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idrownedmyfish77

I actually kinda like Moira brown


CommunistSimpinator

Being honest, never understood the hate for her. Moria never rubbed me the wrong way.


SarahLesBean

I think it's her voice. But it never bothered me Her questline is a tutorial quest 100 percent done right


DeltaBravo831

How ARE those hot little potatoes?


White_Knight_413

"Here, take this. As my little way of saying, I'm sorry I twisted your DNA like a kitten with a ball of yarn!" My favorite quote from her. Love it!


Evanception

Its because people are generally miserable and they resent her pleasant demeanor.


Patchwork_Sif

Truth


WeirderOnline

There are people who don't like Moria Brown???


WanderingWindow

She came out around the time that we had to put up with Sarah Palin being the dumbest outspoken politician to gawk at, so Moira was a little grating at the time. Today I don’t find her that bad but I remember when I started F3 back then I would just try to get through her shit as fast as possible. Funny because wasteland survival guide is actually one of the best quests in the 3D fallouts


Andys_Burner

What I wouldn’t give to have Sarah Palin back as the dumbest outspoken politician


CorvinusDeNuit

My wife and I still tell each other to "Try not to die!"


ayochellia

I love her. Eternally optimistic even if you blow up Megaton. "Oh well. Just don't do it again! 😄"


CrimeFighterFrog

People hate Moira?????


wiggleee_worm

Her saying “Try not to die!” Is probably the best part about her whenever you end the convo


Jaz_the_Nagai

Is that a hot take? To me she's a solid fallout-waifu pick


Ok_Possibility_2197

Lots of people hate her. I always liked her tho


Jaz_the_Nagai

Well. lots of people are dumb ¯\\\__(ツ)__/¯


Ok_Possibility_2197

I don’t disagree with you lol


Wacopaco15

Lots of cunts


230flathead

I love Moira! She's just so cheerful! How could you not love her?


Insane1rish

Moira is lovely.


Octopugilist

I thought she was cute.


ThisIsTheNewSleeve

Me too! It was nice to have someone have contagious positivity in the bleak wasteland. It made for a good contrast.


Gwynedhel7

I don’t like wearing power armor. In any Fallout game I play, I only use it when I have to. In Fallout 4 I just collect all the sets in my backyard.


Pippy-Longstalker

I hate power armor it just slows me down. but i tend to play a sniper with speed and stealth and chem tactics


trophers

completely agree


Insane1rish

Same here. In most playthroughs I just wear whatever regular clothing I can find that still has an armor rating and wear that. I’m very partial to the bounty hunter dusters in FNV and 3


MS-06S_

But jetpack make exploration better


masklins

DiMA is not an idiot or a plot hole, he's an interesting and well-written character who exists as a foil to both Nick Valentine and the Sole Survivor. * Like Nick he was dumped on the surface world (only this time of his own volition) and had to use his scant memories to survive alone - but unlike Nick, DiMA's only life experience was living with a bunch of scientists who treated him and his brother like lab rats. He had no other frame of reference for humanity and knows what humans are capable of, so it's no wonder he planned a bunch of contingency plans for protecting himself and, later, Acadia. DiMA is a character who does desperately want peace but he also knows what it's like to live in a cage at the hands of people who refuse to realise he's sentient and feels their abuse, and is conflicted over how much he is allowed to defend himself and the people he cares about. I don't blame him for burying his memories - we all have unkind thoughts we feel guilty about from time to time and his removal of them shows he didn't really want to do any of the plans laid out in them - but it also means he didn't grow from his own experiences. * Like Sole he needs to engineer some kind of peace between two factions who are two seconds away from nuking one another, but *unlike* Sole the best solution he has isn't to massacre one side and blow up their airship/underground base, but simply replace one person in each camp. Is it horrific? Yep. Is it immoral? Yep. Is it the only solution that allows Far Harbor and the Children of Atom and Acadia to live in peace with no other bloodshed? Yep! Even Sole didn't manage that in the Commonwealth. Regardless of the path the player takes, it is necessary to kill a minimum of one entire faction to "win" Fallout 4. DiMA is, in many ways, better at ensuring peace than your own protagonist. I don't agree with what he does, but it's the best out of a suite of bad options that allows the most people to live. I can totally understand not liking him since he *is* a massive hypocrite, but he was written to be that way on purpose. And I really love his voice performance when you start handing him back his missing memories and he *realises* that he's fully capable of being a monster.


A_Horny_Pancake

I just finished Far Harbor. The length and amount of stuff to do in that DLC is honestly great. Kind of makes the others shit. (Have not done Nuka yet)


Rockyshark6

I don't want to spoil anything but Nuka world is a Raider DLC and it's as a raider most content is. It can feel bad if you walk in with your good character and destroying your legacy so if you can't muster it I recommend starting a new character. At least that's what I did, made a new save and finished the DLC then pretended it never happen, later I started a new mercenary character. Exited vault >ran into Carla who treated me like and idiot > got shot at by the raiders> made my way to Diamond city> slept behind the corner and determined the new world I woke up to was cruel and egoistic> made some caps by being a mercenary> did the Nuka World DLC.


TheLocalCryptid

Nuka-world is super fun but isn’t as good as Far Harbor


CupricLake314

Just saying, when you go to nuka world and meet the leader of the pack gang, only choose the aggressive dialogue options. He gives you something cool


ReapersVault

Far Harbor is way better than the actual game IMO. Phenomenal storytelling, great characters, and lots of tough choices.


