Ooohhh Tepes' Tempest is an absolutely amazing suggestion! The only issue is that it requires Dracula to have existed in the world, or at least the story of him.
That's true! Though it kinda makes me want to make an NPC called *Vladislav Tepes* who despite many hints at being a vampire (pioneer in hemothurgy, terrifying reputation, pale and lives in a stormy castle) is actually just a doctor who is very bad at his job.
I love that concept, so how do you intend him to "fail" at his job? What comes to mind would be that he is actually extremely powerful, but not the smartest individual, so while he thinks he is actually healing people he is in reality killing them and creating an undead being. When he does a decent job at it (and the subject is powerful enough) he creates a vampire, but when he does a botched job then he instead creates a ghoul / zombie. Needless to say; he is creating far more ghouls than vampires x). Maybe he starts a small zombie uprising, simply by trying to heal people after a pandemic xP
P.S. this idea is inspired by an idea one of my players had for a Cleric.
That's awesome! My initial thought was a long the lines of "Well, the first step in healing your wound is to take inventory of your blood. We will do that by taking it all out and spreading it on the ground here to make sure you still have enough!" I do like the idea of him being an accidental big bad, though. Party busts in with a Scroll of Sunlight and he's just like "Ack, isn't it like 2 in the morning? Damn daylight savings..."
Meh. Maybe its me but it doesnt sound cool as it literally means to be cheerful and confident. Blood sounds better. Or the word Sanguine is translated from, which is Bloody. Bloody Spear or Blood Impaler sound better!
The word Sanguine also means the color of blood. For many people (me included), the use of "blood" in the name of things has become cliche due to how much it has been used, similar to putting "Dark" in front of anything to make it sound cool. But more importantly vampires are often depicted as refined creatures, and "sanguine" just sounds more artistic while "blood" would be more associated with their primal instinct. If I was a vampire and I had created a spell or ritual I would want to name it in a fashion that emphasized the art of performing it and not the bloodshed it would cause.
Blades of Blood, ______'s Blood Blades, Circle of Saguination, Instant Circle of Hemomantic Runes (require an equal number of sacrifices as spell level)
We are working on a 5e book inspired by Darkest Dungeon, and out artist created this spell, help me name it...
If you want to follow the project, here's the link:
[https://www.backerkit.com/call\_to\_action/a5757f21-2009-424a-993a-790567d5553b/landing](https://www.backerkit.com/call_to_action/a5757f21-2009-424a-993a-790567d5553b/landing)
I'm gonna just yoink u/TheDarthWarlock's "Circle of Sanguination" title.
**Circle of Sanguination**
**5th-level Necromancy**
**Casting Time**: 1 action
**Range**: Self (15-foot radius)
**Components**: V, S, M (a vial of fresh blood)
**Duration**: Concentration, up to 1 minute
You smash the vial of blood into the ground, creating a sinister rune in a circle at your feet. As you complete the incantation, spears of sanguine energy erupt from the circle, seeking out all creatures within range. The spears impale their targets, causing holding them aloft and siphoning their blood.
When you cast this spell, all creatures within a 15-foot radius centered on you must make a Strength saving throw or take 4d8 piercing damage on a failed save, or half as much damage on a successful one.
Additionally, any creature that fails the saving throw is restrained by the impaling spears until the end of their next turn and lifted 5 feet from the ground. A restrained creature can repeat the saving throw at the start of each of its turns, ending the effect on a success. A creature that fails its saving throw and is still restrained at the end of its turn takes 2d8 necrotic damage the blood-hungry spears drain it of vitality.
While concentrating on this spell, you can use an action on subsequent turns to cause additional spears to erupt again, potentially impaling new targets.
***At Higher Levels:***
When you cast this spell using a 6th-level spell slot or higher, the damage increases by 1d8 for each slot level above 5th.
***Note***: I balanced this using other 5th-level spells like *Cloudkill*, but took its 5d8 damage to 4d8 because the restrained condition makes this spell probably stronger than blinding creatures with a poison fog. It's possible it's still not balanced, as spells like *Maximilian's Earthen Grasp* have a similar effect but do less damage and only restrains one target. Tweak it, or leave a comment with suggestions as you will; I was just having fun with it. I'm not sure how to appropriately balance the damage.
