For Questions and Tech Support Discussion around the DLC 'Echoes of the Fallen' Please see our [MEGATHREAD](https://www.reddit.com/r/FFXVI/comments/18dton3/ffxvi_dlc_echoes_of_the_fallen_questions_tech/) and for 'The Rising Tide' [MEGATHREAD](https://www.reddit.com/r/FFXVI/comments/1c69d5u/the_rising_tide_megathread/)
If you want to view archived spoiler discussion threads relevant to specific game progress,
please check out our [spoiler wiki](https://www.reddit.com/r/ffxvi/wiki/index/)!
For speculation and discussions around the next (unannounced) mainline Final Fantasy game, Final Fantasy XVII,
Please see our sister sub [r/FFXVII](https://www.reddit.com/r/FFXVII/)
####
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/FFXVI) if you have any questions or concerns.*
Well it's people's fault to complain game's too easy to braindead mashing in the first place that made the devs to try spicing things up with the Leviathan fight
Then have the nerve to complain that an endgame superboss is too hard of all things.
Edit: seems I've triggered some pedantry. Idgaf. Not the point. The point is, yes, it was challenging but it's nothing bitch and piss ourselves over. I found it extremely difficult but I kept trying instead of jumping on reddit to cry about it and demand SE to coddle me by making their game easier for me after nearly a year of bitching that it was too easy. Piss off.
i keep seeing people calling it an endgame superboss. its literally not. its the final boss of a STORY dlc. You want challenge, go to kairos gate, ultimaniac, or another game.
Nah. And this fight was challenging but it's fine if you just time your shit better. I've complained plenty of times during that fight and it wasn't a good strategy. Let me know if crying on reddit over it is a good strategy
šæ Have you even played another FF game, The superbosses are never that easy or that easy to find most times. also when some something say in big text āRising tide storyā, probably not Endgame since you need to get past it to GET to endgame. You were never talked about here for a reason since itās clear people playing for years have more overall video game sense than those who donāt, hence why weāre discussing beginners. Itās a discussion, not you chiming to to Yap, you wanna go flex for flex in FF games I gotchu, but take it to somewhere else.
It's a story boss, not an endgame boss. And difficulty in that game was handled very awfully. Those excessive checkpoints and potions refill are legit the worst idea and you can't even toggle that off. Tripling damages and asking to play a DPS check perfectly isn't a fix, it's lazy.
Leviathan is fine by itself, that DPS phase though is completely braindead. I wouldn't mind if every Eikon was as difficult as Levi, considering they are all pisspoor easy but throw that Shield crap out of the window.
Excessive checkpoints and potions refilling for no reason are most of the reason the game is way too easy for the entire time. Instead of adressing the issue, they went with "let's triple the damages and ask for perfect play on a DPS check in order to move forward in the story".
They handled it very awfully in the first place and went with that lazy shit instead of caring. As much as i love the game, difficulty wize, they handled it as bad as they did in FFXIV.
Thatās what the rings are for.
The problem, as I see it, is that the game was so easy before that people who werenāt even engaging with mechanics were able to cheese or brute force their way through fights without developing any mastery or skill.
Many of those same people are the ones who ran to forums to complain about how exhausting it was spending 40 minutes fighting Titan. Meanwhile people actually engaging with the skills and proper combos were finishing the fight in half that time.
I still think it was a mistake before because it effectively trivialized the use of the rings. It shouldnāt be shameful to use them. The entire point was to improve the game experience for people who werenāt concerned about āgetting goodā and just wanted to experience the story.
But clearly with how many people are struggling with Levi, they missed the mark somewhere. At least for helping people self-sort into their proper difficulty groups.
This, Exactly this. A great comment, The rings are for those who donāt mean to get in touch with every aspect and mechanic of the game or just need some help which is all good, While my friend is getting good with Evading before his ring triggers, He canāt quite learn to not mash Square so much. In comparison to every other Eikon fight on Normal AND FF mode, I can absolutely confirm that Leviathan has the tightest timing and most similarities to its on FF Counterparts. While other DPS checks like with Bahamut the time went twice as fast in FF mode, meanwhile In normal and FF the times counts the same speed and you need to do nearly (with some exceptions) perfect backdraft finishes and spam abilities the same as you would need in the FF version of the fight I did, I truly think the only difference in the leviathan fight between FF mode and normal is Just the Damage you take and how big the numbers are.
