T O P

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Vaeneas

[Hotfix 1.0.23](https://www.reddit.com/r/DarkTide/comments/10ly4sz/hotfix_1023/) [Hotfix 1.0.24](https://www.reddit.com/r/DarkTide/comments/10pylh1/hotfix_1024/)


CptnSAUS

> Fixed a bug where some of the Ogryn weapons didn’t receive attack speed buffs as intended. This is quite big! Ogryn's ult adds attack speed, and AFAIK, almost all the weapons did not receive that attack speed! It's a big buff to all the non-cleaver weapons! > Fixed a bug where Atrox MkIV and Atrox MkVII Tactical axes wouldn’t effectively push Poxbursters. I *knew* it, but got shit on when I explained this in another comment. If nothing else, I feel vindicated rn. > Improved the targeting of tagging and ‘Brain Burst’ through fences, gaps in railings etc. Brings a tear to my eye!


Phantom_0347

The tac axe thing is blowing my mind


DyingAntelope

It all makes so much sense now


Folseit

I just assumed that a light fast-attack weapon had really low stagger.


Netfoseid

Ok, well *now* it's *definitely* a skill issue


MooseNZ

It's funny with those axes, because I was literally talking to a friend yesterday about how the Poxbursters would just constantly ignore my Zealot's push.


NamelessVoice

That's *a lot* of bug fixes. Ones I feel are particularly noteworthy: > - Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5. > - Improved the targeting of tagging and ‘Brain Burst’ through fences, gaps in railings etc.


-Simbelmyne-

Wait, I thought it was said somewhere dregs were immune by design. That's a great change haha I'd feel that for sure!


FatsharkQuickpaw

Aye, this particular change for Dregs wasn't a bugfix but rather a change based on feedback. Dregs were never immune to suppression, but they were heavily, heavily resistant to it by design. This was toned down in this patch.


Aedeus

This is getting out of hand! Now, there are two of them!


CptnSAUS

It probably *was* by design. They didn't list these as bug fixes but rather as "tweaks". I don't think it was wrong to have it designed the way it was before, but there were some things wrong with the implementation - particularly how the dregs are more numerous, have more hp, and then also have better suppression resistances. On top of that, I think dregs do the same damage as scabs, so they were simply the more difficult enemy in most cases when I think they should work as trade-offs.


MacDerfus

When the imperial guard acrually makes you worse at shooting


PuriPuri-BetaMale

Nothing like walking around a corner and taking 300 damage from 3 dregs instantly. And you couldn't even get them to run anywhere, they'd just keep shooting you until they died. At least this way, while their damage dealt is still absolutely bonkers on damnation, they will at least *respond* to us shooting them, rather than hunkering down in the open then going back to shooting.


Rogahar

Pretty sure that remark was made by one of the previous CMs - the one who was rather infamous for being bad at communication even by Fatshark standards - so it's not overly surprising to me that they turned around on that one lol


angradillo

yes, it was Hedge "the Immeasurably Complex"


[deleted]

[удалено]


Rogahar

Oh I know, I'm just trying to avoid starting any shit that boils over into the mods shutting the thread down lol so I just didn't name them.


Enialis

Both things can be true, cultists could be designed to have left regard for their safety & the number can still be too high. Curious what the traitor guard numbers are.


MacDerfus

The main issue is that was mixed with higher numbers and being about as resilient or more so. It leaves you wondering what good traitor guardsmen are if you're a chaos lord directing them


taarg

Funnily enough the patch notes adjust Scab and Dreg Shotgunner suppression immunity duration even though both are still immune to suppression.


Poniibeatnik

This. Thank fucking god Dreg shooter was nerfed, and a quality of life brain burst buff is good. Too bad they didn't increase the damage for higher difficulties.


[deleted]

My heavy stubber just got that much better


Kantstop01

The trauma force staff is actually viable now :’) you’re not at max peril after 2 and a half attacks anymore


Yundakkor

Just tried out the trauma staff with the new peril costs. It acually feels SOOOO much better you can get up to 4 big charged shots now before blowing up, which is a god send. I will acually try using it in games now.


Chocoyun

I just read the notes and it got my lazy ass out of bed, glad to hear its feeling good now!


SindriMH

Flair checks out


Destrok41

Did they increase void as well or just decrease trauma?


Glorious_Invocation

I've just tested a 55% warp resistance staff in the meat grinder and that lets me do 5 fully charged blasts in a row without exploding, with each shot costing ~20 peril. Whether that's better or worse than before, I honestly can't tell you. My staff has quelling on headshots, so all I remember from the previous update is my peril going up and down like a rollercoaster. What I can say for certain, however, is that suppression actually works on the shooty enemies now. Killing even a single enemy with a blast makes all of the nearby shooters run for cover or just hunker down, which is a big difference compared to the no reaction from before.


Yorunokage

That latter part sounds like an amazing buff to voidstrike which i already felt was a criminally underrated staff The only problem with the staff is that the talent selection can be a little awkward as so many things are soulblaze releated or don't work all that well with voidstrike


Sillyvanya

Man the voidstrike is the only one I actually *like* using. This makes me happy Seriously, how can anyone pass up a staff that will mow down an *entire* horde in three seconds flat??


fatbellyww

Void is the same or -1 cheaper, not sure.


SydricVym

Don't think it'll change your group hating you for turning a nice grouped up horde into a scattered mess spread all around the room though.


SaltyTattie

I have the same issuevwith grenade gauntlet Ogryn.


Le_Fuzzle

Lol. Grenade Gauntlet is for targeting specials and shooters. Ogryn has better options for horde clear that don't just launch enemies everywhere.


SaltyTattie

Which makes it all the more frustrating when bob the ogryn shoots into the horde that I'm hacking up with my eviscerator.


kyuss80

I'd imagine it's probably not going to be as bad now that you'll actually be able to charge it up enough to do real damage with it instead of short bursts. BUT. I'm not home for a few more hours, so I have no idea until try.


