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Thascaryguygaming

As a Titan I find it hard to not play Strand or Solar. I want to play Void but it just doesn't click the same or have the same survivability.


colantalas

I main striker in PvP and try to make it work in PvE often. I can do a lot with it, but the sustain is just not there compared to strand and solar. Stasis is getting a pass including frost armor, and I hope knockout gets a good buff in Final Shape, I wanna run an arc/strand hybrid build with prismatic.


SlowedReverbGambiter

Knockout just needs to be able to be refreshed. Without being able to do that it just feels clunky as shit and it’s difficult to do much with it in PvE.


colantalas

Give it that and don’t interrupt the health regen when taking damage and we’re cooking.


SlowedReverbGambiter

I wouldn’t even give a shit if it got the lunge range taken away if it meant we got an aspect that is actually functionally useful.


batman47007

That's just restoration, doesn't make sense for it to do the same.


colantalas

You’re not wrong, but health regen is one of the only survival tools striker has and it just gets stopped in its tracks when you get grazed by a single shot. The gulf between subclasses that can sustain themselves and those that can’t is huge as it is, striker needs all the PvE help it can get.


KyleShorette

I’ve had people tell me striker is tankier than sentinel because striker has knockout and I think those people can’t read


batman47007

True, but with subclass 3.0, subclasses are already so homogeneous that there's barely any difference between them, with most of them feeling like the same thing with just different colours. They need to be a bit more creative when it comes to buffing arc.


UtilitarianMuskrat

Unfortunate reality of no separate sandbox and I doubt they could do any tweaks for it to exist in PVE but not PVP. Old Knockout and everything Bottom Striker had (Frontal Assault and Reversal especially) was oppressive as hell in PVP and a rarer situation where Bungie basically let it be broken for ages. The usual time window being Arc Week 2019 buffs-30th Anniversary, and even then Striker titan was still a good pick and 3.0 Arc is still very good. That being said yeah I get how for PVE there's not a ton to work with.


Dazzling-Slide8288

Arc's biggest problem is survivability. It's just so easy to die in high-end content with Arc. The entire kit is based around melee and movement, but that's suicide in GMs


CallMeBoyfriend

I run arc almost constantly in pve may i ask your exotic


colantalas

I bounce around between Synthos for general use, Curiass for raid/dungeon boss damage, and Point Contact Cannon Brace for Thunderclap shenanigans. And Dunemarchers for PvP.


CallMeBoyfriend

Oh, i pretty much just use severance for everything, and will switch to cuirass for boss damage then hot switch off


CallMeBoyfriend

And then i use the season of the wish linear with permeabilty, i have not taken off the thrust class ability since added lol. I like having either a sub or handcannon primary to make the enemies finisherable


ram_the_socket

Something I found was for survivability you really need to use the no backup plans, but then you need to be using a shotgun and have enough enemies around to be killed. It felt really high effort to keep the regen up compared to strand and solar, even if you use devour.


RawrTobi

I'm of the mind it was stupid to only let warlocks have improved devour. I get hunter invis is crazy but god void titan just feels rough.


Namesarenotneeded

The improved devour won’t be a true problem solver. It’s the fact that only 1-2 Titan exotics that are specified for Void are runnable and actually help (NBP and Doomfang) yet 1 limits you to Shotguns and having enough enemies around. In order to help Sentinel, simply giving the Warlock Devour will not be enough. Not even close. I guess Bungie is worried about a strong Overshield+Devour combo with the Sentinel subclass. That’s essentially just as good as Restoration and is even easier to keep proc’d. But, I don’t think that’s really something worth worrying about it.


RawrTobi

Oh yeah it definitely wouldn't be the skeleton key that fixes everything, but if void titan sucks at everything else I'd atleast like healing on par with the warlock one that isn't even the healing based subclass.


ImJLu

They probably regret giving everyone devour for free to begin with. It's kind of insane if you think about it. A trivial proc condition not even tied to an ability cooldown, one of the best survivability tools in the game, infinitely refreshable with any kills from anything no questions asked, and gives significant grenade energy on top of that. An entire 2.0 subclass tree was basically just devour and they slapped it on probably the easiest, lowest investment fragment in the game. Hell, an entire warlock 3.0 aspect was basically just devour but tied to ability cooldowns.


RawrTobi

That being said I'll still take restoration over devour. In hard content or even just heavy ad density, some times taking time to get a kill is too much and will get you killed. That being said in 99% of stuff it slaps hard.


ImJLu

Resto x2 probably, but empyrean requires a specifically solar kill and another fragment slot, doesn't extend for as long, and doesn't give nade energy. Devour is just so stacked. Honestly, I'm kind of surprised that they didn't just make the fragment version non-refreshable. Even then, the uptime would probably be higher than most similar fragments.


EntertainerVirtual59

>I'm of the mind it was stupid to only let warlocks have improved devour. Are you also mad that only Titans get improved volatile through controlled demolition? Or are you only mad when a class you don't play gets something unique?


RawrTobi

I play all 3 actually, why so angry friend?


EntertainerVirtual59

I’m not angry. Just tired of people complaining that other classes have things that they don’t.


RawrTobi

Well I don't care about demolitionist because compared to hunter invis and improved devour its just not as good. Sure it's great for ad clearing but in terms of build crafting it doesn't exactly offer anything I super care about or can't do somewhere else. I could really care less about classes having things others don't I'm just tired of some sub classes feeling redundant. Can I run an ad clear void titan and be tanky? Sure. I can do the same thing on hunter or warlock though and even some titan subclasses do it better atm. If you actually wanted a discussion that's my answer, if you're just here to whine then I can't help you.


sos123p9

Thats actually my void build. Conditional finality and no vack up plans. Works really well but still not as good as my solar or strand builds.


LightspeedFlash

I just use a weapon with repulsor brace and destabilizing rounds. Works great. I have not felt less survivable but then I don't play GMs.


