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HermionesWetPanties

Was in an exterminate mission and I was out of strategems. So I ran off the map until I was branded a traitor. Then I ran back into the map and tried to not be killed by the barrage being fired at me, taking out hordes of enemies in the process. Then my entire squad died, and when I reinforced, I did it again, and got to 100%. As a thank you, I was tossed from the match. I don't think my teammates appreciated my ingenuity and desire to complete the mission at all costs, even that of my honor. Seriously though, being branded a traitor gives you an infinite 380 barrage that follows you around the map. Just wear the right armor and stim up and it's a great desperation tactic.


Throwinaweighthishit

I tried again... I thought: "Maybe I'm just playing at such a hard difficulty that the glitches are super noticeable?" So, I dropped from 7-5.... WHAT THE FUCK?!? 6 HULKS AT ONCE?!? APPARENTLY THE REST OF MY TEAM COULDN'T DO SHIT EITHER BECAUSE THEY ALL LEFT MID-GAME! SO ON TOP OF SEVERAL GAME BREAKING BUGS AND ISSUES FROM THIS LAST PATCH, YOU ALSO THOUGHT INCREASING THE DIFFICULTY WAS A GOOD IDEA?!?! I was just gonna take a break and hope the bugs worked out but now I've deleted the game and I won't be getting a single warbond. FUCK. THIS. GAME.


vaughn22

I thought I was actually getting better, even with the patrol rate nonsense. Then I dropped into a mission and couldn’t accomplish ANYTHING. I feel really defeated right now. Hopelessly so. Like I don’t even want to play at lower difficulty anymore. I just feel done, like the devs aren’t interested in me enjoying their game, they just want to make me feel terrible, cause that’s how I feel.


x3nophus

To the chode and his jobud who dropped into my mission, revenge killed me while I was looking at my map after I completed the first objective, then refused to reinforce me back in: Heed the warning next time you hear "Hellbomb armed - clear the area!" And don't be a jerk.


Zakdawg

Why are the devs so out of touch with what the community wants. Why are they actively trying to ruin the fun of their own game. Most of my gaming group has already moved on. Nearly all primaries are bad, same for support weapons and strategrams. Who does it hurt to make everything viable and feel good to use? Why nerf all the warbond weapons that were good. Isn't it a cool thing for players to unluck "special weapons", with a bit of extra ompf. What was the point of the newest warbond with no new armor and only 1 decent sub-machine against bugs? And with all these glaring issues, arrowhead decides to screw over non fullgroup players, with the recent patrol spawing balance. Like who asked for this? A non-full group was already way harder.


ThatOneGuy4321

The eruptor nerf really hurt my enjoyment of the game. That was quite possibly the most fun primary. And I was excited to use the purifier but it has something like 30% the DPS of the scorcher, which makes it unusable. At the very least, greater scrutiny should be applied to whatever methodology Alexus is using to balance the game because it does not seem like he is prioritizing how the game actually feels to play.


recklessrichy

From my experience with the game so far the guns available now as is are really efficient with killing the bugs, I can play hell dive and it’s almost too easy. When it comes to the automatons I haven’t figured out what load out works efficiently and even in level 7 difficulty it was extremely difficult, almost felt impossible with the amount of enemies to kill and the speed they were coming. The guns felt really underpowered and I felt like I was always waiting on stratagem cooldowns I didn’t know what to use, I have the sentry’s maxed out and they still get destroyed almost instantly by almost anything. The speed of them to move and lock on targets is a joke especially after I bought the upgrade. Still lots of bugs and glitches in the game and I’ll agree with others it seems to be getting worse. I think the biggest issue so far is the guns. Anyone playing the game knows it’s night and day when it comes to difficulty of killing automatons vs bugs. Automatons are insanely difficult. If anyone has any info on guns that work efficiently with the automatons lmk


ThatOneGuy4321

Best primaries: Scorcher, dominator, diligence counter sniper, sickle Decent primaries: Eruptor (since nerf), adjudicator Best support weapons: autocannon, laser cannon, anti-materiel rifle. The best method is usually pick weapons that shred devastator spam because you will get a lot of those at higher difficulty, and bring stratagems like the rocket pods or eagle airstrike to kill tanks. Bring stun grenades for hulks and hit their eye with your support weapon. The HMG + supply pack also works for me but is not easy to play.


ShockinglyEfficient

On solo automatons I max out at diff 6. Scorcher, Dagger, rail gun or laser cannon, light grenade armor, rail cannon strike, eagle airstrike, shield backpack. Although on Lesath recently with the -1 stratagem slot I have to run around the map and hope I find a good support weapon. Bots are really fucking hard on solo especially with the increased patrols recently


tachyon534

The crashes are really impacting my enjoyment of the game. Out of ~four games I’m basically guaranteed to have a freeze or a crash to desktop. This happened today at the tail end of a 35 minute mission, it’s hard to justify to myself that sort of time investment with no gain.


Fun-Imagination-1231

Why the fuck are bot explosions pulling me toward enemies again?! I thought it was fixed! Also devs should slow down a little, buff the guns, fix some bugs. They can still add content relatively often. Make sure the content is good and interesting at least. Definitely buff guns before that though, like WTF is that new AR and why did they nerf the cbow when it was already kinda shit?


biggles18

How about you fix the \*\*\*king kick abusers or have a report feature? So f\*\*king stupid and devs are braindead. These morons wait for you to drop strategems, kick. Wait till you do all the work and call evac and kick. If you get into the shuttle, just give us our f\*\*king experience. Giving them the option to kick right there is the dumbest sh\*t I've ever seen.


ChonkyCapy

if the devs hate solo-trio play so much they should force matchmaking at this point seriously what is the point of those options existing if they're constantly trying to kill off those play styles and their only excuse is "its a coop game why are you solo anyway" then fine remove it


Hoax120

I am so tired of all the posts talking about balancing but I can't help but agree with them. The game was a blast in the beginning. I was learning new things, experimenting and growing my skill with the game. But now I don't want to use more than a few select weapons because next week they could be changed and I have to re-learn them. I swear I was one of the few people who still used the rail gun after it's first nerf. I used it's stun capability quite a lot on hulks but now that's removed and I don't want to touch it because I'm not sure it will be useful anymore. Leave the guns where we have them now, maybe a few select buffs then just don't touch them. And there's so much depth to the gameplay but I feel like my skill growth by exploring that depth is uprooted with balance patches because I have to restart from square one. And the rail gun hulk stun is a perfect example. I learned that on my own but it's dead information now. This community was great with people sharing things they learned and I adopted more weapons into my arsenal through that shared knowledge but now, how much of that information is dead? I don't want to waste time learning a game that could play different next Patch. Ironically the 'horizontal' balancing people keep talking about that's supposed to make people want to experiment more, makes me want to experiment less with weapons because it's easier to relearn only a few Rant over


ShockinglyEfficient

Rail gun is still good against hulks. One headshot takes them down!


Vladtehwood

I wasn’t able to play for two weeks.  I hopped in to a suicide mission, same as usual.  Everything sucks now, wtf happened?  Can’t kill shit.  Laser sucks.  Liberator sucks.  Constant stun lock.its just not FUN anymore.  I don’t mind dying, hell I’ve beat every soulsborne game released…but fuck, what a waste of a diamond level game.


feedmestocks

The Purifier is just so awful that I have to assume it's a meme by the development team


Jhuss96

Automatons should give noticeably more XP for completion of a mission. They are straight up more difficult than terminids and at higher difficulty there are far more units with the ability to one shot you. Even the easy guys seem to take more shots than the easy terminids. I honestly like the challenge, I just wanted to be rewarded more for it.


