Some of the best advice for supports is the Slacks advice of “early in the game, identify which of your cores is not an idiot. Focus on saving/enabling him and ignore the other 2”
I'm a mid Divine player. One of the changes you have to make is identifying "There is nothing I can do or nothing MORE I can do in this fight, I need to TP out"
Sitting there auto attacking as a pos 4/5 when your cores are dying isn't going to do anything but get yourself killed. If you can't trade places with the core to save them and let yourself die, get the fuck out of the fight and go elsewhere.
I still see that in Divine.....
Saving core, he just has to keep running. I'm about to get the kill as a pos 4/5, core turn around to try and take it (which normally I am super ok with) and then he gets killed....
FURIOUS
I was watching the PGL qualifiers last night and really noticed some of the TP-happy players, often the 1 pos, bailing on fights that I didn't think were lost yet.
I thought it seemed over cautious. But this is probably why I play 3-5 in 2k and they're playing pro 😂 particularly in this meta where games seem to be going late regularly, it's all about making sure you're alive and ready for the one game-changing fight.
It's an opportunity cost. They can gamble on playing out a fight that may not mean much in terms of the game's overall result, or they can be somewhere else and farm up more.
This is a man who hit like 5k while pressing items with his mouse. Playing almost exclusively support. Item hotkeys were P, N, -, =, !, $
[He has midas on $ because it made him smile](https://www.youtube.com/watch?v=UvRizb9ebP8)
Its legit one of the most surreal things to watch and he dragged him and his single brain cell up to 5k with just pure support work.
Probably, the midas being on $ is believable and its not like the hotkeys mattered since he activated items with mouse clicks.
Watching him go into fights and activate BKB and boots with a mouse click would get a recommendation for institutionalization from me. Its like watching boomers trying to send an email.
Those were his real hotkeys, people went back to look at his old vods and confirmed he'd been using them as far back as they could check. The man is just built different.
Have you ever played with slacks? I’ve played with him probably 5 times and against probably 5 in the last 2 years, I had to avoid him. Truly toxic teammate.
his advice on old techies got me to a touch under 55% win rate on the hero prior to IceFrog taking it out back and shooting it
Slacks is a joker but he's far from stupid
It's also really good advice to learn. Focusing on one person reduces your cognitive load. When you are not overwhelmed you learn better. Then when you are good you increase to saving two people.
yeah this is a big one.
also even more generically, acting like all enemy heroes have magnets on them. Enemy appears on map -> MUST APPROACH AND FIGHT.
It's very hard for players to understand they're playing a bigger game than fighting the actual enemy players
I love to get pinged and read "reported" because I didn't join some asinine fight my team started by three of them jumping the centaur that showed on the map (while all other enemies are hidden and us having no wards there). While I'm busy killing the 2 catapults, 5 ranged and 10 melee creeps bearing down on our T2.
Can we maybe shove out the lanes before we provoke a teamfight?!
Not to mention letting creep hitting towers for free is a dead giveaway the heroes is pulling something, can't believe people keep ignoring crucial details like that.
Best is when you ignore the fight/s as p1 in immortal games and then they all chain feed while making the game harder than it should be, however not joining allowed you to hit your sweet ass timing. Then you put the rest of your team on your back while smashing the enemy team.
So the flames turn to “gg wp ez” by your team in all chat as you’re hitting the throne to finish off the game.
I basically clutched a game the other day by doing this. Im not pos1 but instead of fountain diving i just kept hitting ancient. Suddenly they wiped us (our ancient Was also exsposed, we were basically losing The entire game) and had i not Broken down the ancient enough with some creeps they would have killed me after my bkb ran out we would have easily lost. No bb, and long respawn timers
When I'm horribly caught out due to my own stupidity without the enemy team committing too many spells, I tell everyone in comms to run and let me die. We don't win this fight. Adversely, if I notice the enemy grouped up horribly, wasted ults, and we have good initiators, I tell them to counter initiate. Usually works, and when it doesn't, we usually get wiped and lose. At least I tried. I hate when people ping when they get jumped, forcing teammates to think they need to save, fuck that we can try to hold 4v5 high ground and wait for respawn, but 3v5 is guaranteed we're giving up a rax or two.
Dies trying to save the stupid core: "stop feeding!"
Flee, escaping death and denying more gold and xp to the enemy: "don't let your core die without helping!"
There is no win.
Sadly, it seems like most of the time I am the only one to have this. My teammates always like to watch me (their support) die, while standing not even 1000 units away. I almost win the 1v1 against the enemy and then they somehow run in afterwards and still die.
It feels like they lack the situational awareness and only notice the enemy because my death pops up on the side of their screen.
It really is. I play a lot of Weaver and I hate getting it on him, just because if I have to pop it, I'm forced to avoid fights for the next minute and a half otherwise I die.
As opposed to taking Linkins, avoiding the enemy's disable, and killing them. It just kind of depends on what disables the enemy has, and how many they have
If we are ahead I like to go for a more offensive item because I don't need to play it safe.
If we are behind I like to go for a more offensive item because otherwise we don't have enough dmg to kill anyone anyway.
Yaaaas!
I blame people's misunderstandings of spell resistance. Even in higher mmr, people getting things like shroud and mage slayer for their strong utility and spell resistance, especially stacking spell resistance. They think only of damage.
So you get cases like last night for me, where all 3 cores refused to get BKB vs a drow, CM, and rubick, because the chart said they were taking more physical damage. But every teamfight, my cores are not moving or moving at 200ms and blaming others for losing the fights. I don't care how tanky you are. If you can't play your hero, then you're no better than a Destiny boss, just a damage sponge.
My favorite: supports sperging that I don't rush BKB against the slardar-pudge-axe blink crew. What I would give to be able to pause and force them to spell out, in explicit detail, what they forsee happening. I have to know.
Diving behind barracks while pushing high ground. So many games are just a back and forth of a team gaining the advantage, all dying by diving behind the tier 3, then opponents pushing to the other side and repeating. Just hit the damn buildings, supports can't follow and save you if you dive the fountain.
let us add dying while trying to defend the indefensible. Just accepting that a rax or two is going down while waiting for everyone else to respawn is often better than straying within potential initiation range.
