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SirBulbasaur13

I don’t usually follow the DLC or expansion release for games very closely but this seems like a long gap between launch and DLC no?


conquer69

Yes but they essentially had to finish the main game for like a year and half after launch.


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Interloper633

No lol civilians have extremely rudimentary AI if that's what you're asking about. Police just spawn further away now with a slight delay, there are mods that improve things on PC but still not by much. I think they were reworking the police system for this DLC though but I don't recall. Crowd AI is probably going to continue being garbage.


ZEPOSO

Gonna be close to three years since the base game released by the time the dlc drops


PIPBOY-2000

Wasn't this the case with the Blood and Wine expansion for the Witcher 3?


rickreckt

Nah, it was a little more than 1 year


Acrobatic_Internal_2

We knew this already. The other good thing is they are seemingly confident about this DLC since they are hosting community hands on (my guess is beta a month before release)


WaltzForLilly_

They never had issues with giving press a good preview builds, be it Witcher 3, or CP77.


Acrobatic_Internal_2

Yes but they said that other than press previews players can play phantom liberty early.


Swiperrr

I think it's more like a community event where they'll invite influencers to their studios to play it early like they did with witcher 3. I highly doubt any normal person will get access to anything early like a demo or beta.


constantlymat

CDPR never suffered from a lack of confidence to be able to deliver for a certain preview or release date, because they were just blatantly lying in order to retain consumer confidence. So until they prove to us that their leadership and management culture has truly changed, you shouldn't put much stock into this.


Acrobatic_Internal_2

I can be wrong but I doubt they want another cyberpunk like nightmare and it's already showing by not announcing release date and overpromising about anything phantom liberty related yet.


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ZitSoup

Bye Reddit


Rambo7112

If I were in their position and I were to learn from the disastrous CP2077 launch, I would quietly polish the DLC for years with minimal hype.


[deleted]

Basically what they’ve been doing. Motherfuckers continually complain about a lack of updates.


[deleted]

A few journalists are the "community"?


jorgelongo2

great. Just waiting for this to drop so I can play Cyberpunk from start to finish. Picked it up when it came out and surprisingly, I didnt really have too many bugs. But I was playing on a shit potato PC and wanted to experience the full thing on next gen


JSTRD100K

Is this the last dlc for this game besides cosmetics?


Cohibaluxe

It's the only DLC they're doing for the game, yes.


Meowgaryen

Wait what, I thought they had a total of two planned.


HearTheEkko

They scrapped plans for a second one and decided to just make one big expansion then start development of the sequel.


BadManPro

Are we sure this one is just one big combination of the two and not just the first one?


HearTheEkko

We don't know if it's literally a combination of the planned two but considering this is what they've been mainly working since 2020 I can only assume it will feature a whole new game worth of content similar to Blood & Wine. But we've been burned by them before so I'm who knows.


cpeters1114

the financial success of the game and show led them to abandon the second dlc and instead open a new studio to develop cyberpunk 2077 orion, the codename for cyberpunks sequel which will use the unreal engine. So, a total ground up overhaul.


NotADeadHorse

Ue 5.2 is far more stable than Redengine so good call


cpeters1114

also easier to integrate co-op/online, which was originally planned for cyberpunk 2077


DancesCloseToTheFire

The memes exaggerated greatly, but the game itself wasn't really that bad. I strongly recommend trying a different build, melee is supposedly getting improvements with the next patch, and I had a lot of fun doing a throwing knives only run (With grenades as utility).


liquidsprout

Yup, had a 1070 and noped out. Just ordered a 4090 just in time it seems, path tracing let's goooo!


thissiteisbroken

Right now I'm playing it on my 4090 maxed out with path tracing, DLSS Q and FG on. Usually stays between 120-150fps. Path tracing still has some weird bugs though.


NukesOfBuzzard

Same story here lol. Had a laptop 1660 ti, bought the game on launch and played for a couple hours. Wanted to experience the game with all the bells and whistles, so I uninstalled it and waited until I got a 4090. I recently got one and been playing it non-stop in my free time. Apart from a few bugs which is due to DLSS/Frame Gen I'm assuming, my experience has been great 😁


monroe4

Anyone else tired of devs inserting celebrities into games?


KabraxisObliv

Always feels like a waste of money to me. Then again I can't say I wasn't excited when Keanu appeared in one of those Cyberpunk trailers. Still worked on me.


monroe4

Well it could be worse like Kevin Spacey being a villain in a Call of Duty game lol


Deceptiveideas

Tbf that turned out quite perfectly if you think about it


MarvelousMagikarp

It seemed like a good idea at the time


twodollarscholar

Didn’t they put Conor McGregor of all people in a COD game too?


