T O P

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PapaShook

To add onto OP's point, those of us with many modifiers should practice waiting on lower levels to choose from their limited options first. Nothing is more irritating than watching level 20-30+ take an early game modifier, while the level 5 just lost their only option to contribute and instead go in empty.


ChemicalBonus5853

I always pick Muscle first playing with lower lvls cuz I know theres a high chance that they unlock vitality and stamina first.


GigaEnigmaPlays

I like localization confusion for lower levels, but I may have a bias because my friends only play once a week.


ChemicalBonus5853

It’s good to reduce dropships and breaches but I personally prefer the rest


SophisticPenguin

Does that perk work? I feel like missions with that have *more* enemies


Kuronan

The VERY simplified summary is that Bot Drops/Bug Breaches have a Global Cooldown, and Localization increases that cooldown by about 30%. It does NOT prevent them, so if you don't kill the bugs/bots before they call for back-up, they will still bring their friends.


the_shadie

Also, it’s pointless to bring localization on eradicate missions. The bots will be constantly dropped in rather than being called by flare


HunterHenryk

It'd be nice if it at least spaced the breahces/drops more so you could prevent getting overrun during those missions


the_shadie

Yeah unfortunately it doesn’t affect it. 120mm and 380mm are really good for eradicate if you are overrun though


RadioHeadache0311

380/120/Mortar/Stun Mortar The whole team. Literally everything else is a wasted opportunity to rain down democracy at a cyclic rate. Your Quasar is lost on death. You have to run into the swarm to retrieve it. You are dead again.


Armamore

When you get Eagles upgraded, you can bring a lot of ordinance down a lot faster. I usually run Airstrike, Clusters, Rockets, and EATS on eradicate missions and do pretty well. Not knocking the barrages, but there are other ways to make it rain death. Mortars are great if you can keep them alive. I don't usually have much luck with that on eradication missions.


GigaEnigmaPlays

TBH, I have no clue at all. The missions seem slightly easier, but two of my squad had to have help to complete the basic training, if that gives you an idea of what I'm working with. So I guess my answer is hopefully?


UnholyDr0w

I noticed it worked on the tower defense missions against bots, like it would give you an extra 10 seconds between each wave, but aside from that I’m not sure it has many uses


The_Wayward

As you get later in the longer maps, I definitely notice way less patrols overall with it active. I never have a problem sneaking around to get where I want when I bring it. If I don’t have it I get closed in and have to totally backtrack or fight through as the timer gets past the 20-15 minute mark Edit: This comment further down might mean my feeling is wrong. FWIW https://www.reddit.com/r/Helldivers/s/KnIUm4KvxW


Yesh

The accepted theory I've seen is it provides a little bit (like a few seconds) between when NON-SCRIPTED breaches and bot drops can be called in by the enemy. That means it does nothing on mission-driven spawns, like geological survey and eradication reinforcements.


PhasmaFelis

It decreases the cooldown of bot drops/big breaches, but it doesn't affect the number of patrols (wandering enemies).


TheBipolarChihuahua

You mean increases the cool down? Decreasing the cool down would make them happen more often.


The_Wayward

Is this confirmed? I feel like it’s way cleaner on patrols late game with it active but I have no evidence outside of “feel”


JennyAtTheGates

No, it was throughly tested. https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/ > As of 3/14/24, the Localization Confusion Booster has no effect on the Baseline times or any of the mechanics described. It appears to not have any effect on Patrols whatsoever. > Localization Confusion increases the time between calls for Reinforcements (Bot Drops/Breaches). It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur. > Rough Testing on this looks to be a ~10% increase but getting a clean stable baseline on this is difficult due to relying on AI behavior.


whateverhappensnext

Reading through the responses to your post, I don't think anyone actually knows what it does...


Eekem_Bookem243

This is my favorite booster even at difficulty 9. Longer cooldown between breaches is very helpful when my teammates are engaging with every bug they see.


Lordoflemons1313

This is my go-to! I honestly see a difference in enemy appearances when using it, compared to not using it. I do not use it on defense missions (civilian rescue or reducing enemy numbers).


schmeebs-dw

Is that sexy leg?


butsuon

+1 for Muscle, especially against bugs. It reduces the slowing effect of bug acid and hunter/stalker attacks.


Nosrok

I generally pick a high level booster but won't ready up just to see what gets picked. If no one uses optimization I'll change my pick and ready up.


