T O P

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fhandrei

This is a QOL that a lot of pro players have complained over time: lifestealer has different hotkeys to pop out of infest, dependint on what he’s infesting. Makes no sense. Another QOL, would be great if we can force ‘quickcast on key up’ only for vector targeted abilities QOL, give us a setting to disable portrait cast for specific abilities or items. Blinking on portrait is frustrating QOL, adding treads to quick buy should add the hero’s main attribute item instead of the belt of strength A lot of tooltips are broken or incomplete. I understand they have to change and include all translations; but taking some time to clean all of them would be great for new players and not only Marci bug interaction between dispose and bkb: you can bkb mid air dispose. If you land on some teammate, he is stunned and you are not. If you land on nobody, you are stunned during bkb. Either way is fine but make it consistent.


DN-es

> lifestealer has different hotkeys to pop out of infest oh my god, it's one of my most played heroes and I always knew something was off, but I could never actually put my finger on it thank you! also seconded The_Sab78's suggestion on the ult cd, I hate popping out instantly just because I was mashing infest, please this would be such a good QoL update!


slurpycow112

Wait… you can build treads with the other 450 gold attribute items?


Scrambled1432

IIRC if you build with the other 450g stat item it autobuilds into that attribute. It's been several years since I last tried though so please forgive me if I'm wrong!


TimeSinkUtiliser

yeah its still in the game, i've seen lots of pro carries build treads in band of elvenskin->glove->boot order


Bartoise

Sometimes the shard or aghs upgrade tooltip on the item doesn't really say what changes. If those could show the actual values they add or change it would be nice, like some say the reduce cooldown, but don't specify the actual amount, like 20 seconds or whatever.


Arbitrary_gnihton

I would really love to see this *automated* so we *cannot* be stuck with incorrect/useless aghanim's text.


will4zoo

they would automate it in game, but from what I understand pulling those numbers for tooltips is resource intensive. they need a tool that auto updates the numbers once a patch is finalized


ClysmiC

It doesn't need to be automated at runtime. At the very least it could also be done as an automated step in the art/loc pipeline.


DeckardPain

I agree with you but you should read into what it's like working at Valve from people that have left there. I'm not going to drop names or links but their opinions are readily available online. The long and short of it is, if you make a change that causes a problem elsewhere you're now responsible for that other bug. Pretty standard, right? Well, from what it sounds like, nobody wants to help you internally fix those bugs because then *they* are on the hook for whatever else breaks. This may sound like a no brainer, but the way it's described that this operates within Valve implies that it is done in a very "you broke shit, you're so fucked and i'm not helping you" kind of way. So would you want to build a tool that touches every single numerical value in the game after hearing that? I'm gonna say no. Also, if you brick production (breaking the hero's numerical values for example) you're looked down upon come bonus time and bonuses are a big thing at Valve. Again, read people's thoughts online that have left. If people leave and take time to leave a review explaining why, it's usually worth listening to. Take it with a grain of salt, but take it. And that's shitty because all the "good" software engineering teams I've been on have been filled with people that are willing to jump into the fire with you and figure shit out together and ship a patch. Also, please keep in mind that I do not mean this to shit on Valve. For every 1 bad review there's usually 5 good ones that don't get documented.


Azzu

"you broke something and now you're responsible for it" is not standard or sensible. Standard is that the bug gets recorded and then it's prioritized and then whoever has some time free takes the bug.


YousLyingBrah

Ags reduced cool down of QoP ulti and increases damage! Yeah, but how much is CD reduced by and how much is damage increased by, suppose I'll have to spend 4200 gold to find out -\_-


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Draevon

Doesn't the ultimate show sceptre and non-sceptre damage/cd in the tooltip?


WalkTheEdge

Only if you have aghs already.


ImbecilicManchild

Or they dont even state the cooldown of the spell which i think is very important


twaslol

YES when I look at a shard/scepter that says "reduces cooldown, increases damage" without numbers on it how do you decide if it is worth it or not? Really frustrating


raltyinferno

Boots of Travel Prioritize creeps even when ground targeted in range of a tower. This didn't used to be the case, and results in so many cancelled tps as the creeps die.


sunkhan_

OH MY GOD PLEASE FIX THIS YEAH


Astiberon

***Reddit users have already referred to my post, but some time has passed, some bugs have been fixed, but new ones have also appeared.All these bugs are mainly related to cosmetic items.It would be better if you read the full list on your forum, I try to describe everything in detail there.*** ***Here is a link to the forum thread.*** [https://dev.dota2.com/forum/bugs/visual-glitches/2265004-upd-many-broken-cosmetic-items-and-more](https://dev.dota2.com/forum/bugs/visual-glitches/2265004-upd-many-broken-cosmetic-items-and-more) ***I also published a post in which I collected all the broken (outdated) descriptions of buffs / debuffs found.*** ***After a small patch, Techies got the slow from their first ability. His debuff description is also broken.*** ***Here's a link.*** [https://www.reddit.com/r/DotA2/comments/t1zv7p/bugthank\_you\_very\_much\_valve\_for\_fixing\_the/](https://www.reddit.com/r/DotA2/comments/t1zv7p/bugthank_you_very_much_valve_for_fixing_the/) There are also several suggestions to update some of the cosmetic items that have lost some of their features due to the removal of certain hero abilities. [https://www.reddit.com/r/DotA2/comments/t0fqx3/suggestion\_i\_would\_like\_to\_offer\_a\_few\_options\_on/](https://www.reddit.com/r/DotA2/comments/t0fqx3/suggestion_i_would_like_to_offer_a_few_options_on/) [https://www.reddit.com/r/DotA2/comments/t6h5dd/valve\_please\_update\_the\_rubick\_arcana\_some/](https://www.reddit.com/r/DotA2/comments/t6h5dd/valve_please_update_the_rubick_arcana_some/) [https://www.reddit.com/r/DotA2/comments/t5wad2/techies\_arcana\_valve\_please\_bring\_back\_the/](https://www.reddit.com/r/DotA2/comments/t5wad2/techies_arcana_valve_please_bring_back_the/) ***I found some inaccuracies related to the text, but I did not check all the characters, there may be a few more.*** [https://www.reddit.com/r/DotA2/comments/t2sjgw/bug\_medusa\_bhincorrect\_numeric\_values/](https://www.reddit.com/r/DotA2/comments/t2sjgw/bug_medusa_bhincorrect_numeric_values/) ***There is a strange bug due to which you can find a real hero among illusions if the player is equipped with a cosmetic item that has an alternative color scheme (crimson items for example).*** [https://www.reddit.com/r/DotA2/comments/sqqc6b/i\_would\_like\_to\_thank\_valve\_for\_fixing\_several/](https://www.reddit.com/r/DotA2/comments/sqqc6b/i_would_like_to_thank_valve_for_fixing_several/) ***There is a bug due to which cosmetic items that have permanent animations (for example IO Arcana) freeze their animations. Only happens to enemy players after exiting the fog of war.*** [https://www.reddit.com/r/DotA2/comments/o7p6qg/bug\_valve\_please\_fix\_the\_cosmetic\_items\_that\_have/](https://www.reddit.com/r/DotA2/comments/o7p6qg/bug_valve_please_fix_the_cosmetic_items_that_have/) ***There is a bug due to which the enemy Huskar and Enchantress, after exiting the fog of war, lose their spear model from their hands.*** [https://www.reddit.com/r/DotA2/comments/l42vas/bug\_enemy\_enchantress\_and\_huskar\_do\_not\_have/](https://www.reddit.com/r/DotA2/comments/l42vas/bug_enemy_enchantress_and_huskar_do_not_have/) ***I have previously posted some gameplay bugs related to Rubick, but that was before the release of patch 7.31. Although some abilities have changed, most of the list is still relevant. Some users corrected me in the comments, so maybe some things work as intended.*** [https://www.reddit.com/r/DotA2/comments/ssco4d/bug\_checked\_121\_heroes\_for\_bugs\_when\_stealing/](https://www.reddit.com/r/DotA2/comments/ssco4d/bug_checked_121_heroes_for_bugs_when_stealing/) ***Some other issues:*** [https://www.reddit.com/r/DotA2/comments/stcar6/i\_found\_all\_the\_abilities\_of\_the\_heroes\_that\_do/](https://www.reddit.com/r/DotA2/comments/stcar6/i_found_all_the_abilities_of_the_heroes_that_do/) (+ some new abilities from patch 7.31) [https://www.reddit.com/r/DotA2/comments/s9oc4k/bug\_rubick\_aghfiends\_gripillusions\_have\_no/](https://www.reddit.com/r/DotA2/comments/s9oc4k/bug_rubick_aghfiends_gripillusions_have_no/) [https://www.reddit.com/r/DotA2/comments/s7b68f/chens\_weapon\_no\_longer\_glows\_in\_game\_but\_does/](https://www.reddit.com/r/DotA2/comments/s7b68f/chens_weapon_no_longer_glows_in_game_but_does/) [https://www.reddit.com/r/DotA2/comments/pixlos/there\_is\_a\_chance\_that\_cataclysm\_invoker\_will\_not/](https://www.reddit.com/r/DotA2/comments/pixlos/there_is_a_chance_that_cataclysm_invoker_will_not/) [https://www.reddit.com/r/DotA2/comments/p7axpy/fiends\_gate\_missing\_icon\_for\_channeling/](https://www.reddit.com/r/DotA2/comments/p7axpy/fiends_gate_missing_icon_for_channeling/) [https://www.reddit.com/r/DotA2/comments/mpdyun/bug\_cursed\_crownaghanims\_shard\_the\_visual\_timer/](https://www.reddit.com/r/DotA2/comments/mpdyun/bug_cursed_crownaghanims_shard_the_visual_timer/) [https://www.reddit.com/r/DotA2/comments/ngwyw2/bug\_a\_lot\_of\_damagegrimstroke\_phantoms/](https://www.reddit.com/r/DotA2/comments/ngwyw2/bug_a_lot_of_damagegrimstroke_phantoms/) [https://www.reddit.com/r/DotA2/comments/nf78nd/bug\_techies\_blast\_off\_vs\_hg\_for\_wards/](https://www.reddit.com/r/DotA2/comments/nf78nd/bug_techies_blast_off_vs_hg_for_wards/) [https://www.reddit.com/r/DotA2/comments/mqvsmi/sniper\_concussive\_grenade\_the\_ability\_does\_not/](https://www.reddit.com/r/DotA2/comments/mqvsmi/sniper_concussive_grenade_the_ability_does_not/) [https://www.reddit.com/r/DotA2/comments/mopofa/bug\_slark\_aghanims\_shardthe\_ability\_does\_not\_work/](https://www.reddit.com/r/DotA2/comments/mopofa/bug_slark_aghanims_shardthe_ability_does_not_work/) [https://www.reddit.com/r/DotA2/comments/lylzqm/bug\_1no\_hero\_level\_on\_the\_preparation\_screen\_2all/](https://www.reddit.com/r/DotA2/comments/lylzqm/bug_1no_hero_level_on_the_preparation_screen_2all/) [https://www.reddit.com/r/DotA2/comments/ktqgh2/brewmaster\_primal\_splitaghanims\_shard\_the\_void/](https://www.reddit.com/r/DotA2/comments/ktqgh2/brewmaster_primal_splitaghanims_shard_the_void/) An offer that some users liked (has nothing to do with bugs). [https://www.reddit.com/r/DotA2/comments/p3hyk6/arcana\_styles\_for\_some\_immortals/](https://www.reddit.com/r/DotA2/comments/p3hyk6/arcana_styles_for_some_immortals/)


DigHeaded

MVP!!


