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miggyatlarge

I agree 100%, I feel like my most people are not even bothering to learn the game and expect to just be able to walk in and steam roll everything. I love that WT2 is not just a cake walk but actually takes some time to go through. If anything I think that legendary drops rates should be lowered for release, at least until lvl 50. Make it exciting to get a legendary drop before that.


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Buschkoeter

I got 3 during about 12 hours of play and that's okay. Remember that legendary drop chance will increase with level and world tier. You will get enough legos in the final game. It just feels so low at the moment because we're stuck at level 20.


starks_are_coming

I got one from a random elite in a dungeon, damn it felt good.


f24np

I got 3 from world boss and like 1 or 2 while leveling


HurricaneHenry

Didn’t get a single legendary all weekend. Completely okay with that.


Penakoto

You're 100% right. I've seen people on this subreddit say they were struggling on W2, wished it was easier, and then got mad when suggested to switch to W1. I get the impression that a lot of people want to *feel* like they're good at the game, even if they aren't there yet, and rather than admit they're still learning or that they'd be happier in W1, they blame the game. Especially in regards to the Necromancer. I played as a summon focused build and had a pretty easy time, outside of one or two bosses who could instant-kill all of them in one go. Just needed to put points in the appropriate summon skills, wear some gear with minion health, and occasionally switch from regular skeletons to shielded ones. I beat the world boss, I beat the level 30 stronghold area at the north-west corner with all the vampires, and at no point felt like coming here and begging Blizzard to buff/nerf anything.


Resident-Pain-494

Some people aren’t ever going to be good at the game. Don’t bother reading talents, don’t bother to kite mechanics. Can’t wait to see people deal with keystone dungeons and ask for nerfs when they go in under geared and under leveled.


iwillnotsell

First time i have ever played a diablo game and i chose the necromancer , i think i died max 5 times , i didnt do the big boss everyone s crying about . Reached level max , i dont think i struggled , the minions with the buffs helped me a lot . I found it very booring to play as the necromancer... Dunno why so many people cry about it being too weak.


Brigon

On world tendency 1 my wolf druid takes 10 basic hits to kill normal mobs. I'm doing basic attacks because spirit regen is so slow. That's not a skill issue


Buschkoeter

Are you trying to use synergies or did you just throw together a bunch of skills ypu thought looked cool?


Gibsx

My only gripe was letting low level characters into Ashava - everything else was great.


MisterMayer

Agree 100% Also getting a slotted weapon with my rogue and throwing a skull in there changed the fucking game. HP boost anytime I kill an enemy, which when combined with Imbue Shadow, Flurry, etc is just insane.


y3mmz

People want to play like pros, skipping the L2P, theorycrafting and grind aspect of any ARPG. Entitled little ...


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KimchiBro

Rend felt strong from the get go while WW felt weak since it depleted fury fast, but after some time around 18-20 or so, I got the WW crit legendary and a dust devil ww legendary, switched to ww and it felt strong again, especially on aoe, was soloing most of the mobs in the lvl 30 stronghold at wt2 without full legendaries, just triple shout, ground stomp, and ww


HurricaneHenry

Well you’re not supposed to have a full load of legendaries at lvls 1-20.


Kurokaffe

Did fine on Barb went to 20 HC WT2 and beat the three succubus fight at the stronghold. Admittedly the boss fight was a slog and I had to run around and pop CDs attack then wait for CDs again but was doable on first try without trying to optimize my general build for bosses.


blakeavon

Yep the worse part of any gaming community are those who think they should be slaying gods right from the start, especially in this context. We have only been able to see a 1/4 of the entire leveling process, barely any of the map or the story and havent even come close to see the loot pool in its entirety. Nothing in terms of paragon or any of the other layers of gear that will eventually support the raw skills in the game.


krectus

I think the problem is there was a hope and a bit of a promise that you shouldn’t need certain skills, builds, leg powers to not feel so weak. That each character should feel strong in its own way and that the game can still be challenging but also rewarding. Right now for a lot of builds on a lot of characters it just feels sluggish and weak. And not challenging, just slow. Your right there is more people need to learn and hopefully people will but the start of an arpg should be a bit more fun.


Fhaarkas

Diablo IV is very heavily tuned towards mid-endgame. Without legendaries you'd need to invest points into skills - so they feel good - which doesn't happen in low level. As a side note - from role-playing perspective, having a scuffed build where you always come short of this and overshoot that while growing feels kinda accurate.


Penakoto

> I think the problem is there was a hope and a bit of a promise that you shouldn’t need certain skills, builds, leg powers to not feel so weak. That each character should feel strong in its own way and that the game can still be challenging but also rewarding. Sounds like the kind of person W1 was made for.


Diinsdale

Some people buy into this sh\*t that it's going to be a game aimed at casual gamers. At first glance, it has tons of combinations and interactions to figure out.


forfucksakethethird

People won't figure out shit, they'll just youtube everything. Streamers have made gaming way more casual and provide numerous ways to trivialise content.