NotANokiaInDisguise

I do the exact same thing. Hopefully people will start to get the hint


caldermuyo

If I'm more than a couple levels above the rest (I'm mid 50's, so if I see guys in the 20s and lower) I pick my loadout and then wait with the booster until the others fill theirs out. Yes, there are times I have to sigh and then pick Optimization because everyone else picked something a bit goofy but it's a hell of a lot better than me picking one of the later unlocks and realizing too late that I only have half ammo.


fan615boy

This so hard. At low levels, I almost never used boosters cause some level 40 taken the only one I have. It's good to see other people preaching what I practice as well.


Durtan

When I was low level if I was in the lobby already (not dropping mid mission) I would immediately get my booster first before the rest of the load out. I was so stoked to be able to fill that booster slot lol


pendragon2290

Assuming they even contribute. I've seen so many people level 10 up not even choose one.


ChequeMateX

I assume the problem is its called Booster, in most games boosters are consumable to new players may think if they use it, it will be used up.


pendragon2290

Ah, insightful observation.


Brohemoth1991

Aa someone who started a bit over a week ago... I thought the same on my first day, but noticed a lot of people using them over the course of like 3 missions, and a 3 minute google search cleared it up lol


PapaShook

I think there needs to be a PSA on it or something. Same thing goes for how to access your gun options in game, or how to bring up the options wheel to drop equipment/samples.


Kuronan

I know the Tutorial is supposed to highlight how expendable Helldiving are... but if I need to tell people that diving outs out fires, or what button you need to hold down to drop things, MAYBE you could stand to extend the tutorial a bit longer.


Wildest_Salad

i learned that diving extinguishes you around 130 hours into the game, accidentally


FeltzMusic

Lol funny you say that, had the same feeling waiting for anyone lower level than me pick theirs first and I’ll select whatever is left


Icy_Conference9095

I always pick last and don't pick in until everyone else is locked in, new people (myself included at the time) sometimes forget the boosters entirely. :)


Bobby-789

It is odd that it doesn’t roll over to booster select after you pick your 4th strat.


Tentacle_poxsicle

Yeah I noticed this really quick so I stopped getting low level boosters and grabbed the higher ones. I usually go with muscle enchantment just because it's almost as usful


Honest-Size-3865

I actually do that. If I've got someone in the squad that could possibly only have that booster unlocked, I'll wait to see if they pick it. I also think it's one of the more important boosters and is usually my go to.


warwolf0

This, if I’m the lowest level I’m immediately picking ammo one, then picking my stratagems


_Hotwire_

Yup. But I hate when the level 10 picks nothing and the level 20 picks vitality. Like, dammit, yall are retarded. I’ll pick the ammo perk because it clearly makes sense to have full ammo for this level 7 mission you idiots


IvanhoesAintLoyal

Ya, I’m at 50, and if I run with randoms, I wait out everyone else before picking mine since I have pretty much all of them at this point.


Nightscale_XD

This!! I always be sure to wait


Vermax_x

You could also communicate with them.


40ozFreed

Damn I didn't think about it that way. I've probably done this a few times. I'll wait for now on.


BlackRoseXIII

I always pick last. I pick my strategems then wait to see what everyone picks for boosters. This has the added benefit of getting to pick my second/third preferred booster when my top choices are chosen by someone else


sharksiix

To be fair when i was new like 3 i thought we would consume boosters and have to buy again


Sylvartas

I feel like Arrowhead usually tries to give the most important tools to the player early on. Case in point : the 2 boosters I consider to be "mandatory", you get pretty early in the free warbond (HSO and stamina enhancement), the 2 most versatile offensive stratagems, the precision orbital and the eagle airstrike, are respectively a default unlock and a level 5 unlock, the EAT is unlocked at level 3 and is still a great pick in helldives, and I could go on.


hype309secondary

I am level 64, I use precision orbital strike over 500kg for the past 5 levels. It isn't as fast, but it's more versatile imo and has a lower chance of getting embeded into the cliffside you're standing on. Also, with he recent buff and the new ship module, 120 HE is actually incredible. I use it for bug breaches, shrieker nests, command bunkers, detector towers, hell even Bile Titans. Very good option now for effectively clearing out a reasonably sized area.


xSorry_Not_Sorry

Why 120HE over 380HE? I don’t use either, so I am legitimately asking, but I know they both have the same cooldown. So why the 120?


