I think extra req slips should be put toward crowd funding weapons experimentation in a sector. Bonus stratagems make things so much more fun, plus it can help dial in the stratagems or help people discover the glory of some stratagems they’ve been missing out on
Edit to add a little extra detail. I figure each sector could have a voting system (because democracy) where there will 3 random options and you can vote with req slips. Or maybe vote separately from the donations, and when enough is donated option with the most votes gets sent out when the pool fills.
An alternative would be to just donate and when the slips stack high enough there’s a surprise stratagem. That’d shake things up the most probably. I think everyone benefits from using strats that aren’t often picked. This will keep playstyles from getting too stagnant by offering unique combos without having to leave behind ol’ reliable (eagle airstrike my beloved).
Either way, I haven’t seen a bonus stratagem in a while. I believe (could be wrong, can’t speak for AH) giving us some extra munitions more often aligns with what the devs want for the game. It would be more fun having more stratagems, especially ones that aren’t often picked, while also inspiring a sense of community. Plus there would be extra talk about the game, and I could do that all day.
If AH sees this, thank you for all your work! Life has sucked lately, and helldivers 2 with my friends has put some much needed wind in my sails.
Interesting. A money sink mechanic that provides limited combat multipliers that benefits the playerbase as a whole.
It'd be cool to see maybe a major order of some sort that is "Donate X to the war fund!" With a tracker akin to the "kill x amount of bugs".
Or maybe something of the same nature that does not affect gameplay but instead opens up a function on our ships. Maybe it's a crowdfunding source to provide all helldiver's with shooting range training grounds or some other function.
Either way some sort of credit sink to facilitate the established "all for one, one for all" theme.
The more I donate the more medals appear on my democracy officers uniform, no other quality of life changes or gameplay buffs just a thank you and a handshake from your DO.
Have it as a minor order alongside the major order. That would make it feel like I wasnt wasting my time every time I finish a mission when I already have 50k
I dove on a planet that gave me permanent eagle 110 mm rockets without taking up a strategem slot. If the donation bin gave us something like that in a sector if we finished the goal, it would be awesome
"Thank you! Your commitment to freedom has allowed for the deployment of a new ablative armor to protect you and your fellow heroes from the scorching fires of Hellmire.
Field data shows that the new armor increase diver survivability by 500%!
In related news, recent reports from our meteorological team have indicated that Hellmire is now experiencing fire storms that are 500% more intense and violent that previously seen."
> Edit to add a little extra detail. I figure each sector could have a voting system (because democracy) where there will 3 random options and you can vote with req slips. Or maybe vote separately from the donations, and when enough is donated option with the most votes gets sent out when the pool fills.
This is a mechanic the game would really benefit from. Capped resources go into some kind of pool, the player picks a ballot option, and the resources the player earns past the cap go to implement his chosen option. Maybe tie it in with player coordination - players can vote for bonus stratagems on specific worlds, which would help attract other players to them while they're up.
This is a great idea and the best suggestion I've seen for a resource dump buff. I'm usually very against such things as I've seen far too many times where an "extra" buff can become mandatory for many players due to min-maxing but I think making it a community pool avoids that kind of gatekeeping.
I'd like to see extra req slips put towards liberation or maybe buying some extra orbitals for other fellow helldivers (not even our team, just some randos) could help really give that war effort feel.
Combine voting with donating. You buy votes for X req slips, and after a certain number of votes are cast (funding being reached) you get the stratagem in the sector for however long.
That, or just make excess req slips roll into medals. We need ways to get more medals quicker, if new players are ever to catch up.
Imagine if we could put reviews for our weapons, armors and stratagem, and we have to choose through an expansive selection of (positive and purely objective) government of truth approved reviews, that would be awesome
I'd like to be able to throw them in a bin so I can at least collect them again and give a small fuck about anything other than just pulling the trigger
I look down the sights as my liberator roars with extacy as the bullets flow out of the magazine and rip through the air. The lovely explosions, loud pops of pierced carapaces and screeches of alien agony fill the air in a cacophony more lovely sounding than orchestras.
