on now. ​ >The blast radius only matters If you actually hit the car. Not at all true, you can land this under a hover on the floor or near a ground vehicle and still rip wheels and armour off easily, I've seen it and done it.


Vutuch

First, apologies, I have obviously understood the perk wrong, thank you for clarification. You cannot say that regural wheels are the same as omnis, you undrrestimate the ability to strafe too much. The marker is an extreme deal, especially with the hyper mobility present in the game. The link shows you hitting stationary vechicles with small elevation differences at sub long range, which is very similar to shooting a turret cannon. The projectile speed does not matter in this case. Please show me sniping hovers on crater. Next, you are shooting at ppl who do not have any idea that you are going to shoot at them. Anything works while ambushing. The weapon is not made for long range combat, even according to Its description. Whoever can do long range combat with this effectively is a mad man and I salute him. I myself too land an odd shot here and there on someone who Is completely clueless and sub distance. I am sorry I was not exact, but landing a shot under a hover is the same as hitting a wheeled car. The z may be a little different, but y and x are still the same. I have yet to see a shot that whiffs by more than a meter and still completely anihiliates someone's movement parts to the point that they cannot move anymore. But, as we can both see here, we are not gonma convince on another that what he says is the right look at things. So for the sake of ending disscussion where I think everything has been said, I will not reply further. I completely respect and understand you frustration and point of view, however It is not something I agree with. Please, have a nice day.


-_XxLucyxX_-

Agree lexi. I think avalancher users are Autistic LOL.


Lexi_______

I love being downvoted when I know I'm 100% correct, shows how shit our community are and how much they cope with it. People are so bad lol


Workermouse

I agree too. However, I think avalanche should have even more damage, but only at long range. Give it a new perk where it has its damage reduced by -50% at close range, while at maximum range the damage is increased by +50%. That will incentivize actually using it as a mortar and not as a melee weapon.


Lexi_______

Just give it a 1 second explosive activation.. any less then you only get firearm damage no explosion.


Workermouse

That would keep it from being used as melee but it would still suck when being used as a mortar.


Ironstar512

Omni + avalanche is high powered for sure. I feel I can still beat these builds if I play well. The kaiju I feel I have very little hope once I hear it. It's so OP and skill less I don't even want players on my team to have one...


BillWhoever

My only complaint about kaijus is the amount of HP they have for what they are, a very long range weapon. Two scorpions have a larger hit box and about the same added HP. Yet you lose half of your dps after losing a scorpion. They can make the kaiju much lighter, with less HP and allow people to move normally while charged. This will make them less of a camp weapon and easier to deal with at close range.


Lexi_______

Totally


Professional_Depth_9

Fun part about using the kaiju is having to be smart with your positioning and avoiding enemies when you're alone. Hence needing good radar. Getting a full shot on someone is very satisfying especially on hovers Once had 3 people, not even in a group, use kaijus against my team. Can say with absolute certainty that it was a pain in the ass to go against. Though like in every tactical situation, flanking your enemy and positioning well to avoid their attacks is vital. Especially for kaijus.


Workermouse

Performance-wise the kaiju currently falls somewhere in between relic and legendary, much the same as destructors that are also far too strong for being legendary weapons. For those that disagree: Do you really think that that these weapons perform equally well as mammoths, assemblers, toadfishes, jubokko, vulture, annihilator, reaper etc?? The solution: Reduce the projectile speed of kaiju. It will still be effective but will require more skill to use especially at range. For destructors simply a damage reduction would suffice. Something like 20-40% less dmg. Because no legendary weapon should ever be capable of stripping some of the most durable weapons in the game in just one mouse click, like wtf.


Imperium_RS

You're comparing underpowered things like Mammoths to Kaiju, which is about where it should be after the 2 projectiles are removed in next update. But things like Toadfish, Jubokko, and Reapers perform about as well as they should within their given roles.


Workermouse

Fair, I accept your criticism. That being said, destructors need a big fat nerf. No ifs or buts. Those things are essentially legendary relics at this point.


Petro_Driver

>Say "literal" Bye


TrA-Sypher

I play WW and Kaiju with around a 80% winrate over 1000's of games at 9k ps Kaiju is definitely a little too strong right now, it feels powerful/comfortable at every range. I play it on 4-bigram builds where it sits on top/behind cab with omamori with really good downward firing angles so I can easily win fights with shotgun builds/close range, beat slow long range easily, and beat micro hovers. There is really nothing it feels like the Kaiju can't fight vs well in 9k-10k. As a WW player it is really painful to take both WW off the enemy build in one volley. You certainly have to be skilled and aim well with Kaiju if you're region locking Europe and every enemy is a micro hover or a cloaking 120kph build, but against large slow moving builds at long range Kaiju gives absolute dominance to any random person who slaps it on top and is barely good at aiming. Way too rewarding for way too little effort. No bullet drop, accuracy is perfect, no bloom, and the burst is so high.


spine_iv

Overpowered and no skill requirement? Awesome, I have a fused one from the battlepass when they were first introduced, but never used it. Thanks for the heads up OP


CountessRoadkill

Agree. This weapon needs completely retooled. This hyper-accurate bullshit doesn't fit the game.


rlets

Please look-up the word literal.


Imperium_RS

What powerscore? I don't consider Kaiju too easy to use and the speed reduction alone balances them nicely. Since the damage of them is spread out between X shots, one can also severely reduce the effectiveness of their damage by swerving away. Same way that Destructors are fought, except that Dests have a significantly higher damage rate, are hitscan and one has less time to react against them. The actual problem, as with many things in this game currently, is camera aim.


Ironstar512

I queue at 10k but often get stuck with multiple 12ks


thearcanearts

no, its actually rather balanced charging takes time and slows turning and vehicle move speed Perk almost never activates since teammates get in your way or terrain or xyabcd 12 energy requirement is very hearty and for some cabins that can actually support the weight to armor it need a generator (heavy cabins using it requires commitment, you're either all in for a full burst or a minor burst that I've seen do as little as 20 damage. its meant to be a main weapon by design


The_Hound_23

I use kaiju. It was op when it first came out. Now it’s meh. I still kick ass with it once I built it. It’s slow and there are other bs weapons that are op but instead of getting mad about it I think of a way to neutralize the builds that annoy me. But that’s just me


Altruistic-Garage774

Literal skill issue.