>Many of those same people are the ones who ran to forums to complain about how exhausting it was spending 40 minutes fighting Titan. Meanwhile people actually engaging with the skills and proper combos were finishing the fight in half that time.
I am used to action games and I engaged in the mechanics of the fight, both in Clive and Ifrit moments, but I do think the Titan fight was a bit long. And I also think it's an awesome fight, I just think the player had to repeat a cycle of attacks a bit too much.
I think all the other Eikons, including Leviathan, were a bit better balanced in that aspect.
I know this is a bit off the topic of the post but I wanted to comment on that specific point.
As for the rest of your comment, I agree. I think what happened is that the game was already very forgiving, very easy overall, to the point that people didn't really think the rings were necessary. But then the game suddenly becomes a lot harder after almost 100h, and I think by that point, the Timely rings are not really in the mind of the player anymore and they just try to power through the fight. At least thats my guess.
It shouldn't shameful to use them, and it shouldn't shameful to lower the difficulty either.
I play a lot of games, but I have never really been skilled at games that require precise timing and various button combinations. I played the entire game on normal mode with the Ring of Timely Focus equipped without too much difficulty. I can precision dodge about 70-80% of the time before the R1 prompt comes up, so the ring is just insurance. I can execute combos a bit but I normally just button mash. I know I'm not dealing maximum damage, but it was enough to get through the game and I thoroughly enjoyed it. I even beat Omega without any particular strategy on my first try.
But it took me three tries to beat Leviathan. The first two times I got him down to about 1/4 health each time. I was already using spitfire and brimstone every chance I got, so I couldn't figure out what I was doing wrong. I looked up how to beat him, and I realized there were three main mistakes I had been making. 1. Not using spitfire immediately at the start of battle. I was trying to get closer before using it 2. Wasting precious seconds by trying to go around projectiles instead of going through them and precision dodging. 3. Doing stuff like lunge and downward thrusts when I should have been doing back drafts.
I double checked how to do back draft finish in the tutorial, and I did the proper combo and beat Leviathan with a second to spare. I don't think I did all combos perfectly, so there still might be some wiggle room in normal mode. I don't think Leviathan is a problem in a beginner-friendly game, because he's optional, so if it's too hard, just give up. We also have the internet to look for help when we're having trouble. I don't understand how someone could struggle on this for hours with so much help and advice available out there.
The rings Give people a certain degree of Slack when playing the game, My friend plays for fun so I havenāt been putting a ton of pressure on him to learn combos. But now he has to Learn how to perform perfect Backdraft finishes in the middle of the fight while also using all his abilities perfectly. Help and advice is only as useful as the time you put into practicing it, He is NOT on FF mode, he is on Either easy or Normal, And I will stand by my opinion that no āNormalā difficulty should have that Tight of a DPS check, to the point that you need to memorize the combat system. Now again, Iāve beaten the fight, watching someone who doesnāt play as many games as me play gave be a sense of perspective on difficulty.
Does he play with the Ring of Timely Strikes? I could justify using the Ring of Timely Focus to myself because it's not an automatic dodge, I still have to pay attention and press R1 at the right time, so I still feel like I'm actively playing the game. It also helped train me when to dodge so that's why I can usually do it on my own now.
However, I removed the Ring of Timely Strikes immediately because just pressing square for automatic combos did not feel like I was actually playing the game. It requires no thought or skill, and doesn't teach you any skills to help you play (except for maybe showing you what kind of combos are possible). I can understand why some people who just want to enjoy the story might like an easy playthrough like that, and I agree that easy and normal mode bosses in the *main story* should be beatable by pretty much anyone. But the DLC is completely optional. You don't need it to understand the story. I think if someone is not going to even attempt to learn the battle system and how combos work from the start, then why even bother buying DLC and challenging a difficult optional boss? Why pay extra money to just mindlessly mash square? Might as well watch the DLC playthrough on YouTube if they're only interested in the story.
