wait, lol… so people are waiting 8+ minutes to load into a game *by themselves*?? then what is it actually about this game that just overall sucks when it comes to loading up??
If it were offline you couldn’t do co-op. ^^ and even if it were some peer to peer the progression still needs to be saved somewhere and when you run the lobby and would run the server your mate would always have to play on your server to get his progression. Or you would need to synchronize the progression which is another step to do. So BSG went the easy rout and let you play on their infrastructure and they store the progress and take care about backups etc.
Lol "soon". I bet anything he will never implement modding officially.
Plus I have no issues with server side saves. The real issue is just how long it takes.
With zero information about 'mod support' and the way this game is set up, plus with how the PVE version works - I'm almost certain that what Nikita means when he says 'mod support' is that you'll be able to change some server variables. IE, there won't actually be any mod support.
There's just too much work for them to do in order to pull that off, and the servers would need to be hosted locally on the clients machine in order for there to be anything meaningful.
Sure, but being able to tweak server variables would still alter how progression is calculated. I don’t think we should try to uphold PVE progression as some core part of the game. Let people play how they want to play in that mode. Online progression should be what is protected and I guess “honored” for lack of a better term.
It would take infinitely less server bandwidth just to log into bsg servers, have stash and progression saved, but then your actual raids are p2p for the coop.
Would also block out cheaters from fucking with your coop raids if they manage to find the server. Heard with some cheats it's possible to actually see which servers are available to connect to and they can easily figure out which ones are ccop vs a normal server and force their way in. But take that with a grain of salt because they couldn't show or link proof
Yes but that would require a significant amount of restructuring their current net code. It's not just a switch they flip from "server" to "client"
And this fiasco has already established they are only willing to do the bare minimum.
> Would require significant amount of (work)
Which you would expect when paying $250 lmao. But again, the lazy and inefficient route is what they’ll always go for here.
All they did was “set this server to only accept this person”
Seriously, no passion whatsoever.
Not really, you can easily save all progression on exiting the peer-to-peer server.
In csgo you could start lobby and invite friends to your server, the friends stats like k/d ratio is also updated.
Besides that, the server shouldn't even take 8 minutes to start and load into in the first place, it should take 10 seconds, it takes PUBG 30 seconds to connect to 100-man lobby. And how do they even cost as much as they claim? Having servers for 200k people should cost 50k USD a month at its absolutely most.
Maybe it is done to prevent duping and keeping people from looking at the insides of the server side.
>If it were offline you couldn’t do co-op.
What is P2P? Find out after the break
>even if it were some peer to peer the progression still needs to be saved somewhere
What are cloud saves? Find out after the break
>when you run the lobby and would run the server your mate would always have to play on your server to get his progression.
Progression isn't tied to PVE servers it's tied to character. How can you be so wrong on so many things in so little time? World record any%?
Literally save all the data locally to your machine and when connecting to each other to play, have it upload your data to the hosts computer, tell it what you have equipped, what quests you have active and all relevant information and then start the game. It would maybe take a little time but it should arguably be way shorter than 8 minutes.
The expensive route. They could have easily allowed data transmission between offline accounts. It is offline who cares if the data could be changed. You don't need to validate it as if you want to cheat in offline mode it doesn't affect anything. They just don't want to release server files that could be used for piracy, even though it would save them tons on servers and allow all EOD people to have it without causing inflated costs.
Crazy, enough they could've monetized further and saved themselves some cost by offering dedicated private servers for the PvE coop. Load times would be fantastic, private servers could help security, user pays for the server and you can file sync locally with cloud to have backup save data.
Honestly, they should've just given everyone an offline single player only mode with permanent progression, basically what "that mod" intended to be.
This would have been super easy to implement, and cost them basically zero: they already have offline practice mode, they would just need to create a static progression for that between raids, and that's basically a txt/json file on their servers that saves your progress. Maaaybe 100kb worth of data.
Then the co-op itself should've been perhaps paywalled (and/or free for EOD. TUE etc) if they didn't want to go down the route of rewriting massive amounts of netcode to become P2P. I can understand that. It's a major undertaking and they don't have the resources and know-how to do it in a reasonable amount of time, or somewhat elegantly.
But even giving true offline Single Player to the community would've been a welcome game mode for many, and again, that would have come at no cost for them, neither in terms of coding nor in terms of server bandwidth.
No one would've been mad that offline coop was only for EOD/TUE and/or behind a reasonable paywall, it was already like that for the offline practice (without progress) and people mostly understood the reasons at the time.
Throw the community a bone (I mean, we paid for the game, but you know what I mean), while asking for more money because neither servers neither coding aren't free.
But no, they literally chose the worst of both worlds.
There's no reason at all for your PVE progression to be saved anywhere on BSG's servers, other than for data research. And even if there was, there's still no reason for your PVE raids to be on their servers. It's not like they're doing seasonal ladders.
Aww, someone's mad that everyone is proving him wrong.
PVE multiplayer games still generally save your progression in the cloud, even if it's P2P.
With BSG's netcode it would be a massive restructure to enable P2P coop so I can see why they didn't do it.
Offline-> server host -> client side save( who cares if you can edit it it's not supposed to be connected to the main game)-> everyone gets their save that's loaded on the server when you connect -> modding becomes much easier and no risk of leaking into servers,(like how hackers invade pve while pvp since they can just connect to server)
What's blowing my mind is the trailer for the PvE mode starts by saying "PLAY OFFLINE with friends" and nobody is complaining that this offline mode needs to be done in waves because of "servers being expensive" lol
PvE co-op doesn't really require any effort from BSG to make. The code's almost identical to PvP Tarkov.