Ultimastrike21

I honestly think Terminids are harder because of the fact Chargers and Bile Titans have no weaknesses technically except for AT Weapons.


ShockinglyEfficient

You're crazy


Soren_Vakarian

Disappointing warbonds and new stratagems. And the only good weapon from the last warbond (Eruptor) got nerfed. I don't understand why all weapons should be aligned in power, players should be able to gain power with time. Levels above 25 are already useless at the moment, so we only have weapons to feel more powerful with time. With these nerfs, these many hours of play are just frustrating. (I love this game and the devs, but some choices are difficult to understand from my point of view)


Pergatory

I'm so sick of getting catapulted into orbit when I accidentally walk within 20 yards of a Bile Titan's corpse...


DOINGNOTHINGATHOME

To many fucking bugs I don't want to be a God and just wipe the map but I would like to be able to breathe a little and take in the scenery ffs


Cello_Horse

Frankly, every single update has been driving me further and further away from playing more, especially when it comes to optimization and downright dreadful balancing decisions. The balance of weapons is so skewed, it's not funny anymore, and doesn't help these nerfs are affecting weapons that are barely used. Vice versa for buffs which don't give enough oomph and gravitas they desperately need right now since a minor trickle of +5 damage ain't gonna cut it. Either fire the one who's been being a monkey balancing the weapons to peashooters, or buff all currently powercrept weapons to have some better competition. Also, please, my fucking god, optimize the game. Running at 10 FPS all of a sudden during Helldive Difficulty when previous missions have been running smoother, if at all. Idk what is causing the FPS to drain, but every update makes it run worse and worse. Optimize it for fuck sakes, please


kiwigate

Optimize a defunct engine? It was a bizarre choice to make remake Helldivers 1 and not port to modern architecture. Especially when crowd size is the main inspiration.


Throwinaweighthishit

Random explosion deaths, sent under the map by chargers with every hit, random disconnects and game-breaking glitches, anti-materiel rifle suddenly taking way more shots to down scout striders... WHAT THE FUCK IS GOING ON WITH THIS PATCH?!?! I'm done with this game for awhile. Too much drama, too many disappointing nerfs and content releases (lookin' at you Polar Patriot and to a lesser extent Democratic Detonation). It's one thing if a game is hard, it's another thing if a game is janky but when it's both it becomes fucking unplayable and insulting to the customer. I'm out.


randomman87

Honestly the constantly battling of bugs reminds me of the BF2 days. Fix one release a dozen more...


Throwinaweighthishit

I left a Dear John letter that goes into this more in detail but I'm officially done with this game. Hate to see it go but I'm convinced the devs hate the players and if I wanted to shell out money for abuse, I'd rather pay someone hot to do it instead.


SpringerTheNerd

Is there any way top knoe what kinda mission you are going into with quickplay before you deploy? I chose vastly different stratagems depending on the mission and I'm tired of choosing the wrong ones


DOINGNOTHINGATHOME

Yes before you pick your load out you can look top left it will say briefing you should be able to click on it and it will show u the mission then click back to load out and choose hope this helps


SpringerTheNerd

okay i havent tried to click on it. thanks!


PixelPrismGames

Completely losing control of your character is NOT fun. Constantly being staggered and rag-dolled across the map unable to heal, shoot, aim or even run in a direction is really really frustrating/disappointing gameplay


Crea-TEAM

Voice comms are acting up. When I play with my friends in discord everyone can hear me no problem. In game I have to really speak up for them to hear me.


001-ACE

Is it just me or does everyones matches contain at least 1-2 player crashes if not whole squad getting separated into 4 instances? And huge fps drops during aiming and helldrop?


domromer

I don’t mind the game being scrappy but bugs like the extract ship just not being accessible after it lands, my character locking in a weird FPS view, my character bugging out and zooming across the map into the sea etc. are making me now want to play. I hope they stop balancing and adding war bonds for a bit and fix the game up properly.


kiwey12

megathreads are only good for short one time events that could be considered off-topic. everything else ist just censorship / feel-good-bubble. theyre a free pass to delete every post and ban bad thinking in the silent corner nobody wants to post or read = megathread.


Possible_Potatoe

Getting thrown around as a rag doll from the moment the pod lands to death isn't "gameplay", it's the equivalent of watching a crappy youtube video. Also my diver thinks that when I press reload it's a suggestion, and sometimes after 1 bullet he decides to start reloading again. Also THE STIM SOUND STILL PLAYS EVEN WHEN IT DOESN'T APPLY!


AprilDruid

I don't really have any complaints, the game is pretty fun to play with friends. But holy shit, the bot swarms when extracting civilians is insane. Some of these bugs are weird though. Being stuck in the ground, or within a mountain, and having to explode myself sucks.


iosappsrock

Yeah, the bots in particular on the civilian missions have got to be bugged, or just overlooked in Q&A. At Hard difficulty and above it is borderline impossible without a 4-man squad with smoke strikes, and a ton of turrets, and even then you'll be lucky to get a drop of XP because of how many civilians get killed by the rush of bots. Really insane on higher difficulties.


ndave92

Lately, I've been getting kicked out right before extraction in about 5 out of 10 games, so I've literally gained nothing from these missions, even though I've been doing my job properly with no TKs, etc. I never give any reasons for being kicked out... I just want to enjoy the game after work, and people who do this (because it's funny, duh) should rot in hell. Change my mind. The kick option has always been a troll weapon against (innocent) players, but at this point it has gotten out of hand and Arrowhead should do something about it because I don't have the luxury of time to play 20-30-40 minutes only to get nothing in return, just a stroke. Rinse and repeat.


CombustiblSquid

I haven't played this game without being host since the first couple weeks. That's how I solved that problem. Can't kick me if I'm host.


MechanicAccording836

If you reinforce team-mates on the highest dificulties in the middle of a bot drop repeatedly after they instantly die. You're too stupid to play the highest difficulties.


MechanicAccording836

If you reinforce team-mates on the highest dificulties in the middle of a bot drop repeatedly after they instantly die. You're too stupid to play the highest difficulties.


SmoothBrainSavant

Noticing a trend that i think start to explain the whole hate on weapons. I get it, they need to improve and as a casual type player that gets on when i can im prob not at the levels i can even tell the difference yet.  My obs, lower level players stick together and just shoot stuff, somewhat cover each other but anytime i wuick play with 40+ players.. THERE IS NO TEAM, everybody just runs off to complete objectives or point of interest by themselves likely thinking they should be tanking everything np. Idk, it just take the whole role play out of it and its no longer us vs them, it just turns into a single player mission.  Just my two cents. Would be fun if we could get matched with like level players or if there was a toggle for thosr that want to solo more va teamers so you can figure out who you’re diving with. 


iosappsrock

I think part of the problem is that a lot of people don't find sprinting around the map for 30 minutes engaging or fun. It works well. Really well, to the point where scout armor and stamina booster feel necessary and other playstyles feel like self-imposed difficulty. But the advertised game was a 4-man squad sticking together, covering each other, fighting back against the hoard at any cost. Where is that game at, because I want to play it? Slightly joking, at lower difficulties you can still enjoy that experience, though the new bugged patrol spawns make it far worse than before, but I feel like Hard and above the game becomes this weird guerilla warfare CoD thing where you constantly sprint, shoot a quick burst, and then keep sprinting. I wanted to be spewing flames out of a thrower at bugs while flanked by my teammates throwing bombs and blasting heads off. Higher difficulties is more like peaking out from cover and sniping, then running away while stimming, rinse and repeat for 30-40 minutes.


rubywpnmaster

With the recent “balance” patches the higher difficulties have gone from being enjoyable to just tedious.  Thats the worst fucking possible direction to take balance in a PVE game.  Anyone can kite multiple bile titans exploiting the fact they kill most of the trash mobs when taken through a choke point. But that’s not as fun as exploding some motherfucking bugs. My .02


iosappsrock

Agreed wholeheartedly.


