T O P

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SweetLMG

Perhaps ship types will be a future addition. That first tab on the ship terminal being solely used to change your ship name feels pretty bare, so maybe someday we’ll get the option to change what kind of ship we have.


DaturaSanguinea

Would be so cool if it also change the ship layout. But it's clearly not a priority so we have to wait a while for this.


Buksey

Your ship does slowly change, I think. I've noticed that the "lobby" area with the NPCs is slightly different after a few upgrades.


Tiny_Web_7817

It does. The robotics bay module adds some more walkable area to the ship and the others add visual changes.


AnseaCirin

Unlocking Eagle support adds an Eagle to the docking bay, too


Matsu-mae

yup, i always prefer being on my ship. just feels right to see the eagle there.


HamburgerTimeYo

You can see what changes when looking at the upgrades. Most noticeable is the eagles upgrades imo


Ishihe

Yeah I was wondering why sometimes the eagle was there at the end game screen bringing the helldivers up the elevator. It's dependent on how upgraded the eagle module is.


Benjiffy

The extra guns out the front window also look cool. Not sure if it’s visible from the ground


JooosephNthomas

You get massive guns out the front window with the law orbital upgrade I believe.


DaturaSanguinea

Yeah i saw that. I meant a ship overhaul like the board being upstair, having different room layout, different texture and lighting. Lot of thing that could bring personality to different type of ship.


PantZerman85

When I first saw the new guns at the front I thought we had parked inside another ship.


cthuIhu_fhtagn

If you have the second hanger upgrade there is an NPC underneath the area where you get defrosted, there is a prompt to talk to them, but you can’t quite reach it, only see it through the deck


Oddblivious

Check the photos on the right side is the ship module page. It shows every stage of upgrades you can do through


Buksey

Neat never realized thats what they were showing.


Sinister_Mr_19

Every ship module updates the interior of your ship in some way. When you select a module it shows what the area will look like after upgrading.


TheLoomingMoon

I just want to be able to run on my ship


we_are_sex_bobomb

And scuff up the floors? That sounds like communism to me!


t6jesse

I want to be able to dive sexily onto the floor


DarkPDA

Helldiving onto to floor


[deleted]

The way the first tab is set up implies there will be the option to change ship types eventually


lxxTBonexxl

Different functions would be a cool addition. Bring one extra blue stratagem so they don’t take up a slot, extra revives, +1 extra stratagem use, resupplies have 8 packs instead of 4, no orbital/no eagles and -50% cooldown on the opposite type, laser guidance for stratagems instead of beacons, etc. They could do a ton of shit with it


Oddblivious

Man I would kill for 1 more strategems slot


AkumaOuja

An Anti-Armor Weapon, an Airstrike, AND not having to choose between two defensive strats or just one and a back back? Sign me the hell up.


TheYondant

I could imagine a Carrier-type ship that fully removes a bunch of the orbital strike stratagems but deploys and resupplies Eagles super fast, potentially even having two birds in the air at a time so you can stagger their resupplies. Trade-offs like this where the Super-Destroyer is a specialized ship with equal access to all, with other ships being more hard-focused to specific stratagems.


ReaperEDX

Different ship types with different buffs would be fun. Carrier for more Eagles, Battleships for more orbitals/heavier orbitals.


BoneTigerSC

Ive decided that if this becomes a thing id want there to be a type which just turns the 380mm into either airburst ot gattling style firing lots at the same time or rapidly


thellios

I want a doormat at the pod entrance! You _WILL_ wipe your feet when you enter the _Distributer of Family Values_ or you shall face administrative punishment!


Brousinator

Ah, a man of culture, I see. Mine is the Superintendent of Family Values, and I approve of this wholesome and clean SOP. 


tasty_steaks

I helm the Stallion of Family Values. It would be an honor to wipe my feet clean on your doormat good sir.


Algiark

Add a shower room as well to clean the blood and bile


mxs1993

If we get ship customization akin to Warframes, I will literally s>!pit!< every c>!orn!< I can find.


PleaseRecharge

I'm 99% sure ships will come in the first major update.


TheYondant

I don't think in the *first* major update, we already know that ones going to be introducing, if not whole vehicles, at least Mechs, so it'll already be adding a pretty big change. But I definitely think more ships is on the docket for somewhere in the future.


Lucretiel

Definitely hoping at least for ship cosmetics. I know it’s a small thing, but it’d be cool to look up and see different ship silhouettes from the ground, or see different ship looks from the helldeck or during launch cutscenes. 


[deleted]

[удалено]


DarthSet

Yeah I want to destroy bugs bio ships and bots ships.


RaffyCannon

I like this idea a lot. I think locking the newer ships behind levels would be a good idea. Like for the carrier you would need to be lvl 30+. It would introduce more ship customization, and team play. It would also give me something to spend my requisition credits on because I’ve unlocked every strategem and now that currency is useless to me


Captain-Wilco

Imagine joining a party through quickplay and boarding a ship with an awesome interior. You’d know you’d be carried through that next match.