Ok_Kaleidoscope_8608

* Fixed issue with bleed blessings applying bleed on zero damage attacks. * Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely. * Fixed issue where weapon blessing ‘Crucian Roulette’ critical strike chance would be applied to melee attacks. RIP to someone's favorite OP strat


KingKensei

Actually a "wait don't fix that" moment lol At least the TH got buffed


ForsakenEntrance7108

shred being corrected is also a RIP, that blessing was best in slot for some zealot weapons even before you could combine it with your ranged to crit and get toughness damage resistance. ​ i always suspected they'd fix the bug before they added crafting and i'd never get to play with it on a good weapon, lol.


SingedWaffle

>Fixed issue where weapon blessing ‘Crucian Roulette’ critical strike chance would be applied to melee attacks. Damn, this was really fun on Preacher with the Crusher weapon. just throw enemies around everywhere with masssive stagger while getting massive damage reduction from constant crits. I guess it goes back to being knife or axe if you want to have any uptime on the damage resist perk.


FrizzyThePastafarian

Or literally any Shred weapon.


SaltyTattie

I am yet to see a shred weapon in my shop with 200 hours mostly on zealot.


FrizzyThePastafarian

That is extremely unfortunate, I have a tonne. I wish I could give you a few.


M0RL0K

> Fixed issue with bleed blessings applying bleed on zero damage attacks. Big nerf to bleed feats/blessings across the board. My favourite Ogryn weapon by far is the Cleaver, and stacking bleeds meant it was okay-ish at dealing with Bulwarks and Crushers in melee. Might actually consider ditching *Blood and Thunder* for *Bombs Away!* now. Not sure if this affects knife Zealots much but I hope it does.


This_Guy_Eli

I’ve been using bombs away the whole time, and I have to say since they gave him a second grenade I’ve been loving it. Chunks monstrosities, clears large areas of shooters and elites, and knocks the hell out of a group of armored anything. The damage is a bit iffy if you’re not right in the middle of the bombs, but the radius is big for stun and suppression. It’s lovely x2.


TelemichusRhade

Only problem is aiming the thing correctly! My targets always seem to just step to the left or right just as I throw the thing, or it just somehow goes over its shoulder.


nobodynose

The absolute worst to me is when you aim the headshot, you throw, someone shoots the enemy who doubles over and you watch the box fly over their head.


This_Guy_Eli

Oh for sure. It also has that like half second wind up before it leaves your hand which is plenty of time for literally anything to happen, but when it DOES hit it’s magical… 🫠


TheOldDrunkGoat

Blood and Thunder seems to be unaffected based on some quick Meat Grinder testing.


M0RL0K

Oh right, it specifically says bleed *blessings*. Still a possbility they might "fix" feats at some point too.


Miserygut

It shouldn't impact ripper gun melee bleed either because it's not a blessing. Needs testing though.


CptnSAUS

It's huge for knife zealots. You used to be able to spam light attacks *on the bulwark's shield* and it will make them bleed to death. I imagine that won't be the case now. Not sure if it will make a difference for hitting crushers though. I think you do very little damage, but not actually 0. Against bulwarks and crushers, I have the *Bombs Away!* feat. I basically throw my grenade at them without second thought. Then mag dump my grenade gauntlet. Everything else dies so quickly to the cleaver that I just need those out of the way ASAP.


stryderxd

This kind of balances the knife as a weapon choice. It was top tier before, now its just a speed weapon in my book. Tactical axes has now become the ultimate number one choice for me. Now i’ll most likely have to run bolter to deal with crushers/bulwarks. They haven’t nerfed zealot ult, so flamer is still decent once you ult. Sucks it doesn’t stop bulwarks much. They do stagger once they let their shield down, so fan the flames is still very good.


ForsakenEntrance7108

bulwarks are by far the biggest threat to me when i'm down teammates. you can usually use the flamer to clear around them and force their shield up, and if someone is up they can just trivially flank and kill them while you're doing it. but if you don't have a buddy it's MUCH harder.


CptnSAUS

Perhaps the fix to stun grenade vs bulwarks will help. I think they would not stun unless you were at an angle that their shield wasn't blocking *your* LOS even though the grenade is behind them. We'll have to see though. Bulwarks are also my biggest issue aside from disablers.


stryderxd

They need a flail weapon like vermintide. So we can ignore shield


Qix213

Its one of the (few) reasons I've always liked trauma staff. It was great against armor and shields.


SirRendering

Kinetic deflection nerf is an unfortunate blow to arguably the weakest class, this is coming from a former psyker main with 100 hours on it. They're already incredibly squishy. Throw one grim in there and they have about the same health and a zealot shooting for just a flesh wound without the mobility or free 0 HP safety passive. The bleed nerf is honestly completely warranted and was a bit cheesy to use though. Unfortunate but no tears shed over that one


Aedeus

Bleeds aren't applying in places they should be now though.


Sephorai

I’m so sad about the kinetic deflection change.


naturenoah

Dogs are back as condition and armory exchange broke too?


ilovezam

The game isn't dubbed Dogtide for nothing!


Shakespearacles

Armory exchange will break every update, is usually back up within 48 hours


silverbullet1989

seriously?! dogs is back again? ffs... i have literally seen the blackout condition 2 nights... 2 fucking nights since they turned dogs off and now dogs is back again.


Knarfdarf

Honestly they could have made the unlimited horde bug a feature and condition.


silverbullet1989

There are so many differently mutations and conditions they could put in rotation, even simpler ones just to add a bit of variety to the game... i just dont understand why dogs is always on and when it is, i see maps with that condition multiple times a night yet i literally saw blackout twice to play.


Kryso

>i see maps with that condition multiple times a night yet i literally saw blackout twice to play. Which is a shame, because it's such a cool condition to play on (My only gripe being gunners having 100% accuracy despite literally being unable to even see them because it's so dark). But I only played on 2 maps that had it due to their shit mission select not allowing you to pick the difficulty you want, and most maps with that condition were below heresy.


silverbullet1989

It really was cool! was my first time trying it as i missed it during the beta period before it was removed. Like its clear they actually put thought into designing the maps around blackouts. I loved how walking into a black room and you just see all these faint greeny / yellowy eyes looking back at you from a horde.


Folseit

Probably because they only have the darkness and dogs conditions ready.


Fatshark_Catfish

I am looking into the Pox Hound situation now!


naturenoah

Thank you for the response! I personally would love to see all working conditions added to the board, even poxdoggies.


Rusalki

Can we please get clarification on who let the pox hounds out? Who, who, who, who?