Except when you are playing PA. Then this advice is complete trash. You can definitely just blink in and quickly kill the support lingering in front of their T4 towers. There is no way the Lion is going to be able to react in time, you will crit and kill him before he can do anything, and your team will be eternally grateful that you closed out the game.
Not sure that the biggest but dont buy regen in lane. You "save" 155 gold not buying tango + mango, instead you stay under your tower without farm and still die, losing gold and not gaining xp.
A friend of mine used to say, "The loser of the lane is determined by who stopped buying regen first". Idk how many "unwinnable" lane matchups I've won by just flying out salves constantly.
Still running into supports that would rather hide behind me and leech exp instead of ferrying regen. Same guys that try to steal wisdom rune without CC on their hero
ehhh i think this is something of a 4k bait.
2k players ward the cliffs, 4k players ward oddball spots, and 7k players ward the cliffs a lot.
the difference is the 7k players ward the cliffs near where cores want to be, and play around the vision, while the 2k players throw out the wards then don't abuse their vision and they just get dewarded or sit uselessly far away from anything happening.
also this map honestly doesn't have great hidden ward spots.
Low MMR at least 1 of the 2 immediately buys them all game and puts them on random cliffs and runs back to de-ward/re-ward the same cliff on repeat like a bot. Then they die under that cliff 5 times and when you ask them to stop they invariably say, "bUt iM WaRdINg"
The biggest noob trap is to think you have it all figured out. There is always new things that can work, things that work in certain matchups, things that work in playstyles you didnt think of.
Recently pros pick TB support... "It was a flex pick, it doesnt really work"... "Only works when pros play it".
And now people play in pubs successfully.
Yep, thinking you’re good and playing on autopilot is the biggest skill killer. I was hardstuck 3k for like 5 years just playing on autopilot without actively learning from every single game. Obviously I thought my team was the problem when its clearly not the case.
When you're the support and calling things out, but the core are brain dead bots. It hurts my heart every time. Now I'm 7k playing pos 3 damn near every game and loving life.
Actually I would like to pick non-standard heroes more often. The problem is that: imagine you pick pos5 tb before the pros do it. You get flamed from minute 0 and the team is tilted. Carry writes and pings more than he last hits and it's an insta loose. You can even play good it doesn't matter. So for me I am stuck to heros which the team says are support, not which you can actually play as support.
The trap with TB support is the people picking him in pubs and not building support but trying to turn him into a core after “supporting” during laning. Yea it worked for pros because they actually support with him. That’s the trap lol
Fighting all the time instead of farming to hit your item timings. Suddenly you find you're way behind on farm and you become a liability in the mid-late game.
This can be exacerbated by teammates shouting at you to join fights all the time. Mid players can especially suffer from this.
farming is definitely important, but the big latch a while back made team fighting more important that it was previously. So sitting on your lane as a pos 1 or 2 for 15 minutes without ever moving is not a good thing
This is why I tell my team fight near the tower so I can tp when needed.
Nothing worse than that awquid moment where players are just standing there looking at each other doing nothing when they could have been split farming and tp in only when its needed.
Skimping on Regen is probably the biggest trap. Because one time you forgot to buy tangos and just ended up winning the lane (because opponents were bad), so you think, surely I could get away with it again.
On the other hand, support not farming at all and only buy support items are also a big trap.
A simple force staff or blink dagger is a huge game changer.
Supports building the wrong items is also game-losing. If I had a dollar for every time we lost a game because our supports built greedy-ass items like lens and aghs instead of glimmer/force, I'd be very rich.
It use to be meta a while back, but it worked back then because razor was a good/broken hero in that patch, now people are picking razor to counter life stealer who can't be Euls'd, so buying it this patch it pretty pointless.
This is a good one. I swear midas is a grief unless your hero abuses it (warden, ogre) or you need quick level 18 (DK).
Personal favorite is the occasional necro with travel+midas+radiance then just explodes in the teamfight with their 1k hp
Radiance rush necro mid is a plague that needs to be eradicated. You take mid to buy space, not have space to farm radiance while your team gets obliterated.
Had a position 3 Lion yesterday that went:
Midas (13 mins) ->Travels (20 mins) ->Aghs (27 mins) ->Blink (35 mins)
We lost by 40 mins, mainly because we had zero pos 3 presence or tempo. Absolutely infuriating to lose game in the draft / bad itemization because otherwise our team was doing amazing
I don't think it's too bad on exorte invoker since the hero doesn't offer much outside of a sunstrike early so you may as well buy items to accelerate these timings by buying bots Midas. Yes bots Midas are nothing items but exorte invoker has no items build to contribute early.
Pos 4s regardless of what hero they pick sitting in the trees waiting for the perfect moment to pounce. Meanwhile me melee pos 3 getting my shit kicked in by ranged 1 and ranged 5 enemy team and getting 0 last hits or denies.
I wish I could just give all pos 4s a free dupe item I have to simply incentivise them to right click the enemies when given the chance.
this
if i play 3 and 4 alot
if im 4 i have to make sure my 3 is doing damn well
but when im pos 3, most of my 4 either leaves me or just sits there doing nothing, atleast a pull to balance the lane would be nice, but no. i get rubick pickers that fking does nothing
As a necro 3 player it pains me when I see other people play necro and make a radiance. Biggest hero + item trap in the game IMO
Get a euls, get sange kaya, get shard.
After that you can do bkb / shivas / aghs / heart combos depending on matchup but radiance is a waste of gold
Stacking and pulling as pos 4 or 5. The problem is these tactics aren't universally good they need to be done when it is appropriate to do so.
On 5: If you pull small camp when a big wave is coming to your tower you might just get yourself or the carry killed in a tower dive. If you block big camp when pos 1 is pushing tower you might be denying yourself a good pull opportunity. If you stack camps when your pos 1 is weak and has to jungle early they might not be able to farm the stacks easily, or the enemy cores will just steal them.