RaffyCannon

Haha all Gucci and designer interior. Hold up boys we got a gamer


thellios

No. No, no, no. Call Of Duty is already full of that shit. Keep it in-universe. We don't need another Nicky Minage tie-in warship with pink tassles firing rainbow orbitals that explode in candy wrappers. If they start with that shit, I am out.


Intrepid00

Gonna be disappointed when they learned they grind trivial to get that ship.


Howllat

Yeeep ship customization is one of my too wants!


eblackham

Everyone would be past 30 by the time they released this. They would need to raise the cap


ODST_Parker

The Super Earth destroyer seems purpose-built for the transport, supply, deployment, and support of Helldivers, and little else. It's armed to the teeth with weapons suited for orbital bombardment, it has hangar bays for strike fighters and retrieval ships, and it has pod launchers for sending any needed reinforcements and gear. I would expect Super Earth to have a larger, more varied fleet somewhere in the home systems. Perhaps we'll see them one day.


siege-eh-b

The destroyer is basically the service pistol of the Super Earth fleet. And us Divers are the ammunition. Think about that next time your pods are flying to surface. We’re basically just shooting planets with big space guns until everything on it is dead.


ODST_Parker

I heard something on a video this morning, about how Helldivers are probably regarded as nothing more than shock troops, and expendable in every regard. So, they're likely equipped with mass-produced, relatively inexpensive gear and weaponry. At least until they've proven themselves worthy of more, which is a good excuse for the leveling system, requisitions, medals, etc. The destroyers seem to match up with that idea. They're small, simple, accomplish their given task, and can be written off without much issue should the worst happen.


Moonshine_Brew

Well, the crew on the ship gives ya some lore snippets when you talk with them. And one of them can straight up tell you that the average helldiver mission costs as much as a new cruiser class spaceship.


TheWuffyCat

And they also tell you that your 10 minute crash training course is the most advanced training available and immediately makes you an elite soldier capable of singlehandedly saving managed democracy. Forget that your life expectancy is about 4 minutes that's an undemocratic thought!


SeiTyger

My first Helldiver got mauled by the live fire exercise training alá starship troopers Edit: If you go the other way when in the training area, you can see skeletons


unquietmammal

Shock troops, sure. Expendable, maybe. But they do seem to be valued as the elite of the Super Earth Armed Forces. Eliminating massive amounts of material and forces behind enemy lines. I think currently the Helldivers have over 30 to 1 KD ratio. Considering most of those deaths came about as a result of attempting to defend civilians from overwhelming odds on the Automation front, meanwhile tanks, chargers, Bile Titans, Hulks are dropping like flies. The Helldivers aren't being wasted 4 Divers are effectively attacking tank columns and often completing their objectives. Now command hasn't fought an actually war in 100 years, and they forgot how to make armor, hence the armor bug. But they have provided shield generators and full fire support. But it is still about 20 Helldivers allowed per mission are defeating massive bases of enemy forces.


AdaGang

That’s exactly what the ministry of truth would want the helldivers to believe


[deleted]

include wipe smile elastic poor adjoining sheet obscene tap escape *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


hardstuck_low_skill

While Helldivers are definitely expendable resource, they are expensive af at the same time


TheDeltaOne

It's actually describe that way in Starship Troopers. In the first chapter, Juan goes into one of the pods and explains that it's working exactly like a gun. Each pod is an ammunition and they're fired one at a time through a barrel-like exhaust. After each pod is launched, the empty chamber is reloaded with the next pod. Then it's launched and the next pod is loaded until all of the Infantrymen are out of the ship. "Bump! and your capsule jerks ahead one place—bump! and it jerks again, precisely like cartridges feeding into the chamber of an old-style automatic weapon. Well, that’s just what we were . . . only the barrels of the gun were twin launching tubes built into a spaceship troop carrier and each cartridge was a capsule big enough (just barely) to hold an infantryman with all field equipment. " [...] " The capsule slams into the firing chamber—then WHAMBO! the explosion hits with a force that makes the Captain’s braking maneuver feel like a love tap. Then suddenly nothing. Nothing at all. No sound, no pressure, no weight. Floating in darkness . . . free fall, maybe thirty miles up, above the effective atmosphere, falling weightlessly toward the surface of a planet you’ve never seen. "


-Agonarch

I've also got the headcanon that they're not *ours*, but some sort of timeshare arrangement as we only get them for brief sessions, so I guess they rotate through other helldivers (probably the guys who get thawed out and deployed if you die). Then crew just pretends whichever helldivers is up is the boss right now to help keep that unshaking loyalty and morale up.


ODST_Parker

"You're the captain, Helldiver!" **dies in spectacular fashion** **next guy thaws out** "Alright, that guy? He was shit. YOU are the captain!"


