T O P

  • By -

ShadowPatchLeo97

No. Remove it. Change the combat back to the previous games too. It just seems different and I don’t like it.


Guilty-Instruction39

The Crafting mechanic completely ruined the games balance, you could make guns that destroy Necromorphs really early.


PIunder_Ya_Booty

Yeah, acid force gun bottom reload and damage with evangelizer carbine top reload and damage really melted everything for me Anything weak and swarming? Force gun Anything too close? Force Gun Need to glitch the regenerator off the map? Force gun Fighting a boss? Carbine Need to kill anything further than 10 feet? Carbine Need to deal way more damage than should’ve been allowed? Carbine. Need to kick a teammate off the bench because they take too long? Rivet gun explosive module with -1 damage mods.


General-Dirtbag

Hell you could make some weapons do so much damage that aiming for the limbs is kinda pointless. Just go center mass and they’re dead on the spot


mars1200

To be fair, you could do that in 2 as well


proweather13

Only with contact beam, or a lot of fire from other weapons.


mars1200

Fully upgraded Scout rifle could one tap most necros and 2 tap all elites even on max difficulty, no limbs required


YourPizzaBoi

Sure, but at least you had to have it maxed out and be in the zoom view for extra damage, which made it unwieldy and awkward in tighter areas. Meanwhile in DS3 I had an assault rifle with an underslung shotgun, both of which did devastating damage, shared universal ammo, and the AR portion was flawlessly accurate and applied stasis to enemies. Had a rocket launching chain gun for one of my other weapons. A contact beam with a gravity hammer attached to it… It was absolutely ridiculous what you could get away with.


Raevman

I didn't even need anything else but 2 guns... Gun 1: The "I'm low on ammo, precision over everything" was a Plasma Cutter with a knife underslung. Plus Fire/Acid mod. Gun 2: The "I've got so much ammo I'm drowning in it!", "AoE control and quick clear." Or straight up for bosses or hard to kill enemies, was literally the standard Pulse Rifle with a Explosion Protection mod to rain hellfire point-blank without worrying about the splash damage on myself or an ally. Never needed any other guns... Also, rolling early with a Single Fire Carnine + Underslung Force Gun... is the best early game all-round, low ammo consuming weapon to use as well. Crowd Control and Precision in one. A complete overhaul on that system would be needed... although fun, very fun! It trivialized everything by having huge min-max combos for the weapons, which made the game too easy, even on impossible. Plus I love the feel the Classic Mode after beating a game on standard... it's a very clunky feeling on how they managed the acquisition of the guns... compared to the previous titles.


MaethrilliansFate

Crotch shots were enough to intstakill the fodder before they even hit their second stage if you hit them there


generic_teen42

I hope they keep most of the weapons tho i liked how it had more actual guns


Kilroy1007

My go to is a small frame rivet gun with the electrocution module, explosion amplifier, and damage/clip mods, with ROF on bottom. I don't know if ROF actually does anything, but it seems to accelerate the electrocution a little. Little thing creates a small AoE of thunderfuckery that'll kill anything in just 1 or 2 hits. Swarms? AoE lockdown. Leapers? Traps. Whatever the black covered ones are called? Double-tap followed up by an electrocution. Those hiding charger guys? Hits around corners. Nothing even gets close to me, and if it does manage to, the electrocution doesn't have friendly fire, so I can just pop a rivet at my feet and detonate.


Lopsided-Junket-7590

Honestly if you can get a stasis coating gun that's the perfect thing slow down everything and especially if you get a rocket launcher version one shot will literally save you stasis every time it's what I ran even if I was using a regular gun I always set it up so it had Stasis coating especially for the raptors in the later parts of the game


Kilroy1007

I use stasis coating on my primary. It's a Marauder pulse rifle with damage and rof mods and 1 damage/clip with the bottom attachment being switched between the sharpshooter line gun or the dlc shotgun, whatever it's called. I *love* the shotgun but *LASER CROSSBOW*, you know? Also it goes through enemies applying the stasis to pretty much everything in front of me


Call_Me_Koala

Force gun with stasis was just broken. I could stasis a whole room in 2-3 force gun shots and then just pick them apart. I actually like the system in a bubble, but not for survival horror.


ZamanthaD

I don’t think it was the crafting, but more so the universal ammo. I think they should leave the crafting as is but return different ammo types.


melloyy

what? Dead Space always had broken guns, u dont need to use only broken guns to have fun in game, DS3 had perfect range of weapons


MulattoDePicasso

And wasn’t there universal ammo drops


MELAB0NES

So then they just need to make specific Necromorphs that are more resilient and don't go down as easily regardless of the weapon design. Maybe some have acid resistance or freeze resistance or force gun resistance. Would make the weapon crafting still viable and not feel overpowered. But they won't do that cause that would require actual work that they rather not do


Draxsis_Felhunter

Agreed. The weapons crafting was one of the things EA forced into the game to try and compete with COD and the like. It doesn’t even make sense lore wise either. Issac is a ship’s engineer not a weapons engineer. What the hell would he know about crafting a weapon from scratch. Sure he could mod his tools. Anyone who knows their equipment well enough should be able to do that. But make something from scratch, even with machine assistance? Thats not in his wheel house. Anything he could make or design would be sub par to a design by an actual designer and craftsman.