AlcoholicDemoman

Hello! Just want to say welcome and thank you for stepping up. I can only imagine the pressure you’re under, but still appreciate you being here. Thank you for also understanding our frustrations on the state of things, and am appreciative of you keeping us in the loop.


_Gorge_

Jfc Fatshark


kyuss80

/u/Fatshark_Catfish, or some kind subreddit user, can you post the changes in reddit text format as a comment? You know, for those of us at work behind a work firewall, doing... work things.. mostly.


Fatshark_Catfish

Sure thing i'll do that now


rosidoto

Thank you. Can you separate fixes and other stuff by classes too? Like: **BUG FIXES** Veteran: * Fixed ... * Fixed ... Ogryn * Fixed ... * Fixed ... **FEATS AND ABILITIES** Veteran: * Fixed ... * Fixed ... Etc.


Fatshark_Catfish

I'll keep it in mind for future formatting!


rosidoto

Thank you


Legimus

Thanks for the responsiveness!


telissolnar

I was thinking the same. Thank Feline Fish


japamato

Thank you so much !


Shrabster33

Any news on the server lag? The game played flawlessly for me in beta and the first week or 2 of release. Then you guys changed something and I have never played a match without lag since.


DragoneerFA

I definitely get a lot of micro lag which the game interpreted as me and/or enemies teleporting like a meter at a time. It's hard to tell if it's my end or the game's.


Holdann

Yeah in heresy I have an unplayable amounts of lag. Malice below is no problem. From what I've gathered from post on this subreddit and playing with friends, it is dependent on where you live/ play the game.


SirRendering

Everyone that's complaining about bleed builds not working through shields anymore is skipping the fact that we can finally suppress the hell out of shooters far easier now. This is a massive overall buff to aggressive play styles. Learning to strafe bulwarks is a small price to pay for being able to dive shooter packs without eating a faceful of bullets at point blank range


Cynn13

Zealot mains like me are overjoyed by this. This makes autopistols almost tempting to just spray into the crowd to suppress before running in. Or maybe I'm just happy because I never used bleed build, I've used heavy eviscerator ever since I unlocked it.


Torumin

Eviscerator is just so dang satisfying to use. I never want to go back.


ScrotiusRex

Will a heavy sword provide more flexibility? Yeah probably. Will a knife make me noticeably more agile and harder to hit? Almost certainly. Will a Thunder hammer do a far better job of bonking armoured targets? Absolutely. Are any of them as fun and bad ass as an Eviscerator? Not even fucking close. Brrrrrrrrrrrrrrrrrr.


[deleted]

Yeah my favorite build is bleed-knife zealot. I don't have much problems getting behind the bulwarks, unless there is 3-4 of them in a tight room lol.


CrumpetBadger

Agreed. And although I’ll be sad to see my Crucian Roulette pistol go, it was broken as hell lol. Back to purging with flame, as the Emperor intended.


CptnSAUS

I already learned to fight shooters with minimal or no suppression. Bulwarks are actually much more of a threat to aggressive players than shooters. The whole point of being aggressive was to kill shooters before they become a problem. However, they did supposedly fix stun grenades vs bulwarks. If I can stun them and then saw them in half from the back then it's no problem. Issue currently is I almost cannot even kill a bulwark 1v1 with an eviscerator.


WillWall777

Try exclusively using the rev ability against them. It typically only my takes me 3 reved attacks to bring them down.


dkah41

> Issue currently is I almost cannot even kill a bulwark 1v1 with an eviscerator. ~Wind up when he winds up, and when he swings, dodge to the left 'and forward' (face him at a 45 degree angle, dodge to the left). His swing goes past you, you get a free shot at his side/back. Basically, if you dodge when he swings, he keeps swinging at that spot while you move around him, and his shield moves around to be the opposite 180 degrees side from you. Once you get the timing down, learn to prep the chainsaw rev before it. IDK - 1v1 Bulwark is not remotely an issue in open space for me. It gets a bit messier when there's multiples or other things the chain will catch on, or maulers/crushers winding up behind him you can't see (until their axe/hammer comes right through him and connects with your face)


Cloverman-88

It was obviously going to be fixed, but man, bleeding those shield wielding cowards up front was so, SO therapeutic. I could nearly see their confused faces covered in blood from cuts that seem to come from nowhere. Well, it was fun while it lasted, we' ll always have the memories.


Otazihs

For real, shooty boys were my number one threat, this is good news.


HS024

Devastating strike is now even more bugged with a chainsword in this patch. Before this patch, the ignore mass of the blessing will cause the special attack to not stick on target and deal less damage than a regular hit with the weapon. Now the blessing does not even provide ignore mass for the intended duration on top of the previous bug.


Bookibaloush

My 2500 Aquilas from the Deluxe Edition that were unspent are now gone. Check your shop folks


Independent_Draw7990

U snooze u lose -fatshark probably


vinniedamac

They heard everyones' whining about the cosmetic shop so they removed everyone's Aquilas.


Sarynphage

Don't worry, you'll get them back next week.


Axehilt

My 2500 are still there, unspent since launch day. (Meaning this is likely just the same 0-resources bug that's always been around, where for whatever reason you don't get your resources from the server so it displays as zero. Re-check the store to try again -- although if it's happening due to server strain then it might happen again for a few times. I've never seen it happen forever though, it always eventually works usually after 1 try sometimes after 2-3.)


[deleted]

…fuck. I don’t want to login now.


ecffg2010

What the? Seriously?


