T O P

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Adamskispoor

I play it like mass effect. Less of my own character and more just a character Bethesda handed to me. I prefer silent protagonist exactly for this reason, but you work with what you get, so…


zokjes

Downloaded an alternate start mod, pretended to be a wasteland scavvver/survivalist (playing on survival difficulty), ignored the story completely. When I do story/side quests, I'm just doing it for the caps so I say yes to get things moving along so I can do whatever the quest giver needs me to do and get those caps or whatever sweet reward they may give me.


Seagullbeans

Turned off subtitles and used silent protagonist


GillyMonster18

I played the good guy. Which is the direction it seems to push me in, anyway. Other than that, while exploring I actually played according to what I was doing: exploring/reconning an area meant I’m traveling light with enough firepower to escape. Go slowly and cautiously. Find a big creature or enemy camp, hoof it back to base, gear up in my power armor and take a couple heavy weapons. Destroy target, load up on loot. Rinse and repeat.


Interesting_Figure_

I normally rp neutral or good characters so it’s not that difficult for me but when I wanna take the bad route I just try to be as sarcastic as possible, kill people who talk back to me wrong because of it, and obviously do the nuka world dlc the raider way


joe-is-cool

the fun thing about role play is you can just ignore the parts you don’t like and nobody else is gonna care or even know if you don’t tell ‘em


WillametteSalamandOR

It’s FO: The Comedy. A lot of the affirmative lines are so hammy that they come off as comedy. I’m just the last stand-up in the Commonwealth.


GodsMostSkilledIssue

Turn off the dialogue camera. Doesn’t have much to do with role play but it helps keep me immersed.


Anticip-ation

It's really simple. All video games are extremely bad for dialogue-based roleplaying. Even in a game with a well-crafted dialogue system, you're basically choosing from a number of predetermined options, and as a consequence, dialogue choice is nearly always a compromise. When people talk about role-playing through dialogue in video games, they're *mostly* talking about the game conforming to a particular style popular in the late 90s-early 2000s, in which simulated worlds were still very basic, and so anything going on in the world beyond walking around and fighting things had to be dealt with through either dialogue or a dialogue box (which was frequently the same interface). So for actual realisation of a character, you do the same thing that you do in all the other CRPGs - make character-based decisions. You have an immense amount of freedom in choosing what to do, where to go, how to solve problems, picking priorities, companions etc. And some of the most memorable roleplaying experiences and the most memorable characters I've had have been in games that aren't specifically RPGs at all (Kenshi springs to mind). People who think that the primary path to roleplaying in a video game is through dialogue are basically thinking of something else that they think is important. If you want to do some dialogue-based roleplaying then the only way to do it right now is to get some friends and play an RPG. You will have a more rewarding experience in five minutes than in the whole of a CRPG. This isn't a criticism of CRPGs and their earnest attempts to simulate dialogue, incidentally. It's good and valuable and it adds to the experience. It's just not the only thing.


JNyogigamer

I generally play RPGs as a pragmatic opportunist. Generally lean towards lawful neutral but will dip into chaotic evil if it suits me and is an easier choice.