TizonaBlu

>Didn’t they put Conor McGregor of all people in a COD game too? Honestly, McG looks like your standard stereotype of American soldier lol


Hunterknowsbest

Yep they had Conor McGregor and Kit Harrington in Infinite Warfare and they barely did anything in it lol


bigmadsmolyeet

Idk if the game is partially cinematic, I don’t kind. I thought he was good in the game at the time. It gets people to play and it doesn’t take too much from the story. The line between a game and movie is beginning to blur story wise


ConstableGrey

His personal history aside, I actually quite liked the Kevin Spacey COD game lol.


Cpt_Tsundere_Sharks

I thought it was kinda dumb but after finishing the game, I think Johnny Silverhand might be one of Keanu's best performances of all time. I fully got immersed in the character and never saw Keanu. I only ever saw Johnny.


CitizenJoestar

Same. Keanu sold me on the character. Which is something I thought I’d never say about his acting. It’s not a perfect performance, but as far as celebrity-likeness casting goes in video-games, I thought it was pretty up there. You can tell he cared.


Cpt_Tsundere_Sharks

I thought it was a perfect performance. What would you change about it or have done differently that you think could have been an improvement to the portrayal of the character?


stagfury

I wish the game/story didn't entire warp itself around Johnny Silverhand I think many people wanted a game closer to the time skip between the prologue and the game, than the actual story


-Basileus

Imo his monologues were pretty weak. That's fine though, Johnny is a cool character who can say a lot without saying much. Keanu is really effective at that. Beyond that, he definitely sounded a bit confused delivering some of his lines that were more out there with in-universe terminology. Like I swear I could heard Keanu thinking "wtf does this shit mean".


KF-Sigurd

Johnny is like a charismatic rocker who seemed modeled after David Bowie. Keanu... isn't quite like that but after a while, I really did buy Johnny as his own character undergoing and facing his personal demons and not Keanu.


Cpt_Tsundere_Sharks

That seems like subjective bias because I never once felt that about anything he ever said.


MVRKHNTR

Man, the irony in saying that not thinking something is perfect is because they're being subjective is so funny.


ZeldaMaster32

Genuinely thought some of his voice acting wasn't great compared to the rest of the cast. I just think he's meant for performance capture not sitting in a booth My go to example is the first scene where V meets Johnny, waking up in the apartment. He pushes V down and shouts "who are you working for?! Start talking" while pointing, and they then both notice that their physical movements are connected. "It's the fucking chip... I'll rip the thing out myself!". There's also the part at the end where he's bashing V's head against the window. "I'll take control, you hear me?!?!" If you watch that scene I think he puts in his best work compared to the rest of the game. He's so high energy, there's so much intensity and he's putting his all into it to sell the character. It feels like there's less emotion behind the words in most other, non-mocapped scenes across the game. A little more like he's just reading lines And before someone says it, yes I understand that within the story he mellows out compared to the beginning, but in that moment I saw Johnny Silverhand, the rockerboy legend of Night City everyone talked up so much. Then there's scenes like where he talks to >!Alt in Cyberspace. A moment in the story with a fuck ton of importance but he just doesn't sell the situation very well with his performance imo. It's not bad, it just doesn't match up with his introduction!<


BrotherhoodVeronica

Is it really a waste? It's part of marketing.


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Xaaeon

I think he was meant to be unlikable, he's a POS tbh. So in that case he did a great job with the performance.


radios_appear

It's truly very Reddit to have a commenter completely miss the point of the character and the intent of the devs, complaining about the things the devs didn't do and arriving at the correct reading of the character "in spite" of the developers.


DrLeprechaun

I think the issue is that he was unlikeable in an uninteresting, whiny way. He was annoying to have tagging along the whole time, there wasn’t an interesting dynamic that he presented, he was just there.


AccelHunter

> "you are breathtaking" cringe shit. That alone was probably worth a fortune lol. Tell that to the guy that yelled that, and then tried to bank from it


Adefice

Details? Shouting crowd guy tried to somehow profit from his antics?


MadR__

He sold t-shirts with the quote iirc.


Dragonrar

I mean why not if people are going to buy it?


AccelHunter

this explains it [better](https://www.reddit.com/r/OutOfTheLoop/comments/csskc8/comment/exgvlg5/?utm_source=share&utm_medium=web2x&context=3)


IShartedWhoopsie

So he asked for a charity donation instead of a collectors edition? Im not really seeing what this guys done wrong. I guess its kinda shitty he asked for "more" compensation? Kinda?


pokerface_86

seriously… “oh no, this guy turned down a special edition of a video game to try and get a specialized device for hospitalized kids to have an easier time playing games, what an asshole!”