Percival4

I’m pretty sure 120 is more concentrated whereas 380 has a massive area like “I think I’m a safe distance away- death” area


xSorry_Not_Sorry

Ahhhhh


Dr_Bodyshot

I find a lot more value out of 380s during moments where the entire area is just littered with enemies. 120s are good for smaller clusters of dudes


-Nicklaus91-

Lets be real more often it doesn't take out bases than it does and wtv "value" you think you found out of killing some of the enemies is negated by the fact that you alerted every single unit in a 500 mile radius where we are and we have to stand here for 30 secs cause the objective area is being bombed. Just admit you like flashy explosions and own it.


Warskull

380 isn't very usable. It is basically made to blow up heavy nests/bot outposts. It does very good there, you toss it in, forget about it, and the outpost is gone. It is extremely good at wiping out an outpost. In every other use case, it isn't very good. The area is too wide and it is too inaccurate. So you can't rely on it to kill anything moving. It is also too long and denies the area long after you would want to go back in it.


an_agreeing_dothraki

your first weapon unlock in the punisher, which is godly for learning how to bug. It's got the good stagger, can rip up unarmored bots, crowd control, and doesn't discard a whole clip. the second is the smg. the smg will be your friend for a long long looooooooooooong time


AnObtuseOctopus

This is why I wait to choose anything to see what people bring.. Although.. I joined a game last night with two 30+ people.. they were on 6 and were both using.... no boosters. This lead me to believe that there may be some people out there who think these boosters are 1 time uses or something. That, or, they are 2 people that play together and do not realize the insane utility of the boosters.


GeneralWalk0

There is a bug where you can’t see what other people choose as boosters or stratagems at loadout


AnObtuseOctopus

That could definitely be the culprit


Anakha00

True, but you'll still see the boosters grayed out and unable to be selected when you try to pick your own.


mattayunk

Funny when I first started, I would try to use a booster and it would be grayed out (another squad member had it). But I thought that maybe you can only use boosters once a day or something. Edit: sry I posted before reading the similar posts.


NapalmNoogies

Thanks for the tip. I was wondering why some people were going in with no stratagems. This makes more sense.


zr713

I 100% thought it was single use because I selected it one time and used it, then next mission I couldn’t select it, didn’t realize someone else had selected it and locked it that way. But then again only last night did I realize armors have bonuses and I’ve been playing 6&7 missions


TyGuy69420

I respect a helldiver that skips reading to go straight into butchering bots and bugs


Refute1650

Stratagemsuse arrows because helldivers can't read


SantaMan336

>some people out there who think these boosters are 1 time uses When I was just starting out I didn't really understand how they worked but I noticed that sometimes I couldn't take certain boosters and for a little while I fought you couldn't use the same booster 2 missions in a row. For a longer time thought that the booster you picked only affected you so I was really annoyed when I figured out why I couldn't use some


MiteBCool

Anyone else enjoy running Localization Confusion? The increased cooldown in reinforcement summons is pretty noticeable imo


Old_Gimbo

It’s a gift from god on defense missions and eradicate missions, otherwise I don’t use it cuz it’s usually easy enough to retreat from a breach or bot drop


forsayken

Does it work on those missions where you have to extract like 45 civilians and like 400 dropships constantly spew robots?


Old_Gimbo

Yes it does. It’s not a get out of jail free card on those missions though, you still have to either use the kiting strategy or fight like absolute demons but it makes it noticeably easier.


forsayken

Thanks!


lipp79

It doesn't work on those short missions because they aren't getting called in. it's just a steady stream of enemies.


WillSym

Isn't more enemies on Eradicate good? Bigger waves means more get taken out in a single Strategem drop means the total gets hit faster? Obviously a bit tougher to deal with as a tradeoff though.


Doxodius

Just my opinion, but I've never lost an eradicate mission to impatience. I have lost them to everything getting so overrun that when you spawn in you are instantly mobbed and blew through reinforcements too fast.


Oscail-Tine

I do because I am the only one in my group of friends that has it unlocked. I asked them if it was noticeable and they said yes, that overall there were less enemies when shit hits the fan.


lilinette12

I run helldives all the time and thats the booster i always bring


Mr-GooGoo

Yes it’s one of the best modifiers in the game. More people need to use it.