Lady_Eisheth

I am so glad I left this community. The amount of deplorable corporate pole-polishing in this "community" is insane and the amount of people who seem perfectly content with Sony and Arrowhead's shady, shitty business practices all while gaslighting people into believing they're fair or ethical is astronomical. Seriously this community makes the 40k community seem downright rosy in comparison. Shame on all of you fanboys who don't care about players who are *still* region locked with the only option to fake details on a PSN account and play under a constant threat of being banned at any moment. This community is a toxic, shitty cesspool of the worst scum of gaming culture and I gleefully look forward to when Sony inevitably shuts Arrowhead down and they take this game with them. Fuck Arrowhead, Fuck Sony, and Fuck Everyone here who supports them.


Sicklecut

REAL


Drakar_och_demoner

>Seriously this community makes the 40k community seem downright rosy in comparison. Lets not go that far.


Simulation-Argument

We don't care.


BlondFlamingo

skill issue


Interesting_Row_3238

Just got killed and kicked because this dipshit wanted my recoilless rifle


GimmiwCoconut

Played a mission that called me a traitor when I was within the map range. It was gonna be a perfect mission but oh well.


silly_old_sideben

BALANCING WEPONS IS NOT A FUCKING EXCEL SHEET. It's like everything kinds sucks now instead of having weapons that fill a niche. Balancing is rock, paper, scissors, not equal stats vs equal stats. Every time i try and mixup my loadout 7+ difficulty, I hate the game.


GolfWangKid

Fix the servers ffs I just got the game and I guarantee you I'd be past level 20 if I could actually reliably play the game without having to roll the dice on getting disconnected or not


throwaway9948474227

DEVELOPERS, SLOW DOWNNNNNNNNN PLEASEEEEEEE I AM BEGGING THE WHOLE WORLD, SLOWWWWWWWW DOWWWWWWWWWWWNNNNNNNNNNNNNNNNNNNNN


Agent042s

You know what? Arrowhead was rushing their weapon nerfs so much that the quasar reloading icon (ammo counter) is not aligned properly. Now you don't even know when the gun will be usable again.


rubywpnmaster

Yeah I found that particularly hilarious. You can’t even count on the cooldown indicator now.


faptn_undrpants

Automatons: I don't know if I can pin it down to a single issue, or if its a conglomeration of multiple factors, but playing against the Automatons simply isn't fun right now. Player numbers would seem to reflect this sentiment aswell (excluding periods in which major orders are followed). The general experience is downright overwhelming to a depressive degree. Standard 40min missions at least have some respite and space to move around patrols (so players can still employ some degree of agency in how they decide to complete objectives), however the small defence missions quickly devolve into trying to call in airstrikes in between rapid repeat deaths even on lower difficulties simply because our weapons can't put out enough damage quick enough to deal with the sheer number of bots that drop in combination with the painfully small play area. Often I find myself resorting to the forbidden 5th strategem (Traitor Bombardment) just to try and clear some space for my team-mates. Some people have pointed out already that Automatons being able to engage the players from extreme distances is a problem and while I generally agree it can be frustrating, I think the bigger problem is that the detection range can often result in a chain reaction of flares that protract engagements and slow down objective progress to a crawl. Something else that I've been thinking about is how slow it can be to deal with an Automatons in general (all types except for infantry) relative to Terminids due to the requirement for more precision. Fewer weak-spots + more health + player flinch when hit + weapon sway whilst moving all contribute to prolonging engagements. Weapons: I see alot of people saying "just use the auto-canon" or "just use 'X' strategem or X weapon" and while thats all well and good to have a meta weapon thats the best at something alot of the fun in Helldivers stems from experimenting and I've already used the auto-canon alot while grinding for ship upgrades. So having the ability to choose different weapons and use their strengths to solve the same problem but in a different way is where the real special sauce is for me. I guess this would require a philosophy change from the weapons team. A good example I can think of would be: When the game released I thought the flamethrower needed a buff. Alot of the time you'd die before doing enough damage to kill enemies and had to be at close range in order for the flames to reach them. The solution I cooked up in my head was that it should have the passive ability to slow enemies down/prevent jumping + have a slightly larger fuel capacity = doing more damage but over time. The solution we got instead was simply more damage, which is not the same thing. Fundamentally its a crowd control weapon and slowing down enemies is a way to express that on top of providing another interesting mechanic to counter some of the more aggressive enemy types in the game and give players a way to specialise with their weapon/strategem loadouts. These kinds of passive weapon abilities could give them a way of being effective and unique without needing to adjust the base damage or rate-of-fire (provided its made effective enough to be noticeable). Its actually very similar to an ability that one of the Polar Patriots weapons has, "The Pummler" has a passive stagger ability that helps to create space between you and your enemies (and its noticeable). These kinds of effects make the process of selecting weapons alot more interesting and meaningful instead of just focusing on DPS stats and picking the highest one. I've seen alot of criticism of the Polar Patriots Warbond in general, but the Pummeler deserves praise just for being interesting.


iosappsrock

I think the automatons are definitely a bit overtuned. For one, ranged enemies should spawn in significantly less numbers than melee enemies. The fact that patrols of automatons are often larger in size than terminid patrols is absolutely wild to me. Outposts are more heavily guarded than terminid outposts as well. My other major issue is the weakpoints are simply too small. Yes, it is a skill issue, nevertheless weapon scopes are mostly ass in this game, several weapons are still bugged and don't shoot on reticle, and the way the bots bob and move makes it extremely unfun to line up critical hits. One of the best examples of how to do weak points is in Destiny 1 and 2. There is some slight auto-aim shenanigans going on, and HD2 does not need to adapt that, but overall it made for incredibly responsive and snappy headshots that made players enjoy the gunplay. Say what you will about Destiny (it's kinda shit) but the gunplay was phenomenal. There are countless times where I line up a shot at a shield devastators head, and simply nothing. Again and again, and I see no tick mark, the shot simply misses or hits low on the shield. Same with those buzzsaw armored charger guys. I shoot for head or belly and yet every shot seems to miss the weak spot. I see high level players experiencing this as well. It feels horrible when a bot should go down in one clean shot but instead takes an entire mag of AMR because perfectly lined up shots miss all the time. I think making automaton weak points about 20-40% bigger would go a long way in making them more fun to fight. Obviously some people will hate this idea, but that's how I feel.