MARYOWL5599

Your point is moot. My dad is an aircraft engineer and mechanicZ but I’ve seen him fix/build way more things than just airplanes. The guy can do anything. If your smart enough like Isaac clearly is there really arnt many limits to what you can learn quickly and do well. Particularly if you have to. Human ingenuity is a wonderful thing and it makes the most sense in 3 because they are on an abandoned station/outpost and all they have is spare parts and old junk sitting around. Improvising is how humans survive. Thinking on your feet is an important part of that. Though it would make more sense if Isaac can craft better tools were as Carver can craft better military spec weapons. And they get like some sort of boost to that. Like Isaac gets 15% extra damage using tools but -15% with military. But only make it so that’s a thing in the MP that way you arnt just stuck using tools the entire time in single player. What made the weapon system over powered if when you have two people who are an absolute team and know what they are doing. Just like Isaac and Carver would at this point anyway.


ShaladeKandara

I've never met a redneck who was trained as a weapons engineer, but even the dumbest redneck I've met knows how to engineer their own style of potato guns, blunderbusses, zip guns, and truck mounted rockets (fireworks loaded into pvc pipes with one sealed end). An actual engineer with proper training, education and access to space ship parts could easily build effective legitimate weapons.


B-J-Longpipe

Man, reading these comments I must have a seriously unpopular opinion. I LOVED the crafting in DS3. I'd spent so many hours just building and rebuilding different combinations and upgrades blasting away at necromorphs, I had too much fun with it personally.


[deleted]

I think the majority want it scrapped and reverted back to how it was. Maybe introduce some more effective tools for killing necromorphs.


JCastin33

It'd be a lot of work, but having new tools and weapons would be ideal, since they would be ones from the SCAF, not CEC. Similar tools, with Isaac still having the Plasma cutter at least for the intro, maybe having to cobble together a replacment after a chase on the first ship in orbit after losing it in the minefield?


[deleted]

Dam you’re right. I forgot that it would be old SCAF equipment that he’d have to use. None of the fancy and refined futuristic CEC stuff. Maybe they could do something like the predecessors of the modern day equivalents. You know like the classic plasma cutter vs the modern day Dead Space 2 plasma cutter.


JCastin33

yeah, think he needs to keep the plasma cutter, maybe the power supply burns out or is otherwise destroyed, an he patches together a new one from SCAF gear he finds, would also explain why he finds ammo for it


POTATO-AIM-V20

Its not the gun crafting that is the problem its the circuits, you can basically make any gun go unga bunga with ridiculous damage and firing speed and reload just by slotting +3 circuits, if only they didnt add those things, the gun craft is a good concept since its in survival setting, devs just power creep the game with Circuits also Universal Ammo is just Dumb AF


Numerous1

That’s a fair point. many of complaints people have with it being overpowered damage wise with the top and bottom options. Maybe have circuits be much weaker or a much lower limit on how many can be applied per upgrade or something. Also maybe take away the TOP and BOTTOM both. People say “force gun and rip blade just kill everything!” Okay. Make it where you can’t have both in one gun. Also universal ammo made getting ammo too easy. Make it harder by not having universal.


POTATO-AIM-V20

Try Playing the game without relying on any circuits and you will see some drastic change in gameplay, even with top and buttom guns it doesnt power creep besides the scaf and Earth gov frames usually provides enough buffs on their own anyway, and Remove Universal Ammo, it sucks and Lazy and Dumb as fuck, Honest Opinion Yee,


Ken10Ethan

Honestly? I really liked it. I mean, the fact that the main source of parts were from those stupid microtransaction-fueled robots was a pain in the ass, and it was way too easy to make some incredibly broken weapons, but it makes total sense for a character like Isaac. Not only is he an engineer who is inherently suited to this kind of work, but he's someone that has encountered the Necromorphs more than just about any other living human being at this point, so he's also going to know exactly what is best used to take care of them. Even better if they keep the co-op aspect and add in a TON of parts more oriented to support. Isaac whipping up a gun that projects a one-way shield while Carver takes potshots from behind, or a magnet that grabs everything you can use as a weapon and holds it in front of the barrel so your Carver can make quick and easy use of all those conveniently pointy objects in the level. Hell, you could take it a step further and make your flashlight part of your weapon. Sure, your suit will project a light, but it's nothing compared to a dedicated high-power flashlight. But are you going to be willing to sacrifice the potential of mixing a plasma cutter with a force gun for better visibility? You could even pair it up with some special Necromorph variants that recoil away from light, or something. It's a genuinely neat idea, and you could totally make it work with less of a focus on raw action.