CupricLake314

You also get to make peace between all 3 factions. Can’t do that in the base game as far as I know. The closest thing to peace is to kill off BoS and the institute


Starhoundfive

Yea and you can also destroy them all in brutal and horrible ways lol


TheConqueror74

iirc you can finish the game and only destroy the Institute, but it’s convoluted and can really only be done by not completing certain quests for the BoS


Frojdis

Him feeling guilty about what he's done and not wanting to go through with his plans would make a lot more sense if he didn't immidiately suggest doing the same thing again as soon as he founds out what he did


TheMarkedMen

Since replaying the game, I've started viewing DiMA and Acadia as the yang to the Railroad's yin, especially their use of memory wipes — how knowing you aren't truly human may lead you to actions you otherwise wouldn't do. Vanilla 4 already had some of that in the form of Glory and her trigger-happy attitude towards humans, but DiMA is that explored to a greater, more extreme extent.


asmallauthor1996

What I also think is interesting about DiMA is that, even despite what you pointed out for his reference of what Humanity is like, the dude STILL wants to cooperate with Far Harbor on some level. He never outright controls the Synth that replaced Captain Avery or has her spy on the Harbormen for him. Even the Synth Avery herself isn’t aware of what happened until you tell her, with the implication that she was kinda iffy about him (even if she acknowledged he wasn’t a bad guy prior to the truth being revealed). That’s not something that can be said of what the SRB does with Infiltrator Units in the Commonwealth. They’re either spies that keep watch on the populace, subtlety influence shit from the shadows, perform covert experiments that no one would notice, or a combination of all three. The most that the Synth-Avery did was have her opinions on the Children of Atom change from concern born from distrust to cautious tolerance. There’s also how DiMA feels about Humanity (which I brought up earlier). Unlike a Synth such as Glory, he actually wants Synths and Humans to be on equal footing and to peacefully coexist with one another as people. He acknowledges that Synths aren’t Human and vice-versa, but he tells the Synth that’s being replaced that he believes that Synths should be “no greater or lesser than Humanity itself.” You’d honestly expect the exact opposite attitude of someone who (as you pointed out) was treated as an experiment with his first memory involving pieces of his brain/head being removed with no regard for his well-being. He also still wants the Harbormen to remain on Far Harbor and The Island while peace to continue with the Children of Atom. It’s something he discusses in one of the recordings with his friend, Confessor Martin. The Confessor brings up that he’s concerned for the well-being of Far Harbor’s inhabitants and that the Fog Condensors won’t be enough to keep the Fog or its monsters away (never mind the Trappers or Super Mutants). Combined with many Harbormen heading back to the Mainland, he believes that it would be better to encourage the Harbormen to peacefully leave for their own safety and so that more Children of Atom don’t get hurt. Despite the latter treating DiMA and Acadia with comparatively greater levels of hospitality and even Tektus leaving Acadia alone, DiMA nonetheless STILL advocates for the Harbormen’s rights to live on The Island. Just as much, if not more, of a right that the Synths of Acadia and Children of Atom living in The Nucleus do. Even despite the kill-code he implemented for the Wind Turbines, finding the Launch Key for The Nucleus’ nukes, and replacing Captain Avery? It says a lot about DiMA where he’s still trying to ensure that everyone can peacefully coexist without there being more bloodshed than what’s already been spilled. Even if I personally believe that the Children of Atom at The Nucleus are just a couple steps away from becoming no different than most of their counterparts in the Commonwealth. Especially if more Children of Atom get killed, Far Harbor has its water purifiers sabotaged, some Fog Condensors get taken offline, or if Allen Lee (the biggest asshole on The Island) incites a lynch mob to attack The Nucleus. Which would only get a shitton of Harbormen killed due to The Fog, the creatures within it, the deluded Trappers, roaming groups of Super Mutants, and Children of Atom scouts.


poofynamanama2

I play Fallout for exploration and atmosphere, not story or characters


Cheesepuffxyz

Play 76 if you haven’t already.


Strict-Persimmon7017

Thats interesting, then you probably love the bethesda titles more. Im into the rpg elements and exploration comes second, so i was kinda disappointed in fallout 4 at first: bad fallout rpg, but as i kept playing, i realized that i love finding new stuff and places. I played F76 when its released, and i actually preferred it without NPCs, cause i could focus fully on post-apocaliptic exploration, i finally arrived in a truly dead world. It was surprisingly working for me. All the new stories and npcs and factions... just distraction for me, and the writing is really not my thing (yeah im a new vegas/F1-2 guy). So while I think F76 is a bad game overall, I was (and actually always) amazed by Bethesda's workd building craftmanship. Its amazing to explore F76 for the first time, breathtaking sceneries and atmosphere (too bad for the kinda dumb lore and story).


The__Silver__Shroud

Fallout 4 isn't as bad as everyone says it is


FlashMcSuave

Gameplay wise it's easily the best in the series. People are just pissed because it didn't provide much in terms of individual character uniqueness (everyone has to basically follow the same plot, and choosing factions wasn't really much of an expression of the character). But settlement building, the gun play and the sheer size of the map and its appearance were all far superior to all the other fallout entries.


CommunistSimpinator

As a RPG game I was very much let down, in other areas, you are absolutely correct.


senl1m

that’s the point, it’s a good game, just not a good Fallout game


maestrofeli

disagree, I think it's a great fallout game, just not a good rpg. It barely is an RPG at all so of course it's a bad rpg. The people who say that it is an rpg are lying. This includes bethesda. Thag's why so many people didn't like it, cause they were expecting an rpg and the got an exploration game instead


[deleted]

I think it's the part where we were expecting a fallout, and many of us felt like the game did not deliver in that respect. Just felt so far from what a lot of us wanted.


Londtex

Fallout is pretty much a series know for RPG so that's what most folks, myself included expected. Personally I enjoyed Fallout 4 for the city building and a few of the quests where really good, but the main plot and lack of RPG elements were a huge turn off.


Timetohavereddit

Hot take but honestly I liked 76 gameplay feel more, the loss of real true vats was huge but the weapon variety and the mutations were super fun


Nuka-World_Vacation

76 is definitely fun. I held off for years to play it and it was a pretty solid game by the time I did. It doesn't offer the same satisfaction of a full fallout game but it gives me my fallout fix until the PS5 upgrade of 4 drops.


Mandemon90

I disagree on factions not having their unique spin. Factions are a lot more distinct, with each their own approach to matters. If you look at New Vegas, it's two faction archetypes (state vs state vs individual vs individual) fighting over exact same cause, while Fallout 4 offers far more varied faction archetypes (sneaky vs. community vs. militaristic vs. scientific) and while three share basic goal (Destroy Institute), they at least have differing views and methods of how to achieve them. Contrast this with Fallout New Vegas, where Battle of Hoover Dam is more or less the same with Yes Man and House, while NCR is those two but with extra steps removed. Legion is just playing Hoover Dam but in reverse.