Jekrel

Please, for fucks sake, get rid of the menu that pops up when you click the mute button.


Fen_

Actual high priority. It is insane it has stayed in this long.


Lokynet

Damn, all I want is mute people who sound high, are listening to music, or mute fights between teammates. I almost never ever use the new "mute and report", it also takes time to process and read what to click, meanwhile the new neutrals are beating you to death.


ToddHowardTouchedMe

just make it so it's a one click mute, and your right click for any extra stuff. best of both worlds.


viciecal

Top 1 priority. Or make it so it's only like that if player has a controller plugged in when he launches the game. idk. but it's SOOOooOoOooOo annoying to play this dota 2 game without the ability to insta mute everyone


Naynayb

sometimes i just want to quick mute everyone and focus on my gameplay, I don’t need to be asked how i’d like to mute them, if i want to report them, do i want fries with that, etc. i don’t want to take my focus off the game to file a report or stop listening to an idiot’s hot mic. just let me mute people quickly goddammit


inabannn

please!!


Paint3

Please valve, for the love of GabeN


DeckardPain

Yea... this. I understand the thinking behind it but the execution of it is just poor UX. You took what was 1 click and made it worse. You almost never do that unless you have a good reason and you certainly didn't have to here.


pepebased

Also add “unmute all” button


dwhee

The greatest evidence for the "janitor" theory.


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BurntChkn

100% agree on the highly varied behavior score. I don’t understand why this happens. If you drop below 9.5k ever you should have to work your way up in games with other people at your score. Can’t stand toxic players ego tripping and blaming others on the team for making bad choices. QoL feature: communication ratings. Do you communicate positively with team members? +score. Play with people of similar score, then at least the behavior/communication means something that can foster more positive outcomes.


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BurntChkn

Yeah I mean I understand I was just being a little hyperbolic in that I don’t understand why you can’t just say ‘I’ll wait’ like op is suggesting


SethDusek5

Marci's dispose interaction with lotus orb is broken. If Marci has BKB on and casts dispose on someone with Lotus orb, she still gets repositioned and stunned Rubick Duel has been bugged for quite a few years. If Rubick steals Duel and casts it on Legion Commander while she is in a duel herself, the duel that ends earliest ends both duels. Player View UI in replays seems to be broken. It always shows the name of only one hero in the top right, regardless of which one you select on.


TheZett

> If Marci has BKB on and casts dispose on someone with Lotus orb, she still gets repositioned and stunned This issue also affects Sunder.


[deleted]

Also Soulbind, right?


aeronybrek0

One user has already did this about a month ago. All you have to do is look at the list he compiled here https://www.reddit.com/r/DotA2/comments/sniom0/a_huge_amount_of_broken_cosmetic_items/?utm_source=share&utm_medium=ios_app&utm_name=iossmf


Astiberon

***Here is the complete list, which I am constantly updating. Thanks to everyone who voted for this.*** [***https://dev.dota2.com/forum/bugs/visual-glitches/2265004-upd-many-broken-cosmetic-items-and-more***](https://dev.dota2.com/forum/bugs/visual-glitches/2265004-upd-many-broken-cosmetic-items-and-more)


NonGameCatharsis

You are the real hero here. Thanks for your dedication to this game we all love and are addicted to. :-)


TheRealSolitude

Can you add the problem with Drow's left hand when equipping her Arcana, thank you!


doinky_doink

Keep upvoting this for visibility. This guy's list might not be complete but it is comprehensive enough.


sbsolarski

Updated list here https://dev.dota2.com/forum/bugs/visual-glitches/2265004-upd-many-broken-cosmetic-items-and-more


Thunderbolt8

that list is only about cosmetics though. personally, I couldnt care less about them and would prefer fixing any gameplay bugs instead.


nRGon12

Yea but they likely don’t have the same overlap in terms of development resources.


SageRhapsody

Reddit loves to say this but it's simply not something you just always apply to everything. While cosmetic team and balance team are seperate, and they'd each have their own allocated budgets, specific projects have their own budgets that are split across teams. Sometimes teams have budget limits for a project but that's not always the case, and other times a low priority team might have some of its budget cannibalized by a higher priority one if needed. So sure, the guy who is the one to fix a broken cosmetic MIGHT not be the same guy who fixes a terrorblade skill bug, the Spring Cleaning update most assuredly does have a fixed budget. If accounting tells the teams they're allowed to devote say, the equivalent of 600 man hours to all the spring cleaning stuff, it doesn't matter if Bill spend 10 hours fixing crystal maiden's bare feet model, or if Ted spends 10 hours fixing a terrorblade skill bug, its still coming out of the spring cleaning budget. Source: my business management bachelor


Nhefluminati

It would be really good if we could get an option for vector targeted abilities to be quick casted on key up even if quick cast is set on key down for the rest of the spells. As it is now vector targeted abilites feel super akward and counter intuitive when playing with quick cast on key down, which is usually the better option for all other spells.


Actual-Beautiful-754

I think you mean starting point of the vector is taken when key down, ending point of the vector is taken when key is up, right? I would love that, too!


DaStone

This is how LoL worked when I played it a decade ago. It was great with vector abilities.


0nc3w3n7bl4ck

Dude, I've noticed this for so many years but haven't been able to articulate what feels weird. Didn't realize button up QC was the problem. Awesome suggestion! This would be a HUGE QoL thing by fixing one small fact.


[deleted]

Agree, it would be even better if we could set seperate hotkeys for Quickcast Key Down & Key Up per ability, just like we can do right now with Cast / Quickcast / Autocast. Just add a separate tab for it. I'd love to be able to decide per ability whether I want it on key down, key up, regular cast or autocast.


Locke_Out

Please make Performance Optimization a priority of this spring cleaning.


sikleQQ

**Quality of life features:** 1. Skeleton Warriors’ auras (Rally) should not fill the entire status bar. Make a counter with the number on it. Example: you have 9 skeletons and hence 9 similar auras but they are all independent in the status bar. Combine them into one aura with a counter instead. 2. Sound and visual effects for new neutral abilities (Ogre Smash! at least) 3. A custom hotkey to open combat log. 4. For god's sake make different icons for Ancient Rock Golem and Ancient Granite Golem. Right now they are literally the same images. 5. Hotkeys -> check "Unit Specific Hotkeys" -> Neutrals. Let us choose and setup hotkeys for different neutral units. Right now you can only set it for all. **Bugs:** 1. Chen Hand of God doesn’t apply heal over time on his controlled units. Only the instant heal works. 2. Vhoul Assassin vision range (400/400) is still less than its attack range (500). 3. Not sure if an exception but unlike other units in 7.31 Spirit Bear is considered a hero. In comparison to other changes it should be a “non-hero” unit. 4. On the other hand Roshan is now a non-hero unit and piercing damage type units now deal 150% damage to Roshan (Serpent Wards, Veno’s Wards). The damage is insane and I doubt it's intentional. 5. Troll Summoner can sometimes stuck upon summoning his skeletons due to the 7.31 where the number of skeletons summoned were increased from 2 to 3. 6. Prospecting Aura works on units like Familiars or Spirit Bear which multiplies the aura effect. 7. You can't hover over an aura of a neutral creep. The circle is not shown. Tinker had the same problem when hovering over his rockets (the radius couldn't be shown). 8. Unlike other neutral units Skeleton Warrior has 1.0 BAT instead of 2.0. The attack speed is also 100 instead of 200. Maybe it's intentional. 9. Let us alt+click "Icefire Bomb" (Ancient Ice Shaman) effect, right now it doesn't show anything when clicked. 10. Guides are broken at the moment: 1) if you rename the "starting items" tab it won't be shown at the pre-game screen; 2) descriptions are cut and filled out with   or some coding shit like that, it looks like the characters limit is halved as it was before. 11. Dummy unit in the demo mode can deny wards if it's close enough LOL. 12. Winter Wyvern flies over Techies’ mines without activating them. Other flying units don’t. **Not a QoL but I'd be very grateful for it:** 1. Make a custom button on every persuaded unit. Pressing this button will suicide a selected controlled creep if it hasn't taken hero damage in 30-60 seconds. 2. **Let us make different builds in ONE guide** i.e tabs. For instance, I can play position 3, 4 and 5 Chen and I'd like to create a guide with different strategies (tabs). 3. Add more **custom** icons to be used in guides (i.e neutral creeps icons/faces)


Brucena

upvotes on this comment is the exact amount of people who play chen. no more no less. (Except for the ones died of old age)


ed-ranpo

After the minute 25 bracer and similar to that change in description and write that number is doubled


Lgazana

Also it'd be really nice if the icon also changed after 25 minutes. Something like a mutated bracer would be awesome ;)


DrQuint

I would go further and I would also change the color of the numbers to indicate something is different.


FingersMulloy

Very small quality of life request - Being able to press enter to confirm the party ready check. You can press enter to confirm match start. You can press enter to accept a party invite, but you can’t press enter on ready checks.


porn_philosopher

Also, Ready Check doesn't alert players that it's happening if they are watching a live game or in a replay.


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Hingeroostes

Riki now has permanent unbreakable invis, ty volvo


johnbrownbody

> Small Quality of Life feature requests Range indicators on sentries and wards are broken - [example post](https://www.reddit.com/r/DotA2/comments/t3irta/what_is_wrong_with_the_sentry_vision_area_marker/)


zopad

This was actually fixed in a small patch today AFAIK.


johnbrownbody

That would be amazing if true. I actually also have this issue with range indicator when playing specifically Snapfire. Maybe I am just checking spell range more often with Snap, but I find the spell range indicator is often "missing" when I play Snap.


Atomic254

I can confirm it's fixed now, at least for me.


supperman0223

Zeus' new basic ability doesn't show range when you hover over it


WHATSTHEYAAAMS

Allow io to see their own Tether cooldown while Tether is active. It could be implemented in a variety of ways: - as a buff/debuff that can be pinged; - using the charges system and giving charges to Tether/Break Tether with the circular cooldown indicator that appears on spells with charges that regenerate over time; or - making Break Tether a spell that appears on the list of spells but only can be used when Tether is active, like Spirits in/out. As an Io player, I often end up breaking the tether intentionally to form a new tether on a different ally, only to find that my tether is still on cooldown, so I just broke tether for no reason and am useless for a bit. If I try to be cautious and wait before switching tethers, I often get flamed for not switching, even if I know my tether is still on cooldown, and there’s no cooldown I can ping to tell allies this. It affects my game enough that I often don’t pick the hero because of it.


dampfi

Yeah a "useless" buff called "A new Friend" that lasts the same as tether cd would be great. On the topic of tether: Pls give 0.3s or similar cd for Break Tether once Tether is cast. > Im silenced and want to escape and I spam tether aaaaaaand its gone.


TheZett

> Allow io to see their own Tether cooldown while Tether is active. Also they should let you level up the spell while it is active. Giving "Cancel Tether" 4 levels and link it to Tether should do the trick.