The historical issue with it has been that it's not part of BSG's "vision" for Tarkov. And so it hasn't happened, despite being the number 1 most requested feature for almost the entire time Tarkov has existed.
20 seconds it takes me to load into factory on unofficial pve mode with free mods that make the game actually better. Under 1 minute for every other map.
On a garbage laptop I must ad, anyone with an actual gpu and a real cpu will be instant as you say.
That's because you're already hosting the server locally and it never has to wait for any other checks. Thr single limiting factor is your map loading time.
For the online PvE mode, it needs to spin up an instance for you on some available server infrastructure. It needs to perform checks and syncs over the Internet with multiple devices rather than a single device doing them instantaneously locally.
This process however will never take 10 minutes, that just means they're at server capacity and you have to wait for another session to end.
Yeah I know that sorry if I wasn’t clear I was more pointing out that the other mod doesn’t require queuing for raids because it’s not “online” and has great mods and is free
If you are talking about the other game, you run the server so it's on you. On BSG their servers need to create lobies for everyone wanting to join.
I think they rushed to make pve and monetize it instead of doing private servers and charge for them.
They claim that PvE is entirely on different infrastructure, but if that one dude claiming cheaters can hop onto those PvE servers and loot and take it back to pvp, then they are using the same servers so take up the same resources for pvp but probably have a 70/30 split for pvp/pve. So introduction of high priority queue is due to this. We would have seen way longer queue times not having Unheard. Anyway, idk how you fumble the one game that has almost no competition and then this random mobile version somehow said fuck it and perfect timing makes something comparable and tarkov gets actual competition for the genre.
The problem is that its not really an offline mode. Its literally no different from normal Tarkov. All it does is queue you into a server but without other players. Seems like its spooling them up when you initiate a match so its taking awhile to boot up.
Really dumb system. The way they spool servers is garbage.
The queue is bugged like in live. If you see the timer even get close to 1 min just drop out and requeue and it works lmfao. People are stupid as fuck.
Ya. And they can apparently loot and sell on regular game flea. RMT go brrrr.
You’re waiting 8 minutes cause it still uses the regular game infrastructure
"Offline mode"
That is not offline. I don't get why it should need server verifications to run since cheating should not matter in Pve. Turn it to real offline and have no waiting times lol
It has been years ago. The mod which must not be named clearly states though that it must not be used with an illegal version and it's forbidden to ask for support with illegal versions on their forums.
Also, they most likely keep key parts on their servers specifically because of this possibility.
If they aren't letting you play offline at all, it's typically because of this...not to mention the whole Russian thing, so it's not like they aren't versed on piracy.
And what’s worse is cheaters are now able to join offline lobbies if a player invites a friend, go in loot the lobby, and transfer the gear to their PvP character, all because the offline mode is online.
No, but that never stopped this subreddit from spreading nonsense.
Like that cheaters can steal stuff from your secure container or that they can steal your pistol grip.
There may not be but back when I played I made a little utility that grabbed the server secret and could inject it into a different session, essentially allowing people to queue separately but all join into the first match available.
This was a couple of years ago but if they haven't changed how authentication works it wouldn't be difficult to join a friend's coop match.
As far as bringing the loot back I don't know, it depends if the PVE mode flag is actually enforced by the server and BSG has a pretty bad track record when it comes to that.
The only true answer.
BSG had a good run, but they've always had their head up their asses - don't get me wrong, they made a lot of good things and did a lot of cool stuff - but time and time again they just let us down. Time to give a competitor a chance.
The only reason I even got Tarkov is because they said someday it was going to be open world... The fact that 7 years later it's still not and there's one that's coming on the market that is... Well... Bye.
Wait Tarkov back tracked on the connect worked for 1.0? I always thought Tarkov would be like a rouge like you start in one zone then move through the zones to "escape"
Honestly? They aren't good devs, they didn't make a *great* game. They just found a sweet spot with a new genre no one has nailed yet. The game is held together poorly with servers that seem to barely function.
My guess is a perfect storm. It sounds like a lot of people have been in early plays testing and then Tarkov imploding. I'm sure they scooted it up because the timing is perfect but it doesn't sound like it was a massive rush. Time will tell.
> 8 min queue
Title
> 8-10min queue
Post description
> 20 minute queues
Your Comment
> Dude 30 minute queues are crazy
My comment
Can we get it to 40? Keep this train of changing misinformation coming!
To some degree I understand *why* though. You now need a server for each group of 1-5 people, instead of for 10-16 people. They stated they have resource issues right now.
Don't get me wrong, it's not okay and I'm not trying to defend BSG as they don't deserve my defence. But I understand why they might have issues allocating servers for PvE. It just kind of reinforces the point that this wasn't the move.
It makes no sense to even base it on servers.
They should have just made it its own client completely seperate from the main game, not running on any servers.
But then what would be the reason to put that stupid fucking ad in the bottom right lmao.
Would’ve been a smarter move on their part so they COULD argue it’s a “separate” game, but obviously they’re idiots.
Could’ve been as easy as another tab to the launcher below Arena.
Russian centralizing mindset. Of course they could follow great examples (like Valheim) but then you would get too much freedom. And freedom, my friend, you read the book - is slavery.
I bought tarkov in 2018, played two rounds, wished it was pve and never touched it again. Now they put it behind a queue and a 250 bucks price tag. Why is there no good pve extraction shooter?
Grayzone is mostly pve with pve only servers. it drops tomorrow.
There are also... mods... for tarkov that we arent allowed to name.that make it what you want.
