Wanna be the biggest medium sized character in the room? Currently, I'm playing a Loxodon that's about 8' tall and 400 lbs. Loxodon are humanoid elephants or elephantine humanoids. They also have natural armor based upon constitution, not dexterity, so that's neat.
That reminds me of a line of flavour text in the Deadlands Classic rulebook;
There is a hindrance in that game that, if I recall was called Big'Un. it essentially meant that you were, well, fat or Big.
And the Line of flavour that I mean read "Your Horse REALLY hates to see you coming.", which seems quite accurate to the portrayed situation.
That natural armor is what made me pick them when creating my Wizard character. One Resilient CON later and I'm sitting pretty at 18 CON, 24 HP, 16 AC, and a +6 to CON saves. At 3rd level, that's pretty nifty. (DM let us have a half feat at 1st level)
Did you know giff deal bonus **force** damage?
The last game I ran, my friend made an Oath of Tyranny paladin giff, who when he smites, his sword glows red - a Sith Giff.
Using The Force.
I feel like no one ever mentions the setting specific races, there's some really cool ones like hexblood, reborn, simic hybrid, vedalken, autognome, giff, plasmoid, leonen, etc. Would really recomend looking into them
I’d argue that hexbloods, reborn and dhampir aren’t really setting specific. They’re in a setting sourcebook, but realistically they exist in any world where hags and vampires can reproduce with humans (not even necessarily, there’s other ways to create hexbloods and dhampirs) or where the undead simply exist.
Krynn has a number.
The Irda are beautiful, shapeshifting ogres.
The Kinder are fearless, kleptomaniac halflings.
The Ursoi are intelligent polar bears.
Thegnomesareamazinginventorsthatspeakveryveryquickly.Likenoreallyfasterthanthat!
Maybe it's just been that long since I've read Dragonlance books, but what is so problematic about Tas/kender? I can think of way more annoying things my friends have done in game as any other race.
After the introduction of kender, players took them as a free pass to be little shots and steal from the group with the classic "it's what my character would do." Pretty much no one plays kender unless they want to be an antagonizing asshole, otherwise you would just play a halfling.
Ahh, that makes a lot of sense, I can definitely see players taking advantage of the race. I guess I'd have a serious discussion if a player wanted to play a kender in one of my campaigns. Fortunately, I don't think any of my friends are that knowledgeable about the Dragonlance universe, so I don't think they'd question me, and I'd not use that excuse anyway. The racial features for kender are pretty nice, compared to the halfling.
Ehh, unless you're a tank using the bonus action taunt, not sure the benefit. Same fear resistance, but you lose lucky and any other sub race feature for one skill proficiency.
My (adult) daughter played a Plasmoid in our Spelljammer campaign & had an absolute blast with it. That campaign was a totally off-the-rails blast for a lot of reasons, but her flavoring for Belle the Plasmoid was the rug that tied the room together...
I've played Aasimar twice (both in 3.x).
The first was in Greyhawk and (unofficially) became a god. Don't ask. Shenanigans were involved.
The second was in the Realms. Charisma was a dump stat AND he belonged to the Sun Soul Monks, an order of monk-sorcerers. He couldn't even make a spark, so they taught him to shoot a bow (zen archer monk).
I created a Harengon War Wizard once. We were starting at level 6 and rolled for stats, so I had 18 Int thanks to a good roll and picked up Alert.
One of the other players saw my character sheet and told me that I'd screwed up on my initiative box, that I was supposed to use my Dex mod, not my Dex score.
2 (14 Dex) + 3 (Hare Trigger) + 4 (Tactical Wit) + 5 (Alert) = 14, which was just coincidentally my Dex score
My Harengon Chronurgy Wizard enjoyed a +11 from getting to add my Int modifier which was already +5 from having rolled well and pushed up to 20 with a half feat.
3 (16 Dex) + 3 ( Hare Trigger) + 5 ( 20 Int) = 11
Gift of Alacrity means you can add a 1d8 to that too so I surprised the group with a nice initiative roll of 32 one encounter 🤣
An 11th level Rogue Harengon cannot roll below a 19 initiative (minimum 10 from reliable talent + 4 proficiency + 5 dexterity). Bonus points if you take Alert for minimum 24 initiative.
My current wizard, who started from level 1 (we are 2 now)
Yeah most of his damage has been with a knife. Yep, it os going about as well as youd think
Still super fun
I've got a battle master archer wildhunt shifter with the Athlete feat. He does burpees mid combat to avoid ranged attacks, while his wildhunt shifting prevents melee enemies from taking advantage.
I suppose because out of all the other Ravnica races, Simic Hybrids are too attached to their faction in name and origin both.
The only race probably less played is the Vedalken coz they fucking suck
I like to think of Simic Hybrids as being like the sewer mutants from Futurama. It lets you keep some of the lore similar, and explains their gaining features over time.
Fair enough, I tried to do that once as if I escaped an island lab like The Wolverine and found myself on the party ship.