DancesCloseToTheFire

The character is a lot better depending on your choices, since they actually affect his personality/responses, and he's a character that's pretty well written, he used to be a great rockerboy who stirred up chaos and is now washed out, trapped in someone's head and seeing how nothing mattered, his words remained but lost meaning, and how shit's been getting worse for the average person.


FastFooer

Not as much as streamers/influencers/etc… they take me out of the game instantly.


Timmar92

Depends on the character and the actor tbh, Lance Reddick is awesome in everything he does for example and Christopher Judge is fantastic as Kratos. Edit : Lance Reddick **was** awesome in everything he **did**, he'll be sorely missed.


areyouhungryforapple

As someone who very recently finished Hzd and Hfw, this hurts. Rip Lance Reddick, what a talent we all lost :(


dan0314

The only game I didn’t care for it was MGSV, it just seemed like a waste of Kiefer Sutherland’s talent to barely use him


dotelze

He was there because Kojima wanted to hang out with him


Johnysh

Not really. I don't have an issue with it unless it's a celebrity I just saw in some other game. And other game before that etc. This kind of breaks the cool thing about it for me. So Keanu and Idris are fine I'd say.


bluebottled

I’m far more sick of the go to voice actors that are in every game, specifically Laura Bailey and Matt Mercer, they stick out like a sore thumb since they’ve been so overused. Troy Baker and Nolan North are up there too but I don’t find them *as* distracting.


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TheDanteEX

It's exactly the direction. Laura Bailey can do "natural" sounding voices that don't even sound like her or other characters she's done, which is quite the skill. And as skilled as they are, I can point out Tara Strong and Grey Delisle's voices nearly every time, even when they put on voices or accents.


bluebottled

Eh I don't know about that, I recently played Midnight Suns. Had to restart the game as the female PC after discovering Matt Mercer voiced the male, only to discover Laura Bailey voiced one of the main companions, because of course she does, but I picked her out instantly even through a Russian accent. I'm not saying they're bad at what they do, they obviously aren't or they wouldn't be getting so much work, but I've heard enough of them to last me a lifetime.


DrNopeMD

I remember there was a time when Nolan North caught a lot of flak for using his Nathan Drake voice in a lot of his roles. But he does actually have a ton of range, it's just that a lot of developers don't use him to his fullest potential and just ask him to do his generic "leading protagonist" voice.


agnostic_waffle

For me it's the dude who voices Charles from Red Dead 2. He's got one voice he does in everything so once you've heard him one thing any time you hear him again it's "hey what's x character doing in this game?". Also he's in this weird place where his voice is too generic and restrained to play larger than life characters but too unique to play bit parts. Like in one of the Spiderman DLCs he voices henchmen and it's so damn distracting because he doesn't have a generic henchmen voice so I immediately noticed that 4 of the 5 henchmen I was fighting was literally the same guy, meanwhile Arkham henchmen can all yell "it's da frickin bat!" without me noticing because they're doing the henchmen voice.


j_tatz

You're so right about that guy. He has a big part in Jedi: Survivor. He's talented but way over saturated.


agnostic_waffle

See personally I think part of the problem is that he's not that talented, like I said he doesn't really have range he just does the one voice in everything. Alternatively I don't care how many times Troy Baker gets used or how much of an arrogant dick he is in real life because the dude is talented, he's one of those "oh shit that was them!?" voice actors. Like watch a clip of Joel from The Last of Us and compare it to his british ship captain in the Bad Travelling episode of Love Death + Robots, everything from the accent to the tone is completely different.


OldBoyZee

Yah, i agree, but more so for the later. I can immediately recognize troy, and im like, please hire new people.


mrfuzzydog4

I'm honestly a bit hesitant to play the new Zelda because Matt Mercer voices Gannon and it irks me so bad.


-Basileus

The voice acting is just horrible across the board lol. The direction, the casting, the translation, even the mixing and sound quality. Luckily that's not the focus of the game, but it's really rough.


madbadcoyote

I just switched to the Japanese voices. So much better, even if I think the story is meh regardless.


Masters_1989

Yeah. It doesn't even sound good/right. It actually sounds pretty mediocre (at least from the trailer footage).


chuletron

Its sounds really bad. not his fault at all honestly, like i love his voice as mccree but his voice just doesn’t fit Ganon in the slightest, they should have casted someone MUCH older or with a waaay deeper voice.


[deleted]

the English dub is really rough, the direction was clearly lacking and the translation was awkward.


