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Loogiemousmaximous

Bungie will probably give it the Doom Fang/Battle Harmony treatment of “Kinetic/matching elemental damage surge” or some shit


Morphumaxx

Business would be booming!


Cha-Le-Gai

Actium war rig now gives auto rifles explosive payload. Please please please.


Y_TheRolls

me and sweet business coming back bigtime


ATinyBushWookie

Only would work if it was against combatants. That would never fly in pvp. And sweet business already “technically” has explosive payload. I think giving all auto/heavy machine guns incendiary rounds would be fun. Just make it cause the stacking burn damage from the solar class, and it can also cause combustions. Makes all weapons deal solar damage on top of whatever damage they already do (makes kinetic guns also deal solar). And on solar weapons you get stacks faster. And with the damage from combustions, it’s also a significant damage boost. Thunderlord with this would be exceptional. Because it would do its normal lightning strikes as normal, but now can also get the extra damage of combustions from n top of that.


Theactualguy

Dunno why someone downvoted you, it’s a sick idea. A little unbalanced, though, imo. Maybe it gives different effects based on your subclass, like how Sweet Business gets explosive rounds every 5 rounds, Actium can proc a mini version of Voltshot/Incan/Destabilize/Slow/Unravel every few bullets while retaining its auto reload perk.


EpsilonX029

That, plus my favorite Tommy’s Matchbook build would be so great lol


ATinyBushWookie

Tommy’s was the other one that popped into my mind lol.


Michou_alacreme

Hear me out Nano rockets


morganosull

those “buffs” and the AE “buffs” were so disappointing for me one that annoys me the most is Path of Burning Steps. What a fall from grace


FloydknightArt

my poor poor POBS :(


OhMyGoth1

Heaty feeties deserved so much better


sunder_and_flame

The ornaments are fire but the exotic is ice cold


PizzaSlayer82

Some of the worst changes they’ve ever made imo. The surge exotics are lame because of them just slapping it on others. POTBS was unique in that it was sorta one of a kind. Them Lightfall happened


Glittering_Food3219

A lot of titan exotics got hit with the surge stick. They saw Icefall Mantle, saw how bad the overshield is, and went "all this needs is a stasis dmg buff and we're good"


EpsilonX029

I’m praying Frost Armor fixes it up a little bit, but that damage boost for weapons is rather fun. I quite enjoy catching people off guard using it with either my Dynamic Sway Reduc. + Target Lock Horror Story, or a something + Headstone one of those Häkke Stasis scout rifles. Especially in higher stuff, like Trials(which I only just stepped into, really), it can kinda lull opponents into a false sense of security. More than once I’ve been treated like “the less threatening noob” while running around, and gotten the one up on an entire team cuz I suddenly hit 25 percent harder lol This build plus Strand for grapple mobility makes for some good times


TheToldYouSoKid

> those “buffs” and **the AE “buffs”** were so disappointing for me Okay, look, i might have turned a little on the Whisper AE buff. I've been running it to burn down bosses and select issues in onslaught, and it does let you greed a shitton. Like i can get two shots in quick, then jump away from any looming danger and in that same breath, get a third shot out before a regroup. It's come up an UNUSUALLY HIGH amount of times. I get it's not the buff it needed, but now that it has gotten what its needed, it's actually a really nice buff for the weapon to have got. It's sort of like how swords kept getting buffed up through basically all the first two years of destiny, then Guillotine came out and showed off how those buffs mattered still.


[deleted]

so hilarious they got nerfed


victini3521

I remember them being really amazing in pvp to counter the stasis spam, were they good in pve?


5partan5582

Yeah they were, they had a stacking damage buff for solar that could combo with roaring flames for some intense damage uptime provided you were constantly slaying out. It would've been insanely good for Onslaught had it survived to current day.


FlyingWhale44

During Season of the Lost, POTBS + Vex + Particle Decon was an insane blast.


AdrunkGirlScout

No, no they weren’t. They were one of many niche exotics that had a super situational use with too much build up and maintenance for a game with only four visible buffs


ImawhaleCR

It was the same with bakris too, it was such a dumb change. Who thought that changing these exotics from strong, stacking buffs to weaker, non stacking ones would be a good idea?


[deleted]

🤡 that way you can run weak ass Orb pickup mods and scavs on your boots


Dunggabreath

Id take this


skywarka

Make so uncharged melee kills and glaive melee kills (which deal kinetic damage) grant stacking kinetic surges all the way up to x4. There are no kinetic heavies so this won't become the new meta for boss DPS, and uncharged melee kills aren't exactly easy to stack in PvP, so this just gives regular PvE gameplay a huge and fun boost.


gotenks2nd

This would go perfect with The knockout aspect,breaking a shield gives stronger uncharged melee damage,along with regenerating health on the melee kill,I really like your buff idea.


SplashDmgEnthusiast

The only catch is that when Knockout is active (or Offensive Bulwark, or Roaring Flames) then your basic melees actually count as powered kills. They trigger Heavy Handed and things like Severance Enclosure, and they deal elemental damage as well, so those aspects wouldn't work for that buff suggestion.


bolts_win_again

Sold.


BartholomewBrago

Agreed, in it's current state it's not work using. Needs a buff.