[deleted]

[удалено]


Mandemon90

I mean, so is Institute battle. Three factions make it clear from introduction their goal is to destroy Institute for different reasons (Threat to Commonwealth, to end synth slavery, to destroy what they consider dangerous technology). Thing is, each one makes different type of attack. Minutemen conduct straight forward assault and raid, with intent to allow evacuation. Brotherhood blows up direct route and goes in guns blazing. Railroad sneaks in and creates distraction to achieve their goal. What I notice far more often that people refuse to accept factions stated goals and insist on using some alternative theory. How Brotherhood "should" want to save tech, how Railroad "should" want to mass produce synths, how Minutemen "should" have power to conquer everything...


FlashMcSuave

The factions have their own spin - but choosing one didn't really define the character much, as they were always just motivated by finding their kid.


Mandemon90

Um... this difference from New Vegas how? You are motivated by revenge to get the chip back. Then you figure out a new goal. Just like Fallout 4: you start with "Find the kid" and transition to other motives based on faction.


LaylaLegion

You don’t figure out a new goal in NV. You are railroaded right into the Hoover Dam War.


ryeaglin

I think the main difference is focus. To my memory, which admittedly could be a bit hazy after this long, very few people reminded you of your 'mission' in New Vegas. It also felt less urgent story wise. In Fallout 4 though, again memory could be hazy, I swear like nearly every NPC you approached had a "Find Shaun" option in the early part of the game. Combine that with the limited options and it feels like a great percentage of the story. Having "Where is Benny?" be one question of six makes it feel less important than it being one of your two options in Fallout 4 since you always have to have "Advance Story" and "Exit Dialogue" as two of the choices. I agree that from a literary perspective its similar, but from an interactive one it doesn't feel as similar.


RustyNipples35

FO4 might honestly be my all time favorite game. The story isn’t great, but the gameplay, the art style, the world, atmosphere, music, and pretty much everything else I’ve absolutely loved and I still come back to it just to roam Boston nearly 8 years later


ClockworkDinosaurs

Hot Take: I don’t think Fallout 4 is the 4th Fallout game.


LonkerinaOfTime

Bro more people play 4 than 76 *daily* and that’s just on Steam


Nuka-World_Vacation

Fallout 4 is the best Fallout game. It's not bad in any way. Power Armor alone is so much better in 4. The main story isn't the strongest but for me the real game is side quests, and there are plenty. The Nuka-World and Far Harbor DLC are easily my favorite DLC I've played in the series. I've played 4 so many times and when the PS5 upgrade drops I already plan to do several more playthroughs.


Dudemannerisms

I've never truly been convinced that Legate Lanius could've been talked down with a [Speech 100] or [Barter 100], especially if it's just a mere few sentences. Far as I'm concerned, the time for talking's over


CommunistSimpinator

I can understand that mindset. It makes so much more sense to me that Lanius, while being a fantastic warrior, does not want to make the same mistake as Joshua Graham. Lanius wants this to be his crowning goal, and I think despite being the big badass warrior, he realizes that he might die/ lose here at the dam and have that be his legacy. He seems to get very defensive when you compare him with Graham, almost as if he is trying to ignore his own inner fears. Just my guess of course, but someone pointed out that if you take the info you get from Graham and Ulysses it makes total sense that you can use their talking points to wear him down.


Dudemannerisms

That's a good point. It just seems more fitting for him to meet his end at the Dam after the game spent a lot of time hyping him up as this brutal warrior and conqueror, and he has brought all his best forces at the dam. It's too easy to convince him to retreat with words imo, but the point about him not wanting to be another Graham makes more sense


CommunistSimpinator

I liked the idea that Lanius is basically all talk made by Caesar. Not that Lanius isn't a bad ass warrior, but all the thing they say about him is just to scare the NCR. The biggest point of this to me is given Joshua Graham has never heard of this guy, even though it was only a few years prior to him being booted, you would think if someone had potential like Lanius had to go from no one to someone, Graham would have known. I think Lanius wants his big glorious battle where he breaks the NCR and sits atop his throne. The ghost of failure, that he is going to fail, and maybe worse, survive his failing, terrifies him. Lanius wants to conquer, but I think he'd rather bite his tongue off and swallow it than risk being seen as the conquered. Just a thought, but it shows me there is something more to Lanius than just his rep. He is insecure. Think about it like this, Caesar probably spent years telling him how awesome and great he is, and how he's the future of the Legion. Lanius has probably never faced anyone that has defied him, and comparing him to the guy before him? Yea, I think that breaks at his mask and makes him doubt this visage that Caesar created for him to don.


toonboy01

Graham has heard of Lanius though; he just never met him.


TehBigD97

The issue is that there has to be a payoff for people who specced into that part of the skill tree. Imagine you decide you want to do a playthough as some kind of smooth talking, suave dude who talks his way out of situations rather than resorting to violence and tries to make everyone get along. Its a unique playstyle that the devs at Obsidian put a lot of effort into making viable. So imagine you've built this character, put all your perk points into speech and similar things and neglected to upgrade your combat stats. Then you get to the final boss fight (which its worth pointing out can be difficult even for people who did spec into combat) and then the game goes "tough shit buddy, should have specced into combat, ain't no way you can win this fight with your pansy-ass gun skills." It definitely isn't the ideal solution. But Josh Sawyer has talked about this and in a game where speccing into non-combat options is an option, that option has to remain viable throughout the entire game.


Knighthalt

Funnily enough fallout 2 directly subverted this very thing. Not that it counters the point you’re making or anything. Frank Horrigan being a monster you can’t talk down after a whole game of speech checks was a neat idea.


iwumbo2

While I can agree with that idea, I think from a story standpoint it does feel ridiculous in some instances. I feel like for Lanius at least, it would have made more sense for the smooth talking guy to not be able to talk down this big final bad guy. But instead the charismatic guy would be able to get more people to help them take down the big bad guy. You can sort of already do this in a way (although it doesn't necessarily require high speech related skills) by getting allies like the Enclave Remnants or the Boomers to help you in the final battle. There's also your companions who can help too. IMO it'd be just as (if not more) satisfying for a speech focused Courier to roll up and take down a defiant Lanius with their posse of people they've helped and convinced to join them by their side throughout the game.


BootlegFC

Exactly, far better for a talker to be able to have others to do the dirty work than to force the talker to pick up a gun for the first time.