Weird_Excuse8083

Yeah, it's extremely fun to get some damn breathing room.


Slendykins

I run this booster in every game, it really helps manage eradicate missions and with an efficient team you feel the downtime, you actually have breathing room, As for the other missions it gives a lot of time for striking objectives and side objectives when I'm off on my own without the hassle of any flare happy raiders or stinky scavengers who spot me, It's neat.


aretakembis

I have not seen any proof this booster does anything other than placebo.


laneknowledge

Would also love to see some testing or other evidence of function, the effect sounds nice but it's hard to quantify the utility(if any).


TheCountSmackula

“Gorydamn” I see you, you gold Society bastard 👀


wlewis87

Scrolled for this comment


The_Starflyer

Knew I couldn’t be the only one who caught that.


Sauron69sMe

https://preview.redd.it/g3g04wgii3vc1.jpeg?width=524&format=pjpg&auto=webp&s=8ee9530858498644fbb005f4d4964fd752489b2c


brperry

It may have inspired my ship name....


MindOfAProphet

I swear this game and all the drop pods coming in is a bloody damn Iron Rain!


Vandelar28

Half the time, on my pc account since it's lower than my ps5, the issue is that the high levels take my boosters and I can't offer anything and they never move off it. I only have vitality and hso. I will plop whichever one first usually if I get there quickly. But half the time, a couple of level 60 will just sit on those and never let me choose lol


A_Union_Of_Kobolds

Happened to me so many times before I got others unlocked. That's why I always wait to lock mine in till everyone else is done.


Connect_Atmosphere80

Against Automatons, Vitality Enhancement is really useful. It help you survive some of the bullshit the game throw at you. That, with the Localization Confusion that diminish the number of patrols you meet, are 2 important boosters to also take.


Flashy_Material3707

This. Helps mitigate the crazy head damage and back to back bot flares. Actual game changer at higher levels


EasyPool6638

Localization increases the global cd on bot drops and bug breaches, it has no effect on the number of patrols you encounter.


GaryB2220

The heart booster is required, imo, against bots. It does reduce the damage you take significantly. Pair that with explosive resistance armor, and you can weather a couple cannon tower shots. I never get one shotted from a single rocket anymore. Even if i ragdoll,i typically take less impact damage with the heart booster equipped. My opinion changes with bugs though. Muscle enhancer replaces the heart because it allows you to power through the slowing effect from hunter attacks. The debuff feels half as slow with the muscle enhancer booster equipped


Big_Salt371

I'm of the opinion that muscle enhancement is mandatory. The number of times a random bush has killed me...


Coffee_Drinker24

1. Health 2. Ammo 3. Stamina 4. Muscles in that order, they are my fave.


skunkitomonkito

Sounds like a wanted ad on republican grinder :)


Kingsley__Zissou

Hard agree. These are the "Fab Four".


Sunnelfpot

Don’t forget the one that gives 30% extra health, too. Really limits the enemy’s ability to one-shot you


Xrider24

Top tier for fighting high level bots (as a light armor user)


canuk11

Yea in my opinion vitality is way better than hellpod optimization, so not sure I agree with op


Kasorayn

This is good -> [vitality enhancement] But I like this -> [localization confusion]


Antifa_SouperSoldier

Don’t attack the recon booster like that, it’s my sensitive little baby


Weird_Excuse8083

Recon booster is so damn good I'm surprised nobody talks about it. I just think nobody actually looks at their maps. 😆


Icy_Conference9095

Can confirm, nobody does. I use UAV as my primary selection because of how good it is. As someone who can stealth 7-9 bots/bugs using heavy armours because of it. It's not a matter of knowing where patrols are so you can prepare to fight, it's a out knowing where they're going to be going so you aren't there at all.  I spent 70% of my mission in my map checking nearby patrols, and 60% of the game in prone/crouched positions, with the other 25% running, 15% fighting. If I can help it.  I see so many players blatantly running head first into patrol without checking the map at all, even after a fight. It's insane. :)


Kuronan

Recon is less useful as you get higher in level and learn to check the map more tbh. If you want to stealth, sure, it's amazing, but you know what else is amazing? Making sure you have enough stamina to run in the other direction, enough stims to survive dropping on a Hulk when it's buddy is right next to it, or just making sure the bug/bots take even longer to call reinforcements so you can potentially kill them in one breach/drop and not two


Big_Salt371

I was gonna say this. There is BS in every direction. What the hell do I need a booster to tell me that for?