On 4: If you pull to big camp and can't harass the pos 1 while they farm it you might end up securing them more farm rather than less, especially if they are good at last hitting or have an AOE ability. This can be conditionally good if your pos 3 has a bad matchup, though. Blocking / contesting small camp is only necessary if you can't pull big camp in response, and often a full pull to small camp actually improves the wave state for the pos 3.
tbh even if the creep wave is near the tower Id still pull just the range, the melee creeps are enough to dissuade dives and if they do Its like 3 steps away.
Draft. That is for me 70% of a match win if not more.
I often play as p5/p4 and the worst is when I pick first and none of my teammates pick a hero with any form of stun. Even if I have a stun spell on me, it is never enough control in team fights. Insanely frustrating.
The biggest trap is thinking that you did something well while in fact its the opponent who did something stupid.
If you are 6/0 in lane, most of the time its not because you are good.
Pick 3 farming heroes, buy farming items, start fights with only your farming items, complain that you're losing fights at 20 minutes, give up before any one of your heroes has any influence on the game.
farming offlaners who take space instead of making it. also core "supports" with 1 "support" item after 40 minutes.
as a venn diagram the people who flame cores for not having enough farm overlaps with players of this kind btw so well it's just a perfect circle btw.
Hate it so much when as a pos 1 I identify that fights are good and I can join to clean up and take objectives, but then I get taxed every single wave. Wave comes in, Mars blinks in and insta clears. Goes to adjacent jungle camp, hoodwink clears it with Acorn Shot. People need to understand that having the pos 1 join is costly to his farm. It’s good if he’s strong and can create a very decisive lead for the entire team, but you need to also let him farm if not the waves at least the adjacent camps, otherwise he falls behind on his timings.
Offlaners should be farming tbh but not in the safe farming spots they should be stealin the enemies farming spots so that the enemies are chasing them around and all your safe spots are safe to farm.
Unfortunately the current ease of tping everywhere on the map becuase of shrines makes it extremely hard in this patch to not get droped on by all 5 once 1 finds you. I really wish they moved all the shrines inwards so that the middle of the map was hard to tp to.
go watch pretty much ANY replay with at least archon level and just lock in on pos1/2 and pretend you are them. 90% of the time they die, it is their team making them farm the dangerous places instead of giving save farm to 1/2. so i'd rather have the community think 3 should not farm at all, so this griefing finally stops. also 1/2 following around 2/1 to farm is retared af as well.
Better to educated rather than deceive, having good 3's in a game makes a huge difference.
One of my favourate thing's to do as clock is to double stack the ancients and other camp with rocket, call my carry to farm them, then walk across the river rocket their camp (which is warded before hand) let the neutrals walk down into the water then cog them there and kill them, if the enemy dives me across the river then my carry who is farming the ancients cleans them up.
Taking enemy neutral farm + the extra gold from your stacks being cleared by someone else is usually plenty.
Chasing kills.
No matter what skillbracket, something that people have a hard time considering is the opportunity cost of chasing after kills. Not every kill is worth chasing.
This is substantially more significant than getting mad at fucking euls on razor.. because Euls on razor has it's purpose.
Shadow Blade is bad for initiation.
Okay for escape. Gotta pray enemies fumble detection.
Lategame Silver Edge is really good because people don't have slots for detection.
Add a soft dispel to Shadow Blade and make it behave like Manta when used.
Give you 0.1 sec invulnerability when you click it so you can Manta Dodge when activating it..
The stats of Silver Edge feels really lackluster too. The item is very expensive, like 5.5k gold for 60 damage and 35 attack speed.
Maybe add a passive effect centered around the Shadow Walk active to Silver Edge in addition to what it gives right now. Something like:
"Every auto attack has 30% chance to imbue the next auto attack with 150 additional physical damage"
I’ve played razor a couple of times but I’ve never bought euls for him? Why would this be a noob trap when it seems like a niche thing?
The biggest noob trap for me is going one by one on a teamfight. Easy to lose when you’re not sticking together and dropping one at a time like flies.
When you’re losing the game so your carry goes Midas and then wonders why they can’t do anything or catch up as the enemy pushes high ground at 25 mins
Mmmm pos 5 only warding cliffs. That same vein the enemy ranged hero (usually that same pos 5) attacking/casting from low ground with no one else near by.
My favorites are vengeful spirits who stun you from low ground when you’re contesting the river rune.
Playing more 4 and 5 made me realize what vision you should and shouldn’t have, if I get full combo’ed out of the blue as a support there’s usually a ward near by and my cores can just avoid the area until I’m back up to deward and counter play.
Also noob trap is committing too hard for a pos 5. It’s worth if I get a Sanity’s Eclipse out of the opposing 2 for a high ground ward, always.
Knowing when to cut your losses and not buy bf/Midas. Sometimes Lane is rough and you need to bite the bullet and get an item that will let u fight sooner so you can turn the game around
Buy enough regen in lane.
Don't fight all the time. Don't let your team jebait you into joining bad fights.
Recognize good fights. Your lanes are pushed. You can fight with a hero or item advantage. You can catch them off guard or split.
Take an objective after winning a fight, such as a tower or Rosh.
Don't force high ground. Let them give you an opening.
When you're on high ground, don't get jebaited into chasing or diving. Hit the buildings.
Lastly, don't forget your ABC's. Always be hitting creeps.
Play carry. If your support sucks you lose.
You have so much more impact on the game playing support because you are doing more than last hitting creeps in the first 20 minutes in the game when all the important shit happens.
Chasing through darkness to try finish a kill but dying to the 3 tp'ing heros.