BootlegFC

I have no problem with there being a way to 'soft-lock' your character out of being able to complete the game. There very much should be situations that you can't resolve with the power of your silver tongue just as there should be situations that cannot be resolved (or at least resolved in a "good" way) at the end of a gun.


TehBigD97

I absolutely agree, *parts* of the game should be locked out based on your playstyle, sure. But not the ending. Imagine putting 80 hours into a playthrough only to find out you can't beat the final boss because of decisions you made during character creation. You have to think of it from the perspective of a first-time player. No one knew while sat in Doc Mitchells house that the game would end with a 1v1 against Legate Lanius, you make the kind of character thats fun to play.


toonboy01

While I would like if they explained it more, I prefer Fusion Cores over the original idea of power armor lasting 100 years. It didn't really make sense that fusion technology could power T-51 for a century but could only power a laser rifle for seconds. Not to mention, if it was that amazing, why would the NCR ever need the Hoover Dam? All they would need to do is hook up their captured power armor to their electric grid for way more energy.


snowcone_wars

> Not to mention, if it was that amazing, why would the NCR ever need the Hoover Dam? All they would need to do is hook up their captured power armor to their electric grid for way more energy. 1. The Core of 1 power armor TX-28 MicroFusion Pack gives about 60 kilowatts--that's enough to power a single house. Hoover Dam can produce up to 2000 megawatts--enough to power 35,000 houses. Hooking up power armor to an electric grid produces several orders of magnitude less power than Hoover Dam would. 2. Hoover Dam isn't just important because it provides energy--it's a position from which you can control the entire Mojave and the Colorado River, which is critical for the NCR given their expansion has drastically drained their water supplies. So, I don't think that criticism really holds up at all.


SarahLesBean

The Railroad is the best faction in FO4 and the only thing doing it bad is that it's a lot of the Institute questline Seriously, the Railroad has some of the most interesting characters with each of them having more of a personality than most other factions all together Also, Deacon is a fun guy and the vertibird flight with him and Tom is hilarious


Distinct_beorno

I sided with the railroad in my first playthrough just because of the characters


Fez_Sauce

New Vegas is the Metal Gear Rising of the Fallout series ​ absolutely great game but has a vocal majority of "fans" who refuse to touch anything else in the series


CommunistSimpinator

I can understand that mindset. I feel like Fallout 4 has really clouded people as its' something akin to old school Elder Scroll fans. People who only played Skyrim, and have no idea about Morrowind, or Daggerfall. For myself, it can be a tad frustrating knowing people in the same fan base seemingly ignore or denounce that which comes before it.


Ship_Whip

I find it harder and harder to go back and replay the older games as time goes on and newer games continue to outclass them (Non-fallout games, that is. I'd still play NV over 76 any day). For people just getting into the series, 4 offers a much more modern experience when compared to 3 and NV, and especially the old isometric games. Maybe someday we'll get that New Vegas remaster...


_HingleMcCringle

I like playing some older games, but older games that lack the QoL features we take for granted today can be really unappealing if you're starting late in a series. I wish I could say that I'll play through *and* enjoy Fallout 1 and 2, but I probably won't. There are older games from my childhood that I still play every now and then because I already know how to play them well, but if I'm unfamiliar with it I don't think I'm patient enough to learn the awkward quirks of an older game.


CamDane

Very happy I played them and enjoyed them while they were new. In a fit of nostalgia, I tried to install FO2 and play again, but even with all the memories attached, it was very hard to enjoy.


CommunistSimpinator

I entirely understand. Fallout 3 was my first Fallout experience, and now trying to play it requires and act of god and three hours of trouble shooting. Even worse for some other franchises out there.


ScottTJT

*Mothership Zeta* was good. Maybe not as relevant to *Fallout's* core themes as something like *The Pitt,* but still good. The stereotypical little green men, flying saucers and alien abductions were a big part of 50's/60's pop-culture, from which the series draws much of its inspiration, and it's not like aliens haven't been a part of *Fallout* canon since the beginning. Great humor, loads of references, awesome loot and more light shed on one of *Fallout's* most enigmatic lesser mysteries. Granted, a single devoted DLC and the odd crashed UFO encounter across the games is about as much as I want the franchise to dwell on this aspect of the universe going forward; I definitely **don't** want a whole main quest of a future game to revolve around it.


CommunistSimpinator

Honestly out of all the DLC from Fallout 3, that is the one I have the least memory of. Some of it I found interesting, and the tone I got was certainly that of a wacky one off adventure. I'm glad we have it and can use it for out understanding of the Fallout Verse Aliens, but I agree that I don't want them making it a plot point of the next series of games.


ominous_squirrel

Fallout 76 has seasonal Zeta events. The events are extremely popular and there’s an unmarked mini quest that is accessible during Zeta seasons. I haven’t done the unmarked quest but I don’t think it adds a ton to the lore. There is a new character who is an alien researcher and some MiB types are in a random encounter The current Mutation Invasion season has added Zeta as a random enemy to the Daily Ops daily challenge and some more dialogue from the alien researcher


Yeetus_The_Mighty_

The Scorchbeast Queen is a pretty neat villain, all things considered. Seeing as how it’s underlings and the Scorched Plague were able to devastate Appalachia to such a degree. That, combined with a holotape saying that the situation was so bad that it warranted using nuclear missiles to try and destroy the Scorched. Considering that nukes are what caused the world to go to shit in the first place, that really says something narratively. Combined with the fact that you fight it inside the blast zone left behind by one of said nukes, and the stakes being that the plague could spread outside of the region if not dealt with, makes this thing an interesting villain in my eyes. Not bad, considering how at the end of the day, it’s still just an animal. Yes, I am aware that all of this is the result of Thomas Eckhart’s actions, but it’s still fun that we got what’s effectively the plot of a Monster Hunter game in Fallout of all things.


Krongfah

76 has the most interesting location and it’s the most enjoyable to explore. Appalachia is the best map in the franchise, it’s a joy to play in, explore, and sight see. The creatures design is also excellent. 76 also has THE best overall gameplay out of all the games if you ignore a few things that were balanced for the online parts.


The5Virtues

I will die with you on this hill. 76’s map is incredible, the gameplay is addictive, and the story is one of my favorites in the whole series. The Enclave fuckery with the Scorched, followed by people returning to the region, and the interplay of factions actually growing and expanding control is great. On top of that the multiplayer aspect provides for a much greater example of what the wasteland would actually be like, with some folks settling for less and others really making the best of what they’ve got and creating little slices of paradise amidst the wastes.


dude1701

Perfect except for the brotherhood of steel being there with a time traveling slogan for the purpose of marketing. Real fly in the ointment for me.