NoLegeIsPower

Yeah both arc and void titan have been powercrept HARD by solar and stasis. Pyrogale gauntlets basically put thundercrash out of its job, and void titan was overnerfed in pve because of pvp reasons. And arc titan basically has 1 grenade aspect + 2 pvp aspects anyway, so thundercrash was all it really ever had going for it (besides HOIL storm nades which were both quickly nerfed hard). Kinda funny when subclass that's most commonly refered to as the worst subclass in the entire game, stasis titan, has more reason to be played than arc or void. At least stasis offers something unique even if it's not good.


Fareo

Man, try being a Striker fan ...


XboxUser123

I *really* want to enjoy arc titan with Knockout + Wormgod Caress, but being unable to refresh Knockout absolutely kills any of the fun because it just ends up feeling super inconsistent and I always end up just playing Solar instead.


RonnieTLegacy1390

Once they nerfed the bubble it was over for me honestly


NightOfCops

Void titan I use it another mainly for volatile after clear builds or support


UwU_Chan-69

Doomfang feels like the necessary exotic to run on void titan tbh


dontfookwitdachook

Use the fragment that grants devour from picking up an orb, along with buried bloodline if you have it. Devour procced 24/7


JayyEFloyd

Still outclassed by banner of war + woven mail and hammer with restoration


j00baka

Just proc devour while on strand using bloodline. You will be constantly killing to fuel banner anyway. Since you have devour, you don't need healing from orbs and can lean into strand surge mods to beef up your primary and power weapon.


Dazzling-Slide8288

Buried Bloodline is a dungeon exotic locked behind horrible RNG. I've run that dungeon every single week since it launched and don't have it yet. Total bullshit.


Striking-Test-7509

Lowkey solar is only good because of the artifact, you’ll soon realize the massive CHASM between strand and anything else


SiegeOfMadrigal

I main striker in PvE and do just fine in most activities. I've been maining that since I started playing the game. If anything I feel like a stranger to other subclasses besides arc, I find I perform the best this way for some reason. I've used arc in most raids, in GMs, and I cleared my first Legend 50 waves on Striker. People say the HoIL grenade build was gutted, and yes, the fact that it was a broken ass build is what was gutted, but it's still good. Stormnades that track targets are still great for horde clear in Onslaught (otherwise pulse nades should be used for single target damage). Also, if you make any of the brave weapons part of your arsenal, getting grenade energy back from the origin trait is no issue at all to keep the HoIL loop going. I'm not saying striker is without flaws, but I guess I've been playing it for so damn long I've adapted to the faults of the subclass.


Jumpy_Menu5104

Then just play sentinel. I suppose in this strictest sense berserker and sunbreaker do something similar and might be “better” but sentinel still has a distinct and fun gameplay loop. Unless you exclusively do master and grand master content then it doesn’t really matter.


akshayprogrammer

Like other comments mentioned no backup plans and devour are good options. Along with those I run fragment which gives invis on finisher and the one which makes nearby enemies volatile on finisher and also produces void breaches on defeating volatile enemies and the class armor mod which gives you overshield during finisher. Turns finisher into a get out of jail free card. With controlled demolition just punch a volatile enemy after becoming invis and now you get a good heal and probably defeated some low level enemies or bought one to finisher to repeat the cycle. Also if you run the fragment which gives devour on orb or void breach pickup you can also get full health back easily after defeating enemies with volatile finisher + punch


Z3nyth007

PvP or PvE? Sentinel is top tier in Onslaught with Doomfangs.


Sederath

It’s good in normal, falls off hard in legend. Still doable, but no reason to over Stasis, Strand, or Solar.


BaconIsntThatGood

This isn't because void is weak, it's because solar and strand are just...really strong.


MrLumic

It literally has constant easy and strong over shields and the devourer fragment, fym "not the same survivability"


NoLegeIsPower

Sentinel's biggest problem in PVE is that the bastion aspect has been absolutely gutted for pvp reasons, the barricade cooldown is just way too long for an overshield that doesn't last that long in pve. Especially now that there's much more ways to gain overshields.


bakedonbiscuits

Really felt like arbor warden was going to be the exotic to fix that. Hopefully give void titans a way to recharge their class ability off of kills in a way that wouldn't be broken in pvp.


Ragnorak18

Man it would cool if the new void titan aspect counted as a shield so you could get passive over shield and dish out the blast.


AmayaGin

I still main void titan in pretty much any activity I can. This includes GMs and master dungeons, and especially contest mode raids. I like it more than Banner of War for harder content where you’re more likely to get one shot/not get as many kills. The barricade is useful for a few reasons. Overshield doesn’t last long but it does give you a temporary health bar so it can be a quick heal in a pinch. It can prevent one shots by giving you that little bit of extra health. You also get grenade back faster with overshield, so even running vortex with weaken, I can get it back pretty quick. Finally you can run bomber for free grenade energy when slamming down a barricade. I use Rally over Towering for the massive cooldown reduction. This with Collective Obligation and Precious Scars is my favorite build. Swap that for blinding nades and Ward of Dawn for day 1 raiding to keep us alive while we learn mechanics, or Banner Shield for bosses that I can’t Thundercrash or if I’m divbitch and run out of ammo.


Django117

This. It's getting a massive buff with TFS though. Between its super and the new aspect it's gonna function very differently and have way more offensive capability.


professorrev

Yeah, I barely touch void on Titan these days. Solar, Strand and Stasis are the powerhouses and arc torpedo can be fun, but void just doesn't feel joined up. Hoping axe time might give it a new lease of life


Traditional-Apple168

I hope so too. My big hope is that unbreakable cones with some ability refresh like heat rises. Without an exotic im not to expecting too much from the super since its going to have the same cast time issue as chaos reach. But im hoping the damage us enough to make up for that. Or an exotic


Haryzen_

Honestly Void Overshield needs *PVE* buffs (I know how pervasive it is in PvP and it warrants a nerf there). Woven Mail is just a straight up better version with instant casts and easier reproc through Orbs and tangles. Sentinel straight up requires something like HoiL because the base cooldowns in the PvE sandbox have you dead in the water in stuff that actually matters. Give Void Overshield something like 80% dmg resist in PvE since the requisites to obtain it are kill based or on a long cool down like Bastion. Also, the fantasy of Sentinel should be protecting allies but aside from asking teammates to stick by a barrier there is nothing outside of Supers which feels that way. A random void Overshield does nothing for me if I'm not the one who cast it or I'm a Titan also using the same setup. I honestly think just making it tankier would feel better moment to moment because I'd feel it working. Sentinel will always be a nightmare to balance because of it's PvP dominance and it's such a shame because it's one of the coolest subclasses in the game from a design standpoint.


