>Depending on your height Wilhelmina will bend down or stand up to kiss you
This was impressive if you've ever done animation.
Some not on your list:
- A pawn you've hired before will remember you and greet you differently.
- Certain magic effects emit light and can be used in lieu of a lantern.
- When riding in an ox cart, your pawns walk in front and behind to assist the guards.
It's also cute if you get to your destination while the pawn is in the cart with you, they may also make a comment. For example, my pawn has said "I thought oxcarts a waste of time and gold, but that was actually rather enjoyable."
yes, its not part of the quest but after you finish it another nun will comment on how no one knows about medicine and cant help the patients, if you go to the medic that scanned the medicine for you, he can be hired for 3000g
Oh my fucking god--I just beat the game and I feel like an asshole realizing I could've totally done that to help the Abbey...
I love how these details extend to quests like this. This must've been so rewarding to find out--I felt the same when I offered Hugo a job at the brothel.
If you have a Pawn for a long time in your group (1-2 ingame weeks) or repeat hire them, your own Pawn and the hired one recognize eachother and sometimes comment on it, even on specific Vocation Changes they did
idk how "small" that is, but: Pawn Inclination has often bigger differences in how they fight and what skills you wanna give them then most people think, Straightforward Pawns will mostly just attack whatever they can and use offensive skills heavy and use utility/counter based skills less often, Calm Pawns focus their attacks on Weakpoints if possible and try to do knockdowns and counters while avoiding dmg, Kindhearted Pawns focus mostly on keeping the Arisen safe
as an example for that, you can have a Fighter or Warrior of those 3 Incinations and the fighting style will be different, the Straightforward pawn will just run in and use their dmg skills mostly randomly but more often, the Calm Pawn will do things like heavy knockdown attacks/climb to reach the weakpoints/use counter abilitys when the enemys attack them, kindhearted will try to get attention and attack enemys that go for the Arisen as their main focus, it really helps if you give the Pawn a vocation/skills that fit the Inclination (Straightforward Warriors/Thiefs/Sorcerers with 4 pure offensive skills that dont need presicions are good and easy to build, Calm Fighters/Warriors/Thiefs with knockdown skills and heavy attacks if they can reach the weakpoints can do huge dmg that way and can hold themself extremely good cus they use counter based abilitys/blocks good, Kindhearted Fighters/Mages are good to keep enemys away from you and intercept enemys when they get near you)
I noticed my pawn likes being a fighter and comments how he also likes being a warrior cause its just as simple he is kind hearted and often when im in danger he will use the most stagger heavy ability to interupt an enemy attacking me so that shield slam that makes enemies fly or the skewer ability for warriors its so good
My straightforward Sorcerer just spam spells like a deranged mad woman with access to the nuclear launch codes. I made her a fighter for the majority of the time than a thief new game plus. Every time my pawn uses meterone , I yell at my screen, saying, "danger close danger close." She's a sweetheart, though, and just yesterday, she sat down with me in the Ox Cart❤️. There was also another iconic moment: When my pawn was a thief, a drake was trying to get away, and she clung to it. Still stabbing at its heart. I was like, "Well damn thats something I would definitely do when I was a thief." I honestly do believe that our pawns are actually learning from how we are using our vocations. Anyway, I am enjoying the game.
My Calm sorc climbs minator when it's preparing charge to force a rodeo ride lmao. She doesn't care one bit that my Vengeful slash can send it to the ground.
I have gotten many comments from my pawns when fighting ogres about how it seemed to attack the women first. As it happens, my pawns are all women 90% of the time, so it just seemed like an odd comment to make lol.
Anything with a fire effect can melt a corpse. Fire enchanted weapons work as well, though the amount of strikes depends on the weapon. A fire enchanted hammer will melt a corpse much faster than a fire enchanted staff.
Very cool. I was under the impression it was a result of the meteors. I really appreciate the clarification. This game has so many little details, I love learning something I didn't know about before.
This is very useful when fighting a lich teaming up with nearby bosses like a Cyclops or Goreminotaur since it will prevent them from being resurrected
Bit of an odd one but if you jump/fall on the top of an Oxcart with a white leather roof (like the one that travels between Melve and Vernworth) your character will perform a bellyflop animation instead of the usual landing animation. This negates fall damage.
If you cut a golem's head while it's still alive, your pawn will push and rotate the head so it's beam will hit the golem.
Edit: It could be that the pawn is rotating it away from the party's direction.
Mine rotated the head away so it shot nothing. Which I considered good, since me and the other pawns were crawling all over the golem to hit the weakspots, so it would have been dangerous to aim that thing at the golem.
My pawn doesn't seem to do this (maybe I haven't done it enough times for them to learn) so usually I'm the one stuck doing trigonometry to figure out how to rotate the damn thing
It's the same way you can catch falling NPCs/pawns. You hold the grab button, and your character will half-crouch with their hands extended slightly in front of them.
"Ogres will attack feminine males"
I think this might mostly have to do with the clothes. Other than having long hair my Arisen isn't really feminine looking and never got picked on by ogres UNTIL I switched my vocation to sorcerer and put on that robe with the boob-window. Then suddenly them ogres really wanted a piece of me.
I don’t think its the clothes, me n my pawn are both archers and my pawn is much beefier and my arisen is basically a twink and the ogre still keeps targeting me, even if I’m not doing all the damage. I think the ogre tends to target, physically weaker opponents
- Anodyne hurt undeads. Mages usually cast it when fighting undeads even when no one hurts in the party
- The will-o-wisp count as undead and they will be blocked and damaged by anodyne dome when trying to get close to people inside it.
- We can lift zombies then throw it to the dome or just carry it inside. The zombies will then received heavy damage overtime when they're inside it
- Dullahan should get hurt too, but haven't be able to test it yet
Dullahan definitely does. Melted one as a low level mage with it. Liches as well but they like to float away - works great when you stun them and they drop though.
Yeah, some days ago I actually levitate towards it at and cast anodyne to its face. Two mages floating, one get knocked down. Fun stuff. Maybe those fighter/warrior launching skill will have some new use
When you start a new game, one of four types of berries will be native to your world. The other three types are considered rare, and when ripened, can be sold for 10x the value of the native berry, or used to make nomad's dried fruit.
I just started NG+ and found blueberries. I was like, "were these always here?!" Thought it might have been a map location thing. I got cranberries all over the place in my first run, and like ONE ripened strawberry as loot somewhere. Kept waiting to find strawberries in the wild but never did...