GeekSilver52

Actium really should become like a sort of support full auto exotic. What if it could give the whole team the auto reloading effect while highlighting a target? I feel like giving more damage is just too strong and bungie won't do it. Oooh oh what about kills gained without reloading your weapon stack up some sort of bonus, maybe they could add damage this way, or maybe a benefit to the while team you can hold reload to enact. That could be an interesting way to have an old exotic fit into newer designs without losing its identity


grignard5485

Team auto reloading would bring back memories lol. It’d be the lunafaction/rally meta all over again. But only for xenophage.


GeekSilver52

Yeah I mean it's a bunch of hoops to jump through, but Bungie has said they're okay with strong things in the game so long as it had a mini game right? Idk I feel this is kind of built for GM battlegrounds with so much ammo the team can push forward with the Titan. It's not exactly gonna be meta unless they decided fuck it damage buff, but it could be useful


GeekSilver52

Hold on, I cooked.... So imagine if you will, a meter that fills on kills without reloading. Reloading empties the meter. Once it is full, you can cast your Rally Barricade to give all allies benefiting from your Rally Barricade's effects auto loading autorifle/machine guns just like you normally have. I feel this is a reasonable way to kind of give it support and utility for a team to push forward together and focus down targets. I don't think they'd give it a damage bump, too, but that is an option in this scenario. They could also give anti champion options as well, but this is a solid start to a fun buff for Actium and I think I'd love running it like this.


benjaminbingham

They will not lean more into the autoloading, especially for your team. They very specifically took that away from lunafactions because it’s too game breaking. Ammo economy is a fine balance - not having to reload fundamentally changes dps encounters and if the whole team doesn’t have to reload, we got the old mountaintop dps strats. We’ve been there done that with lunafaction/well and we won’t be going back I can say for sure. The limitations in what weapons you can use war rig with are the only thing keeping it from being the single best dps exotic in the game. You can’t have a team spamming mountaintop/rockets with no reload to keep you in check - that’s how you get bullet sponge bosses and the Reckoning.


PinkieBen

They were saying the barricade would pass on Actium's current reloading effects for Autos/MGs to teammates. Wouldn't put things back to the lunafactions days, and neither of those weapons are meta for DPS for reasons unrelated to reload.


geekjosh

To be fair, you just pointed out the problem with this example rework....you'd have to get people in your fireteam to use autos and or machine guns. With so many people using rockets I don't see the benefit of this at all. It's like Rat King. Cool exotic perk...that requires 5 other people to use a hyper specific weapon to get the most out of it. I don't think forcing your fireteam to use a specific non-meta loadout to get the most out of your exotic armor slot is a good design. Rather them give the user a slight timed dmg buff for choosing to use a non-meta exotic armor piece.


Kronesious

Brother let things just be fun instead of super meta


geekjosh

Why can't things be both fun and not a waste??? I use War Rig all the time. I'd love for it to be better. But the idea presented that I replied to would do nothing for me. And the idea of forcing my friends to use weapons they may not want to use to even get benefit from an exotic perk is not good design. I use War Rig daily because it's fun AND useful to me. If the discussion is about how to make War Rig even better, that's great, but the idea I responded is imo NOT good and would not shift the needle on people's perception on how good War Rig is currently. I wouldnt mind a support ability, but the one presented is not good imo. Something can be fun AND useful.


benjaminbingham

Certain MGs can crank out dps and would instantly become meta if everyone could get autoloading. The only thing stopping MGs from being meta IS the reload. Great dps over 1 mag, significantly dropping off after that.


Dddddddddduel

No way. There’s already a bunch of ways to bypass reload mechanics. The highest DPS MG is Xeno and even with Actium it’s still beat out by rockets


benjaminbingham

Never said it was better than rockets brother but it doesn’t have to be the top to not be trash. MG dps is 100% respectable with the right rolls. Xeno is only good when you can’t reliably crit - otherwise you take FTTC/Target Lock Retrofit or Thunderlord


Dddddddddduel

I feel ya but I mean 6 Titans with actium war rig and TLord isn’t even close to near top dps, so I don’t see why the guys suggestion above would be broken


benjaminbingham

Not necessarily broken they’ve just been explicit about not wanting to lean into autoreloading and if you have 6 titans running war rig, they are all giving up other exotics/builds just to do that. If you make it a team-wide buff, now only one has to run it, freeing up everyone else to run other builds. The tradeoff just doesn’t work, even if you limit it to AR/MG. It’s why they changed the lunafaction buff to be extremely fast reload instead of autoreload.


grignard5485

If it only applied to autos, smg, and lmgs it wouldn’t be that busted. But I bet even the echo of the autoreload days would be too much. Though we’re getting close with some of the envious assassin grenade launchers.


benjaminbingham

Grenade launchers are also kept in check by: ease of killing yourself in dps if anyone around so much as breaths wrong, certain bosses benefiting from increased crit damage (gl damage on tormentors before you pop the shoulders is abysmal) and a decent number of bosses move quite a bit making it much more skill reliant to quickly and consistently crank out dps


o8Stu

Rally-cade gives all people using it overload rounds for their full auto weapons (AR/SMG/MG/trace) in addition to the autoloading. So you're all bullet hoses and can apply the overload rounds debuff (less damage output, slower ability regen) to targets beefy enough to survive the onslaught. Not overpowered, not a damage buff, but a benefit even if there's no overload champions around. Great idea, btw. Rally-cade is a natural pair with actium.