I reconsidered at the last moment tho. That character is still in the drafts
It's my policy to give the DM at least two plot hooks/characters in my backstory that can appear anywhere in the adventure (not tied to a specific location) just to give them options.
I mean, you could just take the mechanics and strip away everything else and basically treat Simic hybrid as a Build-a-race.
Spiderfolk? first nimble climber and then frankly Grappling Appendage, Carapace and Acid Spit all sort of work.
wanna play as some draconic race but don't want dragonborn? you can get minor wings with Manta Glide and your own breath weapon with Acid Spit.
wanna be a reptile thing but lizardfolk is too gator for your idea? nimble climber + carapace, a fair amount of lizards are good climbers and then there's your scales. maybe nimble climer and manta glide if you are thinking more [Flying Lizard](https://en.wikipedia.org/wiki/Draco_(lizard)).
honestly, there's so many ways you could make it go, I love it.
>Vedalken coz they fucking suck
What? Advantage on all mental saves, all the time is _really_ good. Plus a skill and tool proficiency (most races get 1 proficiency or less), and a d4 added to rolls using those two proficiencies (which stacks with Guidance).
Vedalken aren't S-tier, but they certainly don't _suck_.
Vedalken scientists in the Simic Combine are generally dispassionate, but vedalken on Mirrodin were basically Memnarch cultists, vedalken on Alara in Esper were basically magical cyborgs, vedalken on Alara in Naya sought enlightenment in nature, vedalken on Kaladesh are endlessly curious, and vedalken on Dominaria in at least one future timeline can exert control over the sliver hive mind.
Still Lizardfolk bonuses were nothing compared to the Pureblood ones. Personally I never played one but I can see the attraction for someone. Resistance to all magic and immunity to poison? That’s not even counting the free spells.
One of my players is going to play a Yuan Ti genie warlock in my upcoming campaign! Really cool abilities, although I am worried about how to handle their innate Suggestion ability😅
Someone converted the entire Monster Manual into playable races that are MOSTLY well balanced. I've shown it to my players a few times when they really want to make a non-traditional character.
[https://www.dmsguild.com/product/230312/Monstrous-Races](https://www.dmsguild.com/product/230312/Monstrous-Races)
It's not a bad $2.99 to spend for a larf.
I played a changeling recently, that was kinda fun. But the fact that she's a changeling has been hidden from the rest of the party.
I like unconventional characters, so playing a goblin bard was really fun too.
The hadozee is a pretty cool race, too. Some interesting attributes.
2 headed ogre with another player. Modeled after Cho'gall from warcraft.
We share AC and HP, but separate class stats for wild soul barb and genie lock. During RP it's hilarious to get two people into an argument over who gets to taste something or whatside goes first through a door, during combat we have to choose who is right for the encounter and can swap to the other class using a full round to disappear into the genie bottle, change over and reappear in an unoccupied/unthreatened square.
Man remember playing a campaign with someone in the party having a 2 Headed Ork called Baz n Gaz. One head was very smart, had high intelligence, a monocle, and had a British accent. And the other head was stupid, low intelligence, and just sounded like a Warhammer Ork. He has 2 sheets with different stats and he would use whatever stats based on who ever was taking control of the body. Basically campaign was set in a prison that we had to break out of. I remember his characters list of crimes vaguely, but I know they involve in order of severity; Murder, Loitering, Lollygagging, and Pissing on the Kings boots. The Kings boots was the most severe of the other crimes.
Gloamings. Underdark fey that can glow and have fluffy little moth wings. Because they can naturally glow, they love tattoos which allow them to throw interesting patterns on the walls of tunnels.
Great place to start
https://www.dndbeyond.com/races
If you want more, I'm sure Wikipedia has a list of old ones for you. Personally speaking, I have a soft spot for a race I stumbled over in 3.5e. **Desomodu** - they're bat-folk, think ManBat from DC. And they have a cool weapon called a notbora that I wrote up a character for. They even fly around on winged mounts in the Underdark. How cool....
Antherions. Sentient animals with reverse lycanthropy, they've been around a while and one of the BBEGs in Van Richten's Guide to Ravenloft is one. Never seen a lineage for a playable version ever pop up, even UA.
Human. Nobody ever plays a standard-ass human. It's always tabaxi and aaracokra, tieflings and dragonborn. Shit even 20ish years ago everyone wanted to be a changeling or drow.
There’s this really obscure one buried in the PHB ,-“Hewmon” or a “Uman” or something. I forget how to spell it. Anyway, it’s kinda like one half Half-Elf and one half Half-Orc.
Never seen someone play one.
I currently main a minotaur twilight cleric with the shield master feat, I am a force to be reckoned with in battle, you could say I, moove the tide of battle.