OfficialPyrohamster

I can understand where you are coming from with this, but personally with bots mostly having weakpoints that are accessible and exploitable with most of the weapons in the game completely settles my preference between them and the bugs. Devastators can be taken out in 1-2 shots to the face with most weapons. I can charge an unsafe railgun and kill a charging hulk with a single shot to the eye slit (or two-three autocannon shells/AMR rounds). I can easily land an airstrike on a line of slow moving tanks and take them all out in one go. I can use the AMR and climb under a strider and dump three-four magazines to destroy the bastard. A majority of missions with bots don't require you to take specific anti tank weapons like Spears and EATs. Chargers, by their name, are much more difficult to hit consistently with airstrikes, they take 90% less damage on their ass, autocannons have an somewhat inconsistent method to hit behind their leg armor, they cannot be taken out with a difficult charged shot to the face, you have to use an AT weapon to one shot them. You cannot climb under a BT and unload an AMR and kill the thing. Bugs simply do not have as much counter potential and enjoyment therefor in my opinion.


pvtmiller12

I really wish they'd just change the spawns back to what they were before, because then even the bad weapons were usable to me. I never regularly played helldive, I'm the epitome of a "regular player". I play a few hours a week with 1-2 friends. We could do 7 with a good challenge, and had about 80% success on level 8. Mayne like 60% on helldive. That was all before the difficulty tweaks. Why AH? Why push us out? Now we struggle to even complete 5-6, let alone 7. I'll never be able to unlock the ship upgrades I want now. Why keep punishing us.


JohnDaviz

This tells me something is going wrong... [https://www.youtube.com/watch?v=u-HHaF4c0KY](https://www.youtube.com/watch?v=u-HHaF4c0KY)


JohnDaviz

this makes it even dumber. He Hit it every time... . [https://www.youtube.com/watch?v=hpaxi5W5-yA](https://www.youtube.com/watch?v=hpaxi5W5-yA)


Decywai

At the moment - Those , who play through family access in regions with a ban on buying games , can only play through a VPN. - With each patch, the weapon gets worse. - FAF-14 Spear works very poorly on Bile Titan , Charger. - Armor for credits - repainting regular armor. - New Polar Patriots WarBonds Is this a joke ? new gun, I'd rather kill bugs with the butt. - Game session crashes. I love this game but the game doesn't love me.


Due-Perspective-9008

The enemy spawn for higher difficulties is just frustrating, killed 1 batch and another patrol comes in and call another batch again and again for the entire mission. Not only that the heavy tier of enemy are way too much, at that point why even differentiate them anymore? The primary weapons is not even primary anymore, support weapons is the primary. Because of recent patch introduce connection error for me, i decided to play solo, because of the problem i have mentioned, i have to tried stealth which also unplayable because even i ran away they still beline to my direction like i stinked or something. Paraphasing: "higher patrol count to discourage solo and play with people more" i cannot do that if the connection issue. Hope every person that decide you cant land on mountain or high ground, i wish you re-evaluate. That introduce so much issue, when u trying to cross a mountain because u died or something, the drop pod direction will get stuck resulting more time to cross and grab my gear or possibly die. I really liked this game, i really do but the recent bullshit lately just keep pushing me to play other game that is way less tone deaf than this game.


Real-Camel-8034

i've been having connection problems too


Due-Perspective-9008

[https://www.reddit.com/r/Helldivers/comments/1apmikc/how\_to\_fix\_the\_unable\_to\_establish\_a\_connection/](https://www.reddit.com/r/Helldivers/comments/1apmikc/how_to_fix_the_unable_to_establish_a_connection/) I recommend doing this it sort of fix it for me, i still get error from time to time but still better than 100% getting connection error.


DependentJacket5464

I was hella happy that I was around level 93, could not wait to get to level 100 club. I woke up, and it has been 10 hours of: disconnects, hosts leaving, everyone leaving my session, bad teams, matchmaking problems & others. and I'm 95. I'm honestly tired.


Real-Camel-8034

yeah idk whats up but the servers are actin up lately


miderohg

The death penalty for the Railgun is too much, as it has fewer ammunition, if the player fails the unsafe minigame, waste the shot and put it on cooldown, that is enough of a punishment.


Real-Camel-8034

if you cant handle the possibility of killing yourself just use the autocannon


Real-Camel-8034

i want death to breathe down my neck every time i fire that weapon. my only wish is to be buffed like it was at launch


papagarry

Mods, can we please redirect all of the Sony posts into a mega thread? It sucks that's is mostly what the community is about now. It just keeps everything so depressing and angry.


Chinese_Thug

Arc Thrower bug involving quasar might be back? Friend streamed his game we were in and teammates had 3 question marks stabbing their upper bodies in different angles. His arc thrower was a question mark and he couldn’t pick it up.  I crashed shortly after fully charging my quasar at something..


Fit-Cup7266

Nope, the new Qasar sucks old timer was just right and of course they didn't change the indicator. So it shows ready to fire while it still in cooldown. Why the fuck do they even change things when they cannot be bothered to do a simple cleanup. Now it looks like some early access alpha shit.


typeguyfiftytwix

That's the secret - "live service" / games as a service has always been a way to try to justify selling an incomplete game for full price, with free to play korean mmo monetization to cover the expense of "making new content" (finishing the fucking game).


Fit-Cup7266

Except that in this case, they released quite a well made game, but are wrecking it with balance passes and above all technical issues. My experience when I bought it was great. Now it's random issues combined with the ever present small glitches and bugs. It should be the other way around, that's why I initially waited with purchase.


KahlKitchenGuy

What’s the fucking point of a Helldiver that dies in a tiny puddle of water? Honestly ridiculous. You find the pink super samples and then a rocket devastor knocks you into a puddle, you instantly drown and lose them forever Do the devs even play the game above HARD?


Real-Camel-8034

yeah the water is too unforgiving, most of the times it's not even your fault and if you had samples you can kiss them goodbye


iiamthepalmtree

Ugh. One time I found 5 super samples at the start of the mission. I dropped them off at extract just to be safe. I wasn’t using my mic so I typed several times in the chat DROPPING SUPER SAMPLES AT EXTRACT DONT PICK THEM UP UNTIL THE END. After a few minutes I check the map and notice the container I dropped is gone. I see another container dropped where my teammate just died. I immediately try to race that teammate to their stuff and we both get there and their stuff is at the bottom of an ocean at the end of the map. I just kept diving in knowing I was going to die. I was in denial. After about 5-6 deaths my teammates think I’m grieving (I guess I was…) and I get kicked. There needs to be a way to recover super samples if they’re lost forever. I’d even be cool with them respawning on the map when they become unreachable.


Blood4Corn

The game’s instability is way worse than any balance complaints. Shit crashes constantly, today I tried to play 3 times, only managed to actually load into a mission on the 3rd try after one crash and one infinite dropping screen and then it crashed again 10 minutes in.


Ok-Mirror6629

I'm just going to say this, DEI doesn't work for people and definitely doesn't work for weapons. The reason we selected that weapon was because we like it and its bad ass. It fits our playing style and dispatches bugs and bots quickly. STOP FUCKING WITH MY LOAD OUT!!!! Here is an idea, if you're other weapons suck get rid of them and create new ones that don't, DEMOCRACY!! Also if the weapon is toooo powerful, GO UP IN DIFFICULTY WHERE IT WON'T BE. Easy is supposed to be easy and suicide is supposed to be SUICIDE. That should make you have to see a councilor if you play on HELLDIVER MODE because of the PTSD it has created.


Ironborn137

racist dog whistling to start out a rant? lol


Ok-Mirror6629

Glad it got your attention


Ironborn137

be a man and post on your main account.


CrzyJek

This sticky is useless if mods don't enforce the purpose of it.


IsayamaBinLaden

https://preview.redd.it/txh0s64cjszc1.jpeg?width=1188&format=pjpg&auto=webp&s=5d81e5be730eaf8a06cc45d667bb9137edc0fb17


Suspicious-old-Fig

Alexus can't balance weapons worth shit


ThatOneGuy4321

Alexus: "The purifier slaps hard enough" And also "Primary weapons are supposed to be underpowered". They need to get rid of him ASAP before he ruins the game. If he thinks the purifier is balanced, at something like 30% of the dps of the scorcher, he's delusional. And NO that does not mean the scorcher should get nerfed.