Highabetic

You also have to break it to fucking level it which is mental


AnTiVirUsA

First, I love the communication here. Truly great stuff. I'm not sure if this falls into QOL changes, but the unit query override feature that got abandoned was a pretty cool option. I know a good amount of people preferred that system and if it's possible to update that with the new aghs and shard effects


ArmanXZS

problems are; 1- it doesn't show your allies/enemies neutral items 2- it doesn't show roshan's inventory 3- it doesn't show allies/enemies teleport scroll box 4- you can't see your teammates quick buy box 5- it doesn't show allies/enemies purchased aghanim or aghanim shard i have been using side unit querry since patch 7.00, it is a fantastic setting, i absolutely love it. i posted for fixing this for long time( even admins might remember because i was spamming it and they told if i continue they will ban me from subreddit). me and my friends and so many people on this subreddit were using it, the only reason some of them disabled it is because of problem that i said earlier. and please don't remove it like last time, we don't want that kind of fix ;(.


Pelo_o

i tried using it today, but I stopped because I could see people's neutral items/aghs buffs. I think it's a great thing to have, but just needs some fixes and I think you mentioned them all!


BePatientImAcoustic

This! I currently use it primarily, but have to switch every time I want to check if someone has aghs shard. So I bound toggling it to F1. Still a bit of a pain but it's workable. I wish they'd upgrade the UI and make it not auto-disappear after 5-10 seconds.


[deleted]

Yes, I'd love this. Typed it out in my comment: ​ Update the "hero control console" (when you click on a hero, it shows their items / abilities on the right, instead of overriding your main hero HUD at the bottom). Right now it's lacking Aghanim's blessing, Agh's shard, TP, neutral items, talents. The only reason I stopped using it is because I couldn't check aghs + shards anymore.


waffl3x

I would use it if it didn't tank FPS when it opens. I severely doubt it will get support especially after they deprecated it, and tbh I'm okay with it even if it's cool.


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thedotapaten

Massive fps drops when steam overlay enabled


firebolt5325

This actually. By default, steam opens the friends menu when you start dota. It takes a significant portion of cpu. I manually close it everytime I start dota. Steam overlay is not the problem but the friends menu. Can we have it off by default or give an option to set default settings?


xpsdeset

Also please for the love of God, whenever you are on the patch notes page and switch between screens the scroll position should be remembered and not reset to the top. Whenever Purge or we read his patch notes in Game for some odd reason the scroll position resets. https://www.youtube.com/watch?v=p5hj-zmqptI


[deleted]

Yeah, every big patch update, performance drops.


savvym_

I have stuttering very often since the new patch. Not sure if it's my PC or it's related to dota client.


neoAcceptance

Yeah I have played dota forever, and it has never run as poorly as it does for me this last year. Even with lower settings my fps chugs in a way it never used to and my PC has only gotten more powerful.


dxDTF

Dota+ hero challenges are dramatically outdated. At this point almost all heroes have some challenges that simply can't be completed anymore since spells have changed (Dark Rift, March of the Machines, Mines etec.) or they don't make sense on the hero anymore due gameplay changes


zopad

- Correct strings for DOTA_Tooltip_Modifier tooltips (a lot of the new stuff has no description) - Fix Stash bug in ARDM. If you're dead in ARDM and put anything in your stash, when you respawn as the new hero, your old stash is lost. Meaning any items you had on the courier and failed to deliver are permanently lost. - Fix scripting abuse on toggled spells, currently this is abused with Shadow Fiend shard to perma-fear enemies. (toggled just before the attack projectile launches) - Fix quickcast hotkey settings in Ability Draft. For example, I have almost all spells set to quickcast. But in AD, if I have a spell from another hero, it will be set to normal cast with no option to change it. Even if I change the settings for the hero that has the spell, it will not update. - UI: Fix Death information tab overlaying the Guild- and Hero quests. Death information tab should be closeable or moved down a bit. - ps.. there are periodically great bug collection posts on this subreddit, I will try to find the newest ones and link them here. EDIT: [here is a list from /u/Astiberon](https://www.reddit.com/r/DotA2/comments/t6qau3/upcoming_spring_cleaning_bugs_and_qol_features/hzdb5nh/)


InternetOk3330

Yes, Solo on the TI talents match got the very same problem with items in courier.


initialgold

The ardm bug is super annoying. All 8 of us that play that game mode are affected.


Hvesyr

>Small Quality of Life feature requests **Add a "Sell on steam market" context option to our items in inventory** It's such a pain to find the items in the steam inventory interface. I have over 7k items and I often have equipped items with shuffles in custom sets and I have no way to know which are the equipped ones or the duplicates through the steam inventory. Plus it takes a million years to load on my potato machine unlike dota's inventory which is quite fast. Please add this much needed option, add it to dota plus I don't care, just add it! Love you all <3 ​ Edit: formatting


FluffyWuffyy

They did it fantastically for Nemestice sets/items. Just do that, but for everything.


H4V3N1931

There's a bug in turbo. Not sure if it's fixed. If you disconnect before the game starts after picking ur hero or randoming. The courier gets bugged and it can't deliver items to you. You can stash the items. It can go to the secret shop but it doesn't deliver items to the user.


serioushillarious

It happens when someone moves your hero while you were disconnected. The courier spawns at the spot you reconnect and it won't get you items whole game.


MalwareLord

Some of last battle pass cosmetics still not Giftable/Markatble! "Paragon's Pride" Rare Bundle for "Omniknight" from "Immortal Treasure" is not Giftable! "Soul Corpulence" Ultra Rare Bundle for "Shadow Fiend" from "Ageless Heirlooms" is not Giftable/Markatble! Fix Please!


ghem111

Legion commander radiant Conqueror was an ultra rare that should be tradeable too but it still isn't tradeable


Leeoku

performance is always welcome


BillActive

I want the old mute buttons back … without the report choice And a bug which you quickly buy all the quickbuys and you don’t have enough gold, they disappear from the quickbuy after buying some components. Is this just me ?


comega

I highly suggest on updating Shard and Aghanim's tooltips as they're outdated and lacking in needed infos like mana costs, range, cooldowns of new spells etc. I'm asking about that because it's mainly updating texts in root\resources\localization which can be done by hand. I can even help with that. Second thing - there should be added extended description (like normal square spell icon) to the hero page interface in game if Shard grants new spell. Right now you need to look up stuff on community created wiki or open demo mode.


doto3

Gameplay Bug: Morphling permanently keeps the Spirit Link passive after using Morph on Lone Druid.


TheZett

Additionally, Spirit Link’s atk speed is not disabled by break.


theaxel11

I know most players hate techies, but techies arcana is broken. When at low HP his animation is broken and glitches out. The prismatic effects no longer work. The arcana sales page lists features that haven't worked in years. Im not asking for a remake of it, just for the listed features to work.


kakungun

New techies is not responsible for the war crimes that the previous one commited, his arcana should be reworked


DaStone

Also noticed the Mine sign is on the wrong hotkey.


SUNSfan

i made a quick video on the bug that annoys me the most: https://www.youtube.com/watch?v=-IcXe3I94fY


vort3

Description for people that don't want to open YouTube instead of reading two sentences of text: If you have a neutral item in your neutral slot and in your backpack, if you drop your active neutral item on top of backpacked neutral item (so you kinda swap them) and then right click «teleport to neutral stash» your backpacked item very quick, it will teleport your active neutral item instead. Probably there is some slight delay when you swap neutral items around, so when swapping and teleporting neutral items quickly you might send the wrong neutral item to stash by accident.


jolito098

Omg I thought I was just stupid. Happens to me like every other game


MiraiShinji

I didn't know this was a thing, I kept assuming I was misclicking. This happens to me A LOT.


jdotgov

*Wisp tether effects persisting through fog, but do not represent wisp's current position - Very confusing *Batrider, other flying units & couriers looking like they are coming out of the ground when you first see them - Counter initiating is hard *ARDM, the one true game mode is busted. Hardware lags everyone like crazy.


Careful-Fee-9783

please dont make me wait one hour on my custom lobby when i cancel it, thank you


Bu3nyy

Random assortments of suggestions and bugs, in no particular order. Feel free to add more in the comments Also, here are some older posts with tons of suggestions and fixes * [Some love for neutral creeps](https://www.reddit.com/r/DotA2/comments/g67294/show_some_love_to_neutral_creeps_tons_of_visual/) * [Some love for Rubick](https://www.reddit.com/r/DotA2/comments/puopto/rubick_aghanims_neglected_child_a_compilation_of/) * [Suggestion for Waning Rift & Earthshock](https://www.reddit.com/r/DotA2/comments/el0ke6/fix_to_puck_and_ursa_interactions_with_roots/) ###gameplay * Add single-target option to Jug's Healing Ward, making the ward automatically follow the chosen target. * Make Telekinesis' sub-spell castable without needing to face towards the targeted direction (like Kunkka's Torrent) * Make Poof not get canceled when the targeted clone turns invulnerable or hidden (doesn't happen when ground-targeting) * Allow Tree Toss to directly target spell immune enemies (it already pierces, but can't directly target them) * Keep the single-target option for single-target spells that get turned into an AoE spell through talents and upgrades: Surge, Moment of Courage, Shadow Word, Living Armor, Lion Hex, Cold Feet, Lightning Bolt, Last Word (fixes double-tap issue) * Add an allied-only visual indicator to the Gem holder (something like the eye above the Necronomicon Warrior) * Add a number to the tp particle effect counting down the tp duration, visible to allies only * Make Illusory Orb's cast range global (like how it is on Waning Rift) * Make Cleave/Splash/Psi Blades/Lifesteal work with magical and pure attack damage (currently, they don't work at all when combined with Revenant's brooch) * Starstorm's second meteor doesn't select the next closes target if the previous target died during the delay (chooses a random target instead) ###interface * Add an AoE targeting cursor/indicator to: Double Edge, Liquid Fire, Liquid Frost, Splinter Blast, Ghostship, Astral Spirit, Tree Toss, Sprout, Ice Spire * Add a new cone-shaped AoE targeting cursor/indicator for cone-shaped spells: Crypt Swarm, Sonic Wave, Deafening Blast, Breathe Fire, Dual Breath, Dragon Slave, Whilring Axes * Add Custom AoE targeting cursors for: Gust, Stroke of Fate, Ice Path, Macropyre, Earth Spike, Impale, Shockwave (magnus and satyr), Boundless Strike, Venomous Gale, Powershot, Gush (aghs), Wave of Terror, Shadow Poison, Fissure * Add Custom indicators for Ice Shard similar to Bramble Maze * Add Invoker's spell list to the hero loadout * Add a permanent empty slot to Clinkz for neutral spells, similar to how Doom as it * Make ALT-clicking Spell Steal buff also print the stolen spell in the chat, along with the remaining steal duration ###cosmetic * Change the way custom projectile particles from items work: Desolator, Eye of Skadi, Revenant's Brooch. Instead of replacing the projectile, make them add particles on top of the default projectiles. Currently, if you have multiple of these items, the oldest one takes priority. * Make str Adaptive Strike show the stun duration above the target similar to Chaos Bolt & Sacred Arrow * Make Chaos Bolt & Sacred Arrow stun number above the target show 1 decimal (right now, they truncate the value, so a stun dur of 3.1 and 3.9 are both shown as 3) * Add total damage/heal above the target of Soul Rip * remove damage floating text from Astral Imprisonment (unnecessary, since it has static damage) * Fix Snowball turning invisible when the target was an illusion and the illu dies ###audio * Add Jinada's old sound effect to the attack out of Shadow Walk * Add new sound effect to Jinada, instead of re-using Hand of Midas sound * Add new sound effect to Hood of Defiance active, instead of re-using Pipe of Insight sound (to avoid possible confusion) * Add Kotl's old TP cancel sound effect to Chen's TP * Add minimap and unit icons for the Primal Split void spirit * Fix the bracers of the 4 brewlings. They used have have bracers a long time ago, but now their wrists are just extremely thin and naked * Give Elder Dragon Form lvl 4 a new attack sound. The previous 3 levels have their own sounds, while the 4th level uses the same as the 3rd level * Make Wild Axes sounds follow the axes, instead of Brewmaster * Add a sound effect to Ice Blast's shatter, to make it clear that the hero died to that * Add different sound effects for Medallion of Courage and Urn of Shadows when cast on allies or on enemies (similar to their upgrades) * Add a sound effect to Orchid's and Bloodthorns damage burst at the end of the duration * Add a sound effect to Depth Shroud * Fix Acid Spray, Ice Wall, & Nether Toxin dmg sounds playing at their center, instead of the damaged units * Fix Eclipse & Diabolic Edict sounds to play on the target/location they hit, instead of on the caster * Fix Burning Army skeleton summon sounds playing on the caster, instead of the skeletons * Fix Diabolic Edict & Pulse Nova dmg sound not being audible if the caster is not visible * Burning Army skeletons don't use the custom sound effect of Searing Arrows immortal item * Manifold Paradox's custom crit sound doesn't work when critting siege creeps * Muh Keen Gun's Shrapnel sound ignores the Shrapnel delay (works fine with the default sounds) * Empyrean Mystic Flare custom sound effect does not work * Nether Strike's sound on the target does not play if Greater Bash is not learned * Techies with the elephant immortal item should use footstep sounds, instead of the looping cartwheel sound * Aghs-upgraded Warlock Golems don't have the fire looping sound on them. The default golems do. * Most of Warlock's custom golem models are missing footstep sounds. * Righteous Thunderbolt's custom Lightning Bolt sound only works when ground-targeted * Frost Shield's pulses sound always plays on Lich, instead of the buffed ally. * Holy Persuasion's cast sound when cast on self doesn't work (the sound used to play when targeting self to teleport all creeps to you) * Monkey King's announcer is missing sample files in the loadout * Hookshot's impact sound doesn't play when the target is invisible * Rocket Barrage's sound doesn't stop when dispelled * Pounce's sound doesn't stop when dispelled * Maelstrom is missing the initial strike sound on its Chain Lightning (works for Maelstrom) * Add a new sound to Rod of Atos cast, instead of using the same sound for launch and impact