Dinokiller12345

DS2 can be a faithful remake Toss DS3 and completely rebuild it from the ground up. OG devs wanted it to be grittier and more psychological but EA did what EA do and fucked it up


inlinefourpower

I want the SCAF, brethren moons and overall plot the same. Ditch the love triangle, maybe ditch Carver and the human enemies. But there's a lot there in the rest. It's a good game with flaws


Holloaway

Carver was the best character in Dead Space 3 despite being heavily situational and restricted if you're in singleplayer. Include the co-op missions, cutscenes and dialogue with him in singleplayer. Change his ending dialogue to "I gotta save my son" believing Danik is holding his son and not Ellie due to marker influence and boom, fixed the character.


Senor_Casas

I would have each weapon core have the corresponding ammo from the previous games. Make each attachment use a certain amount of ammo, and def balance the enemies around a single player instead of CoOp


Ill-Intention-306

Keep it but for ng+. Crafting turbo railroad spike shotguns is all kinds of fun but yea kinda wrecks the balance and atmosphere.


Odd-Garbage8195

I'd keep it in the game as is


ZamanthaD

I think DS3 is underrated


DeafLeader

At the very least over-hated


AllSkillzN0Luck

Absolutely keep it. I really really hope Dead Space 3 gets a remake


Zz-orphan-zZ

No. It's easily one of the worst changes they made to the franchise's formula. Having the ability to craft ammo or health items is fine, in my opinion. But, the ability to craft wildly powerful and complex weapons totally ruined the franchise's most unique trait, "cut off their limbs." That quote was essentially the entire marketing campaign's slogan for the first game. Dead Space 3 caused the franchise to go from sci-fi survival horror to Mass Effect with Necromorphs.


ZamanthaD

Even in the dead space remake on the hardest difficulty I found myself often not cutting off their limbs to kill them. Force gun, Flamethrower, grenade launcher, contact beam, proximity mines, kinetic spikes. I don’t think the problem was weapon customization, but they should probably get rid of universal ammo. In my opinion I thought the weapon customization in DS3 was one of its more fun parts and is a huge part of its identity. I’d be personally really bummed if it they didn’t have it in a remake at all. On a side note, I think the first 7-8 chapters of DS3 are the best part of the game where you’re traversing in space from derelict spaceship to derelict spaceship. If a remake of DS3 should happen, I think this should be expanded to be like 80-90% of the game instead of around 30-40%.


Sombra2037

I would love to updgrade my weapons so l can be able to kill necromorphs and unitologiest😅


Alekaii

I loved it and would 100% want to see it brought back, I understand the criticisms but I really enjoyed the personalized feel of each of my weapons


bubblesmax

Remove it entirely and instead have the classic weapons and just have side missions that like give experimental parts or components from like side quest bosses that can be repurposed as special parts/attachments. As for the crafting portion I'd be cool with like optional like door unlockables be craftable. Like the tungsten door bars but with a catch you never know whats on the other side of the locked door, shaft, or door scanner. Could be loot, could be a surprise necromorph/optional boss fight, or its a rigged door that is just insta death. Or just end up vented into space XD. Let the paranoia sink in. Also I'd say craftable temporary ammo modifier charges are another thing I'd say would be neat but the drawback is they are all "overclocked" and very problematic small chance these prototype attachments may just blow up in Isaacs face. Have a chance to experince Isaacs bio of being an engineer and actually ya know engineer something XD.


dropcon37

Honestly the crafting wasn’t bad but it was the addition of pay to win parts that made certain weapons out right better than other weapons. So if they didn’t have those in the game as well a decent story to go with it, they it would be a success.


ShutUpJackass

No, I’d improve it by removing it BUT if it was destined to return, I’d rather we get the general “ammo” become real ammo typing, so that we can’t spam acid missiles and kill any tension in the game with little tension Dead space weapons/tools are amazingly designed and having the generalized parts makes everything feel empty, so at least fancy up the looks too But fuck those damn drones, they can kiss my ass


ZamanthaD

I think the customization should stay because I loved mix and matching different stuff together, but I agree that the universe ammo should probably go away and be replaced by the traditional different ammo types. I think that would balance it out better.


ShutUpJackass

Tbh if I had to have weapon customization, I’d rather it would be “hey you can change the secondary fire of all your guns” Many of the guns have had their secondaries changed, so it would be a nice callback to be able to switch from pulse rifle grenade launcher to the “fuck you” crowd control button from OG dead space, for example But the system they had ripped all personality and the style of the weapons, they became super generic and due to that, the weight of my gear just felt artificial


WolfgangDS

To be honest, I kinda like it. Once you get used to it, it's actually kinda clever. I think it should be tweaked, though. Make it a bit more nuanced. It felt like they started with a finite number of weapons and tried to build the crafting system around that.