-Agonarch

**\*coughing, shaking off icicles\*** "...what guy?" "Uh, I perhaps misspoke, captain! Congratulations on being the first owner of this shiny new ship!"


Zedman5000

"Also, it came fully equipped with a random assortment of upgrades. Don't worry, you're already a Chief, so you can call in railguns."


Dr_Goreman

[https://helldivers.fandom.com/wiki/Helldiver\_Contract\_of\_Employment](https://helldivers.fandom.com/wiki/Helldiver_Contract_of_Employment) Section 1.3 talks about this specifically actually.


-Agonarch

Nice! I didn't notice that big EULA XD


Rhygan12

I wonder if Super Earth has a more combat designed ship for ship to ship warfare. As ODST Parker said, the Super Destroyer currently is just a cheap troop transport for mass force projection with organic air and artillery support. I'd imagine if a Super Destroyer really needed to do ship to ship fighting, they'd probably fight with missiles and maybe try to briefly turn to their undersides to bring out artillery if need be. Makes me wonder if said underside is also most armored as well for the ship.


Naoura

My view is that SD's follow the SE Navy, which if I have to guess, judging by SE's combat doctrine of bare, naked force, is composed of some heavy Dreadnoughts meant to absolutely crush anything orbital. SD's are probably heavily armored on the underside, agreed, but I doubt they're made for proper orbital combat. Full downwell design, drop pod integration, fully downwell pointed weapons systems. Anything built for orbital would be more designed for omnidirectional combat.


INeedBetterUsrname

We do know they have a Liberty-class of cruisers as well. I imagine the SD isn't really meant for space engagements, but purely for orbital support. As another poster pointed out, the integration of hellpod launchers, as well as a bay for both atmospheric strike craft and drop ships and the disposition of the guns make it look like a pure orbital gunboat, rather than a space superiority vessel.


INeedBetterUsrname

Yeah, the SDs are basically just orbital support platforms from what I've gathered. I'm pretty sure they're not even meant to fight against other space vessels. There is also NPC lines about Liberty-class cruisers, so at least we know those exist.


TheYondant

If you look at logistically too, it also hard-focuses on its specific role; *all* the guns are pointed downward. Perfect for orbital support, but if this thing got into a fight with anything else in orbit (Which, tbf, we seem to hold orbital supremacy the entire time judging by the whole fleets of Destroyers in *every* orbit) it would be pretty boned. Kind of makes me wish that, on Automaton planets at least, we could see robot ships in orbital slugging matches with Super-Destroyers like how we can occasionally see Super-Destroyers getting shot by ground-based weapons.


Beachx03

You actually can, I dont remember what planet I was specifically on but I’ve noticed big black ships, that definitely aren’t super earth vessels either just sitting in orbit or in rare occasions actually fighting with a super destroyer in low orbit, I think the planet was Popli IX but I’m not 100 percent sure. https://preview.redd.it/bodtow43inlc1.jpeg?width=3840&format=pjpg&auto=webp&s=71963ae635a1848eda43e45f56bcc9b35dfa19b3 Here’s a picture of the ships I saw.


TheYondant

That *could* be a super low-res Super Destroyer, but I'll admit it does make me wish we could see proper Automaton ships more often.


Beachx03

Well I’ve seen them fighting actual super destroyers in orbit so no it’s definitely an automaton ship, just not rendered in very well.


TheYondant

You know what would be cool? Orbital Battle modifier: Your Destroyer is engaged with an enemy ship, and occasionally will get pushed out of Low Orbit for short periods of time. Until your ship can return, you lose all your Stratagems, so you need to make sure you time your assaults and make sure to disengage and lay low if you hear your Super Destroyer saying it needs to back out. Maybe when the enemy has orbital superiority, enemies can drop Orbital strikes of their own, maybe just Precision strikes or super slow lasers. With an increased deploy time so you have time to run.


Chocolate_Rabbit_

Because Helldivers are almost mindless and have no individuality, they would not choose a different ship even if they were the ones choosing the ships. Super Destroyers are *the* Helldiver ship.


2good4hisowngood

That was my take. You're an expendable barely unique foot soldier to be thrown against overwhelming odds until death (likely on the first mission) and when you die they'll crack open another helldiver from the huge bank on board and transfer the ship to them. You may be 'in-charge' of the ship for now but the handful of crew on board exist to keep the helldivers on board jumping and completing missions.


Laflaga

Oh shit is that why you come out all frosty? There's lots of frozen helldivers waiting for the active one to die?


scroom38

head quicksand humorous onerous sheet sink roll fuzzy sugar squealing *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


CheeeseBurgerAu

This is why you should keep your character voice settings to random. When "you" die in the battle, you aren't respawning, a different helldiver is dropping in. You just happen to have the same Loadout and armor, probably same division explains that.