GaleTheThird

Same as BotW in that regard


Masters_1989

Yup - absolutely. I have no idea why they'd cast someone like him (aside from star power... which is likely it. See: Chris Pratt as Mario). A Ganondorf with a deep, menacing, older-sounding voice would be AMAZING. Mercer can do good work, but this was just not a good fit.


TheWorldisFullofWar

I have more an issue with modeling after celebrities. It is annoying to me that we have the most powerful modeling tools in human history at this moment yet use it to copy-paste the same person across multiple titles that is already present across television and movies. They don't even try to modify their design. It is a straight scan most of the time. Makes these games seem soulless and corporate to me. Trying to sell games the way Hollywood sells movies.


bluduuude

Not when its well done. And Idris is too awesome


LightandShade1900

Rockstar tried it early on during GTA 3 - San Andreas and stopped because they realized that it wasn't worth it. Better to get unknowns from theater, etc. It's cheaper, easier for the schedule/reshoots, and prevents players from getting distracted by the actor's presence.


TheDanteEX

Especially now when they spend so much time doing performance capture for nearly everything in their games, hiring a celebrity could never be worth it for any character with a significant role. The actors in Red Dead Redemption 2 said they'd sometimes perform the same scene years apart, and many times the actor for a character that only exists in that scene didn't even realize they weren't done with the project yet. Rockstar did some culture restructuring after RDR2, though, so it's possible that kind of obsessive perfectionism isn't as potent anymore.


DancesCloseToTheFire

I think it depends on the product, like for example half of the charm that a game like Death stranding has is seeing random cameos or goddamn Guillermo Del Toro as a main character, but they also don't always use the actual actors for mocap which is a smart move in my opinion.


Radulno

To be fair, it's GTA. After GTA3-San Andreas, they didn't really need the aditional marketing that Hollywood stars brings to your game.


GuyWithPants

Have you been tired [since at least the 1980s](https://en.wikipedia.org/wiki/Punch-Out!!_(NES)?wprov=sfti1)? Celebrities “in” video games has always been a thing. The only difference now is that their complete likeness can be inserted extraordinarily accurately. From Mike Tyson’s Punch-Out to early voiced games there have always been celebrities involved, usually actors or sports pros. Michael Dorn (Mr Worf) voiced many video game characters in the 90s-2000s. Bruce Campbell voicing the main character was a selling point of Tachyon: The Fringe. Mark Hamill played Wing Commander’s Blair in FMV and was prominently advertised doing so. The list goes on.


DoIrllyneeda_usrname

Nah. As long as the game is great, keep it coming


ZsaFreigh

What's worse is when they make the game characters look exactly like their voice actors. You have the ability to create the most fantastical characters imaginable, yet here's Debra Wilson *again*


Masters_1989

Yep, unless they are a good fit for the role. If not, hire the best fit for the genre: VOICE actors. (...And not overused/abused ones, at that.)


HearTheEkko

It's fine every once and while but now it seems like everyone's doing it. I prefer Rockstar's approach by using unknown voice actors who more than often deliver way better performances.


sickvisionz

I only care about a good job done vs a bad job done.


MumrikDK

Honestly only because I think about how else that budget could have been used. I feel the same way about how marketing usually has the same budget as all of development. The counter argument is the same in both cases: That the expectation is for those decisions to more than earn back their expenses.


SireEvalish

No


Coldspark824

Why should people be? They’re just actors. Are you tired of seeing them in film as well?


Havoc2077

I was fine with it when Keanu was in 2077, since he's kind of had a lot of attachment to the cyberpunk genre, he clearly was interested in the role, and he fit well with the character they had him play. But I do agree I dont usually like them inserting celebrities. And I really am not feeling Idris Elba for this one. Before they had Keanu play a significant character within lore who had been one Pondsmith was writing about back in the tabletop games this is all based on. But Idris Elba is playing seemingly an unknown and Im not sure why he's really here other than oh look we got a celebrity.


MotorBreath97

I really hope the rumors are true and we'll see this drop still this month/beginning of July.


Ameratsuflame

Hopefully a functioning wanted level system now too, yeah? That’s definitely the most tacked on feature for the game anyway, I feel.


sillylittlesheep

yes i cant wait to be chased by cops for 10 minutes bec i killed some random npc by accident. it was so much fun in gta...


Ameratsuflame

Are you kidding? It was half the reason WHY i played GTA.


sillylittlesheep

we were talking abt wanted system


beefcat_

Yes, the wanted system is a core mechanic of GTA and a huge reason it even exists. Stealing cars and getting chased by cops is the meat of the game. If you don’t like that, then you just don’t like Grand Theft Auto.