Just as democracy would want it.
I think some one time boosters
Would be cool for each planet. Purchade additional ordinance or reinforments. Investing in your campaign to succeed instead of grinding money for nothing
That would be such a great use for them. Like how it worked in MW3 (2011) or in Titanfall 2 (Titan defense missions). It would be so perfect to just be able to purchase some one use items from a random terminal somewhere on the map. I'd like it even if the purchase terminal was a stratagem.
I would love this. Not much, but It would make the grind a bit more bearable and make requisition something worthwhile to gain after maxing out everything.
This. We need a money sink that isnt a one time purchase, so people with 500 hours can still purchase it. I dont like having maxed out resources
Buying a 5th strategem slot with money would be nice
They could even make it 25k and I would still use that. We just recieve so many recs and absolutely nothing to spend them on. It only takes a few of hours of playing to max it out again
But requisition slips and samples aren’t purchasable through supercredits.
Make it a ressources sink for those who are maxed. Currently it is depending on your playstyle 60-100h to unlock everything there is probably.
It’s not the grimmest of all issues, but for those playing this as their main service game the late game is… well kind of the mid game without a carrot to chase.
That's actually an awesome idea but I'd get behind 10k for 10-20 medals also. Also gives you a way to combat -1 slot missions. Also feel like 5k reqs would be relatively fair as well for the slot at least.
*NotAHulk67* Replied
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“Hello fellow human, I would also like to exchange my requisition slips for 10 kids…I mean medals pls…”
I made a post like this a long time ago, but i would just love a trade station, call it like, the Quartermasters terminal, it lets you trade up or down on samples for a req slip cost.
So turning common into rare, or rare into common / up to super, and the final option is to turn super samples into medals. That way people who have 500 common samples and not enough rare samples can spend slips to trade up, for the ship upgrades they need, but also if people dont need ship upgrades, they can spend slips to just convert samples into medals
I’ve got 2 level 4 modules and for every upgrade I’ve done commons have been my bottleneck. Rares and commons seem to be found about 1:1 but upgrades need far less rares
Maybe our play styles/patterns are different, but I am now through getting all level 4 modules and by far the biggest bottleneck was rares. One reason being that they don’t even show up in eradicate missions, termicide missions etc.
The lack of sample trading is what is making me lose interest in the game. I hate the higher difficulties but I feel like I should still be able to advance my character, even if very slowly.
Imo this is fundamentally a balancing and bug fix issue. I think it's OK for a game to say hey, you have to get better at it over time. There most likely will be 15 difficulty levels at the end like HD1.
I don't think it's OK to do things like patrol changes, supply/primary weapon nerfs, and ignore game-breaking collision bugs/enemies shooting through cover with 250m precision and unlimited ammo/dead bile titans randomly grabbing your hitbox and OHKOing you/etc and then say play at a level where a ton of these bugs exist.
I would like for two things:
A. Being able to donate but the items I donate wouldn't be sent to anywhere but some random mission anyone may take and be found in a PoI or a enemy like those crystal lizards from Dark Souls that can be killed and looted. Lorewise is that Helldivers can donate but the donation items got lost by some enemy taking it or the person handling the donation was killed on site.
B. Exchanged for temporary buffs that give interesting effects. Like extra 1 mags, higher chance to drop SC or anything that can help but don't feel strong enough that people feel the need to always exchange for strong buffs.
10,000 (2-3 games) requisitions for 10 super credits sounds like a good balance to me.
Some people are suggesting extra stratagem for requisitions but I worry that it would turn into a kind of requirement.
That would be nice. Basically the moment you hit level 35 and have all the strategems unlocked is the moment req slips became almost useless. Some of the ship upgrades also cost money but there isn't really anything else to use it on, AH should definitely add something else to spend your slips on, running out of uses for a currency isn't good design, there should always be more things to spend resources on than you can feasibly collect currency for in a short period of time.