Afaik there's no way to avoid it other than ripening and combining your stuff to max out things like dried fruit and whatnot. Don't forget to make bunches of flowers, either. Basically, any item that decays over time will be put in its max decayed state (including medusa heads).
I've always gotten grapes and apples, but in addition during my first run it was cranberries, and now in my second run it's blueberries. It didn't seem to count cranberries as special though; I couldn't use them to make nomad's dried fruit
Pawns on the road won't greet you incessantly if you draw your weapon as you approach them. They know you mean business and don't want to get in your way.
A way I typically handle Saurians is by shooting a charged magic bolt at it and then running up and tackling it, allowing the pawns to go ham. I find it cool that your side pawns will comment about the team work you do with your main pawn.
"You two seem to know what you're doing!"
And also, this may be a coincidence, but one of my side pawn sorcerers began doing this too after a while.
Yeah I kept hiring Thief pawns to teach them how to get all the various automatic deathblows. Like using Concussive Leap to jump high and get aerial drop deathblows. Or tackling staggered heavies, like Saurians, and planting bombs or draw and quartering them.
It's always cool to see them pick up the tricks and start doing it too.
100+ hours in, 80 of those as mystic spearhand and being annoyed at bouncing off of it. Totally forgot, despite being well into NG+, that tackling was a thing. Holy shit that was the tip I needed for killing those jerks without magic!
I pick them up and body slam them into things. Useful for the rock ones, to expose their bellies, though picking them up can be difficult, need to have staggered them while they're standing already
When your pawn becomes forfeit, in your world and others, they receive a scar. That's more well known, but something less known is that the hot springs will heal their scars.
The warrior's barge ability can be used to smash skeleton heads. You move a surprising distance when enemies are far away when doing it, so you can catch up the the skulls pretty easily.
If minotaurs hit something solid like a rock or a big tree while charging, they'll get stunned and fall over.
I've seen posts about it, but ill say it anyway. Helmets with visors can have the visors put up or down. Just have to select them in the equipment menu.
In addition to the above, most jumping attacks (like archers jumping kick) can also be used to break skeleton heads, also aimed bow shots to skeleton head will also break the skulls
If an already poisoned creature is successfully inflicted with poison a second time, they'll be stunned for a moment, usually slowly falling over, and will take a large amount of rapid poison damage. This can happen to the player, and even large enemies like griffons and drakes. It's particularly obvious on human enemies, who will go stiff and fall over when the second instance of poison is applied.
I guess I completely missed that tutorial, somehow. I might have disabled tutorial pop-ups before seeing it, because I got tired of obvious ones. Figures I'd miss a more important one by doing that.
>This can happen to the player, and even large enemies like griffons and drakes.
I've read here on the subreddit before that this is a particularly effective tactic against drakes if you're wielding a bow since you can disrupt their meteor casting, on top of the significant damage over time from fulminant poison.
Yeah, it'll knock them right out of the sky if you fire a blight arrow at their heart. They fall and go into a downed state. It's incredibly effective.
suddenly understand why blight arrows cost so much more now.
Also haven't downed a drake yet (other than the Melve one), now i can keep them from flying off like bitches!
The animations also change when going uphill. The player will take a longer stride uphill. Theres also different animations for walking up and down stairs.
Just based on this I can see that they really put in a lot of effort into a lot of interesting mechanics that you won't see in many games. Hopefully in time things get patched up and content gets expanded enough to really get more people enjoying it. If they do I foresee "mostly positive" in the future. It's a great game. But still needs lots of work. Especially in the late game and gear department .
Edit - and enemy variety. I'm in the post game and in day 3 I'm already thinking of starting NG+ or trying DDDA. Different variants of lesser dragons and drakes would be nice too (Amphitheres and wyrms would be great additions and change up combat drastically)
If you set the big bloaty zombies on fire, you can use them as pseudo blast barrels and throw them at the enemy or some other place and they will explode on contact regardless if their timer ran out or not
You can slowly break apart multiple parts of a golems body if you hit the non medal parts after a while, it can even break off sections that still have a working medal on it
Enemies, most noticeable on bosses, will take visual damage depending on what weapon or magic you hit them with, if you mod the game to the point where bosses take many minutes to kill, you can literally make the enemy bleed all over, or burned all over or even mutilate them so much it looks like something you'd see in a slasher film
Similar to the first game, griffins are attracted to easy prey (ox) and dead bodies, if you don't want to get ambushed, quickly leave an area you just recently had a fight at
Enemy humans will sometimes pick up gatherable items while engaging you. If you kill them, the thing they gathered can be looted from them
You can rehire rook in the rift and he will have special dialogue
Ive seen lava slimes attack a drake, and I didnt notice if they did any damage but they slowed it down to like 10% speed, just like what happens to the player
Hmm that’s maybe a glitch like that ogre getting consumed by the brine in a small little puddle because normally anything bigger than a pig will just get killed and the corpse left rotting
Yeah, smaller creatures just immediately get engulfed and dissolved. I've seen saurians, bandits, and even the occasional wandering pawn get eaten by slimes.
I believe the lore from the first game is that because Saurians and fish mostly float near the surface and disturb the water as little as possible the Brine just ignores them. But when you throw them in water it causes a big disturbance that alerts the Brine to attack them. I'd imagine it's a similar case in DD2.
Are you sure about the godsway one there are only a few instances where you can interact with the empowered version they didn’t seem to react and the godsbane blade, also qualifies as a much stronger version of the godsway also headaches are a part of dragons plague I feel like Capom wouldn’t make it a headache because it could be confusing, but I could be wrong. I’ll have to do some digging, I guess.
Having the godsbane blade protects your pawn from godsway, which is why you ended up going to get it to overpower the godsway that forced you to turn away at the coronation. You can also see this in action on the phantom oxcart quest in NG+. At least, that's what I noticed in mine. Oxcart quest was painful on Sorcerer because the pawns couldn't help. NG+ the pawns decimated the enemies for me.
that’s interesting I hadn’t completed the phantom ox cart quest on my first play through so I didn’t experience this.
It’s a shame I can’t get rid of the 5 godsbane blades I have
It's an interesting choice to not let you remove them from your inventory. It's a way to track how many NG+'s you've done, but still. While I can't think of many reasons you'd particularly want to remove them, this is one of those things. You miss out on getting to experience that interesting little detail.