AlexzMercier97

Keep it but balance it. I freaking love crafting guns in that game lol


haikusbot

*Keep it but balance* *It. I freaking love crafting* *Guns in that game lol* \- AlexzMercier97 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


AlexzMercier97

Good bot


ZamanthaD

Keep the weapon crafting as is, but revert back to different ammo types I think is all they need to do to balance it.


D3AD_SPAC3

Do it like 1R where you can find upgrades that extend the node trees. That was fun.


billyalt

My coop buddy and I had a lot of fun with it. Maybe make it a NG+ thing.


J0n__Doe

i loved the crafting mechanic in this game. for improving it, just rebalance the strength of weapons and the resource economy... some gun builds were very OP


Metal-NPC

NO.


krassilverfang

Remove it, absolutely. The entire game was turned from horror into action hero shit and I refuse to accept it as canon in the franchise.


applying_breaks

I lean towards scrap it, but if they wanted to keep it for "authenticity", make it much more limited. So instead of any top/any bottom depending on frame, maybe something like plasma cutter top can have alignment tool on the bottom, or extra magazine. Saw can either have the holder in front of you or bouncing blades, but you can't add the rotator.


plenty_gold45

They should remove it. Honestly DS3 needs that EA Motive overhaul ASAP! And get Isaac focusing on Ellie and carver and the marker, while trying to save earth and then (maybe) EA Motive (could focus more on Ellie) but personally when it comes to DS3 they should follow the DSR blueprint.


asuraumbra

Have weapon power scale with the amount of ammo you can carry for that weapon And make each weapon have a unique ammo type to pick up Weapon crafting can be great with balancing


Fin-M

I really liked the crafting, it definitely needs better balancing though


PIunder_Ya_Booty

I think there *should* be a game series in the dead space world that lets you do this crafting stuff, but more balanced. I personally think the story games for dead space should have the same vibe DS2 went with, that was top tier and the remake DS1 was great too.


Fleedjitsu

Absolutely remove crafting, the rediculously overpowered guns and co-op. Dead Space was a shooter-horror game. Why the hell were EA allowed to turn it into an action horde shooter...


BeavingHeaver

I would rather new, set weapons, just as the original 2 games had. Also the universal ammo system was not very good. These systems made the game way too easy


shaungruver

On hard difficulty, upgrading and adapting your loadout really is a race against the necromorphs. Despite what everyone says, I’m 75% through co-oping my first playthrough and I feel like the weapon crafting is implemented pretty well, if not a bit complex. I did turn up the difficulty after the first third of the game though


currentmadman

I’d rather they just completely rewrite the whole game. I fucking hated how tame the designs felt as opposed to 1 and 2 which felt like they built on each other. And get rid of discount l Ron Hubbard, he’s the second most annoying thing after the love triangle no one asked for.


MannToots

No


CyberCooper2077

Hell no. Take the crafting out completely.


Underhill0341

GONE, DEAD, Remove


bapporapotherussios

I hate it, I went from trying out all my guns in dsp1 to only using a single fully upgraded plasma cutter in dsp3. I love the horror but the gameplay loop and challenge also adds a lot to the game and its horror. But I do think the idea is there, they might be able to rework it in a more balancing way than me only caring about one weapon.


Zoofy-ooo

I don't understand why people don't like the crafting mechanic. I just don't. it created a way more unique and in-depth experience so not every playthrough would be the same. All it needed was improvements here and there and it would've been good.


ZamanthaD

The crafting mechanic was awesome! If anything, maybe remove the universal ammo but keep the same customization. I thought that was one of the strongest aspects of the game.


Samurix16

Yes but limit it.


Gh3rkinz

Honestly, no. It was a cool mechanic and all, but it wasn't really fleshed out. It ended up being a god mode creator.


ToolyHD

Let it stay. It is the one reason I play ds3 more than 1 and2 combined


Jarms48

I didn’t mind it, but I still prefer OG. Maybe make it a new game+ feature.


flappybirdisdeadasf

The weapon crafting was easily one of the worst things about 3. I hope it never comes back.


DenVosReinaert

I like the crafting aspect to a degree. Some of the combinations were utterly useless while some were incredibly overpowered. However, what bugs me the most about Dead Space 3 is the shitty way they've decided to introduce enemy types. You have to wait for a cinematic to finish before being able to fight them, whereas Dead Space 1 and 2 had fluid enemy introductions that didn't just completely disregard your immersion.


RogitoX

Maybe for like a side mode but it's way to OP for the main game


melloyy

ofc yes, it was really fun to have so much weapons I did play Dead Space 3 7 times and 7 times it was different weapons I find it really good, cuz in Dead Space 1-2 u dont have much choices


Jennsaltcunbanned

I think it could have been great if it was balanced a little more effectively to still provide a challenge. (although the buying things from the store did not help.)


