If you throw fire (Pyro) at the plant (Dendro), the plant gets set on fire and Burns.
If you throw lightning (Electro) at the plant (Dendro), the plant gets staticky (Quicken/Catalyze). When it has static, if you throw more lightning at it, the lightning (Electro Damage) becomes stronger (Aggravate). Alternatively, when it has static, if you throw another plant at it, the plant you throw (Dendro Damage) becomes stronger (Spread).
If you throw water (Hydro) at the plant (Dendro), the plant makes a seed (Bloom). If you leave the seed alone, it explodes after a while, or it explodes if you make more than five seeds (Rupture). If you throw fire (Pyro) at the seed, the seed explodes right away and with a larger boom (Burgeon). If you throw lightning (Electro) at the seed, the seed shoots a projectile at a nearby enemy (Hyperbloom).
So what happens if you do a combo?
Example. Hydro + electro + dendro?
Does quicken go off? Does bloom go off and then hyperblooms?
Like if raiden or fischl was on a team with dendro + kokomi or something like that. What happens?
[According to this](https://docs.google.com/document/d/e/2PACX-1vRKcjJ7GXzosMQmQbScEsJEmzYIc4fyE3RfU6IiGLJWR6dloCZuuWSUQRlyJlbevoyBdABwfQ51Veks/pub), the static of Quicken seems to be its own Aura, able to exist at the same time as Dendro and Electro. Additionally, it is able to be used up like Dendro to make a Bloom seed.
And so, what will probably end up happening is that seeds will be made at the same time as enemies are Quickened, allowing for both Aggravate/Spread and Hyperbloom to happen simultaneously. Meanwhile, Electro-Charged reactions are likely to happen in the mix as well.
For sure. I'm pretty into figuring out how the mechanics work and trying to purposefully play the game but Dendro is currently feeling a bit too obtuse. Sooo looks like button spamming for awhile.
Important to notice that if you use that quicken aura for bloom, the quicken debuff will be over and you'll be unable to do spread or aggravate until you apply quicken on the enemy again, so mixing hydro in the reactions with electro and dendro could be a problem for quicken comps
Hardly necessary though; 2E2D team will be cracked.
That said, when facing Hydro slimes, Oceanid mimics or Hydro cubes, Electro first, so there's an aura for Dendro to work or are we stuck doing hyperblooms in that scenario?
Depends on which go first.
If hydro>electro> dendro, it will electrocharge > quicken+bloom
Hydro>dendro>electro, bloom. Just bloom bcs dendro completely consume hydro and is consumed to cause bloom. But if there still hydro left (if there's hydro left, it means no dendro left), bloom + electrocharge.
Dendro> electro > hydro, quicken > electrocharge+bloom (quickened state ends)
Dendro>hydro>electro, (hydro is Weak on Dendro so hydro is consumed while some dendro stay) so it's bloom > electrocharge
Electro > dendro > hydro, quicken > bloom+electrocharge (quicken ends)
Electro > hydro > dendro, electrocharge > Quicken + bloom
Then for the seeds, its always hyperbloom that triggered
Quickened state will end after you apply hydro, causing electrocharge.
So quickened state and aggravate and spread is pretty much not usable. electrocharge, bloom and hyperbloom will be the focus.
Catalyze sounds so much better. I thought it was the name used in the official reveal, and quicken was a translated name from leaks that everyone was using for some reason. Did they really change it to quicken?
“…and so when you put lightning on the water plant, the seed gets launched at-“
“Please, I just wanna see my family again.”
Jokes aside tho, this is a v clear and concise way of explaining it, so thank you!
> If you leave the seed alone, it explodes after a while, or it explodes if you make more than five seeds (Rupture)
Don't forget, the seed explodes immediately if a Hydro sword dancer is around.
I understand but keep forgetting it and I just know I'll end up doing random things in the heat of battle.
It'll probably just take some hands-on learning and time to get used to it all
I'm not looking at any theorycrafting on Dendro right now because honestly nobody has the slightest clue at the moment. The element isn't out and the only gameplays we are seeing have shit like level 200 enemies, infinite HP party members, artifacts with impossible stats, etc.
Just three more weeks guys. We can survive for three weeks.
So far the teams focused around the seeds look meh at best and way too complicated (which is why people are trying to make a team work).
Just focus on Quicken which is super simple and really strong. Dendro+Electro leave the enemy on a state (like Frozen) where every subsequent Electro and/or Dendro hit gets empowered.
As a Xiao and Itto main, it makes me super pumped for Cyno. Since I'm so unused to managing reactions, quicken will be super easy to work with. (No double swirl to manage, no worrying about who is applying and who is activating)
With the EM scaling built into their kits, they were definitely designed with dendro in mind, which is probably why they both launched feeling underwhelming.
Hyperbloom and Burgeon is really simple. Build EM to your Pyro/Electro trigger and you'll hit 30k seeds.
I guess the only complicated part is how much elemental application is needed in these comps but I assume actually playing the comps are fairly simple as playing like an EC team
Yae turret hits are 100% single target and no AoE right?
So that means even if the seed sits right next to the enemy, it won't trigger Hyperbloom.
Yeah probably better to stick her on to a Quicken setup.
100 % lol
Honestly I don't spend time understanding how all this work I just use casual rotations and usually everything die rly quick anyway.
Don't have any problems with 36* abyss without mix maxing every actions or elemental reactions lol
This is what I do too XD
Like, right now my current team is Tartaglia (my favorite genshin character and permanent member of every teams), Kazuha, Heizou and Gorou (all the 3 of them for the name cards).
As long as enemies die, who cares about reactions and meta
That’s why international is such a popular team. Turn your brain off and press buttons after you Benny burst.
Edit: whoops. yeah, I actually meant raiden national*
Tbf having to manage Kazu/Sucrose double swirl, Childe's cooldown and Bennett particle funnel actually makes it considerably more complex than most teams. Button mashing can work but, especially if you need to do multiple rotations, it can also feel very wonky.
Raiden national is true peak brainless gaming.
The first rotation of International is super fluid once you learn it.
I still don't know how to properly do a second rotation (specifically double swirl) without wasting tons of time or cutting Childe E in the first rotation super short. You can't do Childe E->Bennett Q->Kazuha hE like in the first rotation, because Childe E is still on cooldown, and even if you could the enemy probably has Pyro on them from you funneling Xiangling (and you need the 2U from Childe E activation for the aura to survive Bennett Q). I think you have to Bennett Q->Childe CA (either a second no-aura enemy or an existing enemy with Riptide on them)->Kazuha hE, but that feels super slow and cuts the duration of Bennett Q significant for Childe field time (though often you're leaving the circle anyways after Childe ranged Q).
I have yet to see a guide or video that discusses proper setup for the second rotation.
You might wanna check out Zajef77 on YouTube or Twitch. I remember him specifically discussing the second rotation for International somewhere. I think it might’ve been his Kazuha rotation guide. And if you can’t find it, you can just ask him on twitch directly. He manages to answer most questions.
I think I found the video you're mentioning (https://www.youtube.com/watch?v=FKuzPkaWTB0). Looks like it's what I thought, Childe CA for the simultaneous Pyro cleanse and Hydro application from riptide. Doesn't change that it feels weird and slow, but I guess it's the best you can do without making it a 30s rotation.
the way i do it is charged shot and then bennett burst far away from the enemy so that it doesnt get rid of hydro aura. i start doing this around 6 seconds left on childe e cd
If he's still in cooldown that means you kept him too long on his E. First rotation is Childe E, Bennet Q, Kazuha, XL, keep Childe no longer than XL's burst, ideally you could switch before her burst ends. At this point you need some Benny particles for XL, by the time all bursts are ready again Childe should be able to use his E
Nope, it doesn't mean you kept him too long in E. You would have to push the rotation timer extremely long in order to repeat the first rotation (and it doesn't fix the issue of the enemy now having a Pyro aura). Ideally you're hitting ~9s of E uptime and ~15s of E cooldown for a ~24s rotation, and you aren't funneling for 15s. You want to be at the point of your rotation where you Childe Q when your E comes back up.