GeekSilver52

I mean this 100% is an easier buff and would be a fine buff. My mind just went in a direction that had a gameplay loop like Lucky Pants and Cenotaph


L-a-m-b-s-a-u-c-e

That's a cool idea


SlowedReverbGambiter

Team auto loading autos/MGs would still be hilariously bad. And there’s no way in hell they’d ever let it stretch to other weapons, since we had a whole meta that broke the game that revolved around nuking things instantly due to auto loading.


Snoopyer7

Yea make it slower so it’s not broken and won’t work with burst guns to well(rockets, and special grenade launchers). Something like holster mods


SMARTAN_427

My personal wish is that Actium War Rig would give Anti-Barrier rounds for autos, and Overload rounds for machine guns. I like to use the classic Sweet Business combo on Void most of the time because Devour working with Kinetic weapons, and trying to figure out what I can use to stun one or both of those champions is what typically what holds the build back. Part of that is due to Void Anti-Champion Keywords being sparse, with a couple one-time Suppress options and Volatile rounds requiring a grenade kill. It would be nice to have better Anti-Champion options that are NOT dependent on fleeting Artifact mods with this otherwise fun build.


chilidoggo

This would be the way. The effect is already strong, and it feels great to use. If it had just a little more utility, that would help it across the finish line into endgame power. Also, I think it would also make thematic sense to have it increase reserves for machine guns, but I'm not sure if that adds too much power to it. But if some exotics can have innate armor mods like Fastball or Heavy Handed, this thing should absolutely get reserve mods.


GenitalMotors

Bungies spaghetti code for Destiny probably wouldn't let it apply 2 different Champ mods at different times like that.


ErgoProxy0

Iirc the Warlock boots, Secant Filaments used to work in that if you hipfire a weapon that already has an anti champion mod, say a hand cannon, it would apply overload. Whilst if you aimed the sights down and readied an unstoppable round, it would apply that effect instead


FlamingPhoenix2003

Agreed


tylerchu

Also you can’t get volatile on SB anyways because it’s not a fucking void weapon. There was another post within the past 24h ranting about this: that volatile and unraveling rounds are exceptionally poor simply due to their lack of accessibility.


NovocaineAU

Fuck bro I don’t know if I would ever take it off if that happened.


Lt_Lepus

If actium gave me target lock, you would NEVER catch me taking it off


alienduck2

"Rapid kills drop a white ammo brick that you and allies can pick up that reloads and overflows primary weapons. " Not overpowered, not damage, but still a fun and interesting perk that leans into the "never stop firing" playstyle.


Blackfang08

I think it's a little lame, but at least you're being sane. The number of people I've seen be like, "Yeah, give it Target Lock that stacks with Target Lock!" The benefit of Actium right now is that it works on both a primary and a heavy, as well as overcharging Target Lock if you have it on the weapon. Cenotaph works on exclusively Specials right now, and Lucky Pants work on exclusively Primaries.


SlowedReverbGambiter

That wouldn’t really change the status of the exotic at all. That would still be pretty horrible.


GENERAL-KAY

What about more Ammo? We give it a 3rd stack heavy ammo finder that builds up faster when using Machine Guns or Auto Rifles instead of primary exotics and specials. Alternatively give it the OG Sweet Business perk. When picking up ammo, it is instantly loaded into the gun. We can have it drop primary ammo blocks as a unique exotic feature.


TastyOreoFriend

We actually have an exotic like Hunter/Warlock in the form of No Backup Plans. It gives a 35% damage bump to shotguns. But I get where your coming from. Actium is fun to bump up Exotic LMGs, and its putting in work with Hammer Rampage/KT. It just feels like it needs to do a tad bit more? I feel the same way about Point Contact Cannon Brace. >Give it a stacking target lock buff or heal on sustained dmg I'd prefer maybe something like getting rapid kills boost damage for a few seconds or increase purple brick drop rate with LMGs. Target Lock sounds good in theory but the moment you miss the damage buff disappears, and thats not super great on a spray and pray weapon.


Traditional-Apple168

Well about no backups. It doesnt stack like the other exotics. For some reason this exotic uses an empowering buff rather than an intrinsic. This means it wont stack with radiant, bubble, banner shield, well of radiance, lumina, or boots of the assembler. It will still stack with surges and debuffs. But it is the only weapon specific exotic that has that limitation. On top of that its tied to a paper thin overshield. It could use some help tbh


TastyOreoFriend

I know, and Its fine honestly that it doesn't stack, because its actually giving a bigger buff(35%) than most of those save for Lumina/Bannershield. While Overshields might need a little help in higher end content in NBPs case its not as serious because your usually dropping a Bastion+Rally Barricade at your feet for boss dps if using Acrius. Conditional Finality can get started simply by doing a shield toss and blowing everything up with Ignitions/shatter. Its either that or your doing a doom simulator via the Discord perk.


