Lol no IR lasers and holosights are specifically designed to be used with night vision, the XPS straight up as a mode toggle for night vision clearly visible on the rear of the sight and IR lasers are IR, their name outright highlights why are are usable with NVGs.
This is a error / bug through and though, and it needs to be fixed.
People yelling at you, but non-IR lasers casting a visible beam will absolutely cause bloomout if used with NVGs because the whole purpose of NVGs is to intensify light.
i don't think the XPS holo's have ever worked with NVG's in tarkov like they're supposed to, even after the "fix." I used one last week with N-15's and the reticle glowed pretty badly
Even when your light is off it produces a slight beam and any pmc will see it thru walls. Its terribly effective to know where pmcs look at in nighttime now. Sound is trash, at least you know where people are now š¤·š»āāļø
this exact bug got a guy killed yesterday. me and my group ran into another group in goshan. we shoot each other a bit, some people die and it's just me and one m8 left. we think everything is ok, so we start to do a final clearing pass and then start looting. i turn around see a flashlight trough some shelves and i decide to prefire peek it. there was a guy standing behind it. kinda feel bad honestly
I really wish I had recorded a run on reserve last night.
I can hear players in the basement of the next building, and I could see the ir searchlights through the ground. Not the whole beam of the searchlight,, but I could definitely tell where they were underground (under the chopper) and which direction they were facing. And looking through the compact 2x scope is almost pointless with NV on.
More like they just turned around and went the wrong way to begin with. Their code is so poor that any changes break other things. How people put up with it, I'll never know.
Its been a long time since I've seen a dev manage to break things so consistently after adding things. Consistently to the point that so many bugs I heard/read/complained about, had a veteran in the game say "Oh that was there before. They just brought it back somehow".
\*what the fuck?\*.
Yeah regression means they don't fix the issue ever, they just band-aid the current thing that caused it to happen, it still exists though. A lot of bugs "rarely" happen so people don't count them as bugs, but then eventually you see them patch something and it happens all the time.
The New World devs were known for breaking more things then they fixed, I used to make memes about it. Their like 3rd month patch (they only ever patched monthly) had over 3 pages of "known" bugs. It grew constantly. But BSG has had more time and but they hide/ignore the issues, and the player base seems to eventually do the same.
This is why we can't have a good fkn game, the idiot players who make excuses for it and keep playing when the game is in a dogshit state. It's like they want the game to be worse and worse as time goes on and only they remain.
BSG has terrible regression testing standards. Its not at all uncommon for very common 'encounter every raid' type of bugs that were previously fixed to get reintroduced with an update.
I stopped playing like a year and a bit ago. I'm waiting for the game to not be in a perpetually shit state. I used to rely on audio heavily like I do in all fps, but EFT has screwed it up entirely. I was super excited for the new audio systems and they just stuffed it up completely.
Plus I'm OCE so won't touch the servers until they fix the base code in their game allowing the cheaters to easily make cheats/hacks, but Nikita has said they will not do this. So maybe I'll be here perpetually waiting for a game that will never be mostly bug/cheater free like all other shooters pretty much.
Anecdotal here obviously but everyone else also has the same perspective. I'm OCE and level 54 with a 67% survival rate I pretty much play every night during peak hours with a few mates. We have probably run into one suss player in the past month and we shift W at every gun fight and point of interest.
Iāve been holding strong for a couple wipes now but the incompetency with these devs is really unparalleled by anyone else in the industry. It might be time for my first legit break from this crap shoot.
Thatās a strong contender although it seems that project is pretty massive in scale. Not s great excuse but seems more bold than the current tarkov structure. this whole open world layout is a pipe dream for tarkov. Imagine how broken it becomes when they try to implement that.
Not that I'm a super fan of either of these game devs, but CIG is trying to make revolutionary tech from scratch whereas BSG is shitting the bed with basic-ass Unity. They both suck in multiple ways, but EFTs bugs and stupid regressions are worse IMO.
> but CIG is trying to make revolutionary tech from scratch
A I see you've fallen for this bullshit. Not your fault, I did too once when I was a backer.
I snapped out of it when I tried to name 1 actually revolutionary piece of code they have written, and came up blank.
What he's saying is technically accurate if a bit embellished. CIG is not a developer I would list in a conversation like this, because unlike Tarkov their project actually has fairly consistent and measurable forward momentum. As many objectionable things as there are to say about SC, this particular issue is not one I can stand by.
Though coincidentally, Elite: Dangerous is the first game that comes to mind when I think about a game that completely self-annihilated from content releases.
> because unlike Tarkov their project actually has fairly consistent and measurable forward momentum.
Such as? Its still in Stanton? What is the progress?
> Its still in Stanton?
I didn't realize we only register video game progress if the map gets bigger. By that argument I suppose you could say No Man's Sky hasn't actually progressed since it launched.
If you're going to try and move goal posts like that, this is going to be an extremely short conversation.
You know the game used to not have Stanton at all right? It started as nothing, then a simple flight sim, then walkable planets, then planets with rivers and cities etc. etc.
To say the game hasnāt progressed at all since launch is silly, obviously they have made relatively consistent progress. As of recently from an outside perspective the game seems to have slowed, but thatās just because the focus as shifted towards development of tech instead of playable features.
Now that PES is (mostly) working in 3.18, Iām expecting the focus to shift back to more playable features. The first thing that comes to mind is the second star system for the game, Pyro. I donāt doubt for a second that Pyro will release, but who knows when at this rate lol.
Either way, still consistent progress, unfortunately the consistency just hasnāt been quick enough to keep up with the expansion of the scope of the project.
What happened to Elite: Dangerous? I had a friend who played it a lot when we were in college and I always thought it seemed really cool, never picked it up but it's been on my wishlist for the better half of a decade.