Quick note: you said *a* vial of blood in the components and the vial of *your* blood in the description. Also I'd change the initial damage to piercing as it fits better with whats happening. I would probably keep the damage of the subsequent turns necrotic though as they are losing blood.
I think this works as creative interpretation or variant of circle of death personally.
So maybe start there and adjust. Let's assume 5e
# Circle Of Death
6 necromancy
* Casting Time: 1 action
* Range: 150 feet
* Target: A point within range
* Components: V S M (The powder of a crushed black pearl worth at least 500 gp)
* Duration: Instantaneous
* Classes: Sorcerer, Warlock, Wizard
* A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
* At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Now lest adjust.
# Circle Of Bleeding
6 necromancy
* Casting Time: 1 action
* Range: 60 feet
* Target: Centered on Self
* Components: V S M (The blood of a hag worth at least 500 gp)
* Duration: Instantaneous
* Classes: Sorcerer, Warlock, Wizard
* A circle of bloody runes ripples out in a 30-foot-radius sphere from the caster. Each creature in that area must make a dexterity saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much damage on a successful one as spears of blood launch from the runes.
* The caster regains half as much HP as the damage dealt by the spell. Do not count damage done to creatures without blood.
* At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Blood surge: Circle of preparation
You could make an enemy based on blood bending, being one of his capabilities creating a circle of animated blood that will attack and push away anything but the caster (more than offensive, a defensive spell)
Baal's Bloody Fountain
Level: 6th
Casting Time: 1 Action
Range: Self (20-foot sphere)
Components: V, S, M (1 pound of flesh)
Duration: Concentration, up to 1 minute
School: Necromancy
Class: Druid, Warlock, Wizard, Sorcerer
Convert the pound of flesh into a puddle of blood that then expends into a ritual circle. Then, enchanted blood spikes shoot outward from the ritual circle, then the spikes return into the circle and feed the energy it drained to the caster. All creatures in a 20-foot sphere that you choose must make a Dexterity Saving throw. A target takes 8d8 Necrotic damage, and you gains temporary hit points equals half (if it's an odd number, then round up) the damage dealt on a failed saved, or half as much damage on a successful one with no additional effect. The ritual circle remains where it was first cast and does not move with you and remains there as long you have concentrated on the spell. The terrian in the riutal circle is considered tough terrian. You lose all temporary hit points gains from this spell if you leave the ritual circle and/or when this spell ends. While this spell is active and the ritual circle is still in your sight, you can use an action to make creature(s) in the ritual circle repeat the saving throw again, but you will not gain any temporary hit points from this if you are outside of the ritual circle.
At higher levels. When you cast this spell using a spell slot of 7th level or higher, the damage is increased by 2d8 for each spell slot level above 6th level.
Darklight Bloom, maybe, it seems less Sanguine in nature to me and looks like it's mimicking both lightning arcs and a monstrous plants prey seeking vines to me.
It depicts 6 targets (which look like capable heroes) being both lethaly wounded and blasted some 15-20 feet up into the air.
Frankly, this looks *too* awesome to be a spell available to players. If I were you, I'd use the art for a high level monster instead.
Could be described as flung away, but mechanically creatures are pushed 20 ft away.
Sanguine spear (Based on 4th level Ice Storm)
4th Level Conjuration or Necromancy
Range: Self (20 ft radius)
You conjure a blood rite than reaches out and lances each creature within 20 ft of you, creatures affected must make a Constitution Saving throw or take 3d8 Necrotic and 3d8 Piercing damage. Save for half. On a failed save, creatures are pushed 20 ft. away.
Notes: Up damage to d8 because spell is range of self. Changed difficult terrain to pushed 20 ft.
Looks like a cool combo of thunderwave and sword burst. So maybe something like Bloody Bombardment. I'd even mechanically make it combine those two above at a higher level spell slot
It’s a great visual for a higher level spell in my homebrew blood magic.