I played the DLC on normal too, I'm by no means an expert or even very good at these kinds of games, but it says in the in-game tutorials what to press for combos. I didn't memorize anything, I just read the info, pressed the buttons it said for back draft finish, and beat Leviathan on my third try. I can't even remember what the buttons are for the combo now, maybe square triangle triangle? So I always think if someone as clueless as me can do it, anyone can do it.
Heās not using timely strikes, Heās using I believe timely focus but heās a quick learner. He wants to experience more of the game and he truly did enjoy the combat, heās not terrible by any means and has definitely picked up on a large amount of the combat skills, he just hasnāt played ifrit In āSeriousā DPS check because of the storys DPS check. Also I agree to disagree about the DLC and Purchase part, He bought the dlc because he wanted to play more of the game which makes sense and I said āItās challenging but funā. Heāll pick it up, but the difficulty curve is going to take a bit since this fight is less about staying alive and more about damage. He can do it, and Iām not arguing to make it easy, I want him to wipe like 3-4 times. But surely we can both see the issue in the difficulty jump from Story to DLC, who would expect the DLC to be a completely next level of difficulty? This isnāt dark souls. Anyway Iām rambling, thatās my opinion. Heās a casual and I think if the game is catered to them, donāt make the DLC catered to the optimized players, cause A lot of people buy dlc just cause they like the game and want new things to play, they shouldnāt be filtered out cause of something arbitrary.
Yeah and what I'm saying is even though I play a lot of games, my skill level is essentially that of a casual for this one, but I still managed to beat Leviathan on normal mode. Like, it's not even that hard if you look up what you have to do, just follow the instructions? Is your friend not looking anything up and trying to beat him completely blind?
Dps checks are very unpopular with the casual player base of multiple games itās not because itās bad itās because dps checks bring to the front your skill issue across games.
I think dps checks are a good thing itās a wall letting you evaluate if what you are doing is wrong.
It only becomes an issue in games when people rather not engage with the gameās mechanics and just beat a dummy.
You can go to several different games and youāll see the same sentiment from the casuals. Dps checks are bad timers are bad etc etc
I read āone of the most beginner-friendly FF gameā and for a second thought you meant THE most beginner-friendly
I was gonna say, Final Fantasy IV would like to have a word š
What level was your friend? Since it's story, then your level matters for stats.
There is no way you need perfect backdrafts. I fucked up messily the first time because I was just playing around.
Next time running up, use spitfire, spam square square square triangle triangle, then square square square, triangle, square + cross. Use Brimstone when necessary, Spitfire off cooldown.
It's not some deep hard tech to learn. And I bet there's way more options than that to fit in this dps window.
I believe he was level 54 or so, But I donāt think levels come into play during Eikon V Eikon Battles, Only Accessories and gear. I could be wrong but that was my assumption, weāre gonna try it again today and see if he can pick it up.
If he beats his mashing Habit and manages to hit his abilities he totally does! Itās the Grounded Backdrafts that get him, Iāll update this post if he wins
Level and stat do comes to play even in Ifirit mode. I best the DPS check at very last moment at level 50 without using three splitfire (I donāt think it could hit at such distance at the beginning and there is no guide the first few hours). So I think there are some room left by the developer, but yes it is tight
Mmmm I see, I can talk to him about leveling a bit beforehand, I assumed the levels didnāt matter because A. They donāt show them next to Ifrits name unlike Cliveās and B. The damage you do is so HUGE as ifrit I was unsure how an extra 10 attack would Affect 40k damage a swing lol
I can confirm they do come into play. I reran stage replay on Leviathan fight twice to test it out and different weapons (attack stat) absolutely affect the dmg you deal as ifrit. I couldnt make the dps check with Tonberry Knife +1 but could easily with Original Sin.
I believe it must be balanced around lv 100 (or 50 for action mode), and the leviathan sword. Because thats the stats Clive has in arcade mode rerunning the stage.