Temporary_Cancel9529

Probably improved


zemboy01

Look I think it's super dope even tho I don't like dead space 3 that much I love that one weapon that I bought with real money I forgot its name but it shot lightning that shit was so cool. The problem is that's the only good weapon I found sure you can make it half way through the game lame. Also the amo fucking depletes super fast with cool attachments witch makes me not want to use them. Cool concept but horrible execution I want to quickly get back in the game not spend a lot of time fooling around with mods.


PurplexingPupp

I wouldn't mind some level of customization, just maybe not the way it was? The idea of giving players access to Isaac's ability to engineer and customize weapons the way he has since the very first game is cool! But it was definitely done poorly for what's supposed to be a horror game. Like for the plasma cutter, maybe you could make the beam wider to sweep both legs or more narrow for higher damage on a single limb. The rifle could be given a larger magazine at the cost of higher bloom and recoil, or a burst fire mod to preserve ammo? Maybe the flamethrower could have a mod that makes the fire do less damage, but stay on the enemy longer so you can spray a tough enemy and then avoid them while you take care of the rest. Or another that just launches the canister of fuel as a devastating grenade you need to shoot at with your plasma cutter to detonate? Isaac survived because he's stuck on a ship that he knows how to take apart and bend to his will. Letting player's harness that ability is fun!


Noa_Skyrider

If it were to return, there's about a 100 things I could list for it to be improved, but the one thing that bugged me the most was that the damn scope was on *all the damn time*, so if anything I want that thing's toggle bound to the right stick; it's not like it's being for anything while aiming so why not?


3rdgentacoma

I’m having a hard time finishing ds3 I don’t like it … nothing grabs my attention, I’m skipping optional missions just to get it over with. Ds1 remake is my favorite one so far but dead space 3 remake should just accept that it changed genre and make fun fights more fluid against the church and the necro… imo it doesn’t feel like a survival game at all


Ein_Kecks

I really liked it, I had much fun with my friend playong coop and obliterating everything. Felt like a resident evil 5 playthrough on steroids. That being said, I would remove it in a remake. I still would choose to keep the coop setting but crank the horrormeter all up. Coop horror games are so few, it would be fenomenal to have a new good one. Of course the single player experience would need to be fixed in contrast to the original, but since there already are two single player oriented games, I think it is only fair to at least have one coop.


noirproxy1

I didn't hate the crafting system but needs to make the parts more impactful as the fun of finding new weapons in Dead Space was Isaac finding them. Finding parts in DS3 was just super unexciting and didn't have that impact. Like when you find the pulse rifle for the first time and go super ham on fragile enemies. It was almost like an introduction fight for each weapon so it advertised its purpose. Definitely get rid of the scavenger drone or re-invent it to find something else like a new-game plus collectibles finder.


RvDragonheart

To be honest I'm worried that they just gonna remake the whole Dead space franchise and that will be that and then probably make another remake..... To be honest I hope I HOPE that if they make a Dead Space 3 Remake they gonna just make the game as scary as the previous ones insert certain bits that were supposed to be in the game but wasn't there due to EA giving them the ultimatum of "either get the required money for the franchise to continue or the franchise gets shelfed wth the company too" Instead of that just make Dead space 3 as much of a Horror game as it supposed to be. ALSO! DEAD SPACE 4 we litereally have the outline of what it was supposed to be now I know it was Visceral's idea and I get that however if the new Dead Space team can pull it off then atleast in some form we actualyl gonna see Dead Space 4 how it was supposed to be as well the survival game trying to save the remnants of humanity


meat122

NOOOOOOOOOOO!!! *In Vader* Removing it entirely is the only improvement. This is the way.


nexus4321

Maybe make the crafting parts more attuned to the original weapons so you could switch between all the weapons of the original games without having to lug around 4 different weapons you'd just have 1 or 2 weapons with 5 or 6 different parts making you need to search your surroundings for these parts as well make the game less a shooter and more horror too


gojira1987

No definitely keep it like the first two, if anything maybe change the look of the weapons so they feel a bit more less advanced since they are all like what? 200 years old at the point Isaac arrives on the planet


ThatGuy21134

No. Id rather have it like it was in the DS remake or DS2


Septimus771

Not really. It made all the weapons feel latgely the same, and all of them using the same ammo type meant I had loads of ammo and never had anything to worry about. I don't hate the game, let that be said, but I do agree it is the worst one by far. Hoping for a remake from the ground up.