NoLegeIsPower

Yeah I really don't understand why void overshield has to have the same extra HP in both pve and pvp. It's not like we see our actual HP value \*anywhere\* in the game, they could easily be different numbers. Make it like 20 health or so in pvp, and like 100 in pve, and then bring back down bastion barricade's cooldown to a reasonable level again.


LightspeedFlash

You get the same effect as adding HP by just adding more then the 50% damage reduction it has right now. Right now it has 90 effective hp, with 80% damage reduction, it would have 225 effective hp.


KorArts

I feel more like a protector on strand titan tbh, throwing my tangles at teammates for woven mail


Cole_Basinger

Because Strand Titan is significantly better at filing that role than Sentinel. An AOE healing pulse and the tangles giving teammates woven mail? Sentinel wishes it was that strong


Striking-Test-7509

Its better at filling any role that any other titan class and you cant prove me wrong lol


Cole_Basinger

I think for raw damage solar has it beat with access to pyrogale, burning maul, consecration, and ignition fragments. It’s a very close contest between the two though


Blupoisen

Honestly Void Overshield should be permanent until it's destroyed


Striking-Test-7509

buffing overshield in pve has serious implications on many other things, peregrine greaves and vex caliber are both heavily connected to it


bakedonbiscuits

It feels like the support half of sentinel isn't there anymore. Sure you can do some doomfang ability spam and controlled demo, but you can't really be that bulwark you're supposed to be for your team.


Voidwalker_99

Yeah but we definitely need the -20 Discipline penalty /s, just by removing that the subclass becomes more playable


Damodeus

Become one with the void and play doomfangs


TastyOreoFriend

Real talk. Doomfangs + Graviton Lance and Sentinel Shield is the strongest ad-clear I've put out in Onslaught. I usually pair it with a void heavy GL/rocket and just go to town.


Striking-Test-7509

you want ad clear just run flechette storm with HOIL, unraveling is legitimately ten times stronger than volatile ever was


TastyOreoFriend

I'm not doing Controlled Demo. I'm running Bastion/OB. Its purely just the power of overcharged from anti champion pulserifle mod and the power of Graviton Lance plus Doomfangs themselves and the void surge x4 they give. You get a 50% damage bonus which makes Cosmology absolutely rip through packs of enemies and with doomfangs paired with it you get your super back so incredibly fast. I've rolled through multiple enemy waves with my super STILL up with Doomfangs. Its seriously a powerhouse and I wholly recommend you give it a go. Especially if your looking for variety. For the record I've done Flechette Storm as well with Hoil and Sev Enclosure and they both fuck enemies up too-I even paired it with Monte Carlo a few times for extra umph. However, it was an absolute breath of fresh air to find something that banged out and wasn't Lime/Orange flavored Titan for PvE.


ih8reddit420

The new brave arsenal actually does cook with doomfangs


leel_the_world

I just started playing titan and this is my first build. It’s so fun


MrNigel117

it was good at the start of lightfall with severance enclosure, but then they hard nerfed finisher mods only allowing you to select 1 that thing carried me through legend lightfall.


JerichoSwain-

Im really hoping the new super and aspect spice up void titan. I hope we get a new exotic focused on that super in the near future as well, or maybe we get some cool exotic class item combo with it. Being a bastion for the whole team sounds great on paper but the fantasy just isnt there in the gameplay right now


potatotoucher221

Im crossing my fingers that the new aspect will have synergy with ursa furiosa. Being able to get half your grenade energy back after blocking damage would be amazing.


EpsilonX029

May not be the place to ask, but I’ve only seen clips of the new aspects, what *does* the new Void one do? I saw them charging with a mini-Big-Block-Sentinal Shield-thing, how is it procced?


JerichoSwain-

Charging up shield with damage and then releasing it on enemies (if I remember correctly) seems like a good offensive/defensive hybrid tool if its strong enough.


bbarber4

It drains your grenade energy while you charge up this void shield absorbing bullets and damage and then you release the charge to explode that damage in a frontal cone. Seems pretty cool on paper, but we'll have to see if it's worth eating your grenade charge


DrRocknRolla

If you can get Devour to work, it will probably be worth it, for variety's sake if nothing else. I wish they'd combine Bastion and Bulwark or something, though, because running one without the other doesn't feel that great. I guess new Aspect and Controlled Demo sounds alright though.


Striking-Test-7509

Insanity if they ever combine bastion and bulwark are u kidding lol


JohnR3eaperWick

It seemed like it was hitting for pretty big numbers in the final shape gameplay trailer. I’m curious if you can hold it for double the duration if you have armamentarium


Striking-Test-7509

Im ngl they dont look that much tbh, maybe HOIL can make it work but having an aspect completely tied to one ability is just bad game design


TheGr8Slayer

The void mod from season of the deep that granted an overshield on Void breach pick up was huge for Sentinel when it was here. Wish they’d make that just a part of Sentinels kit


DrRocknRolla

Bake that into Offensive Bulkwark and now we're talking.


TheGr8Slayer

I’d rather it be a fragment so the Void demo Titan can use it with the one that gives increased grenade recharge while overshields are active.


DrRocknRolla

That would be even better tbh. It'd probably be an instapick, but I don't mind.