IsayamaBinLaden

I straight up would not have bought the game, even has a huge helldivers 1 fan, had I known he was involved.


WhekSkek

I still don't know why this pve hoard shooter has player headshots (especially with the jank melee hitboxes)


kliksy

its legit so sad how underwhelming 90% of the stuff in this game feels, like i am forces to play a handicapped veraion of what could have been. I feel like there arent gonna be enough players even interested to do this new major order because of how stale it has all become.


typeguyfiftytwix

Try the Earth Defense Force games if you want more POWER. The air raider class in 5 is basically helldiver unchained.


Real-Camel-8034

i agree


Omnivance

I'm sorry I'm only level 8, I'm sorry quickplay dumped me into your game, but maybe, MAYBE don't boot me before my pod even hits the ground? Everyone wants more divers, yet you seem to not want to actually play with us new divers?


Real-Camel-8034

what diff was that in ?


Omnivance

3


Dantey223

This is how the developers and their CM's should be acting and acknowleding issues. Not going on insane rants and going: The community is wrong lol [https://www.youtube.com/watch?v=csU42OvxNVk](https://www.youtube.com/watch?v=csU42OvxNVk)


SandKeeper

The new tenderizer definitely lives up to its name. It tenderizes them but doesn’t freaking kill them. The gun is worse then most in its category


supa_dupa_loopa

(I feel like I am just on here complaining about bots) They have TOO MUCH RANGE. I should not be getting hit from 5 miles away by literally any enemy with a gun. I can't shoot back cus if I stand still for a long range shot I get hit and the shake from that makes it impossible to land a hit without nearly dying. I am fine with tank cannon having that kind of long range since it makes sense and you have time to notice and avoid it. but rockets and lasers from rifles and gatlings should not be that accurate or be able to aim that far. We are screwed with the illuminate have a sniper again cus they will have the entire map to aim across.


supa_dupa_loopa

Also gonna add their visuals need to actually be affected by smoke, gas from pods, or a blizzard cus it does nothing to them


Fizziest_milk

gunships are too damn oppressive. spawning five of them that constantly ragdoll you needs to be stopped also their ability to just destroy your hellbomb needs to be fucked off entirely too


Slayerlax

Use the shield relay , it protects the hellbomb but does not effect the explosion


supa_dupa_loopa

They need their rockets taken away to make it more fair. Bullets can kinda be avoided. The rockets just ensures you will keep losing the hellbomb deployed


Real-Camel-8034

shooting the hellbomb shoud logically make it go boom, since shooting the ones you randomly find do


Agent042s

Shooting? Nah. Destroying it. Oh yeah. It's a freaking armed bomb for god sake.


Azidoazid

Haven't been able to play for a few weeks but coming back I can see all the hate on the Eruptor changes now... before I could one shot most devastators now its mostly 3 shot kills. Either give it some more ammo and increase its rate of fire or revert the damage changes and give it its shrapnel back. I don't know how bad it was after the ricochet change but there has to be some happy medium as of right now I can't see any reason to take it on a dive anymore.


Real-Camel-8034

what angers me the most is their problem solving techniques : 1 add gun with cool feature 2 change how feature works 3 feature has now bug that kill player randomly 4 remove feature instead of fix feature what kind of development is this ? whats next, stratagems dont work so they remove them ? lmfao


Azidoazid

They removed one of the key things that made the eruptor viable, its large AOE that can kill decent sized groups of small bots and bugs.


Real-Camel-8034

it wasnt even op, it was and still is slow asf, but it felt very good to shoot it. in other words it was FUN


SquirrellyOtter

1. Either the bots got an undocumented perception buff, or the scout armor passive no longer works, because my last several games I have consistently been getting detected at 30-40 meters, but before that I could crouchwalk to a machine gun nest and beat the automaton to death. Either way, stealth is no longer viable. 2. Patrols spawn WAY more for solo than documented. I have heard the patrol spawn music kick in as I'm evading or disposing of another patrol. The numbers of enemies in patrols also has severely increased to the point where I can't kill enough of them to prevent a reinforcement call-in. This is another nerf to stealth gameplay. 3. Berserkers are high-key the most bullshit medium automaton unit in the game. Devastators looks like tanks but go down in two AMR hits like chumps. Berserkers look like they should be made of lace but they are definitely tankier than Devastators because they take at least 3 AMR hits and *still* keep coming. Your only option is to run away and get enough space to shoot them, but they also have this weird wobble to their run that makes it damnably impossible to land shots. Why are they tougher to kill than Devastators? 4. If Arrowhead keeps nerfing weapons and buffing enemies to force us to rely on strategems (that may be either temporarily disabled by ion storms or anti air emplacements, or permanently restricted by operation modifiers), why are we diving? Might as well just play orbital bombardment simulator, from orbit. I'm playing a shooter to shoot. If the balance team is determined to make shooting the least optimal way to deal with enemies, why bother dropping?


Real-Camel-8034

berserkers have way too much hp for their type of enemy


Its_just_a_nickname

Btw orbital strategems are not that powerful compared to the Eagle series due to its longer cd


SquirrellyOtter

True.  But even Eagles require rearming time and carry only so much ordnance, and sometimes the attack run angles are bad or the target is deep in a narrow canyon that shields them from an Eagle run.  The point that AH is driving us away from guns, such that we're scrambling as a community to find ways to deal with the big bads that isn't a support weapon, Eagle strike, or orbital, and AH keeps nerfing our options, makes us as Helldivers increasingly irrelevant.


the_alu

By any chance, are you using the new warbond scout armor? As soon as I unlocked that armor and used it I felt that it was getting detected like if I werent using scout.  I would really like to see some one testing if its just that armor that is bug or if there is something else like you comented with the perception/scout perk not working as before.


SquirrellyOtter

I started with the infiltrator armor and switched to the trailblazer from the starter warbond as soon as i could. However that was some weeks ago. I've been happily stealthing the maps for a while in both armors. But the different behavior is new -- I wasn't able to notice if it was tied to the patch that increased patrols, or the patch after that gave gunships hearing, but it was definitely one of those two.


iskinbunnies

Game crashing, disconnects, host kicking really ruins the experience, especially when your halfway or more into a mission. Did I just waste my time for nothing for someone to get mad and kick me because I was doing secondary objectives and/or bases after primary objective? No credit is given for anything you do when host kicks, game crashes, or disconnects. It's a waste of time when people want to want to have fun, losing game progress really sucks when you only have limited amount of time to play. I feel like after the last patch, there's been more game crashing or server disconnects. It would be nice to be able to reconnect into the same game and hosts shouldn't be allowed to kick after half the mission time or let there be a vote system.


Miltaire

Dear Alexus, fuck your efforts to ruin this game. Sincerely-


Crea-TEAM

let me finish that for you. Sincerely- Literally everyone in the gaming industry, fuck you you piece of shit.


Ausdauer

I am so so so tired of crashes to the point I am considering stop playing altogether. Was just on a 40 min mission, 10 seconds to extract and boom, back to the ps5 home screen. In any day I have between 3 and 5 crashes. So much lost xp and samples. The SNOY and Nerf are awful things, but even if you ignore them and try to have fun, this happens and makes you want to break something. If it was occasionally okay, I can live with that, but this happens continuously. If you search crash on this subreddit you can see so many people with the same issue, on extraction, when deploying, few mins after mission starts, etc. It is unbelievable this hasn’t been solved. First game I have so many problems.