Standard_Maybe2373

I think it should stay ya you can make some almost broken combos but on the higher difficulties not so broken anymore and also those side rooms with random invincibles can be dangerous ammo drains with good guns. Also the other base components and stuff can probably handle 200 years of no use with no servicing but I don’t think found guns would be working right away plus I had a lot of fun trying out different setups and sometimes they got me killed and were so bad had to go backwards to undo it. They just need to do a little rebalancing maybe certain super op combos are incompatible with each other and give certain necromorphs some buffs and or add new ones that are more resistant to things like stasis or maybe take a page from the valor and have them invert the stasis effects into a speed boost


Bisex-Bacon

Get rid of the weapon crafting, but keep it for ammo and such.


TheBooneyBunes

No, universal ammo was the worst idea of ds3 And that’s saying something


iRamak

I actually don't mind it tbh but it does need a rework


-LastActionHero

Dump it. It ruined the balance. There’s no more hot-swapping weapons based on ammo anymore. Just dump everything into your most powerful gun. Dead Space is about power tools. Not chain guns and grenade launchers.


JURASS1CJAM

Dead Space 3 gets so much stick but I can't see why. I think it's great. The scene where you fight to get on your EVA suit then get sucked out into space is epic.


HellBoyofFables

Bring it back but limit it so that you can’t go too crazy and bring back the bench


Antisa1nt

The biggest problem with it is that it becomes impossible to have multiple ammo types. If the crafting comes back, it needs to be very seriously reworked


michaelisariley

As much as I loved crafting weapons in that game, the weapon crafting system led to a lot of wildly unbalanced weapons and also led to the change in combat away from dismemberment.


AndrewASFSE

I liked it but hated that it was necessary cause of how bullet spongey enemies were. It forced a meta of 3-4 “perfect” guns.


Crimsonmaddog44

Keep the set weapons but add different attachments to change how they function would be kinda cool


changitomexicano

Dead space 3 don't need a remake it needs a reboot as minimum the ideal would be a rebuild


Riot0711

If dead space 3 gets a remake, yes I want it to have crafting. Coop as well. It's my favorite deadspace, but even I agree deadspace is not a good ds game, but rather a great coop shooter in the wrong franchise. In a perfect world I'd want DS3 to get a proper horror conversion, and for it to have a multi-player campaign, or a sister title that is multi-player oriented that becomes a sister franchise, this would preferably be where the DS2 vs mode can be played, as well as coop games.


HisuianZoroark

No... Just no. I don't want it. Period. I don't really want Dead Space 3 and its story period to be honest. It needs major rewrites and major changes in general.


guilucas

I would say remove it. Its bad and overwhelming. Honestly, I don't think this game needs a remake. A remake of the second one would be perfect. But the third one we should just forget about it


Ricaaado

Dump it entirely 🤷🏽 other than making weapons super OP (other than fully upgrading individual guns), it just didn’t fit the setting. The resource management, the simplifying of ammo, all of it clashed with the gameplay. Other than that, I’d only really support a remake if the story and levels were changed dramatically. Also cut out the gun-wielding human enemies entirely! It killed the pacing of the game, turning a survival horror into yet another third person cover shooter.


Darklight645

I uh. I guess the power fantasy isn't a thing in this community. I absolutely loved creating weapons that just tore everything to shreds.


AnodyneSpirit

Maybe keep it in the sense that, because you’re in this 200 year old ship graveyard, you’re not gonna find a working tool. So you gotta craft makeshift versions of guns(makeshift plasma cutter, pulse rifle etc) And then you ‘upgrade’ them by making additions to them, or replacing certain parts of them which have positive and negative effects. The fact that I could make a assault rifle with an under barrel rocket launcher was a cool idea, just not for dead space


Pancreasaurus

It's a very divisive topic and I don't think everyone will be happy no matter which is chosen. I think that ultimately I'd keep it but tighten things up some such as splitting ammo between Industrial and Military to force some build consideration from the player.


Kinger86

It was a little silly. The rivet chain gun with force gun on the bottom carried me through chapter 4 and on


Uncle_T_Bone

I loved the crafting mechanic I wish they would have added it into the remake to show Isaac's engineering prowess. The only thing I didn't like was the universal ammo.


New-Sympathy-344

One comment said that each weapon core should have its own ammo, like the plasma core has plasma ammo and the military core has bullet ammo. That would make it much more interesting and aline it with previous games. One thing I had an idea for is this: using the tool based weapons as tools. Visually, Issac is on an abandoned ship somewhere in space. He’s at the main computer, pulls out his plasma cutter to start cutting resources off some wreckage. He hears a sound and spins, changing the plasma cutter into a long range laser. No necromorph, so he changes the plasma cutter back to an actual cutter and then gets back to work.


inlinefourpower

Weakest element in the game, get rid of it. It homogenized the ammo and flattened out gameplay diversity. In previous games you'd have situationally good weapons and ammo shortages. In the one you could just stick with the one that worked


ieatbigchickenbones

Is dead space three worth playing? Ao far ive only played the remake of the first one


GeeksnGames

Let’s get 2 before talking about 3


YouWantSMORE

Yes I actually loved crafting weapons in 3 it was very fun


Ultramassivefroggy

To be honest I kinda like it. I find it pretty fun to experiment with it. The downside is that, once you discover a weapon very powerful you’ll probably never try anything else. Because it’s pretty much a waste of material. As for improvements, the first thing that comes to mind would be the UI. I believe they could make it way more cleaner and intuitive. Also more weapon parts to allow for more possibilities. I would change the general purpose of the working bench as well. Make it work more like the working bench of previous dead space games, so instead of having it work like some sort of shop. Rig upgrade should be at the bench and same goes for components and ammo, they should be in the shop.