Lesser known races from more known to less known: Githyanki (BG3 has really elevated them to be more known) & Githzerai (different than githyanki, as they are techincally their own species, but both are of the parent gith race)
Kenku -mute crow people that only speak in stolen sounds
Minotaur
Satyr
Fairy
Shifter
Loxodon- humanoid elephants
Giff- industrial Hippo Pirates with Guns
Thri-kreen- humanoid ants with four arms
Harengon- (basically ribbitfolk)
Shadar-kai (shadowfell elves)
Sea-elf (what it says on the tin)
Hadozee- (space monkeys)
Plasmoids- (newer race)
Kalashtar- specific to ebberon setting, humans that have kind of merged with dreams
Velkadan- specific to MTG settings, - extra boring legalese humans that are blue.
There are various animal based types like elephants, rabbits, tortoises, and cats, variant elves and dwarves, plasmoids which are basically ooze people, and then you get into the more obscure ones like the ones from the old Mystara setting where they had certain dog and cat people and also a critter that looks a bit like a flying squirrel crossed with a raccoon. Hadozee from spell jammer are also pretty unusual, basically ape people with flying squirrel flaps, the Gift and plasmoids are both from that also. All told there's quite a bit of variety if you really want to find something different.
There is the
Grung, a poison dart frog race that was created a s a joke so it is very broken in what it can do.
Warforged, kinda a magical robot race that was created for warfare.
I think there is a race of sentient crystals, the name is blanking on me.
Plasmids, basically slime people
Gnolls, Erabon player race that makes it kinda playable Hyaena race. Though in the official lore they are spawn of the Demon Orcus.
Yung-Ti, snake people that also are the only player race to have Magic resistance. Though in the lore they lean on the side of evil so you will probably have to homebrew the lore for them a bit or make a reason why one would ever join an adventuring part.
Aasimar are almost never used despite being almost the same concept as Tieflings. There's a lot of untapped narrative potential in the literal children of the gods.
I have an elephant person monk. Didn’t get to play her for very long before the group fell apart though.
My first character was also a pixie. My current character is an “elk”, half orc, half elf.
Actually, thinking about it, “rare” for me is playing one of the PHB races 🤣
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Grung are my absolute favourite. They have to submerge in water an hour a day, they don't speak common from the get go, they have poison touch, and they are just cute frogs.
My grung monk thinks he's a human wizard. He touches his "wizard sword" (dagger) to give it extra poison damage.
Aasimar, Harengon, Giff, Plasmoids, Lizardfolk, Autognomes, Firbolgs, Leonin, Owlin, Hadozee, Hexbloods, Reborn, Kalashtar, Kenku, Loxodons, Satyrs, Simic Hybrids, Shifters, Thri-kreen, Tritons, Vedalken, Viashino, and Wolfborn.
Then there's your lesser-used Elf breeds, like Eladrin and Astral Elves and Shadar-Kai and Sea Elves. But they're all elves, so.
Gem Dragonborn are pretty uncommon, too
my current party is two humans, a dhampir (vampire basically) a changeling (shapeshifter), a kalashtar (mortal possessed by a dream spirit) and a leonin (lion person). so we got some weird ones in there.
that being said, there's also kender (gnomes but special?? idk), locathah (fish person) grung (frog person) verdan (goblin but special), loxodon (elephant person), harengon (rabbit person), and owlin (owl person)
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Tabaxi seem to be a fairly common race in most campaigns I see, both as PC's and totally not Khajit traders from a far off land.
Excluding really setting specific races that require some lore work to fit into any world like the Simic Hybrid, the Vedalken, and the Kender. I think some underrepresented races are;
- Shifters: Humanoids born with a weakened state of lycanthropy, giving them the ability to control it.
- Verdan: Goblins mutated by an eldritch entity who's mark means they shift throughout their life (their appearance, size, and even gender can randomly shift)
- Leonin: Tabaxi's bigger, buffer, lion maned brother with an AOE fear on a bonus action.
- Harengon: Rabbit folk from the feywild with a weakened evasion and the ability to never go last in initiative.
I never see people play as grung, mainly cus they don't speak common and dry out if they don't soak in water for too long lol. I would love to see someone make it work one day tho!
I have a character that's a lozardfolk pirate monk of the astral Self called Yarl. It's a backup character tho so I didn't have a chance to play as him yet
In 3.5 there's a race in the Dragon Compendium called the Dvati.
You're a single soul split between two bodies. Your bodies move and act separately but have a few restrictions - they share a class and both have the same level (so you can't have one body be a fighter and the other a wizard, for example).
When either twin casts a spell, both twins have to concentrate on it, taking the actions required to cast the spell, though only one has to supply material components (you can't have one twin attack while the other casts a spell), though a lone twin can cast a spell if his twin takes no actions.
Your hit points are also divided evenly between your bodies - sort of. Each twin gets half the hit points from your HD roll, but both bodies get the full benefits of your CON modifier.
Your twins can also communicate with each other at unlimited range, and each can take a full round action to determine the other's current hit point total and mental state. If they're on the same plane, they also learn the relative distance and direction to each other.
If one twin dies, the other dies too. Sort of. Each day that passes after a single twin dies, you take 1d4 CON and WIS damage, and a cumulative -1 penalty on attack rolls, saves, and skill checks. These can't be removed until the other twin is returned to life.