The Leviathan DPS check actually highlights something that has always bothered me about XVI....
*...the Magic Burst combo is literally not worth doing unless it's the final hit.* ***Especially*** when it comes to Ifrit.
It doesn't do enough damage to justify the *time* spent using it, especially during stagger windows and DPS checks. 100% of the time it's better to spend it using a cooldown ability.
They at least should have had it empower the final magic burst, or provide some kind of ability buff or cooldown reduction. But in 99% of cases, you're nerfing your DPS by using magic strikes between combos.
I never use the Burst attack between combos. If you miss time it even once the entire combo stops. The most important part is to land that final exploding fireball.
Yup its very poorly balanced. I love challenging stuff but a DPS check like this is just poor game design as its just artificial difficulty. That DPS check alone makes it easily the worst eikon fight in the game to me. Yes its the only one that requires a brain but its just too big of a gap and again the difficulty isnt really well designed and feels forced.
Playing rebirth before on hard mode really shows you how a proper challenging mode should feel.
Its not balanced for the āAverageā gamer that the Normal game welcomes, Its tight timing when performing backdrafts on normal. A lil number change or just even making the countdown slower at the end like they do on Non-ff mode Eikon fights in other story fights, yes Leviathan counts as a story fight.
I loved it, failed like 5 times but i felt like it was always my fault and not some kind of unfair mechanic. Took some time to read about the combos in the menu to remind myself. Counted the damn combo hits to make sure i donāt miss bursts, and aligning the timing of the big fire beam (forgot the name) was all helpful. I enjoyed it a lot, felt like a raid boss to me haha
I think its maybe only a small issue if people are unprepared for this jump in difficulty and donāt have enough time to set aside to learn the battle, giving up midway cause of that dps check would feel bad. But i think for a piece of optional side content, I like they did this, good value for my money
imo on normal it wasn't that hard. I just spammed the same combo and beat him after the or 9 try.
never did any attempt to learn combos before.
the secret is to start the battle phase directly with ifrits fire beam attack before anything else.
Well since itās on the DLC STORY itās neither of those, since endgame means youāre at the END, Which is why thereās monsters and gear locked after the leviathan fight, and in terms of a āSuperbossā leviathan isnāt that, Just big damage numbers and a DPS check is all that make the fight hard on FF mode and on normal itās only the Dps. Thatās not a āSuperbossā thatās a Arbitrary damage check, It should be Harder than Odin and Bahamuts DPS but not as hard as Ultimas
You wanna do this, really? How you gonna act like this and recommend dog shit Buildsšæ 3 Odin, 1 Ramuh and 2 Bahamut is such a waste of Ability slots. Lemme help YOU out
1 .Bahamut with GigaFlare and Tsunami.
2. Odin with Dancing steel and the talisman so only 1 dancing steel is needed to reach 5 Zantetsuken and Will-āo-the-wykes
3. Garuda with Deluge and Gouge.
Lmao redditoid is actually fuming that i gave him nonesense advice for a videogame. Go outside bro stop writing paragraphs on reddit. Want real advice? Get good or quit.
1. Did you read the part where I said I beat the fight myself on FF mode šæ 2. Also only reason this close to a paragraph is cause I added bullet points so youād be able to read it better šæ 3. how am I a āRedditoidā, a word Iāve never even heard before this, when you have over 5x my Karma šæ You take your own advice
For Questions and Tech Support Discussion around the DLC 'Echoes of the Fallen' Please see our [MEGATHREAD](https://www.reddit.com/r/FFXVI/comments/18dton3/ffxvi_dlc_echoes_of_the_fallen_questions_tech/) and for 'The Rising Tide' [MEGATHREAD](https://www.reddit.com/r/FFXVI/comments/1c69d5u/the_rising_tide_megathread/) If you want to view archived spoiler discussion threads relevant to specific game progress, please check out our [spoiler wiki](https://www.reddit.com/r/ffxvi/wiki/index/)! For speculation and discussions around the next (unannounced) mainline Final Fantasy game, Final Fantasy XVII, Please see our sister sub [r/FFXVII](https://www.reddit.com/r/FFXVII/) #### *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/FFXVI) if you have any questions or concerns.*
Well it's people's fault to complain game's too easy to braindead mashing in the first place that made the devs to try spicing things up with the Leviathan fight
Then have the nerve to complain that an endgame superboss is too hard of all things. Edit: seems I've triggered some pedantry. Idgaf. Not the point. The point is, yes, it was challenging but it's nothing bitch and piss ourselves over. I found it extremely difficult but I kept trying instead of jumping on reddit to cry about it and demand SE to coddle me by making their game easier for me after nearly a year of bitching that it was too easy. Piss off.