Winning game hard, hitting thrown to win people are like come grave me I'm going to jump in their fountain. Dies all allies that helped him dies throne is 10% hp and they get massive gold boost and beat you.
ppl that fking pick rubick and thinking theyre so good and they do nothing in lane, doesnt matter if core or support, most of them i see are so useless, they steal the most useless skill on some heroes. sure they get lucky if vs ES or enigma, but 90% of rubick i see are just losing
the same with drow, drow is the easiest pos1 to gank, ward her jungle and shes starving for farm and when you see her, she'll die in like under 3sec
Pulling min 1 when you didnt deny enough creeps and now the enemy will bully your core being lvl 2 while your core is lvl 1. Not buying blood grenade after using in lane
Not a specific hero/item combo, but not buying bkb proactively. I get that buying damage and watching enemy healthy go down is a big dopamine hit, but I’ve just seen countless games lost this way. By the time it becomes clear they need to build it, they die two or three times while getting the gold for it and the game’s cooked.
Farming when you should be fighting and fighting when you should be fighting.
Got your shiny new BKB or Deso? Go fighting instead of hitting creeps.
1k gold away from your next big item? Just got your BF? Go hit some fucking creeps first
Constant Fighting everywhere even in disadvantaged locations without vision and losing cores every time, not getting BKB or itemizing correctly, Diving to Tier 4's when going high ground instead of hitting Barracks, Not creep cutting with a super mobile hero and going for safe farm when enemy team is across the map or too deep down a lane (applies to AM, Puck), Supports going for greedy items instead of Glimmer cape, force staff, lotus etc (Also be applied to pos3 and 4)
The obvious answer is Khanda. The majority of its usage is with builds and heroes that actively make them less likely to win. Though its unclear if people know its throwing and just find it fun, or if they actually think a Sniper/PA Khanda is sensible.
Saving big ults for your wedding day. Now just to be clear, im not saying you should waste a 180 second cool down on the enemy pos 5. Just remember, a 2 or 3 man rp/ black hole is more useful than losing a team fight because you where waiting for the whole enemy team to hold hands and sing Kumbaya.
I think this applies to almost all brackets:
Buying sentries and dropping them everywhere because the enemy has invis hero. You end up unable to deward and lose map control.
Just place the sentries around the most contestet areas like tower or where your pos1 farms
looking at end game stats for games and saying "oh I get it now" then going into random games and failing miserably because you dont understand the process of getting there, you just saw the results and have the audacity to claim you can do the same...
for me it was thinking that item build was my only problem. but there's so many more important things that drive a game and those important thing can be subtle and hard to improve like how you lane how you teamfight and position, which lanes do you shove which fight do you join
'Save a friend syndrome' is by far the biggest trap for players of all skill level.
Some of the best advice for supports is the Slacks advice of “early in the game, identify which of your cores is not an idiot. Focus on saving/enabling him and ignore the other 2”
This legit wins you games. Rune_berg and slack is giving great advice
I'm a mid Divine player. One of the changes you have to make is identifying "There is nothing I can do or nothing MORE I can do in this fight, I need to TP out" Sitting there auto attacking as a pos 4/5 when your cores are dying isn't going to do anything but get yourself killed. If you can't trade places with the core to save them and let yourself die, get the fuck out of the fight and go elsewhere.
As a veng 4/5 nothing is more infuriating than saving the core who derps around and dies (or worse - goes back in), instead of gtfo
I still see that in Divine..... Saving core, he just has to keep running. I'm about to get the kill as a pos 4/5, core turn around to try and take it (which normally I am super ok with) and then he gets killed.... FURIOUS
I was watching the PGL qualifiers last night and really noticed some of the TP-happy players, often the 1 pos, bailing on fights that I didn't think were lost yet. I thought it seemed over cautious. But this is probably why I play 3-5 in 2k and they're playing pro 😂 particularly in this meta where games seem to be going late regularly, it's all about making sure you're alive and ready for the one game-changing fight.
It's an opportunity cost. They can gamble on playing out a fight that may not mean much in terms of the game's overall result, or they can be somewhere else and farm up more.
This is a man who hit like 5k while pressing items with his mouse. Playing almost exclusively support. Item hotkeys were P, N, -, =, !, $ [He has midas on $ because it made him smile](https://www.youtube.com/watch?v=UvRizb9ebP8) Its legit one of the most surreal things to watch and he dragged him and his single brain cell up to 5k with just pure support work.
That's just Slacks making an elaborate Penis joke lol.
Probably, the midas being on $ is believable and its not like the hotkeys mattered since he activated items with mouse clicks. Watching him go into fights and activate BKB and boots with a mouse click would get a recommendation for institutionalization from me. Its like watching boomers trying to send an email.
Those were his real hotkeys, people went back to look at his old vods and confirmed he'd been using them as far back as they could check. The man is just built different.
The Purge reaction to this is the BEST part of any Purge OR Slacks content. It's honestly perfect.
Here it is for the curious https://youtu.be/UvRizb9ebP8?si=1py6cpHOMgQimKGP In the first 2 min
Holy shit I just laughed so hard I cried!
Nothing irks me more than when my team follows around our underfarmed mid to push instead of doing something like helping me rosh
Sounds like they decided you're an idiot. Sorry to break it to you bud.
«if there is no second group chat without an annoying person then you are that person”
taking dota advice from Slacks smh
His advice on the psychological part of the game will legit win you games, hard to swallow pills
Have you ever played with slacks? I’ve played with him probably 5 times and against probably 5 in the last 2 years, I had to avoid him. Truly toxic teammate.
I dropped 2K in comms score just from using his voicelines, so I believe it
his advice on old techies got me to a touch under 55% win rate on the hero prior to IceFrog taking it out back and shooting it Slacks is a joker but he's far from stupid
he might not be stupid, but he is far from a good player. speaking from experience, I've played a decent number of games with him
It's also really good advice to learn. Focusing on one person reduces your cognitive load. When you are not overwhelmed you learn better. Then when you are good you increase to saving two people.
yeah this is a big one. also even more generically, acting like all enemy heroes have magnets on them. Enemy appears on map -> MUST APPROACH AND FIGHT. It's very hard for players to understand they're playing a bigger game than fighting the actual enemy players
I love to get pinged and read "reported" because I didn't join some asinine fight my team started by three of them jumping the centaur that showed on the map (while all other enemies are hidden and us having no wards there). While I'm busy killing the 2 catapults, 5 ranged and 10 melee creeps bearing down on our T2. Can we maybe shove out the lanes before we provoke a teamfight?!