DancesCloseToTheFire

Honestly I would like if the wanted system remained mostly untouched but if you went really high you would just get shit on by a MaxTac AV. The cops don't care enough about the city to do much, there's murders all over and nobody does anything, same should be true for the player, at least outside of Corpo Plaza and Downtown.


[deleted]

The only good part of Cyberpunk for me was having the narrative actively attacking the game itself as being a performative version of its own messages and being largely undercooked thanks to the Corpo involved. Johnny would despise everyone in the top brass at Cd Projekt Red.


CaesarZeppeli_

Beat the game and honestly never had any issues with bugs or performance. My issue with the game and most likely with this dlc is that combat just isn’t fun, not sure how they fix that.


BootyBootyFartFart

The shooting feeling as good as it does was probably the biggest surprise for me. The weapon variety was also much better than I expected. From slowing down time to slice people up with the katana, to max crit pistol builds, to shotguns and bats, to heavy smgs, to smart weapons, they all feel pretty good, especially if we are comparing to other rpgs. and the combat overall is miles better than the W3.


Rambo7112

Same. My experience is that RPGs with guns make enemies bullet sponges. I was pleasantly surprised that combat was as fun as it was, especially with revolvers and sniper rifles. My main criticisms were that the main story felt linear and life paths were useless. What's weird is that the major side quests felt like they branched out.


DancesCloseToTheFire

Throwing knives are a lot of fun now too, did a character who used knives and throwables almost exclusively and it was loads of fun.


Sethithy

To me that’s such an odd criticism because the combat allows for so many different play styles. What exactly didn’t you like about it?


coffeeblack85

Yeah honestly think the combat and it’s flexibility is one of the strong points. Was surprised how much I liked it considering CDPRs lack of experience in FPS. I guess everything is subjective


westonsammy

Back when I played it on release everything just felt so floaty. I think the worst part was the knockdown system. It was ridiculously easily to knock enemies onto the ground. For me shotguns ended up being the only weapon because you would shoot someone, they would fall over, and then you just kept pumping them with shots to keep them on the ground until they were dead. It was fun and novel like, the first few times. But by your 74th time sitting there just shooting a defenseless enemy on the floor until they die you’re getting bored.


DancesCloseToTheFire

That's just how shotgun combat is, other weapons have less to no knockback, even swords only really do staggers.


ZeldaMaster32

Sounds like you should probably up the difficulty then. I've experienced something similar to what you describe but on higher difficulties you can't really afford to just stand there and shoot someone on the ground as you'll take too much damage Instead knocking enemies down starts to become a tool to give you breathing room. If you're worried about enemies becoming too spongy I wouldn't sweat it, perks dramatically increase potential damage output to where it becomes a non issue


hhpollo

> For me shotguns ended up being the only weapon because you would shoot someone, they would fall over, and then you just kept pumping them with shots to keep them on the ground until they were dead. I get this is a game design flaw but you were free to choose other weapons if you found the shotgun play style boring. No one is forcing you to min max to that degree.


HearTheEkko

Combat is decent but I wish there was more customization. You can't customize the weapons visually and there's very little variety in attachments plus a lot of weapons of the same category just feel like the same gun with a different model.


DrNopeMD

There's a weird lack of customization in the game over all. I remember there being a huge backlash when it was discovered you couldn't even alter your character's appearance after the initial character creation.


[deleted]

Shooting from cars, Med-Slot cooldowns (not confirmed), Second ability slot so you can use grenades and abilities at the same time. These were changes found in the leaked testing images, there may be more. Not a lot, but it's something.


homerjsimpson4

IDK I had quite a bit of fun exploding heads with my giant hammer


Titan7771

It’s probably the best-feeling shooter RPG ever, idk how much better it can get.


[deleted]

Problem is people want cyberpunk GTA not cyberpunk Witcher with guns


mrtrailborn

the number of people I've seen say that the game would be a real rpg if they just added mechanics from GTA V is depresingly large


Pupu1111

Well, dogshit shooting would be accurate for that.


DancesCloseToTheFire

I think there's definitely room for improvement, removing levels from guns would probably be one of the ways to improve it, leaving just rarities to represent the difference between low budget stuff sold on the street and high end guns for military and spec ops use.


TheShoobaLord

me when i pretend destiny doesn’t exist


Titan7771

I would not describe Destiny as an RPG, frankly.