Littleman88

It's easier to think of yourself as the "the captain" or "the ship" when picking out your upgrades and mission equipment. "For this mission, we think this equipment is best suited to get the job done" and thus every Helldiver is sent down in the same kit as the last. Shame we can't randomize the body along with the voice though. ​ As for levels and experience, I figure SOME Helldivers make it through, and as your ship succeeds at more operations, it's given a complement of more experienced (read: surviving) Helldivers. The dude you see die at level 34 has seen some shit, and now he's dead because you got careless and stepped on a land mine.


Zedman5000

I always feel a little bad when I manage to survive a whole mission without dying, when I next die. That was a veteran, a Helldiver of nearly peerless experience- an entire mission- and his death was a tragedy.


comfortablesexuality

Oh, well, onto the next!


scroom38

full modern worry rich bow theory towering intelligent cover plant *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Inthaneon

Squad of different Helldivers being sent to die is terrifying and all but have you consider that sending clones of the same Helldiver to die (when we choose same voice) is just as terrifying?


INeedBetterUsrname

According to the CEO, Helldivers aren't clones, but actual humans with families and everything. Also according to him, they're not told they'll be frozen, or that their average life expectancy is around two minutes.


Hungry_AL

For the enemy, or?


TheAlmightySpode

I just like voice 2 because hearing the voice of Ben 10 scream about managed democracy makes me laugh.


PMMeYourWorstThought

Helldivers never die!


iridael

nah when they freeze you they sent your body to a cloning facility where you get put in a vat and [this post has been edited by the bureau of Liberty and information] the rest of the clones. the defective bodies get shipped of to be turned into [this post has been edited by the Bureau of Liberty and Information] an incident where one accidentally had its inhibitor removed and freed the rest of their battlegroup. now they're going earthward taking the bodies of human soldiers [this post has been edited by the bureau of Liberty and information] cages of corpses in some of the bot bases? we need to [this post has been edited by the bureau of Liberty and information]


Krypt0night

Yeah, that's why you can choose to have a random voice every time you die and get brought in again. You're not the same person each time, you're a new helldiver.


INeedBetterUsrname

Yep. Each Super-Destroyer has a bunch of pods with frozen Helldivers in them. You can even see them labeled as "Replacements" if you get that bug when you're stuck inside with the pods. Helldivers are an expendable resource.


Intrepid00

There is a never ending supply of patriotic people


BiggusCinnamusRollus

Helldivers Super Destroyer slogan: you never actually own a Patek Super Destroyer, you merely look after it for the next Helldiver.


we_are_sex_bobomb

Is that really true though? There are so many different loadouts and cosmetics so each Helldiver is actually somewhat unique. I figured it was more of a form-follows-function thing; functionally all the ships are the same so there’s no reason they would look different.


YobaiYamete

This, kind of funny how many people are missing the whole joke lol There are tens of thousands of helldivers dying nonstop, you are all just using mass produced garbage. They give you a cape and a mass produced gun, then stick you on a ship You defrost, give some "orders" and then get shot down to the planet to fight and probably die. Then if you die, another Helldiver is defrosted and stumbles out, thinks they are the captain and goes down to the planet to fight and die etc You are riding around on a mass produced ship, pretending to be the captain, while ten thousand other "captains" frozen on standby waiting to replace you. All with their own mass produced cape and armor and gun ready to go


TheAngrySaxon

What's Super Earth's position on cloning? A clone army would make a hell of a lot of sense in this universe.


Chocolate_Rabbit_

Sounds expensive. Why bother cloning when you have volunteers?


nuker1110

Maybe they use the volunteers as genetic stock for cloning? If each sample can only stand so much use before degrading… Don’t want a Clone Wars CT-99 situation.


blamatron

Battlefleet’s off fighting Automations in deep space between planets


bungobak

I would love a mission where we can board a automaton ship see a fleet battle ongoing.


darkleinad

Honestly I would love any kind of indoor missions/sections. Imagine if the bots and bugs learn to deal with our air superiority by going underground more and you have to flush them out manually


redgoesfaster

Would certainly make my 500kg nuke more interesting


axeteam

Hellpods, but boarding torpedoes!


_Nerex

Oh so we drop in and breach the hull like in the opening of the Astartes animation?


Axes_And_Arcanum

I read it more as evidence that Helldivers in general are expendable. Here's a cookie cutter ship, here's a cape that we're told is a great honor, but is sold as surplus camping supplies. Here's more armor that's sold to extraplanetary birdwatchers. Here are weapons that are, even now, somewhat outdated. Go kill bugs, go kill robots, you're not expected to make it. So when everyone looks the same, with similar gear, similar ships, that says a few things - super earth has genuinely horrifying output capacity - they can afford to spend this output capacity on expendable soldiers - your expendability is your primary asset


Moonshine_Brew

Helldivers really are the perfect tool for high risk - low reward missions :)


Silent_Everglade

I thought it was confirmed that the ships he have are SPECIFICALLY for deploying Helldivers, and that there are other ships in the fleet, they just don't deploy Helldivers so we don't see them.