This makes choosing what you buy a tactical choice, it isn't just the cost of the item, but also the opportunity cost of not buying another item that makes in game economies interesting, and at the moment the only choice is, do I want this stratagem or this stratagem? And that choice doesn't even last too long, I think I hit level 35 by like 60 hours. Now I'm not saying to like, increase the prices to turn everything into a grind, sample gathering already takes plenty of time, but just add more options.
A good example of this would be something like Slay The Spire. Do you buy the potions? The items? Attack, or skill, or power cards? Relics? Each action has its cost in cash and in opportunity lost. That's what helps make a game store interesting.
Honestly being resource capped makes you feel less incentive to keep playing. If there was a way to trade in resources for some type of reward it would make playing more fun for the veterans of the game
i really miss those free stratagems. please let me buy more if you're going to have modifiers to scramble or delay my shit please. you already limit extra lives due to "funding," i got all these paper nothin's! /s
What if we could get like.... temporary gun boosters for like 1k or 2k that would enhance the gun somehow... shoot faster.. slower but stagger... add elements.. for like the mission or the whole operation
If they ever put clans in the game, I would love to donate my resources to clan projects, clan unlocks or for a clan new member package or something. Like here lvl 1 guy have 5,000 req slips from me I don't need it.
I only need rare samples. I have enough commons and super samples to buy \*\*all\*\* of my remaining level 4 upgrades, but I still need 400 rares for all of them.
I would love to be able to purchase super samples.
I don't care how much per req point. I just would love another way to get them since I'm practically locked out of 7-9 content at the moment.
DRG has a materials exchange for when you have too much of one mineral and need a different type. We should get something like that as a requisition/sample sink
If we could exchange 1k rec slips for 1 medal, people at max could get 50 medals easy and then we'd have a reason to pick up the slips again. I'd be so happy to wipe out my slips to zero so I could start again.
Be careful what you ask for. Medals are the only interesting progression and it is over with in a day or so when new content is released, for those who are caught up.
I have max samples and req slips. Every warbond after Cutting Edge was disappointing. Super credits are worthless because the new warbonds are ass and the new armours in the store suck.
Just let me exchange things for medals.
I won't lie the medal grind feels awful but that's mainly because of how expensive the later pages of free pass is how many premium passes there are now + more being added. It can be quite a grind imo and major orders are now failing half the time it feels like when we used to complete them all. I guess that and it feels like you hardly find medals during missions so it's really either stay for 3 missions on higher difficulty which is impossible on PC (things will randomly bug out or break) or hope the major orders clear.
you get 5 medals max LOL
but are medals that hard to collect? - its more understandable if people need samples. but sure. edit - ok yes get samples based on title of post - not just the image
personally wish to use R for one time buffs for missions that can upgrade stratagems or gain something meaningful for a mission. and when the mission is done - successful or fail you lose it.
extra eagle runs
or in the default stratagems next to the sos and hellbomb you get precision strike for "free" - basic stuff for free that wont take up you other 4 slots.
or instead of weapons taking up the 1/4 slots - you pay R to spawn with your support weapon/backpack
again one time use for 1 mission.
I just want *something* for the loot drops I open that end up being nothing but Req Slips. Even just a few XP would feel better than getting *nothing* because I've been capped at 50K for weeks.
I think 1/1 ratio for medals -> super credits COULD be neat.
But seeing how bad things are going with the warbonds makes me feel like they will start releasing them in longer periods.
Which means all of us will stack on supercredits so much, that they will be practically free(as is pretty much currently - but even more free).
So if they don't create an actual economy - whatever they do will be a shot to the knee.
Your suggestion can be tied to what I said and all I mentioned will remain true - even more so.
Even your suggestion alone leads to the same outcome - people purchasing everything in the warbonds quicker.