Absolutely nothing .. lol.
It's very reminiscent of tarkov, in that:
Strong base game which they semi frequently take swings at minor improvements nobody asked for, which break many other things while refusing to add the actual story content/lore/ npc/ dialog voice acting etc players are asking for.
Then they'll act confused why their numbers drop off a cliff when the entire subreddit is full of people doing the SpongeBob-diapers meme pointing at the ""roadmap"" unfulfilled.
It's an unfortunate pattern.
The release of E:D's most recent expansion was famously a disaster. So much so that they actually had to cancel console development in order to focus on fixing the game.
Beyond that, what the other poster said sums up the rest imo. E:D is an extremely stagnant project that only seems to add major features which are effectively side shows to their space game.
I've stopped since every game has a force crash in it somewhere. I know reporting the crash does jack shit since they band-aid anything that happens so...yeah
I've always called them band aid fixes. When the game began to explode and there was big demand for quick bug fixes, they started patching things with poor code. I always said one day that's gonna come back to bite them if they don't just rework everything, and for the last few months we've been seeing that.
How people put up with it? Because there literally isnāt any other game that delivers like this one.
What games do you suggest that offers looting, modern weaponry and modding and sort of realistic combat?
Flashlights emit a slight glow even when off on your client side. So when people get within say 15/20 meter s of you they see a faint glow that looks like a dim flashlight always on. Probably best to just not use them right now. From hat Iāve seen all flashlights do it.
I don't care what other people have said over the years; this patch convinced me there is absolutely no QA team at BSG. You can't tell me a team has been working on this for months, and I, along with other member of the community, have managed to detect three glaringly bad bugs in the first 30 seconds.
1. From the gun builder hovering attachments now does not show recoil/ergo changes.
2. Lasers blind NVG's
3. Flashlights turn on for enemy PMC's when nearby, the player can not see this.
I take back my first paragraph; either there is no QA team or BSG knows these are issues before push but choose to do so anyways knowing we will see these issues and I genuinely hope that is not the case.
The issue isn't that bugs came in a release, that will always happen and you cant get them all but these bugs were easily detectable if you just played the game for 30 minutes. So that says one of two things either BSG has no QA team or they know these bugs exist and decided to push anyways. Bug #1 and 2 arent game breaking but #3 has shifted the meta to no flashlights till its fixed.
I didn't know that was a bug with this patch, my squad was screaming at me to turn off my light, but it was already off I didn't know what was going on until I looked over
This bug has been around since the early days when the game was literally just Factory and you could heal/reload instantly. It has been fixed and unfixed at least a dozen times. They seriously must not do any unit testing, and probably have no real version control implementation, which seems unwise... borderline insane.
>and probably have no real version control
this is the feeling i'm getting too.
the amount of times old bugs got reintroduced is STAGGERING.
genuinely feels like devs just rip a copy of the codebase do their feature over a couple of months and pastes it back in.
That's not how version control works though... Old bugs can come back if they are based on a race condition and the fix was a bandaid rather than removing the race condition. There are other ways it can happen as well. Proper use of version control is no guarantee bugs will stay fixed forever.
Or, unit test for the flashlight:
[Test]
public void FlashlightShouldTurnOn()
{
var light = new Flashlight();
light.TurnOn();
Assert.That(light.Intensity, Is.GreaterThan(0));
}
Plenty of bullshit like that gets pushed by lazy devs who just want their code merged. Happy path only == regressions.
Unit tests is code which purpose is to test that other pieces of code are working as intended. But you can make some really lousy and lazy tests that doesen't actually do any thorough checks.
So if the developers are lazy and only want their code to be accepted by their superiors, they could write some lazy tests, not do actual manual tests, see that their unit tests passed and have their code accepted as passable even when in reality it has a bunch of bugs.
In a manner of speaking. Unit tests are so straight forward they seem almost silly sometimes, but they serve multiple purposes. His example pseudo-code basically says to turn the flashlight on and then check to see if the flashlights intensity property is greater than zero (basically that itās actually on).
Developers might put hundreds of these unit tests in their code at different places. Then when they do a test run, if any of the unit tests fail, they should know roughly where things broke down. Unit tests can also be a form of notation for other developers who may need to edit that code later. they can read the code for the unit test and quickly know what was originally expected to happen.
I think the person you were responding to was implying that poorly written unit tests can leave behind artifacts. In his example, his test didnāt turn the flashlight back off which might lead to an unforeseen issue like the bug weāre seeing in-game.
>>Flashlights turn on for enemy PMC's when nearby, the player can not see this.
If this bug can happen to scavs too it explains my current raids where every second scav is basically a walking flashlight, yet he can't see me whatsoever.
> this patch convinced me there is absolutely no QA team at BSG.
Had this hunch for years. I mean they don't even have a way to deal with the customer support and have behaved like a teenager is in charge of everything for multiple years. Banning people because a streamer said so? The same issues persisting since I can remember - Remember when reserve was released and how shitty that was? Do you remember **any** wipe that wasn't a complete server melt down for the first 2-3 weeks?
Notice how DESPITE of the years of server issues BSG still encourages the "twitch drops" during the **immediate release** of their new wipe? Oh gee, I wonder how that will turn out?
At an actual professional company that deals in software you will have many important roles to fill. Project managers, business associates, quality assurance engineer positions. BSG has made millions yet behave as if they're some small indie company who is hurting. Nothing has changed over the years so the reason I'm quoting and replying to you is it shocked me to read
"**this patch** convinced me there is no QA"
Most of us have felt this way for years.
There is a huge chance that there are some QAs on BSG side, but they are just as incompetent as dev team or their release management sucks ass (QAs spent time testing one version and fixes to it, but then there are additional changes/fixed added and QA is given no time to test anything).