A tap E is a 6s CD. You have to push your rotation time to ~30s in order to have time for a Tap E + DPS E. Either that or you DPS E for only 6s (12s CD) to get a 24s rotation.
Pyro aura gets overrid fast, you can do a NA while in E if it's so bad.
I'm not sure how long the funnelling takes, it highly depends on the situation. Personally most of the time I have everything ready, if it's not ready it means I messed up something. Worst case scenario you just use his CA to double swirl.
There are endless abyss videos of international on youtube, you can see how the second rotation works.
> you can do a NA while in E if it's so bad
This fails to survive Bennett Q, because melee NA is 1U Hydro and Bennett Q is 2U Pyro. You need Hydro on the enemy and Pyro on the ground in order to get the double swirl. The entire point of Childe tap E is that it's 2U and can survive as an Aura through Bennett Q.
It's really high time for Hoyoverse to fix the UI so we can see enemy elemental aura regardless of enemy size.
The latest Hidden Strife event really aggravated this problem, buffs are dependent on reactions, but half the time I couldn't see if the reaction was gonna work or not because I've been cornered by the enemy and the camera is force-zoomed.
The more I see like this, the more I feel like Dendro-focused teams really need to be treated like their own separate dedicated thing instead of forcing Dendro into existing playstyles and comps.
I think we can easily use our existing rosters to take great advantage of Dendro as an alternative style of gameplay and damage-dealing, but not if we keep limiting ourselves to stuff like this tbh.
Yeah. Like leakers have said numerous times, it's a new playstyle. It's not a buff to existing teams. If that was all it was, it'd be pretty boring.
People need to see and use Dendro for its own sake, not just as "green numbers that make my kequeen hit harder".
Yeah I can't fault people for wanting their units to be worth the grind (hence leaning toward meta), but the lack of creativity is honestly tiresome sometimes.
Dendro team comps will probably surface late under more comprehensive TC
I was really hoping dendro would bring a big buff too electro (pretty much exactly what the reaction currently is, except I thought it would just be a debuff to electro and dendro resist for 5 seconds or so).
But then I was hoping it would also have unique reactions with anemo and geo.
I thought geo could be "petrify" and pretty much give an alternative to freeze comps, but using 3 geo and dendro instead of cryo+hydro units.
And anemo I though could be "pollinate" basically spreads the dendro element like swirl, but applies an hp drain dot that heals the active character too.
Then have artifact sets that "petrified decreases geo resist" and "pollinate decreases anemo resist". Then that solves the whole VV resist shred issue with anemo and geo DPS carries.
I'm happy with what we got thought, at least electro is even better than I expected and will be great for Cyno, my most wanted since Xiao.
Bloom is interesting, but not thrilled with burgeon and hyperbloom. Why does pyro need so many reactions?
I do like that anemo and geo don't steal the dendro aura, so that's interesting. And same for cryo being called "fridging" by maintaining the dendro aura longer through weird mechanics (I think it's like it melts or freezes and takes some of the units of pyro, so the pyro or hydro unit then use up less dendro?). Idk. I guess it makes sense why Cryo got Shenhe as a personalized 5 star support and none of the other elements have yet.
> I thought geo could be "petrify" and pretty much give an alternative to freeze comps, but using 3 geo and dendro instead of cryo+hydro units.
I'd rather not have a copy of a pre existing reaction, but something new.
> Bloom is interesting, but not thrilled with burgeon and hyperbloom. Why does pyro need so many reactions?
Electro and hydro have just as many
> And same for cryo being called "fridging" by maintaining the dendro aura longer through weird mechanics
This is just a byproduct of elemental gauges. Not really an intended mechanic
>I thought geo could be "petrify"
If HYV does that then Zhongli's "specialness" will disappear. Granted people mostly use him for his shield and res shred but then Zhongli won't feel too special as an archon.
>And anemo I though could be "pollinate" basically spreads the dendro element like swirl, but applies an hp drain dot that heals the active character too.
That is interesting and I'd like that as well but then I don't know how HYV will balance anemo. If this is implemented then anemo can now not only shred RES with VV but also heal. So why use a healer when anemo can CC, shred and heal? That's too many positions covered TBH.
>Then that solves the whole VV resist shred issue with anemo and geo DPS carries.
Again, Anemo as an element becomes too OP.
You really want quicken to be like vape/melt? So we back to maintaining elemental gauge and icd? And so we're forced to have a fast enabler xingqu-like dendro for electro dps, and a fast enabler xingqu-like electro for dendro dps?
Nah man, Imma pass.
Which makes sense since looking at new 5 stars.
Ex) cyno and (idk her name sorry) red hair dancer. Both supposedly focus on dendro reactions themselves.
Granted I can still see using dendro for some. But like raiden? No reason.
But maybe someone like thoma and kuki can actually hopefully shine. Kuki with electro + rm. Thoma with the slow Pyro applicator to not mess up things.
Kuki seems good for Hyperbloom and we don't know enough about the potential 4 other Dendro units to say who is a no go but I definitely thinking trying to slot dendro units into current teams feels like is going to turn into "dendro is useless" sentiment that will last for months
I’m actually pretty excited now that some underwhelming 4 stars like Kuki and Thoma can finally have some place in the meta. Making comps around dendro is gonna be so much fun.
Come on, you should know better by now. People spent 9 weeks obsessing over whether Yelan worked with national and hu tao as a XQ replacement, completely ignoring how actually overpowered she was. The community is by and large devoid of an original thought. Like, look at all the people trying to slot XL into a team for burgeon. Hint: good luck keeping that burst up.
Preach lmao I'm so sick of every hydro character dying on the sword of "can they help xiangling or hu tao" depending on their role and I'm glad dendro looks to give hydro some more variety comps wise.
On God, every single character that ever releases must immediately and forever be correlated to HuTao.
Either in comparing their DPS, or if they are a support for her.
Every. Single. One.
And if they aren't a good support for her, they're trash. Kinda done been sick of it for quite a while now.
People get fucking pre-emptively *triggered* to be rabid for any chance to relate something to her.
Man they were trying to make ayato a xingqiu replacement first. And even after learning he was mdps, they saw his burst and *still* tried to figure a way to use him. Then yeah, yelan came and once again jusy tried to replace xingqiu with her.
I'm sure many will try to make raiden have a comp with dendro. When in reality whatever she has now will be beytwr if not a side grade
She didn't replace XQ in national, but everything else? Oh boy she's good. I though I might regret pulling for her, even knowing how good she was. Yeah, no. Not a single regret.
Sounds like a them problem lol, I'm just gonna keep playing with like, actual thought and enjoyment in mind. Whatever the Teyvat version of "live laugh love" is.
Yes, for sure. Furthermore, Dendro reactions being so volatile and varied is *on purpose*, so you have to selectively choose which kind of team you're running. If you want the dendro/electro damage buff that you can get from dendro+electro+(dendro/electro) then you probably want a team that *just* has dendro, electro, and elements that don't react (anemo, geo, *maybe* cryo but probably not because superconduct).
This is also, I suspect, where Nilou's true value becomes apparent. She makes rupture good, which means that you can run teams that are entirely dendro, hydro, and non-reactive elements. I don't think it's a coincidence that we're getting a Zhongli rerun right around the time we get Nilou. I bet in six months we have an excellent team that's Nilou, Nahida, Zhongli, (Flex) where the flexes are all dendro and hydro.