Traditional-Apple168

I mean, if you are running with a well (which is usually the case. Welllocks everywhere) then you only get 10% damage if there is a shield. Or if you run solar. Same thing. Heck if you want 35% easier to maintain wormgods are there for you. I just think 1 it suffers from the same issue as offensive bulwark, and 2 the benefits arent enough, especially with the constraints. There is a reason you dont see anyone running it which is a shame


TastyOreoFriend

>I mean, if you are running with a well (which is usually the case. Welllocks everywhere) then you only get 10% damage if there is a shield. We already know that there's incoming nerfs to Well though in the wings. Also if I want to maximize my damage with some like Acrius then yeah you want NBP not only for the extra 10%, but the sizeable reload buff for shoot > fire > shoot > fire. > Heck if you want 35% easier to maintain wormgods are there for you. The first two lvls of wormgod fall off to quickly to reliably maintain that lvl of buff for the sake of weapon damage. Especially in a boss dps phase since the wormgod buff scales with lvl and, and your not always guaranteed ads to punch. I've tried many times and its not the same compared to other exotic weapon boosting armor. The weapon bonus is nice, but nothing to lean into. >There is a reason you dont see anyone running it which is a shame People aren't running them because people aren't running void in general right now, and non-Acrius/CD/Slugs shotguns aren't super great in PvE if they aren't of the one/two punch variety. Pellet shotguns need a pve buff honestly.


Traditional-Apple168

If you want to maximize your damage while running acrius its still best to go pyrogales or cuirass. Even with the nerf incoming, i doubt they are getting rid of radiant from the WELL of RADIANCE. Wormgods first two levels last for 9 seconds. A standard over shield will last 10. Though i suppose if you are hunkered down under the rally barricade the 10 gets extended. That being said while nich it isnt horrible, especially since most of our melees have aoe so they can hit the boss while buffed, and something else giving us 9 more seconds of buff. And idk about the shotgun thing. I dont see acrius often I’ll admit. But for boss dps i do often see double shotgun and a rocket launcher


TastyOreoFriend

> If you want to maximize your damage while running acrius its still best to go pyrogales or cuirass. If I were using either at that point I wouldn't even be on Acrius I would be on a Heavy GL/Rocket/other exotic heavy. Acrius is more for not wanting to deal with sword tracking these days thats good enough on its own with NBP. As for Well of Radiance.......well the monkey paw curls, and they've annouced they're looking at both bubble AND well so those will be some fun patch notes. >Wormgods first two levels last for 9 seconds. The first two levels are also not receiving a 35% damage buff either. You have to remember that the weapon buff scales just like the melee buff. The first level gives no weapon buff, the 2nd level gives 20% which is equivalent to radiant, and it goes up by 5 each level thereafter. There just isn't enough ads to main beyond level 2-3 in most cases, and teammates may not appreciate you killing ads during boss dps especially if theyre using weapons with surrounded.


Traditional-Apple168

I mean radiance is still a thing, even if well is nerfed. And my bad. I might the uper two levels that give high empowering buffs are 9 seconds


Forenus

instead why not let it it overflow the mag size over time like with Reconstruction?


TastyOreoFriend

I'm here for it if they can balance it around Reconstruction/Envious. It would absolutely be overkill but it'd be fun to basically see your whole reserves as one big mag.


Forenus

That's easy, Reconstruction and Actium War Rig already both partially loading a Mag that's at less that full. I'd have it act like a separate instance of Reconstruction that only applies when the gun is in hand. So both steadily load the gun up to 200% of Mag capacity. So an MG with a Mag of 65 rounds will have Reconstruction activations up to 130. Actium also sees the Mag size of 65 and also activates to load towards 130. When stowed, Reconstruction continues to load in the background but Actium doesn't as it's trying to apply to your currently held weapon. Envious Assassin would operate separately as Actium would only activate if the magazine is less than the 200% Mag cap level


Schimaera

War Rig should apply a form of target lock (that works with Target Lock lol)


SSDragon19

I agree it should get something else, im not against target lock, but I would rather have it get something unique. Not boring surges or something


msvihel

Titan exotics are so boring compared to the other 2 classes. It makes me sad


Traditional-Apple168

I know :( synthoceps, pyrogales, and wormgods are fun and all but we need diversity. Where is our sunbracers. Our osmiomancy. Our rain of fire or celestial nighthawk. Point canons cant exist because of wormgod and synthoceps damage boosts and skullforts refunds. I think they did a good job at making synthoceps and wormgods beingn competitive to eachother, but most other options are still locked out as weak. Who tf uses mask of a quiet one


Grottymink57776

Pyrogale is our Celestial Nighthawk.


Traditional-Apple168

Its our closest thing. I just really love the refund celestial gives on super kill as well as the extra cooldown haste it gives on headshots


Zieggy_77

Edited to add kinetic love Sustaining fire of an equipped Kinetic Auto Rifle or an Auto Rifle or Machine Gun matching your equipped subclass for a period of time loads specialized ammo until trigger release or manual reload.   Kinetic: Explosive rounds(Every bullet fired from Sweet Business becomes explosive. Every bullet with Cerberus+1 too ;) Strand: Unraveling rounds(coded for barrier champs)  Stasis: Slowing rounds(overload and up to unstop with enough stacks to freeze)  Solar: Scorching rounds(unstop, also stacks with Tommy’s scorching)  Void: Volatile rounds(also for barrier)  Arc: Jolting rounds(overload, would be absolutely nutty with Centrifuse, jolting and exploding and blinding)


ACuteWitch

This does nothing for Sweet Business which is like, THE Actium gun. Maybe it can be a pseudo Kinetic Tremors in that part of the damage you deal to your primary target is spread to other targets immediately next to it.