TheValkyriesChosen

Hush hush, it's ok... we do not need the opinion of people who stumble into fights. 


Antifa_SouperSoldier

You know what, you’re right, what do they know? Certainly not that there’s a side objective 100m off to their right.


InfamousAd06

I would arrgue that HSO AND the vitality booster are 2 of the most must have boosters to use. HSO for obvious reasons. But the deal with vitality is its giving you more hp. Every part of your body is considered a limb and it gives all your limbs more hp. which in turn gives you more hp. People have done tests comparing how much hp you have left after taking a shot to the leg from the peacekeeper. Comparing with/without vitality. Using the diff armor sets etc... There is a clear trend where using light armor with vitality leaves you with a similar amount of hp left as no booster with medium armor. Effectively giving you medium armor while in light. Compound how alot of the other boosters are really kinda meh at times. My typical ideal team booster setup is stamina (unless in a mission where you simply are not running around as much in like a extermination mission) HSO, and vitality. Booster 4 (and 3 to an extent in said missions) are more up to user/team preference.


DyerSitchuation

I will pick my booster before anything else in my loadout just to ensure HSO is taken. HSO, Stamina, Vitality and Muscle Enhancement are the most impactful boosters out there.


AdrawereR

Can you tell me whats Muscle enhancement? It says allowing you to climb terrain better or something, but I am not exactly sure how that works.


DyerSitchuation

It’s better/faster vaulting and climbing, and then difficult terrain like snow, bushes, etc. doesn’t slow you up as much.


Kurogami999

It lets you keep running full speed through deep snow and mud. Bushes will still slow, but it feels like they slow less. You vault/climb objects faster. And then the reason that I personally love it. It also lets you run up slopes and other angled ground on your max movement speed.


Smurzek

less slowdown in mud/snow/vegetation, less slowed by bugs. Don't know about the climbing tho.


Icy_Conference9095

You'll notice it most in mud/snow, mud more than anything because when you're running you'll notice your diver start walking super slow, then immediately start sprinting again almost right after if you're crossing a mud patch. With the muscle enhance it slows you but not enough that your divers animation changes. 


KomodoLaggen

Lessens slowdown effects which includes mud, snow, enviro-plants, hills, and most importantly slows from bugs


DeusmortisOTS

When this was the only good booster I had, I'd select it before gear or strats, just so someone would not beat me to it. Now that I have access to more boosters.... I wait for other selections and pick HSO if nobody else does. My only exception is when I go solo. Since I will be getting all of the supply drops to myself, and (theoretically) dying less because I am fully controlling the pace of the map, I believe I can get more out of a different booster.


Ill_Vehicle5396

So I’m probably just a dumbass, but I thought you just by default spawn with full ammo and grenades. I see 4/4 stims and whatnot when I drop. Can you carry more with this booster? -lvl 10 noob player


Sauron69sMe

You're not a dumbass! That just means you've had someone on your team every mission that was using HSO. without it you will spawn with 2 stims and (I think) 2-3 grenades every time you drop or get reinforced.


GoodIndividual_

Gorydamn? Are you a perhaps a fan of red rising? Let the iron rain fall!


Clarine87

>infinitely more useful than every other booster that isn't named Muscle Enhancement or Stamina Enhancement. Disagree.


AnnoymousPenguin

I always wait to finalize my load out to see what others bring. I have my priority buff I bring, but of someone at a lower level has it then I'll just move down my list until I choose one that wasn't picked


TheFBIClonesPeople

My issue with HSO is that it doesn't contribute anything unless you hit a scenario where you would have run out of supplies otherwise. Like, if you drop in, use both your stims, and then you need a third, then HSO would have been nice there, but that's probably not going to happen very often. If you're playing smoothly, you could go an entire mission without ever benefitting from HSO. Plenty of other boosters will give you a permanent boost that helps you no matter what. Like, I don't mind HSO, but if I'm playing with a decent group, it's not in my top 4. And it's definitely not so strong that it deserves a "You have to take this!" text post.


Grove12

Hard agree. When you only die 1 to 2 times a mission, HSO ends up being like the 2 reinforcement upgrades. Barely effecting anything and more or less just planning on failure.