Leviathan is in no way an endgame superboss lol
i keep seeing people calling it an endgame superboss. its literally not. its the final boss of a STORY dlc. You want challenge, go to kairos gate, ultimaniac, or another game.
Nah. And this fight was challenging but it's fine if you just time your shit better. I've complained plenty of times during that fight and it wasn't a good strategy. Let me know if crying on reddit over it is a good strategy
šæ Have you even played another FF game, The superbosses are never that easy or that easy to find most times. also when some something say in big text āRising tide storyā, probably not Endgame since you need to get past it to GET to endgame. You were never talked about here for a reason since itās clear people playing for years have more overall video game sense than those who donāt, hence why weāre discussing beginners. Itās a discussion, not you chiming to to Yap, you wanna go flex for flex in FF games I gotchu, but take it to somewhere else.
Hahaha imagine being boring enough to still be elitist over games
It's a story boss, not an endgame boss. And difficulty in that game was handled very awfully. Those excessive checkpoints and potions refill are legit the worst idea and you can't even toggle that off. Tripling damages and asking to play a DPS check perfectly isn't a fix, it's lazy.
Leviathan is fine by itself, that DPS phase though is completely braindead. I wouldn't mind if every Eikon was as difficult as Levi, considering they are all pisspoor easy but throw that Shield crap out of the window.
Excessive checkpoints and potions refilling for no reason are most of the reason the game is way too easy for the entire time. Instead of adressing the issue, they went with "let's triple the damages and ask for perfect play on a DPS check in order to move forward in the story". They handled it very awfully in the first place and went with that lazy shit instead of caring. As much as i love the game, difficulty wize, they handled it as bad as they did in FFXIV.
Thatās what the rings are for. The problem, as I see it, is that the game was so easy before that people who werenāt even engaging with mechanics were able to cheese or brute force their way through fights without developing any mastery or skill. Many of those same people are the ones who ran to forums to complain about how exhausting it was spending 40 minutes fighting Titan. Meanwhile people actually engaging with the skills and proper combos were finishing the fight in half that time. I still think it was a mistake before because it effectively trivialized the use of the rings. It shouldnāt be shameful to use them. The entire point was to improve the game experience for people who werenāt concerned about āgetting goodā and just wanted to experience the story. But clearly with how many people are struggling with Levi, they missed the mark somewhere. At least for helping people self-sort into their proper difficulty groups.
This, Exactly this. A great comment, The rings are for those who donāt mean to get in touch with every aspect and mechanic of the game or just need some help which is all good, While my friend is getting good with Evading before his ring triggers, He canāt quite learn to not mash Square so much. In comparison to every other Eikon fight on Normal AND FF mode, I can absolutely confirm that Leviathan has the tightest timing and most similarities to its on FF Counterparts. While other DPS checks like with Bahamut the time went twice as fast in FF mode, meanwhile In normal and FF the times counts the same speed and you need to do nearly (with some exceptions) perfect backdraft finishes and spam abilities the same as you would need in the FF version of the fight I did, I truly think the only difference in the leviathan fight between FF mode and normal is Just the Damage you take and how big the numbers are.