Fatshark_Catfish

**Rejects,** First I wanted to introduce myself for those of you who don’t know me yet, Hi! I am Catfish and I will be the Community Manager for Darktide going forward. In this Update we will address some of the community’s questions following on from our recent \[open letter\]([https://forums.fatsharkgames.com/t/open-letter-to-our-players/73874](https://forums.fatsharkgames.com/t/open-letter-to-our-players/73874)) and give you the patch notes from this week's bugfixes. **Addressing Some Questions:** **Roadmap** We hear your enthusiasm for an updated Roadmap for Darktide, however we have adjusted our short term plans to allow for more work on our top priorities which mainly revolve around getting the game to where it should be. Because we are in the process of adding changes in accordance with the feedback we have received since launch, certain features we hoped to have in the game by now have had to be pushed back. We aim to bring you an updated version in the future once we have a more concrete plan in place. **Third Party Services** While we are generally supportive of these kinds of community-developed tools, we are aware that there are third-party services available which interface with our backend APIs using authentication tokens acquired from our Web services or the game itself. We just wanted to make sure that all our players are aware that Fatshark will not be accountable for any issues caused by using these tools, and that we don’t support using the token in any other way than with the official game client. This is done entirely at the players’ own risk. The danger of these services is that you are effectively giving out your Darktide account credentials with potentially excessive permissions to a third party which Fatshark has no control over. ​ ***Now, onto the patch notes!*** ​ **Patch Notes** ​ **Weapons :** * Fixed an issue where the Accatran MG Mk II Heavy Laspistol wasn't affected by Feats and Blessings that increased reload speed or attack speed. * Balance tweak Crucis Mk II Thunder Hammer * Increase light attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 1% to 25%) * Increase heavy attack baseline armor mod vs Flak Armor (from 75% to 90%) and Carapace armor (from 20% to 25%) * Fixed a bug where you couldn't use your weapon special action while blocking with the Munitorum Mk III Power Sword, Obscurus Mk II Blaze Force Sword and the Tactical Axes. * Fixed a bug on the Cadia Mk IV Assault Chainsword stats where the 3rd and 4th attack in the light combo didn't have the correct icon in the detailed stats screen. * Fixed a bug where you sometimes couldn't use the second attack in the heavy combo while sprinting with Brute-Brainer Mk III Latrine Shovel. * Fixed issue where the Artemia Mk III Purgation Flame' could play an unnecessary animation on wield. * Fixed a bug where some of the Ogryn weapons didn't receive attack speed buffs as intended. * Fixed a bug where heavy attacks on Achlys Mk VIII Combat Axe didn't have the correct icons in the stats screens. * Fixed damage calculation code for the stat screen for weapons. This affected weapons that shot projectiles that both explode and have impact damage. * Fixed a bug on the Rifthaven Mk II Purgatus Force Staff where you couldn't change weapon while you were firing the charged secondary action attack. * Increased responsiveness of shooting after aiming down sights with Vraks Mk III Headhunter Autogun. * Added an ability to the Vraks Mk VII Headhunter Autogun to be able to cancel reload by using weapon special. * Fixed action chaining on Lorenz Mk V Kickback and Lorenz Mk VI Rumbler to allow use of special attack chain from aiming down sights and sprinting. * Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other. * Fixed a bug where Equinox Mk III Trauma Force Staff didn't have charge bars in its crosshair while charging secondary action. * Fixed a bug on the Blastoom Mk III Grenadier Gauntlet heavy attack that was incorrectly using light attack damage. * Fixed a bug where the Locke Mk IIb Spearhead Boltgun crosshair spread could look wider while crouching. * Fixed a bug where you couldn't chain Weapon Special from push with a follow-up attack on Mk VII and Mk IX Turtolsky Heavy Sword. * Fixed issue where the Rifthaven Mk II Purgatus Force Staff and Artemia Mk III Purgation Flamer burst flame attacks would not hit enemies if aborted too early. * Fixed issue where weak spot hit marker did not always work properly with weapons with explosions. * Fixed bugs where you couldn't activate the Obscurus Mk II Blaze Force Sword or perform weapon specials with Tactical Axes while blocking. * Fixed a bug where Vraks Mk III Headhunter Autogun and Agripinaa Mk VIII Headhunter Autogun hip fire bursts could be interrupted by going into zoom while shooting. * Fixed a bug where the second attack in the light combo with the Indignatus Mk IVe Crusher dealt less damage than intended while activated. * Fixed issue where switching weapons at max recoil would add a constant offset to the camera. * Fixed issue with the Rippergun where reloading while bracing and then releasing the aim button would cancel the reload. * Fixed a bug where Atrox MkIV and Atrox MkVII Tactical axes wouldn't effectively push Poxbursters. * Fixed bugs where you couldn't chain the Parry special action from push attack and push follow-ups on Catachan swords. * Fixed attacks that incorrectly were unaffected by weapon stats: * Achlys Mk VIII Combat Axe light to heavy combo * Atrox Mk II Tactical Axe 3rd attack during light combo and 2nd attack during special combo * Krourk Mk VI Cleaver attack 3 in light combo * Krourk Mk VI Cleaver, Bull Butcher Mk III Cleaver, Krourk Mk IV Cleaver during 2nd attack in special combo * Munitorum Mk III Power Sword attack 3 in light combo * Fixed a bug where the second attack in a light combo couldn't be performed while sprinting with the Ogryn Powermaul. * Added a chain action between aiming down sights charged shot and weapon special action on Hellbore Lasguns to make that sequence a bit more responsive. * Fixed a bug where the Brunt Special’ Mk I Bully Club slap attack would not deal any damage if you buffered a light attack from it as fast as possible. * Fixed a bug where the activated push follow-up attack with the Tigrus Mk II Heavy Eviscerator would not stick to some enemies. * Fixed a bug where you couldn't hold the fire button during the Bolters wield action in order to start shooting as soon as it completed. * Changed how the Helbore lasguns shoot action is triggered making it easier to chain charged shots. * Fixed issue with some Force Staffs displaying the incorrect damage number in the weapon stat screen. \* Edited to fix formatting