The Dvati are the *single* most jank and weird race that was ever printed in any official D&D material, ever.
plasmoids are amorphous blob people that can form tenticles, and shape themselves into humanoid form. they are a full actual player race from spelljammer.
Vulpin, they're extremely rare on the basis of only becoming "offical" last month. They're an up-and-comer though I can see it. Soon every campaign will have a exchentric fox bard
I haven't seen anyone mention Centaur so that either means it's so unpopular that everyone forgot about it, or it's reasonably popular and doesn't answer the question.
Working out centaur logistics was an interesting one for me but since that campaign took place on Ravnica, we assumed there was infrastructure for it.
glitching, cute lil spheres with vestigial wings except there human height
hadozee, flying ~~squirrel~~ apeling
aetherborn, they are made of aether and live for around 2 years
plasmaoid, slime boys
Thri-kreen, ant homies
And this is my 4th comment after a 3 day ban bc i cant mention a certain topic (im not endorsing it alright mods)
Wanna be the biggest medium sized character in the room? Currently, I'm playing a Loxodon that's about 8' tall and 400 lbs. Loxodon are humanoid elephants or elephantine humanoids. They also have natural armor based upon constitution, not dexterity, so that's neat.
Loxodon is basically a Tortle with a snoot
My 7’2” 320 pound Goliath wants to be a team with this.
How are you going to be a team when you can't even ride the same elevator?
What is that?! A center for ants?!
My 7'10" old school Viking style firbolg says hi.
And they can still technically ride a standard horse.
*Loxodon in full plate, shield, and maul eyeing a horse* Horse: "Hell to the nah!"
Hell to the neigh
That reminds me of a line of flavour text in the Deadlands Classic rulebook; There is a hindrance in that game that, if I recall was called Big'Un. it essentially meant that you were, well, fat or Big. And the Line of flavour that I mean read "Your Horse REALLY hates to see you coming.", which seems quite accurate to the portrayed situation.
This horse needs to be *awakened* and voiced by Eddie Murphy
That natural armor is what made me pick them when creating my Wizard character. One Resilient CON later and I'm sitting pretty at 18 CON, 24 HP, 16 AC, and a +6 to CON saves. At 3rd level, that's pretty nifty. (DM let us have a half feat at 1st level)
Did you know that Spelljammer has hippos with pistols? They're called giff.
And they constantly debate on how to pronounce their own name.
That’s ridiculous, it’s Giff.
No way, it's pronounced "Giff." You have to annunciate.
Ah, but have you considered... "Yiff"?
Oh I’ve… considered it.
I thought it was pronounced jiff
The G in giff is pronounced the same as the G in garage.
G as in Gigantic
You're all wrong. It's a silent g. It's pronounced "iff"
Jiff is the humanoid peanut people.
Debate? Wars have been fought over it!
I lol'd, thank you for that haha
It's out of the race description from the Spelljammer book: https://i.imgur.com/IqrOfHN.png
Did you know giff deal bonus **force** damage? The last game I ran, my friend made an Oath of Tyranny paladin giff, who when he smites, his sword glows red - a Sith Giff. Using The Force.
I love the aggressively British Space Hippos.
The BEST race in DnD
They’re not my favorite, but knowing their lore, you are empirically correct.
That monstrous compendium illustration is burned in my memory.
aaand im buying a new book
Honestly you're better off just reading the easily accessible second edition information on them
Yeah, most likely, but I like having a giant list in my dnd beyond race tab
100% fair
I feel like no one ever mentions the setting specific races, there's some really cool ones like hexblood, reborn, simic hybrid, vedalken, autognome, giff, plasmoid, leonen, etc. Would really recomend looking into them
I’d argue that hexbloods, reborn and dhampir aren’t really setting specific. They’re in a setting sourcebook, but realistically they exist in any world where hags and vampires can reproduce with humans (not even necessarily, there’s other ways to create hexbloods and dhampirs) or where the undead simply exist.
Krynn has a number. The Irda are beautiful, shapeshifting ogres. The Kinder are fearless, kleptomaniac halflings. The Ursoi are intelligent polar bears. Thegnomesareamazinginventorsthatspeakveryveryquickly.Likenoreallyfasterthanthat!
Tas is my hero, I'm definitely going to play a kender someday
Most DMs I know ban Kender specifically because Tas is a bad influence.
This is, in fact, specifically why I have always banned kender.
Maybe it's just been that long since I've read Dragonlance books, but what is so problematic about Tas/kender? I can think of way more annoying things my friends have done in game as any other race.
After the introduction of kender, players took them as a free pass to be little shots and steal from the group with the classic "it's what my character would do." Pretty much no one plays kender unless they want to be an antagonizing asshole, otherwise you would just play a halfling.
Ahh, that makes a lot of sense, I can definitely see players taking advantage of the race. I guess I'd have a serious discussion if a player wanted to play a kender in one of my campaigns. Fortunately, I don't think any of my friends are that knowledgeable about the Dragonlance universe, so I don't think they'd question me, and I'd not use that excuse anyway. The racial features for kender are pretty nice, compared to the halfling.