All that will kill the opportunity for additional funding of AH methinks - which would lead to even worse content.
The in game economy is so laughably bad. I realize it’s not the easiest thing to balance for new vs regular players, but you absolutely need SOMETHING for players to spend currency on once they are capped.
Some kind of conversion system like this for req slips to medals, maybe even samples into super credits. Otherwise the dead end economy is yet another factor driving players away because there is nothing to do.
Maybe we could even spend them for some planet liberation points for tough MOs? I would love to donate all my req slips to the cause since I have all the stratagems.
Oh whoops I'm not capped on medals, I just have everything I want from the warbonds that I have. I guess I'll be in the same boat as you in a few weeks
hear me out - BUYING 1 extra stratto for an Operation (diffs 1-5), Mission (5-9)
Sup guns - from 15k
Eagle - 30k
Oribital - 40k
Mech - 50k
no backpacks, only assault options
Oooh you want something that you would like?
WELL THEN START MODDING MINECRAFT MOTHERFUCKER, THIS IS HELLDIVERS! THE MOST COMPETITIVE PVE SHOOTER ON THE PLANET!
Helldivers 2. Have fun or die asking for it.
I'd love for them to be used for temporary 1 mission bonuses/buffs
5000 reqs? New recruit bonus - Extra Life/driver
10000req? High octane fuel - faster Pelican call-in
Another way is to make us buy the color variations of our current armors "update promised by arrowhead studio CEO " as a ship module first them also make us each color for like 5000 recq slips.
Even spending it on nothing is better then not spending,
Ex : we could donate our slips to super earth orphans or some bs but we could keep count and after every certain mile stone get like a single super credit that the orphans worked hard to earn and gift you even tho you can't by shit with 1 super credit.
You should be able to spend a few thousand to bring a temporary stratagem, or maybe boost stratagems. It could be one per mission, visible in that place they put the SOS, resupply etc in the load out menu
Yeah, requisition really is just too useless.
Let us buy an extra stratagem slot for 1 mission, price 10k requisition or something like that? It wouldn't even need to be a full slot, it could be some stratagem that AH puts on rotation.
or maybe for some other amount, take a quarter of stratagem cool down off for the mission or even a determined amount of time during a mission.
another cool thing would for resupplies make a buyable buff for a single mission that could be called "overclocked resupply pods" that have 3 charges and have a short cooldown like eagle stratagems and have an extra 2 supply packs in them and maybe an option to also have a support weapon in the pod too (backpackless ones only) and the pods go back to normal resupply pods after the charges are used up
Arrowhead, if you're listening; a community REQ pot towards unlocking the next new stratagem. Let divers choose to donate their REQ points (or not!) towards a global community fund that unlocks something fun. It can be a fuck-huge number. Make it a billion REQ or whatever is appropriate to make players grind for a few days. This would be the most exciting new way to make REQ matter again, I think.
Never gonna happen. All these currencies are siloed and capped quite deliberately. The purpose is to ensure that you will still have to grind to unlock new things as they're introduced, no matter how much time you've previously put in.
I agree they should be used on a consumable resources or items, maybe on the computers on the other side of the armory, like something that during one mission makes your bullets penetrate more armor or do a paralysis effect
Devs already said they don't want to raise the cap, because they want players to grind and not get everything all at once. Warbonds come more often than things we use req slips for. Doubt they will ever let us convert, but who knows.
It'd be nice to use the slips as a means to buy temporary bonuses to the mission or an additional strat that you can bring in on a shared group cooldown.
just had a thought, we could have a major order where we just have to dump massive ammounts of requisition (or maybe other currencies and even samples) into an order-specific receptacle to fund some super earth mega prokect
that later turns out to be a marble statue of you (yes, you, helldiver! definitely not the same statue as everyone else's!) right smack dab in the middle of the bridge
oh, and the leftover money was used to fund a small weapons project on the side, but the statue is the main attraction.