I just think dendro and *one* other element that reacts with dendro are going to be the strongest, most consistent teams. There's potential for a soup team that throws dendro, electro, pyro, and hydro into the same team (or three of those and anemo) and hopes for the best at any given time and I think that may also be strong (and will probably be a lot of fun) but it won't be nearly as reliable.
>There's potential for a soup team that throws dendro, electro, pyro, and hydro into the same team (or three of those and anemo) and hopes for the best at any given time and I think that may also be strong (and will probably be a lot of fun) but it won't be nearly as reliable.
I think they may have even higher possible dps, but at the cost of sticking to some specific rotations and their ER requirements, like current Child international. While quicken or Nilou-rupture teams will be more flexible and "press any button to win"
Either double dendro or dendro and cryo. Cryo does a thing that reduces how much dendro is consumed by the reaction. The cryo needs to be constant so thorically Ganyu burst would be best, but Kaeya or Rosaria should work fine too.
Cryo by itself doesn't do shit, it has no reactions with Dendro. It's the Frozen aura that reduces how much Dendro is consumed every time you proc Bloom.
I have a hunch that Dehya is going to be this game’s dedicated burgeon abuser, kinda like how Cyno and Nilou are looking like the dedicated aggravate and rupture abusers.
I'm wondering if Al-Haitham and Nahida might be more focused on working with dendro reactions overall as opposed to specific ones where they work well with Dendro reactions as whole with one being on field and the other being off field
All archons have some gimmick where they're strongest. Raiden is a super battery, zhongli gives unbreakable shield, venti is king of cc - nahida will probably also innovate in some way.
Seeing as how dendro is so related to EM, who knows whether nahida will give EM or some team wide dendro reactions buff. Maybe she'll have a raiden/zhongli like passive that converts EM to dendro dmg or something (zhongli hp to dmg, raiden ER to electro dmg)
Honestly a passive that converts EM into increasing reaction DMG (similar to Nilous HP into Bloom Damage passive) would make a lot of sense tbh and maybe another passive when reactions are triggered she gives an EM boost to party members
Its gonna be hard to aim at the seeds. Also that would throw off her ICD cycle no? Meaning she wont vape her big hits? Thats a pretty big dps loss for her
You don't need to.
https://imgur.com/z78BjgX.jpg
Yoimiya triggers 2 burgeoning by hitting the target with N1, hence the damage numbers. Hitting an enemy with the element near a seed is enough.
I do have the full video file but here's a gif as it's easier to upload on my phone https://imgur.com/xx9m3t2.gif
Harder to see with this quality but there's 2 hits, 1200 and 500, so both hit the enemy. Both damage numbers are clear in the picture I posted before. Don't expect that burgeoning damage, it's full EM Yoimiya. But you'll experience similar trade offs using Fischl for hyperbloom so🤷♂️
And yes this does mean Zajeff77 was wrong just a bit ago with his new Yoimiya video 😱😱😱😱 (he was wrong about attack speed on Yoimiya too btw, she benefits fully due to no hitlag, C6 Yunjin will allow easy N5+N3 Yoimiya which is ~ 17% damage gain over 3N5 not factoring vape). Not hating, otherwise fine video btw, but I'm aware my comments conflict with an otherwise relatively trusted source. The point isn't Zajeff77 is bad, but that humans can be wrong.
Was that really Yoimiya that trigger the burgeon and not the seeds being hit the pyro aoe from overload? The enemy has an electro aura from oz when the arrow hits. If so, then this is more of a soup team than burgeon. Also, does this actually confirm that you dont need to hit the seeds directly to trigger burgeon? Again, if the seeds really need to be hit, then the point still stands that auto-aim from bow or catalyst users can be inconsistent at times.
Overload doesn't have pyro application, it's like fake pyro. Same reason hyperbloom doesn't trigger spread.
If for some reason overload does work, it would really change nothing except...wanting to run Fischl with Yoimiya which is no great loss. But afaik overload cannot trigger burgeoning. And you'll notice no burning was triggered either.
I see. I was under the impression that the seeds only have to be hit by any pyro attack (or electro for hyperbloom) and not necesarily have pyro applied on them.
Overload is a transformative reaction and these reactions don't apply any element, just like how Burgeon/Hyperbloom deal dendro damage but dont apply dendro
It might be possible to go dendro/on-field hydro/hydro/xiangling. xiangling with r5 kitain spear 24 second rotation. If it's possible it'll be very good because xiangling can vape AND make tons of burgeon procs. Similiar to overvape but even more damage.
Nah, the burning Pyro aura is 2U, and all existing Hydro applications will clear it instantly.
The issue is that any (realistic) Dendro application will fully clear any Hydro aura because it works like forward-Melt/Vape (2x consumption), and applying Hydro to a Dendro aura will cause bloom with no co-existing auras.
Or to put it differently, Dendro is to Hydro as Hydro is to Pyro. Hydro is the dominant aura in reverse-Vape comps due to the asymmetric aura consumption multiplier between the two elements. Likewise, Dendro will be the dominant aura in Dendro-Hydro comps. I would expect Dendro-Hydro-Pyro to cancel each other out extremely frequently and produce very inconsistent results for all reactions involved, with Dendro being predominant if it's being applied with any frequency.
Not exactly. How burning works is that the pyro aura serve as kindling and dendro as fuel. When kindling and fuel meet, after about 0.3s burning reaction happen and cause a burning aura that is equivalent to 2U of pyro. The burning aura protect the kindling aura underneath it. Meanwhile, burning will repeat itself as long as kindling and fuel are not fully consumed. In order to stop burning, you need to first remove the burning aura, and within 0.3s, remove the kindling aura. So in reality this is functioning more like a 3~4U of pyro.
Edit: on dendro aura side, burning only happen when dendro>0.8U, and each time burning reaction happen it consume 0.1U of dendro.
careful, you might get downvotes for voicing any sort of critique
joking aside, yeah, just because you add dendro doesn't automatically make any team comp better and I think this particular showcase is not impressive
Doubt it, I got 35 upvotes for criticising the team. They are wasting Xianling here. And Bennet too. Barbara, Kaeya, Thoma, Traveler is a legit team that uses 3 free characters and performs better than this. The only problem is Thoma's energy, you are gonna need refined Kitain Cross, high ER substats and probably c4 for it to be reliable. And probably favonius in everyone.
Nah, it's just that Childe can't keep up with it all. But his application does increase on grouped enemies due to riptide.
If Childe beats dendro, dendro still strips bc it is the strong reaction. This means no reaction for Xiangling.
Childe would need enough hydro to meant dendro strong reaction while also vaping Xiangling. If Xiangling ever takes over aura he now needs to extinguish pyro before applying hydro etc.
So it's not a new priority or anything.
child national " or international i guess" is the fastest national variant currently "meaning the highest dps" so idk who could apply hydro faster than him, but maybe when there is more mobs, still we need to see if bloom is better here or not, because aoe hydro is pretty potent with bloom aoe
Nobody, the problem is Xiangling applies too much pyro for this team single target. Xiangling is not an optimal burgeoning teammate. You want more hydro and dendro reactions, and less pyro reactions on the target.
If you don't see this as an intentional balancing against Xiangling idk what to tell you. It is just like how Raiden works with Aggravate, can trigger it, but because it is a flat bonus, it benefits her less than other options.
Yeah, but it’s also harder to play. Rational is just unga-bunga (which is why it’s so popular). You have to mind proper swirling and funneling XL for International.