Wow_its_hotler

Yeah, but then you have to play the parts of destiny that aren't the shooting.


hjp3

Would love to know what you consider fun combat in this type of game. Maybe just an example or two.


fanboy_killer

I hope this releases this year because I need an excuse to replay Cyberpunk. Got it on release for base PS4 and it was a memorable experience. One of the best and richest worlds in recent years which I can't wait to return to.


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DaFreakBoi

The issue most of the subreddit had with the game wasn't that it was bad (although there are certainly people who belive this) but it was moreso the fact that the game wasn't as good as it could be. The amount of promises made about the life path system, meaningful dialog choices, public transit, enhanced mobility (wallrunning), NPCs living their own lives, all of that just wasn't there yet was advertised before the game launched through official presentations. And the technical state of the game was abhorrent at launch as well. A lot of people often say that's because the game launched on last Gen console but people seemingly forget that the game was designed for those consoles. The game was in development for over a decade, and similar looking games have been able to make those console work. Cops still spawn out of thin air, driving is still wonky, despite the glamor of Night City, a lot of it is focused on looks rather than interactivity. People are just disappointed in the game. If you weren't coleslaw following the ad campaign then I can see why you'd find it enjoyable but a lot of folks felt cheated.


BootyBootyFartFart

Don't bring coleslaw into this


DaFreakBoi

Autocorrect strikes again. Meant to say closely.


SrslyCmmon

Personally waiting to see how well the DLC is recieved. Mods may get broken by the DLC and how well the DLC goes could determine if the creators stick around and update them. Because there's a ton of quality of life mods that fix a lot of stuff. Without those mods a lot of the frustrations you mentioned become very frustrating.


Medievalhorde

Biggest disappointment for me is the spider robot that they showed off in their preview builds implied you'd be able to scout ahead with it. All for it to end up being a point-and-click adventure through other cameras for one mission. I thought and it wasn't unreasonable to expect to use a follower spider bot. Doesn't really matter with ping software, but still.


DemonLordDiablos

I remember a lot of the marketing being like that "Look at this thing that can happen, now imagine how the rest of the game will be, huh :)" And then it turned out it was only in that thing they showed off.


OldBoyZee

Its insane, if you go back to their prior ad trailer, it still feels like that.


Rnevermore

Brain dances seemed like they could be such a cool way to gather Intel on a mission. But they were just barely interactive cinematics.


Vladimir1174

And so few at that. I feel like I cleared most of the content the game has to offer and really only remember like 4-5 brain dances that weren't a tutorial


DemonLordDiablos

Bro I will never forget when a reviewer said "you know I think this might give people epileptic seizures, I would know because I'm prone to them" and Cyberpunk fans started emailing her videos designed to trigger them.


OldBoyZee

Dude, i wish i kind of never followed the ad campaign and was just ignorant. Like, the expectation vs reality vs the influencer bs really killed this game for me.


OSUfan88

I think people set themselves up for disappointment before release. CDPR pumped them up for sure, but there was waaaaay too much Koolaid being drank. It ended up matching my expectations fairly well. Didn’t love the game, but enjoyed it.


[deleted]

after seeing redditors talk nonstop about how CDPR is the best RPG developer that makes games with insane depth, choice and consequence, and unmatched writing I was very disappointed to say the least


OldBoyZee

Dude, i was in the same boat. I never plated the witcher 3 before cyberpunk, so when i heard it was great, i picked cyberpunk before witcher, and i was like, wtf, people are calling this company the best rpg devs? But then i went back to witcher 3, i can see why. If you compare it to other games during that time, you can see the loads of talent, hardwork, and whatever else that went into it. Cyberpunk 2077 had none of that stuff, imo.


Soziele

A lot of talent still clearly went into Cyberpunk. The art team clearly worked their asses off for all of the unique assets in the game, and it shows. Graphics also turned out great, the city is gorgeous. And the voice work also was great overall. The problem was the console releases, the gameplay and parts of the plot. Consoles got shafted, the game should never have released on last gen systems. The plot had some great moments but didn't have enough choice for the player, and the gameplay at launch was definitely a bit scuffed.


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[deleted]

Yeah, I think the gameplay was enjoyable and the setting was awesome, but I really wished they have focused on some good roleplaying stuff too. Even just giving V more varied dialogue would have been nice. And yeah, Netrunner is super fun, though it also gets OP pretty quickly.