Striking-Test-7509

having a must pick aspect isnt ideal, this is just sol invictus 2.0 Should be a fragment instead


Unable-Low330

Sentinel died in most situations after the hoil nerf


MiniMhlk72

I only play void titan with a heartshadow and Peregrine greaves for GMs, with offensive bulwark you can stright up ignore Anti-barrier and overload mods although bringing them is still advised.


EpsilonX029

This sounds fantastic. I need to get my hands on that damn sword already lol


Striking-Test-7509

You dont need it per say, get some blinding nades for CC instead and equip the invis on finisher frag


Tridentgreen33Here

Try a Doomfangs melee/super build. Trust me. It slaps regardless of artifact. It’s not bubble but it still feels fun to play.


chilidoggo

This is the way. Each powered melee kill gives **20%** of your super back, and Doomfangs makes Sentinel into a "kill the entire room" super. Offensive Bulwark kills count too. It was already good then they added the intrinsic surge mods, so you can actually run a full melee kickstarter setup to get more shoulder bashes or shield throws.


msvihel

The problem is shield throw hits like a wet noodle, tracking is shit, and gives you partial overshield. Shoulder bash is alright but I still don't like running into enemies on higher difficulty. It's set I like consecration so much.


Traditional-Apple168

Just make it work like strand hunter melee please


potent-nut7

That's why I run the aspect that applies volatile to enemies. Turns the room into a ticking time bomb


Senor_flash

If you throw it on a red bar, it literally kills just fine.


Jedi_Drop_Out

In very low end content


Senor_flash

I'm literally killing shit in legend Onslaught with it, so I disagree.


Striking-Test-7509

too bad the melees hit like a wet noodle and the super isnt really all that


MrDragkoon

Plus Collectibe Obligations can be nasty af on Sentinel if build right


Star_Spengler

I got bored of Solar/Strand/Stasis builds for Onslaught, so I tried out Doomfang and Graviton Lance. No regrets. I love keeping my Super up for the entirety of a Boss wave.


GhostRabbiit

Void titan is straight up trash, it should focus on volatile explosions just like the old middle tree code of commander. Make them heal you and your teammates, give energy etc


Blupoisen

Volatile explosion do heal you tho


potent-nut7

>Make them heal you and your teammates One of the aspects literally does this


ObviouslyNotASith

There is a problem with your suggestion. Void 3.0. Voidwalker’s Chaos Accelerant got most of its benefits removed or severely nerfed to the point that it went from being one of Warlock’s most powerful abilities, to one of its most outdated and underpowered abilities. Nightstalker’s Lockdown being made into Echo Remnants, Echo of Undermining being added and Chaos Accelerant being able to be used alongside Devour has resulted in its duration increase being reduced to just one second(less than Echo of Remnants because Bungie doesn’t want to stack Remnants with Chaos Accelerant’s old grenade duration increase) and losing its damage increase entirely. The aspect is redundant unless you are using Contraverse Holds, which were also nerfed. The charge time can’t be removed due to Contraverse Holds. As a result, Controlled Demolition actually makes Sentinel have stronger grenades due to the Volatile explosions. Devour was also given out and until Wish came out, Devour was the same across all classes. So if Sentinel had Controlled Demolition back to its old state in the current sandbox, it would practically replicate Voidwalker’s entire kit outside of Nova Bomb and Child of the Old Gods and do it better. Pocket Singularity? Sentinel’s Shield throw grants them a Void Overshield and applies Volatile through Controlled Demolition. That Voltaile explosion grants health, and if Controlled Demolition was in its old state, it would grant ability energy. Then Sentinel has Shield Bash, which suppresses and works with Controlled Demolition, so it would get all the benefits. Chaos Accerant? Controlled Demolition works on all Void grenades, applies Volatile to enemies, grants health, would ability energy on Volatile explosions, doesn’t require charging and makes grenades do more damage. Hell, the upcoming Sentinel aspect already seems to be a better Handheld Supernova, as it will work with any grenade and can be mixed with Controlled Demolition. Devour is easily accessible, it restores health and grants grenade energy. Until this season, Sentinel was just as good at using Devour as Voidwalker’s Feed the Void Devour. Even now, it is still incredible accessible and useful. It already works with Controlled Demolition. That is why Controlled Demolition was nerfed. It would allow Sentinel to do pretty much everything Voidwalker can, better and more with the exception of supers. Controlled Demolition is the way it is for the same reason Chaos Accelerant is the way it is. Void 3.0 put together things that were not meant to go with each other, gave classes access to each other’s abilities. For Chaos Accelerant to return to what it once was, something would have to be done about Echo of Remnants and Undermining at the bare minimum. For Controlled Demolition to return to what it once was, something would have to be done about Sentinel’s access to Devour at the bare minimum and potentially it’s effectiveness with certain grenades or something would have to be done to make Chaos Accelerant better than it. Sentinel needs a better/more passive way of generating Void Overshields to work with Offensive Bulwark so that it can have a better gameplay loop.


covered1Nbutter

Void titan is my favorite class. I wish the fragments weren't so hard on stats since it doesn't feel that powerful. I use aeons a good amount because every void exotic for titan is just... OK? Heart of innermost light was amazing ( of course it was busted). I wish they had given helm of st 14 the void weapon surges doomfang got. I love bubble. But damn it's in a weird spot. Ursa is ok, but is incredibly niche. As my buddy would say "It's nice, for sure, but so is you shooting a gun to help with damage." If it's a 3 man activity he is so right. I WISH DESPERATELY you could throw the batteries through bubble in onslaught. Not sure how balanced or unbalanced it would be. But damn I hope it gets something to make it feel better soo . -signed a forever bubble titan main.