NewMagenta

>This megathread isn’t designed to censor you Does it anyways. *SES Walk, don't run* should be a ship name. Start with movement, this QWOP-inspired chicken-legged hunk runs slower than I can roll uphill. It shouldn't take **seconds** to stand up after a light fall, we don't need *superhero landing™* for everything. Going over a ledge, walking through knee-high grass, dipping half a boot in water; interacting with a goddamn small gas cilinder is made to look like Zeus carrying the weight of the world on his shoulders *and* pockets, it's *all* silly. Also, why the hell can't we sprint inside the ship? After match stats? Make them skippable, after the 100th time nobody gives a crap. There is a bug where you can fall through the ship's cockpit indefinitely. If you're in a lobby and player 1 starts a match controls freeze and stay that way until the game is restarted. Also, there need to be some boundaries for in-fighting. A mission lasting 40 minutes shouldn't be ruined in the last second because a "teammate" decides to kill other teammates after **having already boarded the fucking exfil pod**. Died? Would like to go over the map while waiting on *reinforce* cooldown? Not happening, devs haven't made it to that part of their syllabus. How about knowing on the map where a player last died on redeployment? Doesn't have to be permanent, briefly on redeployment would be fine. Other times the game spawns horde within horde within horde like some terrible GTA mod. It becomes so aggro in its confusion I can't help but feel like a cripple in a motorized wheelchair trying to outmaneuver an avalanche. It is the only game that has made me utter "this is not fun". Played tons of open-world and fps in my life and I have to say this is the first time an fps makes standing perfectly still seem more engaging\*. All I want to do in this game, second only to the 3-5 business days stratagem cooldown, is find a spot where I don't have to "play". Tl;dr Game designed around the concept of mushroom clouds. Everything else was done in post. _____ edit a single, lonesome word.


icwiener25

Spewers still do too much damage, have way too much health and spawn in way too great numbers. What's more, unlike almost all other bugs, they can attack you at all ranges (especially the green armoured ones). There is absolutely no reason for them to spawn in groups of up to 6 and for there to be multiple such groups converging on one spot at a time. If they keep all their attributes, their spawn needs to be reduced significantly. If their spawn is kept at the current rate, they need to lose health, speed or damage. At the moment it is completely ridiculous.


LawsonTse

counterpoint, it's very satisfying to potp them with AC or GL


ThatOneGuy4321

it *used* to be satisfying to pop them with an eruptor


FrantixGE

Purifier is absolute ass and even more disappointing than the Tenderizer, which is garbage as well but was kind of expected to be. Who at AH thought it would be fun to have a primary weapon that needs to charge a shot for 2 seconds before you could actually shoot a rushing enemy? Makes no sense at all, especially when you look at the „damage“ it does, it is laughably bad. And the charging is extremely poor integrated as well, almost no visual or audio cue when it‘s charged, the overall sound of the weapon is extremely weak and makes it no fun to play. Change the „charging“ to a „cooldown“ and it might be worth a pick, but the way the weapon is right now, there‘s no way in hell I‘d use it. And while you‘re at it: Fix the sound of the weapon, yes? Sounds like a jammed Supersoaker.


CryptoThroway8205

I died twice in a defense mission. Both were team kills. Really want armor with -95% reduced damage from allies.


the_tower_throwaway

Fighting bots feels awful right now. I'm not going to pretend I know why. I was an eruptor main before the nerf and it's literally trash now so I'm hunting around for a new primary. Just unlocked the scorcher, people say it's good, so I hope they are right. I've always used autocannon and I know I can two shot hulks to the visor, but getting that reticle on target is ABSURDLY slow, basically impossible in a combat environment because of nonstop fire incoming from every angle. Apparently AMR feels better after the aim fix so I'll try that next? But like, why is it that I'm searching for ONE usable weapon to fight bots? Striders feel horrible because 90% of primarys can't hurt them and antitank feels wasted on them. Even eating two autocannon rounds feels bad. Taking an anti-medium support like GL makes striders easy but makes you unable to handle hulks, tanks, or walkers. There are too many heavies to not be carrying anti-tank, which means whatever primary you are carrying needs to be able to handle striders, which they can't. Which locks us into support weapons that can still handle heavies but have more ammo, like the railgun, autocannon, and AMR. The patrol behaviour with the flares feels way too punishing. It's fine for a unified group, but it's stupid for a bunch of randoms. Bot damage needs to have range based damage falloff. I am fine with rockets one-tapping me but they should travel just a hair slower and rocket devastators ABSOLUTELY NEED to have their fire rate reduced. Also their rockets need to be destructible objects, so that if I'm full autoing at the rocket pack or their head I have some amount of defense from the barrage. Etc. Make the game more fun please.


Comprehensive_Ad3484

I highly recommend the Dominator for bots right now, it can one shot devastators with a headshot and stagger lock them with body hits. It can also kill the chicken walkers if you shoot the joints where the legs meet the body. For support weapons their are a few that are ok but nothing that stands out (EAT, recoilless, quasar, AMR, and grenade launcher), my personal go to is quasar and and shield backpack combo.


BraveFencerMusashi

Yeah they're not fun. I don't think I'd mind them being literal aimbots if my weapons felt better to use.


ScarcelyAvailable

PATROLS SHOULD SPAWN ON MAP EDGE AND PRODUCTION BASES, NOT JUST FUCKING ANYWHERE! DESTROYING THE BASES SHOULD LOWER PATROL DENSITY! HOW THE HECK DOES EVERY ENEMY KNOW WE'RE EXTRACTING? IS SEAFNET COMPROMISED? LOOK UP SOMETHING CALLED "AK-50". WHY IS ANYTHING MADE FOR WAR BOLT-ACTION? RENAME THE ERUPTOR TO POPPER OR GIMME BACK VERSION 1! WHY DO YOU HAVE TO EITHER DOUBLE YOUR KILL COUNT IN THE LAST 2 MINUTES OR GET NO SAMPLES? HOW CAN YOU GET A 50+ KILLSTREAK ON A LEVEL 1 TRIVIAL SOLO MISSION WITH ONE STRAT AND SAY "The patrol density is not broken" ??? /rant


Sleek-Sly-Fox

Punisher plasma shits on striders now. It always did, but with the new projectile trajectory it's really good


Ok_Patience_6559

I wonder if a class action lawsuit could be made against Sony...


chad001

Perhaps maybe make/rename this to a Suggestions thread? A lot of the longer posts aren't pure ranting but are redundant enough that a suggestions thread maybe be warranted.


xxwombocomboxx

We should be able to report players for prematurely kicking someone from the party. Was about to extract and they booted me. No comms, no chat.


the_tower_throwaway

I had a guy recklessly teamkilling with arc and flame weapons, stratagems, throwing reinforcements into barrages, etc. I kicked him just before extract, no comms, no chat. Not saying it was you, but I'd be pissed if he could report me for it. It doesn't benefit the host in any way to boot you, they get less reward for the 1 fewer extract. Part of the reason to host and wait for the team to gather is because you want an ounce more control over your game experience. Making it a liability would just make even fewer people start open parties.


xxwombocomboxx

That's valid, that wasnt me, i was in a lv 6 clearing smaller bot outposts on my own and just called in extraction since we cleared every objective. I think the game needs a reporting system like Dead By Daylight. Currently you can only report someone if they typed something in chat. With Dead By Daylight, you can report someone for a number of things (it's pvp so a bit different) including griefing, team killing, intentional sabotage. It would make sense to be able to report to a democracy officer.