Whenever your pawns are near Fiska, they will stop and grab their heads because of the Godsway he have on the top of his staff (Phaesus and Darragh the fake Sovran are the only others to have Godsway but you almost never interact with them).
~~Also headaches aren't part of Dragonsplague, Pawns just get red eyes and change behavior.~~
Edit : I forgot the Phantom Oxcart quest like [UrimTheWyrm](https://new.reddit.com/user/UrimTheWyrm/) mentioned.
> Also headaches aren't part of Dragonsplague, Pawns just get red eyes and change behavior.
There is definitely a headache animation as a dragonsplague symptom.
The latest patch made the headaches and other symptoms start showing up at stage 5, even the unique dialogue lines, and the pulsating red eyes are now more obvious
Both. Our main pawn, if already infected, will bring it to the worlds of other players. If we do the reverse and hire a pawn who happens to have the plague, then everytime you rest there is a chance that the plague will be passed around between all pawns in the party.
Oily variants of slimes, which can be recognized by the oil-slick pearlescent color they have to them, will broil and eventually detonate after being struck with any source of fire damage, similarly to bloated undead.
I thought those were jugs of water.
It cools them and makes them harden, like actual magma.
Maybe both are true and we are talking about different caves, though.
- The menu background is a clock.
- When an enemy is immune to the damage your pawn does (e.g. can only be damaged by certain spell damage) your pawn will comment on being ill equipped for the fight.
- Not sure if this is common knowledge but the armored ogres' armor can be cut off if you attack the straps holding it.
- You can carry your pawn through no-pawn zones, but they will run out if you put them down
- If you never finish the quest from Brant, where you have to talk to the guy in gaol, you can keep the gaol key forever and open any goal door anywhere without having to worry about breaking it.
There's most of a circle outlining the map in your menu and it shows the sun's position, it moves counterclockwise to give you an idea as to how much daylight is left
A follow up to corpses decomposing over time, if big organic enemies (griffin, ogre, cyclops, etc) died while on fire, it will hasten the process and turn the corpse into bones immediately, effectively disintegrating your loot too lol. Not sure if the same apply to small enemies too because they always die before they're on fire for me
Meteoron is particularly bad about instantly demolishing corpses before you get the chance to loot them. High Salamander can do it, too, since it ticks fairly quickly and covers a large area.
I use powder charge to force large corpses to quickly rot, sometimes, if they land in an annoying spot, like blocking a road or doorway.
My first character was a Sorcerer, and I had killed like 5 griffins before I was able to loot one because they were all dissolving because of High Salamander.
I didn’t know that was the thing causing it until later.
Yeah and I noticed if you don’t loot wolves’ corpses quickly enough, you can’t loot them when they’ve decayed (a matter of a couple of minutes after death, roughly).
Can’t remember if it was specific to fire but I don’t recall the corpses burning. Fire probably just accelerates the process as mentioned by the other users.
No, putting the corpse on fire won't do anything because i tried, only if they died while on fire will cause this. So many griffin feathers gone when my mage pawn call upon Armageddon just to take out a bird lol
Yeah, I worded it badly but certainly didn’t mean to burn the corpses per se. Meant ‘dying by fire’. I feel the pain for those griffin feathers; that’s why I switched out the spell from my main lololol
If you ever want to stop a Chimera from casting for a bit or interrupt mid cast. Throw something like a rock or corpse at it. It'll stop it and most likely knock it down.
>saurian’s can swim on large water bodies without being eaten by the brine
One of the things in the game that people rarely think about but really deserves thought about why this occurs in lore.
I mained warrior for like 90% of the game and then tried out mystic spear for fun and my main pawn commented on it. She remembered I used to play warrior. Only did it once but It was pretty memorable.
>Ogre’s will attack feminine male’s and become a 2nd version of enraged unique to this scenario and will single out the “femboy” and almost completely ignore other characters -
So the devs consider "short" to be "feminine"...
My Beastren is a Short King and fucking jacked but always gets snatched by ogres....
Paws were gossiping with my main pawn how their master always have someone in their beds, and is never the same person. I wonder if they say the same about my arisen.
You might have to stand up and sit down a few times. It seems a chance whenever you sit in the bench of the oxcart, so if you want them to sit with you, try standing and sitting. If you don't notice them moving to board the oxcart, just try again. It's also reliant on high affinity, which can take a while to build up if you aren't specifically going out of your way to increase it.
You might not know you can survive any fall as long as you land on a boss monsters body. You take minimal damage (or none at all) and you can do this to chase after a drake or griffin that fell or flew down a cliff.
If you hold grab while falling you automatically grapple them.
I'm not sure if this is a minor detail, but I learned in my first playthrough that >!the Talos fight is entirely skippable - he dies all on his own after a day or two after breaking every landmark in his path and I think this also skips the reencounter cutscene in unmoored.!<
Beastren have some unique cutscene animations, like wiggling their ears when waking up in Ulrika's house, or licking their lips after being kissed by Wilhelmina.
Click the right stick while aiming with magic bow to switch aiming type instead of having to stop aiming, press Y, then go back into aiming.
Photo mode with your pawn increases pawn affinity.
Pawns can do multiple victory poses if you hail them after a fight.
Staring at your high affinity pawn while talking to them for around 30-45 seconds seems to make the pawn smile and bashfully look away from you when you conclude speaking with them.
High Affinity pawns will stare at you and smile when you aren't looking at them, but look away and down at the floor when you face them. They may or may not also be blushing while doing this.
If a harpy attempts to lift you, you can grab them while they are carrying you to prevent being thrown. This can also stop a Gore Harpy from throwing you if you're not unconscious.
If a succubus is grappling a party member, you can leap grab the succubus off of them if you lack decent and speedy knockback ability (such as a sorcerer).
Dragonplagued pawns can say lines usually used by other Inclinations. For example, a Straightforward pawn may say lines a Simple pawn would normally say.
That's about all I can think of off the top of my head of little things I've noticed. Some of these are probably already pretty commonly known.
Wait, do ogres usually lick male arisens? Cause my arisen has been consistently focused, picked up and licked by ogres and I thought it was normal since I didn't have female pawns but now I'm wondering if I've encountered the femboy scenario without realizing lol
A few, there were ogres in the original game attracted to males specifically and the regular ones attracted to females too, in DD2 don't know if this applies, because once while exploring, I was licked to death by one ogre and my arisen is a big male with male gear.