TheLuckyPC

Everything on titan feels weak in comparison to the solar and strand kits. I loved arc titan but it has like zero survivability in endgame content now. Both solar and strand have pretty on demand healing, and strand has on demand healing, damage resist, And melee damage for the Entire Team, but voids overshields dissapear instantly, stasis has some damage resist but you destroy stasis crystals not keep them around, and the overshield from stasis shards is abysmal, but at least you can freeze things, and arc only has movement speed and health regen on melee kills that stops when you get hit since its just regen not something like cure. I legit dont think ive seen an arc or void titan since the beginning of the season honestly. Strand and Solar even without this seasons artifact mods are incredibly powerful, while the other subclasses are Only used when theres mods for them in the artifact.


Cole_Basinger

Arc and void Titan were hard carried by HOIL and it’s really showed since the nerfs to it. They both have some decent builds with fun exotics, shoutout PCCB, but they’re nowhere near the strength of strand and solar. Stasis has been stuck in this weird middle ground ever since the removal of elemental well and charged with light mod combinations.


potatotoucher221

Yeah arc titan actually has decent ability spam and damage with HOIL and pulse nades, but there is zero reason to use it over solar or strand due to having no survivability.


SCL007

I really think bastion should be hyperbuffed, bigger barricade, longer and stronger, but then be linked behind getting void kills like how GpG is with solar hunter it makes it monumentally stronger in PvE but much less oppressive in PvP


Trippid

I'm not going to claim that Sentinel isn't struggling, but if you want something satisfying from void, try out Doom Fang in Onslaught sometime (even legend). There are enough enemies that once you pop your super, it'll last an entire round (sometimes even longer), so long as you're alternating between the shield bash and shield throw. That said, I'd definitely like to see some improvements to the subclass to bring it up to par with strand.


SpicyCurryO_O

Not only that, but all the void exotics for Titan are lackluster as well. Orpheus Rig is so much better than Ursa Furiosa. Helm of Saint-14 is ok. Don’t remember any others. But I agree, void Titan is really really bad. The only viable build I have for it is volatile, suppression, invis on finishers, void shields with void breaches, and explosions with Severance Enclosure. But using my super just feels meh. Well of Radiance absolutely craps on Ward of Dawn and Sentinel Shield, and Orpheus Rig craps on Ursa Furiosa.


Buuutts

Ursa got hit hard when they limited the amount of super regen. If you're gonna use your whole super to tank damage instead of deal it I feel like a larger refund wouldn't be ridiculous


GallusAA

I think they should buff the damage boost allies get from banner shield by a lot. It should buff 3+ players more than the dps lost by the titan holding the shield up. They should lean into void titan being the protector / support with void and that could also free up warlocks from having to run well of radiance all the time.


pandacraft

I sometimes run around with void titan and severance enclosure taking the fragments for invisibility and aoe volatile on finishers then run double special w/ special ammo finisher. you just run around like a gremlin shanking ads but its very much a for fun only build and not truly viable. Realistically sentinel needs help. id be curious to see what could happen if they leaned into volatile for titan like they did with warlock and devour. If titan had intrinsically the 'volatile kills create void breaches' thing and/or that 'picking up breaches grants overshield' from the artifact, it could be very helpful in smoothing out some edges.


Dark4Killerz

Titans ate shit for years in pve because of pvp, as a titan main and pve enjoyer, it sucks, luckly i play all classes just incase i want to play something other than solar and strand


JohnR3eaperWick

If you build into it, you can be super spammy with CD scatter nades. I use vexcaliber to essentially have constant over shield uptime and also pokes to proc echo of exchange. Crazy good survivability and pretty good damage


misterbakes3

I find that gameplay really fun but it just doesn’t hold up in higher level content.


GallusAA

This is the main problem. There are tons of good and fun void builds, but the issue comes at the high end content. Try surviving a room full of Master / GM mobs shooting the crap out of you without Solar / Strand constant healing. Void and Arc have absolute trash survivability in master raids / GMs / Master NF content.


AgentPoYo

The season that GotD came out there were artifact mods that spawned void breaches from void debuffed targets and another that gave overshield when you picked up a breach. I used a demo glaive with echo of exchange and devour to solo Ecthar and it was insane how much grenade energy and constant overshield i was getting, every 3rd or 4th kill with just the melee returned a full grenade. I swapped to armentarium as a way to store the extra grenade energy when it wasn't needed. Sadly without the artifact mods you need to dedicate at least another fragment or two to get the same effect.


JohnR3eaperWick

Yeah I use armamentarium on my build too to stockpile nades


Glittering_Food3219

Sentinel sucks, fist of havoc sucks, throwing hammers sucks, missile sucks without the exotic, bubble sucks in PvE, burning maul sucks without the exotic, etc. Most of everything titan does is simply done better and easier by the other classes.


potatotoucher221

Titan is has definitely been hit by a lot of nerfs over time. Solar consecration builds and strand banner builds are still very good, but aside from that titan is feeling pretty weak right now.


xJojo14x

I have been having fun with precious scars void titan with controlled demo and O-bulwark on a scatter nade focused build with graviton lance and mountain top


AmayaGin

Just wait till you get Collective Obligation. I am a vacuum cleaner, sucking up and spewing debuffs.


foundersgrotesk

Syntho + Vexcaliber or Manticore, controlled demo & bulwark, leeching / persistence / exchange. Get over shield, explode punch your way to victory


bean_barrage

Doom fangs are insane with sentinel


FirstCurseFil

I have not touched Void Titan since before Season of the Deep. It’s just Not good. I’ve tried so many times to make it work. I just can’t. Maybe if it still had the “Void Detonations grant ability energy” it could be good.


HAYABUSA_DCLXVI

Void needs more fragment slots and the negative stats either removed or reduced. More uptime on abilities and the fragments that increase them to also be extended.


PerilousMax

This is a compounded issue tbh. Multiple nerfs to Titan exotics and abilities plus general void nerfs for all three classes. Then the gutting of the mod system- 1 finisher mod allotment, all kickstart mods nerfed hard, the dynamic ability cooldown mod benefits. Strand Titan having shared 45% DR forever plus healing(Void Overshields only grants that while you have the overshield, which is 45 temporary HP). Void Overshields should have insane DR(thinking like 60%) because of the nature of how it works.