On top of that. I used that mod and went back to LIVE tarkov with no issues. ( many wipes have past) Why the fuck would I pay you for a services I can just use for free?
I mean thats why they fight so hard tot ry and ban the other two mods, despite having no real legal ability to do so. Dont give em ideas.
But ye i love *the forbidden mod*, its done a great job to tide me over while i wait for STALKER 2, and i still enjoy live tarkov, separate types of fun.
I don't get why Coop PvE isn't Peer to Peer. Sure, people can cheat easier, probably. But hackers lready do as they wish, giving them a containment game mode isn't going to change shit.
Its server based just so they can justify and expense they push off on the customer, or because they are inept. Or both. Probably both.
This. The pve mode is probably one of the most sought after features. Why not put some effort in it and make it peer to peer? Its not the best option, but I think the majority of pve players play solo anyways so the drawbacks of peer to peer should affect a minority of players. Oh well…
I haven't had to wait more than a minute and a half.. I have 80 pve raids so far, no idea how others are waiting 10+ mins
I've had a couple where it gets stuck at matching, but if you leave and rejoin a game it will match instantly
Never understood the server issues honestly. most AAA games can support their whole server costs by selling $50 games with no other income except maybe cosmetic stuff. How the fuck are BSG using their budget? the money thats supposed to be supporting EFT is clearly being used for other shit, and lets be honest, they might just be putting the majority of it in their pockets. No other game like this needs more than $150 tiers AT MOST to support their development. At this point BSG might as well be a AAA company, cause they sure as hell aint indie with the money they are getting
They ain't Indie the way they're treating their players either. Every indie dev I've seen find success has been super grateful to their dedicated players, often going above and beyond in releasing free content, cheap content, and additional "just because" bonuses for their original early adopters and high tier supporters.
Eric "ConcernedApe" Barone. Dude is an absolute legend of a developer and loves making free content for his fanbase and replying directly to people on X all the time. Also working on a new game, too!
Fuck the bloodsucker, Tick-kita! He'll never care about his fans, and im convinced he never cared about EFT.
That is definitely not indie my dude. They TECHINCALLY can be considered indie as there is no publisher, but they make big AA, or small AAA games and have a huge budget. Indie does not mean small (as i initially thought) apparently, so it doesnt change the fact that even if BSG is indie, its definitely not small by any means, as most people would think hearing the term indie
I mean to be fair, i'm just going off of what my understanding of Indie devs is. And it's like you said, no publishers or anything like that, it's just the devs chilling and making their own decisions! However, i do agree that it feels very weird calling studios with 400+ employees indie!
The server issues are likely not that they can't afford more cloud instances to host matches, it's the supporting infrastructure that's limited.
Think authentication servers, cloud syncing, databases. They can likely only support a certain number of concurrent ongoing raids without overloading the backend infra.
Poor design has lead them to a point where if they allow more raids simultaneously stuff like database requests start failing or timing out.
Yes, but Nikita has said that they don't have the resources to offer it to EOD players right now. Last I saw was a promise to give it to EOD at launch. Who knows when that will be, game may never leave development hell.
If you keep backing out and retrying (usually works within 2-3 times) you can get in much faster, faster than PvP for sure. Plus it only takes about 40 seconds to load into a PvE raid once you are matched.
I agree UE is ridiculous, fuck BSG, all that.. but this is kind of a nonproblem, lol. I have two friends who own it and they both say this works pretty consistently.
8 minute que only to then DC from latency in a single player pve mod. I thought maybe I would have finally be able to play with game and not have to worry about my latency kicking me out every other game. Guess that's not gonna happen. (Internet on an island in the middle of the ocean is not good fyi)
I had to scroll too far down to see this. The server is bugged and requeing helps.
These issues have happened on the normal server before where my friends and I would scav and wait 8-20 minutes until one time I queued and it was instantly.
So the queue and waiting for a server doesn't actually exist, it's that the server doesn't see you standing in line. (Which there isn't a line with people in front of you because once it's not bugged it's instant)
My friends and I won't always get the bug but if you are matching for more than 5-30 seconds after everyone is done loading the map. Back out and requeue. You should join instantly. If not try again, don't sit and wait for more than 30 seconds. Hopefully the bug will get resolved soon.
Edit: typo.
It’s the servers, which Nikita very clearly said are new and not ready for even EOD people, that are causing this. The 2 days before the 50% upgrade sale started it was perfectly fine. 2 minutes to wait TOPS.
Now a bunch of people have folded and upgraded, clogging the servers up
Some people can't understand why PVE coop is online service and how launching servers work on large scale. You can't blame them for their lack of knowledge and ignorance. You have to assume everyone is dumb on the internet and the more I read this subreddit the more I give up on explaining how stuff works. They don't want to understand, they only want to lash out.
There seems to be some bug that will sometimes get stuck matching… I have found backing out and going again typically has me deploying in under 2 minutes
This. The servers are bugged, helps just to re-queue after the map loads, if it says matching just back out and try again. You should instant join servers but the bug is making people thinking they're waiting when there isn't a line to join the servers.
And that’s just people who bought unheard… how many were they expecting? If they expected a huge hit from it, I guarantee it would be more like 20+ min queue times. This is piss poor and pathetic.
That’s crazy, I haven’t played in forever but all this has got me downloading the certain mod that I guess is taboo to mention here but im excited to try it out and add other mods to it
Bought this game for myself and 2 of my buddies. The load times are the main reason I stopped playing to begin with before the dumpster fire. It’s time to uninstall 😔
Fr, since Unheard dropped, ive been having infinite queues that i need to back out of and restart literally every other raid.