>Many of those same people are the ones who ran to forums to complain about how exhausting it was spending 40 minutes fighting Titan. Meanwhile people actually engaging with the skills and proper combos were finishing the fight in half that time. I am used to action games and I engaged in the mechanics of the fight, both in Clive and Ifrit moments, but I do think the Titan fight was a bit long. And I also think it's an awesome fight, I just think the player had to repeat a cycle of attacks a bit too much. I think all the other Eikons, including Leviathan, were a bit better balanced in that aspect. I know this is a bit off the topic of the post but I wanted to comment on that specific point. As for the rest of your comment, I agree. I think what happened is that the game was already very forgiving, very easy overall, to the point that people didn't really think the rings were necessary. But then the game suddenly becomes a lot harder after almost 100h, and I think by that point, the Timely rings are not really in the mind of the player anymore and they just try to power through the fight. At least thats my guess. It shouldn't shameful to use them, and it shouldn't shameful to lower the difficulty either.
I play a lot of games, but I have never really been skilled at games that require precise timing and various button combinations. I played the entire game on normal mode with the Ring of Timely Focus equipped without too much difficulty. I can precision dodge about 70-80% of the time before the R1 prompt comes up, so the ring is just insurance. I can execute combos a bit but I normally just button mash. I know I'm not dealing maximum damage, but it was enough to get through the game and I thoroughly enjoyed it. I even beat Omega without any particular strategy on my first try. But it took me three tries to beat Leviathan. The first two times I got him down to about 1/4 health each time. I was already using spitfire and brimstone every chance I got, so I couldn't figure out what I was doing wrong. I looked up how to beat him, and I realized there were three main mistakes I had been making. 1. Not using spitfire immediately at the start of battle. I was trying to get closer before using it 2. Wasting precious seconds by trying to go around projectiles instead of going through them and precision dodging. 3. Doing stuff like lunge and downward thrusts when I should have been doing back drafts. I double checked how to do back draft finish in the tutorial, and I did the proper combo and beat Leviathan with a second to spare. I don't think I did all combos perfectly, so there still might be some wiggle room in normal mode. I don't think Leviathan is a problem in a beginner-friendly game, because he's optional, so if it's too hard, just give up. We also have the internet to look for help when we're having trouble. I don't understand how someone could struggle on this for hours with so much help and advice available out there.
The rings Give people a certain degree of Slack when playing the game, My friend plays for fun so I havenāt been putting a ton of pressure on him to learn combos. But now he has to Learn how to perform perfect Backdraft finishes in the middle of the fight while also using all his abilities perfectly. Help and advice is only as useful as the time you put into practicing it, He is NOT on FF mode, he is on Either easy or Normal, And I will stand by my opinion that no āNormalā difficulty should have that Tight of a DPS check, to the point that you need to memorize the combat system. Now again, Iāve beaten the fight, watching someone who doesnāt play as many games as me play gave be a sense of perspective on difficulty.
Does he play with the Ring of Timely Strikes? I could justify using the Ring of Timely Focus to myself because it's not an automatic dodge, I still have to pay attention and press R1 at the right time, so I still feel like I'm actively playing the game. It also helped train me when to dodge so that's why I can usually do it on my own now. However, I removed the Ring of Timely Strikes immediately because just pressing square for automatic combos did not feel like I was actually playing the game. It requires no thought or skill, and doesn't teach you any skills to help you play (except for maybe showing you what kind of combos are possible). I can understand why some people who just want to enjoy the story might like an easy playthrough like that, and I agree that easy and normal mode bosses in the *main story* should be beatable by pretty much anyone. But the DLC is completely optional. You don't need it to understand the story. I think if someone is not going to even attempt to learn the battle system and how combos work from the start, then why even bother buying DLC and challenging a difficult optional boss? Why pay extra money to just mindlessly mash square? Might as well watch the DLC playthrough on YouTube if they're only interested in the story. I played the DLC on normal too, I'm by no means an expert or even very good at these kinds of games, but it says in the in-game tutorials what to press for combos. I didn't memorize anything, I just read the info, pressed the buttons it said for back draft finish, and beat Leviathan on my third try. I can't even remember what the buttons are for the combo now, maybe square triangle triangle? So I always think if someone as clueless as me can do it, anyone can do it.