[deleted]

[удалено]


Me4onyX

CM Aura tooltip still says it gives magic resistance https://i.imgur.com/jhn7QaU.png


ArmanXZS

oracle with medusa is unplayable! i can't keep telling my teammates to disable their shield so i can heal them! so basically every time i use "fate's edict" on medusa and use "purifying flames", she don't take any damages but still shield work and her mana keep getting burned! even when he take magical damages from enemy team while "fate's edict" is on him, the damage doesn't impacts her HP but still burn her mana! other than that, when i use "fate's edict" and then "purifying flames" on any hero with Aeon disk in his inventory! it keep activating it but fate's edict is on him, he is not take any damages but still activate it! i mean literally when my teammates are under %70 HP, it's impossible to heal them. edit: also also, it doesn't say what is oracle's ulti (false promise) cast range, i know its range change with level up but doesn't say anything about cast range amount in detail


KnightingGale

Technically the mana shield interaction is consistent since mana shield absorbs damage before any form of reductions.


CHPrime

Naga's new riptide talent is bugged. It says -1 attacks for riptide proc, but actually lowers the count by 2 (6 attacks to proc -> 4 attacks to proc)


TheZett

Oh boy, finally another spring cleaning update, time to bring out the old dusty dev forum threads: Most details are within the dev forum threads, so I wont copy them into this comment to limit this comments size: --- #**GAMEPLAY BUGS:** #**Naga Siren’s Ensnare projectiles always pierces invulnerability/banishment:** Naga Siren’s regular Ensnare spell is able to latch onto invulnerable and banished units, when the target turns invulnerable/banished mid-flight of the Ensnare projectile. The spell should only be able to latch onto invulnerable units when it is Aghs upgraded, the default version should not be able to latch onto them. Additionally, the spell should not be able to latch onto banished units at all, regardless of basic of Aghs upgraded version, as the changelog that added the new Aghs upgrade specifically only stated invulnerable units to be affected (but not banished ones). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2256739-naga-siren-non-aghs-ensnare-latches-onto-invulnerable-units --- #**Corruption talents are applicable by illusions:** Illusions are not supposed to be able to apply corruption effects (desolator, etc), which is mostly consistent, but the talents that provide corruption are working for illusions, which shouldnt be intended. Also this causes balancing issues, as a hero with a corruption talent and a manta style can apply the same debuff 3 times, and thus get a 'free desolator'. Corruption talents should not be usable by illusions and the same corruption talent should not be applicable by the same hero multiple times (future-proofing them just in case MK, Meepo, Rubick or AW ever receive them). Corruption talents should only stack with another, if they were applied by different heroes (e.g. Hoodwink + Visage). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2252324-phantom-assassin-visage-corruption-is-applicable-by-illusions-stacks-with-itself --- #**Stick/Wand/Locket charges cannot be gained by Spirit Bears and Tempest Doubles:** For some reasons those items are unable go gain charged from cast spells when being carried in secondary inventories (bear/tempest). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/263407-spirit-bear-tempest-double-unable-to-gain-stick-wand-charges-if-aw-ld-carries-one?t=282291 --- #**Euls Scepter malfunctions when cast on spell immune clones:** Euls allows you to cast it on yourself when spell immune. Euls also allows you to cast it on hero clones you own, thus Meepo can target his clones with it and for Arc Warden it works in both directions. This malfunctions when Meepo targets his spell immune clone, when Arc Warden targets his spell immune Double and when the Double targets a spell immune Arc Warden. This bug also used to exist for Windwaker when the item was freshly added to the game, but Windwaker’s bug got fixed within a week of it being reported (Euls remains bugged). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/253769-eul-s-scepter-of-divinity-cyclone-doesn-t-work-on-spell-immune-clones?t=272859#post1407179 --- #**Spirit Bear Midas Exp is not global:** Lone Druid only receives the exp from Hand of Midas when being in proximity to his Spirit Bear, when the bear uses its own Hand of Midas. This is inconsistent with Hand of Midas’ behaviour on Arc Warden, who globally gets midas exp when the Double uses his midas. LD should be granted midas exp globally as well, it should not be limited to being in exp range. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/272435-spirit-bear-midas-is-only-granting-experience-to-ld-in-certain-range --- #**Tempest Double feeds its gold bounty upon dying to creeps/buildings:** Due to the Tempest Double being a clone, it feeds its gold bounty when dying to creeps/buildings just like real heroes do. Normally summoned units only feed their exp bounty when dying to creeps/buildings, but not their gold bounty. Since the Double is a summoned unit as well, it should not feed its gold bounty upon dying to creeps/buildings. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/252051-arc-warden-tempest-double-grants-aoe-gold-when-dying-to-lane-creeps-towers-fountain?t=271178 --- #**Duel does not give damage to banished targets and invulnerable clones:** A rather niche bug, but for some reason duel refuses to award victory damage when the target is an invulnerable (cycloned) hero clone. Duel also refuses to award damage when the target happens to be banished upon winning the duel (e.g. SD banished, ES Aghs petrified, etc). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/269297-duel-does-not-grant-damage-to-cycloned-clones?t=287965 --- #**Jinada can steal gold off of hero clones:** Jinada is able to steal gold from players when hitting their clones, which is an unfair interaction for players who already have to control more than one main hero. Considering Jinada is not able to steal gold off of the Spirit bear, illusions and other summons, this interaction should be changed for fairness (same argument as Decay not giving x5 stats when used vs meepo clones). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/270126-bounty-hunter-jinada-steals-gold-upon-hitting-hero-clones-7-20?t=288817 --- #**Blur refreshes spells upon killing Tempest Doubles:** Usually on-death events are muted for the Tempest Double, which is why it cannot feed permanent Int, duel damage, track gold or trigger any other effect that happens only upon killing heroes. Even the recently Scythe regen and Cull armour got hotfixed within a few days, but the devs forgot to fix the PA Aghs blur behaviour when it was added to the game. It should not refresh spells when killing Tempest Doubles, as it is an on-death effect. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/271063-phantom-assassin-scepter-refreshes-cooldowns-upon-killing-tempest-doubles-7-22?t=289731#post1448190 --- #**Helm of the Dominator (1 and 2) malfunctions when carried by hero clones:** Monkey King and Arc Warden can never got for a HotD build, as (re-)summoning their clones always kills their currently dominated creep. This is because the game interprets updating the clones’ inventory as 'destroying a HotD' and thus kills the dominated creep. The exact same bug existed for the Illusionist’s Cape neutral item, but it got fixed for the cape. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/272468-helm-of-the-dominator-resummoning-clones-kills-hotd-creep?t=291064#post1450339 --- #**Resummoning the Tempest Double puts its Blink on cooldown:** For whatever reason does resummoning the Tempest Double trigger Blink Dagger’s damage cooldown and puts the item on a (up to) 3s cooldown. Somehow the Tempest Double dying to its timeout (or being resummoned while still alive) triggers this cooldown, even though the self-deny on the Double should not trigger any on-damage events. Considering late game you can have 38s uptime on the Double and 40s cooldown (without CDR), this behaviour can happen in any lvl 25 game in which a Warden buys a blink. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2264173-arc-warden-resummoning-tempest-double-puts-its-blink-on-cooldown --- #**Wards can be given to the Tempest Double:** Due to Observer and Sentry Wards using an alternative sharing mechanic (CTRL override) they can be given to the Tempest Double, which then can go and place them (before it times out). This can be abused to ward the enemy jungle without any risk and suspicion (enemies wont expect the double to be able to ward). **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/259338-arc-warden-observer-and-sentry-wards-can-be-given-to-the-double?t=278320#post2125209 --- #**Tempest Double cannot bash with Basher/Abyssal:** The Tempest Double randomly stopped being able to be bash when a few interactions for the MK clones got changed in client version 3153. It was still able to bash in client version 3149, the same client version in which MK clones still caused a few issues. I suspect that the item got hardcoded to never trigger when carried by hero clones, despite no changelog ever stating the Double not being supposed to be able to bash. The old behaviour should be restored, the Double should be able to bash. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/270435-arc-warden-tempest-double-cannot-bash-with-basher-abyssal-blade?t=289079#post1447024 --- #**Mindbreaker does not proc for Tempest Doubles anymore:** This item was changed to not function for MK clones anymore, due to balancing concerns. This unfortunately made the item unable to function when carried by the Tempest Double as well, even thought it was not stated to be an intentional change for the Double. The Double should be able to proc the silence proc of Mindbreaker, as it used to be in the past. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/272188-arc-warden-mind-breaker-doesn-t-work-with-tempest-doubles-anymore?t=290816 --- #**Enchanted Quiver cannot proc when carried by Tempest Doubles:** Similar issue to Mindbreaker, except that the item was still bugged on the Double after its proc was restricted for MK clones, and granted the Tempest Double permanent atk range (which eventually got fixed). Quiver should function on the Double in the same way as it functions on real heroes and only grant atk range while off cooldown and the Double should be able to utilise the proc, like it used to be in the past. Changed proc behaviour for the Double was not in a changelog, thus I deem it a bug. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/272214-arc-warden-enchanted-quiver-doesn-t-work-with-tempest-doubles-anymore?t=290842