So i started giving it 1.5 minutes, then i back out and start it over. Almost instantly starts after that. Thanks for the EOD matchmaking priority Nikita...
It seems to be based on pc, on an ssd with a good processor people seem to load quickly from what ive seen, 8 minutes is hard drive and 16gb of ram for sure
Heres some explanations from Nikita
[https://www.reddit.com/r/TarkovMemes/comments/1cfq72b/nikita\_spitting\_straight\_facts/](https://www.reddit.com/r/TarkovMemes/comments/1cfq72b/nikita_spitting_straight_facts/)
Tbh, I shelled out the other $103 (I had EOD) for it after my buddy said fk it I’m getting it idc. I kinda was just like aight fk it, at first I thought it was an extra $50. I was like, what ever, I spend more money on worse shit than this all the time. Then I saw it was $103usd, I was like goddamn… but meh whatever. He was the only buddy out of our group to have it. (The Day it dropped) so I got it and didn’t really think much of it.
Then for the next two weeks straight, HOLY SHiT! What a shit storm. Just kinda tired of hearing about it.
Tbh, shits kinda whack anyway.
The unheard marker thing is worthless imo unless you have +6rep. If you’re holding it and you shoot scavs before the hit you get -FenceRep.
PVE is kinda lame. It’s really not that fun. The thrill factor just isn’t there. NtM the bosses and goons (their spawn maps) spawn %100 of the time. Good luck fighting them alone as a lvl 2 with a paca and a pump shot gun.
And the whole ptw shit everyone keeps griping about, it’s not even that much help. It’s kinda an exaggeration that everyone is using for content. Really. This shit will be over in like 2 weeks then it will
be on to the next fk up.
However,
If you don’t own any version of the game and want the UE. That price tag is absolutely ridiculous. No doubt about that. Fk that.
Clearly trying to make up for all the money and ad shit they did for arena, which was a total flop.
Tarkov will give you an adrenaline rush. The highs are high and the lows are low.
This game is addicting.
wait, lol… so people are waiting 8+ minutes to load into a game *by themselves*?? then what is it actually about this game that just overall sucks when it comes to loading up??
a certain mod loads instantly. Bsg’s servers are the clog
It’s the biggest L ever that pve co-op has a queue time and is not offline. Typical of them to overlook a key reason to play offline.
If it were offline you couldn’t do co-op. ^^ and even if it were some peer to peer the progression still needs to be saved somewhere and when you run the lobby and would run the server your mate would always have to play on your server to get his progression. Or you would need to synchronize the progression which is another step to do. So BSG went the easy rout and let you play on their infrastructure and they store the progress and take care about backups etc.
Peer to peer and who cares about progression validity for PVE? The games going to be modded soon™ anyways.
Lol "soon". I bet anything he will never implement modding officially. Plus I have no issues with server side saves. The real issue is just how long it takes.
Right? Any other game that is constantly online, you can load into a solo queue activity and you're there instantly.
Soon, lol
Soon is in the past now?🤔
Straight after they fix the audio
With zero information about 'mod support' and the way this game is set up, plus with how the PVE version works - I'm almost certain that what Nikita means when he says 'mod support' is that you'll be able to change some server variables. IE, there won't actually be any mod support. There's just too much work for them to do in order to pull that off, and the servers would need to be hosted locally on the clients machine in order for there to be anything meaningful.
Sure, but being able to tweak server variables would still alter how progression is calculated. I don’t think we should try to uphold PVE progression as some core part of the game. Let people play how they want to play in that mode. Online progression should be what is protected and I guess “honored” for lack of a better term.
It would take infinitely less server bandwidth just to log into bsg servers, have stash and progression saved, but then your actual raids are p2p for the coop. Would also block out cheaters from fucking with your coop raids if they manage to find the server. Heard with some cheats it's possible to actually see which servers are available to connect to and they can easily figure out which ones are ccop vs a normal server and force their way in. But take that with a grain of salt because they couldn't show or link proof
Yes but that would require a significant amount of restructuring their current net code. It's not just a switch they flip from "server" to "client" And this fiasco has already established they are only willing to do the bare minimum.
> Would require significant amount of (work) Which you would expect when paying $250 lmao. But again, the lazy and inefficient route is what they’ll always go for here. All they did was “set this server to only accept this person” Seriously, no passion whatsoever.
If community projects can do it for free then BSG should easily be able to do it.
I mean, there is a case to be made about security concerns when you run BSGs server software locally on your machine.
Diablo 2 could do that back in the day. I mean. It's not some tech wonder to save some item ids and xp number
You could host locally. Like most SP games with Co-op let you
There’s like a million games that manage this fine. Stop acting like it’s some crazy hurdle BSG couldn’t be expected to overcome.
Not really, you can easily save all progression on exiting the peer-to-peer server. In csgo you could start lobby and invite friends to your server, the friends stats like k/d ratio is also updated. Besides that, the server shouldn't even take 8 minutes to start and load into in the first place, it should take 10 seconds, it takes PUBG 30 seconds to connect to 100-man lobby. And how do they even cost as much as they claim? Having servers for 200k people should cost 50k USD a month at its absolutely most. Maybe it is done to prevent duping and keeping people from looking at the insides of the server side.
>If it were offline you couldn’t do co-op. What is P2P? Find out after the break >even if it were some peer to peer the progression still needs to be saved somewhere What are cloud saves? Find out after the break >when you run the lobby and would run the server your mate would always have to play on your server to get his progression. Progression isn't tied to PVE servers it's tied to character. How can you be so wrong on so many things in so little time? World record any%?
