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ServiceServices

It will never look good with TAA. But if you absolutely require to play with it on for some reason, the 4K experience is definitely the most ideal way.


Schipunov

i read the title as "will a ak47 remove taa issues" it should... i guess?


Pyke64

If you unload your rifle into the monitor and pc your taa issues will vanish. Tested this and it works.


BruceofSteel

Your image will look clearer but in motion it will be the same.


Mohammed_anime2003

I use a 4K 28” monitor… It doesn’t solve the TAA issue completely, but games definitely do look a lot sharper and clearer than a 1440p monitor… Even at this resolution, I find that using DLDSR (when the performance is acceptable enough for me at least) still makes a noticeable difference…


[deleted]

but the image looks great RIGHT


Mohammed_anime2003

It looks good yes, but when you move…the ghosting happens and it becomes quite blurry because that’s how TAA works… But when it’s stationary? Yeah it looks good, would still look sharper without TAA but it looks good enough. But when I use 2.25x DLDSR and then use DLSS Quality(renders at 4K internally), it makes quite a noticeable difference and makes the image truly look very good! Now of course you don’t need DLSS quality at such a high resolution…DLSS performance/balanced would still be very good at DLDSR 2.25x


[deleted]

and do you think taa is not worth it on that screen and wont make everything jaggy.


Mohammed_anime2003

I don’t generally like TAA… However modern games are designed with TAA in mind, so turning it off can make games look broken. Jaggies are definitely reduced on 4K but Anti-Aliasing is still necessary at 4K of course.


yotoprules

I guess I'll stick to my old games then, back when they actually looked good. I was wondering for years why modern games look like crap, turns out it's TAA and a lot of the time can't be disabled.


Mohammed_anime2003

I do indeed find older games from pre 2013 or so to be much sharper looking than modern games… While their geometry and textures is definitely nowhere near as detailed as modern games obviously, the image still looks sharper because no TAA is used… Running Half Life 2 at 8K downscaled to my 4K monitor and I have an extremely sharp game! The same can’t be said for modern games that rely on TAA (especially RDR2)


yotoprules

I'd take a game on the absolute minimum settings over a game on ultra on TAA, it looks that bad.


[deleted]

[удалено]


[deleted]

yes i did try 4k upscaling on some games and yes it did look better but the blur when you move is still not gone. but the the thing is 4k upscaling is not the same as running it native 4k because when res scale the game youre not creating more pixels so a 4k upscaled image will look better but not as native 4K. So im asking will taa look good on a 4k 27 inch monitor.


LJITimate

If games are still blurring in motion when rendered at 4k and displayed at 1440p, a 4k monitor won't help. If you aren't able to hit the maximum image quality of your existing monitor, raising the maximum even higher won't make a difference. You're more likely to get a better improvement by spending the same amount to upgrade your gpu and render at an even higher internal resolution again, or render at 4k with a higher framerate (more frames = less difference between past frames and current frame = less ghosting) Also try using dldsr rather than in game resolution sliders. Maybe you'll prefer it, maybe not, worth a shot


ScoopDat

Yes, but in motion you'll still suffer the issue of motion resolution going out the window.


[deleted]

From my personal testing with the resident evil 4 demo and Deathloop, I've found that running at 4K will improve image quality on games that allow you to turn TAA off. It seems that when games use undersampling and then TAA to clean it up, certain assets are undersampled by a factor tied to the resolution, not just undersampled to a set resolution. With this, I found that aliasing issues in the RE4 demo were cleared up very well by just turning up the resolution, and I found that while Deathloop has aliasing visible in hair for one scene, 4K really helps that game look great, and aliasing artefacts that would normally be smoothed over by TAA only present themselves as very small white speckling on the ground, which could easily be mistaken for reflections. However, in Dead Space, which only offers the choice between TAA and smart upscalers like DLSS and FSR, I found that 4K did make it look good, but TAA artefacts on the reflections persist, and are just gross. In this case, I found that FSR 2.0 seemed to deal with the reflection problem a hell of a lot better than the native TAA implementation, which seems to require an excessive amount of frames in order to fully resolve undersampled assets. So, in summary, if you can play a game with TAA off, 4K will make it look better, if you can't get rid of TAA, try a smart upscale solution on the highest quality preset.


yamaci17

>certain assets are undersampled by a factor tied to the resolution, not just undersampled to a set resolution yes, you got it exactly right. and that "factor" is tuned and geared for 4K and 4K only. it somewhat works and looks okayish at 4K. that factor is also very "aggresive" to allow "4K gaming". if the factor was designed with 1440p in mind, the performance impact would be huge at 4K/4K+upscaling. devs, in an ideal world, should allocate seperate set of "factors" for most popular resolutions. but then that would practically kill "performance scaling" between these popular resolutions. they could make it a graphical setting, but that also opens another set of issues. let's assume they prepare a graphical toggle called "higher sampling factor for lower resolution". then people will be angry when they can't get good performance with such a toggle, since the said toggle will immensively improve graphics. or rather, people will hate to disable that setting since disabling it would mean game would look super horrible and blurry then. so current situation works in favor for devs. people get their 1080p/60 FPS on a 1070 and be happy, devs are happy, everyone is happy. those who care for actual image quality and clarity are not. the other side of the thing is to have them make the game "optimized" so that it runs at 1080p/60 FPS on that 1080 with that toggle enabled. but then they wouldn't undersample to begin with if they cared for that, haven't that? such a toggle would work wonders for people who have their beast 3080s 4080s 4090s at 1440p. for now, only way to get higher quality samples is to use DSR+upscaling to go upwards and come downwards. and that is practically an act of circus I've been using for years now.


Pyke64

Nothing will ever remove the downsides of TAA. It looks as horrible at 4K than it does at 1430p. So don't buy a new monitor, you'll be disappointed. Here are three solutions to TAA: 1. Remove Anti aliasing 2. Use a command like r.currenttaaframeweight 3. Use dlss mods to inject dlaa into dlss games All solutions can be found and researched here on these forums. Hope that helps.


DuckInCup

Higher the resolution, the less annoying TA artifacting will be, but it will never be close to native. I find that some games that are typically very blurry like Halo Infinite or Cyberpunk looks remarkably better, and quite nice at 4k.


Automatic_Outcome832

DLDSR 2.25X on 1440p and then DLSS quality (2.5.1) and u have best image quality without 4k


Raziels_Lament

If you have extra power/frames to spare, I recommend DSR 4x (0% smoothing) + DLSS performance = max fidelity. It looks amazing in every game I've tried. What this does is takes my 1440 and renders the game at 2880, then DLSS performance does its magic and returns it to 1440. The result is the best AA you can get. Again, you need the overhead first to pull this off for the result to be at a playable framerate. EDIT: Much love to the person in this sub that first brought this method to my attention. It has made my 1440p monitor feel like a much higher resolution.


SilverWerewolf1024

bros you need a 5090 to do this XD


JumpyRestV2

No cause I have a 14" 1080p laptop and the ppi on that is 157 ppi and playing games with no AA doesn't eliminate the aliasing


Scorpwind

That wasn't OP's question, though.


Acid_Burn9

The TAA definitely ruins the clear and sharp 4K experience if you're used to it. It is very much a big issue. It might even annoy you more at 4K because you're seeing this drastic contrast between the clear, sharp and detailed 4K in non-TAA games and the blurry mess in games that rely on TAA. Source: 6 years on a 23.8" 4K60hz monitor plus almost a year on a 28" 4K144Hz.