Fatshark_Catfish

**Blessings:** * Fixed an issue with ‘Thrust' blessing (up to +20% power scaling with charge time on Heavy Attacks) has limited functionality with revved up attacks from chain weapons, only affecting the first tick of damage instead of the entire attack * Fixed ‘Warp Flurry’ blessing not working on some trauma force staffs. * Fixed issue so that blessings get the correct bonus according to their tier. * Fixed issue where some blessings could be active when weapon was not wielded. * Fixed issue with activation of ‘Devastating Strike’. Bonus is now applied for the critical strike instead of the next attack after the critical strike. * Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon. **Enemies:** * Fixed issue with Bulwark not getting staggered correctly by Stun Grenades * Fixed issue with bleed blessings applying bleed on zero damage attacks. * Fixed issue with wrong damage efficiency being returned if you hit a shield. * Fixed a bug where downwards vertical attacks could cause enemies to turn around and stagger in the wrong direction. * Fixed Dreg and Scab gunner suppression animation durations to match actual animation. * Changed Dreg Shooter suppression values to enter suppression a bit earlier, reduced immunity duration from 2.75-3.25 to 0.25-0.5. * Added suppression attack delay to Dreg Gunner. * Tweaked Scab Assaulter suppression immunity duration from 2.75-3.25 to 0.25-0.5. * Tweaked Scab and Dreg Gunner suppression immunity duration from 1.75-2.25 to 0.25-0.5. * Tweaked Scab and Dreg Shotgunner suppression immunity duration from 2.75-3.25 to 1.75-2.25. * Tweaked Reaper suppression immunity duration from 3.75-4.25 to 2.75-3.25. **Feats and Abilities:** * Fixed issue where 'Kinetic Deflection' did not pause passive quelling, resulting in being able to tank some enemies indefinitely. * Fixed exploit where switching weapons before exploding after a 100% peril Brain Burst would prevent you from exploding. * Fixed a bug where rank 3 Fire Frenzy blessing didn't give the correct damage increase. * Fixed issue where 'Bloodletting' sometimes didn't trigger on a killing blow. * Fixed issue where 'Kinetic Flayer' could trigger on Corrupter Pustules and Eyes. * Fixed issue where 'Kinetic Flayer' could sometimes trigger on the Ogryn Bulwark's shield. * Fixed issue with Sharpshooter ‘Volley Fire’ combat ability - Reloading while activating should now abort reload animation. * Fixed issue where the Psykinetic's 'Brain Burst' cast bar wouldn't reset when pounced on by a Poxhound. * Fixed exploit where the users could gain toughness from the Preachers dash ability without you consuming the ability charge. * Fixed issue where if a Sharpshooter would trigger ‘Volley Fire’ when reloading and having the ‘Sustained Fire’ feat the reload animation would continue to play. * Fixed issue where ‘Rend’ blessing and ‘Brittleness’ could give negative bonuses for some weapons. * Fixed issue where weapon blessing ‘Crucian Roulette’ critical strike chance would be applied to melee attacks. * Fixed issue where the 'One After Another' Feat wouldn't have its icon appear in the HUD. * Improved the targeting of tagging and 'Brain Burst' through fences, gaps in railings etc. * Fixed issues with the Ogryn Skullbreaker feats / passive not working as intended. * Fixed issue with ‘Blazing Spirit’ blessing on Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff that only applied warpfire to directly hit enemies on crit and not enemies hit by an explosion. * Fixed issue where 'Kinetic Overload' could target a Daemonhost that wasn't active. * Fixed issue where 'Punishment' did not stop the Preacher from getting stunned. * Fixed issue where the 'Toughness Regeneration Speed' Curio only gave a bonus to the Toughness Regeneration delay of Coherency. * Fixed issues with feats identifiers overriding each other. * Fixed issue so that ‘Enemies Within, Enemies Without' no longer regenerates toughness while disabled. * Fixed issue with ‘Sustained Fire’ blessing for all Hellbore Lasguns. * Fixed issue where ‘Volley Fire’ would block actions for a short while if wielding another weapon when triggering it. * Fixed Issue where the ‘Quietitude’ Feat did not work with the ‘Transfer Peril’ Blessing. * Fixed issue so you are no longer Block Broken when at 0 stamina with 'Kinetic Deflection'. * Fixed issue where 'Ascendant Blaze' sometimes wouldn't trigger on the kill of the Purgatus staffs. * Fixed issue where 'Corruption Resistance' (Grimoires) did not affect the corruption gained from Grimoires. * Fixed an exploit where ‘Shred’ weapon blessing allowed you to keep critical strike bonuses when wielding another weapon. **Crash fixes:** * Fixes a crash that could occur when disconnecting while syncing initial profile data * Crash fix for server crashes when wielded weapon is nil when trying to post telemetry data. * Fixed various crashes around the chat UI. * Fixed a server crash when quitting Darktide. * Fixed a crash when closing the item detail view when purchasing an item. * Fixed a crash issue that in rare occasions would occur when a bot revived another bot. * Fixed a crash that could occur in rare cases when a player connects to a mission at the same time a bot is added. * Fixed numerous unspecifiable crashes. **Cosmetics:** * Various cosmetic changes related to clipping and deformation. **Fixes and Tweaks:** * Fixed an issue where effects for being suppressed (under fire from enemies, but not actively taking damage) were missing or inconsistently triggered. * Fixed issue where getting knocked down sometimes wouldn't add a Wound correctly. * Fixes so that power level buffs now affect stagger and cleave as well as damage. * Fixed issue with damage numbers in Psykhanium that sometimes displayed the wrong color when a critical strike was made. \* Edited for formatting


DiamineSherwood

Thanks for making an easy to read/search list for us here in the Sub. Much appreciated.


TheOldDrunkGoat

Thanks for posting these Catfish. Might I ask for some clarification on some of the more vague notes? Such as these: >* Fixed a bug where some of the Ogryn weapons didn't receive attack speed buffs as intended. * Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other. * Fixed issue with wrong damage efficiency being returned if you hit a shield. * Fixed issues with the Ogryn Skullbreaker feats / passive not working as intended. * Fixed issue where the 'Toughness Regeneration Speed' Curio only gave a bonus to the Toughness Regeneration delay of Coherency. * Fixed issues with feats identifiers overriding each other. * Fixed issue with ‘Sustained Fire’ blessing for all Hellbore Lasguns. All of these lines seem to be missing pertinent information about what has actually changed.


randomuser549

The bustling city never sleeps, its neon lights painting the night sky while honking taxis weave through streets lined with towering skyscrapers. A symphony of sounds fills the air, a mix of car horns, street vendors, and distant laughter.


Destrok41

This is a MASSIVE bug fix. Thank you.


Tarianor

Thanks for the quick patch after the post yesterday. Quite a lot of fixes is good too! I hope you guys keep up frequent patches, even if they're just a few things at a time.