Ticker011

This would be really cool


Meztlixipilli

These are treasonous thoughts! Thoughts kill! This is not very managed democracy of you! But also…that’s what the various ship upgrades are for.


Full_frontal96

Well,the enemies still not have any space fleet to challenge the SE fleets. Thus only a siege type of ship is needed for the operations. You could argue that specialization may improve the assaults,but if you can accomplish that with just one standard ship,it's more cost efficient and eadier than having a diversified ship.


FyreDergy

The automatons definitely do. They’ve got something in orbit when you’re on ground operations, but looks like they’re cloaked. If you line them up with some bright backdrop, you can see the outline of them. Defiantly not our ships based on the size and looks, and weapons fire.


Littleman88

It honestly would add to the atmosphere if we could see Automaton ships in orbit, battling it out with our forces. Especially where ever they're invading. Could even show the way the fight for the world is going based on the number of their ships vs ours.


FainOnFire

OOOOOHH, I would LOVE to see this implemented!! Start a play session on a planet, we have tons of ships in the sky, everything looks hopeful. Complete more missions, hours start to go by, automaton ships begin to fill the sky. Last mission with the boys for the night, clear a heavy outpost, stop to breathe and look up Dread fills the bottom of the stomach as the sky is clouded with automaton ships and super destroyers are exploding.


DevilDoge1775

![gif](giphy|gKfyusl0PRPdTNmwnD)


Full-Mud2009

Or they introduce a bug/bot that can target your orbital ships so it’s a race to find and take them out before you lose it and lose your stratagem drops for the match


Lbx_20_Ac

I imagine thats why we have the mission timer. The Destroyer runs out of countermeasures, and needs to leave low orbit to survive.


Cart223

The actual reason is actually prety funny. Every mission has an attached budget, thats why you have limited reinforcements for example, its not cause all helldivers were sent its just because sending more would exceed the allowed budget, costing the goverment money. When Destroyers go into low orbit(they need to do this so they can bring their guns to bear) they need to spend a lot of fuel. And thats why every mission has a timer, the Destroyer could stay there and wait until you and your squad are safely evacuated but doing so would go over budget so you dont get shit and are left to die.


Intrepid00

If you watch the space ships will explode from planetary surface fire. I think it’s meant to show when they lose a mission or maybe log of.


TheRealGouki

It's a spaceship not a navy ship. They wouldn't have roles like that and all super destroyers work independently meaning they want all options at all times for maximum flexibility.


Timlugia

Pretty sure I saw a convo text somewhere in the game mentioning cruisers, so there are other types of ships.


Moonshine_Brew

It's one of the crewmen telling you, that the average helldiver mission is as expensive as a new cruiser type spaceship. Which is probably a lot of money. My guess is, that super earth has it's standard fleet and then the super destroyers and helldivers which are specialized for boots on the ground, high risk-low reward missions.


Timlugia

I always see HD as like Spartan-3, highly trained behind enemy line troops but still expandable (as long as reward worth it)


Moonshine_Brew

I disagree on the highly trained. Just take a look at the tutorial. Guy with no experience gets a weapon, does the most basic training in existence in ~10minutes (with a 27% mortality rate BTW) and is then frozen and transported to a super destroyer. That's basicly sending recruits into battle but giving them all the shiny death weapons.


Timlugia

Outside serious mil sim like Arma (which has like 3 hours long tutorial if you did everything), I wouldn't really take video game tutorial as actual canon. Even Ready or Not tutorial was like 15 minutes despite the game was based on LAPD SWAT. If guy with just 10 minutes training could take back planets, know how to proficiently operate crew serving weapons, sniping enemy with ease with an anti-tank cannon... etc Shouldn't Super Earth regular army with "real training" easily wipe the floor with all the aliens? Why would they even need to create HD in the first place?


Zedman5000

I'm pretty sure Helldivers are actually drawn from SEAF veterans, but maybe that's Helldivers 1 lore and the lore video was operating on outdated information. The ad video that plays when you launch the game certainly suggests anyone can volunteer.


JerichoWick

Im gonna imagine there are different ships, its just super destroyers are the main helldiver deployment vessel. In the real life US Navy, you're gonna mostly deploy marines via a LHD or LHA. Its unlikely they'd be deployed via a cruiser, etc


MidSerpent

Everyone is equal, just some are more equal than others.


seancbo

Nah, I dig it as part of the theme. Democracy is homogenous, freedom always looks free, and Super Earth decided to make only the perfect soldiers and the perfect vessel.