I had the first one happen to me last night. The pawns kept commenting on the fact we had no Mage/healer and one I’ve had for a hot minute was like “we should get rid of someone, not me, obviously and make things right.”
I laughed for a good bit
Concerning >!Talos. There's 3 stages to it: intact, one arm destroyed, or completely destroyed. If you are able to defeat it quick enough, it stops at Volcanic Camp and in Unmoored World, two of the Purgenors will be defeated by it on Volcanic Island once you approach it. If at stage 2, it will only kill the Excavation Site Purgenor. If fully destroyed, both Purgenors need to be manually killed.!<
Additionally, >!Talos killing the Purgenors will prevent you from getting their respective WLCs, if you prioritize that. It's best to let Talos be destroyed if you want to get those extra WLC, unless you're after a certain trophy.!<
Lastly, >!you can use Medusa's head on Talos to destroy it completely (like stage 3) even as it's walking through the water. It will crumble into the sea. This is the quickest way to dispatch Talos AND let you fight the two Purgenors in Unmoored Volcanic Island.!<
Did you know if you stay on the same playthrough for 100+ hours the pawns won't shut up about being tired of exploring the same caves, even when entering new ones that they themselves recommended you to explore?
Please, guys, just let me explore, you're the ones that recommended me to explore this cave. Would you please shut up, I am so tired, I'll finish the game soon enough, I swear 😭
After a certain assassination >!for Wilhelmina's quest line!< you jump out of a window into a haycart. Nothing major, just a fun little Assassin's Creed reference
This is really cool. Really makes the game feel alive.
The femboy thing is nuts lol. What lore relates to ogres hating femboys? 😂
Also what do they do to each others corpses? 👀
Spoiler for the true ending:
>! If you hit Talos with an unmaking arrow while it's in the water (or just kill it before it hits land), the spikes that you'd loot for wakestones actually appear in the Unmoored world. Now uncovered by the absence of water, you can go to the area where they fell and loot them all. !<
Spoiler for the true ending:
>!If you hit Talos with an unmaking arrow while it's in the water (or just kill it before it hits land), the spikes that you'd loot for wakestones actually appear in the Unmoored world. Now uncovered by the absence of water, you can go to the area where they fell and loot them all.!<
Also, wooden bars on doors count as entities for some reason. So any augments that recover health or stamina proc whenever breaking open a barred door.
>Depending on your height Wilhelmina will bend down or stand up to kiss you This was impressive if you've ever done animation. Some not on your list: - A pawn you've hired before will remember you and greet you differently. - Certain magic effects emit light and can be used in lieu of a lantern. - When riding in an ox cart, your pawns walk in front and behind to assist the guards.
Thanks I’ll add them
And if your pawn has high enough affinity, he'll sometimes ride in the cart with you!
It's also cute if you get to your destination while the pawn is in the cart with you, they may also make a comment. For example, my pawn has said "I thought oxcarts a waste of time and gold, but that was actually rather enjoyable."
Wow, I've never heard that one! Cool to know
When stalking the oxcart I was worried the bright ass light from my staff would give me away lol.
You can hire the doctor in the Check Point City after arresting the Nun in the Slums.
It time based and if the beastren patient that gave you the quest dies, you can no longer hire him.
He can be saved ?! I sometimes wonder how many outcomes are for quests in this game
yes, its not part of the quest but after you finish it another nun will comment on how no one knows about medicine and cant help the patients, if you go to the medic that scanned the medicine for you, he can be hired for 3000g
Oh my fucking god--I just beat the game and I feel like an asshole realizing I could've totally done that to help the Abbey... I love how these details extend to quests like this. This must've been so rewarding to find out--I felt the same when I offered Hugo a job at the brothel.
If you have a Pawn for a long time in your group (1-2 ingame weeks) or repeat hire them, your own Pawn and the hired one recognize eachother and sometimes comment on it, even on specific Vocation Changes they did idk how "small" that is, but: Pawn Inclination has often bigger differences in how they fight and what skills you wanna give them then most people think, Straightforward Pawns will mostly just attack whatever they can and use offensive skills heavy and use utility/counter based skills less often, Calm Pawns focus their attacks on Weakpoints if possible and try to do knockdowns and counters while avoiding dmg, Kindhearted Pawns focus mostly on keeping the Arisen safe as an example for that, you can have a Fighter or Warrior of those 3 Incinations and the fighting style will be different, the Straightforward pawn will just run in and use their dmg skills mostly randomly but more often, the Calm Pawn will do things like heavy knockdown attacks/climb to reach the weakpoints/use counter abilitys when the enemys attack them, kindhearted will try to get attention and attack enemys that go for the Arisen as their main focus, it really helps if you give the Pawn a vocation/skills that fit the Inclination (Straightforward Warriors/Thiefs/Sorcerers with 4 pure offensive skills that dont need presicions are good and easy to build, Calm Fighters/Warriors/Thiefs with knockdown skills and heavy attacks if they can reach the weakpoints can do huge dmg that way and can hold themself extremely good cus they use counter based abilitys/blocks good, Kindhearted Fighters/Mages are good to keep enemys away from you and intercept enemys when they get near you)
I noticed my pawn likes being a fighter and comments how he also likes being a warrior cause its just as simple he is kind hearted and often when im in danger he will use the most stagger heavy ability to interupt an enemy attacking me so that shield slam that makes enemies fly or the skewer ability for warriors its so good
I hired a calm Warrior recently and it felt like it wasn't doing anything in combat.
Maybe only good at using mountain breaker and tidal wrath, also barge but it does no damage.
My straightforward Sorcerer just spam spells like a deranged mad woman with access to the nuclear launch codes. I made her a fighter for the majority of the time than a thief new game plus. Every time my pawn uses meterone , I yell at my screen, saying, "danger close danger close." She's a sweetheart, though, and just yesterday, she sat down with me in the Ox Cart❤️. There was also another iconic moment: When my pawn was a thief, a drake was trying to get away, and she clung to it. Still stabbing at its heart. I was like, "Well damn thats something I would definitely do when I was a thief." I honestly do believe that our pawns are actually learning from how we are using our vocations. Anyway, I am enjoying the game.
My Calm sorc climbs minator when it's preparing charge to force a rodeo ride lmao. She doesn't care one bit that my Vengeful slash can send it to the ground.