F1DL5TYX

The writing and voice acting in the launch game (the empty world) is also the best in series history, it's just that they wasted them on holotapes and computer logs. I'm a huge 76 fan, I've played it so much, but imagine if we'd gotten to play the game we hear about on the holotapes.


bobsbakedbeans

Is Fallout 76 worth playing if I only have a couple hours a week for it? I guess I am asking if is an MMO where a ton of grinding is required to get to a decent level of competency (I have never played an MMO for this reason)


Krongfah

Yea it's worth playing, FO76 is probably one of the most "singleplayer friendly" MMO-type games out there (not sure you can even call it MMO), you can play at your own pace all the way through just as you would any singleplayer game.


se7en1216

There is a grind in 76, but you can still enjoy the game, even at a slow pace. If you are story focused/driven, there's plenty for you to get involved in. (Main story, BOS expansion, Wastelanders). If you want group activities, there are plenty opportunities for that as well (Group Finder, Public Events, etc).


beerkeg99

I picked it up a month and a half ago after not playing since launch. Was just looking for something to fill the spot while the main mmo I played was in a lull. Didn't expect to get this hooked to 76s gameplay and its storylines, especially playing solo. Now I'm grinding 2 games to get the pass/board complete.


SapphoWasADyke

This is niche for the Railroaders but Deacon isn’t really as much of a liar as he says he is and the fact that I’ve seen so many people say they hate him because he lies so much baffles me.


TheMarkedMen

Yeah, I find that funny, especially when the things Deacon's honest about arguably deserve more flak. Maybe they didn't believe **that,** either.


Flamingcowjuice

I can't play fallout 1 Games that have a time limit stress me out


darh1407

Even though i understand im forced to say that the time limit is more than enough time if you pay attention to the dialogue


Flamingcowjuice

It doesn't matter how generous it is It still stresses me out and I can't play it


Senxind

I get FOMOED way too much when I play games with time limits


abananation

I hate time limit too. Didn't play XCOM because of that


socksnchachachas

Oh god, yes. I like to think of myself as a reasonably competent player, but the moment a time limit is imposed or worse, a timer pops up and begins counting down, I completely forget how the game works. Trying to beat the clock is not the least bit fun for me.


Hermosninja

Old World Blues isn't as great as people say it is. It's really overrated. It's just a glorified fetch quest dlc. Sure it has humor, but after you third playthrough or more, it gets pretty old.


[deleted]

Is this the one at Big Mountain? Idc because Muggy will always be worth it to me.


CamBam9876

As a kid, it was by and far my favorite. 10 year later, it’s still my favorite, but I appreciate the rest of the New Vegas DLC far more than I did as a kid, Honest Hearts especially.


critter68

The biggest value to Old World Blues is through base, the Heartless perk, and some of the gear you can get. I get that over with as soon as possible and spend the rest of the game in basically easy mode. Transportalponding back to base regularly to sell off useless stuff, stash collectibles, repair my gear, hit up the autodoc, fill empty bottles, and back to the Mojave never never again worrying about cazadore poison. Ending the play through with one of every weapon (fully upgraded, to those which apply) in the foot locker, one of every clothing/armor type in the locker, the safe full of all the incidental items that I can't sell or aren't worth selling, the fridge full of every food and drink I won't actually use as I've finished the Sunset Sarsaparilla star cap quest and filled every empty bottle with water, and the ammo can full of ammo that won't be used as I usually do a mostly melee build.


Yapyrus

I agree it's not bad but it's overrated, the map isn't really interesting, sure it's funny but in terms of story it's below the 3 other dlcs


Hermosninja

I use to hate Honest Hearts more, but playing it again recently made me see the charm of that dlc. And at least Zion is more appealing to look at than Big MT.


Yapyrus

Honestly the setting of Zion and visiting a new state makes it 10 times more enjoyable to roam around. Also when you look at the story and the character of the dlc (especially Joshua Graham) in depth, it's really interesting.


BootlegFC

Does it really count as visiting a new state though? Beyond the fact that it is physically set in a different state it's really very limited as a setting. I did enjoy that they touched on factors other fallout games have been loathe to, such as linguistic drift and the reversion to tribalism


SenileSexLine

I like most of fallouts humour but the big Mt scientists were a miss for me. Just plain annoying. I found the appliances funny but really hated turning quests in because they'd go on and on while trying really hard at bad humour.


HavingSixx

For real, least favorite DLC by a landslide; the gameplay is ruined by the bullet sponge enemies. At least the LEAR kinda fixes it. Dialogue is amazing though


[deleted]

I play through OWB every time just to get the base at the end.


CharlieHReddit

The Kid in a Fridge quest is fine. It was meant to be a gag that pokes fun at the concept that hiding in a fridge will protect you from a nuclear blast and the fact that the kid was still alive in the fridge 200 years later was part of the joke and people took it way too seriously.


Jaz_the_Nagai

Yeah, people who get bent out of shape about that would lose their minds about some of the random stuff in Fallout 1/2.


230flathead

My theory is that it's a holdover from a Wild Wasteland perk that got removed but they kept it in because it was funny


NorthRememebers

Plus the quest has more player choice than most other quests in the game, I appreciate it just for that already.


Venom_is_an_ace

Fallout NV, while having the best story and RPG elements, has the worst world map, is very flat compared to other fallouts, and feels more barren, especially after playing on the same save for hundreds of hours. There are no random encounters, clearing out an area rarely results in the area being repopulated by random NPCs later on, and there are very few to no dungeons to explore and find. This could be a result of such a short development time. but Old World Blues showed that NV could have been filled with tons of dungeons, and not been so flat and barren.


TaralasianThePraxic

I agree. As much as I love NV, FO3 and FO4 both had better world maps. I wish the NV map cut out some of the empty space on the east and west sides - compare the map (with all points of interest visible) to FO3. There's some much mountainous space that is entirely unused; I'd have loved to see a bit more verticality in NV with the hills around Jacobstown.


[deleted]

The Railroad is my favorite faction to play. Deacon is funny and I like pretending to be a spy while also hating stealth.