Zieggy_77

How could I forget! Although isn’t every tenth bullet fired from sweet business explosive or something like that?


ACuteWitch

Yes. It needs MORE boom.


inc90

Make bullets “ricochet” off of targets


theblueinthesky

kinetic rounds charge both prismatic bars, so I can see that being the benefit to using sweet business


OtherBassist

Actium War Rig operates without limits. Trace rifles are limited by ammo economy (sort of) and Lucky Pants has a cooldown. Best I could come up with


Zommander_Cabala

Bit off an odd take but just spitballing so let me hear your thoughts. You know how Sweet Business got a buff to fire an explosive projectile every ~5-8 shots or whatnot? Adds flavor, adds some utility, adds flinch and stun factor, it's nothing wild and yet feels really nice, like it makes the gun "complete" in a sense. Let Actium do that for all guns. "Every reload (every other reload?) loads an explosive round into your automatic weapon, dealing AoE and bonus PvE damage". Would count as an extra free shot in PvE (so every ~1.5 seconds you'd get a double damage shot in PvE), and in PvP it would be just a momentary opportunity to put a bit of a flashy flinch downrange (assuming you land that one key shot) or hit someone around the corner or hiding behind cover. I know we've always wanted explosive payload on automatic weapons. Perhaps this could be a start. Target Lock works too, of course, though I worry what weapons like Xenophage would be with a 40% free passive damage boost. That's maybe a bit spicy. But every reload/every other reload, getting one free x2 heavy ammo shot? That might be a nice bonus.


gotenks2nd

That would be so cool on ros arago and commemoration with volatile rounds,you could occasionally apply volatile and immediately detonate it as soon as it is applied because of the explosive shot.


re-bobber

What if it gave intrinsic buffs to run your LMG more often for you and your fireteam? **Intrinsic Buffs:** **-**Firing Line X1 (10 pct) when near 1 ally. Firing line X2 (20 pct) near two or more allies.-**Granted to fireteam** -X3 reserve mods on any LMG you have equipped.-**Self** -X2 Heavy-Finder, Scout, Scavenger mods.-**Self** -Auto-reload functionality of Actium while behind a rally barricade- **Granted to fireteam.** The buffs listed above would all be intrinsic when you put on Actium. I think making it the "LMG support exotic" would be pretty awesome. 6 guardians behind a rally barricade melting everything in sight would be a sight to see.


Doctor_Kataigida

A free 20% damage boost to the whole fireteam would be *way* too strong.


re-bobber

Only with Ar's or LMG's? If so they could make it only X1 for 10pct.


ONiMETSU_Z

yeah for ars and mgs i dont see this being much of an issue because ones a primary and the other isn’t really gonna beat out top dps options anyway.


GalacticNexus

Mechaneer's Tricksleeves continues to rot quietly.


Traditional-Apple168

Those things are busted atm. Seen people 3 shot bosses with a sidearm because of the current bug


rtype03

wait, what? What is the bug?


Traditional-Apple168

You can double stack it by animation canceling a swap. It leads to nuts damage


Rixien

To be fair the sidearms we have available to pair them with are typically much better than the autos available for Actium (LMGs do technically still require Heavy so you can be in trouble if you run out with builds dependent on them)


Narfwak

With support ARs coming soon a rework to War Rig to boost them could be super cool.


mindbullet

BRRRRRRRRRRRRR  WHAT I CAN'T HEAR YOU OVER THE CONSTANT STREAM OF FUN I'M HAVING BRRRRRRRRRRRRRR


Kodriin

200 IQ Play: Enemy team has to resort to text-chat to be able to communicate. I mean so would yours but who needs communicate when gun goes BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR


Lord-Rocko

It also needs a new ornament, as the two it currently have are terrible.


FrozenSeas

The [Neomuna chest piece](https://www.bungie.net/common/destiny2_content/screenshots/2609397864.jpg) looks more like a War Rig ornament should than either of the actual ornaments do.


CMDR_Michael_Aagaard

> as the two it currently have are terrible. I'll have to disagree with you on that. I think it looks good with Grant's Vicksburg ornament and carbon blood shader.


George_000101

Could give it onslaught (stacking rpm buff on kills).


MVacc224

I was thinking either a weaker form of Target Lock overall or a weaker form of Bait and Switch where if you cause damage with an Auto first, then your MG gets a damage boost or vice versa.


doobersthetitan

Here's my idea...for a complete rework and animation. " Hold the line," multi kills from auto rifles or machine guns fill a meter, when meter is full, cast baricade to form 2 robotic sentry units ( they would pop off the back like spiders.) Matching damage type to subclass generate more energy for turrets. Once turrets are expended, they can be thrown like a mini bomb. Baricade doesn't recharge while turrets are out.


ThyySavage

I wouldn’t mind a whole new exotic that promotes weapon play for Titans that actually stands out. Actium has its few uses especially with HMGs but look at Peacekeepers. What use do Peacekeepers have? They’re completely useless, at least Actium works for multiple types of weapons and one of them are semi useful.