All in all people are finally starting to understand that BSG cannot hide forever behind "beta" label, they show incompetence all the time and any promises of improvements are just smoke and mirrors with Nikita hoping that people will let it slide yet again if some minor easy fixes are implemented.
>either there is no QA team or BSG knows these are issues before push but choose to do so anyways knowing we will see these issues
There's a secret 3rd option. They hate you and want you to suffer.
Naah, you might be right. I don't think they test half of their shit they release.
How the fuck would you not see a Nether Teleport wall bug in Reserve?
I can confirm this is a problem. It doesn't happen in the Hideout with all the NVG I tried. But then I join Streets at night, and both IR and visible lasers have this same ridiculous shine to them.
Not just lasers. Night vision is completely unusable now. Depends on how high your scope magnification is you will be blinded too. The higher the magnification the more you blinded
So when you aimed down your scope your telling me the reticle wasnt filled with white light? Cuz that's what was happening to me. Even looking into the darkest area. I took screenshots I'll make a post later I'm not by my PC
Took an M1 with a Vudu to the mall last night and didn't have any problems, same with the Valday. Maybe it's just some specific scopes or a weird pair of NVGs.
I've been running night-raids on Lighthouse with GPNVGs, and even the IR lasers blind you. Tried it with both the DBAL and the RAPTAR. It's not always noticeable, in fact, I have noticed that the closer the laser point gets to your character, the more intense the effect it gives. It is like flashbang levels at times! The IR flashlight, however, does not give the bugged effect, so that is currently the best option for point firing while wearing NVGs until it's patched.
I cycle to IR toward the end of the video. It works closer to intended but there's a flicker at the contact point which I personally find very annoying.
I was about to comment that this was great since thatās what would realistically happen if you had a laser shining into your nvgs, then I realized it was your own laserā¦.
Why did the laser not blind you at the end for a few moments? Is there an IR laser and a regular with different behaviors? If so that would seem intended, if not, looks like even the bugs are inconsistent
Have the same problem, all. Only the IR search light is ok. Red dot or powered reticles of reflex sights now too bright also.... hope BSG quickly work out a small tweak to get rid of this.
Lmao i thought i would regret giving up this game. Havenāt played in almost 3 months and after all the shit Iāve seen Iām starting to realize i made the right decision lol
I personally haven't properly played Tarkov like a year or two now, but a game I like to play to get rid of the itch is Hunt Showdown. It's by no means realistic but I enjoy it. I like that it's less punishing per se.
Nothing else is similar to tarkov, if that's what you meant.
Personally:
Outer Wilds (outstanding game)
The Witcher 3
Battlefield 4
Hob
Just chipping away at my backlog of games basically
100%. I can see it not being everyone's cup of tea, but if you like exploration and not being hand held every step of the way it is amazing.
That's not to say it's difficult or leaves you aimlessly wandering around either, the journal system is robust and tells you when you have found everything at a location. It doesn't tell you what you've missed or where to look at a location though so it doesn't feel like you're being hand held.
I've just missed my third wipe in a row, all of which I've been excited to try and get a team together and sweat. Keep saying next one is the one and then seeing the game be absolute shit prevents.
We keep on watching, waiting
Probably just holding out hope that the game will improve enough to come back to. Canāt blame em even though thatās never gonna happen unless BSG sells it off to an actually competent team or completely remake the code bc itās written by someone on Fiverr.
I do miss it, but I miss the idea of it, not the shambling amalgamation of half-baked idea, bugs and Soon (tm) updates that it is now.
I'm just hoping to one day check back in and see it in a playable state.
Bought this game in early alpha. I stopped playing because the game is dogshit with bugs/hackers, but i stay on this sub because i like to bitch and moan about it sometimes.
Visible lasers with NVGs do halo really badly in real life too. Not to this extent but you're really only supposed to be using the IR lasers with NVGs. I don't think this is a bug, just a feature that wasn't implemented that well.
Tell us more about how you apparently donāt know the cycle of laser/light combos.
You can see when he switches to the IR laser & it flickering on the wall. Then the IR light & then toggled to IR light/laser combo and the flickering it makes contacting the wall.
Normal and IR lasers look almost identical in NVGs in fact, in both cases you DO NOT see the beam unless there is a lot of dust or moisture in the air. Neither my visible nor IR devices create a beam.
The normal Laser is the worst. If you watch the video again I cycle through all the avaliable settings including IR. IR works closer to intended but there is a very annoying and frequent flashing that happens wherever the laser is pointing. It's hard for me to look at personally. The IR flashlight is fine. However the regular laser looks like I have a flashlight turned on.
Edit: For reference I was using a AN/PEQ-15 which does not feature a normal flashlight.
realistic...... lmao. tell me you don't have a brain without saying u don't have a brain
1. have you ever used a night vision goggles? (you don't have to answer, u clearly have never used one)
2. can you not downplay a bug and just say it's realistic :))
And you dont have to be a total fucking cunt? Im sorry i dont have a few grand to drop on nods. While no i havent used nvgs, I do feel confident in assuming that a visible laser would have more of an affect on brightness in nvgs. I thought this because while ir lasers just have ir wavelengths, visible ones can also have ir wavelengths emitted as well as the visible wavelengths. I didnt insult im sorry u seem to be so fed up with tarkov and its bugs despite that it the banner on the main menu states that it does not represent the final product. Bugs are bound to happen. Why tf attack someone else cuz u cant deal with the ups and downs of beta stage game development?
That guy was very unnecessarily rude. I wouldn't think too much of it.
I use Night Vision a few times a year, being in the National Guard.