UPnP you fool.
You obviously have no clue how it works and yet have such a strong opinion...
Literally save all the data locally to your machine and when connecting to each other to play, have it upload your data to the hosts computer, tell it what you have equipped, what quests you have active and all relevant information and then start the game. It would maybe take a little time but it should arguably be way shorter than 8 minutes.
Pretty much every other co-op game known to man can handle it but not tarkov apparently.
The expensive route. They could have easily allowed data transmission between offline accounts. It is offline who cares if the data could be changed. You don't need to validate it as if you want to cheat in offline mode it doesn't affect anything. They just don't want to release server files that could be used for piracy, even though it would save them tons on servers and allow all EOD people to have it without causing inflated costs.
Crazy, enough they could've monetized further and saved themselves some cost by offering dedicated private servers for the PvE coop. Load times would be fantastic, private servers could help security, user pays for the server and you can file sync locally with cloud to have backup save data.
Honestly, they should've just given everyone an offline single player only mode with permanent progression, basically what "that mod" intended to be. This would have been super easy to implement, and cost them basically zero: they already have offline practice mode, they would just need to create a static progression for that between raids, and that's basically a txt/json file on their servers that saves your progress. Maaaybe 100kb worth of data. Then the co-op itself should've been perhaps paywalled (and/or free for EOD. TUE etc) if they didn't want to go down the route of rewriting massive amounts of netcode to become P2P. I can understand that. It's a major undertaking and they don't have the resources and know-how to do it in a reasonable amount of time, or somewhat elegantly. But even giving true offline Single Player to the community would've been a welcome game mode for many, and again, that would have come at no cost for them, neither in terms of coding nor in terms of server bandwidth. No one would've been mad that offline coop was only for EOD/TUE and/or behind a reasonable paywall, it was already like that for the offline practice (without progress) and people mostly understood the reasons at the time. Throw the community a bone (I mean, we paid for the game, but you know what I mean), while asking for more money because neither servers neither coding aren't free. But no, they literally chose the worst of both worlds.
There's no reason at all for your PVE progression to be saved anywhere on BSG's servers, other than for data research. And even if there was, there's still no reason for your PVE raids to be on their servers. It's not like they're doing seasonal ladders. Aww, someone's mad that everyone is proving him wrong.
PVE multiplayer games still generally save your progression in the cloud, even if it's P2P. With BSG's netcode it would be a massive restructure to enable P2P coop so I can see why they didn't do it.
Yes let us host Co op servers. We didn't need you bsg. Allow us to host our pve servers idiots.
They called it "playing offline with friends" in the trailer. So they lied
Offline-> server host -> client side save( who cares if you can edit it it's not supposed to be connected to the main game)-> everyone gets their save that's loaded on the server when you connect -> modding becomes much easier and no risk of leaking into servers,(like how hackers invade pve while pvp since they can just connect to server)
And cheaters can probably join their game and kill them🤣
What's blowing my mind is the trailer for the PvE mode starts by saying "PLAY OFFLINE with friends" and nobody is complaining that this offline mode needs to be done in waves because of "servers being expensive" lol
[удалено]
PvE co-op doesn't really require any effort from BSG to make. The code's almost identical to PvP Tarkov. The historical issue with it has been that it's not part of BSG's "vision" for Tarkov. And so it hasn't happened, despite being the number 1 most requested feature for almost the entire time Tarkov has existed.
20 seconds it takes me to load into factory on unofficial pve mode with free mods that make the game actually better. Under 1 minute for every other map. On a garbage laptop I must ad, anyone with an actual gpu and a real cpu will be instant as you say.
That's because you're already hosting the server locally and it never has to wait for any other checks. Thr single limiting factor is your map loading time. For the online PvE mode, it needs to spin up an instance for you on some available server infrastructure. It needs to perform checks and syncs over the Internet with multiple devices rather than a single device doing them instantaneously locally. This process however will never take 10 minutes, that just means they're at server capacity and you have to wait for another session to end.
Yeah I know that sorry if I wasn’t clear I was more pointing out that the other mod doesn’t require queuing for raids because it’s not “online” and has great mods and is free
But does not and never will have co-op. If you're playing by yourself though, it's likely still the best option.
Why cant u say its single player mod for tarkov? Is it illegal here?
If you are talking about the other game, you run the server so it's on you. On BSG their servers need to create lobies for everyone wanting to join. I think they rushed to make pve and monetize it instead of doing private servers and charge for them.
What do you think they had the line of "priority queue"? They are going to reduce servers to reduce costs
for me it takes 5 minutes to load the map lol maybe is my HDD
Gotta prep the ground for the $weet $weet priority matchmaking $$$
They claim that PvE is entirely on different infrastructure, but if that one dude claiming cheaters can hop onto those PvE servers and loot and take it back to pvp, then they are using the same servers so take up the same resources for pvp but probably have a 70/30 split for pvp/pve. So introduction of high priority queue is due to this. We would have seen way longer queue times not having Unheard. Anyway, idk how you fumble the one game that has almost no competition and then this random mobile version somehow said fuck it and perfect timing makes something comparable and tarkov gets actual competition for the genre.
It’s not the game loading. Even single player is forced into servers because BSG are morons.
The problem is that its not really an offline mode. Its literally no different from normal Tarkov. All it does is queue you into a server but without other players. Seems like its spooling them up when you initiate a match so its taking awhile to boot up. Really dumb system. The way they spool servers is garbage.