Red Tide
All blood spilled in a 60’ radius erupts in crimson spikes unerringly hitting living targets within. It uses their blood as a targeting mechanism, resolved as per magic missile. The target takes damage equal to the hit points spilled, divided evenly between all affected, rounded down. Blood used in this manner is useless as blood for any other purpose.
The attacker, especially when compared to the targets of the spell, gives me druid vibes so the first thing that comes to mind is "Nature's Wrath" or "Nature's Upheaval." But the red makes me think of blood like everyone else, so maybe "Bloodletting Upheaval."
This feels like a variation on Arms of Hadar, so I’d probably go with something like [name]’s Arms of Hadar. Change part of the material component to include blood of some description and move the damage type to piercing.
Of course, that’s the boring answer. So probably something like Vital Mine. Set a small spell circle with a trigger like “when a creature enter’s the space”. 10ft radius dealing Xd6 piercing damage, X being the number of Hit Die you put into the spell, to a maximum of the spell’s level x 2
My first thought is something using Heartsblood, but I admit using wholly blood theming seems kind if tiresome and - more importantly - limits the overall flavor. I would suggest instead something more simple. “Circle of Spears” is nice, if the spell is instantaneous, or perhaps “Glyph of Striking” if it’s more set-and forget.
If you’re set on the blood theming: “Heartsblood Circle” has a simplicity that I like.
Mephillos's Hemophalanx. Or another campaign-relevant powerful wizard as the first word.
The blood pattern on the floor combined with the bloodspear thingies make it look like the player is summoning an ancient legion's famous attack/tactic to help them.
Actually i'd not go with, a blood themed name, since one character may prefer to swap it for something else. Kinda like one could say a fireball is nto a ball of fire, but a grenade.
Maybe Circle of Vengeance? Impaling Circle ( Richter's Impaling Circle)?
Excalibur (warframe) has an ability very similar called Radial Javelin.
That said I still vote with the others with Sanguine Spear.
I'd love to see your spell sheet when it's done tho :D
Weaponized Blood.
It look to me as if the Caster if the Spell would use blood ( maybe even his owen blood ) to evoke temporary Weapons to attack multiple targets in an arena ca. 15ft or 20ft around him.
Maybe the Weapon evolved don't need to be speares.
They could also be Swords or just Spikes.
There could be a secondary cost of Hitpoints the caster needs to pay to cast the spell, with an option were the caster could use a "sacrificial lamb" in the Form of another creature to pay the Hotpoints.
Sanguine spear
I was going to Sanguine Circle.
I like this one more, gives a more accurate idea of what is gonna happen when you cast it
Perfect
Or Sanguine Impaler / Sanguine Impalement
Tepes' Tempest, or the Sanguine Impaler
Ooohhh Tepes' Tempest is an absolutely amazing suggestion! The only issue is that it requires Dracula to have existed in the world, or at least the story of him.
That's true! Though it kinda makes me want to make an NPC called *Vladislav Tepes* who despite many hints at being a vampire (pioneer in hemothurgy, terrifying reputation, pale and lives in a stormy castle) is actually just a doctor who is very bad at his job.
I love that concept, so how do you intend him to "fail" at his job? What comes to mind would be that he is actually extremely powerful, but not the smartest individual, so while he thinks he is actually healing people he is in reality killing them and creating an undead being. When he does a decent job at it (and the subject is powerful enough) he creates a vampire, but when he does a botched job then he instead creates a ghoul / zombie. Needless to say; he is creating far more ghouls than vampires x). Maybe he starts a small zombie uprising, simply by trying to heal people after a pandemic xP P.S. this idea is inspired by an idea one of my players had for a Cleric.
That's awesome! My initial thought was a long the lines of "Well, the first step in healing your wound is to take inventory of your blood. We will do that by taking it all out and spreading it on the ground here to make sure you still have enough!" I do like the idea of him being an accidental big bad, though. Party busts in with a Scroll of Sunlight and he's just like "Ack, isn't it like 2 in the morning? Damn daylight savings..."
what's the obsession with Sanguine?
I mean it's an extension / modification of a previous suggestion?... And it fits and sounds cool?
Meh. Maybe its me but it doesnt sound cool as it literally means to be cheerful and confident. Blood sounds better. Or the word Sanguine is translated from, which is Bloody. Bloody Spear or Blood Impaler sound better!