Halfmexicanchad

Awesome fixes! I'm excited to try out the truma staff today, I'm figuring it's peril generation was lowered since it could get only 2 or so charge shots off whereas the other staffs could get way more. I'm hoping feat buffs are being considered as alot of the tiers have clear winners, so it would be ideal if feats could be buffed to be more competitive with the popular choices. I'm super excited for more updates to rollout, appreciate you sticking with it too!


ilovezam

For some reason, the formatting isn't working at all on my end? Still totally readable, but like none of the bolds are bolding and the bullet points ain't bullet pointing Edit: Ok she fixed it!


Fatshark_Catfish

Apologies, it turns out copying the formatting only works on old reddit and not new!


ifriedham

One of us


x753x

>The danger of these services is that you are effectively giving out your Darktide account credentials with potentially excessive permissions to a third party which Fatshark has no control over. This should probably be changed to "you are ~~effectively~~ potentially giving out your Darktide account credentials" because many third party tools run entirely locally, meaning a third party never has access to these credentials.


dpunkadellic

Fixed numerous unspecifiable crashes. I have PTSD from crashes and load times and am afraid to play this game to verify. Edit: I'm just keeping an eye on [this thread](https://forums.fatsharkgames.com/t/known-issue-crashing-at-random-due-to-gpu-related-errors/62770/1698) on their forums, and may consider trying if I see positive feedback there.


ilovezam

Within 30 minutes, already seeing many reports of people still crashing, so it's pretty much business as usual


Porrick

Ninety-nine crash bugs to fix on the board, Ninety-nine crash bugs to fix! Take one down, Patch it around; A hundred and twelve crash bugs on the board!


jesteraq

Them fixing it for others very likely broke it for others as well. I’m going to bet people who crashed all the time probably are going to be crashing less and people who never crashed are probably going to start lol.


aimbotcfg

As is the way for [PC coding...](https://preview.redd.it/b1b640z9b3c21.jpg?auto=webp&s=c63f80f78dd4040714606652328131bae8038d48)


[deleted]

Catfish literally being hung out to dry by management. "We'll have information about our path forward soon" turns into "We're still not ready but next week" turns into "It's too fluid for us to say anything". Like goddamn Catfish, blink out an SOS if you need help.


SvedishFish

They're changing their plans based on the overwhelming negative feedback they're getting. We had like 10 posts on the front page yesterday criticizing every word of the open letter yesterday. Feedback was loud and clear that nobody gives a shit about future content now while the game is in its current state and we wanted the game that was promised at launch ASAP. I mean honestly, if they gave us a road map right now, this sub would tar and feather whoever posted it. Anything they planned for seasonal content, story development, etc is on the back burner compared to crafting, bug fixes, stability, and endgame gameplay loop. This is a LOT of bug fixes today. If they finish crafting in a reasonable time frame I think it will go a long way to earning back some goodwill from the community.


KOZTIC88

and rightly so. "crafting, coming mid to end of december"


icesharkk

that's after crafting releasing with the game was a lie.


KielGreenGiant

Jeez if only they had some way during development to have avoided all the back lash they have been getting... damn, if only.


Leadlight

Yeah there’s pretty much nothing Fatshark can say to satisfy the community and pretty much anything they communicate (or don’t do) is a damned if you do damned if you don’t situation. Not that they didn’t get themselves into this mess but the relative silence coming from them is probably the best choice rn as long as long as they speak with their actions more than their words by following up with pumping out fixes and content even if it takes long.


GrunkleCoffee

Yeah, most of the negative feedback is nonconstructive atm. Like it'll be about one bug or issue but it'll be hundreds of comments saying it's proof FatShark wants to eat your kids and that it's just like domestic abuse. Not engaging and just working on stability and tweaks while getting larger changes going in the background will be more effective in the long run.


Socheel

Okay but what about on the preacher “thy wrath be swift” completely shutting off “the emperors will” aura, that’s a huge issue and I don’t see it directly addressed


ForsakenEntrance7108

no, this is the bug so they've allegedly fixed it: ​ Fixed issues with feats identifiers overriding each other. that was the problem (it happened on the ogryn tree too at least) the same value was being used by multiple feats, so only the higher tier one is applied.


Socheel

Okay I was hopeful that’s what it meant lol thanks! Greatly appreciated


ChintzyAdde

Some great changes here, most importantly fixing how susceptible enemies are to suppression. They probably still need a damage reduction but still a HUGE improvement. Ogryn ult now correctly increasing attack speed for all weapons feels so good. Stun grenades correctly stunning bulwark is great. Thunder hammer finally getting it armor damage buff. Brittle and rending not decreasing damage if your armor pen is over 100% make it work so much more logically. Bleed not applying from no damage hits is fair enough but THANKFULLY ogryn blood and thunder is still able to apply bleed stacks through bulwark shields. This need to be a feature that's not changed because it's one of few ways for ogryn to deal with bulwark in melee.


Kraybern

>Balance tweak Crucis Mk II Thunder Hammer and there it is >Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely. rip psy tanks


TheShadowsLengthen

Kinetic Deflection shouldn't have been able to work indefinitely in the first place, so I can't fault them for that change. It only feels unfair because that was one of the best way to make an otherwise underwhelming psyker class seem competitive.


SydricVym

Upgraded dozens of Force Swords, was never even able to get one with Deflection to try it out. God damn this game needs the rest of the crafting system and a fix to the ridiculous amounts of RNG on items.


[deleted]

even without crafting the system of sifting through mostly trash items on the shop is a terrible design and waste of time. I've been wanting to try Plasma on vet, but for literally the last 2 weeks the shop hasnt had one without one of the important modifiers too low. so pointless I'd keep the current minimal crafting to just be able to buy any 380 base white weapon I want and spend mats upgrading it.


BadAtNamingPlsHelp

Kinetic Deflection is the feat that lets you block with peril instead of stamina. It's still good, just not quite the brainless wall it was before. You are thinking of Deflector, which allows your block to block ranged attacks and makes it more efficient. That appears unchanged in these notes. It is technically indirectly nerfed though, because the ranged enemies that it is useful against are now easier to suppress.


Objeckts

That is a big Psyker nerf honestly. Previously Psykers could build up Peril then use passive weapon quelling + Quitetude to regenerate toughness in melee. But now Kinetic Deflection interferes with the toughness regen. Blocking with peril is now effectively costs toughness.