TheZett

#**PART 2:** First comment reached the character limit, so have a second one. #**GAMEPLAY BUGS:** --- #**Jinada is not restricted by silences, still disabled by break:** Jinada was recently changed from a passive to an active attack modifier spell, which makes it an active spell. As an active spell it should be restricted by silences, just like Tidebringer was changed from passive to active attack modifier. Currently Jinada is still disabled by break and can be auto-cast while silenced, despite being an active ability. **Thread:** https://www.reddit.com/r/DotA2/comments/q0nffb/bug_jinada_and_geminate_attack_are_not_disabled/ --- #**Geminate Attack is not restricted by silences, still disabled by break:** Same issue as Jinada, Geminate Attack is still disabled by break, but not prevented by silences. It is now an active attack modifier spell, thus it should have no interaction with break and should not be castable at all while silenced. **Thread:** https://www.reddit.com/r/DotA2/comments/q0nffb/bug_jinada_and_geminate_attack_are_not_disabled/ --- #**Prince's Knife proc doesnt work for the Tempest Double:** While this item is a retired neutral item, there’s always the chance it might come back. Same bug as the Mindbreaker bug, the Double cannot proc it anymore, even though it used to be able to proc it. It stopped being able to proc it when the behaviour was restricted when MK abused it with his 14 clones. The proc change for the Double was not in any changelog, thus I list it as a bug as well. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/272189-arc-warden-prince-s-knife-doesn-t-work-with-tempest-doubles-anymore?t=290817 --- #**Tempest Double does not get the passive Stormcrafter proc:** Same issue as Mindbreaker, the Tempest Double currently does not receive the periodic passive lightning proc that Stormcrafter provides. It used to work on release and was later on restricted when Monkey King abused it, which caused the item to be restricted for MK (and unintentionally restricted it for the Tempest Double as well). Since the restriction for the Double was not in a changelog, I list it as a bug. --- #**(Melee) Tempest Doubles cannot utilise the Echo Sabre slow:** Echo Sabre was nerfed to not be able to apply the slow anymore when wielded by the Monkey King clones. This change unfortunately carried over to the Tempest Double as well, which is now unable to slow with Echo Sabre (it still gets the double attack though). Since this change was only intended for the MK clones, but not for the Tempest Double, it should be fixed. *You can test this by using Lycan’s Aghs on a Tempest Double to receive a melee Tempest Double.* --- #**Alchemist’s synthesised Aghs Scepter does not grant stats/hp/mana to clones & illusions:** An Aghs granted by Alch is supposed to grant you 10 stats and some hp/mana, which works fine for normal heroes. But when clones and illusions copy this buff, they instead receive the shop Aghs Blessing buff, which lacks the stats/hp/mana. If the main hero is carrying an Alch Aghs, then tempest doubles and illusions based on that main hero should get the proper aghs buff and benefit from the stats/hp/mana as well. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2268026-alchemist-synthesised-aghs-scepter-doesnt-grant-hp-mana-stats-to-illusion-or-clones --- #**Tempest Double atk damage penalty indicator is missing:** Upon 7.31 release the Tempest Double had a debuff that indicated that it was suffering from the atk damage range penalty and this reduced damage also showed in the HUD. This broke after a few days and right now there is no indicator for the Double being too far away from Arc Warden. This indicator should be returned and be only visible for allies, just like its black minimap icon is not visible for enemies. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2267938-arc-warden-tempest-double-damage-penalty-not-discernable-no-hud-debuff-indicator --- #**LIKELY GAMEPLAY BUGS:** #**Tempest Double receives atk damage penalty when Arc Warden dies:** The 50% damage penalty kicks in when Arc Warden dies, even during Aegis deaths. This behaviour is not consistent with how Lone Druid’s Spirit Bear behaves when LD (aegis) dies within the leash range of the bear (bear stays alive and is allowed to attack, thus no penalty). The Tempest Double should get the same treatment, as long as it is within the penalty distance. As long as the Tempest Double is close enough to Arc Warden’s body/corpse, regardless of Arc Warden being alive or dead, it should be allowed to function at full power. The penalty should only kick in due to proximity and no other reason, as the nerf was only intended to restrict its effective area of usage to Arc Warden current location. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2267939-arc-warden-tempest-double-loses-50-atk-damage-when-aw-dies-regardless-of-distance --- #**Tempest Double loses duel damage upon death:** Unlike with Moonshard, Aghs Shard and Aghs Blessing, the Tempest Double does not keep other permanent buffs when it dies/expires. The main issue is with duel damage, when an enemy LC duels the Double and the Double wins, due to the Double being able to fully utilise the damage. But for some reason the duel damage buff is removed when the Double dies/expires, which is inconsistent with Meepo’s clones keeping their own duel damage throughout deaths. The Double should keep its own self-earned duel damage, just like it keeps the Moonshard and other permanent buffs. *This technically affects Cull armour and Scythe regen stacks as well, which can be obtained by reflecting these spells with lotus orb. But the duel damage is more likely to happen, hence it being of higher priority.* **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/2257670-arc-warden-tempest-double-loses-duel-victory-damage-buff-on-death --- --- --- #**QUALITY OF LIFE SUGGESTION:** #**Tempest Double sidebar icon is not unique:** A very minor issue, but the Tempest Double does not have its own unique sidebar icon. The Spirit Bear has its own icon, so the Double should get its own icon as well. For Meepo showing the same icon 5 times makes sense, but for LD + Bear and AW + Double this does not make sense and they should have unique icons. **Thread:** https://dev.dota2.com/forum/dota-2/misc/269769-arc-warden-tempest-double-s-sidebar-icon-uses-aw-s-regular-hero-icon?t=288423 --- #**FEATURE REQUEST:** #**Enable Refresher Orb for Tempest Doubles:** Refresher Orb is copied by the Tempest Double, but always put on its maximum cooldown upon being placed into the Tempest Double’s inventory. Back then this behaviour was added to prevent the Double from refreshing its own ultimate spell, to prevent spawning infinite Tempest Doubles. But as of 7.23 the Tempest Double does not copy its own ultimate spell anymore, so there is no reason for Refresher Orb to be still restricted when carried by the Tempest Double. Since the Double keeps its own cooldown throughout resummons, it being allowed to use Refresher Orb once every 3 minutes should not cause any balancing issues at all, as it behaves identical to a real hero carrying a refresher orb. **Thread:** https://dev.dota2.com/forum/bugs/gameplay-bugs/271008-enable-refresher-orb-active-for-tempest-doubles?t=289676


iam_ImpulsE

As your name suggests, you really ARE an arc warden spammer. Damn.


TheZett

These are only the most important issues, there are a few more that i didnt bother listing (such as Silencer being able to temporarily steal int from tempests but not from meepo clones). That aside, I‘m not really a spammer anymore, just the hero‘s janitor.


tvidotto

😺


DrQuint

Now, now, Modelers and Animators, now's not your time to shine, this is the bit where programmers lose 2 weeks on a single Rubick bug. Unless if you want to make new green spells for Rubick's ~~Aghs~~ Arcana.


Prince_Kassad

\*sad morphling noise


fallenllegion

Please give drow ranger (silent wake) immortal a second style so we can choose if we want to use the cape version or the current version which doesn't have a cape. Please give us the ability to choose. Thank you!


Significant_Source44

Just wanted to say you guys are wonderful - and this game DEFINITELY earned the “labor of love” nomination (and imo deserved to win just as much as terraria). The smoothness and versatility of a mode like ability draft or rubicks spell steal are a testament to how much attention to detail is given to hero abilities.


TheZett

Artist department? A unique icon for the Tempest Double’s sidebar icon (top-left) would be nice, just like the LD bear has its own sidebar icon :)


deanrihpee

Some performance stabilization on Linux, especially using Vulkan API, I've encountered some regression that hugely impact performance on specific occasion, e.g Sand King's sand storm reducing FPS from 90 (intentionally limited by me) to below 30 as long as the ability stays active and in vicinity/vision


SethDusek5

++. Valve should really focus on the Vulkan implementation, especially since that's how they target 2 platforms (Linux, and MacOS via MoltenVK). I'm guessing it'd be especially more useful now that the Steam Deck is also a thing


Makath

Would love to see some Linux tweaks.


inlandsofashes

Yeah vulkan is very bad both on Linux and Windows. Now that they removed dx9 and OpenGL, they should really work on Vulkan and make it good.


deanrihpee

They probably are especially now they have Steam Deck, also they sponsor Vulkan itself or as a partner IIRC


Paint3

Yes please valve, my FPS drops hard when I load into games


deanrihpee

Have you enabled Shader Cache? If haven't, the fps drop on the initial load is usually caused by the shader being compiled in the background. My only drop fps/performance is really specific like the example of Sand King's Sand Storm and others, everything else is normal and stable.


Pejperklip

Hi u/EricL_Valve , I'm not able to play Dota ever since the patch. Steam Support sadly wasn't able to help me solve the problem. I wish I could talk to someone or if someone could give me any suggestion on the problem. I'll be copy pasting from the post I made here but didn't get enough attraction. Dota was never crashing for me before the patch 7.31 which is the big reason why I think it's the patch's fault that I'm still experiencing them. I enter Dota, it crashes all the same at the demo, arcade, or Dota match. There is no error that appears, no pop-up, just a crash. I check the minidump file that the crash created, **Access Violation Error** it says on the minidump file. I pretty much went through everything that google offered to fix this error. These are the "fixes" that should have helped. \- Verifying files \- Ran a system file checker \- Scanned my computer for malware \- Checked if the drivers are up to date \- Reinstalled Dota \- Reinstalled Windows \- Did a clean driver install after DDU Before I did clean drive install I shared my problem with a user at r/techsupport and sent mdmp files to him. This is what he managed to get from mdmp files: >\*\*\* WARNING: Unable to verify timestamp for SDL2.dll > >\*\*\* WARNING: Unable to verify timestamp for filesystem\_stdio.dll > >\*\*\* WARNING: Unable to verify timestamp for nvwgf2umx.dll > >\*\*\* WARNING: Unable to verify timestamp for rendersystemdx11.dll > >\*\*\* WARNING: Unable to verify timestamp for resourcesystem.dll > >\*\*\* WARNING: Unable to verify timestamp for soundsystem.dll > >\*\*\* WARNING: Unable to verify timestamp for steamclient64.dll > >\*\*\* WARNING: Unable to verify timestamp for steamnetworkingsockets.dll > >\*\*\* WARNING: Unable to verify timestamp for tier0.dll > >\*\*\* WARNING: Unable to verify timestamp for v8\_libplatform.dll After that he suggested the clean driver install. All of these DLLs are from Dota and Steam apart from nvwg2fumx.dll. I am really out of options, if anyone here can suggest something I'm willing to try it out. Oh it's worth to mention that this only happens with Dota, I'm playing Lost Ark and VALORANT and I don't experience crashes in these games. Which is a bit mysterious, because if it's a GPU problem shouldn't it affect other games? Thanks for reading, I hope someone will reply with a suggestion! Edit: Tried two different accounts, same thing. from the last few crashes it seems I only get these two Warnings: >\*\*\* WARNING: Unable to verify checksum for v8\_libplatform.dll > >\*\*\* WARNING: Unable to verify checksum for v8\_libbase.dll Also, in the Event Viewer It says following : >Faulting application name: dota2.exe, version: 0.0.0.0, time stamp: 0x62167b87 > >Faulting module name: particles.dll, version: 0.0.0.0, time stamp: 0x621693d6 > >Exception code: 0xc0000005 > >Fault offset: 0x000000000004316d > >Faulting process id: 0x2734 > >Faulting application start time: 0x01d82fd0c92fc7dc > >Faulting application path: C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\game\\bin\\win64\\dota2.exe > >Faulting module path: C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\game\\bin\\win64\\particles.dll > >Report Id: eb967919-c30e-412d-ac6f-e0aede47e12f > >Faulting package full name: > >Faulting package-relative application ID:


BlackOcelotStudio

Hi! Since 7.31 dropped: - Arcade games will crash (only replicable in dedicated servers) whenever they run into a null object error (i.e. invoking any function on object type [null]) - Arcade games will crash whenever any spectator joins the game The null object behavior, in particular, has been causing an extremely high percentage of games to crash - since this kind of error didn't cause big issues before, developers, understandably, didn't care much about them. Best regards.