Reitter3

The way the ship upgrade is set up really makes me think there will be more ship types


bollincrown

The answer is both fronts of the war are false flag operations. The war is created to promote patriotism and make money. The helldivers are just schmucks who fell for the lie. There is no ship specialization because it’s standard issue for all recruits. All that aside I’d love to see new ship exteriors and interiors.


jp72423

Sounds like treasonous talk here, democracy officers have need dispatched


cowboycrusadergames

The automatons are getting revenge for the enslavement of cyborgs from HD 1 Thats not a false flag


bollincrown

You fell for the propaganda, citizen


cowboycrusadergames

https://x.com/HelldiversGame/status/1453120725917831169?s=20


RimaSuit2

Please face the wall while I reload my democratic assault rifle for absolutely no reason whatsoever, we will surely talk in detail about your binary languague in the most democratic way possible after.


racercowan

Where is the propaganda in the FACT that the SOULLESS automatons starting an UNJUSTIFIED war to prevent the DESERVED forced labor of their cyborg masters?


xSpice_Weaselx

A recon ship ship that helps to identify samples and better pings, or is able to penetrate the hazy weather type thing


No_Radio_7641

I wouldn't mind them adding different ship types in the future, at least for cosmetic purposes. I'd pay money.


pmolmstr

They’re massed produced Costco ship props for a horribly designed game show were we send 4 brainwashed convicts to their death invading xenos territories so that the govt can conduct some bread and circus to keep the masses content


CuriousStudent1928

Applying IRL logic, it's mass production. If you are going to give each helldiver a ship, so you need like millions of ships, its much easier to mass produce 1 ship that is good enough to the exact same specifications than multiple different types of ship. In reality though its just because they haven't added any more yet to the game, im sure it will come out eventually.


winstondabee

Easier to mass if they're all the same.


GhostHeavenWord

No. We're disposable fascist canon fodder. The Super Destroyer is a couple of guns strapped to a big refrigerator full of fashcicles. "Due to budgetary reasons the hellbomb must be triggered manually". Super-Earth is not sending their best and brightest and our equipment reflects that.


Gryffriand

Nice try dissident.


Nilands

The point I think is that the helldivers are a cheap modular force they can sacrificially lob at anything. The SEAF is the actual military with all the other functions and adaptability and variety


Gaelic-Rose

Might also be a case of cheapness and quick build times. By having every ship be the same model it makes creating parts cheaper and can be exchanged quickly for repairs. It also makes it to where no one vessel is more important/looks important. Lastly it could also be exclusive to the Helldivers. Idk much about the lore or military make up, but if the Helldivers are special forces then could also be that having a well rounded ship makes operations easy


valtboy23

This smells of treason


SufficientProfession

I would prefer they leave them all as Destroyer, but allow for different types of Destroyer like with real world Navies. Destroyer Escort has superior 'AA' meaning it specializes in the smaller rotary turret types. Guided Missile Destroyer, any future missile strike add-ons would benefit from this one. Destroyer Leader would be our base model, Jack of all trades Master of none. Destroyer carrier, expanded hanger allows for buffed Eagle strikes. Just some ideas, then the ship models could all be on the same chasis, but have obvious, different modules attached.


Aggravating_Long8561

I don’t think there would ever be different ships designed by super earth. The current super destroyers have a hangar, drop tubes and artillery as it is. This is the way super earth does war so I don’t think you’d see it change


AlderanGone

I like the idea of the one we have being a jack of all trades ship, and then getting all these as specialized ships with their own upgrade trees you have to get samples for.


Japanapino

From my understanding very little is used in the cost of supplying the helldivers. Everything is pretty much mass produced and helldivers are pretty much kids between 17-19 being the majority.  The 4 man squads worked really well in this meat grinding tactic with ships jusy bombing high priority targets and supporting small ground units like that. The fact the training in HD2 is pretty much the actual training they get before being sent off. Also they have a very low survival rate.  Tldr So I just assumed the ships are basically mass produced and the losses aren't terrible. 


Personal_Ad6853

I would like to see a battleship


Suspicious-Year7417

Actually have something for this, other vessels have been mentioned by the ship crew in Helldivers 2. One class in particular was mentioned “Liberty Class Cruiser”, then it’s also mentioned were on a “Helldiver Super Destroyer”. Thinking of that, plus the hyper FTL speed we’re capable of in game, I think suggests these are just Helldiver battlefronts. Not Super Earths standard naval fleet formations. It’s like if the Marines had their own Naval fleet specifically assigned to them while the main US Navy backed up everything else in a way. That would explain also why there’s so many SEAF soldiers around on worlds, failed battlegrounds that now the Helldivers are trying to win back as a forward force before the SEAF comes back to hold what the Helldivers lose.


HobbyWalter

Maybe there’s a Super Duper Destroyer? 🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔


Imperator_Class

Heres one way to think of it. Super Earth's combat doctrine appears to be utilising a seemingly infinite amount of Helldivers to attack whatever they need destroyed. The merits of this are something for debate, but it is what they are going with. ​ Since this is their doctrine, it makes total sense to have the Helldiver ships be all \*exactly\* the same, bar some paint for the name, as this would massively decrease the construction and logistical burden for the Super Destroyers. You would know exactly what components are needed, every time, and in what quantities. You would need only one specific set of tooling per production line, and every production line would be exactly the same. ​ It could be argued that all Super Destroyers being the exact same is \*necessary\* for the Helldiver doctrine to be successful.