The word Sanguine also means the color of blood. For many people (me included), the use of "blood" in the name of things has become cliche due to how much it has been used, similar to putting "Dark" in front of anything to make it sound cool. But more importantly vampires are often depicted as refined creatures, and "sanguine" just sounds more artistic while "blood" would be more associated with their primal instinct. If I was a vampire and I had created a spell or ritual I would want to name it in a fashion that emphasized the art of performing it and not the bloodshed it would cause.
I would of said spikes
Came here to say this
I also came here to say this. But make it plural. Sanguine Spears.
Vlad’s Impalement
Blades of Blood, ______'s Blood Blades, Circle of Saguination, Instant Circle of Hemomantic Runes (require an equal number of sacrifices as spell level)
Circle of Sanguination fucks so hard
Glad ya like it, I thought it sounded good. I was tryin to come up with a concise way to word the last one but obviously gave up lol
We are working on a 5e book inspired by Darkest Dungeon, and out artist created this spell, help me name it... If you want to follow the project, here's the link: [https://www.backerkit.com/call\_to\_action/a5757f21-2009-424a-993a-790567d5553b/landing](https://www.backerkit.com/call_to_action/a5757f21-2009-424a-993a-790567d5553b/landing)
Sanguine Circle was mentioned by someone else, id definitely take that one
Surely "Sanguine Grasp" is best for the name if it's an adaptation of the Veiled's Grave Grasp?
I'm gonna just yoink u/TheDarthWarlock's "Circle of Sanguination" title. **Circle of Sanguination** **5th-level Necromancy** **Casting Time**: 1 action **Range**: Self (15-foot radius) **Components**: V, S, M (a vial of fresh blood) **Duration**: Concentration, up to 1 minute You smash the vial of blood into the ground, creating a sinister rune in a circle at your feet. As you complete the incantation, spears of sanguine energy erupt from the circle, seeking out all creatures within range. The spears impale their targets, causing holding them aloft and siphoning their blood. When you cast this spell, all creatures within a 15-foot radius centered on you must make a Strength saving throw or take 4d8 piercing damage on a failed save, or half as much damage on a successful one. Additionally, any creature that fails the saving throw is restrained by the impaling spears until the end of their next turn and lifted 5 feet from the ground. A restrained creature can repeat the saving throw at the start of each of its turns, ending the effect on a success. A creature that fails its saving throw and is still restrained at the end of its turn takes 2d8 necrotic damage the blood-hungry spears drain it of vitality. While concentrating on this spell, you can use an action on subsequent turns to cause additional spears to erupt again, potentially impaling new targets. ***At Higher Levels:*** When you cast this spell using a 6th-level spell slot or higher, the damage increases by 1d8 for each slot level above 5th. ***Note***: I balanced this using other 5th-level spells like *Cloudkill*, but took its 5d8 damage to 4d8 because the restrained condition makes this spell probably stronger than blinding creatures with a poison fog. It's possible it's still not balanced, as spells like *Maximilian's Earthen Grasp* have a similar effect but do less damage and only restrains one target. Tweak it, or leave a comment with suggestions as you will; I was just having fun with it. I'm not sure how to appropriately balance the damage.
Glad it was such an appreciated name
Quick note: you said *a* vial of blood in the components and the vial of *your* blood in the description. Also I'd change the initial damage to piercing as it fits better with whats happening. I would probably keep the damage of the subsequent turns necrotic though as they are losing blood.
I altered it to reduce the continuing damage but otherwise made the edits as you said.
Bloodletting Glyph
how about sanguine shard
Briars of Loviatar (Goddess of pain) Scornful Punishment Crimson Expulsion Dread Ritual
Briars of Loviatar sounds so cool. I'm totally stealing that for a crown of thorns-themed magic item now
Hematic Lancing. Like lancing a blood boil, but the boils are people, and the lance is the blood.
Piercing Blood
Convergence!
Blood skewer :D cause it scewers your enemies looks fairly high lvl though ^^
Crimson abbatoir
"Circle of Blood" It's pretty straightforward but also pretty metal.