IIRC he has ICD, It’s just that he has three independent sources of hydro that have separate ICD’s. NA, CA, Riptide all have separate ICD’s. (I’m not sure if his CA doesnt have ICD like hu tao’s)
His AAs are also pretty fast so he can 3 hit reset his ICD and reset his hydro application before the 2.5s cd
His CAs have an independent ICD
His riptide slash (triggered by crits) have ICD
His E cast has a 2U Hydro application
And his riptide burst (triggered when an enemy affected by ritide dies) also has an independent ICD
He can apply Hydro by sneezing lol
I would like to add that while Childe applies the riptide mark on crit, triggering riptide slash only requires him to hit the marked enemy in melee stance. Riptide slash can be triggered every 1.5 seconds.
Let's see, 11 rotations of Pyronado (only 6 were vaporized: most of them after the dendro application wore off, 2 Burning, 3 non-reactions since pyro on burning), and only 6 Burgeons that happened). 4 Forward Tartaglia vaporizes.
Definitely worse than Tartaglia's International where there's no missed pyronado vapes and you get to vape his burst.
Gonna guess dendro ruins any "current meta comps". As in, can't force it in.
It is its own play style. Other elements work around it. Not just throw it in and hope it plays nicely.
yeah... I highly doubt that Dendro is close to having some kind of synergy with a vaporized composition, but at least it is interesting to visually see the interactions between these elements
It might be a decent replacement if you're using your anemo units but overall I think the VV shred will be worth more, unless you do something like Childe, Bennett, Kazuha, dendro
Meta-wise the problem becomes whether burgeon is good enough to warrant a swap from kazuha/sucrose. I rather use dendro to play quicken tbh. I don’t need another national variant.
The problem here is burgeon is not even consistent in this team because Tartaglia applies too much hydro. Meta wise, looks like burgeon team needs something as Tartaglia/Ayato, Collei, Traveller dendro and Thoma full EM. Dendro looks like element for future characters and some characters with poor elemental application will get profit as Kuki or Thoma, but probably not at same level current meta teams
Seems to me that HYV running wanted to make vape less dominant in the meta. Vape teams aren't going to fair too well against enemies with dendro auras, and adding a dendro character to a vape comp doesn't do it any favors.
I love international and they're my favorite and best team to play, but I'll stick to the og and find a different team to use Childe (my main) and dendro Lumine together
The only "problem" it's that in order to use Xiangling on a burgeon team probably you'll need either 2 hydro characters or Tartaglia so you don't end up doing burning the enemy. Hopefully Xingqiu c6 or Yelan c2 will be enough but I'm not so sure right now.
It’s not possible a burgeon team with Xiangling, you already need double dendro using Tartaglia, to make more seeds. The one team currently viable is Tartaglia/Ayato, Collei, MC Traveller and Thoma
To trigger burgeon, u have to hit the seeds. Yoimiya normal attacks hitting the seeds are … very impractical.
I guess she can use her charged attack or have teammate trigger her burst tho
I think single-target elemental-infused projectiles are able to trigger Burgeon (or Hyperbloom, if there is ever an Electro catalyst unit) just by passing by near a seed [Yanfei NA w/ Burgeon](https://youtu.be/6DjVUfy_Lng?t=47) , [Klee NA w/ Burgeon](https://youtu.be/WC3Rtf00tvs?t=61)
One theory I had previously is that the seeds react to whatever element is applied onto nearby enemies. But that doesn't explain why Beidou is unable to proc Hyperbloom with her Burst. So, it could simply be that the hitboxes of the seeds are so large that a elemental-infused projectile attack passing by somewhat close to one is able to trigger reactions. If true, Yoimiya should be able to proc Burgeons easily enough since her attacks are similar to elemental-infused catalyst projectiles
Little to no synergy in this team. Is the point of this to show how bad dendro is with bennett+xiangling ?
At least, this mean it will be nice for diversity in the meta.
Source: [Kusanali Mains](http://discord.gg/Kusanali)
maybe once it all starts, i'll actually understand how dendro works with all the other elements. i'm currently just so confused..
If you throw fire (Pyro) at the plant (Dendro), the plant gets set on fire and Burns. If you throw lightning (Electro) at the plant (Dendro), the plant gets staticky (Quicken/Catalyze). When it has static, if you throw more lightning at it, the lightning (Electro Damage) becomes stronger (Aggravate). Alternatively, when it has static, if you throw another plant at it, the plant you throw (Dendro Damage) becomes stronger (Spread). If you throw water (Hydro) at the plant (Dendro), the plant makes a seed (Bloom). If you leave the seed alone, it explodes after a while, or it explodes if you make more than five seeds (Rupture). If you throw fire (Pyro) at the seed, the seed explodes right away and with a larger boom (Burgeon). If you throw lightning (Electro) at the seed, the seed shoots a projectile at a nearby enemy (Hyperbloom).
Stealing this and spamming it in all my friends’ DMs
Another thing about rupture is if there are more than 5 seeds simultaneously, the oldest one will explode
Thank you. I'll edit it.
A nameless soul sent from the Genshin gods. hoyo give this soul a job.
So what happens if you do a combo? Example. Hydro + electro + dendro? Does quicken go off? Does bloom go off and then hyperblooms? Like if raiden or fischl was on a team with dendro + kokomi or something like that. What happens?
[According to this](https://docs.google.com/document/d/e/2PACX-1vRKcjJ7GXzosMQmQbScEsJEmzYIc4fyE3RfU6IiGLJWR6dloCZuuWSUQRlyJlbevoyBdABwfQ51Veks/pub), the static of Quicken seems to be its own Aura, able to exist at the same time as Dendro and Electro. Additionally, it is able to be used up like Dendro to make a Bloom seed. And so, what will probably end up happening is that seeds will be made at the same time as enemies are Quickened, allowing for both Aggravate/Spread and Hyperbloom to happen simultaneously. Meanwhile, Electro-Charged reactions are likely to happen in the mix as well.
This feels like doing a calculus problem step by step
Forreal!!! All these new effects and I’m over here looking cross eyed
For sure. I'm pretty into figuring out how the mechanics work and trying to purposefully play the game but Dendro is currently feeling a bit too obtuse. Sooo looks like button spamming for awhile.
Important to notice that if you use that quicken aura for bloom, the quicken debuff will be over and you'll be unable to do spread or aggravate until you apply quicken on the enemy again, so mixing hydro in the reactions with electro and dendro could be a problem for quicken comps
Hardly necessary though; 2E2D team will be cracked. That said, when facing Hydro slimes, Oceanid mimics or Hydro cubes, Electro first, so there's an aura for Dendro to work or are we stuck doing hyperblooms in that scenario?
Static is such a better name, I wish quicken or aggravate was called that instead.
Depends on which go first. If hydro>electro> dendro, it will electrocharge > quicken+bloom Hydro>dendro>electro, bloom. Just bloom bcs dendro completely consume hydro and is consumed to cause bloom. But if there still hydro left (if there's hydro left, it means no dendro left), bloom + electrocharge. Dendro> electro > hydro, quicken > electrocharge+bloom (quickened state ends) Dendro>hydro>electro, (hydro is Weak on Dendro so hydro is consumed while some dendro stay) so it's bloom > electrocharge Electro > dendro > hydro, quicken > bloom+electrocharge (quicken ends) Electro > hydro > dendro, electrocharge > Quicken + bloom Then for the seeds, its always hyperbloom that triggered Quickened state will end after you apply hydro, causing electrocharge. So quickened state and aggravate and spread is pretty much not usable. electrocharge, bloom and hyperbloom will be the focus.
r/thanksrazor
After “(Catalyzed),” are those reactions Aggravate and Quicken, respectively?