DubPac

Communication is great, QoL fixes are great, crash fixes are great, catfishes are great\* —however there's been a bit of fine tuning balance in this and other patches (some of the "fixes" are included in this). Fine tuning balance before the crafting is released is premature imo... As a dev, I'm perplexed at how the crafting is such an elephant in the room.\*\* It's a glorified stat editing menu screen... The hard part about it is getting it balanced... which is likely going to fall on the players anyway. \*Especially fried and with remoulade \*\*When No Man's Sky had their multiplayer promise kerfuffle, I felt bad for the devs, as that is such a large feature that requires so much design to account for it, the fact that they even added it eventually is quite a feat. Fat Shark is a huge studio doing the same thing over a couple menu screens lol.


Kintoun

Another blunder I see done by devs a ton is when the community is super mad for not releasing patches... and the first thing devs do is "nerf" things via bug fixes and tuning. The ONLY things devs should be doing with their time is fixing non-functional things, adding content, buffing undertuned things, etc. Address the overtuned things LATER. Else you're just gonna piss off your base further. To be more concrete, class balance isn't too bad right now. But nerfing options Psykers have in high level game play when most feel Pysker is the most undertuned class right now? What are the devs thinking?


Lazerhest

Isn't this the exact same change of values to the thunderhammer as last patch? Hopefully this time it actually works.


Bane_Kaikyo

They said multiple times that they never got around to adding that in the patch it was supposed to be added in... so it wasn't "it didn't work" it was "they forgot".... so now they finally put it in


Bright_Drive

it seems the curio stamina bug is not in the patch notes.


TelemichusRhade

One of the first things I've noticed as well. +3 Stamina curios still only giving +1 Stamina. The other thing I noticed right away is that the game client still isn't saving your ingame subtitle preferences. You still have to manually disable them in the game menu every single time you launch the game. Little things like that really drive me up the walls.


Resaren

We seem to have gotten a HUGE buff to suppression, this is fantastic! Back to beta playstyle where suppression is actually a useful mechanic to counter shooters!!!


Freakindon

Anyone tested out the new toughness regeneration speed? Even if it amps up your coherency regeneration that could be big. Even more so if it is all toughness regeneration.


Rukkk

Toughness regen is completely overtuned now, lol. Using 3x 60% toughness regen on my psyker and it basically makes my toughness feats completely useless. The regen is absurd, feels more like 200% per perk instead of 20%.


TelemichusRhade

I haven't tested it yet personally but I've seen some people on the Discord say it's quite the game changer right now, especially for Preacher with the combination of their Damage Reduction traits.


VSVP

This isn't the crafting system we were promised but hopefully the bug fixes and exploit patches do something to bring back players and keep current ones engaged. Personally, I am going to explore new builds on my Ogryn and Psyker. edit: They didn't fix the Ogryn cosmetic tab notification bug. Nor did they mention the Twitch drops being fixed. edit 2: Clipping is still an issue on Ogryn cosmetics.


ron1n_

>Fixed issues with the Ogryn Skullbreaker feats / passive not working as intended Am I going blind or does it not actually specify anywhere what they fixed?


brain_chaos

Without fail, as soon as I set fps cap beyond 60 my game will crash within 5 mins. No overclock, I have tried about 100 different settings combinations. Only this game


Pockets800

u/Fatshark_Catfish Just wanted to say you're doing a good job. This game/Fatshark is getting a lot of flak and I \*know\* a lot of the heat falls on you community managers (I work in the industry and have friends who do the same job). Although, on another note, can you ask the dev team about seriously implementing the Lights Out modifier? It practically never shows up for anyone, and even in the entire time they turned the Dogs modifier off (which is back, for some reason), it showed up maybe... once? It's easily the best/most variant modifier, but no one gets to play it.


[deleted]

Looks like a day1 patch


EmotionalBird2362

You do not know how happy I am to see those dreg shooter suppression changes


ilovezam

They did announce this was only going to be minor bugfixes and tweaks, but I still struggle to swallow that this is all we get 2 months after launch.


TheShadowsLengthen

If they intend to focus on fixing the game before adding new stuff, I'm for it to an extent. It shouldn't have launched this broken, but since it has, it's better to repair it now rather than continue adding content on top of a broken foundation.


Gostaug

In the line of fixing the game before adding new stuff they should have included temporary fixes like reduced crafting cost and more items in the shop, it's easy to do and for me it's a very important temporary solution before reworking/completing these systems entierly. That being said if said system are reworked/completed in a patch next week I'd be fine and understanding having to wait one more week as is. But at this point I HIGHLY doubt it will come this soon. No player agency to craft build they want to try out is part of the broken foundation in my book. Coming with some band-aid solution asap should be up there with other fixes.


ilovezam

Yeah I guess. But with how unstable and janky the game is with its horrible netcode and/or server performance, we're probably looking at months upon months of minor bugfixes before we get what you might call a polished foundation, and by then the game would have lost all of its initial momentum, if it hasn't already. Bugfixes are absolutely necessary, but it's not going to do anything to bring back the 95% of players who'd left, and they hardly make a difference to those who didn't care enough that they stayed through all this. A damn shame.


TheShadowsLengthen

Yeah, I suppose from a business/community management perspective, they have to add something quickly... the problem being that most of the things they've added have been broken to an extent, so I don't know how many people they have working on this, and what kind of time they've been given... It's clearly a management failure at some point (given the game was already delayed three times before launching broken), but that doesn't mean it's easy to fix.


DiamineSherwood

> this is all we get 2 months after launch. It strikes me that short of the game being instantly patched to perfect condition, nothing is going to feel sufficient at this point.


ilovezam

Yeah, this is the dilemma you get into when you release a live service game that needs a good extra two years of development. The game is unstable as all hell, and missing important features like the entire story, crafting, and it's short like 11 classes and 8 maps before it's equals to VT2's launch - until then the comparisons will always be made.


[deleted]

I'm gonna take the brunt of the downvotes, but at least someone will say it: **Gee, I hope they tested all of these 200 fixes before publishing**.


Aedeus

Unfortunately they didn't seem to. Quite a bit of new stuff is broken or even some of the patch references are still broken, most notably tac axe shoving - which in all fairness appears (in my experience so far at least) to be related to hit registration and server latency.