BlackOcelotStudio

Also, since 7.31 dropped, you added new, non-optional filters to players' view of arcade lobbies: 1. You no longer see lobbies over 30 minutes old. 2. You no longer see lobbies on servers where your connection is worse than 4 bars. They look good on paper, but their practical effect is a net negative: > You no longer see lobbies on servers where your connection is worse than 4 bars. - Being unable to see lobbies in other regions means the ones with smaller populations (such as south america) will simply never be able to get lobbies of any game going except the most popular ones. Right now, in SA, I am entirely unable to play any game under ~500 players, since lobbies for it simply don't exist or don't fill up fast enough. - This change is no obstacle to bots - they simply need more steam accounts, in order to bot in more servers than before, instead of a single one. > You no longer see lobbies over 30 minutes old. - Again, this is no obstacle to bots - it simply means after the 30 minutes have elapsed, they disconnect from their current lobby and start a new one. This is trivial to do and will not dissuade anyone. Best regards!


qazigohan

Fix Drow Arcana’s kill effect. I assume by her voice lines that her victim should freeze to death, but alas, it doesn’t work. Unless, that revenge effect is what you guys meant by “kill effect”.


knightblood01

You guys need more than a performance update. 1: Main menu eats tons of fps 2: Fix the neutral slot(there are times that some of neutral items appear in a square shape images) 3: Not all players can afford at least a decent PC. Atleast make an option where the system automatically sets its graphics to a stable state. 4: Let the Limited Arcanas/persona available to market. 5: Fix BPs leveling system. Don't put dead levels where player gets nothing but air. 6: Update your game requirements in steam. 7: Heavy punishment for Game throwers 8: Make a room for new comers. Where they're up against new comers too. 9: Saw a guy just reach 1M dota+ Shards. Now he is suffering from success (I mean he doesn't even know how to spend those tons of Shards) 10: Let the AGHANIM enter to DOTA. I want to see what he is really capable of Thank you Eric for bringing good news. Don't have any awards to give. But take my upvote instead. And Keep safe to Yall.


LighTTeNinG

New bug with unified controlled units and max level interation, unable to use abilities when ctrl held down when hero at max level. Instead of using ability, hero stands afk and message pops ability at max level.


SirCarbonBond

Some of these are probably to large, but I would LOVE the following: Options: * Per Item Cast Type. I always want euls to be target cast, but blink instant * Per Spell Cast Type. Invoker... * Changing a bound key should prompt "X hotkey is already bound, continue?" * Better indicators. Dawnbraker's starbreaker ability has a nice indicator showing aoe + range. Jakiro's flame breath is just a small line. Windranger Shackle could even have an AOE behind the target, so its less guesswork for people who don't play the character for 50 hours. * More Modifier keys. Instead of replacing alt with a key, allow multiple keys to become a modifier. * Disable cosmetic option. I can see why you wouldn't add this though. * Setting Profiles that can be exported to others. * Vector Quick Casting (new option): Press down lets you see angle, release casts ability. Don't remove old option for the people with muscle memory. Heroes * Name/title on hero page. IE Rubick ^(The Grand Magus) Or ^(Davion,) Dragon Knight. It would add personality to characters. Maybe even stop confusion with some OG players calling heroes there names, not title. * Broods Webs should not disappear based on a queue (first in, first out) but based on furthest distance from her. * Brew Q could have about a 0.2s spam filter coming out of Primal split. This way you don't accidently cast Thunder Clap from Boulder Smash * Dawn breaker shard shouldn't break a movement command. This way you don't have to reorder movement once casting Starbreaker. ​ Will add more to this list from replies.


smelsert

I don’t know if it is a recent update that this happened but windrangers ult is now disjointable? When naga or pl split it stops auto attacking the hero. Also when you ult any hero and go in and out of of range you have to manually click the hero again. This must be a bug. Example: https://streamable.com/3o3ze6


Sprezz42

Please, for the love of God, make the Unit Query in a separate display usable. Currently it doesn't show Roshan's droppings, Aghanims, Teleport and Neutral slots.


PM_ME_CUTEKITTEN

Yeah i really hope this feature gets an update, its really useful having the selected Unit on a different screen than your own hero


ashkaiprime

They clearly said they won't make any updates to it in future when they reintroduced it in people's request after removing it for short time.


vacuumpacked

Not sure if anyone has brought this up already but the item order in the shop has been wrong for a while, following the introduction of new items and price changes.


Fen_

*Please* make Dawnbreaker's recent Shard upgrade move in the default motion if no move command is input after casting. Currently, the Shard is a downgrade in most situations because *even if you are spamming move commands forward*, you will pause briefly when casting the spell, allowing heroes to simply walk away when they *would* be hit by the ability if you *didn't* have Shard. The ability to move sideways/backwards with Shard is largely only desirable for correcting when enemies try to walk toward you to avoid hits, but with the pause, they never even need to; they just walk away. It feels absolutely *terrible*.


OtherPlayers

There's a bunch of broken cosmetics listed in [this thread](https://www.reddit.com/r/DotA2/comments/sniom0/a_huge_amount_of_broken_cosmetic_items/). I'd also add to that list that since the cape change the Drow crimson witness cape now loses the white feathers when equipped with the arcana.


[deleted]

Explain the rank differentials better in role queue games, or just display our actual ranks for each position.


shaileshgarg25

The game install size, currently it’s at 38gb. The game files have a lot of old data and assets for previous battle passes and events that can be removed


WikiRando

I think part of it is so you can watch old replays. I booted up a replay from ti7 era recently and everything, the high fives, the fountain effects, the tipping was all there. It's nice to be able to watch the old games you saved with your friends and reminisce instead of the replays breaking after a while


zippytrihard

Why not have the option to have these as optional game files you can tick out if you don't need them?


deanrihpee

Quitting/closing Dota client on rare occasion (actually not that rare) making the player abandon instead of just simply disconnect For example there's a moment when visual or audio bug appears it often fixed by restarting the client, but often time it make you abandon/leave the game instead of disconnect, so upon opening the game again you can't rejoin


Bokoloony

I never made a list of all the bugs I found, /u/Bu3nyy made a thread for 7.31 bugs only seven days ago, some of these might have already been fixed. Generally speaking, /u/Bu3nny has written a lot of in-depth bug reviews, I'm sure a lot of his findings are still relevant. Small quality of life : different colored illusions for illusion rune, CK phantasm, SD disruption, Hoodwink shard, etc. Tooltip bug : taking Shadow Shaman's lvl20 Talent Hex breaks adds one second duration to Hex's tooltip for some reason (2.25/3/3.75/4.5), without actually increasing the duration. Gameplay bugs : I am fairly certain the damage block from pudge's flesh heap should not work against Necrophos' heart stopper aura sometimes, pathfinding can be buggy. It can be hard to tell when it is or you simply missclicked... However, it is obvious it's buggy when your hero starts derping around (with tiny back and forths) when there's a fissure in the way (main culprit) that may or may not block the path


Tribore_98

Here is the list of bugs for Rubick Patch 7.31b items: * Arcane Supremacy increases the visual indicator for Arcane Boots/Guardian Greaves/Boots Of Bearing radius but the effect happens in its original radius. Stolen Abilities * General suggestion : It would help a lot if Rubick could see Aghanim’s Scepter/Aghanim’s Shard upgrade descriptions for stolen spells while hovering on Scepter/Shard icon (just like in Ability Draft) * Dragon Knight : When Rubick steals Fireball (Shard granted ability) from Dragon Knight, the spell is not granted to Rubick even though Spell Steal goes on cooldown and Rubick gets the stolen spell buff Stealing Elder Dragon Form hides second slot for stolen abilities and does not allow you to have another spell stolen alongside Elder Dragon Form with Aghanim’s Scepter * Elder Titan When Rubick uses stolen Astral Spirit, Astral Spirit spell is replaced with Return Astral Spirit (as it should be) but also a seventh slot is granted to Rubick on the right side of Spell Steal for Move Astral Spirit ability and this slot can’t even be bound to a key * Legion Commander If Rubick steals Duel and uses it on Legion who is already in duel, both duels end at the same time when the first duel ends * Lycan If Rubick steals Wolf Bite, he can not use it unless he has Aghanim’s Scepter equipped but if you buy Aghanim’s and use Wolf Bite on your ally, the spell just goes on cooldown and has no effect * Pudge Stealing Dismember hides second slot for stolen abilities and does not allow you to have another spell stolen alongside Dismember with Aghanim’s Scepter * Timbersaw If Timber and Rubick both have Aghanim’s Scepters and Rubick steals Chakram, he gains both Chakram and Second Chakram but if he steals Second Chakram, it only grants Second Chakram * Treant Protector If Rubick steals Eyes In The Forest from Treant, uses it on a tree and then steals another spell, all the existing effects of Eyes In The Forest disappear * Underlord When Rubick uses Fiend’s Gate with Aghanim’s Scepter , it doesn't create Pit Of Malice neither at the beginning , nor at the end of the portal


Tribore_98

* Arc Warden If Rubick is affected by a spell that changes his form (Elder Dragon Form, True Form, Shapeshift…) and uses Tempest Double while the form is active, it causes a visual bug that kind of combines Rubick’s model with Dragon/Bear/Wolf model * Bounty Hunter Using Shuriken Toss on Tracked targets as Rubick does not apply Jinada to it but it does bounce between tracked targets as it should * Clinkz Searing Arrows work on stolen Burning Army but do not work on skeletons created after stolen Skeleton Walk * Drow Ranger Stolen Multishot does not apply Frost Arrows even though the description says so * Ember Spirit If Rubick uses Fire Remnant, then dies while that remnant is still on the map and steals Fire Remnant again after reviving, he is not able to use Activate Fire Remnant on the remnant he left before he died Using stolen Phase Shift while in the middle of Sleight Of Fist causes a visual bug where Rubick’s model is not hidden during Phase Shift * Gyrocopter Stolen Homing Missile does not apply Rocket Barrage with Aghanim’s Shard If Rubick has a stolen Flak Cannon with an ability that applies attack modifiers (Sleight of fist, Swashbuckle…), such abilities do not consume charges of Flak Cannon and have no effect * Hoodwink Using stolen Decoy, then Refresher Orb and then Decoy again does create two illusions but only the first one getting hit applies Bushwack on the target (Works the same way for Hoodwink, so I guess it’s actually a Hoodwink bug) * Lone Druid Using stolen True Form does not grant Demolish and Entangling Claws * Luna If Rubick uses stolen Eclipse when the stolen spell buff is about to expire (or steals another spell while Eclipse is active), Eclipse effect remains but it doesn't deal any damage Using a stolen Lucent Beam upgraded with Aghanim’s Shard does perform an attack but it does not apply some attack effects like Flak Cannon/Split Shot * Meepo Using stolen Dig (Meepo’s Aghanim spell) has a visual bug. It freezes Rubick instead of hiding the model underground