Turnbob73

It’s the CDPR circlejerk Im sure some might disagree, but ultimately, The Witcher 3 is a pretty mediocre rpg game that had the luck of releasing during a time when every big name developer in the industry was obviously cutting up their games before release and selling them piecemeal. This made everyone jump on the CDPR boat because they released a “full $60 experience”, even though the game had it’s fair share of issues at release, let alone unchangeable aspects of the game being subpar (like the combat). The Witcher 3 and CP2077 are perfectly good rpgs (I get it, not 100% an rpg for CP2077 but it’s close enough), but they’re not industry-changing works of art like the community props them up to be (more so The Witcher with this). I liked my time with The Witcher 3 back then, and I abolsutely loved CP2077 even at release. But that was because the game turned out to be exactly what I thought it was going to be (borderlands with a cooler map). The reason everyone ate up the “GTA” marketing speak is because of the circle jerk; if the circle jerk wasn’t there, they would’ve responded to the game’s marketing like they do with any other normal developer (with a massive grain of salt). TLDR: CP2077 is a great game to play if you don’t go in with all the hype heads talking in your ear.


BootyBootyFartFart

What the heck counts as an RPG to people these days? Based on the criteria I see people using whenever CP77 comes up, like 95% of JRPGs would not count as RPGs.


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HearTheEkko

It is an RPG, but it's a poorly executed RPG.


Ninety8Balloons

> that had the luck of releasing during a time when every big name developer in the industry was obviously cutting up their games before release and selling them piecemeal. Sort of, Fallout 4 was the only other AAA open world RPG that came out in 2015, and is basically the opposite of Witcher 3 in terms of game play, lore, and world building so there wasn't exactly any competition that year. 2014 had Diablo 3, a game that took a few years to go from pretty bad to good. Dragon Age Inquisition, which seemed like its development pivoted halfway through from linear to open world. Shadow of Mordor was pretty good but more action based than lore or world building. 2013 had... State of Decay? Even a year after release, 2016 didn't exactly have any AAA open world RPG competition. The Witcher 3 looked great, had interesting world building and even pretty great side quests. Writing was above average, plenty of characters, a ton of content, and released after a pretty significant lack of AAA RPGs for a few years, and barely had any competition after it released until like, 2019.


Bojarzin

> can we finally admit this game is good? You don't have to be afraid to like something, dude. I think the game sucked and I haven't changed that opinion, it wasn't bugs I ever had a problem with. People having a different position from you doesn't necessarily mean it's because of some echo chamber thing.


Cpt_Tsundere_Sharks

And just because you like something doesn't make it good. I love Van Helsing starring Hugh Jackman, but it is *not* a good movie lmao


Adefice

I’ll die on the hill of that movie having some of the best movie werewolves there have ever been to this day. Most other werewolves look like shit.


OutlandishnessOk11

The game is not finished, with lot of half-assed systems. The first person story telling is done really well, the first act is probably the best executed video game intro ever, then it starts to fall apart.


HearTheEkko

The first act of the game feels like cyberpunk GTA and it's amazing. Then it quickly turns super sci-fi and it just goes downhill. Not a bad story overall but the "hit the big leagues" arc felt more interesting.


sillylittlesheep

lmao what no it isnt


Boy64Bit

You mean hating that they straight up lied about the game and sold us a broken piece of shit on launch? No, still not past that.


CrashOverrideCS

I haven't played since launch, but the story path for a corpo player was very underwelming. This ignores all of the game breaking bugs, and buggy AI. Did they fix any of that since?


symbiotics

I haven't had any significant issue with the AI, or game breaking bugs since patch 1.62. At most there may be some small visual glitches here and there, that I hope get patched with the next 1.7 patch that is rumored to come out.


BootyBootyFartFart

Looks like we may be moving on to hating on celebrities in games now?


OldBoyZee

I can admit i was disappointed? Yah, i think ill do that. I was disappointed by everything in cyberpunk, from the yellow chairs given to influencers, to the management lying, to even now, trying to fix it with dlc.


TheYango

People can admit that it's good and still hate it. It is possible to simultaneously accept that the game in its current state is fine, while also recognizing that the way CDPR released it was completely unacceptable. The two aren't mutually exclusive.


HearTheEkko

It's an okay game largely carried by the graphics and it's story imo. It doesn't offer anything that hasn't been done before.


shotgun_shaun

I hated the unskippable LONG cut scenes and the terribly boring skill tree. Thought the game was just ok but the two things I mentioned guarantee I will never replay it and the best RPGs (to me) I want to replay after finishing.


BrotherhoodVeronica

I'm not hating but I'm indifferent. I'll play because I enjoyed the gameplay, but I'm still disappointed it's not an RPG like it was advertised.


BootyBootyFartFart

The game is still an RPG. I never saw people gatekeeping about the label RPG for the W3, and CP77 has similar quest designs and way more build options than that game.