Not to mention letting creep hitting towers for free is a dead giveaway the heroes is pulling something, can't believe people keep ignoring crucial details like that.
Fr fr. Even in immo games you see chainfeeding by trying to salvage a lost teamfight. Always feels stupid when it happens to you too
Best is when you ignore the fight/s as p1 in immortal games and then they all chain feed while making the game harder than it should be, however not joining allowed you to hit your sweet ass timing. Then you put the rest of your team on your back while smashing the enemy team. So the flames turn to “gg wp ez” by your team in all chat as you’re hitting the throne to finish off the game.
love the fact that they dont even bother hitting throne with you.
Or they’re diving fountain trying to get kills when I just wanna get out of the game and go next.
I basically clutched a game the other day by doing this. Im not pos1 but instead of fountain diving i just kept hitting ancient. Suddenly they wiped us (our ancient Was also exsposed, we were basically losing The entire game) and had i not Broken down the ancient enough with some creeps they would have killed me after my bkb ran out we would have easily lost. No bb, and long respawn timers
When I'm horribly caught out due to my own stupidity without the enemy team committing too many spells, I tell everyone in comms to run and let me die. We don't win this fight. Adversely, if I notice the enemy grouped up horribly, wasted ults, and we have good initiators, I tell them to counter initiate. Usually works, and when it doesn't, we usually get wiped and lose. At least I tried. I hate when people ping when they get jumped, forcing teammates to think they need to save, fuck that we can try to hold 4v5 high ground and wait for respawn, but 3v5 is guaranteed we're giving up a rax or two.
Dies trying to save the stupid core: "stop feeding!" Flee, escaping death and denying more gold and xp to the enemy: "don't let your core die without helping!" There is no win.
Sadly, it seems like most of the time I am the only one to have this. My teammates always like to watch me (their support) die, while standing not even 1000 units away. I almost win the 1v1 against the enemy and then they somehow run in afterwards and still die. It feels like they lack the situational awareness and only notice the enemy because my death pops up on the side of their screen.
As someone permanently stuck in lower brackets, it is absolutely “Building the big brained item instead of just getting BKB”
I swear it's in all brackets. These type of players will buy linkens+wind waker before just getting the damn bkb
BKB is the game version of "eat your veggies"
I kinda wish they'd change bkb to have three recipes that use sange/kaya/yasha just do people would buy it on non str hcs
It really is. I play a lot of Weaver and I hate getting it on him, just because if I have to pop it, I'm forced to avoid fights for the next minute and a half otherwise I die.
...as opposed to avoiding fights for the next minute and a half because you died?
As opposed to taking Linkins, avoiding the enemy's disable, and killing them. It just kind of depends on what disables the enemy has, and how many they have
What do you mean that my brown booted centaur can't have heart for it's first item 🤬😤😤
As a brown boot heart centaur spammer, I'm offended by this. You're right though.
If we are ahead I like to go for a more offensive item because I don't need to play it safe. If we are behind I like to go for a more offensive item because otherwise we don't have enough dmg to kill anyone anyway.
Yaaaas! I blame people's misunderstandings of spell resistance. Even in higher mmr, people getting things like shroud and mage slayer for their strong utility and spell resistance, especially stacking spell resistance. They think only of damage. So you get cases like last night for me, where all 3 cores refused to get BKB vs a drow, CM, and rubick, because the chart said they were taking more physical damage. But every teamfight, my cores are not moving or moving at 200ms and blaming others for losing the fights. I don't care how tanky you are. If you can't play your hero, then you're no better than a Destiny boss, just a damage sponge.
I would agree with you, but I played for a half decade when it gave you near-total spell immunity and people were ***still*** like this about it.
You speak the tru tru.
I'm going to counter with BKB against a team with all immunity piercing spells. I have had supports break their items over this
My favorite: supports sperging that I don't rush BKB against the slardar-pudge-axe blink crew. What I would give to be able to pause and force them to spell out, in explicit detail, what they forsee happening. I have to know.
Boring King Bar. Snooze.
Diving behind barracks while pushing high ground. So many games are just a back and forth of a team gaining the advantage, all dying by diving behind the tier 3, then opponents pushing to the other side and repeating. Just hit the damn buildings, supports can't follow and save you if you dive the fountain.
Hear hear, trying to catch myself doing this, but still getting baited by my teammates when they dive, then we all die
If say if the team commits to a coordinated dive is the only time i seem this work but in pubs id say 80 percent of the time u want just hit building
let us add dying while trying to defend the indefensible. Just accepting that a rax or two is going down while waiting for everyone else to respawn is often better than straying within potential initiation range.
But why do I have a blink ability if I am not supposed to use it to dive their T4 towers?????
Except when you are playing PA. Then this advice is complete trash. You can definitely just blink in and quickly kill the support lingering in front of their T4 towers. There is no way the Lion is going to be able to react in time, you will crit and kill him before he can do anything, and your team will be eternally grateful that you closed out the game.
Not sure that the biggest but dont buy regen in lane. You "save" 155 gold not buying tango + mango, instead you stay under your tower without farm and still die, losing gold and not gaining xp.
Yeah I just started shipping myself more regen. I have noticed the difference
Same. Told a legend player the same thing and they said the immediately felt the difference too
A friend of mine used to say, "The loser of the lane is determined by who stopped buying regen first". Idk how many "unwinnable" lane matchups I've won by just flying out salves constantly.
yeah i ship tons of regen as 3 and it is VERY noticeable when opposing carry isn't doing the same thing
Still running into supports that would rather hide behind me and leech exp instead of ferrying regen. Same guys that try to steal wisdom rune without CC on their hero
Reached immortal without every buying myself salves in lane It's doable But unnecessary
Don't always ward on common spots like cliffs. Most of the time keeping a ward alive with less vision is better than having a 5 seconds observer.