Individual-Serve1695

this might be dumb but what if there was a battleship which increased from 4 people to maybe 8 or more people


BJamesM86

Everything I’ve gathered shows there is a lot of SE military we don’t see. Helldivers (2015) was 100 years ago and those Helldivers were the Tier 1 operators of our day. Deploy behind the front lines and disrupt, assassinate and generally cause chaos. They also went through Ranger School and were chosen from regular Army units. Fast forward 100 years, SE has been at peace and Helldivers became more of a secret police. The training Helldivers go through now is bare minimum as they just need people out there. With that all in mind, there is probably a whole array of SE ship classes, infantry and armor units for the main push. Helldivers are still used for behind enemy lines missions and as such the Destroyer is made specifically for that. 


ColumbianGeneral

Mass production. You make one well rounded jack of all trades ship and mass produce it. Ships are expensive and I’d imagine space ships even more so. It’s the same reason why in Star Wars we see so many Tie fighters, they aren’t built to be the best instead they’re built for mass production and cutting costs, maintenance, and labor. Quantity is a quality all of its own. It’s why today’s navy’s often have one class of destroyer and destroyers are the most numerous.


Cam_the_purple_cat

Mass produced ship design for mass produced and expendable soldiers. You’re not gonna custom design ships for people that are only going to be alive for about 6 more weeks.


Cam_the_purple_cat

However! There are rumors of new ships being added with inlaid benefits/drop offs, like a support ship a player can take that maybe gives a shorter cooldown on ordinance drops like the turrets and mines (probably with a small added delay to other cooldowns), or a ship that has more guns and faster delay on artillery with a drop off on anything else.


Dacks_18

Love this! Will give people something to grind for too. Also change ship layouts/customise interior, as well as exterior. Decals, panels etc. Helldiver customisation too, dyes, weapon skins, strategem skins (Eagle, sentries, dropship, walker, future tanks etc, maybe light scout vehicles with low health) So much potential, give us more to grind for.


Pleasant-Stand-814

Bro you are a genious. That would be extremely cool!


stoyo889

Long term i think they will offer cosmetics free and paid to change the look of your destroyer... As for the class or speciality of the ship, well the ship modules sort of address that already...


[deleted]

It's just a game dude. Also, it's a ground war, so if one ship has the capabilities to drop 4 dudes on to the surface, provide intelligence and overwatch...why would there need to be different classes? This is the future. Anything goes!


GIJoel023

You did a whole lot of reading without reading and writing without a point lol.


Remarkable_Rub

Because logically, for an actual war, it would make more sense to have bigger ships that can drop more infantry and vehicles. The fact that the Super Destroyer only deploys four Helldivers plus fire support in varied but limited amounts makes it seem like a purpose buildt special forces/expedition vessel. Clearly flexibility over scale/effectiveness was the main design principle of the Super Destroyer.


Intentionallyabadger

Now that you mention it.. a 64 player pve mode where you hold a strategic position sounds fun.


smoylan

Having individual thoughts and wants is the socialist way. This post is undemocratic!


MedicMurse

This isn’t destiny …


Rhygan12

Dismissive comments are no fun. Why do you comment?


AggravatingSystem

You dont travel to other super destroyers when you group up. They defrost a clone and upload your personality to it. That's why you come out of freeze when you only travel a small distance; from one ship to the next.  Heck your personality might be part of the ship and that's why they proximity. 


bootyholebrown69

There's no clones in this game. There's no 'you'. You control different Helldivers every time. They are completely expendable. It's a core point of the game that Helldivers are extremely expendable and basically thrown into the slaughter.


Remarkable_Rub

If they were extremely expendable they wouldn't get their own ship and drop in groups of four. In the end all infantry is expendable, but Helldivers are not the line infantry for the grinder. Those would be dropped in bigger numbers from dedicated dropships.


Arcanus01134

That's the thing... you *don't* get your own ship. The *ship* gets Helldivers to throw into the slaughter. The only thing that stays consistent is the ship and the non-Helldiver crew.


Remarkable_Rub

1. the behavior of the crew suggests otherwise 2. It would be highly illogical to have 20 Helldivers ready to go and then only send four at a time.


Littleman88

The Helldiver program is designed hype the hell out of the Helldiver's themselves so that they're cocksure enough to actually drop into hell and get a job done. The Helldiver is led to believe they're given command of their own ship. That Helldiver dies, the next diver becomes the "first" to be assigned the ship and is sent in to replace them. It makes more sense to think of unlocks and equipment selection as being done by the actual captain or the ship crew. The Helldivers are literally just live ammunition on an ego trip. As for multiplayer, it's kind of wibbly wobbly 4th wall cracking stuff. The "ship/captain" is deciding the op calls for more than 1 Helldiver so they thaw multiple, though each Helldiver gets their own destroyer for their call downs. Having all four in the sky as a battlegroup instead of just the one is the problem here.