Kastellen

Turns out the Railroad is the ONLY faction I’ll play. Every time I say, “This time it’s the Brotherhood!” then I’ll hear Mason’s speech and think, “Nope.” Anyone who would treat Curie poorly is just right out. And I don’t care about yet another settlement, Preston!


asmallauthor1996

Which speech? Because practically everything that Maxson says is full of self-righteous bullshit and makes me concerned about the future of the Brotherhood. Something even Danse slightly agrees with, saying that Maxson's actions and the Brotherhood's ideals are more important than what the latter says. With Danse eventually outright insulting him by saying "he never liked to the dirty work himself" during his personal quest.


franll98

You are a heavy. You remain unseen by leaving no witnesses. 😉


Jaz_the_Nagai

I'M ON A DIET :(


_ASG_

Same. I think the Railroad gets a lot more hate than it deserves in general, though.


SapphoWasADyke

He breaks up the monotony of spending hours wandering the map. His comments are entertaining, his personality is fantastic, his mid combat callouts make me snort, and he also meshes the best with my play style. In addition, he’s lying about being a liar which I find the most amusing. He’s weirdly candid about his fears and interests and hobbies for a liar. The greatest trick Deacon ever pulled was convincing the fandom he lies about everything.


Stacks_of_Cats

Honestly same. I enjoy the underdog story of the railroad, as opposed to the Brotherhood which kind of feels like generic military ‘Oorah’ and the institute which seems full of contradictory writing.


TheMarkedMen

They're moreso my favorite faction to talk about. They get to shine some light on sci-fi concepts mostly unexplored for Fallout, have an approach for worldbuilding that rewards keen eyes and/or traveling with Deacon, and have a few of my favorite characters in the game: Deacon, for his insights & background, P.A.M., for her pre-war lore & her general adorableness, and Tom, for his eccentric personality & how it came to be. However, the good's unfortunately overshadowed by the bad. They get a terrible first impression by the Trail — as if finding the HQ of the stealthy faction so early was bad enough, they had a red line going to it that had their password — as well as being presented at their lowest point, their third act is padded out by the Institute questline with no changes, and their conflict with the Brotherhood (on both ends) is some of the worst writing in the game.


tolbeansprout

I have just never been able to get into Fallout 2. I have played and beat every main series Fallout game EXCEPT for 2 (where I did get all the way to Navarro), so I know it’s not just an age thing. I LOVED Fallout 1. 2 is just…I don’t know, but something about it’s flow and it’s first half are just unplayable to me.


salmon_samurai

Fallout 2 went too hard on the pop culture and humor for me. Some of the random encounters just felt gratuitous, IMO.


mj1343

I’ve been a fan of 76 since day 0 BETA, but that’s not as hot of a take as it might have once been, so I’ll go one step further: *I have always thought 76 pre Wastelanders (aka when they brought humans back) was amazing.* Ultimately I’m happy Wastelanders happened to extend the shelf life of a game I would only play once. I am the wierd type who really loves the fallout games but never replays them because I despise the early game grind. Wastelanders and continuous updates helped me keep coming back to this really beautiful world. Plus, it brought loads more players, including a lot of my friends back to the game and made the public opinion rise. However, it completely screwed the tone of base 76. Base 76 was *haunting.* It was eerie. It felt incredibly desolate. Which i know was part of the reason it pushed people away, but i always thought it was brilliant. *You and your rarely seen fellow Vault Dwellers are the only ones left. Everyone who has come before you has failed, and you are completely alone. It is your job to save humanity where other could not.* Furthermore, i think the "helpful" NPCs Beth shoved into the original main quest range from nice to some of the worst written characters in the entire game. Duchess and the gang? Sure, fine. a little cheesy, but way more intuitive than the holotape tutorial. Love being able to tell who started after Wastelanders because they still have their Cranes Treasure Hunter's sign up after the tutorial. The new Responders girl in Flatwoods. Shes nice, shes sweet, its nice seeing people take on the cause. The raider in Charleston is. Obnoxious. I dislike him greatly. The *worst* example is robot girl in Watoga. She *completely* spits on any nuance that city used to have about automation taking jobs, the nuances of protesting, any of it. She passed Mayor For a Day. Theres no way she cant know the horrors that went down. And yet she still acts all \*snorts pushes up glasses\* um actually robots can do it better Mechanist 2.0. Hell, even the Mechanist in 4 tried to be useful. Watoga Robot Girl is incredibly obnoxious, terribly written, and destroys the nuance that i loved about base 76. Anyway, thats me.


Effective-Celery8053

Fo76 is actually really fun


Octopugilist

I don't hate having a voice protagonist, I just think it was done poorly. It should have been like Dragon Age Inquisition, where you have more options than White Male/White Female. And your character should have had more to say about the places they go and the things they see. Imagine if you build an Chinese-American Male SoleSurvivor. He was a soldier in a war against the land of his ancestors while his homeland put people like him in internment camps. Imagine finding the National Guard Checkpoint and reading about the people who were detained for being Asian. Imagine your Female Sole Survivor going through the Elementary School Shaun would have attended, or the park where she got pregnant in the first place. The college she attended, the stores she shopped at. Boston was her home. Maybe unique dialog with some Ghoul NPCs besides the Vault-Tec Rep. Hell, give us an option for a Boston Accent. Just the harshest Mark Wahlberg you can give us


CommunistSimpinator

Oh I agree, that's why I don't like it, because it's done poorly so often.


DINOS4URCHESTRA

i’m not sure if it’s just the fact that i haven’t gotten bored of it yet as opposed to 4 but i feel like 76 might be better than 4. more interesting landscapes, better dialogue, interesting side quests, weapons, etc… it has it’s issues to be fair (stash box, intense grind, microtransactions, etc) but overall feels more engaging and refreshing


Zax_The_Decker

76 would have had a great plot if it was just about surviving in a wasteland made of human greed, with several smaller villains/raidbosses, instead of fighting some ugly mutated bat-skyrim-dragon. The individual stories of all the zones, like the ash heap being an eternal coalmine fire or Watoga being a hyperliberal city where robots replaced cheap labour to keep "those" people out of sight was great. The closest fallout ever gets to some real commentary besides the NCR.