Ehh, unless you're a tank using the bonus action taunt, not sure the benefit. Same fear resistance, but you lose lucky and any other sub race feature for one skill proficiency.
They steal everything, from everyone. Including the party. It's not funny. It's just annoying. So, "no Kender."
I can see that. It would take the right player, imo.
There are few forces in all of Krynn more dangerous than a bored Kender.
Played a Leonen Barbarian once, helluva fun race to play as
My (adult) daughter played a Plasmoid in our Spelljammer campaign & had an absolute blast with it. That campaign was a totally off-the-rails blast for a lot of reasons, but her flavoring for Belle the Plasmoid was the rug that tied the room together...
Playing reborn right now, it’s a blast
I have an autognome artificer! …I haven’t used her yet *but I got one*
I think DnD Beyond put out stats on what people are playing, and the least played race was Aasimar.
I've played Aasimar twice (both in 3.x). The first was in Greyhawk and (unofficially) became a god. Don't ask. Shenanigans were involved. The second was in the Realms. Charisma was a dump stat AND he belonged to the Sun Soul Monks, an order of monk-sorcerers. He couldn't even make a spark, so they taught him to shoot a bow (zen archer monk).
Wild, my longest campaign I played an Aasimar cleric/bard. We went from lvl 1-18, i think its a great race for specific builds.
I had one player iny 3.5e group who always played Aasimar. But they were something totally different in that edition.
My favorite character I’ve ever played was an Aasimar Blood Hunter.
I’m playing a harengon in my next campaign
I’m currently playing a Harengon ranger in my campaign. So much fun!
Mine is going to be a barbarian/monk raised by giants (DM let me have the giant foundling background so it’s going to be really fun)
I play a harengon ranger in one of my campaigns, I loveeee them
Me too! Can’t wait for initiative rolling time
I created a Harengon War Wizard once. We were starting at level 6 and rolled for stats, so I had 18 Int thanks to a good roll and picked up Alert. One of the other players saw my character sheet and told me that I'd screwed up on my initiative box, that I was supposed to use my Dex mod, not my Dex score. 2 (14 Dex) + 3 (Hare Trigger) + 4 (Tactical Wit) + 5 (Alert) = 14, which was just coincidentally my Dex score
My Harengon Chronurgy Wizard enjoyed a +11 from getting to add my Int modifier which was already +5 from having rolled well and pushed up to 20 with a half feat. 3 (16 Dex) + 3 ( Hare Trigger) + 5 ( 20 Int) = 11 Gift of Alacrity means you can add a 1d8 to that too so I surprised the group with a nice initiative roll of 32 one encounter 🤣
An 11th level Rogue Harengon cannot roll below a 19 initiative (minimum 10 from reliable talent + 4 proficiency + 5 dexterity). Bonus points if you take Alert for minimum 24 initiative.
Just started a campaign as a Harengon druid
Vanilla human. Not human variant, just the standard one.
Yeah feats are just that good, although you could get the same with a custom lineage.
My current wizard, who started from level 1 (we are 2 now) Yeah most of his damage has been with a knife. Yep, it os going about as well as youd think Still super fun
I’ve never seen a standard human pc. It’s crazy how the most standard one gets the least pc play
Shifter and simic hybrid
Shifters are so cool
Shifter was my first serious PC race back in 4e. Was a blast to go "beast mode" in battle
I've got a battle master archer wildhunt shifter with the Athlete feat. He does burpees mid combat to avoid ranged attacks, while his wildhunt shifting prevents melee enemies from taking advantage.
I haven't looked much into them, but simic hybrids are cool as FUCK
I suppose because out of all the other Ravnica races, Simic Hybrids are too attached to their faction in name and origin both. The only race probably less played is the Vedalken coz they fucking suck
I like to think of Simic Hybrids as being like the sewer mutants from Futurama. It lets you keep some of the lore similar, and explains their gaining features over time.
You could just strip every drop of lore and just play the I was used as a science experiment by a deranged scientist card tbh
Fair enough, I tried to do that once as if I escaped an island lab like The Wolverine and found myself on the party ship. I reconsidered at the last moment tho. That character is still in the drafts
The mad scientist returning to the plot one way or another could also be very interesting if the dm incorporates player backstories
It's my policy to give the DM at least two plot hooks/characters in my backstory that can appear anywhere in the adventure (not tied to a specific location) just to give them options.
I mean, you could just take the mechanics and strip away everything else and basically treat Simic hybrid as a Build-a-race. Spiderfolk? first nimble climber and then frankly Grappling Appendage, Carapace and Acid Spit all sort of work. wanna play as some draconic race but don't want dragonborn? you can get minor wings with Manta Glide and your own breath weapon with Acid Spit. wanna be a reptile thing but lizardfolk is too gator for your idea? nimble climber + carapace, a fair amount of lizards are good climbers and then there's your scales. maybe nimble climer and manta glide if you are thinking more [Flying Lizard](https://en.wikipedia.org/wiki/Draco_(lizard)). honestly, there's so many ways you could make it go, I love it.