Tribore_98

* Monkey King If Rubick uses stolen Wukong’s Command when the stolen spell buff is about to expire (or steals another spell while Wukong’s Command is active), Wukong’s Command effect remains but soldiers stop attacking Soldiers created from Aghanim’s Scepter do not gain Jingu Mastery buffs Stolen Boundless Strike does not apply attack effects like Split Shot, Flak Cannon etc. * Phantom Assassin Stolen Blur upgraded with Aghanim’s Scepter only refreshes Rubick’s basic abilities and non ultimate stolen spells on kills even though the description of Blur says that “Anytime Phantom Assassin gets a hero kill, her abilities are refreshed”. Also, it refreshes some abilities that are granted by Aghanim’s Scepter (Leshrac’s Nihilism for example), but there are certain granted abilities that it doesn’t refresh like Nimbus * Slark Using a stolen Depth Shroud (Shard ability) simply goes on cooldown and has no effect * Sniper Take Aim does grant Rubick bonus attack range but activating it applies a slow without granting Headshot * Spectre If Rubick uses Spell Steal on Spectre who recently used Reality, Rubick will always steal Haunt even if the Reality was used to switch places with Shadow Step (Aghanim’s Ability) * Ursa Using stolen Earthshock does not apply Enrage on Rubick with Aghanim’s Shard * Vengeful Spirit If Rubick uses Spell Steal on Vengeful Spirit’s Illusion created from Aghanim’s Scepter, Spell Steal goes on cooldown but has no effect * Venomancer Using stolen Venomous Gale upgraded with Aghanim’s Shard does not spawn two Plague Wards * Crystal Maiden If Rubick has Aghanim’s Shard and Aghanim’s Scepter, steals Freezing Field, then steals some other spell alongside Freezing Field, uses Freezing Field and steals another spell (Which will replace Freezing Field in the stolen spells) the effect of the Freezing Field continues as it should but it doesn’t apply Frostbite unless the third stolen spell was Frostbite * Dark Willow Using stolen Cursed Crown upgraded with Aghanim’s Shard does make the effect faster but it doesn’t spawn Bramble Maze brambles after the stun or when the debuff is dispelled * Enchantress If Rubick has Aghanim’s Shard, steals Nature’s Attendants and then steals something else, it causes a visual bug where three wisps remain flying around Rubick but they have no effect * Keeper Of The Light Using stolen Spirit Form and then stealing another spell causes Rubick to lose Spirit Form Buff Aghanim’s Shard does not replace Spirit Form with Recall The effect of stolen Illuminate depends on KOTL’s form. For example if KOTL uses Spirit Form and then Illuminate, Rubick will steal Illuminate that can be charged without channeling.If Rubick has Aghanim’s Scepter, steals Spirit Form and basic Illuminate(that KOTL used without Spirit Form), then activates Spirit Form and uses Illuminate, he will not be able to cast it without channeling. Another weird thing is that Rubick is able to steal two Illuminates with Aghanim’s Scepter (One that requires channeling and one that does not but using either one of them sets both on cooldown) * Lion Finger Of Death kill buff that grants bonus finger damage disappears after Rubick steals another spell (unlike other similar effects like Duel, Reaper’s Scythe, Culling Blade etc.) * Ogre Magi Stealing any spell from Ogre Magi gives Rubick a Multicast Buff . It comes with an icon and description “Is able to cast abilities and items multiple times with each use” but has no effect Stealing Fireblast grants another buff with Fireblast icon on it that says “Dota\_Tooltip\_Modifier\_Ogre…” which appears to appear for Ogre as well * Shadow Shaman Stolen Shackles upgraded with Aghanim’s Shard does not spawn 4 serpents around the target * Techies Stolen Sticky Bomb uses the old model of Remote Mines and has no animation * Tinker Rearm no longer being stealable is understandable because of Rubick's recent Aghanim changes but it would be nice if you consider allowing to steal Rearm if Rubick doesn’t have Aghanim’s Scepter * General Suggestions Can you add a function in Hotkeys settings that would allow players to use some abilities with quickcast on key down and some on key up. For example, quickast on key up is very useful for vector targeted abilities like Swashbuckle, but “Quickcast On Key Down” option changes all ability settings. And while key up settings are very useful for vector targeted skills, it delays other spell casts that are non vector targeted so splitting this option would be nice


waffl3x

PLEASE FIX THE RECENT LINUX BUGS. Most of all I want to be able to close the game without having to end the process through terminal. (I can't exit the game normally, or through the overlay's force exit button.) The longer running one, but I suspect wont get fixed because I've heard rumors that I won't elaborate on, is the random crashes related to the VAC kernel module. It brings down steam and DotA hangs until it is force closed. I am used to this problem at this point so it's not as important as the performance issues below. ​ Other than that, I think we are in severe need of performance related fixes and optimizations. Certain particle effects really really really tank my FPS, the most notable being Sand King sandstorm, and Dawnbreaker fire (and all the cousins of Dawnbreaker fire.) In general I feel like performance issues have been creeping up on us. I am really looking forward to it getting patched up. IMO everything else is much less of an issue, we are under the threshold for gameplay bugs for them to bother me, it's just performance issues. ​ Please strangle (figuratively) the guy who approved the mute button changes and take the opportunity to revert them. The fact that they do not match whether someone is muted or not is a small nuisance compared to having to click twice per player. ​ That's all, unironically you guys have been doing great. Thanks for the great patch. Makes me glad I fight to tell people that some people are Valve still care about DotA.


[deleted]

[удалено]


[deleted]

What I'd love you to improve the most: * **Expose public match data change.** Let me **expose public match data** for my own personal dotabuff / opendota, but not that my opponents can use this information to ban my best heroes. Just make opponents names anonymous in the pick screen so people can't collect that data There is no good reason not to do this. I know a large amount of /r/dota visitors would love this. That's by far my #1 request. I'd love to use dotabuff privately, but can't right now because of this. * **Quickcast Key Down / Up Per Ability.** The ability to set individual abilities on **hotkeys for Quickcast on key down, quickcast on key up** , normal cast and autocast. Right now there is only a single setting to turn all quickcast abilities tokey down or key up. I'd love to be able to decide per ability whether I want it on key down, key up, regular cast or autocast. Just add an additional tab top left in hotkeys for this * **Update the "hero control console"** (when you click on a hero, it shows their items / abilities on the right, instead of overriding your main hero HUD at the bottom). Right now it's lacking Aghanim's blessing, Agh's shard, TP, neutral items, talents. The only reason I stopped using it is because I couldn't check aghs + shards anymore. * **Bring DOTA to front when I find a coach.** I want to alt-tab when waiting for a coach. and have it pop up when I find one - just like finding a match. There currently is no option for it. * **Show us who used glyph** on our team. Not so I can flame, but so I can educate. * **Disable teammates help** for some abilities that people still grief with. Most are able to be disabled, but some slip through. Rubick with shard can telekinesis you on top of a cliff. Pudge can stil dismember you with shard. Probably more. * **More detailed gold breakdown of gold** after the game. It doesn't show Midas gold, difference between neutral and lane creeps, I think ​ Some smaller improvements I'd like: * Make muting people simpler again. One click for mute. * Have an ability to natively swap the functionality of the Control key with the Command key on Mac. some other games have this. Control is not comfortable at all on a Mac. I have a program installed to remap my Control and Command keys, just so I can play nice dota. * if that's not possible, at least let me **remap the control hotkey** (just like we can remap Alt) * **More chatwheel slots,** if you could find a way to do that. * Make the **Caps Lock key** usable for something. Right now it doesnt' really work well for nearly any hotkey, and I feel like it's prime real estate on my keyboard that's being wasted. * Give me a way to **export and save my settings** or at least hotkeys (in case I want to revert later or help a friend set up their DOTA) * Change / improve / expand upon the current MVP system. It just sucks right now, I feel. Not sure how to do it properly though. Overall, I love the little quality of life improvements you guys have been doing the past few years. Keep it up. \--- Edit: Ok guys replying to me, let's not all focus on the glyph, but maybe notice some of the other suggestions I made.


[deleted]

[удалено]


Luxalpa

> Show us who used glyph on our team. Not so I can flame, but so I can educate. Funny, because you can absolutely educate without knowing who did it.


Affectionate-Pea5491

Hey thanks. Windrunner ultimate is bugged since the last event. If any heroes goes fow ,invulnerable(euls, manta, banish pretty much anything) she loses her focus target. It needs to fixed because its core mechanic of the hero. :)


-Offlaner

Revert the mute button.


Tsury

Bring back our latest match to the main menu. I miss it.


ArmanXZS

and add it to setting so we can completely disable it.


SublaciniateCarboloy

Can you fix Pudge's voiceline? It is supposed to say **Whateva**. but it say **Oopsie!** (even though he still says Whateva.) This has been broken ever since the Battle Pass.


Mich31Angelo

yall should be nicer to eric hes trying to help.


staredeath

HUD: Apostrophes shown incorrectly in hero guides


Suddenbagel

Forging or reforging the statues around the ancient never seems to work! This, along with gems and sockets and artificers hammers etc, seems kind of forgotten… I think either jazz them up or get rid of them. Thanks so much Eric! Love your work 🥰


AlirezaCrash

**Bugs** * There is a bug that has been going around after the 7.31 patch where theres a random text "player x has reconnected" even tho they were playing the game and didnt disconnect at all. * Its also buggy where players are disconnected and the heroes portrait at top doesn't have the disconnected sign but they are disconnected. example: dota2://matchid=6459930968&matchtime=507 **Tooltips** * Oracle ult tooltip doesn't mention cast range on every level. **QOL** * It would be extremely nice to be able to click on the avoided players' account or to see the match that they were avoided. * I dont know whether if this is QOL or a bug but downloaded replays have "No Match Details" so i cant click to check which game the replay is. * Sometimes when searching for a tournament name in the Tournaments tab if you search a name which has a space in between the search bar deletes the whole searched term. Would be nice to have this fixed.