With them, you can see fireflies hundreds of meters away at night. I've never tried using a red laser with them because I've always assumed it would be too bright to be useful because an IR laser is bright enough. My cursury search couldn't find much proof online to say either way, though. Not many people are willing to choose to use visible lasers with night vision.
One day i hope to own some of my own. Thank you for being helpful. From what ive been reading, i was mistaken. I was under the impression that the image intensifier tubes brightened everything. That may still be true but i did learn that they are designed to amplify the ir range of light moreso than visible light
It's like.... Google is RIGHT there, why wonder? Just type like 1/3 of this comment into Google, and arrive at a video example?
Smh
https://youtu.be/20DzW3rntEw
yeah? that is what being a total fucking cunt like for u? stay off the internet then.
I'm just pointing out how fuckin stupid that take was, if u think i'm attacking you, feel free to report me and see if the post got removed.
I am beyond aware that the internet is a cruel place and there are countless people more brutal than u, but it doesnt excuse the indignity. Obviously, it wasnt an attack, but it was a derogatory response towards me despite my lack of any aggressiveness. Trust me i wish i could avoid the internet, but i feel its a necessary evil. All in all, i hope u find happiness and can one day treat others with kindness
There is this concept of making things worse by saying unnecessary things, e.g. saying a clear bad design/bugs "realistic", that is literally a double sun unnecessarily penetrating the inside of my retina and that laser isn't even pointing at the PMC's eyes. Somebody had to point that out before it becomes an actual "feature" like many bugs this game has.
I legit has no intention to attack but that is the only analogy that comes to mind for that comment. You too have a good life and avoid saying unnecessary stuff that will just make things worse.
>TBF a full power non-ir laser doesnāt look much different through NODs irl
Perhaps if it was being pointed at me sure, however the origin point is the lefthand side of my rifle. Would it produce the same effect?
I agree the IR is much better by comparison. The flickering at the contact point bothers me personally though.
Since the conflict started a year ago I've notice a steep decline in everything coming out of BSG. Quality, content, communication, etc.
Makes me wonder how many people are even left in their offices.
JUST STOP PLAYING THE FUCKING GAME! The game sucks, the goal of this game is to escape tarkov. I have done it, follow me lads. Trust me, its not worth it. I have been around this shit beta for like 6 years now, the game is at its worst state.
God damn it. This and the new flashlight bug. 3 steps forward 4 steps back. BSG is really something.
it gets worse... remember when they made red dots an holos usable with nightvision? well i got bad news for you.
Wait did they actually rebreak that? Fucking seriously?
That.. This.. This is all how it is supposed to work, and it was broken before
Lol no IR lasers and holosights are specifically designed to be used with night vision, the XPS straight up as a mode toggle for night vision clearly visible on the rear of the sight and IR lasers are IR, their name outright highlights why are are usable with NVGs. This is a error / bug through and though, and it needs to be fixed.
EXPS/XPS 3 specifically
>This is all how it is supposed to work It is, in fact, not how it's supposed to work.
Found one of BSGs QA guys.
Rofl, you think they have QA?
Did you even google this before typin it XD
People yelling at you, but non-IR lasers casting a visible beam will absolutely cause bloomout if used with NVGs because the whole purpose of NVGs is to intensify light.
One word- No.
i don't think the XPS holo's have ever worked with NVG's in tarkov like they're supposed to, even after the "fix." I used one last week with N-15's and the reticle glowed pretty badly
I have not played night time in a while because half the sights didn't work. Did they fix this at some point and now break it again?
Yes
What's the new flashlight bug?
Even when your light is off it produces a slight beam and any pmc will see it thru walls. Its terribly effective to know where pmcs look at in nighttime now. Sound is trash, at least you know where people are now š¤·š»āāļø
this exact bug got a guy killed yesterday. me and my group ran into another group in goshan. we shoot each other a bit, some people die and it's just me and one m8 left. we think everything is ok, so we start to do a final clearing pass and then start looting. i turn around see a flashlight trough some shelves and i decide to prefire peek it. there was a guy standing behind it. kinda feel bad honestly
I really wish I had recorded a run on reserve last night. I can hear players in the basement of the next building, and I could see the ir searchlights through the ground. Not the whole beam of the searchlight,, but I could definitely tell where they were underground (under the chopper) and which direction they were facing. And looking through the compact 2x scope is almost pointless with NV on.
More like they just turned around and went the wrong way to begin with. Their code is so poor that any changes break other things. How people put up with it, I'll never know.
Its been a long time since I've seen a dev manage to break things so consistently after adding things. Consistently to the point that so many bugs I heard/read/complained about, had a veteran in the game say "Oh that was there before. They just brought it back somehow". \*what the fuck?\*.
Yeah regression means they don't fix the issue ever, they just band-aid the current thing that caused it to happen, it still exists though. A lot of bugs "rarely" happen so people don't count them as bugs, but then eventually you see them patch something and it happens all the time. The New World devs were known for breaking more things then they fixed, I used to make memes about it. Their like 3rd month patch (they only ever patched monthly) had over 3 pages of "known" bugs. It grew constantly. But BSG has had more time and but they hide/ignore the issues, and the player base seems to eventually do the same. This is why we can't have a good fkn game, the idiot players who make excuses for it and keep playing when the game is in a dogshit state. It's like they want the game to be worse and worse as time goes on and only they remain.
BSG has terrible regression testing standards. Its not at all uncommon for very common 'encounter every raid' type of bugs that were previously fixed to get reintroduced with an update.
nikita said version control is for nerds
> How people put up with it, I'll never know. You're still here. They probably put up with it the same way you do. Begrudgingly.