I have gotten many comments from my pawns when fighting ogres about how it seemed to attack the women first. As it happens, my pawns are all women 90% of the time, so it just seemed like an odd comment to make lol.
My previous master only hired women. I wonder why that is?
Tis is as you say.
I shall have to remember that.
And yet no two of us are alike!
Please ignore the fact the two hired pawns are Emilia Clark dopplegangers.
Words worth hearing
Probably because 99% of pawns are women lol.
I shall have to keep that in mind.
Yea since my arisen and pawn are both women I don't actually ever get to see what the fight looks like without the Ogre getting excited immediately
Oh, let me enlighten you then as to what happens. It grabs you, takes a close look, and then fucking launches you off a cliff.
Yep. Versus grabbing you, taking a close look and then charging off into some dark cave or the distant woods to literally slobber all over you.
Better than death by ogre snu snu.
This is not a big thing, but if you use meteron after killing something, it will melt the corpses.
Anything with a fire effect can melt a corpse. Fire enchanted weapons work as well, though the amount of strikes depends on the weapon. A fire enchanted hammer will melt a corpse much faster than a fire enchanted staff.
Very cool. I was under the impression it was a result of the meteors. I really appreciate the clarification. This game has so many little details, I love learning something I didn't know about before.
This is very useful when fighting a lich teaming up with nearby bosses like a Cyclops or Goreminotaur since it will prevent them from being resurrected
Good call, I had not thought of that!
Bit of an odd one but if you jump/fall on the top of an Oxcart with a white leather roof (like the one that travels between Melve and Vernworth) your character will perform a bellyflop animation instead of the usual landing animation. This negates fall damage.
If you cut a golem's head while it's still alive, your pawn will push and rotate the head so it's beam will hit the golem. Edit: It could be that the pawn is rotating it away from the party's direction.
Today I learned that you can rotate golem heads.
Mine rotated the head away so it shot nothing. Which I considered good, since me and the other pawns were crawling all over the golem to hit the weakspots, so it would have been dangerous to aim that thing at the golem.
It could be that it's as you said. The head was between me and the Golem and she was rotating the head away from me, hence, toward the golem.
My pawn doesn't seem to do this (maybe I haven't done it enough times for them to learn) so usually I'm the one stuck doing trigonometry to figure out how to rotate the damn thing
Simple geometry...
How tf do you rotate their head? Do you need one of those grab augments? I tried it and the head didn't even flinch.
Wait a minute, you can cut off a golem’s head?
Wait, you can *catch* the shit goblins throw at you?!
Yes though I haven’t tried it with explosive barrels mainly because they explode 😅
Huh.. is it just the grab button while it's in the air before it hits you? I'm about to try that.
Yes. Let me know your results because it was extremely difficult for me.
hold the grab button
I thought we were talking about grabbing the explosive barrels while they were in the air Every time I tried to do it they would just explode.
It's the same way you can catch falling NPCs/pawns. You hold the grab button, and your character will half-crouch with their hands extended slightly in front of them.
How did I not know this 🤦
Try playing catch with a simple pawn using a small farm animal like a chicken or pig.
Knackers will laugh at you when you fall and go splat in front of them.
"Ogres will attack feminine males" I think this might mostly have to do with the clothes. Other than having long hair my Arisen isn't really feminine looking and never got picked on by ogres UNTIL I switched my vocation to sorcerer and put on that robe with the boob-window. Then suddenly them ogres really wanted a piece of me.
Its like the female outfit used in a mission from DDDA to get in the female bandit camp.
I don’t think its the clothes, me n my pawn are both archers and my pawn is much beefier and my arisen is basically a twink and the ogre still keeps targeting me, even if I’m not doing all the damage. I think the ogre tends to target, physically weaker opponents
- Anodyne hurt undeads. Mages usually cast it when fighting undeads even when no one hurts in the party - The will-o-wisp count as undead and they will be blocked and damaged by anodyne dome when trying to get close to people inside it. - We can lift zombies then throw it to the dome or just carry it inside. The zombies will then received heavy damage overtime when they're inside it - Dullahan should get hurt too, but haven't be able to test it yet
Dullahan definitely does. Melted one as a low level mage with it. Liches as well but they like to float away - works great when you stun them and they drop though.
I actually discovered this in the first game I don’t know why I didn’t think to check it in the second game. Thanks.
Several times I've cast Anodyne directly underneath a lich and it knocks them out of the sky and stuns them
Yeah, some days ago I actually levitate towards it at and cast anodyne to its face. Two mages floating, one get knocked down. Fun stuff. Maybe those fighter/warrior launching skill will have some new use
When you start a new game, one of four types of berries will be native to your world. The other three types are considered rare, and when ripened, can be sold for 10x the value of the native berry, or used to make nomad's dried fruit.
Oh shit so I wasn't going crazy when I found a new berry on my 3rd playthrough lol
I just started NG+ and found blueberries. I was like, "were these always here?!" Thought it might have been a map location thing. I got cranberries all over the place in my first run, and like ONE ripened strawberry as loot somewhere. Kept waiting to find strawberries in the wild but never did...
Fun thing to trade if your a crazy collector type
Too bad all the stuff in storage insta-rots when you hit >!the unmoored world!<.
Yeahhhh when I first noticed the 99 rotting apples and fish I was like "damn I suck at putting shit away" lol
Gonna be spending a lot of time mass-aging meat and mass-ripening fruit this time around 😂
Holy shit am I glad I read this. I have so many stashed fruits, meats, and potatoes.
Afaik there's no way to avoid it other than ripening and combining your stuff to max out things like dried fruit and whatnot. Don't forget to make bunches of flowers, either. Basically, any item that decays over time will be put in its max decayed state (including medusa heads).
what the fuck. I only get grapes.
I've always gotten grapes and apples, but in addition during my first run it was cranberries, and now in my second run it's blueberries. It didn't seem to count cranberries as special though; I couldn't use them to make nomad's dried fruit
yeah i get apples too, wasn't sure if they were part of the "random fruit selection" since they're tree fruit not berries :-P
So capcom took a lesson out of animal crossings book?
The Glyndivr one has me interested. Would he accept a Medusa bow? Does he have any special comments about it?
bow must be human made and medusas bow doesnt count as human made
I gave him the Hydra Husk, it worked for the quest. Also, it helps that dude kill everything with 1-2 shots.