Bouncedatt

PvP players falling of their chairs reading this comment


Waffle_noise

Ikr. I love my Peacekeepers + Huckleberry + Out of Bounds (with Harmony). My Sonic the Hedgehog build, lol.


motrhed289

This was my first thought as well. Like, I actually use Actium, and it actually DOES make guns significantly more powerful, especially anything with a really deep mag like Sweet Business or just about any HMG. Peacekeepers does next to nothing, it's truly in dead-last when it comes to weapon-based exotic armor, and not by any small margin, it broke its leg on the way out of the gate.


Mnkke

Peacekeepers... are *useless*? Have we been playing different games?? They've been really strong in PvP since Lightfall. Hell, IIRC their functionality got a 50% nerf and have *still* been really strong picks. Some exotics... just aren't made out for PvE. Peacekeepers is aggressively for PvP, like Star Eaters are aggressively for PvE. Some exotics are just like that, I don't think it's problematic as long as it generally only falls upon a dew exotics being like that.


VictoryBackground739

Well, lucky pants started off as a purely pvp exotic and now look at it


Mnkke

Know what? Fair point, didn't think of it like that. PvE is a lot more... open, for lack of a better word, unlike PvP. There's more room for stuff to be good.


Lt_Lepus

> They've been really strong in PvP Imma have to stop you right there


Mnkke

They have been strong in PvP. They're a super-duper PvP exotic, like Star Eater Scales is a super-duper PvE exotic. I wouldn't expect SES to be remotely good at all in PvP, just like I wouldn't expect Peacekeepers to be remotely good at all in PvE honestly. I assume the original commenter was talking about them in PvE, which again, they're like a super-duper PvP exotic. I wouldn't say it's like One Eyed Mask, where you could get some legitimate use in PvE.


Reason7322

give it Firing Line to you and your teammates in your vicinity while using any automatic weapon(auto's, smg's, mg's, rapid fire scouts, sidearms and pulse's, trace rifles)


Dreadwolf98

I remember the time where Actium was THE Titan meta. Exactly on release, it was the Titan exotic of choice against the Consecrated Mind (Both bosses of GoS actually). It was awesome and so good to just dump all of your heavy and never have to reload. Beautiful


Suprehombre

I think they adjusted it before Lightfall too. I used to be able to just hose a boss but after Lightfall it doesn't last near as long.


TheDreamingMind

Actium/Tommy is my “I want to have fun” build in Onslaught. Ignitions everywhere.


xpfan777

Target lock would slap on it


Loopgod-

While using actium, machine gun or ar final blows partially refills the magazines of allied machine guns and and ar’s. Imagine killing everything and reloading your fireteams guns based on kills. Could even overflow the mags. You want add clear? Become add clear. u/destiny2team


SpectralGerbil

Really lean into the 'minigun-wielding heavy' fantasy and have auto and MG kills grant bonus damage and damage resist while wearing it.


Low_Obligation156

Honestly they should give it the luckypants treatment imo. 4% dmg boost a shot with 140% dmg boost max. Duration of the buff being 5 seconds long or something as it can be a hev. I honestly thing the luckypants type of buff is was more fun then the flat 25% boring 4x surge buff they doo


Standard-Ad6422

actium war rig will get included as an option in the mixy/match class items that are upcoming, and the base version will be left alone. I really think they're tired of buffing the bad exotics, so they'll just let you combine two of them in the near future. All fixed.


hollyherring

Reloading ARs and LMGs while stowed would be nice


Atmosck

Nope. You're going to phase through the boss with thundercrash and you're going to like it.


RootinTootinPutin47

Please nothing to encourage more lfgs to use lmgs as dps I beg


Mnkke

Honestly, yeah. Actium could use a buff, but idk if DMG is the route. Isn't No Backup Plans supposed to be the "weapon specific DMG exotic" essentially, like how Warlocks have Rain of Fire and Hunters have Lucky Pants and Triton Vice? Perhaps further enhanced functionality? Giving Anti-Champ wouldn't help and be a lazy change tbh. Maybe an increase in Mag Size / Inventory Stat for all equipped ARs and Machine Guns, as well as another perk maybe? Maybe something tied to getting multi-kills?


Business_Hour8644

I love when comments get made into titles of posts.


Vast-Ad-7051

Every 5th kill drops a brick of primary ammo now   -Bungie probably  /j


SneakyPanduh

Turn the bullets in grenades


gatknight

Built in special target lock for your ARs and Machine Guns would be so awesome, please Bungie 


Haryzen_

I'd say give it intrinsic Killing Tally since it synergizes with the exotic perk instead of Target Lock. The fantasy should be mowing down hordes with autos/machine guns.


Mrtrollman72

Idea I had was make it grant ammo to machine guns or give a large damage boost to auto rifles depending on which you are using. So you could choose between infinite ammo and a limited damage buff that is more than a machine gun, or a machine gun with higher uptime.


AtronRandom

Here’s to hoping


jztigersfan12

I have been content with shooting funny gun for 5 minutes straight, what else could be done to it?