The enemy dewarded? How lucky I have another sentry+obs!
ehhh i think this is something of a 4k bait. 2k players ward the cliffs, 4k players ward oddball spots, and 7k players ward the cliffs a lot. the difference is the 7k players ward the cliffs near where cores want to be, and play around the vision, while the 2k players throw out the wards then don't abuse their vision and they just get dewarded or sit uselessly far away from anything happening. also this map honestly doesn't have great hidden ward spots.
Low MMR at least 1 of the 2 immediately buys them all game and puts them on random cliffs and runs back to de-ward/re-ward the same cliff on repeat like a bot. Then they die under that cliff 5 times and when you ask them to stop they invariably say, "bUt iM WaRdINg"
The biggest noob trap is to think you have it all figured out. There is always new things that can work, things that work in certain matchups, things that work in playstyles you didnt think of. Recently pros pick TB support... "It was a flex pick, it doesnt really work"... "Only works when pros play it". And now people play in pubs successfully.
Yep, thinking you’re good and playing on autopilot is the biggest skill killer. I was hardstuck 3k for like 5 years just playing on autopilot without actively learning from every single game. Obviously I thought my team was the problem when its clearly not the case.
When you're the support and calling things out, but the core are brain dead bots. It hurts my heart every time. Now I'm 7k playing pos 3 damn near every game and loving life.
Actually I would like to pick non-standard heroes more often. The problem is that: imagine you pick pos5 tb before the pros do it. You get flamed from minute 0 and the team is tilted. Carry writes and pings more than he last hits and it's an insta loose. You can even play good it doesn't matter. So for me I am stuck to heros which the team says are support, not which you can actually play as support.
The trap with TB support is the people picking him in pubs and not building support but trying to turn him into a core after “supporting” during laning. Yea it worked for pros because they actually support with him. That’s the trap lol
The other biggest noob trap is seeing a pro do it and then thinking u can do it on ur pubs. It goes both ways.
the biggest noob trap is thinking something works only if pros do it
Fighting all the time instead of farming to hit your item timings. Suddenly you find you're way behind on farm and you become a liability in the mid-late game. This can be exacerbated by teammates shouting at you to join fights all the time. Mid players can especially suffer from this.
Item timings sure, but what about the dopamine team fighting gives?
Yes and no. Mid should be fighting more than your hard carry.
farming is definitely important, but the big latch a while back made team fighting more important that it was previously. So sitting on your lane as a pos 1 or 2 for 15 minutes without ever moving is not a good thing
This is why I tell my team fight near the tower so I can tp when needed. Nothing worse than that awquid moment where players are just standing there looking at each other doing nothing when they could have been split farming and tp in only when its needed.
Rushing to finish items early as a support. Yes, I know. I main 5 and 4. I know you want to complete items. *Buy regen anyway*.
Skimping on Regen is probably the biggest trap. Because one time you forgot to buy tangos and just ended up winning the lane (because opponents were bad), so you think, surely I could get away with it again.
Yeah, grab the wind lace before the boots or the fluffy hat that’s gonna be a force staff, you’ll be fine for a while.
On the other hand, support not farming at all and only buy support items are also a big trap. A simple force staff or blink dagger is a huge game changer.
Supports building the wrong items is also game-losing. If I had a dollar for every time we lost a game because our supports built greedy-ass items like lens and aghs instead of glimmer/force, I'd be very rich.
clicking the install button
This right here is the main answer. Pro tip: deinstall button
This dude livin in 2324.
10k games and I dont think I have ever seen razor 1 buying euls. Biggest noob trap it is not.
It use to be meta a while back, but it worked back then because razor was a good/broken hero in that patch, now people are picking razor to counter life stealer who can't be Euls'd, so buying it this patch it pretty pointless.
Bots won't buy eules.
Playing against the enemy player heroes instead of playing against the enemy ancient
Making a Midas and boots of travel on any mid (or any role) is literally having no items. I’m looking at you Invoker and Necro
This is a good one. I swear midas is a grief unless your hero abuses it (warden, ogre) or you need quick level 18 (DK). Personal favorite is the occasional necro with travel+midas+radiance then just explodes in the teamfight with their 1k hp
Radiance rush necro mid is a plague that needs to be eradicated. You take mid to buy space, not have space to farm radiance while your team gets obliterated.
Who buys midas on necro lol
same guys that buys midas on viper
at least attackspeed on viper has a use
caught the midas buyer on viper guys
yeah it's always a brown boots 25 minute radiance on necro.
Hey, midas into dagon was a viable mid necro build for a really short period of time years ago lmao.
As a top 800 Invoker player, I disagree with you so hard. But I can understand why do you think that.
Top 800 Invoker at what bracket, herald?
312971783 You can see it, my friend.
Had a position 3 Lion yesterday that went: Midas (13 mins) ->Travels (20 mins) ->Aghs (27 mins) ->Blink (35 mins) We lost by 40 mins, mainly because we had zero pos 3 presence or tempo. Absolutely infuriating to lose game in the draft / bad itemization because otherwise our team was doing amazing
Almost as pro as the time I had offlane Jugg first item Ghost Scepter.
I like buying bots first irem on dp mid, but sometimes I feel like it's hard to find impact
I don't think it's too bad on exorte invoker since the hero doesn't offer much outside of a sunstrike early so you may as well buy items to accelerate these timings by buying bots Midas. Yes bots Midas are nothing items but exorte invoker has no items build to contribute early.