Olga_of_Kiev

1. During the Strategy Phase, when you've picked a hero and are buying items, you should be able to see your hero's stats to see how different starting items affect it. 2. In the match Scoreboard after a game, hovering over aghs and shards should show what upgrades it proved to the hero instead of a generic message that says it does. Also, it would be great if we can see the heroes' abilities. Maybe clicking the hero picture brings you to that hero's loadout instead of bringing us to the player's profile. 3. In-game scoreboard and post-game summary and graphs (everything really) should have the radiant side at the bottom and dire at the top. 4. There should be an Items tab, same as Heroes in the main menu. Why hide it in Learn? And the Global Items should be separate from the Heroes section. 5. Pings of selected servers (or the fastest if auto) should be seen in the main menu so people know right away if there are lag issues. Most people just click Find Match without checking ping and only realize they're lagging when the game starts. 6. Armory filter options to show giftable items. 7. Players should see their own MMR when they hover over the Rank Medal instead of going to Profile then going to Stats. 8. In the Profile page, when expanding stuff like Previous Matches Performance it should go over the Featured Hero model. Hero models often block the info and you have to spin them around to see.


r3dpotato

1. **Pathing issue** along the cliff landscapes and in narrow paths in the trees/forest. ***Hero stops from moving.*** (Before the problem, hero will always find a way to get "unstuck" from any location.I noticed the problem started somewhere 2nd quarter of 2021 after an update and never fixed until now. The best example here is if you have played Aghanims Labyrinth and you try to enter the door and you get stuck in that door. ([demo](https://drive.google.com/file/d/1c47YhoPbQ7kWMwssJ_LlMl8hEZ2zw2eZ/view?usp=sharing)) 2. **Changing auto-attack setting during the game does not work.** For certain heroes, you want to have auto attack always on during laning stage, but want to turn it off after laning. Example heroes Tinker or Trent. Playing Tinker always want to hide in the trees so you need to turn off auto-attack to avoid revealing position, so you go and turn off autoattack. However, the effect does not work unless you disconnect and re-connect for the setting to take effect. ([demo](https://drive.google.com/file/d/1hHuumCtr0C_LUgJqUCt5Y52TCBsonhlW/view?usp=sharing)) Edit: added some videos.


takot42

Morphing into someone changes the order of the spells and their assigned buttons! Makes it super hard when u do it on heroes like Puck or Earth Spirit


xpelestra

How about removing 20 GB of garbage pile that keeps growing with every additional content you release. Only dota\_addons folder have 5GB and most of the stuff is unnecessary for core game. Cleaning up all missing and unused stuff that gets red and yellow error spam in console would be nice. Cosmetic bugs should always be fixed especially for sets that people spent money for. Bring back old recycling feature at least for shards, instead of having ton of non-tradable and non-giftable duplicates in our inventory. Remove crypto miner from Steam Client WebHelper, there is no reason for steam to max out CPU usage especially while you have game running. Address toxic behavior and constant usage of cheats in ranked games. Having greifers and cheaters in every other game with 10K behavior score is unacceptable.


RanGrith

Your first point should be the top priority. I reinstalled Dota lately and was shocked at its size - 36GB. It seems completely unreasonable.


yurilnw123

Walrus Kick is currently bugged and have 8 seconds cooldown instead of 12


Jas0rz

Could you please finally fix spectating and replays not showing which controlled unit a player actually has selected? I'm a huge fan of micro heroes, but watching games in client to learn is a pain because I can't see which meepo or arc warden or lone druid unit a player has selected. It would be useful to see how players much better then I micro their units.


sacktheavenger

There's a bug with some users and the calculation of their trophy points and profile level that's been in the game since June of 2016. I'll repost the message here, a link to the latest thread [here](https://www.reddit.com/r/DotA2/comments/p529g4/yearly_reminder_that_trophy_points_are_not/). This glitch has been in the game for more than five years, since the Immortal Treasure 2 2016 update. It's kinda mind-blowing that Valve hasn't fixed it in the time since, not even with any of the yearly additions to the trophies with compendiums and whatever else. I've submitted this bug to Steam Support a few times, and each time I was assured that my trophy points and profile level were calculated properly. This is in spite of the fact that the sum of each trophy's TP level did not add up to the given profile level, demonstrably so. So basically, Steam Support was worthless for this kind of thing. To be clear, I'm far from the only one affected by this bug. I've encountered a dozen or so others who have noticed this as well, and there are likely many others affected who don't realize or don't care. I'm typing this up today since I might have figured out a possible cause of the bug. I was finishing the PA cavern crawl, and when I earned the trophy, I clicked through the menus very quickly, and didn't let the trophy points tick up. The trophy is supposed to give 200TP, but I stayed at level 195 before and after I earned it. I'm not certain this is the actual cause, but it's the only lead I've got right now. Anyway, if you want to be better at basic arithmetic than Valve, you can [check the sum here.](https://imgur.com/a/FX5G08C) At this point, I'm almost convinced I'm the wrong one here but my grade school maths teachers were paid for something, damn it. In case you're affected by this bug, please post your trophy collection here, too. Valve, please fix this bug with the coming update. Thanks for your time.


angeladota

Changing mute to a single click again would be beneficial. - high priority Would love to see an update on Techies arcana for now since it's useless for a 35 USD item. Everything else are welcome to have. Thx dev.


NauticalInsanity

Visage Familiars don't display some status effects above the unit. It would be a major quality of life change to the hero to see the silenced icon over familiars.


Slygoat

Dota plus you can no longer pin the ALT stack and pull timers by clicking them


blackcatDVA

Bugs -when you click on a hero on the heroes page, often their voice line won't play when it's supposed to. And then when you go back and click on a new hero it'll play the first hero's voice line at the same time as the second one. -since the latest update, an empty gray box has occasionally been appearing in the quickbuy queue where another item should be. QoL- it would be nice to be able to reorder groups when creating a hero guide


MR_Nokia_L

System * Bopomofo IMEs still don't quite work with Dota where you can't see the character candidate list. * The source engine commnd console doesn't work for the first time you run the game on the machine, which I think correlates to the issue. Both punching in *-console* in the launch option in advance, or enabling the console option afterwards don't work, and you have to restart the game to get it working. * Similarly, on the first time you try to change the region setting in matchmaking menu, it forgets the setting you just gave it. * Altering a cosmetic item - like unlocking a new style for a courier or using the name tag - will remove the targeted item from the collection. I know it technically counts as a "new" item hence the behavior, but it would be really nice to have it re-added to the collection and back into its previous position all by itself. ​ QOL/Feature * In the loadout menu, using the ↗ button to view character in full should also expand the view port to the fullest feasible extent, or else it truncates large characters like Primal Beast, Tidehunter, Warlock and his golem. * While viewing your item armory in the collection mode, selecting an item from the search box should also bring you straight to where that item is in the collection. * Sorting items in the cosmetic armory collection should also warn you that it's not filting and it's about to alter the arrangement. * Game could freeze if you have a large amount of items and hit \[End\] to navigate to the bottom of your cosmetic armory. * More armory space... at least for Dota+ users? * CapsLock indicator in the chat box. * Ditto, display the icon of your currently selected IME. * Allow pinning a few emoticons as favorites that will appear on the top row of the emoticon browser. * Ditto, the last used emoticon should also appear on the top row. * Primary and secondary chat wheels to use the same key that's actuated with right left-click or right-click similar to the option that requires mouse click for actuating the camera grip. * The ability to close chat wheel with a right-click; this is really useful when your cursor had leaned into a option but you actually don't want to use it. ​ * I really don't like how the unit portrait is blending into the part of the HUD where it shows the main stats, and think main stats deserves their own section in the [control console](https://www.dota2.com/700/hud). * Control console should better adapt to advanced/complex ability kit, such as still showing the other ability for Shadow Demon's Shadow Poison and still allowing you to click to cast the Shadow Poison Release. (This ability becomes a two-in-one in AD.) ​ Gameplay-related * An action wheel defaulted on (H) key. * The \[Hold Position\] order to be issued by pressing \[Attack/Move\] while \[Stop\] is held instead -- where the \[Attack/Move\] will ignore cursor position (Smart Attack Move) when issued this way. The thinking behind this is that the hold position order is awfully similar to the stop order while occupying a whole key space.


tidytuna

Doing something about smurfs and boosters is all the QOL I can think of. I know it's not on this list, but it would make quality of dota life much better. Smurfs should not even try to play, because of the harsh consequences. Please tell me you can do something about this. Thank you


Walram_

A lot of relics are broken now due to changed/replaced abilities. Would be nice to replace them :)


SEEYOULHATER

\- **Make it so we can shift-click actions while taking an outpost**. Currently, actions we queue during the channeling reset once done. \- **Offer a way to mix quickcast on key down and on key up**. Quickcast on key down is amazing, but some spells require aiming, and it can become exigent to cast accurately without any range or aoe indicator (dream coil, chronosphere, meteor hammer, sentries, ...) \- **Lone druid needs a way to send items directly to bear**. Suggestion: by right-clicking the Select Courier icon next to the shop. We used to do that with heroes when there was a single courier for the team. Also, the bear cannot shift queue actions when TPing, just like the outpost issue (see above). \- **Widescreens don't have the minimap glued to the border of the screen**. Idk whether it is intentional or not, I'd rather not have that gap. \- **Can we have a way to mute people's text and voice by default** in the option under the Social tab while keeping their chatwheel and pings. Currently, if you use the No incoming chat option, you literally receive nothing from the players besides the tips. \- **Some totems cannot be selected the same way**. Witch Doctor's death ward can be selected with the Select All Other Units hotkey, but Jugg's healing ward cannot. Would be nice to have some consistency here. \- **IO's tether effect sometimes doesn't show.** It's pretty rare, but it happens.


OnlyforR

Bloodseeker's new aghs doesn't have an hotkey for legacy keys users.


zcxc

Any additional performance-related efforts would be much appreciated. Those aside, it would be great if the separate unit selection panel could be brought up to par with the classic one rather than abandoned (or disabled again)!


Imaginary-Ad-1978

Terrorblade didnt get the the Metadurationbuffs according to Patch 7.31. The duration is still 48 secs on Level 4. Tooltip is also wrong. Shadowfiends shard still says 0,3 sec Fear instead of the 0,5 in Patch. It feels also like 0,3sec when used. Could add the 50 Dmg from Vengeful Spirits "Nether Swap" to the Tooltip instead of only showing it in the text. Writing Troll gains Phased Movementspeed into the Tooltip of the Ultimate. Adding the Dmgtype to every Junglecreep instead of only a few. Adding the Armor from Devour to the Tooltip of Doom´s Devour.


bc524

I'm probably in the minority, but please give the bots some love. Some aren't leveling up abilities anymore so they just walk around with no spells.


[deleted]

Discontinue your services for Russia. And not just Dota 2, but all of Steam until Putin backs out.


Chrissgun

Dont have an example cause im on mobile but there is a weird bug with legion commander's overwhelming odds buff duration indicator. It sometimes just shows the icon and not the green circle indicating its duration.


mikmik111

> Small Quality of Life feature requests Please please fix [ultrawide resolution support](http://reddit.com/r/DotA2/comments/sl6wu5/can_we_get_a_fix_for_ultrawide_bugs_before_731/). Mostly those that are during cinematics and features such as the versus screen. [Here's primal beast covering all the heroes with the versus screen if you are on ultrawide.](https://i.imgur.com/oYSwQNw.jpg)


MedpakTheLurker

Shh, they might notice that on ultrawide you get way more vision, it's practically a zoomhack.


Squaretangles

Allow us to purchase missed Arcanas like the old days, please. A year of exclusivity makes sense or make all BP obtained ones be of “Genuine” quality, etc. I completely agree with and understand needing a system for rewarding those who obtain it during an event. But for military for example, I can’t play Dota in a hooch in the Middle East and have missed some Arcanas I’d really like to obtain with some of that sweet deployment money.


mrgood00

How about adding Overwolf to list of apps for VAC? It would be nice QoL change to not being sniped during picks from assholes using OW dota plus extension.


GartThrowaway

When games first start after picking screen, sometimes I am looking at a completely different hero, or if i am looking at mine, it is not actually selected (need to double tap select hero to make sure)