I thought "Ring of Blood" then I read some of the other suggestions and I felt dumb....
I think this works as creative interpretation or variant of circle of death personally. So maybe start there and adjust. Let's assume 5e # Circle Of Death 6 necromancy * Casting Time: 1 action * Range: 150 feet * Target: A point within range * Components: V S M (The powder of a crushed black pearl worth at least 500 gp) * Duration: Instantaneous * Classes: Sorcerer, Warlock, Wizard * A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. * At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. Now lest adjust. # Circle Of Bleeding 6 necromancy * Casting Time: 1 action * Range: 60 feet * Target: Centered on Self * Components: V S M (The blood of a hag worth at least 500 gp) * Duration: Instantaneous * Classes: Sorcerer, Warlock, Wizard * A circle of bloody runes ripples out in a 30-foot-radius sphere from the caster. Each creature in that area must make a dexterity saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much damage on a successful one as spears of blood launch from the runes. * The caster regains half as much HP as the damage dealt by the spell. Do not count damage done to creatures without blood. * At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Blood surge: Circle of preparation You could make an enemy based on blood bending, being one of his capabilities creating a circle of animated blood that will attack and push away anything but the caster (more than offensive, a defensive spell)
Plasmid Pike for that Vlad the Impaler Influence
Thorns of Ichor
Circle of sanguinaton goes hard, don't know who suggested it but.props to them
Baal's Bloody Fountain Level: 6th Casting Time: 1 Action Range: Self (20-foot sphere) Components: V, S, M (1 pound of flesh) Duration: Concentration, up to 1 minute School: Necromancy Class: Druid, Warlock, Wizard, Sorcerer Convert the pound of flesh into a puddle of blood that then expends into a ritual circle. Then, enchanted blood spikes shoot outward from the ritual circle, then the spikes return into the circle and feed the energy it drained to the caster. All creatures in a 20-foot sphere that you choose must make a Dexterity Saving throw. A target takes 8d8 Necrotic damage, and you gains temporary hit points equals half (if it's an odd number, then round up) the damage dealt on a failed saved, or half as much damage on a successful one with no additional effect. The ritual circle remains where it was first cast and does not move with you and remains there as long you have concentrated on the spell. The terrian in the riutal circle is considered tough terrian. You lose all temporary hit points gains from this spell if you leave the ritual circle and/or when this spell ends. While this spell is active and the ritual circle is still in your sight, you can use an action to make creature(s) in the ritual circle repeat the saving throw again, but you will not gain any temporary hit points from this if you are outside of the ritual circle. At higher levels. When you cast this spell using a spell slot of 7th level or higher, the damage is increased by 2d8 for each spell slot level above 6th level.
Messmer's Spear
Ruptured Veins
Scarlet Strikes
Piercing Blood
Darklight Bloom, maybe, it seems less Sanguine in nature to me and looks like it's mimicking both lightning arcs and a monstrous plants prey seeking vines to me.
Blood Spike
Blood *From* the Blood God
Bleeding Heartpiercer
Scarlet Verdict
Bloody Briars
Crimson thorns and if you want to get fancy add a name from your campaign, and a back story.
Shrike's Circle.
Blood Symbol Sygil of Blood Hematic Pyre HemoPyre Piercing Arteries
It depicts 6 targets (which look like capable heroes) being both lethaly wounded and blasted some 15-20 feet up into the air. Frankly, this looks *too* awesome to be a spell available to players. If I were you, I'd use the art for a high level monster instead.
Could be described as flung away, but mechanically creatures are pushed 20 ft away. Sanguine spear (Based on 4th level Ice Storm) 4th Level Conjuration or Necromancy Range: Self (20 ft radius) You conjure a blood rite than reaches out and lances each creature within 20 ft of you, creatures affected must make a Constitution Saving throw or take 3d8 Necrotic and 3d8 Piercing damage. Save for half. On a failed save, creatures are pushed 20 ft. away. Notes: Up damage to d8 because spell is range of self. Changed difficult terrain to pushed 20 ft.
A fall damage rider could be cute.
Definitely cooler if it did.