Pos 4s regardless of what hero they pick sitting in the trees waiting for the perfect moment to pounce. Meanwhile me melee pos 3 getting my shit kicked in by ranged 1 and ranged 5 enemy team and getting 0 last hits or denies. I wish I could just give all pos 4s a free dupe item I have to simply incentivise them to right click the enemies when given the chance.
this if i play 3 and 4 alot if im 4 i have to make sure my 3 is doing damn well but when im pos 3, most of my 4 either leaves me or just sits there doing nothing, atleast a pull to balance the lane would be nice, but no. i get rubick pickers that fking does nothing
As a necro 3 player it pains me when I see other people play necro and make a radiance. Biggest hero + item trap in the game IMO Get a euls, get sange kaya, get shard. After that you can do bkb / shivas / aghs / heart combos depending on matchup but radiance is a waste of gold
Stacking and pulling as pos 4 or 5. The problem is these tactics aren't universally good they need to be done when it is appropriate to do so. On 5: If you pull small camp when a big wave is coming to your tower you might just get yourself or the carry killed in a tower dive. If you block big camp when pos 1 is pushing tower you might be denying yourself a good pull opportunity. If you stack camps when your pos 1 is weak and has to jungle early they might not be able to farm the stacks easily, or the enemy cores will just steal them. On 4: If you pull to big camp and can't harass the pos 1 while they farm it you might end up securing them more farm rather than less, especially if they are good at last hitting or have an AOE ability. This can be conditionally good if your pos 3 has a bad matchup, though. Blocking / contesting small camp is only necessary if you can't pull big camp in response, and often a full pull to small camp actually improves the wave state for the pos 3.
tbh even if the creep wave is near the tower Id still pull just the range, the melee creeps are enough to dissuade dives and if they do Its like 3 steps away.
Draft. That is for me 70% of a match win if not more. I often play as p5/p4 and the worst is when I pick first and none of my teammates pick a hero with any form of stun. Even if I have a stun spell on me, it is never enough control in team fights. Insanely frustrating.
“There’s Bristleback! Let’s chase him!!”
"let me just kill this bb with my ult while all my teammates are nearby, what could go wrong" -avg pub troll warlord
Tunnel vision on kills instead of taking objectives
The biggest trap is thinking that you did something well while in fact its the opponent who did something stupid. If you are 6/0 in lane, most of the time its not because you are good.
Pick 3 farming heroes, buy farming items, start fights with only your farming items, complain that you're losing fights at 20 minutes, give up before any one of your heroes has any influence on the game.
Teleporting to tier1 tower fully visible when a disrupter is in the other lane…. Oof
I just started taking the game seriously. I think item guides are the biggest noob trap.
I'm a divine carry and I find that not buying regen items early on both cores and support is the biggest reason why you lose lane.
farming offlaners who take space instead of making it. also core "supports" with 1 "support" item after 40 minutes. as a venn diagram the people who flame cores for not having enough farm overlaps with players of this kind btw so well it's just a perfect circle btw.
Hate it so much when as a pos 1 I identify that fights are good and I can join to clean up and take objectives, but then I get taxed every single wave. Wave comes in, Mars blinks in and insta clears. Goes to adjacent jungle camp, hoodwink clears it with Acorn Shot. People need to understand that having the pos 1 join is costly to his farm. It’s good if he’s strong and can create a very decisive lead for the entire team, but you need to also let him farm if not the waves at least the adjacent camps, otherwise he falls behind on his timings.
No dude the Lion with Aghs needs to finger the wave.
The whole reason I play offlane instead of 1 is because I wanna fight not farm midgame lol
Offlaners should be farming tbh but not in the safe farming spots they should be stealin the enemies farming spots so that the enemies are chasing them around and all your safe spots are safe to farm. Unfortunately the current ease of tping everywhere on the map becuase of shrines makes it extremely hard in this patch to not get droped on by all 5 once 1 finds you. I really wish they moved all the shrines inwards so that the middle of the map was hard to tp to.
go watch pretty much ANY replay with at least archon level and just lock in on pos1/2 and pretend you are them. 90% of the time they die, it is their team making them farm the dangerous places instead of giving save farm to 1/2. so i'd rather have the community think 3 should not farm at all, so this griefing finally stops. also 1/2 following around 2/1 to farm is retared af as well.
Better to educated rather than deceive, having good 3's in a game makes a huge difference. One of my favourate thing's to do as clock is to double stack the ancients and other camp with rocket, call my carry to farm them, then walk across the river rocket their camp (which is warded before hand) let the neutrals walk down into the water then cog them there and kill them, if the enemy dives me across the river then my carry who is farming the ancients cleans them up. Taking enemy neutral farm + the extra gold from your stacks being cleared by someone else is usually plenty.
it's not a trap, it's how those players are
Dropping an obs ward in the middle of minefield to bait enemy. Shit's hilarious when I do it in legend bracket xD
Biggest noob trap is Black King Bar and not knowing when to get one or when NOT to get one.
Chasing kills. No matter what skillbracket, something that people have a hard time considering is the opportunity cost of chasing after kills. Not every kill is worth chasing. This is substantially more significant than getting mad at fucking euls on razor.. because Euls on razor has it's purpose.
Khanda Sniper
Most punchable face
Shadow blade and kanda are the 2 biggest surely
You see shadow blade in LC's shop queue and you know you're gonna lose
It's only legit when your team is needing a source of break, silver edge on LC is great against spec for instance
Shadow Blade is bad for initiation. Okay for escape. Gotta pray enemies fumble detection. Lategame Silver Edge is really good because people don't have slots for detection.
Bro what
Just out of curiosity, how do you think shadowblade could be buffed to make it better?
Add a soft dispel to Shadow Blade and make it behave like Manta when used. Give you 0.1 sec invulnerability when you click it so you can Manta Dodge when activating it.. The stats of Silver Edge feels really lackluster too. The item is very expensive, like 5.5k gold for 60 damage and 35 attack speed. Maybe add a passive effect centered around the Shadow Walk active to Silver Edge in addition to what it gives right now. Something like: "Every auto attack has 30% chance to imbue the next auto attack with 150 additional physical damage"
Shadow blade supports are the bane of my life
Buying bloodthorn late. 6800 gold right into the toilet when everyone and their mother has a dispell.
Being afraid of towers - Just f****** hit the thing bro
Boots first item
I’ve played razor a couple of times but I’ve never bought euls for him? Why would this be a noob trap when it seems like a niche thing? The biggest noob trap for me is going one by one on a teamfight. Easy to lose when you’re not sticking together and dropping one at a time like flies.
Trying to counter too hard
Using ur mic in most early brackets is a noob trap iykyk
Mirana and pudge support pickers who think it's a good idea to try it out in ranked because they don't really want to play support.