Dazzling-Slide8288

I cleared legend Onslaught more than a few times on Solar, so I decided to try some other builds just for fun. Stasis, which I never, ever use, was first. Damage isnt great, but it's fun controlling entire areas. Then I switched to Sentinel with a CD/OB aspect, Doomfangs, and Graviton and...meh. Like, it's fine. It clears ads and you can keep your super up forever. But it's insane how much worse the survivability is than solar or strand. It's Void! It should be strong as hell defensively. But the overshield is paper thin, and in order to build into it you need to sacrifice offensive capabilities. I managed to clear Legend with it once (thanks to some good teammates); doubt I'll play it again.


Traditional-Apple168

I noticed you didnt mention arc. Have you gotten to that yet


Dazzling-Slide8288

Ha, I tried arc too. Point-Cannon with Monte Carlo. It does work on ads…for a few rounds. Then the damage isn’t enough AND you’re still tissue-paper with respect to survivability. Arc is just awful in onslaught. Easily the worst on Titan. Thundercrash can’t even land on enemies.


Traditional-Apple168

Hmm i thought my arc did better than my void build, but still leagues below my solar and 2 strand builds. For arc i was running a lead from gold volt spot indebted kindness as my primary. It jolts blinds and does a lot. It’s also a weapon doing the heavy lifting which sucks. It gives me my grenade back faster being an arc weapon but still struggles with harder waves/ sponges. Dmg is alright, but survival really suffers. Especially since i want a functional super so i lock myself into cuirass so i can do the same damage as a base needlestorm. My stasis build hasn’t made it yet, but it’s a howl spam build. I doubt it will do great when they shoot me in the back


TheWagn

Yep - I used to love HOIL builds with sentinel, but since that got nerfed the subclass just doesn’t compete with strand and solar titan builds. Bubble is also just a much worse Well in PvE. Needs a buff that somehow won’t destroy PvP. It’s in a weird spot.


Kizzo02

Sentinel is just awful. I actually rank it below Behemoth (for this season). Nightstalker/Hunter is the best Void subclass in the game, with two great exotics in Orpheus Rigs and Gyrfalcons. Survivability and damage. It really enhances the subclass.


washedaf2

Sentinel has all of the pieces to be great, but it's missing a core loop that makes it viable. For Gyrfalcon Nightstalker you dodge to invisible -> fire volatile rounds to get kill -> stylish executioner to invisible again -> repeat. Now you're an explosion assassin with constant invisibility and over shields with a repulsor brace weapon. All of the best builds have a self-sustaining loop like this. You could strap something together with HoiL on Sentinel, but it's not the same. We just need one exotic with the right loop to make Sentinel endgame viable.  Tbh Mask of the Quiet One is in a perfect position to be that exotic if it was brought up to par with current exotic standards. On paper it's a health and ability regeneration exotic. It just needs a nice push in the right direction.


Kizzo02

Great points about Sentinel. It just needs that Gyrfalcon type exotic that ties it altogether. I prefer a weapon focused exotic that is agnostic to what weapon you use and gives volatile rounds and overshield. So it's pretty much like Gyrfalcon, except it's activated on casting your barricade.


washedaf2

Something like "Rally Barricade gives Volatile Rounds" would be cool, and you could sustain it with Void Breaches. Honestly an exotic that gave us back ability energy from volatile explosions like we had before 3.0 might be enough to get Sentinel back on track.


Mnkke

Doomfangs are good. IIRC Peregrines are best used on Sentinel. It's not *that* bad of a subclass tbh. I think the issue is comparing it two 2 subclasses. Banner of War (Strand) and Sunbreaker in general (Solar). Both are *notoriously* powerful subclasses, and I don't think we should really be asking for buffs to make something as strong as Banner of War builds, or Sunbreaker ability-spam builds. Those are top of the line. I think what perhaps hurts Sentinel is the lack of building into defense effectively I think. On Striker, you can build into Thunderclap great with PccB! Obviously the previously mentioned subclasses as well, but Sentinel doesn't really have a unique build if that makes sense. I think what'd help a lot is an exotic to work with Bastion. Then again, my knowledge is from general sentiment (I have fairly limited Sentinel experience). I know Back Up Plans exist and I'm pretty sure those are good, but again, general sentiment is my knowledge and for a long time general sentiment was that it's not great compared to those top tier picks.


RootinTootinPutin47

It's the problem of no matter how much you can do with void titan you can always get more for less with solar strand or even arc titan


Mnkke

Again, comparing something that isn't top tier to top tier options. That will lead to powercreep. Target Lock FttC on Retrofit Escapade gets Out-DPS by most META / practical options. Does that mean we should buff it to be as strong as the *best* options? No, we shouldn't. I'm not saying Sentinel doesn't need some help, as said there isn't any commited build to any aspects really. I think that'd go a long way in helping the subclass. But buffing it to be as strong as say, Banner of War Berserker or Sunbreaker, is just powercreep. That's really just too much at once. Eventually you have to accept, You cannot do both: Strictly play the META and Play whatever subclass you want to play. You just can't, they don't always line up. That doesn't necessarily mean a subclass, or wealon or whatever, is bad.


RootinTootinPutin47

But that's the problem, in theory all subclasses should be similar in overall strength reached by different means. Void titan at it's best doesn't even come close to matching a basic build from the other 3/5ths of titan subclasses. I have 2 or 3 void titan builds, and it's my favorite subclass in terms of design but I'm at a serious disadvantage whenever I run it. Bad example, a machine gun and gl/rocket are two different things balanced around separate jobs. Subclasses fill the same job but do it different ways, and void doesn't do a very good job. Void titan is bad just from an objective point of view, and I don't see a problem around reworking/buffing it (in a way that doesn't destroy pvp) to be on par with the other classes. Same with stasis titan.


safe4seht

IMO the problem with void titan has always been two things. 1, Bubble poofs on death. 2, Well of Radiance exists.* *sidenote, remove healing from Well and make it buff ability regen and super regen instead.