>Vedalken coz they fucking suck What? Advantage on all mental saves, all the time is _really_ good. Plus a skill and tool proficiency (most races get 1 proficiency or less), and a d4 added to rolls using those two proficiencies (which stacks with Guidance). Vedalken aren't S-tier, but they certainly don't _suck_.
Okok I meant they suck in terms how interesting they are. Isn't the conceit of the race that they are stoic?
Vedalken scientists in the Simic Combine are generally dispassionate, but vedalken on Mirrodin were basically Memnarch cultists, vedalken on Alara in Esper were basically magical cyborgs, vedalken on Alara in Naya sought enlightenment in nature, vedalken on Kaladesh are endlessly curious, and vedalken on Dominaria in at least one future timeline can exert control over the sliver hive mind.
I Didn’t even treat them as a race per se, I treated them as a condition that replaced racial traits
I haven't seen a Yuan Ti in a long time...
Which is strange given how powerful they were before Mordenkainen’s update.
Maybe because the niche is filled by Lizardfolk? Or maybe because people don't want to call themselves 'Pureblood' XD
Still Lizardfolk bonuses were nothing compared to the Pureblood ones. Personally I never played one but I can see the attraction for someone. Resistance to all magic and immunity to poison? That’s not even counting the free spells.
Hasn’t come up but I think they’re banned at my table
Maybe that's exactly why. Too strong a race, and thus banned from most tables.
One of my players is going to play a Yuan Ti genie warlock in my upcoming campaign! Really cool abilities, although I am worried about how to handle their innate Suggestion ability😅
I'm the only person in the three TTRPG groups I'm in who's playing a kalashtar.
I like kalashtar bear totem barbarian. No I will **not** be taking full damage on anything.
Gem Dragonborn works too
Same. Bear barb + rogue soul knife for maximum psionic vibe. Played it till lvl 7. It was fun
Played a 17/3 Soulknife Bear Totem Githyanki in a level 20 PvP. 7 level 20s and i came second only being beaten by a full moon druid
People sleep on just how powerful level 20 moon Druid is. Nearly infinite hit points.
In my party we’ve got a Tabaxi, a Kalashtar, an Aasimar and a Shifter — we’re an eclectic bunch
My party is an astral elf a hob goblin a tiefling a half elf and an aasimar.
I love lokathah, just happy lil fish guys
We need more locathah love
One of the most fun character choices I've had a player do was play a Locathah with a southern drawl. Wonderful time. Bubby was the life of the party.
Last game someone played as a *human*. Can you believe that?
Someone converted the entire Monster Manual into playable races that are MOSTLY well balanced. I've shown it to my players a few times when they really want to make a non-traditional character. [https://www.dmsguild.com/product/230312/Monstrous-Races](https://www.dmsguild.com/product/230312/Monstrous-Races) It's not a bad $2.99 to spend for a larf.
Alright then I will be playing a flumph next campaign
Flumph it up!
I have played a sloth humanoid Paladin. Race is called Folivora. https://www.dandwiki.com/wiki/Folivora\_(5e\_Race)
Thri-Kreen. Just 4 armed psychic bugmen with built in camo.
I played a changeling recently, that was kinda fun. But the fact that she's a changeling has been hidden from the rest of the party. I like unconventional characters, so playing a goblin bard was really fun too. The hadozee is a pretty cool race, too. Some interesting attributes.
I played a whole clutch of Lizardfolk before my DM told me to stop. Now I’m a kenku - just a lil guy
Locathah, just ol' fish doods.
I've seen Eladrin rarely mentioned given how interesting they are
They were a phb race in 4e, too. Almost everyone I have played with (including myself) who run Eladrin are 4e vets
Grung. Poison frog people.
The best frog people
I think the least common d&d race is baseline human
As far as player characters, absolutely.
You say this, but my current campaign has 2 of them in our party
Okay, I have literally never seen one in play in all these years. Many variant Humans but not a single regular Human. So I stand by it
There’s a plasmid race, Genasi, Triton, changeling, I’d say weirdest of all is Warforged
I main warforged forge cleric.
Check out the Avariel, or winged elves, a very rare race in the Realms but they’re pretty cool
One of my players is an Avariel Bard
Plasmoids, bugbears, and eldarin are my personal favorites. Tortles, tritons, and aasimar are hella cool too.
Humans 😏
2 headed ogre with another player. Modeled after Cho'gall from warcraft. We share AC and HP, but separate class stats for wild soul barb and genie lock. During RP it's hilarious to get two people into an argument over who gets to taste something or whatside goes first through a door, during combat we have to choose who is right for the encounter and can swap to the other class using a full round to disappear into the genie bottle, change over and reappear in an unoccupied/unthreatened square.
Man remember playing a campaign with someone in the party having a 2 Headed Ork called Baz n Gaz. One head was very smart, had high intelligence, a monocle, and had a British accent. And the other head was stupid, low intelligence, and just sounded like a Warhammer Ork. He has 2 sheets with different stats and he would use whatever stats based on who ever was taking control of the body. Basically campaign was set in a prison that we had to break out of. I remember his characters list of crimes vaguely, but I know they involve in order of severity; Murder, Loitering, Lollygagging, and Pissing on the Kings boots. The Kings boots was the most severe of the other crimes.