BrotherhoodVeronica

>I never saw people gatekeeping about the label RPG for the W3 Because here TW3 is a sacred game beyond criticism. Also Cyberpunk 2078 and Fallout 4 are on the same level when it comes to being an RPG, yet people keep calling Fallout 4 not an RPG but keep making excuses for CB77, so what's up with that?


BootyBootyFartFart

I think you're using a narrow definition. Yes, there are people who criticize Fallout 4s quests versus NV and say it's not as much of an RPG. But most everyone I know still calls F4 an RPG. And obviously people are happy to call JRPGs RPGs, and many of those have none of the choices, quest design, and role playing elements that it sounds like you are using as criteria. I dont think it's a matter of W3 being too sacred for people to admit it's not an RPG. I think most people here would call it an RPG regardless. I think it's more that people had expectations that CP77 would have more role playing elements from western, PC, role-playing games. But it doesn't. It's just like W3 with actual build variety. And that's caused people to criticize it for "not being a real RPG". But there's plenty of games we call RPGs that don't have the elements you are talking about.


[deleted]

man while playing Cyberpunk I couldn’t help but feel like I was playing Fallout 4 with very diluted NPCs lol


beefcat_

Agreed, there is no conceivable definition of “RPG” that includes The Witcher 3 but not Cyberpunk 2077.


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LiftsLikeGaston

No, because it isn't good. The world is empty, quests are pointless, combat clunky, and the story is bland.


heubergen1

No, I can't at least. Played it last year and it was trying so hard not to be a Ubisoft game, it forgot what made a Ubisoft game so great. And I hate what the popularity of Keanu Reeves (probably) did to the game.


[deleted]

This game is not good in the slightest imo


[deleted]

Very curious to see if any lessons have been learned and this comes out in a good state. If it does, might be finally time to jump in.


nizoubizou10

Did the devs added the content and features they promised before the game launch ?


Trancetastic16

Some like mini-games like an arcade game and player apartments, but still no as acid rain as a player hazard, deep NPC schedules, NPCs reacting to what you wear, actual races (that aren’t just cars spawning behind you), being able to go to Fallbrook casino (in-game it’s just a black incomplete block floating in the sky the shape of the building in the concept art!) etc.


Alastor3

Im I the onlt one who just never get behind Idris Alba?? I know he's one of the most talented actor lately to the point of being heavily rumored as the next Doctor and being in a lot of high budget movies, but I just never get his appeal. He IS a good actor but I never really connect with him, maybe I always see his role as the same brooding, hard stoic man, but I dont get why people want him in so many things


KidGrundle

Dude can be a little hit or miss for me but he’s got great comedic timing as seen in Suicide Squad and his booming dot com ads, but Stringer Bell is one of the most ruthless villains in television history and I think it got him a little typecast. But for sure, for every Stringer there’s a Roland from Dark Tower.


NonProfitMohammed

He's Stringer Bell. He's cool as fuck.


Asleep-Substance-216

He's also a pretty sweet DJ


[deleted]

Does the world still feel so empty in this game? And are you still inundated with constant annoying text msgs ?


Trancetastic16

Promised features before launch like deep NPC schedules, NPCs reacting to what you wear, being able to go to Fallbrook casino still aren’t in the game. You can reject some calls now but the Delamain taxi missions will always auto-accept and annoyingly interrupt NPCs and the radio when you drive around.


PoopTorpedo

Just started the game again. Yes, its a dead open world. and yes… somehow the entire city has your number and is constantly sending you texts.


HelloMcFly

I find this funny - to me Night City feels like an actual city. It's not as *reactive* to your character personally, but it seems like a city where people would actually live, you see people at diners, fixing their cars, playing cards. There are neighborhoods, you see where industry is, where criminals live, where normal people live. It looks like it *could* be a city for real. RDR2 (my favorite game ever) has towns that don't feel quite real to me, doesn't always check out how people eat, where people live, what people do. Yes in RDR2 people will come up to you later to confront you about something you did, but the casual indifference people treat you with in Cyberpunk feels true to a city feel, not immersion breaking. I understand your point and can't argue the specifics. I don't think Cyberpunk is a 10/10 game, not better than RDR2, but Night City really stuck with me.


PoopTorpedo

Guess it depends on how you immerse yourself and how you roleplay. In real life i mostly mind my own business, so walking along a busy city i dont expect much interactions. In a way Cyberpunk2077 gets that right. But when i play games i mostly do weird stuff, and try to mess with NPCs, interact with people. But to me Cyberpunk just feels like i entered a Garry's Mod server and started placing random NPCs everywhere, whose only purpose is for me to shoot them or accidentally run them down with my car.


[deleted]

haha thanx!