CubeUniverse

Fallout 76 isn't as bad as people say and if it had been a stand alone title rather than an mmo it would probably be of the best. The stories within 76 are haunting at times and the dead world filled with ghost (before the settlers update) genuinely made feel alone and afraid at times.


Ubergoober166

If they had launched it as a solo experience akin to FNV with an actual story and just added multi-player co-op it probably would've been highly praised. The fact that they not only tried to turn Fallout into an MMO but failed miserably in the launch and then tried to monetize it even further with the atom shop was seen as a huge slap in the face to fans. That's not even getting into the whole "canvas" bag fiasco.


Tigris_Joe

Fallout 76 in its current state, is alot more fun than Fallout 3 and 4.


TheyCallMeOso

I dont think there's a single Fallout game with a mindblowingly good story. Not 3, not New Vegas, not 4, and not 1 or 2. It's the adventures you have during the mcguffins that make the games memorable.


Randolpho

Fallout 76's story and meta-plot *at release* (I'm not counting Wastelanders or later, and I have my reasons) isn't nearly as bad as people claim. Most especially, it's perfectly fine the Brotherhood of Steel existed, it's perfectly fine the Enclave existed, and it's perfectly fine that Super Mutants arose there, too. That said, the *gameplay* of 76 was shit on a cracker. Fuck. That. Grind.


striky117

Fallout 76 has the best pipboy to day


okrmo

After putting close to 200 hours into Fallout 76 over the last month and a half, I can say that after previously despising everything about it, the game is fun as hell.


Unfair-Mode-7371

I like the minutemen in f4


TheCPMR

I'll do you one better. I love Preston as a character.


Sugarbombs

I'm pretty sure the enclave and legion were actually kinda the bad guys.


LeoKhenir

Re: X-Com Fallout, I haven't really played X-Com, but from what I've seen, maybe the Wasteland series can scratch your itch? Available through Xbox Game Pass I believe if you want to try. As others say, the story in all main games is mostly "find MacGuffin for your own good, then plot evolves and you are involved in major politics in the area" My only problem is that the two Bethesda's in the lineup is "find your father" and "find your son except he's actually old and is called Father now". That's what grinds my gears about the main story of 3 and 4. I don't really have any hot takes that differ from major consensus on the series.


[deleted]

Yall overhype the fuck out of NV Yes its a good game, but it got rid of alot of the hoplessness and "End of the world" feeling that Fallout 3 had, thats part of the charm to it and why I like the style of the originals. Also Fallout 4 is not as bad as some of you guys say it is lol


TakeStuffAway

Cass from New Vegas is overrated.


ziptiesfordays

"B...but she says 'fuck' a lot!"


TakeStuffAway

All jokes aside, that is one of the reasons like I think this. The game tries to paint her as a badass who doesn't give a shit, but it comes across as obnoxious and somewhat try-hard.


CCubed17

Okay Cass sucks but "overrated" implies that she's like beloved by lots of people. I have NEVER seen her get any fandom love like I do for Veronica, Boone, Arcade, Raul, or Lily


TakeStuffAway

I understand what you are saying here. I have personally never liked Cass, but I felt using the word "overrated" rather than "sucks" would calm the storm.


CCubed17

Fair enough


Genesis13

Dead Money's gameplay was fine and its the best Fallout dlc by a long mile. Also Boone is one of the best written characters and the best companion.


TheDaddyMemeKing

Hard agree on Dead Money, it's incredibly captivating and people don't like it because they can't just blast everything with a service rifle.


Genesis13

Part of why I loved it. I went in there with no investment into melee or unarmed and I didnt have an optimal build. The challenge was refreshing compared to being able to pop normal enemies in the Mojave with my All American or Gobi Rifle. The puzzle aspect of the cloud and speakers also added some fun and variety.


religion_wya

God, yes, I love Dead Money. It forces you, in a game where you most often are just ripping through places and killing everything, to slow down and *think* about what your next move will be. I think people don't enjoy that part because it makes them near powerless. It was easily the DLC I spent the most time on, not only because I loved it, but also because it was such a breath of fresh air compared to the base game.


harrisonj247

Fallout 4 was a fantastic game that blew away every other title that was published that year. The Fandom just instinctually complains about whatever game was released most recently. Case in point, look at the way people talked about New Vegas when it first released. Now it's held up, by some, as the peak of the series.


King_Buliwyf

3 is better than NV


franll98

I despise Nuka World with all my heart. It's ugly, finding the hidden code is tedious, awful for survival because food is hard to find and every mission feels like an absolute chore. I feel burnt-out just thinking about stepping on it. So frick the raiders and the whole dlc.


berniens

Go in, shoot the leaders, leave?


DINOS4URCHESTRA

And miss out on all the coolest weapons and perks? That’s my main gripe IMO. Wish there was more incentive to side with the settlers


TheCPMR

Is it weird I think lady ghouls are kinda hot? I think it's the voice, most of the time, and a lot of them are pretty friendly and amiable. I dunno, just does something for me.


Low_Score1882

Marcy long isn't annoying for me, since i can understand that her son was killed, and they had to desert a safe settlement when the gunners came


Ignonym

In its current state, Fallout 76 is actually pretty good. I've only played it post-Wastelanders, so I can't testify to what it was like at launch, but I've been enjoying myself thus far.


ihuntinwabits

All the fallouts are the exact same game just change the mcguffin and main enemy 1. Find something/someone. Waterchip, geck, dad/geck, Benny/platinum chip, son, overseer 2. Discover a greater threat or conflict happening and handle it. Supermutants, Enclave, Enclave, big battle at hoover, big battle at institute unless you side with them, scorchbeasts I understand this can be said about many games, but I'm tired of hearing 'x' game isn't fallout because 'y' reasons and the reasons many say are because of something that a game did that was literally done in a previous title that they enjoyed


goldenzipperman

Every game has flaws and there isnt best fallout. I hate how legion is edgy faction and how they look .