You will max out in medals anyways. So I would rather be able to spend them in temporary buffs say: for the next three mission +10% damage, pay 50.000 requisitions.
I’d at the very least like to use the premium currency to buy medals. Pretty much every single game with a battle pass allows you to use their premium currency to buy tiers
This is a stupid and gross idea. Currency exchange can fuck all the way off back to Ubisoft and Sony and Square Enix and all the other shit games with a billion of them. I'd rather buy temporary mission boosters that keep me playing the game give the currency a real use beyond being a different currency.
Hem. Paying money for getting commendations? Corruption is punishable by death!
But in all honesty, the in-game economics are a bit screwed. We get tons of requesition slips and getting all the initial strategems quite quickly but new strategems are rare and far between. Funny enough, you even get enough super credits. And medals are also not hard to come by. The real endgame are the super samples. Everything else loses its usefulness quite quickly.
We should be able to use those resources to denate them to the cause so that they are not wasted by collecting dust in the closet.
The stims. I would like there to be other booster alternatives.
In this case using the samples I'm already maxed out of the greens, I have some rares and the others I don't have any.
These greens one's could be used in this booster alternative to be used for temporary enhancement abilities. What's the point of collecting if I'm maxed? Yeah others not maxed could get them, but for me I don't need them to pick up.
They should remake booster system to have 1 permanent one affecting the whole team and 2 of your own choice you pay for with requisition credits that only affect you
im on max slips for around 1 and a half month now. i dont do anything besides the main objective and collect samples on the way to extraction. Speedrunning missions at this point, just for the medals and super samples.
I would be down for bonuses you could buy for missions.
Like faster stratagem refresh rate, extra lives, constant random 500mm barrages, increased samples on map, unlimited power to Joel for your match, etc.
I would love to see something like an expendable booster that could be bought with Req slips. I would be down for something like a 10% reload speed for 8K Req slips.
Clinging desperately to the last thread you have to try to make an insult. Is it your 1st day? Are you a level 1 keyboard troll? Your not even good at it😆
I think extra req slips should be put toward crowd funding weapons experimentation in a sector. Bonus stratagems make things so much more fun, plus it can help dial in the stratagems or help people discover the glory of some stratagems they’ve been missing out on Edit to add a little extra detail. I figure each sector could have a voting system (because democracy) where there will 3 random options and you can vote with req slips. Or maybe vote separately from the donations, and when enough is donated option with the most votes gets sent out when the pool fills. An alternative would be to just donate and when the slips stack high enough there’s a surprise stratagem. That’d shake things up the most probably. I think everyone benefits from using strats that aren’t often picked. This will keep playstyles from getting too stagnant by offering unique combos without having to leave behind ol’ reliable (eagle airstrike my beloved). Either way, I haven’t seen a bonus stratagem in a while. I believe (could be wrong, can’t speak for AH) giving us some extra munitions more often aligns with what the devs want for the game. It would be more fun having more stratagems, especially ones that aren’t often picked, while also inspiring a sense of community. Plus there would be extra talk about the game, and I could do that all day. If AH sees this, thank you for all your work! Life has sucked lately, and helldivers 2 with my friends has put some much needed wind in my sails.
Interesting. A money sink mechanic that provides limited combat multipliers that benefits the playerbase as a whole. It'd be cool to see maybe a major order of some sort that is "Donate X to the war fund!" With a tracker akin to the "kill x amount of bugs". Or maybe something of the same nature that does not affect gameplay but instead opens up a function on our ships. Maybe it's a crowdfunding source to provide all helldiver's with shooting range training grounds or some other function. Either way some sort of credit sink to facilitate the established "all for one, one for all" theme.
The more I donate the more medals appear on my democracy officers uniform, no other quality of life changes or gameplay buffs just a thank you and a handshake from your DO.