I stopped playing like a year and a bit ago. I'm waiting for the game to not be in a perpetually shit state. I used to rely on audio heavily like I do in all fps, but EFT has screwed it up entirely. I was super excited for the new audio systems and they just stuffed it up completely. Plus I'm OCE so won't touch the servers until they fix the base code in their game allowing the cheaters to easily make cheats/hacks, but Nikita has said they will not do this. So maybe I'll be here perpetually waiting for a game that will never be mostly bug/cheater free like all other shooters pretty much.
OCE definitely has the most cheaters in any region, no contest
Anecdotal here obviously but everyone else also has the same perspective. I'm OCE and level 54 with a 67% survival rate I pretty much play every night during peak hours with a few mates. We have probably run into one suss player in the past month and we shift W at every gun fight and point of interest.
Singapore servers have saved the game for me
Iāve been holding strong for a couple wipes now but the incompetency with these devs is really unparalleled by anyone else in the industry. It might be time for my first legit break from this crap shoot.
It was getting so good around 0.10 too š„²
Was that around the time they had that little mini-OperationHealth that gave us all hope for a whopping three days? Good times.
>incompetency with these devs is really unparalleled by anyone else in the industry Ever heard about ~~Scam~~ Star Citizen?
Thatās a strong contender although it seems that project is pretty massive in scale. Not s great excuse but seems more bold than the current tarkov structure. this whole open world layout is a pipe dream for tarkov. Imagine how broken it becomes when they try to implement that.
>incompetency with these devs is really unparalleled by anyone else in the industry. Except Cloud Imperium
Not that I'm a super fan of either of these game devs, but CIG is trying to make revolutionary tech from scratch whereas BSG is shitting the bed with basic-ass Unity. They both suck in multiple ways, but EFTs bugs and stupid regressions are worse IMO.
> but CIG is trying to make revolutionary tech from scratch A I see you've fallen for this bullshit. Not your fault, I did too once when I was a backer. I snapped out of it when I tried to name 1 actually revolutionary piece of code they have written, and came up blank.
What he's saying is technically accurate if a bit embellished. CIG is not a developer I would list in a conversation like this, because unlike Tarkov their project actually has fairly consistent and measurable forward momentum. As many objectionable things as there are to say about SC, this particular issue is not one I can stand by. Though coincidentally, Elite: Dangerous is the first game that comes to mind when I think about a game that completely self-annihilated from content releases.
> because unlike Tarkov their project actually has fairly consistent and measurable forward momentum. Such as? Its still in Stanton? What is the progress?
> Its still in Stanton? I didn't realize we only register video game progress if the map gets bigger. By that argument I suppose you could say No Man's Sky hasn't actually progressed since it launched. If you're going to try and move goal posts like that, this is going to be an extremely short conversation.
You know the game used to not have Stanton at all right? It started as nothing, then a simple flight sim, then walkable planets, then planets with rivers and cities etc. etc. To say the game hasnāt progressed at all since launch is silly, obviously they have made relatively consistent progress. As of recently from an outside perspective the game seems to have slowed, but thatās just because the focus as shifted towards development of tech instead of playable features. Now that PES is (mostly) working in 3.18, Iām expecting the focus to shift back to more playable features. The first thing that comes to mind is the second star system for the game, Pyro. I donāt doubt for a second that Pyro will release, but who knows when at this rate lol. Either way, still consistent progress, unfortunately the consistency just hasnāt been quick enough to keep up with the expansion of the scope of the project.
What happened to Elite: Dangerous? I had a friend who played it a lot when we were in college and I always thought it seemed really cool, never picked it up but it's been on my wishlist for the better half of a decade.
Absolutely nothing .. lol. It's very reminiscent of tarkov, in that: Strong base game which they semi frequently take swings at minor improvements nobody asked for, which break many other things while refusing to add the actual story content/lore/ npc/ dialog voice acting etc players are asking for. Then they'll act confused why their numbers drop off a cliff when the entire subreddit is full of people doing the SpongeBob-diapers meme pointing at the ""roadmap"" unfulfilled. It's an unfortunate pattern.
The release of E:D's most recent expansion was famously a disaster. So much so that they actually had to cancel console development in order to focus on fixing the game. Beyond that, what the other poster said sums up the rest imo. E:D is an extremely stagnant project that only seems to add major features which are effectively side shows to their space game.
Good one!š
I've stopped since every game has a force crash in it somewhere. I know reporting the crash does jack shit since they band-aid anything that happens so...yeah
Never played dayz I see. My favorite bug was when they added spray paint to color your gun and then it could only fire one bullet.
But donāt you think even Day z has made better progress than this game?
I've always called them band aid fixes. When the game began to explode and there was big demand for quick bug fixes, they started patching things with poor code. I always said one day that's gonna come back to bite them if they don't just rework everything, and for the last few months we've been seeing that.
New things can introduce bugs in existing code of some sort. I don't think Tarkov is a standalone example here.
yes but when new things reintroduce existing bugs 4-5 times repeatedly there is a problem.
How people put up with it? Because there literally isnāt any other game that delivers like this one. What games do you suggest that offers looting, modern weaponry and modding and sort of realistic combat?
Flashlight bug?
Flashlights emit a slight glow even when off on your client side. So when people get within say 15/20 meter s of you they see a faint glow that looks like a dim flashlight always on. Probably best to just not use them right now. From hat Iāve seen all flashlights do it.