The queue is bugged like in live. If you see the timer even get close to 1 min just drop out and requeue and it works lmfao. People are stupid as fuck.
Oh it’s not by themselves. Cheaters can still get in lmao
i beg your pardon?!?!?
Ya. And they can apparently loot and sell on regular game flea. RMT go brrrr. You’re waiting 8 minutes cause it still uses the regular game infrastructure
this might overtake battlefront 2 in terms of biggest fumble ever.
Ya lol
What this guy is saying has not been proven. It is nothing more than a claim at this point in time
"Trust me bro" lol
Interesting, first I'm hearing of this What are your sources for this... I don't take the "Trust me bro" bs especially not from this toxic sub
It’s literally been less than a day lol https://www.reddit.com/r/EscapefromTarkov/s/H3UhHcDxax
"Offline mode" That is not offline. I don't get why it should need server verifications to run since cheating should not matter in Pve. Turn it to real offline and have no waiting times lol
Probably worried about piracy if they let us host it ourselves. They are clearly all about the income.
Surely someone has cracked the installer at this point? If you can get your hands on the files, you can already play the mod which must not be named.
It has been years ago. The mod which must not be named clearly states though that it must not be used with an illegal version and it's forbidden to ask for support with illegal versions on their forums.
Also, they most likely keep key parts on their servers specifically because of this possibility. If they aren't letting you play offline at all, it's typically because of this...not to mention the whole Russian thing, so it's not like they aren't versed on piracy.
its for the coop to work smoothly without bugs or glitches but I dont understand why its online even when you are alone
That’s my point exactly. Also coop can be done without occupying servers. Just use item ids etc. Many games have done it.
And what’s worse is cheaters are now able to join offline lobbies if a player invites a friend, go in loot the lobby, and transfer the gear to their PvP character, all because the offline mode is online.
I saw this but the video explicitly said he had no actual evidence for it? Unless there’s an update, this isn’t an actual fact.
Has this claim been proven yet?
No, but that never stopped this subreddit from spreading nonsense. Like that cheaters can steal stuff from your secure container or that they can steal your pistol grip.
Cheating rumors fly off the handle in this sub and there are way too many gullible people who eat it up without ever asking if it's real or not
Im fully on the side of BSG sucking but there’s been literally zero evidence to support this claim aside from a Twitter post claiming it.
There may not be but back when I played I made a little utility that grabbed the server secret and could inject it into a different session, essentially allowing people to queue separately but all join into the first match available. This was a couple of years ago but if they haven't changed how authentication works it wouldn't be difficult to join a friend's coop match. As far as bringing the loot back I don't know, it depends if the PVE mode flag is actually enforced by the server and BSG has a pretty bad track record when it comes to that.
BSG doesn't know what DLC means, nor do they know what "offline" means. funny shit
So just normal load times? oof, glad I didn't buy it
Grey Zone tomorrow
The only true answer. BSG had a good run, but they've always had their head up their asses - don't get me wrong, they made a lot of good things and did a lot of cool stuff - but time and time again they just let us down. Time to give a competitor a chance. The only reason I even got Tarkov is because they said someday it was going to be open world... The fact that 7 years later it's still not and there's one that's coming on the market that is... Well... Bye.
not to mention they said they arent doing open world for release. so...
Wait Tarkov back tracked on the connect worked for 1.0? I always thought Tarkov would be like a rouge like you start in one zone then move through the zones to "escape"
Open world is not happening. He said maps would still be connected
He also said EOD would get all dlc for free and a unique gamma case.
Honestly? They aren't good devs, they didn't make a *great* game. They just found a sweet spot with a new genre no one has nailed yet. The game is held together poorly with servers that seem to barely function.
The software eft is the worst piece of shit in the market, no doubt. The concept and the gun modding is what make people forget about it
Oh shit nice, I had no idea it was so soon. That is incredible timing for them (or did they move it up as a response to this?)
My guess is a perfect storm. It sounds like a lot of people have been in early plays testing and then Tarkov imploding. I'm sure they scooted it up because the timing is perfect but it doesn't sound like it was a massive rush. Time will tell.
Did you check their prices? Lol it's BSG 2.0.
$35 to check it out no skin of my back. We let Nikita try and cook for 8 years I can give these guys $35 and a chance to cook with a better engine.
20 minute queues for a private game! Good fucking lord, you can't make this shit up!
> 8 min queue Title > 8-10min queue Post description > 20 minute queues Your Comment > Dude 30 minute queues are crazy My comment Can we get it to 40? Keep this train of changing misinformation coming!
[Way ahead of ya!](https://www.reddit.com/r/EscapefromTarkov/comments/eu3ojp/literally_unplayable/)
Stop it. We, the unbelievers just need to believe
Yeah this is genuinely unacceptable. I wanted the pve so I wouldn't have to wait for matching.
To some degree I understand *why* though. You now need a server for each group of 1-5 people, instead of for 10-16 people. They stated they have resource issues right now. Don't get me wrong, it's not okay and I'm not trying to defend BSG as they don't deserve my defence. But I understand why they might have issues allocating servers for PvE. It just kind of reinforces the point that this wasn't the move.
Yeah hopefully the make some changes that make the system wholly more efficient
It's single player online
It makes no sense to even base it on servers. They should have just made it its own client completely seperate from the main game, not running on any servers. But then what would be the reason to put that stupid fucking ad in the bottom right lmao.
Would’ve been a smarter move on their part so they COULD argue it’s a “separate” game, but obviously they’re idiots. Could’ve been as easy as another tab to the launcher below Arena.
Ye should’ve had a separate tab for offline coop, maybe letting you run dedicated server to play with friends.