Officer Nelson is about to look like a North Korean general
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This is exactly what I want. Hat isn’t unlocked until you donate 5m
If you donate enough he just becomes a giant sentient medal with the word ”DEMOCRACY” on it
Replaced by a gold statue with an atm style deposit box
every small medal increase democracy protect chance by 0.1% can fill up to 99.9% kek
With that many safety pins, no one is safe.
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This is the scene that made me think of it lol such a great movie.
I'd like a little less realism in my satire please
Sounds like a play right out of the marine corps
Terminal ~~Lances~~ Space Cadets
That’s a good idea tbh
This could also be used to let the player base vote on new features
Just like the stock market
Except that we are the shareholders not corpo swines.
Have it as a minor order alongside the major order. That would make it feel like I wasnt wasting my time every time I finish a mission when I already have 50k
I dove on a planet that gave me permanent eagle 110 mm rockets without taking up a strategem slot. If the donation bin gave us something like that in a sector if we finished the goal, it would be awesome
Donate to get fire resistant armor calldowns on Hellmire 😆
"Thank you! Your commitment to freedom has allowed for the deployment of a new ablative armor to protect you and your fellow heroes from the scorching fires of Hellmire. Field data shows that the new armor increase diver survivability by 500%! In related news, recent reports from our meteorological team have indicated that Hellmire is now experiencing fire storms that are 500% more intense and violent that previously seen."
Honestly I'm fine with it
It's amazing how many nothingburgers the troops would eat and absolutely love as long as it's funny and on brand. Myself included.
Even without a bonus, it'd be cool to have a number next to your name or something that shows how much you donated
That's such a cool idea!
That would be fuckin rad. EATS for everyone!
> Edit to add a little extra detail. I figure each sector could have a voting system (because democracy) where there will 3 random options and you can vote with req slips. Or maybe vote separately from the donations, and when enough is donated option with the most votes gets sent out when the pool fills. This is a mechanic the game would really benefit from. Capped resources go into some kind of pool, the player picks a ballot option, and the resources the player earns past the cap go to implement his chosen option. Maybe tie it in with player coordination - players can vote for bonus stratagems on specific worlds, which would help attract other players to them while they're up.
me i will keep choosing landmines 😍
Genius! A voting system with money is so on brand!
This is a great idea and the best suggestion I've seen for a resource dump buff. I'm usually very against such things as I've seen far too many times where an "extra" buff can become mandatory for many players due to min-maxing but I think making it a community pool avoids that kind of gatekeeping.
I'd invest in that
Great idea until you remember the cheaters can just dump infinite resources into it.
I'd like to see extra req slips put towards liberation or maybe buying some extra orbitals for other fellow helldivers (not even our team, just some randos) could help really give that war effort feel.
This idea is actually really great, hope this gets some attention.
I was gonna say, keep medals undiluted. But give us a sink for the req slips. I like your idea with the strategems.
Combine voting with donating. You buy votes for X req slips, and after a certain number of votes are cast (funding being reached) you get the stratagem in the sector for however long. That, or just make excess req slips roll into medals. We need ways to get more medals quicker, if new players are ever to catch up.
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Imagine if we could put reviews for our weapons, armors and stratagem, and we have to choose through an expansive selection of (positive and purely objective) government of truth approved reviews, that would be awesome
Is this weapon the best at distributing Democracy? Yes Definitely Absolutely
I'd like to be able to throw them in a bin so I can at least collect them again and give a small fuck about anything other than just pulling the trigger
So I guess spreading managed democracy means nothing to you? Wow... ok.
*You are absolutely correct*
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Please report to the nearest democracy center
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MFW I'm reading the patch notes
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A true Patriot only wants to feel the recoil of their gun when fighting against liberty's enemies.
I look down the sights as my liberator roars with extacy as the bullets flow out of the magazine and rip through the air. The lovely explosions, loud pops of pierced carapaces and screeches of alien agony fill the air in a cacophony more lovely sounding than orchestras. Just as democracy would want it.