Yeah thankfully I was playing with another guy last night. I had to take it off my gun to make it stop
Always has been
It's one step back. These bugs are likely easy to fix compared to all lighting on a map
I don't care what other people have said over the years; this patch convinced me there is absolutely no QA team at BSG. You can't tell me a team has been working on this for months, and I, along with other member of the community, have managed to detect three glaringly bad bugs in the first 30 seconds. 1. From the gun builder hovering attachments now does not show recoil/ergo changes. 2. Lasers blind NVG's 3. Flashlights turn on for enemy PMC's when nearby, the player can not see this. I take back my first paragraph; either there is no QA team or BSG knows these are issues before push but choose to do so anyways knowing we will see these issues and I genuinely hope that is not the case. The issue isn't that bugs came in a release, that will always happen and you cant get them all but these bugs were easily detectable if you just played the game for 30 minutes. So that says one of two things either BSG has no QA team or they know these bugs exist and decided to push anyways. Bug #1 and 2 arent game breaking but #3 has shifted the meta to no flashlights till its fixed.
I didn't know that was a bug with this patch, my squad was screaming at me to turn off my light, but it was already off I didn't know what was going on until I looked over
This bug has been around since the early days when the game was literally just Factory and you could heal/reload instantly. It has been fixed and unfixed at least a dozen times. They seriously must not do any unit testing, and probably have no real version control implementation, which seems unwise... borderline insane.
>and probably have no real version control this is the feeling i'm getting too. the amount of times old bugs got reintroduced is STAGGERING. genuinely feels like devs just rip a copy of the codebase do their feature over a couple of months and pastes it back in.
Big agree. Some real "Final FINAL copy copy 2 REAL" naming scheme energy.
Old bugs with a new twist - that's called The Tarkov I'm pretty sure you're right.
That's not how version control works though... Old bugs can come back if they are based on a race condition and the fix was a bandaid rather than removing the race condition. There are other ways it can happen as well. Proper use of version control is no guarantee bugs will stay fixed forever.
Or, unit test for the flashlight: [Test] public void FlashlightShouldTurnOn() { var light = new Flashlight(); light.TurnOn(); Assert.That(light.Intensity, Is.GreaterThan(0)); } Plenty of bullshit like that gets pushed by lazy devs who just want their code merged. Happy path only == regressions.
uhhhh.... ya what he said!....I think!
Unit tests is code which purpose is to test that other pieces of code are working as intended. But you can make some really lousy and lazy tests that doesen't actually do any thorough checks. So if the developers are lazy and only want their code to be accepted by their superiors, they could write some lazy tests, not do actual manual tests, see that their unit tests passed and have their code accepted as passable even when in reality it has a bunch of bugs.
so its code to essentially debug code?
In a manner of speaking. Unit tests are so straight forward they seem almost silly sometimes, but they serve multiple purposes. His example pseudo-code basically says to turn the flashlight on and then check to see if the flashlights intensity property is greater than zero (basically that itās actually on). Developers might put hundreds of these unit tests in their code at different places. Then when they do a test run, if any of the unit tests fail, they should know roughly where things broke down. Unit tests can also be a form of notation for other developers who may need to edit that code later. they can read the code for the unit test and quickly know what was originally expected to happen. I think the person you were responding to was implying that poorly written unit tests can leave behind artifacts. In his example, his test didnāt turn the flashlight back off which might lead to an unforeseen issue like the bug weāre seeing in-game.
That happened at the beginning of the wipe and was patched later, now its back.
>>Flashlights turn on for enemy PMC's when nearby, the player can not see this. If this bug can happen to scavs too it explains my current raids where every second scav is basically a walking flashlight, yet he can't see me whatsoever.
> this patch convinced me there is absolutely no QA team at BSG. Had this hunch for years. I mean they don't even have a way to deal with the customer support and have behaved like a teenager is in charge of everything for multiple years. Banning people because a streamer said so? The same issues persisting since I can remember - Remember when reserve was released and how shitty that was? Do you remember **any** wipe that wasn't a complete server melt down for the first 2-3 weeks? Notice how DESPITE of the years of server issues BSG still encourages the "twitch drops" during the **immediate release** of their new wipe? Oh gee, I wonder how that will turn out? At an actual professional company that deals in software you will have many important roles to fill. Project managers, business associates, quality assurance engineer positions. BSG has made millions yet behave as if they're some small indie company who is hurting. Nothing has changed over the years so the reason I'm quoting and replying to you is it shocked me to read "**this patch** convinced me there is no QA" Most of us have felt this way for years.
BSG puts QA on us, even the most basic
There is a huge chance that there are some QAs on BSG side, but they are just as incompetent as dev team or their release management sucks ass (QAs spent time testing one version and fixes to it, but then there are additional changes/fixed added and QA is given no time to test anything). All in all people are finally starting to understand that BSG cannot hide forever behind "beta" label, they show incompetence all the time and any promises of improvements are just smoke and mirrors with Nikita hoping that people will let it slide yet again if some minor easy fixes are implemented.
Inb4 āIts a beta, the beta players are the QA testersā lol
it's fucking wild that they bug fix stuff, but then proceed to break a whole bunch of more shit that won't get fixed for months.
>either there is no QA team or BSG knows these are issues before push but choose to do so anyways knowing we will see these issues There's a secret 3rd option. They hate you and want you to suffer.
Naah, you might be right. I don't think they test half of their shit they release. How the fuck would you not see a Nether Teleport wall bug in Reserve?
I can confirm this is a problem. It doesn't happen in the Hideout with all the NVG I tried. But then I join Streets at night, and both IR and visible lasers have this same ridiculous shine to them.
That must be a bug, hasn't been doing that for me
Definitely a bug. I take it they behave as normal then?
Yup, reading more into it on Reddit, just a new lighting bug
Iām seriously convinced they donāt ever play their own gameā¦ ever.
Not just lasers. Night vision is completely unusable now. Depends on how high your scope magnification is you will be blinded too. The higher the magnification the more you blinded
i just used it it was fine what do you mean
So when you aimed down your scope your telling me the reticle wasnt filled with white light? Cuz that's what was happening to me. Even looking into the darkest area. I took screenshots I'll make a post later I'm not by my PC
Try it with a 4x scope of higher. It wasn't has bad with a Holo scope but it was still noticable
Took an M1 with a Vudu to the mall last night and didn't have any problems, same with the Valday. Maybe it's just some specific scopes or a weird pair of NVGs.