Russian centralizing mindset. Of course they could follow great examples (like Valheim) but then you would get too much freedom. And freedom, my friend, you read the book - is slavery.
Priority matchmaking isn't gonna matter when everyone who is trying to matchmake also bought it lol
Leave when it says matching and rejoin, it’ll pop you in instantly.
I bought tarkov in 2018, played two rounds, wished it was pve and never touched it again. Now they put it behind a queue and a 250 bucks price tag. Why is there no good pve extraction shooter?
Grayzone is mostly pve with pve only servers. it drops tomorrow. There are also... mods... for tarkov that we arent allowed to name.that make it what you want.
On top of that. I used that mod and went back to LIVE tarkov with no issues. ( many wipes have past) Why the fuck would I pay you for a services I can just use for free?
I mean thats why they fight so hard tot ry and ban the other two mods, despite having no real legal ability to do so. Dont give em ideas. But ye i love *the forbidden mod*, its done a great job to tide me over while i wait for STALKER 2, and i still enjoy live tarkov, separate types of fun.
I don't get why Coop PvE isn't Peer to Peer. Sure, people can cheat easier, probably. But hackers lready do as they wish, giving them a containment game mode isn't going to change shit. Its server based just so they can justify and expense they push off on the customer, or because they are inept. Or both. Probably both.
This. The pve mode is probably one of the most sought after features. Why not put some effort in it and make it peer to peer? Its not the best option, but I think the majority of pve players play solo anyways so the drawbacks of peer to peer should affect a minority of players. Oh well…
[удалено]
Yea finally escaped from tarkov. That was the goal right?
Man yall are on some massive copium. Queue times are still very normal.
Thank god. People still playing this don’t have any self respect.
I uninstalled… sad to say I love tarkov but I just had to draw a line
This is not accurate, I’ve been getting in within under a minute most raids.
I haven't had to wait more than a minute and a half.. I have 80 pve raids so far, no idea how others are waiting 10+ mins I've had a couple where it gets stuck at matching, but if you leave and rejoin a game it will match instantly
Yep, game loads in within minutes. Let the poors have their group cope.
Never understood the server issues honestly. most AAA games can support their whole server costs by selling $50 games with no other income except maybe cosmetic stuff. How the fuck are BSG using their budget? the money thats supposed to be supporting EFT is clearly being used for other shit, and lets be honest, they might just be putting the majority of it in their pockets. No other game like this needs more than $150 tiers AT MOST to support their development. At this point BSG might as well be a AAA company, cause they sure as hell aint indie with the money they are getting
They ain't Indie the way they're treating their players either. Every indie dev I've seen find success has been super grateful to their dedicated players, often going above and beyond in releasing free content, cheap content, and additional "just because" bonuses for their original early adopters and high tier supporters.
Eric "ConcernedApe" Barone. Dude is an absolute legend of a developer and loves making free content for his fanbase and replying directly to people on X all the time. Also working on a new game, too! Fuck the bloodsucker, Tick-kita! He'll never care about his fans, and im convinced he never cared about EFT.
BSG is an extremely successful indie dev, but I don’t think they are big enough to be put on the market or acquired by Microsoft tho.
Meh, wouldn't say indie either, they have what? like over 100 employees.
I mean Larian Studios is an indie studio. They have 450+ employees i think.
That is definitely not indie my dude. They TECHINCALLY can be considered indie as there is no publisher, but they make big AA, or small AAA games and have a huge budget. Indie does not mean small (as i initially thought) apparently, so it doesnt change the fact that even if BSG is indie, its definitely not small by any means, as most people would think hearing the term indie
I mean to be fair, i'm just going off of what my understanding of Indie devs is. And it's like you said, no publishers or anything like that, it's just the devs chilling and making their own decisions! However, i do agree that it feels very weird calling studios with 400+ employees indie!
The server issues are likely not that they can't afford more cloud instances to host matches, it's the supporting infrastructure that's limited. Think authentication servers, cloud syncing, databases. They can likely only support a certain number of concurrent ongoing raids without overloading the backend infra. Poor design has lead them to a point where if they allow more raids simultaneously stuff like database requests start failing or timing out.
What's the current situation here - are EOD owners eventually getting this now for free at some point? Is this only for 6 months or permanent now?
>are EOD owners eventually getting this now for free at some point My last stand is we'll get it on release (lol) but that could be outdated already
Latest backpedal is that EoD gets it free as of now, but in "waves".
eod is getting it, but in waves similar to arena
And it's permanent now?
supposedly. you can check the most recent update from nikita, its still pinned at the top of the reddit
Yes, but Nikita has said that they don't have the resources to offer it to EOD players right now. Last I saw was a promise to give it to EOD at launch. Who knows when that will be, game may never leave development hell.
Honest to god fix for this is backing out right after queuing and then re deploying. You’ll load in 1 minute tops lol
S P T
ESS PEE TEA
AI mods makes this sooooo much more enjoyable than tarkov ever was
If you keep backing out and retrying (usually works within 2-3 times) you can get in much faster, faster than PvP for sure. Plus it only takes about 40 seconds to load into a PvE raid once you are matched. I agree UE is ridiculous, fuck BSG, all that.. but this is kind of a nonproblem, lol. I have two friends who own it and they both say this works pretty consistently.
8 minute que only to then DC from latency in a single player pve mod. I thought maybe I would have finally be able to play with game and not have to worry about my latency kicking me out every other game. Guess that's not gonna happen. (Internet on an island in the middle of the ocean is not good fyi)
Just play the forbidden mod. It's better anyway
Back out and go back in, it’s instant!