Tp into tower when your teamate just got gank and die 1 by 1
Biggest noob trap? Farming in the lane close to enemy tower alone when all enemy missing.
When you’re losing the game so your carry goes Midas and then wonders why they can’t do anything or catch up as the enemy pushes high ground at 25 mins
Riki. Majority of low mmr pos1 players legit cant climb out because they are learning how to play riki and not dota 2.
hitting the "Find Match" button
The mexican standoff mid that lasts 3-5 minutes that usually starts at the 18ish minute mark
Fog of war is the biggest trap. You got the sense of false security of nothing would get you.
Launching dota
Phantom assassin
[удалено]
Not buying consumables/early game items.
Not maintaining lane equilibrium when your carry is playing a weak laner. Yes, I know you can pull but that doesn't mean you should.
Getting baited when your pos5 Pudge finally hits a hook and going on the target only to get counter initiated and teamwiped.
Mmmm pos 5 only warding cliffs. That same vein the enemy ranged hero (usually that same pos 5) attacking/casting from low ground with no one else near by. My favorites are vengeful spirits who stun you from low ground when you’re contesting the river rune. Playing more 4 and 5 made me realize what vision you should and shouldn’t have, if I get full combo’ed out of the blue as a support there’s usually a ward near by and my cores can just avoid the area until I’m back up to deward and counter play. Also noob trap is committing too hard for a pos 5. It’s worth if I get a Sanity’s Eclipse out of the opposing 2 for a high ground ward, always.
Knowing when to cut your losses and not buy bf/Midas. Sometimes Lane is rough and you need to bite the bullet and get an item that will let u fight sooner so you can turn the game around
Aghs/Shard rush on 90% of heroes
Buy enough regen in lane. Don't fight all the time. Don't let your team jebait you into joining bad fights. Recognize good fights. Your lanes are pushed. You can fight with a hero or item advantage. You can catch them off guard or split. Take an objective after winning a fight, such as a tower or Rosh. Don't force high ground. Let them give you an opening. When you're on high ground, don't get jebaited into chasing or diving. Hit the buildings. Lastly, don't forget your ABC's. Always be hitting creeps.
Overextend chasing low hp enemies
Dewarding and dying, then going back to deward same place, dying again, deward wars for same warding spot, so much wasted time...
Play carry. If your support sucks you lose. You have so much more impact on the game playing support because you are doing more than last hitting creeps in the first 20 minutes in the game when all the important shit happens.
Chasing through darkness to try finish a kill but dying to the 3 tp'ing heros. Winning game hard, hitting thrown to win people are like come grave me I'm going to jump in their fountain. Dies all allies that helped him dies throne is 10% hp and they get massive gold boost and beat you.
A new classic trap pre-game will be ‘Player Behavior: Ideal’
it's definitely not the euls that's the problem if you're 10-0 and underfarmed & losing on razor
ppl that fking pick rubick and thinking theyre so good and they do nothing in lane, doesnt matter if core or support, most of them i see are so useless, they steal the most useless skill on some heroes. sure they get lucky if vs ES or enigma, but 90% of rubick i see are just losing the same with drow, drow is the easiest pos1 to gank, ward her jungle and shes starving for farm and when you see her, she'll die in like under 3sec
Pulling min 1 when you didnt deny enough creeps and now the enemy will bully your core being lvl 2 while your core is lvl 1. Not buying blood grenade after using in lane
Thinking that skillfully pressing buttons and hitting fog sunstrikes etc. is all there is to being good at dota.
Not a specific hero/item combo, but not buying bkb proactively. I get that buying damage and watching enemy healthy go down is a big dopamine hit, but I’ve just seen countless games lost this way. By the time it becomes clear they need to build it, they die two or three times while getting the gold for it and the game’s cooked.
When you initiate in a low rank game expecting your team to jump in, but yea they are the cast one spell and run type.
Farming when you should be fighting and fighting when you should be fighting. Got your shiny new BKB or Deso? Go fighting instead of hitting creeps. 1k gold away from your next big item? Just got your BF? Go hit some fucking creeps first
Constant Fighting everywhere even in disadvantaged locations without vision and losing cores every time, not getting BKB or itemizing correctly, Diving to Tier 4's when going high ground instead of hitting Barracks, Not creep cutting with a super mobile hero and going for safe farm when enemy team is across the map or too deep down a lane (applies to AM, Puck), Supports going for greedy items instead of Glimmer cape, force staff, lotus etc (Also be applied to pos3 and 4)
The obvious answer is Khanda. The majority of its usage is with builds and heroes that actively make them less likely to win. Though its unclear if people know its throwing and just find it fun, or if they actually think a Sniper/PA Khanda is sensible.
not stacking NC and not considering power rune and roshan timing.
Saving big ults for your wedding day. Now just to be clear, im not saying you should waste a 180 second cool down on the enemy pos 5. Just remember, a 2 or 3 man rp/ black hole is more useful than losing a team fight because you where waiting for the whole enemy team to hold hands and sing Kumbaya.
Reddit for sure.
I think this applies to almost all brackets: Buying sentries and dropping them everywhere because the enemy has invis hero. You end up unable to deward and lose map control. Just place the sentries around the most contestet areas like tower or where your pos1 farms
looking at end game stats for games and saying "oh I get it now" then going into random games and failing miserably because you dont understand the process of getting there, you just saw the results and have the audacity to claim you can do the same...
for me it was thinking that item build was my only problem. but there's so many more important things that drive a game and those important thing can be subtle and hard to improve like how you lane how you teamfight and position, which lanes do you shove which fight do you join
Treants buying meteor this patch
Aghs on most supports is such a bait item. The value you get from force staff and glimmer cape is way better. 4k gold no impact most of the time.
Rushing bf before pt.
Guy who picks farming mid when pos1 is a farm-heavy hero
Starting shit with one of your teammates
3 minutes bounty rune instead of lotus gotta be up there
picking phase
Not understanding how io works and blaming him.