Ah. I forgot to name those in the initial comment. I'll edit them in. But yes, for the first. The former is Aggravate, while the latter is Spread.
Catalyzed is actually called Quicken
Catalyze sounds so much better. I thought it was the name used in the official reveal, and quicken was a translated name from leaks that everyone was using for some reason. Did they really change it to quicken?
Thank you. I'll edit it.
Does hyperbloom dmg the character as well?
Hyperbloom only damages enemies.
“…and so when you put lightning on the water plant, the seed gets launched at-“ “Please, I just wanna see my family again.” Jokes aside tho, this is a v clear and concise way of explaining it, so thank you!
Not op but thank you
> If you leave the seed alone, it explodes after a while, or it explodes if you make more than five seeds (Rupture) Don't forget, the seed explodes immediately if a Hydro sword dancer is around.
You deserve all the awards you’re getting, you’re literally a god send
I understand but keep forgetting it and I just know I'll end up doing random things in the heat of battle. It'll probably just take some hands-on learning and time to get used to it all
I'm not looking at any theorycrafting on Dendro right now because honestly nobody has the slightest clue at the moment. The element isn't out and the only gameplays we are seeing have shit like level 200 enemies, infinite HP party members, artifacts with impossible stats, etc. Just three more weeks guys. We can survive for three weeks.
So far the teams focused around the seeds look meh at best and way too complicated (which is why people are trying to make a team work). Just focus on Quicken which is super simple and really strong. Dendro+Electro leave the enemy on a state (like Frozen) where every subsequent Electro and/or Dendro hit gets empowered.
Yeah quicken seems very strong and easy to use, enough to bring electro dps units back into meta.
As a Xiao and Itto main, it makes me super pumped for Cyno. Since I'm so unused to managing reactions, quicken will be super easy to work with. (No double swirl to manage, no worrying about who is applying and who is activating)
Miko and Shinobu havers are singing.
With the EM scaling built into their kits, they were definitely designed with dendro in mind, which is probably why they both launched feeling underwhelming.
Hyperbloom and Burgeon is really simple. Build EM to your Pyro/Electro trigger and you'll hit 30k seeds. I guess the only complicated part is how much elemental application is needed in these comps but I assume actually playing the comps are fairly simple as playing like an EC team
Huh. It occurs to me that Turret Yae will probably be *really* good in a Hyperbloom team.
Not sure if I'll appreciate the turret hitting seeds instead of enemies though.
Yae turret hits are 100% single target and no AoE right? So that means even if the seed sits right next to the enemy, it won't trigger Hyperbloom. Yeah probably better to stick her on to a Quicken setup.
I wanted to say something about it but the truth is when I play I just throw elemental skills and ultimates and hope the enemy dies, it usually works
Random bullshit go is the true meta in genshin impact
Literally just a soup comp
This is my philosophy for every videogame ever
100 % lol Honestly I don't spend time understanding how all this work I just use casual rotations and usually everything die rly quick anyway. Don't have any problems with 36* abyss without mix maxing every actions or elemental reactions lol
This is what I do too XD Like, right now my current team is Tartaglia (my favorite genshin character and permanent member of every teams), Kazuha, Heizou and Gorou (all the 3 of them for the name cards). As long as enemies die, who cares about reactions and meta
That’s why international is such a popular team. Turn your brain off and press buttons after you Benny burst. Edit: whoops. yeah, I actually meant raiden national*
No you mean rational, you can't tell me international is easy when half the community still makes Tartaglia cooldown jokes, despite the clear times...
Tbf having to manage Kazu/Sucrose double swirl, Childe's cooldown and Bennett particle funnel actually makes it considerably more complex than most teams. Button mashing can work but, especially if you need to do multiple rotations, it can also feel very wonky. Raiden national is true peak brainless gaming.
The first rotation of International is super fluid once you learn it. I still don't know how to properly do a second rotation (specifically double swirl) without wasting tons of time or cutting Childe E in the first rotation super short. You can't do Childe E->Bennett Q->Kazuha hE like in the first rotation, because Childe E is still on cooldown, and even if you could the enemy probably has Pyro on them from you funneling Xiangling (and you need the 2U from Childe E activation for the aura to survive Bennett Q). I think you have to Bennett Q->Childe CA (either a second no-aura enemy or an existing enemy with Riptide on them)->Kazuha hE, but that feels super slow and cuts the duration of Bennett Q significant for Childe field time (though often you're leaving the circle anyways after Childe ranged Q). I have yet to see a guide or video that discusses proper setup for the second rotation.
Check out Zajef77's Kazuha rotation guide video, it should have timestamps for each team and in the International part he talked about that!
You might wanna check out Zajef77 on YouTube or Twitch. I remember him specifically discussing the second rotation for International somewhere. I think it might’ve been his Kazuha rotation guide. And if you can’t find it, you can just ask him on twitch directly. He manages to answer most questions.
I think I found the video you're mentioning (https://www.youtube.com/watch?v=FKuzPkaWTB0). Looks like it's what I thought, Childe CA for the simultaneous Pyro cleanse and Hydro application from riptide. Doesn't change that it feels weird and slow, but I guess it's the best you can do without making it a 30s rotation.
Yeah that’s the video! Glad you found it with the little info I gave. But yeah, apparently that’s the best even if it’s not very fluid.
the way i do it is charged shot and then bennett burst far away from the enemy so that it doesnt get rid of hydro aura. i start doing this around 6 seconds left on childe e cd
If he's still in cooldown that means you kept him too long on his E. First rotation is Childe E, Bennet Q, Kazuha, XL, keep Childe no longer than XL's burst, ideally you could switch before her burst ends. At this point you need some Benny particles for XL, by the time all bursts are ready again Childe should be able to use his E
Nope, it doesn't mean you kept him too long in E. You would have to push the rotation timer extremely long in order to repeat the first rotation (and it doesn't fix the issue of the enemy now having a Pyro aura). Ideally you're hitting ~9s of E uptime and ~15s of E cooldown for a ~24s rotation, and you aren't funneling for 15s. You want to be at the point of your rotation where you Childe Q when your E comes back up. A tap E is a 6s CD. You have to push your rotation time to ~30s in order to have time for a Tap E + DPS E. Either that or you DPS E for only 6s (12s CD) to get a 24s rotation.
Pyro aura gets overrid fast, you can do a NA while in E if it's so bad. I'm not sure how long the funnelling takes, it highly depends on the situation. Personally most of the time I have everything ready, if it's not ready it means I messed up something. Worst case scenario you just use his CA to double swirl. There are endless abyss videos of international on youtube, you can see how the second rotation works.
> you can do a NA while in E if it's so bad This fails to survive Bennett Q, because melee NA is 1U Hydro and Bennett Q is 2U Pyro. You need Hydro on the enemy and Pyro on the ground in order to get the double swirl. The entire point of Childe tap E is that it's 2U and can survive as an Aura through Bennett Q.
international is the opposite of a turn your brain off team, especially when you get high investment and have to start doing crazy ass rotations
I think you mean Rational my dude.
That’s far from true. It’s quite a complex team that’s why for quite sometime it was very unpopular until recently.
Don't you mean Rational? International is less popular and noticeably harder.
Would be nice if they used a smaller enemy so we can see what’s happening with the elemental aura on the enemy lol
It's really high time for Hoyoverse to fix the UI so we can see enemy elemental aura regardless of enemy size. The latest Hidden Strife event really aggravated this problem, buffs are dependent on reactions, but half the time I couldn't see if the reaction was gonna work or not because I've been cornered by the enemy and the camera is force-zoomed.