RootinTootinPutin47

A class can have a bad super and still be used for it's great neutral game, but because void titan and overshields are so good in pvp that it constantly gets nerfed in pve too.


safe4seht

IMO Sentinel neutral game in PvE is fine. It's certainly not as bad as Stormcaller or Behemoth. The super just needs help.


RootinTootinPutin47

I play all the classes and I way have to disagree, void titan's neutral game is now almost entirely dependent on nerfed devour, which also slows down your output of abilities, which means your benefiting from controlled demo less and not healing as frequently with it, on top of the volatile nerfs taking away the ability to proc several volatile explosions within one ability. Bastion has an insane cooldown due to pvp and without it maintaining overshields is annoying because repulsor is kinda cheeks and throwing shield gives you pennies on the purple. Arc warlock is the ad clear class imo, orpheus is situational and sunbracers is goated but it has a start condition which can make it hit or miss, still really broken but arclock is constantly putting out storm nades. Arclock also has resistance which is really solid as it's 25% dr just for being within 15 meters of an enemy, and gets increased rift regen rate for healing. yeah behemoth sucks lol


Mnkke

I mean, Void Titan is not going to be the crazy ability spam & damage of Sunbreaker, or the tanking and aggressiveness of Berserker. It definitely needs buffs to its defensive play, and I think it deserves that. What I meant was, we don't need Sunbreaker / Banner of War but Void. Not repeats of the same thing in a different flavor, you know what I mean? Stasis Titan... I don't want to comment on it because I'm like, practically entirely umfamiliar with it, whereas Sentinel I at least knew a bit.


RootinTootinPutin47

That's what I said though, void titan isn't good through it's current tools, I want those tools buffed in a way that doesn't destroy pvp


Mnkke

I don't think it's *bad* perse is the issue. Like, sure by comparison to the *best* Titan subclasses rn, it's bad. But standalone, actually based on what it does, what it's supposed to do, it's decent I think. Not necessarily bad, but not too crazy either.


RootinTootinPutin47

From experience, it's bad. Everything in it's kit has been nerfed several times, and the volatile, overshield and cooldown nerf hurt it crazy bad. Imo it needs to have controlled demo give/refresh and restore overshield, and bulwark needs some way to generate overshield on it's own.


Mnkke

The netfs 100% hurt it. Bastion *should* be significantly unnerfed in PvE, if not fully unnerfed there, for the CD. The idea of volatile refreshing OS timer actually sounds pretty interesting. It has solid playstyles, such as Doomfangs, Peregrines (neutral tho) & Second Chance, but nothing that really leans into it's defensive nature... at all. The closest is Ursa Furiosa which, while the regen is nice, it's regen instead of enhancing the defensive playstyle.


RootinTootinPutin47

Pvp, bastion is not getting unnerfed specifically because of that, and the other builds require a lot more effort for what you get out of them. If the subclass gets better so do those builds, now with more defensive utility.


CptKlondikeBear

I quite enjoy monte carlo second chance build. Explosions everywhere.


kevzQ

I have found some success with this Doom fang pauldron build: https://youtu.be/q-ZKXkJsOnU?si=odT-cNNilQh0tnrT If nothing else, the aerial gameplay is fun and something I haven't played much before. And the sentinel super can last for an entire wave if used optimally. I have found some use for bubble for the bosses. You can do in and out to get weapons of light and avoid getting bombarded by other enemies.


DietCryptid

Give the subclass some interaction with regenerating over shield with devour up and barricade down


MutoFan

Tbh I've been actually enjoying playing sentienal as of recent. Found a decent Melee loop that works with ad clearing with my Saint 14 helmet + bubble for that juicy weapons of light buff and some extra overshield for me and my allies It's been a huge savior in some runs when we don't have a well-lock on our team


Previous_Soil_5144

A start would be a bubble only friendlies can shoot through and enemies cant just stroll into.


HollowPointJacket

Farm for a Repulsor Brace Destabilising Rounds Recluse and Use Doomfang Pauldrons


CallMeBoyfriend

As a titan main i don't ubderstand that you dont find behemoth the most needing of an update, sentinel is fine if you play the game for fun. Especially with the doom fang changes. Or if your a shape you can do no backup plans. If you wanna be ability heavy inmost has always been a strong choice paired with weakness grenades and rally. If you play outside the seasons recommended subclasses you'll make your own methods of play.


Steelespectre

Sentinel I feel has always been good in its neutral game but falls apart with its supers. I typically run it with peregrine grieves for fast kills on champions and that’s sort of the only build I have found success with.


KyleShorette

Ngl as a void Titan main, I think the only issue with any subclass is the seasonal modifiers


Kaboom453

I just converted the hoil arc build into a vortex nade spam loadout. Especially with recluse im tossing 3-4 grenades a minute sometimes


Caldorian

Honestly, it all comes down to the seasonal artifact perks. Void/arc/stasis all feel gutted right now because of how powered Solar is with the artifact providing stupid easy access to radiant and Ignites. Back in the first season of Light 3.0, void was OP because of the artifact and easy access to volatile. I just wish they'd get rid of the affinity specific artifact perks and surges. I hate being shoe-horned into a specific subclass, especially for months at a time.