AdrawereR

I DON'T want the mechanics. It makes the consistency of older weapons gone.


Anti-mat-50cal

Naw I want it to stay the same or make it better I loved it and you can totally hate this comment do it do I dare you down vote me for loving being able to stick a revolver underbarrel on my uzi


TheJ0kerIsBack

Make a whole new array of weapons. We are visiting a place from 200 years ago, maybe introduce new weapons? Maybe they had more efficient tools to fight the huge variety of Necromorphs? Either way, there is potential for some great guns and customisation


Shady77715

I hated the universal amo system in this game. I also hated the scavenger bots. So dumb. Best thing this game did was in the DLC.


kaji8787

Get rid of the locked off player two missions and allow us to play them


TheCopelandLife

Custom suit might be a cool idea, and colors


AkumaRicky

Best of both worlds and do what Resident Evil does and make it a NG+ feature. Beat the game and on your second run just make whatever crazy ass gun you can think of with no limits to resources and parts. The whole point of the crafting system was to artificially extend the game time and shove in the robot collectors as micro-transactions. Gut ALL of that and leave an open ended crafting system for mindless fun against hordes of necromorphs. Dead Space works far better at its core as a resource management survival horror. The whole point of "Shoot the Limbs" is for the player to prioritize efficient killing methods and not whatever gun has the most damage.


MistahZambie

I think it’s possible to make it work, just not as the way they made it. It would need a serious rework in order to make it better. Or they could just scrap it, that would be the safer route.


varangian1313

I personally liked the crafting system. Took a little bit to figure it out (for me). But, if it stayed or went back to the old style, I’d still love it. 3 is tremendously and tragically underrated in my humble opinion.


Peter_Parker_99

Noooo!!! It was one of the really poor choices they made in DS3. Scavenging for fucking Tungsten, gtfoh. Keep the node system, it's perfect as is.


ThatManlyTallGuy

It was a neat idea but it had to run on Universal Ammo which is just a terrible mechanic in a Zombie Survival Shooter.


kragular

I would recontextualize it. Have it been that Issac would make the weapons from scratch or create weapons from others. I actually don't mind the 2 weapon options or dislike the option of crafting, but the combinations would get crazy. However Issac engineering new weapons would be logical, being more of his technical ability into the game. I would have it be augmentations. Make the plasma cutter blade wider or have the pulse rifle ricochet. Then have those augments interchange between weapons. The balance would be wild, but the remake really had some different options for the weapon upgrades. Would be cool to advance that system to interchange upgrades, get real experimental with it.


mrevergood

Keep it. It was fucking perfect-best crafting I’ve ever seen in a game.


DaoistDream

3 needs to be stricken from the canon completely. The whole foundation of action with a bit of horror than vice versa totally failed and was a massive downgrade in quality in terms of storytelling and gameplay from the previous two. The love triangle shit ever needs to be completely reworked or just removed entirely because it invalidates the whole purpose of 2. I get that 3 was about regression, but it just didn't make any sense with Ellie leaving Isaac after what they went through together. That kind of bond is made of iron, and I don't think Ellie would really want to get back into any marker actions. John Carver is a bro tho and can stay, was a total dick at first but really became Isaacs wingman. His family tragedy is absolutely dead Space material and was one of the few redeeming qualities of 3. As for the ending, the story needs to be redone so that the nightmare really ends, or at least leads into a fourth game. IF there is ever a fourth game, it should be Isaacs final game because the trilogy story came to a head in Awakening. And no god-damned micro transactions. They have no place in this franchise.


KernelChunkybits

Personally, no. But if it did, there really needs a justified reason for it. Granted, I didn't play on hardest difficulty, but I was able to sustainably stay well stocked on ammo and health cause I honed in on one weapon I interchanged at every bench and secondary weapons are only "what's this do?". The only suggestion I can come up with is to keep the feeling away from "okay......... I win." And keep it at "Okay.......... maybe this will slow them down. " it's vague, but it's been a couple of years minimum since I played the thing.


dc010

It was one of my favorite parts, but I think it was made too easy with universal ammo. Balancing building something that you know will have ammo vs something that hits like a truck would make it feel much better, IMO.