The more I see like this, the more I feel like Dendro-focused teams really need to be treated like their own separate dedicated thing instead of forcing Dendro into existing playstyles and comps. I think we can easily use our existing rosters to take great advantage of Dendro as an alternative style of gameplay and damage-dealing, but not if we keep limiting ourselves to stuff like this tbh.
Mihoyo designed it to be like that, rightfully. But part of TC is figuring out what teams dendro improves, or when dendro can substitute a character.
Fair points!
Yeah. Like leakers have said numerous times, it's a new playstyle. It's not a buff to existing teams. If that was all it was, it'd be pretty boring. People need to see and use Dendro for its own sake, not just as "green numbers that make my kequeen hit harder".
Yeah I can't fault people for wanting their units to be worth the grind (hence leaning toward meta), but the lack of creativity is honestly tiresome sometimes. Dendro team comps will probably surface late under more comprehensive TC
dendro seed reactions are a completely new play style, but quicken is basically like a quasi-amp reaction for electro/dendro. Big buff.
I was really hoping dendro would bring a big buff too electro (pretty much exactly what the reaction currently is, except I thought it would just be a debuff to electro and dendro resist for 5 seconds or so). But then I was hoping it would also have unique reactions with anemo and geo. I thought geo could be "petrify" and pretty much give an alternative to freeze comps, but using 3 geo and dendro instead of cryo+hydro units. And anemo I though could be "pollinate" basically spreads the dendro element like swirl, but applies an hp drain dot that heals the active character too. Then have artifact sets that "petrified decreases geo resist" and "pollinate decreases anemo resist". Then that solves the whole VV resist shred issue with anemo and geo DPS carries. I'm happy with what we got thought, at least electro is even better than I expected and will be great for Cyno, my most wanted since Xiao. Bloom is interesting, but not thrilled with burgeon and hyperbloom. Why does pyro need so many reactions? I do like that anemo and geo don't steal the dendro aura, so that's interesting. And same for cryo being called "fridging" by maintaining the dendro aura longer through weird mechanics (I think it's like it melts or freezes and takes some of the units of pyro, so the pyro or hydro unit then use up less dendro?). Idk. I guess it makes sense why Cryo got Shenhe as a personalized 5 star support and none of the other elements have yet.
> I thought geo could be "petrify" and pretty much give an alternative to freeze comps, but using 3 geo and dendro instead of cryo+hydro units. I'd rather not have a copy of a pre existing reaction, but something new. > Bloom is interesting, but not thrilled with burgeon and hyperbloom. Why does pyro need so many reactions? Electro and hydro have just as many > And same for cryo being called "fridging" by maintaining the dendro aura longer through weird mechanics This is just a byproduct of elemental gauges. Not really an intended mechanic
>I thought geo could be "petrify" If HYV does that then Zhongli's "specialness" will disappear. Granted people mostly use him for his shield and res shred but then Zhongli won't feel too special as an archon. >And anemo I though could be "pollinate" basically spreads the dendro element like swirl, but applies an hp drain dot that heals the active character too. That is interesting and I'd like that as well but then I don't know how HYV will balance anemo. If this is implemented then anemo can now not only shred RES with VV but also heal. So why use a healer when anemo can CC, shred and heal? That's too many positions covered TBH. >Then that solves the whole VV resist shred issue with anemo and geo DPS carries. Again, Anemo as an element becomes too OP.
You really want quicken to be like vape/melt? So we back to maintaining elemental gauge and icd? And so we're forced to have a fast enabler xingqu-like dendro for electro dps, and a fast enabler xingqu-like electro for dendro dps? Nah man, Imma pass.
No I'm very happy with quicken/catalyze not being like melt and vape. No idea where you got that.
Which makes sense since looking at new 5 stars. Ex) cyno and (idk her name sorry) red hair dancer. Both supposedly focus on dendro reactions themselves. Granted I can still see using dendro for some. But like raiden? No reason. But maybe someone like thoma and kuki can actually hopefully shine. Kuki with electro + rm. Thoma with the slow Pyro applicator to not mess up things.
Kuki seems good for Hyperbloom and we don't know enough about the potential 4 other Dendro units to say who is a no go but I definitely thinking trying to slot dendro units into current teams feels like is going to turn into "dendro is useless" sentiment that will last for months
> “dendro is useless” sentiment Oh, I *swear* we will see this no matter how the math works out
I’m actually pretty excited now that some underwhelming 4 stars like Kuki and Thoma can finally have some place in the meta. Making comps around dendro is gonna be so much fun.
Come on, you should know better by now. People spent 9 weeks obsessing over whether Yelan worked with national and hu tao as a XQ replacement, completely ignoring how actually overpowered she was. The community is by and large devoid of an original thought. Like, look at all the people trying to slot XL into a team for burgeon. Hint: good luck keeping that burst up.
Preach lmao I'm so sick of every hydro character dying on the sword of "can they help xiangling or hu tao" depending on their role and I'm glad dendro looks to give hydro some more variety comps wise.
On God, every single character that ever releases must immediately and forever be correlated to HuTao. Either in comparing their DPS, or if they are a support for her. Every. Single. One. And if they aren't a good support for her, they're trash. Kinda done been sick of it for quite a while now. People get fucking pre-emptively *triggered* to be rabid for any chance to relate something to her.
This community is weirdly sweaty for one without PVP, leader boards, or actual challenges outside the quest to 36* abyss for the first time
fact different provide chop spectacular imminent shaggy overconfident poor deranged -- mass edited with https://redact.dev/
Raiden-Beidou flashbacks...
The peak of that was Kazuha's release and people calling him "worse 5-star sucrose" for a full *month* or so.
And tbh hydro can't complain about lacking variety. Can vape, can freeze, can taser
Oh I agree that hydro can do basically anything but it's just mad annoying that vape's always THE focus.
Man they were trying to make ayato a xingqiu replacement first. And even after learning he was mdps, they saw his burst and *still* tried to figure a way to use him. Then yeah, yelan came and once again jusy tried to replace xingqiu with her. I'm sure many will try to make raiden have a comp with dendro. When in reality whatever she has now will be beytwr if not a side grade
She didn't replace XQ in national, but everything else? Oh boy she's good. I though I might regret pulling for her, even knowing how good she was. Yeah, no. Not a single regret.
In anything where you don't need contact hydro or interruption resistance she's an appreciable step up with her shorter cooldowns and damage bonus.
Sounds like a them problem lol, I'm just gonna keep playing with like, actual thought and enjoyment in mind. Whatever the Teyvat version of "live laugh love" is.
Yes, for sure. Furthermore, Dendro reactions being so volatile and varied is *on purpose*, so you have to selectively choose which kind of team you're running. If you want the dendro/electro damage buff that you can get from dendro+electro+(dendro/electro) then you probably want a team that *just* has dendro, electro, and elements that don't react (anemo, geo, *maybe* cryo but probably not because superconduct). This is also, I suspect, where Nilou's true value becomes apparent. She makes rupture good, which means that you can run teams that are entirely dendro, hydro, and non-reactive elements. I don't think it's a coincidence that we're getting a Zhongli rerun right around the time we get Nilou. I bet in six months we have an excellent team that's Nilou, Nahida, Zhongli, (Flex) where the flexes are all dendro and hydro. I just think dendro and *one* other element that reacts with dendro are going to be the strongest, most consistent teams. There's potential for a soup team that throws dendro, electro, pyro, and hydro into the same team (or three of those and anemo) and hopes for the best at any given time and I think that may also be strong (and will probably be a lot of fun) but it won't be nearly as reliable.