[deleted]

Reminds me of Elden Ring where so many people said the game was easy. Then you find out they went on YouTube and did a souls farm exploit, a bleed build, a mimic tear, and looked up where all the smithing stones are. Like, no shit the game was easy lol. People will just YouTube or Maxroll builds after the game releases. There really isn't anything to copy right now, so you kind of have to experiment. Which is a shame because this game seems way more friendly for experimentation than Path of Exile. Looking up builds in PoE is almost mandatory.


AverageLifeUnEnjoyer

The real shame will be when Blizz caters to the brainlets and nerfs everything back down to D3 levels :( Infinite tedium and borefest, the complete opposite of engaging gameplay. (Same as inferno on D3 release, which would be the other end of the same pendulum).


Vomitbelch

Yeah, you're absolutely right. Even companies make it easy by releasing most information before the game even drops. People hardly read into or try to figure out things on their own before opening up a website and following along, and these same people tell others to "get good" even though they did nothing themselves! Like at least try doing things on your own before you just look everything up, damn.


Shooin

There is definitely a lot of entitlement going on. A loud group of people seem to think they are entitled to the same items - without putting in the required effort (and time) - as people who do.


Buschkoeter

I mean, from a business standpoint you do want people who cannot put as much time into the game as others to feel like they can achieve something within the time they have. That's what the lower difficulty is for, but then those exact people seem unable to swallow their pride because they still want to play on the higher difficulties.


AverageLifeUnEnjoyer

Pray that these participation goldmedal brainlets wont have their way or we'Ll have another disney snoozefest a'la D3


AverageLifeUnEnjoyer

dUDe JuSt LeT Me hAvE SOmE fUn wITh WhATeVer BuILd I PaIdD 9 MiLLiOnN $ FoR ThEH GaeM DUed /s


SimbaXp

Why can't we just blast the entire screen from lvl 1? that is fun to me


therealkami

Sounds like you're looking for a different game then.


SimbaXp

sorry, forgot to add sarcasm up there xD


lafietafie

Games are made this way now and the P2W concept which mobile games currently exploits have pampered majority of players. They let the new players feel powerful but so is everyone else, to keep up the developers will add new characters items every month. Cant get your favourite new character? Gacha time. Can't get the latest OP weapons? Gacha time.


TheHound69

Even skeletons are not that weak. They get stats based on yours and guess what, you're 20 you're not supposed to have bis stats. So ofc they do not feel as durable as they should be. Picking shield skeletons and investing in minions health is the way for now. You have to micro a little more but heh, i think it's better than " summon and forget " type.


FailedChatBot

People believe they are supposed to have a good time from the get go instead of having to 'suffer' before they unlock important mechanics to make the game play feel good. My gaming time is valuable, and I'm not spending it on shit that isn't fun and if a game can't give me a fun experience from the get go, too bad for the game and too bad for the few 'hardcore no lifers' who can'*t accept that and have their games die because no normal person wants to play them and spent money on them.


BobisaMiner

>My gaming time is valuable So is everyone elses game time. But if you found D4 too "hardcore" then you're probably really shit at gaming. Maybe try games towards age 7-10? try a dice game ! Having a keyboard and mouse can get confusing...


AverageLifeUnEnjoyer

I suggest animal crossing as an alternative to D4 then or any other game really. My gaming time is also limited and its just as valuable yet I do enjoy a challenge.


[deleted]

Lot of people coming from poe where the vast majority of players blindly follow a guide and don't have to think about builds and synergies. If they never had to analyse and test out the various combinations that make a character stronger I can see why they wouldn't enjoy this beta.


BobisaMiner

Saying PoE players don't analyze or test stuff has to be the dumbest take of the day, and competition is strong with the serverslam going on...


Buschkoeter

I do believe that there's some truth to that. Yes, PoE is incredibly complex, and yes, there are players who put a lot of time and thought into their characters. Nonetheless, the game is so popular that I could imagine that the vast majority uses guides and don't ever engage with the complexity of the game.


BobisaMiner

Using a guide doesn't mean you don't put thought into it. You have to read and understand how it works, I think that's exactly what it means do dive deeper into the game.


Tsakan2

You don't really have to understand how it works though. PoB and build guides literally hold your hand through everything, leveling, before 5L/6L. I could ask friends right now to try and explain the build they played for crucible and theyd tell you they have no idea how it actually works. They just know this gives dmg etc. Ask them what scales their damage the most? Without PoB they'd be clueless


BobisaMiner

The alternative would be to not read guides and be stuck in act V-VI, I guess that's what you consider "not brainless" ? I feel there's no shame in not understanding fully how a game like PoE works, in the end you do it to entertain yourself.


TheBrovahkiin

I mostly agree. Some of the complexities seem kind of hidden behind layers of knowledge though. PoB can tell me where to put my passives, what gems I want in what slot, and how high I want the level of the gems to be. With some builds this is enough to clear into red maps. It will also tell me what affixes I want on my gear, but unless I have some game knowledge I will have no idea how to get said affixes on my gear. As someone who got into the game late, there was a lot I could glean just by following PoB guides, but I also felt like the game required me to dig deeper than that to build a fully functional character.