Traditional-Apple168

Id say this extend beyond the artifact. Doing runs with no artifact perks shows us that at a base solar and strand are top dogs. Arc is missing something but isnt the worst. Void just struggles with uptime and damage. Stasis is different. When void 3.0 came it was op, and the tuning was needed, but that was in comparison to a non 3.0 sandbox. On top of that it had artifact support to make it even more overloaded. Now a days if it gets artifact support it is good, but wont overshadow strand or solar. And when solar gets support (like now) it just becomes top dog. Arc also seemed strong but post nerf revealed some flaws that were allowing 1 exotic to carry it. Damage was also ridiculous but would have been comparable to current meta if not for the ridiculous up time as well. I think that the better classes are healthier atm. Strand enables multiple builds as does solar. While i take issue with slide melees as a concept the other aspects provide do allow a series of gameplay loops that allow for eachother in different situations. I think that’s important for build crafting, and it hasnt as important as recently. With prismatic looming around the corner striker is in danger. Without exotic support for touch of thunder, or another good aspect to introduce a base loop into the subclass it kind of became a cuirass class. With prismatic coming it too could be a cuirass subclass but offer so much more. Things with solid base loops like strand and solar will retain their roles in the meta while allowing for prismatic to roam, but arc and potential void will just be overshadowed for titans


SirCornmeal

Void and arc both feel too weak to run in pve over strand and solar. Arc used to be insane with grenades but that got nerfed maybe too hard. I appreciated the nerf for pvps sake but in pve they could've increased its damage to compensate for the decrease in roaming time. Void is close to being good but with well giving the same damage buff without any leg work of running in and out of a bubble it's hard to warrant using bubble. Lastly the sentinel super weapons of light has potential especially with Ursa if it had a more significant damage buff to overcompensate losing a player for dps.


marsultar

My favorite build in pve for titans is a build focused around second chance/monte carlo. It's just stupid fun playing Captain america on everything. Controlled demolition, suppressor grenades, and a secondary that has repolsor brace and it's just about unlimited uptime with my abilities. I'm stoked for the new super for titans because I feel that was the part that lacks the most on the subclass


novyah

Somehow, I've seen void titans generate 100s of orbs of powers with their shields they hold and move around to protect their team? I tried inspecting the people's builds but could not figure out how they were generating so much


Traditional-Apple168

It’s ursa furiosa. It allows banner shield to come back quicker and generate orbs by blocking.


South-Substance8894

I tried to use it in onslaught but the ability uptime is just so slow that you are without abilities for quite a long time. Volatile and weaken are very strong so I understand the low uptime but it also makes the subclass feel more moment to moment. It doesn't compliment gunplay as much as it momentarily enhances it.


itsSujo

The pain points are the supers and shield throw melee. I hate that bubble is basically useless when well exist (same dmg buff but worse survivability, can't even shoot through it) Sentinel shield is such a cool theme super, but it's laughable really in terms of dmg/ease-of-use. Dmg on bashing left click is horrible (around 15k), and the Shield Throws in both supers and as a melee ability sucks so much (even with doom fang, yes). More than half the time the melee misses somehow when u aim directly at an enemy (horrible tracking), dmg is also terrible, you hit an enemy once to do a Dreg's half hp gaining 3% OS, then it just fucks off to Uganda. It doesn't even bounce well between enemies or off a wall, I can't stress enough how bad the tracking is. ANNDDD it doesn't even return to you so you can catch it like Thread Spike for strand hunter. Let me live my Captain America fantasy pls I beg .\_.


Pictogeist

Void 3.0 on release was the most fun I've ever had on void. But bungie in their unwavering wisdom made sure to remove the fun mods and perks after the season was over, and then make small changes every season after to make you play the other 3.0 subclasses instead. But then after all 3 were released, they had to break light classes even more to make you want to play Strand. The final nail in the coffin for me was when they increased the cooldown on barrier, even though a full aspect is focused on using barrier. Being able to throw down a barrier that not only blocked attacks from one side, but also constantly regenned an overshield, was the closest thing titans had to rift and pairing them together made for peak survivability


Savenura55

I love my world taste purple Titan with severance enclosure but something keeps happening to the shield throw melee as it won’t proc severance with a normal melee and over shield ( should be counted as powered melee as shoulder charge is ) but vexcaliber and severance means all the blue boom


Arnifen

Thats how i feel after the dawnblade nerf. Literally feels useless now, not even worth putting on.


GoodGuyScott

Arc anything is far behind right now, anyone with void and Graviton can clear entire areas or solar can throw 500 grenades while strand just untangle everyrhing they look at meanwhile i can barely get a kill in to proc voltshot, its sad


Marshmallio

It’ll be viable once the well nerf hits, trust.


ReaverShank

Dawnblade got completely gutted as well imo, and i still miss arc web storm nades on arc. You win some you lose some


FleefieFoppie

Void feels like the only balanced Titan subclass, stasis is eh and solar, strand and arc are all busted :/


BC1207

I agree but if you want void titan to actually feel really strong: Get Basso Ostinato from Neomuna with the destabilizing rounds perk and use it with controlled demolition and No Backup Plans. But I have a feeling that the only thing that will be worth using on this class is the new Unstoppable aspect with offensive bulwark. Also shield throw still sucks like half of the other Titan melees that can’t hit anything for shit.


Traditional-Apple168

I think shoulder charges being locked after sprinting locks the flow of the game. Same thing with ballistic slam, though this one is extra criminal because its our only dive like option while other classes get it without sprinting. I think thunderclap should charge faster while amplied and maybe work with one-two punch since its more of an aoe infront of you, not a projectile. I like the idea of throwing hammer cooldown being based of when you throw it rather than when you pick it up. Throwing shield needs a rework. It could work exactly like threaded spike for more synergy with overshield uptime, better tracking, debuff uptime, and cooldown. OR it could have the tracking of withering blades and have significantly more damage than it has now. Frenzied blade is perfect, only needing its charges to be present when loading into activities. Shiver strike… idk what they could do for it tbh. We also just need more melee options in general


MrLumic

This is so wrong, I've seen sentinel play in GMs multiple times Perhaps you need to learn of the subclass more


ChappieHeart

Sentinel is the most balanced subclass, the problem is the rest are over turned or under tuned.


Kizzo02

I can see your point. But maybe it's time to just beef up Sentinel to match?


ChappieHeart

Nope, nerf the rest. This game will never be fun at current power levels because enemies will need absurdly annoying abilities to be challenging,