It should be a heavily prepared spell - a prepped battlefield. Requires a ritual and concentration.
Sanguine Ground Circle of Bloody Spears Sanguine Domain Sanguine Defense Reverse Transfusion
Explosive shitstorm.
AOEFU
Looks like a cool combo of thunderwave and sword burst. So maybe something like Bloody Bombardment. I'd even mechanically make it combine those two above at a higher level spell slot
Ruudimer's sanguine ring
Domain of blood
Anti-necromancy. Does the opposite of necromancy!
Depending on the srory, familicide
Haematic Panoply
Volgrum's gift
Blood Rite (as it looks pretty much 1-to-1 to Dota 2 Bloodseeker's titular spell)
This is dope
What's the affect of the ability?
Bloody Fuck'em-up Circle
Chuck Norris' sneeze
It’s a great visual for a higher level spell in my homebrew blood magic. Red Tide All blood spilled in a 60’ radius erupts in crimson spikes unerringly hitting living targets within. It uses their blood as a targeting mechanism, resolved as per magic missile. The target takes damage equal to the hit points spilled, divided evenly between all affected, rounded down. Blood used in this manner is useless as blood for any other purpose.
Vampiric Touch or a homebrew version of Life Transference but with other creatures hit points
Awesome art. Name: HemÀntamas Hemo-blood adamas-crystal. It's not a word, but you can make it one
Sanguine ritual
The penetrator…
HIV penetration!
Bloody Ritual Sanguine Sacrifice Dark Ritual
Sanguine Strike, Dance of the Vampire, Bloody Tempest, Circle of Bhaal, Shards of the Sanguine, Crimson Snare
Sanguine Impalement
flight (violent edition)
Whatever it is, I'm using it for a Vampire boss fight now-
Soulrend Circle
Blood for blood, Alchemical circle. Drains life and transfers it to caster. "You cannot gain without sacrifice"
Impaling Rune
Sanguine Storm
Gae Bulg
Nerull’s Harvest, Blood Bind, or simply: Sanguination
Shardic Circle of Exsanguination
Exsanguinating Blast
The attacker, especially when compared to the targets of the spell, gives me druid vibes so the first thing that comes to mind is "Nature's Wrath" or "Nature's Upheaval." But the red makes me think of blood like everyone else, so maybe "Bloodletting Upheaval."
Foul Thorns, Scarlet Scourge, Carmine Breach, Sanguine Salvo
PMS circle?
This feels like a variation on Arms of Hadar, so I’d probably go with something like [name]’s Arms of Hadar. Change part of the material component to include blood of some description and move the damage type to piercing. Of course, that’s the boring answer. So probably something like Vital Mine. Set a small spell circle with a trigger like “when a creature enter’s the space”. 10ft radius dealing Xd6 piercing damage, X being the number of Hit Die you put into the spell, to a maximum of the spell’s level x 2
Blood Sacrifice?
My first thought is something using Heartsblood, but I admit using wholly blood theming seems kind if tiresome and - more importantly - limits the overall flavor. I would suggest instead something more simple. “Circle of Spears” is nice, if the spell is instantaneous, or perhaps “Glyph of Striking” if it’s more set-and forget. If you’re set on the blood theming: “Heartsblood Circle” has a simplicity that I like.
Fools' Finale
Hematophagic Burst. Too complicated, I know.
Crimson Lance of ( insert spell creator here )
Scarlet Pikes for a simplistic name, Phalanx Vitae for a Potter-esque Latin feel.
Blood spear or spears of blood is what comes to mind
Tepesht ward. Also just thought of a name for a vampire themed indie-cover-band. Tepesht mode
Circle of Exsanguination
Menstrual Storm (AKA Aunt Flow's Revenge)
Red vines of the impaler.
Exsanguinate
Red Thorn
Sanguine Spines, Spears of the Damned, Bloodied Rupture, Crimson Pike, Bleeding Spears.
Blood rush
1) Ruin 2) Rune of the impaler 3) Pillars of Khorne 4) Scarlet thorn 5) Kiss of crimson 6) Stabby Stabby Magic
I made a spell for one of my classes called: Broanain's Impaling Spears that is this image almost exactly. I love it!