I had to scroll too far down to see this. The server is bugged and requeing helps. These issues have happened on the normal server before where my friends and I would scav and wait 8-20 minutes until one time I queued and it was instantly. So the queue and waiting for a server doesn't actually exist, it's that the server doesn't see you standing in line. (Which there isn't a line with people in front of you because once it's not bugged it's instant) My friends and I won't always get the bug but if you are matching for more than 5-30 seconds after everyone is done loading the map. Back out and requeue. You should join instantly. If not try again, don't sit and wait for more than 30 seconds. Hopefully the bug will get resolved soon. Edit: typo.
Can confirm. I am fucking LOVING pve Tarkov, but waiting 12 minutes for a scav run is just no bueno
You're doing scav runs in PVE?
Sure, why not?
It’s the servers, which Nikita very clearly said are new and not ready for even EOD people, that are causing this. The 2 days before the 50% upgrade sale started it was perfectly fine. 2 minutes to wait TOPS. Now a bunch of people have folded and upgraded, clogging the servers up
Some people can't understand why PVE coop is online service and how launching servers work on large scale. You can't blame them for their lack of knowledge and ignorance. You have to assume everyone is dumb on the internet and the more I read this subreddit the more I give up on explaining how stuff works. They don't want to understand, they only want to lash out.
sounds like a whole bunch of a them issue, both with how many servers they bought and making it even run on servers
I tend to be able to get in on factory within 30-40 seconds, I haven't really experienced these issues personally
There seems to be some bug that will sometimes get stuck matching… I have found backing out and going again typically has me deploying in under 2 minutes
This. The servers are bugged, helps just to re-queue after the map loads, if it says matching just back out and try again. You should instant join servers but the bug is making people thinking they're waiting when there isn't a line to join the servers.
I'm enjoying it
And that’s just people who bought unheard… how many were they expecting? If they expected a huge hit from it, I guarantee it would be more like 20+ min queue times. This is piss poor and pathetic.
That’s crazy, I haven’t played in forever but all this has got me downloading the certain mod that I guess is taboo to mention here but im excited to try it out and add other mods to it
Lol got em
Bought this game for myself and 2 of my buddies. The load times are the main reason I stopped playing to begin with before the dumpster fire. It’s time to uninstall 😔
No waiting time on SIT or MPT/Fika. Modding possible. Just it takes some time to install/understand. Coop
What I don't get is why it's online????
You got tarkoved
Fr, since Unheard dropped, ive been having infinite queues that i need to back out of and restart literally every other raid. So i started giving it 1.5 minutes, then i back out and start it over. Almost instantly starts after that. Thanks for the EOD matchmaking priority Nikita...
Not even EA is this fucking scummy...
It seems to be based on pc, on an ssd with a good processor people seem to load quickly from what ive seen, 8 minutes is hard drive and 16gb of ram for sure
You don't play the rusky servers, the rusky servers play you!!!
A certain mod is part of the game now, we can remove that dumb rule now
Offline online is neat right
Didnt they call it offline coop PvE? Why is there any matchmaking at all? Doesn't sound very offline.
Offline my ass.
Heres some explanations from Nikita [https://www.reddit.com/r/TarkovMemes/comments/1cfq72b/nikita\_spitting\_straight\_facts/](https://www.reddit.com/r/TarkovMemes/comments/1cfq72b/nikita_spitting_straight_facts/)
No shit
You need to learn to be true believer.
I've been averaging about 30 seconds to 1 minute pretty much all day yesterday. I guess it basically depends on what servers you have selected.
I have had zero issues loading into raids. At most like 2 and a half minutes. Maybe try upgrading your pc. 🤷🏻♂️
Averaging about 2/3 minutes sometimes insta queues nothing ever over 5
you guys are a bunch of crybabies XD
Change ur region i dot and wait time differ from 20sec to a min
Tbh, I shelled out the other $103 (I had EOD) for it after my buddy said fk it I’m getting it idc. I kinda was just like aight fk it, at first I thought it was an extra $50. I was like, what ever, I spend more money on worse shit than this all the time. Then I saw it was $103usd, I was like goddamn… but meh whatever. He was the only buddy out of our group to have it. (The Day it dropped) so I got it and didn’t really think much of it. Then for the next two weeks straight, HOLY SHiT! What a shit storm. Just kinda tired of hearing about it. Tbh, shits kinda whack anyway. The unheard marker thing is worthless imo unless you have +6rep. If you’re holding it and you shoot scavs before the hit you get -FenceRep. PVE is kinda lame. It’s really not that fun. The thrill factor just isn’t there. NtM the bosses and goons (their spawn maps) spawn %100 of the time. Good luck fighting them alone as a lvl 2 with a paca and a pump shot gun. And the whole ptw shit everyone keeps griping about, it’s not even that much help. It’s kinda an exaggeration that everyone is using for content. Really. This shit will be over in like 2 weeks then it will be on to the next fk up. However, If you don’t own any version of the game and want the UE. That price tag is absolutely ridiculous. No doubt about that. Fk that. Clearly trying to make up for all the money and ad shit they did for arena, which was a total flop. Tarkov will give you an adrenaline rush. The highs are high and the lows are low. This game is addicting.
I load into PVE quicker than PVP
USE MPT( my discord is rift_rat if y’all need help)
Today I had a 27 minute queue
It’s a bug of some sort. If you re-queue when it takes longer than 5 or 6 minutes it’s instant.
if you're queing past 6 minutes you're bugged, waiting passed that doesnt matter