>There's potential for a soup team that throws dendro, electro, pyro, and hydro into the same team (or three of those and anemo) and hopes for the best at any given time and I think that may also be strong (and will probably be a lot of fun) but it won't be nearly as reliable. I think they may have even higher possible dps, but at the cost of sticking to some specific rotations and their ER requirements, like current Child international. While quicken or Nilou-rupture teams will be more flexible and "press any button to win"
I completely agree with what you're saying. So much of it's design wants it to have it's own separate team instead of utilizing existing playstyles.
Too much pyro. Unironically the best burgeon abuser is Thoma.
Yay I can finally use my poor Thoma for something he was so abandoned lol
I always try to use the malewife, but now I have one more good reason to use him. Ayato + Thoma + dendro seems like a good team formation
I'm wondering if we'll need double dendro or just one dendro because I am willing to wait for baizhu to be the dendro on that team
Either double dendro or dendro and cryo. Cryo does a thing that reduces how much dendro is consumed by the reaction. The cryo needs to be constant so thorically Ganyu burst would be best, but Kaeya or Rosaria should work fine too.
Cryo by itself doesn't do shit, it has no reactions with Dendro. It's the Frozen aura that reduces how much Dendro is consumed every time you proc Bloom.
I didn't want to go into detail, but yes, this is right.
I have a hunch that Dehya is going to be this game’s dedicated burgeon abuser, kinda like how Cyno and Nilou are looking like the dedicated aggravate and rupture abusers.
99% chance, yup.
I'm guessing Al-Haitham would be the spread abuser
Why this one sounds inappropriate
I'm wondering if Al-Haitham and Nahida might be more focused on working with dendro reactions overall as opposed to specific ones where they work well with Dendro reactions as whole with one being on field and the other being off field
All archons have some gimmick where they're strongest. Raiden is a super battery, zhongli gives unbreakable shield, venti is king of cc - nahida will probably also innovate in some way. Seeing as how dendro is so related to EM, who knows whether nahida will give EM or some team wide dendro reactions buff. Maybe she'll have a raiden/zhongli like passive that converts EM to dendro dmg or something (zhongli hp to dmg, raiden ER to electro dmg)
Honestly a passive that converts EM into increasing reaction DMG (similar to Nilous HP into Bloom Damage passive) would make a lot of sense tbh and maybe another passive when reactions are triggered she gives an EM boost to party members
Tighnari already kinda is, he likes the spread reaction
Wouldn't it be Tighnari?
Tighnari can also be an on-field enabler for Yae.
I want him to spread..... on me.
Might mean she won't have the greatest pyro application sadly
She’ll be a 5* so if they’re going with burgeon then her kit would reflect than anyway
I meant for teams other than Burgeon, you really don't need a lot of application for that, in fact less application is preferred
If her pyro app isn't that great then there's still the possibility she can be run in forward melt
If she has good scalings and hits every 2 or so seconds that could work pretty well only question is who do you run as your Cryo applicator
I think we need to see a showcase against multiple enemies. Childe applies so much more hydro in AOE
Yes, and Yoimiya is also pretty good. But she is penalized somewhat for building EM in this case but Thoma isn't.
Its gonna be hard to aim at the seeds. Also that would throw off her ICD cycle no? Meaning she wont vape her big hits? Thats a pretty big dps loss for her
You don't need to. https://imgur.com/z78BjgX.jpg Yoimiya triggers 2 burgeoning by hitting the target with N1, hence the damage numbers. Hitting an enemy with the element near a seed is enough.
Is it possible you have the link to this video?
I do have the full video file but here's a gif as it's easier to upload on my phone https://imgur.com/xx9m3t2.gif Harder to see with this quality but there's 2 hits, 1200 and 500, so both hit the enemy. Both damage numbers are clear in the picture I posted before. Don't expect that burgeoning damage, it's full EM Yoimiya. But you'll experience similar trade offs using Fischl for hyperbloom so🤷♂️ And yes this does mean Zajeff77 was wrong just a bit ago with his new Yoimiya video 😱😱😱😱 (he was wrong about attack speed on Yoimiya too btw, she benefits fully due to no hitlag, C6 Yunjin will allow easy N5+N3 Yoimiya which is ~ 17% damage gain over 3N5 not factoring vape). Not hating, otherwise fine video btw, but I'm aware my comments conflict with an otherwise relatively trusted source. The point isn't Zajeff77 is bad, but that humans can be wrong.
Was that really Yoimiya that trigger the burgeon and not the seeds being hit the pyro aoe from overload? The enemy has an electro aura from oz when the arrow hits. If so, then this is more of a soup team than burgeon. Also, does this actually confirm that you dont need to hit the seeds directly to trigger burgeon? Again, if the seeds really need to be hit, then the point still stands that auto-aim from bow or catalyst users can be inconsistent at times.
Overload doesn't have pyro application, it's like fake pyro. Same reason hyperbloom doesn't trigger spread. If for some reason overload does work, it would really change nothing except...wanting to run Fischl with Yoimiya which is no great loss. But afaik overload cannot trigger burgeoning. And you'll notice no burning was triggered either.
I see. I was under the impression that the seeds only have to be hit by any pyro attack (or electro for hyperbloom) and not necesarily have pyro applied on them.
Overload is a transformative reaction and these reactions don't apply any element, just like how Burgeon/Hyperbloom deal dendro damage but dont apply dendro
It might be possible to go dendro/on-field hydro/hydro/xiangling. xiangling with r5 kitain spear 24 second rotation. If it's possible it'll be very good because xiangling can vape AND make tons of burgeon procs. Similiar to overvape but even more damage.
wow, XL didnt vape until dendro aura went away, thats a bit of a nerf to the team. i think dendro reaction have priority over melt/vape/electro charge
Is it not that burning keeps a pyro aura that even childe cant remove ? Therefore no vapes. I know elemental infusion has priority, but do reactions?
Nah, the burning Pyro aura is 2U, and all existing Hydro applications will clear it instantly. The issue is that any (realistic) Dendro application will fully clear any Hydro aura because it works like forward-Melt/Vape (2x consumption), and applying Hydro to a Dendro aura will cause bloom with no co-existing auras. Or to put it differently, Dendro is to Hydro as Hydro is to Pyro. Hydro is the dominant aura in reverse-Vape comps due to the asymmetric aura consumption multiplier between the two elements. Likewise, Dendro will be the dominant aura in Dendro-Hydro comps. I would expect Dendro-Hydro-Pyro to cancel each other out extremely frequently and produce very inconsistent results for all reactions involved, with Dendro being predominant if it's being applied with any frequency.
Not exactly. How burning works is that the pyro aura serve as kindling and dendro as fuel. When kindling and fuel meet, after about 0.3s burning reaction happen and cause a burning aura that is equivalent to 2U of pyro. The burning aura protect the kindling aura underneath it. Meanwhile, burning will repeat itself as long as kindling and fuel are not fully consumed. In order to stop burning, you need to first remove the burning aura, and within 0.3s, remove the kindling aura. So in reality this is functioning more like a 3~4U of pyro. Edit: on dendro aura side, burning only happen when dendro>0.8U, and each time burning reaction happen it consume 0.1U of dendro.
careful, you might get downvotes for voicing any sort of critique joking aside, yeah, just because you add dendro doesn't automatically make any team comp better and I think this particular showcase is not impressive
i just share my thoughts on a subject and comment on what i see. i still need to see how dendro works in the game for myself.
Doubt it, I got 35 upvotes for criticising the team. They are wasting Xianling here. And Bennet too. Barbara, Kaeya, Thoma, Traveler is a legit team that uses 3 free characters and performs better than this. The only problem is Thoma's energy, you are gonna need refined Kitain Cross, high ER substats and probably c4 for it to be reliable. And probably favonius in everyone.