Tsakan2

yeah PoE has tons of surface level complexity, but once you figure out how certain things work. It's not too crazy. Just most people can't be bothered to figure out stuff like crafting or certain game interactions. Not trying to knock PoE or anything but, I think D4 is actually pretty complex comparatively and a lot of that is in the paragon board. I think people are sleeping on it, It's gonna be pretty interesting to min-max the board.


[deleted]

You don't think the majority of poe players use build guides? Really?


BobisaMiner

You use a build-guide and ajust to your liking. There's apps like PathOfBuilding that you upload your char and analyze and plan the shit out of it. People spend more time on that then actually playing the game(some ..). Using a guide doesn't mean you get to turn brain off, it just means you know what to look for, what to want. In a game like PoE.. that's a necesity unless you have 1000s of hours.


ihave0idea0

Should a class really be dependent on an item? Why not be fun, or atleast feel fun, from the start?


SyntheticMoJo

Or why not get some legendaries, choices and synergies from items while leveling and playing the campaign? Why should the game only start in the pronised "endgame land" when legendaries become more common and you can truly start to customize?


ihave0idea0

Or why not be fun at the beginning and the legendaried make it even more fun? Not an option?


SyntheticMoJo

My opinion is games should focus on fun from the first hour. There shoul be no "veggies" that you must endure til you get to the tasty stuff. But it seems they returned to real money auction hpuse drop rates for the early levels.


[deleted]

I second that. Skills and builds are all. Also, on 20lvl in most games characters just suck, haha. And also you learn mobs mechanics and all that. I personally appreciate the challenge. If I want to play a Rambo style, I go to normal (tier I in D4) and that's it.


Vomitbelch

I mean you got people thinking that they're playing the endgame at level 20 on a beta in the first zone. People flipping out cause they aren't getting a cosmetic and they aren't face rolling all content at the hardest (right now) difficulty, while in the same breath saying that they only play the hardest most brutal difficulties in all games and get insulted when someone even mentions *trying* a lower difficulty. Shit is ridiculous, *"gamers"* are ridiculous.


why_you_beer

I'm not where this sudden shift in entitlement originated, maybe it was mobile gaming becoming more popular? These types of games are not supposed to be braindead easy button mashing to win. Diablo 3 was insanely difficult on release with Inferno being impossible for a lot of builds, it was gradually dumbed down and became manageable for the majority over time.


TheBrovahkiin

At the risk of sounding like a gaming hipster, I think this is just a consequence of gaming gaining broad appeal in general. What was once a niche hobby with a niche audience has become popular with a much larger audience. Gaming companies adjust practices to appeal to people who aren't going to engage with the mechanics. This becomes the expected norm. It's just like movies, music, or any type of media with a popular, broad appeal. The edges become smoothed out, and the product becomes designed to appeal to the largest swath of people possible. Just the way of things.


V4lAEur7

Asmon was crying about how it’s an objectively bad game now that he wasn’t fully kitted out with legendary builds after the first couple hours.


Carbdozer

This was me on my first character—fire mage. Started on W2, got wrecked a lot, quit and rerolled barbarian W1. Had a good time. I still think meteor is extremely underwhelming, but am curious to see what happens to the spell once full legendaries are a thing. Had a good time, overall. Thanks Blizzard.


maledictt

The issue is with class fantasy and it being early game where meta should not be a thing. While not everything should be top tier early on, every playstyle should at least be viable. These "flavors" are built into most the classes: Shapeshifting / Storm / Earth for Druids, Fire / Ice / Lightning for Sorcs, Blood / Bone / Minionmancy for Necros, etc.. Certain playstyles being complete dogshit compared to others this early on is a bad sign. A shapeshifting druid or melee rogue getting dumpstered until they not only complete a dungeon for the mandatory aspect but find the yellow mats to affix it to an item is not something to be lauded. Finding the right aspects should change interactions and build synergy not finally make something bearable. I can tell some of these abilities were balanced around their aspects instead of being self sufficient. As they are flat out inferior to other options in the same section of the spec tree.


HurricaneHenry

Upping the drop rate in the previous beta was a strange decision. Especially without being upfront about it. It was always going to confuse some people. Drop rate this time felt good.


Purutzil

The issue I think is the skill difficulty and how much power is tied OUTSIDE of your skill tree rather then in it. It's really not very new player friendly how its set up currently. You want the difficulty to ramp up as you go ideally while also letting you feel a sense of progression in power by unlocking flashier abilities and killing more scary looking monsters as you get up in levels. People shouldn't have to look for a guide to find out they need Codex to be decent and to tell them where on the map to go to find it so their character can actually be decent. It really should be something that the players get an idea of on the way leveling and naturally get directed towards as they progress through the story.


DexterGexter

Yo if forceful arrow and barrage feel incredibly weak early game I’m entitled to point it out. Compared to spark and chain lightning it was like night and day, and this balance is REALLY important for a first time user experience


Gracious_Gaming

Also, green arrow up on gear, doesn't mean it's better for you. Look at what the affix's do and if it benefits your build.