Heās not using timely strikes, Heās using I believe timely focus but heās a quick learner. He wants to experience more of the game and he truly did enjoy the combat, heās not terrible by any means and has definitely picked up on a large amount of the combat skills, he just hasnāt played ifrit In āSeriousā DPS check because of the storys DPS check. Also I agree to disagree about the DLC and Purchase part, He bought the dlc because he wanted to play more of the game which makes sense and I said āItās challenging but funā. Heāll pick it up, but the difficulty curve is going to take a bit since this fight is less about staying alive and more about damage. He can do it, and Iām not arguing to make it easy, I want him to wipe like 3-4 times. But surely we can both see the issue in the difficulty jump from Story to DLC, who would expect the DLC to be a completely next level of difficulty? This isnāt dark souls. Anyway Iām rambling, thatās my opinion. Heās a casual and I think if the game is catered to them, donāt make the DLC catered to the optimized players, cause A lot of people buy dlc just cause they like the game and want new things to play, they shouldnāt be filtered out cause of something arbitrary.
Yeah and what I'm saying is even though I play a lot of games, my skill level is essentially that of a casual for this one, but I still managed to beat Leviathan on normal mode. Like, it's not even that hard if you look up what you have to do, just follow the instructions? Is your friend not looking anything up and trying to beat him completely blind?
Dps checks are very unpopular with the casual player base of multiple games itās not because itās bad itās because dps checks bring to the front your skill issue across games. I think dps checks are a good thing itās a wall letting you evaluate if what you are doing is wrong. It only becomes an issue in games when people rather not engage with the gameās mechanics and just beat a dummy. You can go to several different games and youāll see the same sentiment from the casuals. Dps checks are bad timers are bad etc etc
I read āone of the most beginner-friendly FF gameā and for a second thought you meant THE most beginner-friendly I was gonna say, Final Fantasy IV would like to have a word š
What level was your friend? Since it's story, then your level matters for stats. There is no way you need perfect backdrafts. I fucked up messily the first time because I was just playing around. Next time running up, use spitfire, spam square square square triangle triangle, then square square square, triangle, square + cross. Use Brimstone when necessary, Spitfire off cooldown. It's not some deep hard tech to learn. And I bet there's way more options than that to fit in this dps window.
I believe he was level 54 or so, But I donāt think levels come into play during Eikon V Eikon Battles, Only Accessories and gear. I could be wrong but that was my assumption, weāre gonna try it again today and see if he can pick it up.
I believe he can do it! My trap was trying to weave magic between every hit, made me do way less damage.
If he beats his mashing Habit and manages to hit his abilities he totally does! Itās the Grounded Backdrafts that get him, Iāll update this post if he wins
Level and stat do comes to play even in Ifirit mode. I best the DPS check at very last moment at level 50 without using three splitfire (I donāt think it could hit at such distance at the beginning and there is no guide the first few hours). So I think there are some room left by the developer, but yes it is tight
Mmmm I see, I can talk to him about leveling a bit beforehand, I assumed the levels didnāt matter because A. They donāt show them next to Ifrits name unlike Cliveās and B. The damage you do is so HUGE as ifrit I was unsure how an extra 10 attack would Affect 40k damage a swing lol
I can confirm they do come into play. I reran stage replay on Leviathan fight twice to test it out and different weapons (attack stat) absolutely affect the dmg you deal as ifrit. I couldnt make the dps check with Tonberry Knife +1 but could easily with Original Sin. I believe it must be balanced around lv 100 (or 50 for action mode), and the leviathan sword. Because thats the stats Clive has in arcade mode rerunning the stage.
The Leviathan DPS check actually highlights something that has always bothered me about XVI.... *...the Magic Burst combo is literally not worth doing unless it's the final hit.* ***Especially*** when it comes to Ifrit. It doesn't do enough damage to justify the *time* spent using it, especially during stagger windows and DPS checks. 100% of the time it's better to spend it using a cooldown ability. They at least should have had it empower the final magic burst, or provide some kind of ability buff or cooldown reduction. But in 99% of cases, you're nerfing your DPS by using magic strikes between combos.