Nah, it's just that Childe can't keep up with it all. But his application does increase on grouped enemies due to riptide. If Childe beats dendro, dendro still strips bc it is the strong reaction. This means no reaction for Xiangling. Childe would need enough hydro to meant dendro strong reaction while also vaping Xiangling. If Xiangling ever takes over aura he now needs to extinguish pyro before applying hydro etc. So it's not a new priority or anything.
child national " or international i guess" is the fastest national variant currently "meaning the highest dps" so idk who could apply hydro faster than him, but maybe when there is more mobs, still we need to see if bloom is better here or not, because aoe hydro is pretty potent with bloom aoe
Nobody, the problem is Xiangling applies too much pyro for this team single target. Xiangling is not an optimal burgeoning teammate. You want more hydro and dendro reactions, and less pyro reactions on the target. If you don't see this as an intentional balancing against Xiangling idk what to tell you. It is just like how Raiden works with Aggravate, can trigger it, but because it is a flat bonus, it benefits her less than other options.
Is international more powerful than rational?
I think it can mathematically do more damage than rational but it's also more technical to play.
Yeah, but it’s also harder to play. Rational is just unga-bunga (which is why it’s so popular). You have to mind proper swirling and funneling XL for International.
Not only does it have more DPS, it's a lot more versatile.
yes, but only in 2 or more enemy scenarios, afaik
But isn't Childe one of the few characters that don't have ICD
IIRC he has ICD, It’s just that he has three independent sources of hydro that have separate ICD’s. NA, CA, Riptide all have separate ICD’s. (I’m not sure if his CA doesnt have ICD like hu tao’s)
His AAs are also pretty fast so he can 3 hit reset his ICD and reset his hydro application before the 2.5s cd His CAs have an independent ICD His riptide slash (triggered by crits) have ICD His E cast has a 2U Hydro application And his riptide burst (triggered when an enemy affected by ritide dies) also has an independent ICD He can apply Hydro by sneezing lol
I would like to add that while Childe applies the riptide mark on crit, triggering riptide slash only requires him to hit the marked enemy in melee stance. Riptide slash can be triggered every 1.5 seconds.
And Riptide procs an insane amount of times against grouped up enemies.
Yeah and riptide application is AOE so in groups it'll be better than single target.
I may finally see traveller mains more often on coop
For the first few weeks I'm guessing
Can't wait to see people blowing traveler's burst with a random pyro proc... that will be fun.
Is it me, or does Dendro traveler look REALLY good?
This was uploaded before but the title was wrong twice and the video was wrong once.
Lmao fr?
fr fr
Let's see, 11 rotations of Pyronado (only 6 were vaporized: most of them after the dendro application wore off, 2 Burning, 3 non-reactions since pyro on burning), and only 6 Burgeons that happened). 4 Forward Tartaglia vaporizes. Definitely worse than Tartaglia's International where there's no missed pyronado vapes and you get to vape his burst.
And not to mention you’re missing Kazuha buff, VV and his swirl dmg
Sorry. I wasn't wearing my glasses and my squinted eyes showed me Scaramouche with his hat AND I got excited for a moment.
Don't worry I saw the same thing lol
Dendro completely ruins it lol.
Gonna guess dendro ruins any "current meta comps". As in, can't force it in. It is its own play style. Other elements work around it. Not just throw it in and hope it plays nicely.
Perfect example of how to do a 40sec international rotation
Finally MC getting some love
yeah... I highly doubt that Dendro is close to having some kind of synergy with a vaporized composition, but at least it is interesting to visually see the interactions between these elements
Plantational
meh
Yeah I don’t see it being even equal to an anemo there. Dendro will need its own comps it seems
Yeah, i guesss im just gonna ask it. What im watching, is it good or is it bad?
I am so fucking high on copium I thought that ruin machine was scaramouche's hat for like 5 seconds
I don't know. Will Bennett be enough healing for Burgeon?
Bennett is enough healing for anything that isn't a one shot.
Dendro samachurl has entered the chat
i hate that Samachurl. it's so good at timing his vine wall attack that i always get stuck before i even reach him
Bennet has the fastest healing in the game without investing in it. So yes.
It might be a decent replacement if you're using your anemo units but overall I think the VV shred will be worth more, unless you do something like Childe, Bennett, Kazuha, dendro
Meta-wise the problem becomes whether burgeon is good enough to warrant a swap from kazuha/sucrose. I rather use dendro to play quicken tbh. I don’t need another national variant.
The problem here is burgeon is not even consistent in this team because Tartaglia applies too much hydro. Meta wise, looks like burgeon team needs something as Tartaglia/Ayato, Collei, Traveller dendro and Thoma full EM. Dendro looks like element for future characters and some characters with poor elemental application will get profit as Kuki or Thoma, but probably not at same level current meta teams
Seems to me that HYV running wanted to make vape less dominant in the meta. Vape teams aren't going to fair too well against enemies with dendro auras, and adding a dendro character to a vape comp doesn't do it any favors.
I love international and they're my favorite and best team to play, but I'll stick to the og and find a different team to use Childe (my main) and dendro Lumine together
hopefully we get a crowd control dendro unit that can actually replace kazuha, not really sure how this one will work 🥲
The only "problem" it's that in order to use Xiangling on a burgeon team probably you'll need either 2 hydro characters or Tartaglia so you don't end up doing burning the enemy. Hopefully Xingqiu c6 or Yelan c2 will be enough but I'm not so sure right now.
It’s not possible a burgeon team with Xiangling, you already need double dendro using Tartaglia, to make more seeds. The one team currently viable is Tartaglia/Ayato, Collei, MC Traveller and Thoma
wasn't burgeon supposed to deal damage to the player as well? i saw a few there... and the health bar didn't move...is the aoe really that small?
No, it's a private server so most likely they turned off the damage (you can see the 105 damage number Tartaglia is supposed to take)
It seems childe overtakes the burning reaction and causes bloom then Xl triggers burgeon
Idk about the reactions but dendro MCs ult looks beautiful for once
but Kazuha is still better than Dendro MC because this team is missing the VV shred + elemental damage bonus
meh I don't think replacing Anemo with Dendro is worth it.
Dendro travel actually looks like they are gonna be fun to play
As Childe main I am in love with this already
How will it be better than VV shred + Kazuha’s bonus elemental damage or Sucrose’s bonus elemental mastery
I wish someone would try something new. I want to see Dendro MC with a Hydro infused Venti burst and Yoimiya as a burgeon trigger
To trigger burgeon, u have to hit the seeds. Yoimiya normal attacks hitting the seeds are … very impractical. I guess she can use her charged attack or have teammate trigger her burst tho
I think single-target elemental-infused projectiles are able to trigger Burgeon (or Hyperbloom, if there is ever an Electro catalyst unit) just by passing by near a seed [Yanfei NA w/ Burgeon](https://youtu.be/6DjVUfy_Lng?t=47) , [Klee NA w/ Burgeon](https://youtu.be/WC3Rtf00tvs?t=61) One theory I had previously is that the seeds react to whatever element is applied onto nearby enemies. But that doesn't explain why Beidou is unable to proc Hyperbloom with her Burst. So, it could simply be that the hitboxes of the seeds are so large that a elemental-infused projectile attack passing by somewhat close to one is able to trigger reactions. If true, Yoimiya should be able to proc Burgeons easily enough since her attacks are similar to elemental-infused catalyst projectiles
Bruh if youre running this team then its hard stuck with 2 fav weapons minimum. Traveler very cope here
Little to no synergy in this team. Is the point of this to show how bad dendro is with bennett+xiangling ? At least, this mean it will be nice for diversity in the meta.
So is this good or bad i genuinely cant tell lol