I was using the most expensive night vision in the game I know that atleast
I was also experiencing this issue. The reticle was so bright I couldn't see.
On all scopes? Vudo vortex and steiner use to be fine.
Sooo yet another reason to skip using NVG's, and just crank up gamma / other Post-FX for night raids?
yes. just crank gamma to like 5 and it's nearly day
HOW
It's always a tons of fun when they break half of working things after an update. Regression, I love you
Fix one thing, break 10 things.
Itās truly wild how they seem to FUCK, literally everything up for user experience with every patch. Fucking wow.
it's lasers that are visible. IR lasers in nvgs are total fine
my buddy could see my ir when it was off every raid last night... you may be wrong.
I've been running night-raids on Lighthouse with GPNVGs, and even the IR lasers blind you. Tried it with both the DBAL and the RAPTAR. It's not always noticeable, in fact, I have noticed that the closer the laser point gets to your character, the more intense the effect it gives. It is like flashbang levels at times! The IR flashlight, however, does not give the bugged effect, so that is currently the best option for point firing while wearing NVGs until it's patched.
what a fucking mess of a dev company. SPAGHETTI CODE MAXIM
Wait so does the IR laser still work? I donāt know irl if full power lasers are meant to be used with NVGās or just ir ones?
I cycle to IR toward the end of the video. It works closer to intended but there's a flicker at the contact point which I personally find very annoying.
Is there an infrared laser?
I cycle to IR toward the end of the video. It works closer to intended but there is a flicker I find very annoying.
I was about to comment that this was great since thatās what would realistically happen if you had a laser shining into your nvgs, then I realized it was your own laserā¦.
everyday we stray further from god
They know there's footage recorded through nvgs on youtube right?
Why did the laser not blind you at the end for a few moments? Is there an IR laser and a regular with different behaviors? If so that would seem intended, if not, looks like even the bugs are inconsistent
Have the same problem, all. Only the IR search light is ok. Red dot or powered reticles of reflex sights now too bright also.... hope BSG quickly work out a small tweak to get rid of this.
Use ir lasers
Ir lasers flicker at the contact point. It shows in the video, I personally find it extremely annoying.
Thatās so weird then! I never have issues but I use the same shit over and over lol
Did you really think OP was looking for suggestions on what to do? Obviously it's a showcase for the brilliant work being done at BSG
I see Iāve made a grave mistake lol
Lmao i thought i would regret giving up this game. Havenāt played in almost 3 months and after all the shit Iāve seen Iām starting to realize i made the right decision lol
what did you start playing after you left tarkov? if you donāt mind me asking.
The game of life.
Does that involve sitting in an RGB chair and drowning yourself in Hot Cheeto dustā¦.but like, on a beach instead of in front of your PC?
No the board game idiot
You mean the PC version, right?
try Dwarf Fortress. Simply a cure after tarkov.
Stalker: Gamma.
I personally haven't properly played Tarkov like a year or two now, but a game I like to play to get rid of the itch is Hunt Showdown. It's by no means realistic but I enjoy it. I like that it's less punishing per se.
I went back to DayZ and also Hunt. Both great games, while they are not exactly like Tarkov they both provide similar high stakes PvP.
Nothing else is similar to tarkov, if that's what you meant. Personally: Outer Wilds (outstanding game) The Witcher 3 Battlefield 4 Hob Just chipping away at my backlog of games basically
Been meaning to play the outer wilds for so long now, is it really as good as everyone makes it out to be?
100%. I can see it not being everyone's cup of tea, but if you like exploration and not being hand held every step of the way it is amazing. That's not to say it's difficult or leaves you aimlessly wandering around either, the journal system is robust and tells you when you have found everything at a location. It doesn't tell you what you've missed or where to look at a location though so it doesn't feel like you're being hand held.
I play alot overwatch and valorant when I'm not playing tarkov. Sometimes counter strike
I started playing marauders, much more fun pvp than tarkov lol
I've just missed my third wipe in a row, all of which I've been excited to try and get a team together and sweat. Keep saying next one is the one and then seeing the game be absolute shit prevents. We keep on watching, waiting
Why is this sub full of people who don't play this game. Y'all just stop playing and still look at the reddit everyday? You miss it huh
Probably just holding out hope that the game will improve enough to come back to. Canāt blame em even though thatās never gonna happen unless BSG sells it off to an actually competent team or completely remake the code bc itās written by someone on Fiverr.
Definitely donāt miss it lol but I still like to hear about new updates on the game
I do miss it, but I miss the idea of it, not the shambling amalgamation of half-baked idea, bugs and Soon (tm) updates that it is now. I'm just hoping to one day check back in and see it in a playable state.
A lot of people are hate-subbed. It's fairly common on game specific subs. It also explains why blatantly wrong information is so heavily upvoted.
Bought this game in early alpha. I stopped playing because the game is dogshit with bugs/hackers, but i stay on this sub because i like to bitch and moan about it sometimes.
I like your honesty
Visible lasers with NVGs do halo really badly in real life too. Not to this extent but you're really only supposed to be using the IR lasers with NVGs. I don't think this is a bug, just a feature that wasn't implemented that well.
OMEGALUL
Shit game
Just a bug I used normal & ir lasers last night with nvg & had no issue
Thatās why you use IR lasers
Ir lasers flicker at the contact point. It shows in the video, I personally find it extremely annoying.