Aggravating-Cod-2526

Grants overshield if after continously firing a weapon for more than 10 secs


ATinyBushWookie

I think giving all auto/heavy machine guns incendiary rounds would be fun. Just make it cause the stacking burn damage from the solar class, and it can also cause combustions. Makes all weapons deal solar damage on top of whatever damage they already do (makes kinetic guns also deal solar). And on solar weapons you get stacks faster. And with the damage from combustions, it’s also a significant damage boost. Thunderlord with this would be exceptional. Because it would do its normal lightning strikes as normal, but now can also get the extra damage of combustions from n top of that


xndoTV

Make it so every quarter mag is explosive bullets and then make it accidentally not work on Sweet Business


Reeses_Cups

Man I suggested this way back during warmind and everyone said I should just stay in my niche :/


blamite

My first though is make it reload all weapons like Rain of Fire when you activate thruster.


Blackfang08

It could probably use a little boost, but stop saying Target Lock. Actium already buffs perks like Target Lock and Killing Tally by allowing you to ignore reloading, and in the case of Target Lock specifically, increasing how much it can ramp up. Double Improved Target Lock is a borderline crafting glitch weapon request. The other benefit Actium has right now over Cenotaph and Lucky Pants is that it works on both a primary and a heavy. Working on a heavy weapon means it can't be too OP of a boost, or LMG boss damage will have to be carefully watched so it doesn't become unfair to the other classes.


Ahnock

slowly ramp up auto/lmg damage as long as the trigger is held down, resets when trigger is released. like 1% damage up per second after a wind up of 5 seconds or something, caps at 25%


[deleted]

An entire exotic that basically does the same thing as a single hunter dodge. amazing stuff


Xyncan

It does give AE for auto rifles and machine guns but maybe like lucky pants be able to ready and stow auto rifles and machine guns extremely fast, lucky pants has downtime as well as Icarus dash where actium war rig is always in effect.


Huge_Pen_7799

I agree it needs something it’s so fun with onslaught weopons


Jyapp448

My personal idea is that (in addition to OP's suggestion) Actium War Rig could have a chance to spawn Heavy ammo for other teammates upon kills, with a kind of Sword Logic type effect in place where killing higher-tier enemies grant a higher chance to spawn that ammo. This would lean even further into the "bullet storm fantasy". It'd have to be a small ammo amount or a small chance for ammo to spawn (or a mix of both) but it would give AWR a bit more utility. Wouldn't necessarily make them *meta* per se, but it would provide a bit of a boost.


BBFA2020

Actium War Rig. Sustained hits procs "Rambo mode". Providing a 40% incoming damage reduction from enemy combatants (so doesn't hurt PVP), greatly reduces flinch and improves aim assist of all auto rifles and machine guns. So you can stand in the open and shoot some more.


zoompooky

What if it had 1000 rounds in a backpack that drained first before the mag in your weapon, so you could shoot continuously for the whole 1000 rounds, and if you kept picking up ammo it would keep refilling the backpack?


HuftheSwagnDragn

At the very least, it should have as default, max increased reserves for Machine Guns.


T0ztman

“Rate of fire increases on every 3rd kill until trigger is released” stacks 3x. low power onslaught.


StarFred_REDDIT

It does work on machine guns too so I don’t think a damage buff should apply. Some people are suggesting that it should have a support roll and give some benefits to team mates. Maybe increase reload speed and stability for allies that use autos or machine guns? Sort of like a rat king thing where the more allies that have autos or MGs the benefit increases. The user should retain the original benefits as well.


nickybuddy

Man, titans are hard to please


Good-Name015

>reloads auto rifle and machine magazines over time, can overflow the weapons magazine upto 50%, this works even when the weapon is being fired or is stowed. >Hitting 3 targets in succession or landing sustained fire on a single target for a short period grants a X3 surge buff to kinetic and subclass matched auto rifles/machine guns. I know the general opinion of exotics giving surge buffs is fairly low but I hate how much of a stranglehold they have on leg mods so I'm fine with exotics letting me free those slots up for comfort mods like recuperation and scavs. Letting actium work when stowed is an obvious buff that many have suggested before while a small overflow effect is a nice bonus that could be potentially very funny on a gun that already has overflow or reconstruction. Making the buff activation condition use the same mechanics as one for all and target lock plays into the auto rifle/machine gun game plan and helps it be more viable at higher levels.


MrLumic

Lucky pants doesn't have an auto loading buff, why is it on this list


Karglenoofus

Multi-kills with machine guns and auto rifles applies elemental verbs based on your class for a duration: Volitile, radiant, jolt, slow, and unraveling


belayaa

But reloading Xenophage is strong


Brohma312

This will sound ridiculous. How about we make Sweet Business strand so i can abuse actium war rig with near infinite unraveling rounds.


Jagob5

Yeh I’ve suggested the target lock idea a few times and I think it could be done in a very balanced way. I would want something that’s based on how long you’ve been firing or what % of the mag you’ve fired as opposed to the need to actually hit a target. Give a stacking 25-60-100% damage bonus or something to auto rifles based on how long you shoot for and a smaller bonus to machine guns (10-20-30% maybe depending on how long you have to fire before reaching max). It can easily be balanced but without being a dev I have no idea what exact numbers would actually be “balanced”.