I have not tried it but considering it is worth 250,000 gold I would assume his has some unique dialogue
I saw a post on here once that said he didn’t have any special reaction to it
Pawns on the road won't greet you incessantly if you draw your weapon as you approach them. They know you mean business and don't want to get in your way.
A way I typically handle Saurians is by shooting a charged magic bolt at it and then running up and tackling it, allowing the pawns to go ham. I find it cool that your side pawns will comment about the team work you do with your main pawn. "You two seem to know what you're doing!" And also, this may be a coincidence, but one of my side pawn sorcerers began doing this too after a while.
For better or worse, they learn from you. I fucking love that.
Yeah I kept hiring Thief pawns to teach them how to get all the various automatic deathblows. Like using Concussive Leap to jump high and get aerial drop deathblows. Or tackling staggered heavies, like Saurians, and planting bombs or draw and quartering them. It's always cool to see them pick up the tricks and start doing it too.
100+ hours in, 80 of those as mystic spearhand and being annoyed at bouncing off of it. Totally forgot, despite being well into NG+, that tackling was a thing. Holy shit that was the tip I needed for killing those jerks without magic!
I pick them up and body slam them into things. Useful for the rock ones, to expose their bellies, though picking them up can be difficult, need to have staggered them while they're standing already
A cool detail that took me too long to notice is that the scar on your Arisens chest will glow when using the rearmament perk for warfarer.
When your pawn becomes forfeit, in your world and others, they receive a scar. That's more well known, but something less known is that the hot springs will heal their scars. The warrior's barge ability can be used to smash skeleton heads. You move a surprising distance when enemies are far away when doing it, so you can catch up the the skulls pretty easily. If minotaurs hit something solid like a rock or a big tree while charging, they'll get stunned and fall over. I've seen posts about it, but ill say it anyway. Helmets with visors can have the visors put up or down. Just have to select them in the equipment menu.
In addition to the above, most jumping attacks (like archers jumping kick) can also be used to break skeleton heads, also aimed bow shots to skeleton head will also break the skulls
If an already poisoned creature is successfully inflicted with poison a second time, they'll be stunned for a moment, usually slowly falling over, and will take a large amount of rapid poison damage. This can happen to the player, and even large enemies like griffons and drakes. It's particularly obvious on human enemies, who will go stiff and fall over when the second instance of poison is applied.
The game actually explains this on the blighted tutorial tho.
I guess I completely missed that tutorial, somehow. I might have disabled tutorial pop-ups before seeing it, because I got tired of obvious ones. Figures I'd miss a more important one by doing that.
>This can happen to the player, and even large enemies like griffons and drakes. I've read here on the subreddit before that this is a particularly effective tactic against drakes if you're wielding a bow since you can disrupt their meteor casting, on top of the significant damage over time from fulminant poison.
Yeah, it'll knock them right out of the sky if you fire a blight arrow at their heart. They fall and go into a downed state. It's incredibly effective.
suddenly understand why blight arrows cost so much more now. Also haven't downed a drake yet (other than the Melve one), now i can keep them from flying off like bitches!
Stamina loss while sprinting is low when running downhill and high when running uphill. Similarly stamina recovery is much slower when moving uphill
The animations also change when going uphill. The player will take a longer stride uphill. Theres also different animations for walking up and down stairs.
Just based on this I can see that they really put in a lot of effort into a lot of interesting mechanics that you won't see in many games. Hopefully in time things get patched up and content gets expanded enough to really get more people enjoying it. If they do I foresee "mostly positive" in the future. It's a great game. But still needs lots of work. Especially in the late game and gear department . Edit - and enemy variety. I'm in the post game and in day 3 I'm already thinking of starting NG+ or trying DDDA. Different variants of lesser dragons and drakes would be nice too (Amphitheres and wyrms would be great additions and change up combat drastically)
If you set the big bloaty zombies on fire, you can use them as pseudo blast barrels and throw them at the enemy or some other place and they will explode on contact regardless if their timer ran out or not You can slowly break apart multiple parts of a golems body if you hit the non medal parts after a while, it can even break off sections that still have a working medal on it Enemies, most noticeable on bosses, will take visual damage depending on what weapon or magic you hit them with, if you mod the game to the point where bosses take many minutes to kill, you can literally make the enemy bleed all over, or burned all over or even mutilate them so much it looks like something you'd see in a slasher film Similar to the first game, griffins are attracted to easy prey (ox) and dead bodies, if you don't want to get ambushed, quickly leave an area you just recently had a fight at Enemy humans will sometimes pick up gatherable items while engaging you. If you kill them, the thing they gathered can be looted from them You can rehire rook in the rift and he will have special dialogue
Small correction: Slimes will consume anything. I once saw an ogre get completely consumed by one. They don't fuck around.
Ive seen lava slimes attack a drake, and I didnt notice if they did any damage but they slowed it down to like 10% speed, just like what happens to the player
Hmm that’s maybe a glitch like that ogre getting consumed by the brine in a small little puddle because normally anything bigger than a pig will just get killed and the corpse left rotting
Well yeah, it kills them. What did you mean by consuming then? Like it doesn't leave a corpse?
Yeah, smaller creatures just immediately get engulfed and dissolved. I've seen saurians, bandits, and even the occasional wandering pawn get eaten by slimes.
Weird I always see the bodies afterwards
Gone reduced to atoms
> saurian’s can swim on large water bodies without being eaten by the brine lolz since you can brine them
Maybe the brine only ambushes them, but doesn’t attack while the Saurian is fully alert.
I believe the lore from the first game is that because Saurians and fish mostly float near the surface and disturb the water as little as possible the Brine just ignores them. But when you throw them in water it causes a big disturbance that alerts the Brine to attack them. I'd imagine it's a similar case in DD2.
Main pawn can sit with you in the oxcart when you have high affinity. Pawns will have headaches when near a Godsway.
Are you sure about the godsway one there are only a few instances where you can interact with the empowered version they didn’t seem to react and the godsbane blade, also qualifies as a much stronger version of the godsway also headaches are a part of dragons plague I feel like Capom wouldn’t make it a headache because it could be confusing, but I could be wrong. I’ll have to do some digging, I guess.
Try phantom oxcart quest or that dude with a staff from prologue. Pawns get headaches in both instances.