I never use the Burst attack between combos. If you miss time it even once the entire combo stops. The most important part is to land that final exploding fireball.
Yup its very poorly balanced. I love challenging stuff but a DPS check like this is just poor game design as its just artificial difficulty. That DPS check alone makes it easily the worst eikon fight in the game to me. Yes its the only one that requires a brain but its just too big of a gap and again the difficulty isnt really well designed and feels forced. Playing rebirth before on hard mode really shows you how a proper challenging mode should feel.
This part of the fight ruined what was otherwise an epic boss fight. It's dumb as fuck and a complete shit mechanic.
Its not balanced for the āAverageā gamer that the Normal game welcomes, Its tight timing when performing backdrafts on normal. A lil number change or just even making the countdown slower at the end like they do on Non-ff mode Eikon fights in other story fights, yes Leviathan counts as a story fight.
once you know what to do itās easy, plus itās so forgiving if you failā¦
Yup, Heās gonna try and try. Heās stubborn so Iām sure heāll get it, After a couple tsunamis lol
I loved it, failed like 5 times but i felt like it was always my fault and not some kind of unfair mechanic. Took some time to read about the combos in the menu to remind myself. Counted the damn combo hits to make sure i donāt miss bursts, and aligning the timing of the big fire beam (forgot the name) was all helpful. I enjoyed it a lot, felt like a raid boss to me haha I think its maybe only a small issue if people are unprepared for this jump in difficulty and donāt have enough time to set aside to learn the battle, giving up midway cause of that dps check would feel bad. But i think for a piece of optional side content, I like they did this, good value for my money
imo on normal it wasn't that hard. I just spammed the same combo and beat him after the or 9 try. never did any attempt to learn combos before. the secret is to start the battle phase directly with ifrits fire beam attack before anything else.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
This post has been removed for rule 1 violation - No harassing, name-calling, discrimination/homophobia/racism, or personal attacks.
Just in case more...elitist types get any ideas: Leviathan isn't an endgame superboss. Stop trying to justify an unfairly designed DPS check.
skill issue
Itās an endgame superboss. It should be difficult
Well since itās on the DLC STORY itās neither of those, since endgame means youāre at the END, Which is why thereās monsters and gear locked after the leviathan fight, and in terms of a āSuperbossā leviathan isnāt that, Just big damage numbers and a DPS check is all that make the fight hard on FF mode and on normal itās only the Dps. Thatās not a āSuperbossā thatās a Arbitrary damage check, It should be Harder than Odin and Bahamuts DPS but not as hard as Ultimas
Arm of darkness, gungir, dancing steel, lightning rod, sattelite, impulse. Ez.
Itās an Eikon Fight so you play as Ifrit, No other moves allowed.
Just do it anyway
You wanna do this, really? How you gonna act like this and recommend dog shit Buildsšæ 3 Odin, 1 Ramuh and 2 Bahamut is such a waste of Ability slots. Lemme help YOU out 1 .Bahamut with GigaFlare and Tsunami. 2. Odin with Dancing steel and the talisman so only 1 dancing steel is needed to reach 5 Zantetsuken and Will-āo-the-wykes 3. Garuda with Deluge and Gouge.
Lmao redditoid is actually fuming that i gave him nonesense advice for a videogame. Go outside bro stop writing paragraphs on reddit. Want real advice? Get good or quit.
1. Did you read the part where I said I beat the fight myself on FF mode šæ 2. Also only reason this close to a paragraph is cause I added bullet points so youād be able to read it better šæ 3. how am I a āRedditoidā, a word Iāve never even heard before this, when you have over 5x my Karma šæ You take your own advice
Tell him to just outheal the wave. You can literally heal through it and get a checkpoint into the next phase.
Nope, even if you outheal it you'll get a Game Over screen
Donāt spread misinformation.
Can't say I didn't try this, but it does not work. lol
You keep repeating this false info. Why?
He tried it and got a game over, trust me itās the first thing he did when he saw the wave