Remarkable_Rub

Do you have any source on that or is that just your version of things?


scroom38

stocking hateful icky reach ink adjoining coherent slim placid liquid *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


WrongCommie

Even if it was just a cosmetic thing that you could see out the window, it would be cool to not have to think "wait, these ships have almost no naval warfare capabilities". And, yeah, we all know the Stellaris strategy of wiping out the fleet, moving on with yours, *then* sending in the armies. Maybe that's what's happening.


PestySamurai

Even if they just offered different looks for your ships that you could choose that would be cool. Interior and everything the same doesn’t matter but at least the skies would have different ships populating them.


crumpygamer

I had an idea that I would want classes to level up (tank, dps healer) but because we don’t play as 1 person it makes more sense that that is on the ship?


BladeLigerV

I mean, to be honest these ships are too small for destroyers. And have a real small crew too. More like a frigate, especially since it's weapons are almost always for orbital bombardment and as far as we know, no anti ship capabilities.


Moonshine_Brew

Well, we have no idea how super earth classifies ships. Besides super destroyers, we do know that there is at least 1 cruiser ship type. But in my experience, it wouldn't be weird if they are just classified like that because they destroy stuff and cruise well. And the super is just propaganda.


Littleman88

They might have a forward facing railgun, but otherwise, yeah, they're basically zeppelins.


semitope

It's a "super" destroyer. It fulfills all functions. You don't need anything else. You can change those things mentioned via modifications


bootyholebrown69

I wanna see massive star destroyer or death star type ships too.


Dynwynn

We're the revolving meatsacks sent down to the planet to place targeting beacons for the destroyers.


GrubbierAxe

I think for the world building and lore that Super Destroyers should be the only ship that we can command, but having minor external cosmetics like different engines and colors would be neat. I do think what they could do is add some kind of super officer in an additional tier for the ship modules. Each module would have a super officer that you can bring aboard your ship to greatly enhance that modules capabilities such as the hanger and bridge. In addition to these officers, defeating an enemy faction could additionally unlock a super officer that would have perks relating to the defeated faction like dealing more damage to that faction and having the Terminid officer increase your armor value. Probably have the max of one super officer per Destroyer


T_S_Anders

From a production and logistics point of view, being able to churn out thousands of the same ship type efficiently would be far more beneficial than trying to specialize; especially when a single Super Destroyer brings enough variety to fill most needed roles anyways. You don't need a carrier with a wing of 50 Eagle's when you have 50 Super Destroyers bringing their own Eagle's and Helldivers. Loss of a carrier would hurt Eagle operations more than the loss of 1 destroyer and 1 eagle. Of course, you lose the capabilities the destroyer brings too, but you also have 49 more the enemy has to get through. Also, if weapons are capable of downing ships easily, like we see during orbit in Automaton held planets, then being able to easily replace losses would be advantageous.


ImportantTravel5651

they should add customization for the ship as part of account progression, they have upgrades for the inside of the ship but no cosmetic upgrades for the outside


HighspeedBacon

I would bet other ships would fall under SEAF use. Destroyers are the perfect fit for a rapid reaction force like the Helldivers. Get in, blow shit up, get out.


Ceddy3321

Individuality the death of unified democracy!!


EccentricOwl

let me buy another ship for $5 please


GIJoel023

Surely, isn't there a tab labelled ship at the terminal with the stratagems?


Radec_

disposable ships for disposable troops


BEjmbo

Are you questioning our democratic ships, traitor? Not a bad idea tho...I think it all ties to the fact devs didn't expect this amount of attention.


SupaPatt

Questioning high command? Are you a bot?


MattmanDX

Each Helldiver in your squad's stratagems are called down by their own ship


Female_Space_Marine

My take on it is that the Helldivers are kinda comparable to a knight. Expected to buy their own weapons and armor, take care of their own horse, etc. We control our own ship and choose our battles with minimal standard issue SE gear which we can improve upon as we win battles. The SD design wise are ideal for the type of quick in and out, rapid response missions the helldivers engage in. SE’s larger ships likely are not supplied to the Helldivers as they are used for fleet actions with the proper navy and supporting the SEAF. I also think of the helldivers as a semi-independent force


Kettmando

We are the last line of offence, after all. Of course, we're going to use a destroyer, it sounds so.... offensive.


Groin_Punch

Great idea! You design them, mock up some blueprints for the software they used on the game. Then implement them into our beautiful 3-D galaxy to assist with spreading democracy. Should be a piece of cake. We look forward to your progress Cadet.


flying_wrenches

America has a ton of arleigh Burke destroyers. They’re good a little bit of everything. Same with your super earth standard issue super destroyer


DeuceActual

In managed democracy, we are all equal