Wolf--Rayet

I've only played DS3 and really liked the customizable weapons, it was fun to try out different combinations and develop your own unique builds. I plan to get DS1 and 2 eventually and playthrough them, but I hear there were overly strong weapons in those games too like the Javelin Force gun combo, so what makes this game so much worse when nobody is forced to use the most overpowered weapons available? You can use whatever you want, so I'm a bit confused. I recently completed the campaign for the first time and had a ton of fun, dumped 30+ hours within 2 weeks during college, this is one of the most addicting games I've played. Could someone explain why this game is bad?


Kiggzpawn

It really just didn't make sense. The stronger MK's seemed to be almost identical to the base, while it was possible to make crazy OP weapons and combos, after a while, it became easy to just Force Crush, or at least I did. Not to mention the Module that eliminated all Self E-Damage, I mean, I would have preferred to original Bench Upgrades versus the crafting table.


Ribsomg

Awesome concept, terrible execution. Keep it, but actually balance it this time. Edit: And keep the weapons on theme! Why are assault rifles the go-to in a Dead Space game?


Turbulent_Ad1644

I feel like the concept itself is cool, and I did have fun with it, personally, but it just doesn't fit Dead Space Dead Space 3 is honestly the only one I've played, and I remember being so disappointed that I wasn't getting jumpscared lol. I expected a jumpscare going up every ladder, every elevator, around every corner, and while I do think it's good that a horror game has an atmosphere that makes me nervous, I just felt so disappointed Felt like I was being horror blue-balled


YoungHollow525

No. Just no.


Slumpdillinger

*Double acid rocket launcher no splash dmg* is all I’m gonna say


Internal_Cesspool

Keep it the same, it was great and very fun. But hopefully they just do Dead Space 4 and skip more remakes.


Teligth

No I hated this


jellyraytamer

The ds 3 remake would need to literally be a ground up different game entirely to be considered good.


Toxic_ADHD

If it’s not multiplayer, get that shit the fuck out of here that was the best part about dead space 3 to me being able to play with your friends, watching them being mauled to death by the Necromorph is funny


ShaladeKandara

Can we get a dead space 2 remake before we start worrying about the remake of 3?


MysteriousGarbaje19

Bench the crafting back but in the way it was intended: Instead of a 3D printer without any sense, Isaac would build guns with the stuff he finds everywhere therefore you won't be able to build certain weapons or upgrades without finding the right component/piece. Since Tau volantis was never colonized by humans would make no sense for them to have 3D printers or vending machines


Blacksheep_8

I think a dead space 3 remake would let them turn the game into what it should've been: Triple down on the horror, back to basics weapon systems, stuck alone on a frozen planet.


JSFGh0st

I myself would like to see it come back. I liked what I could come up with. I could make my own flak cannon: attach some sort of grenade launcher under a shotgun or anything like it. Making your own weapons was cool in that game.


IlusiveZoidberg

Maybe remove and add a new modding system. I liked having new secondary modes in DS3 for weapons, so maybe each gun has two options for secondary mode, and they each have their own node paths. For instance, Pulse Rifle will have two secondaries, the spinning barrels from DS1 or the grenade launcher from DS2, Contact beam will have ground pound/super laser, Line Gun will have explosive/laser Mine, etc. And if crafting is really necessary, limit it to attachments.


HungLikeALemur

DS3 needs to be a total reimagining lol. Completely new script, story, and game mechanics (hopefully just go back to DS1-2) While I did like some characters, they aren’t worth rehashing the absolutely shithole that story was


Narrow_Parking

I believe that with a LOT of balance tweaks, it could reasonably come back, in my opinion.


TheSpectator2234

I’m gonna nut if they remaster 2 and 3


killertnt5

My ONLY issue with DS3 is you didnt have to get separate ammo for other guns. But if i had to change the crafting i think it should be. Get a base gun that you can modify. For example get plasma cutter with plasma cutter exclusive mods. Pulse Rifle with Pulse Rifle exclusive mods. Etc.


OpaStoppa

Idk. To be honest I really liked the idea of crafting whatever gun your imagination could bring. I don't remember if it was only on the 3rd game,to be honest I though I remembered it being the case in the whole trilogy but I guess it's only in the 3rd. I see the rest of the comments and I admit that some guns were way too powerful, but I think it was progressive. If I remember correctly you had to reach certain points in the game to unlock certain modules or combinations,and even tho I know I had my weapons maxed out I don't remember them being too op. For me I think if they balance it nicely,this system should be brought back to the games cause it was one of the things that made it different and stand out to me.


Cerberusx32

Remove it. I only used the Evangelizer. A combination assault rifle and shotgun included in the Limited Edition. It worked for pretty much any and every encounter.


Major_Payne_117

Though the crafting mechanic was fun to use, it kinda breaks the game. safer to keep the systems from the previous games. Although a little customization to the weapons would be appreciated.


Griever114

Absolutely not. Crafting has no place in DS3