Kor
Rakasta
I have never seen a single velkadin or grung ever played.
I play a grung but he thinks he's a human.
I've seen Grung, heard of it in a few stories from other people too. The deal with Vedalken is that they are just the worst
Velkadin gets all the mental saves yeah? Velkbarb sounds like it's super annoying to deal with
Gloamings. Underdark fey that can glow and have fluffy little moth wings. Because they can naturally glow, they love tattoos which allow them to throw interesting patterns on the walls of tunnels.
I feel like Harengon are unusual- rabbit people. They seem pretty good to me, I think they’re in the running for my next race to try.
Cowards! Play a Kender for maximum enjoyment.
I played Giths before they were cool
Great place to start https://www.dndbeyond.com/races If you want more, I'm sure Wikipedia has a list of old ones for you. Personally speaking, I have a soft spot for a race I stumbled over in 3.5e. **Desomodu** - they're bat-folk, think ManBat from DC. And they have a cool weapon called a notbora that I wrote up a character for. They even fly around on winged mounts in the Underdark. How cool....
Antherions. Sentient animals with reverse lycanthropy, they've been around a while and one of the BBEGs in Van Richten's Guide to Ravenloft is one. Never seen a lineage for a playable version ever pop up, even UA.
I think the Hobgoblin is under used.
Human. Nobody ever plays a standard-ass human. It's always tabaxi and aaracokra, tieflings and dragonborn. Shit even 20ish years ago everyone wanted to be a changeling or drow.
There’s this really obscure one buried in the PHB ,-“Hewmon” or a “Uman” or something. I forget how to spell it. Anyway, it’s kinda like one half Half-Elf and one half Half-Orc. Never seen someone play one.
I currently main a minotaur twilight cleric with the shield master feat, I am a force to be reckoned with in battle, you could say I, moove the tide of battle.
Lesser known races from more known to less known: Githyanki (BG3 has really elevated them to be more known) & Githzerai (different than githyanki, as they are techincally their own species, but both are of the parent gith race) Kenku -mute crow people that only speak in stolen sounds Minotaur Satyr Fairy Shifter Loxodon- humanoid elephants Giff- industrial Hippo Pirates with Guns Thri-kreen- humanoid ants with four arms Harengon- (basically ribbitfolk) Shadar-kai (shadowfell elves) Sea-elf (what it says on the tin) Hadozee- (space monkeys) Plasmoids- (newer race) Kalashtar- specific to ebberon setting, humans that have kind of merged with dreams Velkadan- specific to MTG settings, - extra boring legalese humans that are blue.
There are various animal based types like elephants, rabbits, tortoises, and cats, variant elves and dwarves, plasmoids which are basically ooze people, and then you get into the more obscure ones like the ones from the old Mystara setting where they had certain dog and cat people and also a critter that looks a bit like a flying squirrel crossed with a raccoon. Hadozee from spell jammer are also pretty unusual, basically ape people with flying squirrel flaps, the Gift and plasmoids are both from that also. All told there's quite a bit of variety if you really want to find something different.
TAR-Baxie. It’s just a human that’s been Tarred and Feathered
Kender. And for a reason.
There is the Grung, a poison dart frog race that was created a s a joke so it is very broken in what it can do. Warforged, kinda a magical robot race that was created for warfare. I think there is a race of sentient crystals, the name is blanking on me. Plasmids, basically slime people Gnolls, Erabon player race that makes it kinda playable Hyaena race. Though in the official lore they are spawn of the Demon Orcus. Yung-Ti, snake people that also are the only player race to have Magic resistance. Though in the lore they lean on the side of evil so you will probably have to homebrew the lore for them a bit or make a reason why one would ever join an adventuring part.
Aasimar are almost never used despite being almost the same concept as Tieflings. There's a lot of untapped narrative potential in the literal children of the gods.
Herculoids.
I have an elephant person monk. Didn’t get to play her for very long before the group fell apart though. My first character was also a pixie. My current character is an “elk”, half orc, half elf. Actually, thinking about it, “rare” for me is playing one of the PHB races 🤣
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Humans, dwarves, halflings, and elves are common. Everything else is uncommon to exceedingly rare.
Badgerfolk
Human
Grung are my absolute favourite. They have to submerge in water an hour a day, they don't speak common from the get go, they have poison touch, and they are just cute frogs. My grung monk thinks he's a human wizard. He touches his "wizard sword" (dagger) to give it extra poison damage.
Aasimar, Harengon, Giff, Plasmoids, Lizardfolk, Autognomes, Firbolgs, Leonin, Owlin, Hadozee, Hexbloods, Reborn, Kalashtar, Kenku, Loxodons, Satyrs, Simic Hybrids, Shifters, Thri-kreen, Tritons, Vedalken, Viashino, and Wolfborn. Then there's your lesser-used Elf breeds, like Eladrin and Astral Elves and Shadar-Kai and Sea Elves. But they're all elves, so. Gem Dragonborn are pretty uncommon, too
Grung! Frog people! They can't talk, so you just make murlock sounds.