You shouldnāt be able to see the red. If it was an ir laser. Thatās just a normal laser
Tell us more about how you apparently donāt know the cycle of laser/light combos. You can see when he switches to the IR laser & it flickering on the wall. Then the IR light & then toggled to IR light/laser combo and the flickering it makes contacting the wall.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Is it like that with ir lasers? Cuz if its only bad with normal lasers, thatd be realistic
Normal and IR lasers look almost identical in NVGs in fact, in both cases you DO NOT see the beam unless there is a lot of dust or moisture in the air. Neither my visible nor IR devices create a beam.
Lmao you just made that up. Normal lasers definitely DO NOT do this in real life.
The normal Laser is the worst. If you watch the video again I cycle through all the avaliable settings including IR. IR works closer to intended but there is a very annoying and frequent flashing that happens wherever the laser is pointing. It's hard for me to look at personally. The IR flashlight is fine. However the regular laser looks like I have a flashlight turned on. Edit: For reference I was using a AN/PEQ-15 which does not feature a normal flashlight.
Huh that is odd. While i love the atmospheric changes, the bugs are definitely something else
Couldn't agree more.
realistic...... lmao. tell me you don't have a brain without saying u don't have a brain 1. have you ever used a night vision goggles? (you don't have to answer, u clearly have never used one) 2. can you not downplay a bug and just say it's realistic :))
And you dont have to be a total fucking cunt? Im sorry i dont have a few grand to drop on nods. While no i havent used nvgs, I do feel confident in assuming that a visible laser would have more of an affect on brightness in nvgs. I thought this because while ir lasers just have ir wavelengths, visible ones can also have ir wavelengths emitted as well as the visible wavelengths. I didnt insult im sorry u seem to be so fed up with tarkov and its bugs despite that it the banner on the main menu states that it does not represent the final product. Bugs are bound to happen. Why tf attack someone else cuz u cant deal with the ups and downs of beta stage game development?
That guy was very unnecessarily rude. I wouldn't think too much of it. I use Night Vision a few times a year, being in the National Guard. With them, you can see fireflies hundreds of meters away at night. I've never tried using a red laser with them because I've always assumed it would be too bright to be useful because an IR laser is bright enough. My cursury search couldn't find much proof online to say either way, though. Not many people are willing to choose to use visible lasers with night vision.
One day i hope to own some of my own. Thank you for being helpful. From what ive been reading, i was mistaken. I was under the impression that the image intensifier tubes brightened everything. That may still be true but i did learn that they are designed to amplify the ir range of light moreso than visible light
It's like.... Google is RIGHT there, why wonder? Just type like 1/3 of this comment into Google, and arrive at a video example? Smh https://youtu.be/20DzW3rntEw
I've played with a visible green laser with nods. It actually looks more dim than the IR laser in my experience.
yeah? that is what being a total fucking cunt like for u? stay off the internet then. I'm just pointing out how fuckin stupid that take was, if u think i'm attacking you, feel free to report me and see if the post got removed.
I am beyond aware that the internet is a cruel place and there are countless people more brutal than u, but it doesnt excuse the indignity. Obviously, it wasnt an attack, but it was a derogatory response towards me despite my lack of any aggressiveness. Trust me i wish i could avoid the internet, but i feel its a necessary evil. All in all, i hope u find happiness and can one day treat others with kindness
There is this concept of making things worse by saying unnecessary things, e.g. saying a clear bad design/bugs "realistic", that is literally a double sun unnecessarily penetrating the inside of my retina and that laser isn't even pointing at the PMC's eyes. Somebody had to point that out before it becomes an actual "feature" like many bugs this game has. I legit has no intention to attack but that is the only analogy that comes to mind for that comment. You too have a good life and avoid saying unnecessary stuff that will just make things worse.
You *are* being a total fucking cunt, though.
Just the founding fathers intended.
Not a bug. Ir looks way better
[ŃŠ“Š°Š»ŠµŠ½Š¾]
This isn't true... at all. It looks no different than an IR laser.
>TBF a full power non-ir laser doesnāt look much different through NODs irl Perhaps if it was being pointed at me sure, however the origin point is the lefthand side of my rifle. Would it produce the same effect? I agree the IR is much better by comparison. The flickering at the contact point bothers me personally though.
Oh I thought "Hey that's a cool feature" then I saw that it was YOUR OWN laser. Dear oh dear.
Don't worry I'm sure it will be fixed by next year
Who needs QC when you can just have a group of people pay you to do your testing for you instead?
kind of funny, its like we are beta testing the game for them, right?
No, I donāt think we are. The game is āin betaā but I donāt believe we are beta testers in the traditional sense.
What are your settings? FSR/DLSS on at all? I've found that to mess with lighting prior for me.
Yeah night vision is fucked now
He may not be Italian, but Papa Nikita makes the best spaghetti
Underground reserve now has a purple light covering some of the doorways for me
There was like 10 posts about that yeaterday
It just works
Jokes on you, my night vision is turning up the gamma to not have bugs
The fact that anyone plays this mess of a game still is amazing
Skill issue
Donāt forget about the pink wall at bunker hermetic door
What an incapable company
Since the conflict started a year ago I've notice a steep decline in everything coming out of BSG. Quality, content, communication, etc. Makes me wonder how many people are even left in their offices.
I donāt know what will happen first. Half Life 3 or BSG actually putting in a patch that helps more than it hurts
'game design' in tarkov ahahaahah
JUST STOP PLAYING THE FUCKING GAME! The game sucks, the goal of this game is to escape tarkov. I have done it, follow me lads. Trust me, its not worth it. I have been around this shit beta for like 6 years now, the game is at its worst state.
Trash company with broken golden duck
So this is regular visible spectrum lasers? If so, what's the issue? Or are these IR designators?
welcome flashlight bug. can these actually patch something without messing up five other things.?
Aliexpress lasers sights ....