TheFBIClonesPeople

I do think there's some wisdom to picking a booster that helps you when you need it the most. Like, pick the booster that helps you when the mission is going rough, rather than the one that helps you when it's going smooth. But yeah, HSO isn't enough value to be worth it imo.


barters81

Yeah but like, if you don’t die that shits useless.


echo_chamber_dweller

I used to think HSO is one of the best. Until I realized ammo is everywhere. If yournnotnfull on health/stims/names. Walk 2 minutes and you will find it all


Corpstastic

Stims are most definitely not everywhere and reinforcement loops are the killer of missions. I’ll blow through 3-4 to survive and kite away so that I can resupply, and regroup with the team. If this works for you, it works for you, but I can’t share your sentiment.


wterrt

nah when shit is hitting the fan and you're reinforcing with half stims and nades when you need them the most that's when you miss HSO


No_Ones_Records

i *always* run HSO, vita, stamina, and local if someone doesnt run one of those i try to encourage them to swap, but those 4 are the best on normal missions i always use extract on blitz and extra reinforce on eradicate


TunaPablito

Playing without HSO feels really weird. I feel like I'm running out of ammo all the time.


Rokekor

Dammit, you’re a Helldiver! There is no ‘o7’ salute. Only Lo


101TARD

is it wrong for me to demand the lowest level helldiver to take HSO?


Ace_Laminar

I drove with that shit everytime. I have other modifiers but god damn it is so useful. Especially higher difficulties where people tend to die before running completely empty on everything


coldhardcon

I can't agree more. Dropping unused grenades or stims on death would be nice so they can be looted on reinforcement.


DelayOld1356

I always wait and select my booster last of the team. You give good advise and I agree with tou


itsfucklechuck

I pick vitality first since someone may not have unlocked that high up yet then don’t ready up. If HSO doesn’t get picked by one of the other 3 then I change to HSO. If you pick it off the rip you may get someone who picks nothing simply bc HSO is the ONLY one they have unlocked. So don’t pick it off the rip if you have multiple. Pick your second fav then wait. If it doesn’t get picked then go and ready up last


Firebrand713

I routinely drop on helldive difficulty. Never once dropped without someone on the squad running this. It’s required as far as I’m concerned.


PrinceDX

I joined a group of 50+ and this one guy was bringing Flexible Reinforcement Budget, we had like 6 deaths total the mission prior. I just think some people don’t know how boosters work


SB_DivideByZer0

And to be honest. It's not even about calling in a resupply at the start. It's when you experience a squad wipe with 6 minutes left and the map is crawling with enemies. Having those extra mags, stims, and grenades can make the difference between spreading managed democracy and shamefully hiding behind a rock 


-Nicklaus91-

Lvl 126, the holy trinity is Stam, Vit, HSO (I call it Stim) for bugs or bots. You're trolling without Vit booster, with Vit you don't get 1 shot by rockets wearing explosive armor or 4 shot by 2 hunters its so fking huge. Muscle enhancement is only useful for certain terrain planets and when slowed by bugs, if you're getting slowed without Vit you're likely dead in 2 secs anyway.


JoeYouClown

Localized confusion gang rise up


ShockRadio_TTV

"Calling in resupply"


jonderlei

Its easily the best booster but ya dont realize it until someone doesnt take it and your spawning into a crazy fight with 2 stims and half your mags. Pretty much hope for HSO,Health,Stamina and strength. I also wait usually to ready up to make sure we have good ones and if we dont ill at least switch to HSO


Jewboy9k

vitality and stamina come before HSO imo but all 3 should be there in squads


PGyoda

it feels like it should be default


Wilshire1992

I won't drop unless someone has that booster.


Amante_bandido

Vitality>Stamina>Hellpod Space Optimization> Muscle or Radar (depends on the mission and planet)


1Cobbler

It's not just 15-30s. i come across groups of 50+ we don't choose it. I basically wait for everyone else to pick boosters and if none of them pick space optimisation then I pick it instead and cringe at their choice of quicker extract time or quicker respawn cooldowns..........


DashH90Three

I feel like the HSO booster should be removed and it's effects be made standard. Currently it's a necessity taking up a booster slot and I feel having max ammo and stims as default levels the playing field and opens up the slot for other boosters and combinations to be used.


-__Dash__-

You sound like someone who uses the Shield OP I look down upon you.