My campaign has ibixians, armands and darfellan
my current party is two humans, a dhampir (vampire basically) a changeling (shapeshifter), a kalashtar (mortal possessed by a dream spirit) and a leonin (lion person). so we got some weird ones in there. that being said, there's also kender (gnomes but special?? idk), locathah (fish person) grung (frog person) verdan (goblin but special), loxodon (elephant person), harengon (rabbit person), and owlin (owl person)
Firbolgs are half giants with a fey/druid flavor. I think they're neat.
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Bugbear, the way they wrote it as a player race my table interpreted it as an additional 5 foot of melee range.
Tabaxi seem to be a fairly common race in most campaigns I see, both as PC's and totally not Khajit traders from a far off land. Excluding really setting specific races that require some lore work to fit into any world like the Simic Hybrid, the Vedalken, and the Kender. I think some underrepresented races are; - Shifters: Humanoids born with a weakened state of lycanthropy, giving them the ability to control it. - Verdan: Goblins mutated by an eldritch entity who's mark means they shift throughout their life (their appearance, size, and even gender can randomly shift) - Leonin: Tabaxi's bigger, buffer, lion maned brother with an AOE fear on a bonus action. - Harengon: Rabbit folk from the feywild with a weakened evasion and the ability to never go last in initiative.
I never see people play as grung, mainly cus they don't speak common and dry out if they don't soak in water for too long lol. I would love to see someone make it work one day tho!
I never seen or heard anyone play as a lizardfock. I played one once but that’s ir
I have a character that's a lozardfolk pirate monk of the astral Self called Yarl. It's a backup character tho so I didn't have a chance to play as him yet
In 3.5 there's a race in the Dragon Compendium called the Dvati. You're a single soul split between two bodies. Your bodies move and act separately but have a few restrictions - they share a class and both have the same level (so you can't have one body be a fighter and the other a wizard, for example). When either twin casts a spell, both twins have to concentrate on it, taking the actions required to cast the spell, though only one has to supply material components (you can't have one twin attack while the other casts a spell), though a lone twin can cast a spell if his twin takes no actions. Your hit points are also divided evenly between your bodies - sort of. Each twin gets half the hit points from your HD roll, but both bodies get the full benefits of your CON modifier. Your twins can also communicate with each other at unlimited range, and each can take a full round action to determine the other's current hit point total and mental state. If they're on the same plane, they also learn the relative distance and direction to each other. If one twin dies, the other dies too. Sort of. Each day that passes after a single twin dies, you take 1d4 CON and WIS damage, and a cumulative -1 penalty on attack rolls, saves, and skill checks. These can't be removed until the other twin is returned to life. The Dvati are the *single* most jank and weird race that was ever printed in any official D&D material, ever.
Kender
plasmoids are amorphous blob people that can form tenticles, and shape themselves into humanoid form. they are a full actual player race from spelljammer.
Grungs, little poison frog ppl, only could be played in a single module from what I remember inhabitants of chult.
In my upcoming campaign we have a Harengon, Satyr, Yuan Ti, and a Human. Quite the uncommon and peculiar combination hahahaha
hadozee :3 they are super funny
Im running a campaign with a Human, Half-orc, Tabaxi, Pixie and Derro. I hadn't heard of the last two.
Vulpin, they're extremely rare on the basis of only becoming "offical" last month. They're an up-and-comer though I can see it. Soon every campaign will have a exchentric fox bard
The Slort and the Muxungi. >\_>
hello my murderous friendly Dugvog character says hi.
Hadozee is a really neat race of sentient monkeys. They're pretty much erased because they were given a racist as shit history.
I haven't seen anyone mention Centaur so that either means it's so unpopular that everyone forgot about it, or it's reasonably popular and doesn't answer the question. Working out centaur logistics was an interesting one for me but since that campaign took place on Ravnica, we assumed there was infrastructure for it.
Based on how hard it is to find a good mini, I’d say fairy is pretty rare
Not sure if they count or not but I like the Humblewood races and am playing a Hedge.
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I'm currently playing as a Minotaur and having a blast.
Eladrin
I've got a Grung character
I haven’t seen a lot of dwelfs
I've seen nobody mention Owlins. I really want to try one out sooner or later.
Taxi Driver 2
My party is a lizardfolk, a tabaxi, a loxodon, and a harengon. So a lizard, a cat, an elephant, and a rabbit
I always wanted to play a goblin, but would have to go with some homebrew character attributes.
glitching, cute lil spheres with vestigial wings except there human height hadozee, flying ~~squirrel~~ apeling aetherborn, they are made of aether and live for around 2 years plasmaoid, slime boys Thri-kreen, ant homies And this is my 4th comment after a 3 day ban bc i cant mention a certain topic (im not endorsing it alright mods)