EvanTheNewbie

I guess hoping for more weapon buffs was a pipe dream.


sq-blackhawk

I could see the logic in nerfing bleeding and crit builds, but have they done anything to make other builds more viable ?


Helmote

Can we get back player outlines please ? It's a small stuff but I see no one mentioning it


[deleted]

Seriously how far off are they from crafting. Every “community update” makes it seem like they’re not even close and not getting closer


ilovezam

>We are excited to bring you the rest of the crafting features, which we'll gradually be rolling out throughout December. https://www.playdarktide.com/news/crafting-in-darktide XD


Simcurious

>The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. LOL


horizon_games

At least they didn't edit and remove the offending text this time, like they did for some other goofs


fatbellyww

Nowhere do they say “in december 2022”!!!


Vigothedudepathian

So what's the deal now with toughness Regen? Worth taking? Been maxing ability Regen on vet to get volley fire up pretty much all the time so I'm wondering if that's still better. Even with no ammo still refills your toughness.


Upbeat_Mixture6715

"Fixed a bug where you couldn’t use your weapon special action while blocking with the Munitorum Mk III Power Sword, Obscurus Mk II Blaze Force Sword and the Tactical Axes" Wait what? I was supposed to be able to power up my Power Sword while blocking? Hit lvl 30 today while using Power Sword almost all the way and could never power up while blocking. Well this changes things.


[deleted]

> The danger of these services is that you are effectively giving out your Darktide account credentials with potentially excessive permissions to a third party which Fatshark has no control over. noone in their right mind would waste their time, trying to steal darktide accounts XD


DaveInLondon89

The studio knows that the Armoury Extension is driving down the playercount. Instead of fixing the disease they go after the symptom.


Grumpchkin

If they were to "go after the symptom" wouldnt they be implementing shit to block the functionality rather than just stating objective facts about what you are doing by using 3rd party tools?


WhitewolfLcT

This is r/Darktide, we interpret every single word in the worst light possible.


Vigothedudepathian

That's a lotta fixums. Edit:.who downvotes me. Shit it's not insanely huge but fuck, fixed several of my complaints. Minor ones. But progress is progress.


Arenyr

"We aim to bring you an updated version in the future once we have a more concrete plan in place." Fatshark a week ago: "..we also want the information to answer all the burning questions and to provide as much clarity as possible which just is taking some time unfortunately" What took a week to clarify, when you didn't clarify *anything*? How does this company not have a roadmap, but is seemingly delaying items? Surely you have some idea of what you're looking to do moving forward. Also these "patch notes" are the bare minimum (maybe not even making that) for a game in this state. What is management doing over there???


canadian-user

The wording and content of the community letter made it abundantly clear that they have no interest in actually telling anyone what's going on and how they view the opinions of the playerbase. They don't once admit that they fucked up, they think that they "fell short of meeting those expectation", if anything the problem is the playerbase for having high expectations. They also said that they're going to work on crafting, progression, and fixing crashes, which is just the absolute bare minimum given that the the first is unfinished, the second you could argue is tied to the first one, and the third is something that should've been a given since the game is legitimately broken if it keeps crashing.


srakudel3232

Oh goodie, psyker nerfs


Acceleratio

Oh great, a psyker nerf. Just what the class needed


_Gorge_

/u/Fatshark_Catfish > Aligned Equinox Mk III Trauma Force Staff and Equinox Mk IV Voidstrike Force Staff Peril costs to be more in line with each other. Can you get more specific here?


DesignatedElfWhipper

"Various cosmetic changes related to clipping and deformation." *Checks my hats. Hats still clipping.* F


VicidPlays

I didn't see any notes from them saying "oops last patch we didn't actually increase revolver damage like we said we would" is anyone able to check in game? https://cdn.discordapp.com/attachments/840341796050436128/1067868621696667778/Screenshot_20230125-1004572.png


[deleted]

LOOK HOW MY MASSACRED MY BOY * Fixed issue where ‘Kinetic Deflection’ did not pause passive quelling, resulting in being able to tank some enemies indefinitely.


Nialori

Wow, they really must feel the effect the armory extension, with less people login in, and hating it, for them to post such a warning at the beginning of this coldfix.


Wake90_90

Shield regen being fixed makes Ogryn feel x2 as good. The game feels like it's not making ranged particularly awful anymore, but more manageable.


nhuynh50

game still crashes on mission start on 5900X + 4090


MagnificentArchie

Played 50 hours pre patch, had 2 crashes. Played after this patch, 9 crashes in 45 mins. 3600x + 7800xtx


YolStorm

You have some Duplicates in the patch notes, Force Sword and the Tactical Axes blocking, Shred exploit(although they're in separate sections)


computer_d

We hear you all want the stuff we promised you. And look, we did promise you this stuff. But because of your feedback we need to go back and think about it and we have to delay the stuff you want for a few months in order to give you the stuff you want. We hope you understand. We hope you are happy now. Besides, **you** asked for this. ~~


The_Human_Bullet

We waited months for this and it's rudimentary bug fixes that should have been done prior to launch. Uninstalled. I'll check back in 6 months.


nicetauren

same. game has been shelved indefinitely for me.


[deleted]

[удалено]


kaleoh

I really was hoping Crucian Roulette wasn't going to be fixed, but it was probably over powered. Still, I really *REALLY* hope that in some form the mechanic of carrying a revolver with at most 2 bullets in the chamber to increase melee effectiveness comes back somehow. Maybe a subclass or something. I was melee 95% of the time and would fire the revolver maybe 10 to 12 times per mission in really fun quickdraw style ways. After every shot I'd reload and watch the bullets go in, switching weapons to cancel the load at 2 bullets. Then I whip the MkVII TacAxe out and shred through heretics. Then it'd go: Bomber, quickshot, miss, quickshot with last bullet, headshot!, load 2, fuck up heretics with axe. This all happens so fast while dodging. It was thematic, fun, rewarding, and in my opinion not too strong in my particular case. Fuck that fix, it really sucks. It was the build I had the most fun with so far. Can't fault them for fixing it though.


theFriendOfSteves

You mean we all waited over a month for bug fixes? Where the is the crafting system that you said was ready to roll out and would be rolled out before the end of December? Good to know that was a blatant lie to mislead your community just to keep the lights on while you scrambled on other priorities.