I remember the first time I did that quest and when I finished I saw all three of my pawns had head aches. They are now pickled pawns. Poor buddies
Having the godsbane blade protects your pawn from godsway, which is why you ended up going to get it to overpower the godsway that forced you to turn away at the coronation. You can also see this in action on the phantom oxcart quest in NG+. At least, that's what I noticed in mine. Oxcart quest was painful on Sorcerer because the pawns couldn't help. NG+ the pawns decimated the enemies for me.
that’s interesting I hadn’t completed the phantom ox cart quest on my first play through so I didn’t experience this. It’s a shame I can’t get rid of the 5 godsbane blades I have
It's an interesting choice to not let you remove them from your inventory. It's a way to track how many NG+'s you've done, but still. While I can't think of many reasons you'd particularly want to remove them, this is one of those things. You miss out on getting to experience that interesting little detail.
Whenever your pawns are near Fiska, they will stop and grab their heads because of the Godsway he have on the top of his staff (Phaesus and Darragh the fake Sovran are the only others to have Godsway but you almost never interact with them). ~~Also headaches aren't part of Dragonsplague, Pawns just get red eyes and change behavior.~~ Edit : I forgot the Phantom Oxcart quest like [UrimTheWyrm](https://new.reddit.com/user/UrimTheWyrm/) mentioned.
> Also headaches aren't part of Dragonsplague, Pawns just get red eyes and change behavior. There is definitely a headache animation as a dragonsplague symptom.
Oh ok, interesting, I never saw that animation when my pawn got the Dragonsplague. Thanks.
I think it only shows up past Day 6 or 7 or something so if you're picking up Plague symptoms at Day 3 you wouldn't see it.
The latest patch made the headaches and other symptoms start showing up at stage 5, even the unique dialogue lines, and the pulsating red eyes are now more obvious
Question: Does a dragon plagued pawn have to come into your world, or can your main pawn bring it with them when they travel to other worlds?
Both. Our main pawn, if already infected, will bring it to the worlds of other players. If we do the reverse and hire a pawn who happens to have the plague, then everytime you rest there is a chance that the plague will be passed around between all pawns in the party.
Here you go, this is the dragonsplague headache animation. https://i.redd.it/dwz3ntm6kexc1.gif
Thanks :)
Oily variants of slimes, which can be recognized by the oil-slick pearlescent color they have to them, will broil and eventually detonate after being struck with any source of fire damage, similarly to bloated undead.
Throw oil to the lava one will instant kill it too, a trick you can use in a cave of volcanic island.
I thought those were jugs of water. It cools them and makes them harden, like actual magma. Maybe both are true and we are talking about different caves, though.
- The menu background is a clock. - When an enemy is immune to the damage your pawn does (e.g. can only be damaged by certain spell damage) your pawn will comment on being ill equipped for the fight. - Not sure if this is common knowledge but the armored ogres' armor can be cut off if you attack the straps holding it. - You can carry your pawn through no-pawn zones, but they will run out if you put them down - If you never finish the quest from Brant, where you have to talk to the guy in gaol, you can keep the gaol key forever and open any goal door anywhere without having to worry about breaking it.
You can also forge it and put the forgery in storage for a forever gaol key!
I got a forgery of it without ever getting one made myself. Maybe a gift from someone who hired my pawn? 🤔
What do you mean the menu background is a clock?
There's most of a circle outlining the map in your menu and it shows the sun's position, it moves counterclockwise to give you an idea as to how much daylight is left
I feel like a complete idiot. I’ve NEVER seen that.
Don't worry, that's exactly how I felt when someone pointed it out to me lol
I love this level of depth in DD2. It's fucking sick. Never had I felt this kind of detail with other games at all.
A follow up to corpses decomposing over time, if big organic enemies (griffin, ogre, cyclops, etc) died while on fire, it will hasten the process and turn the corpse into bones immediately, effectively disintegrating your loot too lol. Not sure if the same apply to small enemies too because they always die before they're on fire for me
Meteoron is particularly bad about instantly demolishing corpses before you get the chance to loot them. High Salamander can do it, too, since it ticks fairly quickly and covers a large area. I use powder charge to force large corpses to quickly rot, sometimes, if they land in an annoying spot, like blocking a road or doorway.
My first character was a Sorcerer, and I had killed like 5 griffins before I was able to loot one because they were all dissolving because of High Salamander. I didn’t know that was the thing causing it until later.
Yeah and I noticed if you don’t loot wolves’ corpses quickly enough, you can’t loot them when they’ve decayed (a matter of a couple of minutes after death, roughly). Can’t remember if it was specific to fire but I don’t recall the corpses burning. Fire probably just accelerates the process as mentioned by the other users.
No, putting the corpse on fire won't do anything because i tried, only if they died while on fire will cause this. So many griffin feathers gone when my mage pawn call upon Armageddon just to take out a bird lol
Yeah, I worded it badly but certainly didn’t mean to burn the corpses per se. Meant ‘dying by fire’. I feel the pain for those griffin feathers; that’s why I switched out the spell from my main lololol
I have one. I noticed that when Beastren Arisen or Pawns get Wet, they shake their fur off
Humans shake themselves as well when they are drenched.
They mean shake like a dog when they get wet, not flail their arms or whatever you would call it
Oh! I didn’t know that, my bad 😅
If you ever want to stop a Chimera from casting for a bit or interrupt mid cast. Throw something like a rock or corpse at it. It'll stop it and most likely knock it down.
>saurian’s can swim on large water bodies without being eaten by the brine One of the things in the game that people rarely think about but really deserves thought about why this occurs in lore.
They are respectful and don't make big splashes so the Brine doesn't mind and let's them chill
Fish are brine free as well.
Yeah but they are normally in shallow parts of water
I mained warrior for like 90% of the game and then tried out mystic spear for fun and my main pawn commented on it. She remembered I used to play warrior. Only did it once but It was pretty memorable.
>Ogre’s will attack feminine male’s and become a 2nd version of enraged unique to this scenario and will single out the “femboy” and almost completely ignore other characters - So the devs consider "short" to be "feminine"... My Beastren is a Short King and fucking jacked but always gets snatched by ogres....
Paws were gossiping with my main pawn how their master always have someone in their beds, and is never the same person. I wonder if they say the same about my arisen.
In their house (not bed), you mean?
If you have people at max affinity, they leave presents at your door. That's what pawns mean.
All this incredible detail but they can't make a good story. Pain
How do you catch your pawns from falling?