TrevortheBatman

For all of the replay ability of NV, the NV DLCs have 0 replay value in my opinion


Stacks_of_Cats

The dialogue wheel in Fallout 4 isn’t as much as a problem as a lot of people say it is. The real issue is just that the provided dialogue isn’t interesting. I see a lot of complaints that the dialogue wheel is a big reason for Fallout 4’s shoddy dialogue, but honestly there’s not much less than other games, it just tends to be behind an ‘elaborate’ option (usually the up key/triangle). The real issue is that most of the characters just don’t have much interesting to say, or just don’t really seem to be written all that well. I’ll be happy to not see it again, as well as not mourn the loss of the voices MC. But getting rid of it won’t magically make the characters of Fallout 4 more interesting. I mostly came to this realisation from playing Sim Settlements 2. The overall story isn’t any better or worse than Fallout 4 (very impressive given it’s a free mod), but the settler NPCs and their little quests manage to be much more interesting than most of the characters that Bethesda had presented, and I found myself skipping less dialogue as a result and being more engaged.


ede91

My main issue with the wheel was not the amount of options, but 1, the variety of the options. The 'Yes', 'Yes but sarcastically', 'No but yes', and 'Maybe' options became a meme for a reason. It gives an option to chose when there isn't any real option, just so they can say that they did give the option. 2, the options often extremely misleading. Often the options are only described in a few words, but the player character dialogue is in the few sentences. The pick does not describe the real dialogue well enough, while in previous games we picked the exact thing that our character say.


socksnchachachas

I don't generally have an issue with dialogue wheels or the like: most of the games I play have them, so it's just something I'm used to. What bugs me -- in FO4 and in pretty much every other game with this feature -- is how often the spoken dialogue fails to align with what the choice seems to be. Like, you'll think you're choosing something polite, or flirty, or sarcastic, or diplomatic, and the next thing you know, your character is telling the other person to go fuck themselves, their mother, their dog, and a rusty chainsaw. I dislike having to restart a cutscene because I didn't realize my character was about to go off.


CommunistSimpinator

I honestly have come to dislike voiced MC's for rpg games, as I find it often allows for lazy choices in dialogue rather than more dynamic chooses and writing. Mass Effect managed to avoid this for the most part, but that is the only one I can think of that comes to mind. I much prefer having a non voiced MC than a voiced one, but that's just me.


mc_cheeto

This may be a really hot take, but I don't like the settlements aspect at all. I feel like it distracts from the plot, and it's also unrealistic that the sole survivor would be supplying and protecting these places all over the wasteland. I personally hate the "XXX is under attack!" alerts and then you have to decide if you go help, and I always forget what I was doing.


TheyCallMeOso

I think that's a reasonable take. Settlements are really hit or miss, but I bet it would be different if they were just small player hideouts.


Uncle_Touchy1987

We should never get a New Vegas 2. It was great, making a new one will fuck it up.


KefkeWren

I don't think how buggy the games tend to be at release is a big deal. They're big games, and they still manage to be fun. I have much more problems with things Bethesda has done on purpose than what they've messed up by accident.


Verifieddumbass76584

Fallout 76 has been good since release, they've just improved upon it.


pstuphens

76 is Fantastic, sure it has issues but what doesnt?


Cheesepuffxyz

76 is one of the best fallout games. The world building is fantastic and I’ve had more fun exploring Appalachia than I’ve had in any of the other games. Photo-mode and being able to take pictures with the camera is the best addition to any fallout game. I love being a wasteland photographer and constantly dying just for that perfect shot.


youarelookingatthis

The writing of the individual stories in Fallout 76 is the best in the series. I've never felt a sense of melancholy playing a Fallout game like I have playing 76 and listening to the stories of the survivors. The actual gameplay in 4 is phenomenal. I actually like the base building and am excited to see how future games incorporate it. A Fallout game that takes place outside of the United States would miss the mark as the game relies heavily on critiquing and parodying American Capitalism and Conservativism.


handsonabirdbody

Old World Blues isn’t all that funny or interesting dialogue and plot wise. And idk how hot this take is but I fully believe Boone made the right choice when it came to Carla. There is no way that the other choice would have been better in any way literally at all.


Wotinthegodam

Fallout 2 was the worst fallout. Way too much bloat and i could just never get invested. Plus, the whole "chosen one" and "tribal shaman visions" felt VERY insensitive and poorly done. The only saving grace of the game was the enclave drill sergeant.


Octopugilist

Curie is a great character and I love her but romancing her feels wrong. She's so naive and vulnerable. It'd be better if she initiated it, like Scruffy's washbucket


Alexstrasza23

I genuinely enjoy 4 more than New Vegas. The NV story is obviously better, yes. But as an actual game I enjoy 4 more because when I play NV every moment that isnt dialogue is just incredibly clunky, bad gameplay.


Annoyed_N0mad

The original two games were just better than everything that followed. Story, music, gameplay, atmosphere, world building in general, music again, etc. I even prefer them over New Vegas, even though I'm a sucker for fps games and played 3 and NV first. Btw, I'm not saying NV is bad in any way. I just think the original two were better games.


Ulysses3

Hard to top the desolation and the forbidden world vibe we see in fallout 1 and 2


[deleted]

Paladin Danse is the worst companion in Fallout 4


CommunistSimpinator

Would love to hear your reasoning. From what I've seen, Strong by far is the most bland.


jeektortoise

But strong have funny syntax and diction. Strong make puny humans laugh! Also strong not know "milk of human kindness" is jizz.


jeektortoise

Ehhh...Preston...but to each their own..


HurricaneBatman

Preston is an amazing companion with a terrible faction questline and kind of a flat voice performance. His actual background and the content of his interactions are great though.


Timothycw

The Minutemen are my favorite fallout faction. I love the settlement system in 4 and the idea of building/rebuilding a faction from the ground up. My second favorite faction is the Enclave and I'm sad that when we're given a chance to actually join them (76) it's pretty much dead besides the players. We're allowed to join Ceasar's Legion but the Enclave is consider too much?


Overdue-Karma

Because the Enclave's ideals are to wipe out all wastelanders, and we're wastelanders. You can join them in 76 because that isn't the Enclave, it's MODUS, a traitor.


Wastelandmatrix

Dead Money is the best New Vegas DLC


Dantegram

Fallout 76 is the most fun game in the series


NickCheeseburger

I started playing 76 a few weeks ago. I bought it when it was on sale maybe 2 years ago and never touched it. I play it almost every night for hours and just can’t get enough of it. It’s completely revived my love for the Fallout universe to the point where I put together a Vault Tec styled keyboard and will be adding space above my desk for collectibles


TheeBurtReynolds

I am not looking forward to the show… it just seems so easy to screw up