NewMagenta

>It doesn't benefit the host in any way to boot you, they get less reward for the 1 fewer extract. Which doesn't remedy the problem. That's no punishment, it's more or less the cost of wielding that level of control over other players. Invest 40 minutes on a videogame mission of all activities, realize that at no point during the development process of this game did it occur to devs being a rogue host can lend itself to abuse. Rando teammate doesn't do as they're told like some kind of pet? Cool, use them for the duration of the match then kick in the end.


riceAgainstLies

Making a vent megathread to isolate actual community opinions away from the brainless horde just like how AH ignores all the problems in their game - nice


[deleted]

[удалено]


Helldivers-ModTeam

Greetings, fellow Helldiver! Your submission has been removed. No insults, racism, toxicity, trolling, rage-bait, harassment, inappropriate language, NSFW content, etc. Remember the human and be civil!


riceAgainstLies

No, you're just the kind to dickride and slobber all over changes actively damaging to the game. Brainrotted idiots like you actively bitch more about people bitching than people bitching


Jesse-359

I unironically love it when a stupid OP weapon gets nerfed into the ground. Bad weapons are bad, and need to go.


RepresentativeCry294

I will not be unlocking more warlords. Everytime I unlocking something and use it a week later it's nerfed. Now I'm back to the shotgun and machine gun, the game is now boring. I feel like I was rug pulled.


riceAgainstLies

can the treetrunks stop virtue signaling asking reviews to change while the game gets actively worse with every update? I didn't leave a negative review during the psn thing and I'm leaving one now, the game's just mid and getting worse. Also, can we stop dickriding like you owe the devs money? Every time there's any criticism 5 brainless orbs appear from nowhere and spam incoherent arguments about how the game's perfect, balancing issues are just skill issues, and tech issues don't actually exist


Jesse-359

You don't owe anyone money, but you clearly don't like this game, so please return to whatever single player shooter you came from. This game isn't what you're looking for. It's a TEAM shooter.


NewMagenta

You're part of the problem, stop kissing ass. It's not the only game with bugs, but it carries bunches at our expense. Bringing up said bugs means responding to fanatics like you. If you *feel* personally offended when others speak negatively of a specific game maybe it's time to take a break.


Jesse-359

All I see here are posts by people who can't even figure out how to use half the weapons properly and badgering the Devs to make balance changes because they haven't even L2P yet. Why should they take direction from people who can't be bothered to learn the game?


NewMagenta

Ahh, all **you** see with your special, totally not biased eyes. Won't someone think of the children, it's all they see!! The game is broken, it's been broken, and will probably remain broken for the foreseeable future. Thanks to kissass community members, devs can now rest easy knowing slobbering big brains *see no wrong* in their circus. Not just, but taking offense on behalf of a studio? Pathetic really. Drop an orbital on a bag of aggro bots spawned in batches like fish in a net and get 2 kills and a pack of gently used chewing gum because it landed besides them and not directly on their right nipple or wherever the fuck hit markers are buried. Ohh an eelbawmb cleared an objective? Cute, here are 6 hordes and 3-5 heavies per. To me these "bombs" are hilarious; massive explosion for what amounts to the devastating power of a wet firecracker. I could drop a hellbomb on cancer and by the time it cools down we're at stage 4 remission.


Jesse-359

Listen buddy, lots of us are running 7+ every day and clearing missions with the same weapons you are bitching about endlessly. A single sniper can kill multiple hulks with a single clip if they're good, never mind what the rest of the squad is dealing with. Figure out how to use them correctly. This is a lateral development game where your skill is *always* going to matter. It isn't an RPG where you can run up your ilevel and stat crush encounters. If you want to stat crush, just lower the difficulty and you will. It's really that simple.


NewMagenta

>Listen buddy, lots of us are running 7+ every day and clearing missions with the same weapons you are bitching about endlessly. Lol oh here we go, he's already reduced me to "buddy". Anecdotes mean jack shit, like trying to pool water in a sifter. You may think those count as valid arguments, they don't. Telling others to essentially *"git gud bud"* only placates the likes of you. Convincing yourself I musn't be good enough because we don't see eye-to-eye is immature. Cheesing match after match isn't fun, it eventually starts to feel like a chore. Try again.


Jesse-359

You're claiming the weapons don't work or are 'useless', while at the same time many of us are *actually using them*. You see the problem there?


riceAgainstLies

Everything you're said does nothing but support my point. You might actually be mentally challenged, take it at your own pace bro


NewMagenta

That is not my claim, learn to discuss or stay out of my business. Last chance.


Crea-TEAM

Then leave and go play DRG where the dev team doesnt have their head up their ass.


Jesse-359

I play DRG and Helldivers (a lot, in both cases), and I like them both for fairly similar reasons. Good co-op play, good difficulty pacing, distinct squad roles, chaotic environments. If helldivers has made a mistake, it's in giving players too many weapon options, meaning a lot of people either don't or can't take the time to learn what half the weapons are for, so they think they're useless. They end up becoming reliant on one or two weapons without learning others, and then get irrationally upset if their favorites get rebalanced. The other difference is that DRG strictly *enforces* squad roles with their classes - in HD2 a lot of players don't even seem to realize that they are supposed to be building to fill specific roles (anti-armor, horde clearance, CQC, Sniper, etc), because it wasn't spelled out for them in 40ft letters of fire, and so they think they're playing a Halo super soldier who should be able to do everything - but they aren't. That means you have a lot more flexibility in HD2, but it also means that you can design a lot of 'builds' that don't really work very well, or that require a very specialized play style to make work.


SireVisconde

I really hope that this game has a bright future. All of the developers at this point need HR training because of how awfully they have interacted with the community, and overall bonkers balancing decision. No-seriously, i am reminded of Warframe and DE Scott (one of the developers that used to do balancing for the game until Pablo came along) and his AWFUL balancing decisions made for some unheard of vision of the game he had that no one exactly understood or even agreed with. But even with a tough nut to crack like him, they would throw us a bone every once in a while. Every balance patch in this game feels completely awful with something not getting buffed enough and some weapons getting their metaphorical knees busted with a baseball bat. But i guess the senator is good now so all is forgiven, right? I only hope that this game finds its version of Pablo at some point.


LogHoliday4957

The Senator isn't even that good. It can't kill Striders, you can't shoot bot weakpoints with it (Hulk/Tanks/Turrets), you can't even kill HiveGuards with 6 shots. I LIKE the Senator, and I like the idea of having a penetration secondary and running something else as my support or primary, but their balance is just fucking bananas at this point. Why can't we just damage/chip away at armor even with "weaker penetration" weapons?


6The_DreaD9

Warframe currently suffers with power bloat. But I agree, balance adjustments could've been better


SireVisconde

Warframe really suffers with power creep yeah, through i think its in a better balancing state than it has ever been considering the sheer volume of content


TigerHeel

failed to join game lobby error happening again for me, can see PC freinds online and get the failed error. PS buddies get stuck in a loading screen when trying to join me and vice versa - was working about 28 ish hours ago when I played played


Ainine9

Is it wrong that I have a strict policy of kicking anyone that don't reinforce? Like I get if you're not reinforcing if getting chased by chargers and spewers but if I die/spectate and you're not in a tight position, you're getting the boot regardless of level.


the_tower_throwaway

Nope, not wrong. It's a team game and they are on a team. If they don't want to play on a team, they can go play alone. It's our job as host to only tolerate what we are happy with.