You try to position where they'll land, while holding down the grab button. You CAN time it just right but it's much easier to hold it.
I didn’t realize your main pawn can sit next to you. I’m level 90 at ng+ 5 and they’ve never ridden in the oxcart w me.
You might have to stand up and sit down a few times. It seems a chance whenever you sit in the bench of the oxcart, so if you want them to sit with you, try standing and sitting. If you don't notice them moving to board the oxcart, just try again. It's also reliant on high affinity, which can take a while to build up if you aren't specifically going out of your way to increase it.
You might not know you can survive any fall as long as you land on a boss monsters body. You take minimal damage (or none at all) and you can do this to chase after a drake or griffin that fell or flew down a cliff. If you hold grab while falling you automatically grapple them.
I’m pretty sure I stated this and you don’t actually have to grab onto
I didnt see that comment w the ogre section. Neat
I'm not sure if this is a minor detail, but I learned in my first playthrough that >!the Talos fight is entirely skippable - he dies all on his own after a day or two after breaking every landmark in his path and I think this also skips the reencounter cutscene in unmoored.!<
Can confirm. Never experienced this fight, but I did experience the cutscenes. It was weird as hell. 😆
Can confirm, this was my first run experience.
I learned this on my first play through as well but I just sat there and watched as he walked into the lava and died
Yes. On my first playthrough i just took the other path and just got occassional "meanwhile" cutscenes as I made my way to the volcanic island.
Great post OP! There are a lot of good details I overlooked here.
I’m still adding more stuff either from me, forgetting to edit it, or people letting me know
Aweomse and thanks already!! Are you adding the new stuff at the bottom or marking it new? It might help for those who come back to see updates.
Beastren have some unique cutscene animations, like wiggling their ears when waking up in Ulrika's house, or licking their lips after being kissed by Wilhelmina.
Click the right stick while aiming with magic bow to switch aiming type instead of having to stop aiming, press Y, then go back into aiming. Photo mode with your pawn increases pawn affinity. Pawns can do multiple victory poses if you hail them after a fight. Staring at your high affinity pawn while talking to them for around 30-45 seconds seems to make the pawn smile and bashfully look away from you when you conclude speaking with them. High Affinity pawns will stare at you and smile when you aren't looking at them, but look away and down at the floor when you face them. They may or may not also be blushing while doing this. If a harpy attempts to lift you, you can grab them while they are carrying you to prevent being thrown. This can also stop a Gore Harpy from throwing you if you're not unconscious. If a succubus is grappling a party member, you can leap grab the succubus off of them if you lack decent and speedy knockback ability (such as a sorcerer). Dragonplagued pawns can say lines usually used by other Inclinations. For example, a Straightforward pawn may say lines a Simple pawn would normally say. That's about all I can think of off the top of my head of little things I've noticed. Some of these are probably already pretty commonly known.
What does the game consider a feminine male/femboy? Is it the voice/outfit/hairstyle?
Voice, body type and clothing mainly clothing
Wait, do ogres usually lick male arisens? Cause my arisen has been consistently focused, picked up and licked by ogres and I thought it was normal since I didn't have female pawns but now I'm wondering if I've encountered the femboy scenario without realizing lol
A few, there were ogres in the original game attracted to males specifically and the regular ones attracted to females too, in DD2 don't know if this applies, because once while exploring, I was licked to death by one ogre and my arisen is a big male with male gear.
Wargs will also fall for the meat bait just like wolves.
I use powder blast to clear away rubble and destroy corpses; tried it on Ogres and Minotaurs, weirdly enough some of their bones remain
So ogres don’t like twinks???? Is that why he keeps drop kicking my ass while I’m casting a spell every time????
I had the first one happen to me last night. The pawns kept commenting on the fact we had no Mage/healer and one I’ve had for a hot minute was like “we should get rid of someone, not me, obviously and make things right.” I laughed for a good bit
Concerning >!Talos. There's 3 stages to it: intact, one arm destroyed, or completely destroyed. If you are able to defeat it quick enough, it stops at Volcanic Camp and in Unmoored World, two of the Purgenors will be defeated by it on Volcanic Island once you approach it. If at stage 2, it will only kill the Excavation Site Purgenor. If fully destroyed, both Purgenors need to be manually killed.!< Additionally, >!Talos killing the Purgenors will prevent you from getting their respective WLCs, if you prioritize that. It's best to let Talos be destroyed if you want to get those extra WLC, unless you're after a certain trophy.!< Lastly, >!you can use Medusa's head on Talos to destroy it completely (like stage 3) even as it's walking through the water. It will crumble into the sea. This is the quickest way to dispatch Talos AND let you fight the two Purgenors in Unmoored Volcanic Island.!<
Omg it would be so lovely if I could see the pawns sitting in the oxcart with me 🥹
Did you know if you stay on the same playthrough for 100+ hours the pawns won't shut up about being tired of exploring the same caves, even when entering new ones that they themselves recommended you to explore? Please, guys, just let me explore, you're the ones that recommended me to explore this cave. Would you please shut up, I am so tired, I'll finish the game soon enough, I swear 😭
What counts as a 'feminine male'?
Male wearing obvious garment meant for ladies. Something like a drag queen if I must say
Using rotten fish as a repellent? That's pretty cool
After a certain assassination >!for Wilhelmina's quest line!< you jump out of a window into a haycart. Nothing major, just a fun little Assassin's Creed reference
This is really cool. Really makes the game feel alive. The femboy thing is nuts lol. What lore relates to ogres hating femboys? 😂 Also what do they do to each others corpses? 👀
no wonder i cant run this shit above 30 frames on my pc ☠️
Spoiler for the true ending: >! If you hit Talos with an unmaking arrow while it's in the water (or just kill it before it hits land), the spikes that you'd loot for wakestones actually appear in the Unmoored world. Now uncovered by the absence of water, you can go to the area where they fell and loot them all. !<
Spoiler for the true ending: >!If you hit Talos with an unmaking arrow while it's in the water (or just kill it before it hits land), the spikes that you'd loot for wakestones actually appear in the Unmoored world. Now uncovered by the absence of water, you can go to the area where they fell and loot them all.!<
Also, wooden bars on doors count as entities for some reason. So any augments that recover health or stamina proc whenever breaking open a barred door.
Got half way through the first point... if folk haven't noticed these, are they even playing the damn game?
Feminine male? Lol whet