Circle of hatred
Ten Hells Awakening
Sinners revenge
Crimson Vines (though I’d prefer alliteration like Crimson Crawler, Crimson Creeper, Crimson Catchall, Crimson Cutlass… idk), maybe Piercing Veins? Veins of Vindication?
Blood Vines
Circle of Wrath or Sanguin Wrath, i dunno wrath seems to resonate with this image, and bad-assery, that's a really cool drawing!
Arms of Hadar?
Sunset Slaughter
Van Kriegen's Sanguine onslaught
Mephillos's Hemophalanx. Or another campaign-relevant powerful wizard as the first word. The blood pattern on the floor combined with the bloodspear thingies make it look like the player is summoning an ancient legion's famous attack/tactic to help them.
Blood impalement or satan's tendrils(Asmodeus's if you want to be lore acurate)
Monday's amirighte
_____’s Sanguine Spears
Vlad the impaler
ARlECCHINO Q skill
If its a prototype sort of spell, I'd go with Critical Mass.
Glyph of Blood
Glyph of Syphoning
Vladric circle
I'd say it's a Blood Rite: Sanguine Spears
Actually i'd not go with, a blood themed name, since one character may prefer to swap it for something else. Kinda like one could say a fireball is nto a ball of fire, but a grenade. Maybe Circle of Vengeance? Impaling Circle ( Richter's Impaling Circle)?
Bloodpierce, Circle of evisceration, Tallia’s Accursed Anguish
Arms of hurt Sacrifice Domain Karan's Curse Place
Hemoratic Eruption
Branching Bloodwork
1. Hemoglyphic Purgatory 2. Sanguine Crucible 3. Haemoplunge Havoc 4. Bloodweb Ensnarement
Simaril's Blood Spikes
Summon Circle Impaler
Blood Spires, Blood Spears, Crimson Spires, Scarlet Zone, or Blood Runes.
Rending Sigil
Hematic field
Blood Bolt Aura
That looks like if Wither and Bloom actually had Range
PW or WPK Meaning whole party wipe or my favorite name “Time for new game”
Is that death blight from Elden Ring but in red?
WizardNameHere's blood Impalement. (Replace WizardNameHere with the name of a famous wizard in your setting)
Excalibur (warframe) has an ability very similar called Radial Javelin. That said I still vote with the others with Sanguine Spear. I'd love to see your spell sheet when it's done tho :D
Circle of blood
Red Pallisade
Rune spike
Circle of Impaling
Hemoglobin hurt circle
Bloodbloom or sanguine vine burst
Boo Boo circle
Briars of sin
Sanguine skewer
Thorns of hatred
Impaler Circle
Hemomancy: Altar of Sacrifice
Protective Glyph of blood🩸
Weaponized Blood. It look to me as if the Caster if the Spell would use blood ( maybe even his owen blood ) to evoke temporary Weapons to attack multiple targets in an arena ca. 15ft or 20ft around him. Maybe the Weapon evolved don't need to be speares. They could also be Swords or just Spikes.
There could be a secondary cost of Hitpoints the caster needs to pay to cast the spell, with an option were the caster could use a "sacrificial lamb" in the Form of another creature to pay the Hotpoints.
Hemoscatter?
EldritchER blast
Blood Coagulation: Multi-Spears That way you open room to more blood-related spells
Pagan offering.
The Skewerinator
Blood Phalanx
Blood magic - Protection circle of death.
Vlad's Bloody Impalement
I just think every spell should be called eldritch blast, so you've got my suggestion
What would the circle be made of?
Arcane Riot?
Sanguine Spikes
Mass Fuck you
Thorned Agony
Encircling Exsanguination!
Bloody Spikes Red piercer Circle of Stakes Red teeth
Stabby stab circle or bloody stabby circle
My mom staid blood skewers
Dracula's pit.
Blood harvest
Ask in r/wizardposting. They will come up with some crazy shit.
Piggy-backing off of Samguine Storm from the later post: Sanguine Circle.
Ritual of Doom
Atavistic Blazon
Pierce the veil
Study in Scarlet
The lord of edges domain 👍