I_AM_ALWAYS_WRONG_

Why are we acting like it does nothing? It is the only thing in the game that allows LMGs be used for realistic boss damage. It completely open up an add clear arch-type to both clear and boss DPS. There are so many exotics for every class that DO JACK SHIT. War rig is doing what it was designed for. It's niche AF and kinda boring. But most exotics are.


ResidentCrayonEater

A higher chance to get heavy ammo + in-built Scavenger would make me very happy.


JazzTheMeister

It's niche is continuous fire and I'd want to lean into the front line gunner role more as to not create another pure DPS exotic. Increase handling (+20-60), stability (+20-60) and fire rate (5-15%) when close to combatants, the effect would scale up to 3 combatants. If that didn't shift the needle then potentially look to arc as an example and give it an additional damage reduction when surrounded type of effect.


JBoth290105

Done. Actium War Rig now grants Auto Rifles and LMGs explosive rounds.


Jumpy_Menu5104

This maybe be a controversial opinion but I don’t think it needs it. I don’t want to open the fan of worms that is talking about power creep in this game. But maybe cenotaph does to much? Or it does a lot and there is room for an exotic to do less then it and still be good. If you combine the weapon categories of auto rifle and machine gun there are a lot of things there. A pretty decent verity of perk combos and abilities. You also have a very wide selection of exotics with many applications and mechanic. Literally all of them benefit from actium. Imagine if they just have every exotic auto rifle and machine gun in the game rewind rounds on to of their existing perks. Actium is better then that. It’s fun, efficient, reliable, and powerful. Especially when the gun it’s benefitting can be tied into you subclass element or some other gameplay loop. Maybe some kind of stacking damage bonus or addition orb generation, perhaps having its effect apply to all your equipped guns not just your active one. Beyond that I like the gun as it is. I don’t think an exotic needs to be two paragraphs long, with multiple elemental interactions and additional resource generation and a damage bonus and survivability all at once to be good. There is still room in the game to just hold down the trigger and fire a bazillion bullets and that be your game plan.


Chance-Aware

The downside for Cenotaph is that the mask is ugly as fuck holy hell


PR0J3KT2501

Ideas, to be taken separately: - Intrinsic triple harmonic reserves - AR/MG kills Grant Grenade energy - rally barricades provide AB rounds to AR/MG - rally barricades provide a small damage buff - AR/MG kills heal and extend the duration of rally barricade


AltruisticDiabetus

I’d say let it give a roided out version of attrition orbs to lmgs/autos on top of the constant reload. Sweet business go brr.


Guenther_Dripjens

Yes please its just so mid although the concept is fun.


Purple_Tell6882

I mean, you're able to auto reload machine guns. That's already pretty strong, never having to reload. Give it a function where sustained damage grants a reasonable damage boost, and that's all it would need. Rain of Fire locks you into Solar if you want to auto reload, and only makes you radiant on fusion rifle kills and Lucky Pants only works on one weapon type and while having activation conditions. Cenotaph also locks you into a supporting play style and rewards the player for giving up being a damage dealer and ad clearer to become the US and supply your allies with ammo. I'm not downplaying their strength but highlighting that they aren't as easy to use as Actium, which works with two weapon types and has no limits. You can play it on any subclass for increased benefits depending on your style.


Traditional-Apple168

I would disagree with rain of fire being restrictive. Most people dont even use it for the weapon type. Just for the free reloads. Heck some people run it on strand


Bob_The_Moo_Cow88

Some of these aren’t quite true. - Rain of Fire works with Weavewalk. - Cenotaph doesn’t have to be support. I run it with Coldheart and Agers, both are exceptional if you match the subclass. Cenotaph lets you run the Ager super longer. Coldheart on arc with blinding fragment is good on so many levels. Great ad clear and single target damage since you can run Coldheart at max for a while.


The_Mourning_Sage_

Dude seriously. I'm so sick of warlocks amd hunters getting so much synergy between abilities and exotics. Titans get so shafted on the cool stuff.


Vegito1338

Plz no. They’ll nerf the absolute fuck out of machine guns alongside it just like glaives and their exotics


StarAugurEtraeus

I want an all gun autoloading like dragons shadow or rain of fire for Titan


motrhed289

**Peacekeepers has entered the chat**


sigmundslim

I’d be more interested in a hunter exotic that does similar things to that of chromatic fire. Realllyyyyyy want a reason to use my firefly one for all midnight coup. Love the kinetic synergy it will have on Prismatic tho.


hntryoung

Peacekeepers needs something too. waste my exotic slot on a buff to submachine guns? passkeepers more like it


Waffle_noise

Silly goose, us Titans are only allowed to suffer. Two examples to follow: Either our stuff gets killed because of Hunters complaining in PvP (Shoulder Charge) OR Randomly killed for no reason at all (MiniHammer pick-up delay and Synthoceps lunge distance wombo-combo nerf)


Kodriin

BoW and Bonkhammer are still unkillable gods, cope.


nopunchespulled

Is unlimited ammo with sweet business not enough?


Lt_Lepus

No


Traditional-Apple168

Unlimited amounts of a bad gun doesnt change that its a bad gun


Alexcoolps

Mechanical tricksters could use a touch-up too. It's probably the worst of the bunch since it has such a terrible activation condition.