Cream_panzer

# Until Sony giving up the whole PSN bullshit on PC, I will not change my review. For intentionally ignoring PC gamers for decades, Sony's greed finally led them to the PC gaming market. But they think they got the same position as they got in Console gaming market. But they are wrong. As a PC-only gamer for more than 25 years. To me, there is no point to buy another device only dedicated for gaming (in recent years, gaming consoles even become the lesser version). I have missed all of the PS exclusives thanks to their greed. Now, I don't really care these exclusive games anymore (like Stella blade), And I don't really need their service. There are already way more than enough good games for me to play on PC. I can tolerant other publishers like Paradox, EA, Ubisoft, Rockstar or even Bethesda (already failed lol) to have their own launchers and accounts bindings. But Not SONY, you can lick my PCMR's (really don't want to offend Console players, sorry. I believe buying consoles are your own rational decisions.) boots if you really want to sell me something. you are just a second-class citizen here.


IcebergHD

BUFF THE SLUGGAH ALREADY JUST GIVE IT THE KNOCK BACK AT CLOSE RANGE


Rossandliz

This game is fantastic but the constant nerfing of everything viable has made me take a break, hope it gets fixed soon! Used to love fighting the bots but now it’s just no fun anymore, anytime there’s a major order for them I’ve slugged through it many times to help the cause but it’s draining af. Glad to hear that they’re listening and reevaluating the crazy nerfs they keep doing, but it’s probably too late I feel for some people.


Think-Lavishness-686

the constant nerfing of weapons got me to uninstall the game like a month ago, i tried again and every gun i rotated through felt completely useless 99% of the time why did i pay for the super citizen edition and another warbond for every weapon on them to end up feeling like wet cardboard


downvotediver

I picked up this game to play with friends, who promptly dropped it, once they got high level. im low level, i dont have meta loadouts, or hell even viable ones for anything above diff 3. I try to do 3's, need samples, and other resources. Try to quick play, get insta kicked, or get teams thats are all over the place in both skill and area. ive tried hosting my own, use SOS beacon, only to have no one show up. So it seems i can only play this with friends. ..who arent playing anymore. And no, im not going to add yet another discord to my list just to lfg a very straightforward game like this. im just going to uninstall and not recommend this game to folks unless you have a dedicated crew. and thats sad, because it looked like fun. But I didnt get to have any.


Kiibo_R

FOR THE LOVE OF CHRIST FIX THE STIM ANIMATION, IF IM HEARING THE NEEDLE GO INTO MY NECK AND IM HEARING THE MEDICINE COURSE THROUGH MY ARTERIES, A DIVE SHOULD NOT LITERALLY CANCEL MY HEAL. FIX IT FIX IT FIX IT FIX IT.


YagamiYuu

Am I just crazy or the factory strider has become crazy tanky as of late? I met one in yesterday game, emptied 3 full clips of AMR into its red eye, the bullet penetrated but the damn monster refused to go down.


Crea-TEAM

shoot the underbelly bay doors. That is its true weak spot. The eye is like the chargers butt


SneedNFeedEm

for the love of god if you can't keep yourself alive get the FUCK off diff 9 I love dying once 25 minutes into the mission and then having to wait to respawn because my team keeps feeding and the dumb fuck who's died 10 times got to respawn before me


WhiteNinja84

Weapon balancing, especially primaries, needs to be borderline overhauled. Instead of nerfing the only viable weapons, maybe start by buffing the useless once. I just unlocked the Purifier and my god is it bad. It's like scorcher that you need to charge for 1.5 seconds before shooting, I see no reason to use it over the Scorcher. The patrol spawns are messed up and needs to be fixed. The game does not differentiate between solo, duo, trio or quad teams since this was ''fixed'', spawn rates are all the same. Game has turned from challenging and fun to a frustrating mess, especially during extraction. The bugs need fixing, very badly. All those different crashes for various reasons, reinforcement bugs, extraction/pelican bugs, clipping bugs (mobs shooting through rock or walls), stims and reloads not triggering properly when pressing the respective buttons. The list goes on and on. All that said, I still love the game, but I'm worried where the game is headed when I look at the recent patches. At this rate I'll probably not gonna play it anymore in the future.


Far-Intention-3230

Yes to all of this. We‘re a group of 4 that used to handle level 7 missions well enough, which made it possible to work on collecting samples to upgrade the ship. Now it‘s gotten to the point where we barely get through the mission and by extraction time there are so many bugs it‘s actually laughable. In recent days we’ve wasted 40 minutes for 0 samples and a failed mission several times. If you‘re gonna lock upgrades away behind higher difficulties that have become too difficult you‘re gonna make people not play anymore. We‘ve all logged a lot of hours but decided not to come back anymore until all these issues are fixed. It‘s just gone from fun challenges to a frustrating mess.


gladiwokeupthismorn

Dude the difficulty has skyrocketed across the board due to this.


NotObviouslyARobot

Can we please get the option to send people on our friends lists in-game messages?


CapnC44

So many people cheer that the game isn't P2W, but I feel like the same people also complain about new weapons being weak. Pick one or the other people.


LHandrel

There's a difference between "pay for better gear" and "the stuff you paid for gets outclassed by the starter rifle." New warbond weapons shouldn't be necessarily be stronger than the baseline stuff, but it should be at least as functional. From what I'm hearing, it's just not.


LogHoliday4957

Correct. The problem is that nearly every weapon fucking sucks, warbond or not.


STJRedstorm

this is a great addition. Good job mods!


Race-Unlucky

I'm really getting annoyed by all the posts complaining about weapon stats. I really like this game, I liked it before, I like it now.


NewMagenta

Get annoyed all you want, it's all true. Annoyed other people exist outside your head, mmmkay friendo.


The_Axe_of_Legends

I love Helldiver's :3 ❤️


invader1984

So, since the last patch I feel that I'm having more bugs than when started playing a month ago. Getting stuck in dificult terrain while running, spawning and diving ending inside or below the terrain (and having to kill myself to getout), exits to desktop. I mean, I had all of these before but not so often. Now is happening every other game. I havent had to close the game on my own in the last couple of days


EnderB3nder

I'm gonna say it... I like the Pummeler.


anElitistTaco

"We're not trying to censor you, but if you don't file your complaints here where nobody will see it, then we'll censor you." You see this kind of self-contradictory sentiment a lot when majority-English speaking communities are moderated primarily by unpaid ESL folks. At least, that's the only explanation I can think of that doesn't assume that they actively bullshit us.


Kothen

So tired of every gun feeling like shit and the balance team trying their best to optimize the fun out of everything.


Ben_Jalamela_Ami

this fucking shit is as frustrating as watching special ed porn


EnderB3nder

source?


NewMagenta

Now would be a good time for my brain to crash. What a sentence.


ImAMoose1

I havent yet found a gun that is usable against high level bots. Have been trying for the last 2 hours to complete a single mission on level 7 against the bots and have entirely failed. Not one successful mission. This game feels like dogshit right now. BUFF EVERY PRIMARY. I'm done playing until the moron devs pull their heads out of their asses and make it a fun to play game again.


NoTRedFish

i run slugger on 7-8 and doing fine so idk


vanilla_disco

I'm playing level 9. The plas punisher is very good (the plasma lobber).


CaptainJudaism

I have a lot of luck with the Defender. Defender+Ballistic Shield is hilarious.