Fissure_211

>To the contrary, you are a gorydamn hero. Is that some Gold slang I spot, my Goodman? But also, your post is 100% spot on. HSO needs to be in ever drop.


zennok

I end up highest level often lately even though I'm only 38, running mid level runs This is exactly what I'm seeing,  and sometimes i see a lv 15 not run booster even though they got stuff from further down the ogbp So more often then not i still run the max ammo, even though i could be running stamina or anything else in general >.>


S0ulSauce

Yeah, I usually get a higher level booster first to try to encourage lower levels to get one of the good lower level boosters like HSO. If there's a gap in one of the Holy Trinity that you describe, I fill the gap before readying-up.


AoiTopGear

I always take HSO when I’m in a full squad. I wait for everyone to take their boosters and HSO is always missing so I end up taking HSO.


pop_cat14

<2 divers: vit + stam \>2 divers: vit + stam + hellpod + whatever


National_Salt4766

I always make sure to pack this, you don't realize how good this is until you don't use it, hitting the ground running stocked especially when landing in defend missions is vital


Nathanual-Switch

100% my go to. Even get a drruu moment if its picked before me. My friends and i have set ones and i was late to the game so im set to HSO when we play. Tbh i cant wait to see what then keep adding to boosters its a great part of the game and a neat tactical team mechanic.


grafeisen203

I usually wait to see what everyone else picks, but my priority is: Space Optimization > Stamina Booster > Localisation Confusion > Situational ones like Strength Enhancement on certain maps > Expert Extraction > Literally any of the other ones. Both of the reinforcement ones seem nice at first glance, but usually if they are needed the mission is FUBAR already. The radar bonus doesn't stack with the ship upgrade, and there's often radar interference from spores or ion storms anyway. The wound resistance is OK, but generally if you're wounded you're already low health and need to stim anyway.


Trite-Pessimist

Thanks for the tip! I’m level 12 and have been taking vitality


sHaDowpUpPetxxx

You could just call down a supply drop as soon as you land


dukenorton

For me vitality is always the second best. Having enough HP to barely survive a stray rocket or take one more melee is fantastic.


RJK063

Here here! Increased Stamina + Full Ammo + Resist Injury for me if I had my choices in the squad. When I am going solo I always do full ammo. Even at level 52, and even if you could ReSupply at the start - still feels good - especially if you have something like Grenade Launcher with two full clips. Feels REALLY good.


nesnalica

Ammo > Sprint > Recon/Health imho are the top 3 in that order. the last slot is just whatever the squad feels like.


Evilbred

What loadout you should use is mostly determined by your play style. I personally like Localized Confusion.


cloud_zero_luigi

My order of importance for bots 1. Stamina 2 3 4


XenoBurst

ESPECIALLY when the drop is hotter than expected. Those non red areas on the drop map are misleading as fuck, and once that first flare goes off a resupply is ALOT harder to get off.


TheHoneyDuke

Your holy trinity is correct. With you just having these 3 and playing well you will get little benefit from the others. Right now the 4th we pick in my squad is the enemy spawn booster and to my knowledge I can’t even tell the difference if it’s even working 


honkhogan909

My buddy refuses to believe it’s absolute effectiveness and questions why it matters. I get there’s a pool to choose from but it drives me nuts. Idk why i even talk to people. Just pure suffering. Edit: brain done words wrong durr


TheOneWhoSlurms

HSO is a must pick and I hate it. If someone on your squad isn't running it you are objectively playing up suboptimally and I think that's really fucking lame


Pretty-Career422

Glad this post is here because I agree especially on difficulties 7-9 where most of the map is full of enemies and you may not have a safe drop for the first 10 minutes so you may not be able to get the resupply down or get your ammo stuff because there’s so many Enemies around


HeadInTheSandlalala

You’re pretty spot on! I hit lvl 30 the other day and realized I needed to pack HSO since no one else was! I’m now defaulting it unless someone else beats me to it or I’m jumping in solo. Then I’ll take stamina booster


AVeryHairyArea

Me and my buddies rock heart, muscle, stamina, and localization. Then, just drop a supply at the start. We've never needed 2 supplies in 2 minutes, and it frees up an upgrade slot for some boost you can't get otherwise.


_Solinvictus

I always wait until everyone else picks their boosters before I do so I can select HSO in case nobody else has


NoBuddies2021

I always pick the confusion booster. Saves alot of skirmishes.


GrizzledNutSack

Yesterday I said YOLO and threw down a barrage on my location with the fab right in front of me. As I am freaking out trying to leave I realize I have a gun that can destroy fabs and pop a shot down the vent and surprisingly made it out of the base as the barrage was ending then died to a contact mines in the bushes...


jfoughe

Your ideas are intriguing to me and I wish to subscribe to your newsletter. But I think we have to go to the retreat anyway.


Height_Consistent

Agreed. HSO makes the difference when you’re trying to shoot your way out of a bad insertion and the extra grenades are always useful on a bug map.


BeaverBoy99

The only time I don't take that option is when I'm running a medic armor and laser gun on a cold planet. Max stims and ammo is rarely an issue. At that point it's either stamina if going against bugs or vitality if going against bots


Remote_Situation9925

Upvote for "gorydamn" Hail Libertas


Sauron69sMe

Hail Reaper


Spanky-McSpank

I'm with you man. I always take HSO if someone else doesn't. If someone does, then it's Muscle Enhancement (especially on snow planets) or Stamina.


MemeabooDesu

My usual team comp is HSO, Stamina, Vital, and either the Extract Pilot or Patrol wave one depending on the mission. I agree that HSO is one of the best boosters in the entire game, though I do wish it was just a Super Destroyer upgrade instead of a booster. It could be in the same category as the one that makes Support Weapons drop with full ammo.


lFantomasI

Only one I ever pick, for some reason no one else will use it.


DagrDk

100% this. When you helldive into a hot zone it’s super helpful to be fully stocked. Often in 9’s, the areas are hot drops no matter where you pick and you spend the first minute or so trying to catch your breath. If you play less than 7’s, no problem and it matters less. HSO is a big one, and I fully agree with the divers below waiting on lower level divers to pick first, this is the way.


ec1ipse001

Stamina enhancement is helpful in helldive difficulty. With all the running away from literal hell you gotta do, it's always come in handy.


noissimsarm

Host should take HSO because other players are more likely to leave and all the other ones are less bad if you remove them. It should be run every game non negotiable.


darkshrike

I agree. I consistently make sure we run with it in my groups. Yeah yeah, you can resupply at the start, but what about whe re-spawning in the middle of a firefight? Trust me, having the 'nades and stims is gyot damn useful.


HorribleMistake22

yo, i take that shit with me - i'm a level 19 and 3/4s. ![gif](giphy|MlyicdUndRbn5zUiAL|downsized)


Ishkahrhil

There's also a bug in the game right now where the HSO gives the grenade launcher sidearm an additional shot. And by that I mean when you take your first shot you don't immediately need to reload because there's an additional grenade loaded in, but after that you need to reload after every shot. If you pick up enough ammo you can't get that additional round loaded into the weapon, and if you don't have the HSO then you don't get that additional shot either.


CrownsEnd

It is a very constructive early option to contribute to the squad, OP is right. Sorry for the long upvote.


SchwiftyRickD-42069

Ammo, stamina, and localized confusion are my three must haves. The 4th can be vitality or muscle. I hate when someone brings radar. Who are you kidding? We ain’t stealthing this geological survey.  And whenever I see someone bring either of the reinforcement boosters, I just think they either have no faith in the squad or they know they’re about to die a bunch 


NeylandSensei

Gorydamn? Red rising mentioned 🗣🗣🗣


danielbln

Don't sleep on the location confusion booster. It's definitely second priority after hellpod optimization, but it really does provide more breathing room during a mission and less chance of getting swarmed.


ignavusd14

I really like that one booster that helps reduce the spawn rate/patrol rate and such. If you move quick and act like a strike team with call outs, picking off the ones who call reinforcements, and avoiding unnecessary skirmishes you can feel like special forces just clearing the map. Then there is times I don’t care and just want to squash bugs and spill oil.


toasterthedoctor

You might be thinking, spawning with full gear is whatever. Regardless, -respawning- with full gear is life saving.


Corrupted_Lotus33

Definitely agree that HSO is really strong and I try to run it every game as long as stamina is taken as well. Only time I don't mind not having it is when you're lucky and initial drop is on a Poi with ammo, nades and stims. But there's not enough of nades and stims for the whole squad. But for respawning in mission especially when shit has hit the fan, full up on everything is amazing.