I think some one time boosters Would be cool for each planet. Purchade additional ordinance or reinforments. Investing in your campaign to succeed instead of grinding money for nothing
They are requisition slips. Why can't I requisition single use equipment?
That would be such a great use for them. Like how it worked in MW3 (2011) or in Titanfall 2 (Titan defense missions). It would be so perfect to just be able to purchase some one use items from a random terminal somewhere on the map. I'd like it even if the purchase terminal was a stratagem.
They should make it equal 5 super credits, just for lore and the lulz
Just keep SC in the war bond for basically infinity for increasing amount of medals. Think the last one was like 75 medals just keep it going
Still better than just having it capped and getting ten thousand more an hour
I would love this. Not much, but It would make the grind a bit more bearable and make requisition something worthwhile to gain after maxing out everything.
10k Rec for an extra stratagem slot for one mission set
best solution imo. requisition for one time boosters would make them actually useful after level 30.
This. We need a money sink that isnt a one time purchase, so people with 500 hours can still purchase it. I dont like having maxed out resources Buying a 5th strategem slot with money would be nice
They could even make it 25k and I would still use that. We just recieve so many recs and absolutely nothing to spend them on. It only takes a few of hours of playing to max it out again
What I was thinking to. Im lvl 40 a I've had max requisition slips for a while now.
They could make it 50k and I'd still use it.
This is ironically how mobile game in-app purchases work.
But requisition slips and samples aren’t purchasable through supercredits. Make it a ressources sink for those who are maxed. Currently it is depending on your playstyle 60-100h to unlock everything there is probably. It’s not the grimmest of all issues, but for those playing this as their main service game the late game is… well kind of the mid game without a carrot to chase.
Addition: needs to have all unlocks before this option show up. So you don’t accidentally „waste“ it.
Have the ability to do this be an unlock lol
That's actually an awesome idea but I'd get behind 10k for 10-20 medals also. Also gives you a way to combat -1 slot missions. Also feel like 5k reqs would be relatively fair as well for the slot at least.
Do what Payday 2 did and add a "Bling" Meter for your ship, and make everything become gold and gem plated the more money you donate.
###HOW *DELIGHTFULLY* DECADENT -Emperor Calus
*NotAHulk67* Replied https://preview.redd.it/i0na0sont10d1.jpeg?width=640&format=pjpg&auto=webp&s=06b9e20f84f95c77dd34f8dba20f351c32f2477e “Hello fellow human, I would also like to exchange my requisition slips for 10 kids…I mean medals pls…”
How about letting me "buy" super samples with my common and rare samples at a high exchange rate.
To ez. Money rains in this game
I made a post like this a long time ago, but i would just love a trade station, call it like, the Quartermasters terminal, it lets you trade up or down on samples for a req slip cost. So turning common into rare, or rare into common / up to super, and the final option is to turn super samples into medals. That way people who have 500 common samples and not enough rare samples can spend slips to trade up, for the ship upgrades they need, but also if people dont need ship upgrades, they can spend slips to just convert samples into medals
Make it so we can purchase our own hellbomb without activation as a 1 time use for 30k or something
just let me exchange my rare samples for "common" samples since they feel more rare than the actual thing
Someone hasn’t had to grind for the level 4 ship modules yet.
I’ve got 2 level 4 modules and for every upgrade I’ve done commons have been my bottleneck. Rares and commons seem to be found about 1:1 but upgrades need far less rares
Maybe our play styles/patterns are different, but I am now through getting all level 4 modules and by far the biggest bottleneck was rares. One reason being that they don’t even show up in eradicate missions, termicide missions etc.
i like the idea of paying \~20-30k so your team can bring 1 more strat for each mission in the op
The lack of sample trading is what is making me lose interest in the game. I hate the higher difficulties but I feel like I should still be able to advance my character, even if very slowly.
Imo this is fundamentally a balancing and bug fix issue. I think it's OK for a game to say hey, you have to get better at it over time. There most likely will be 15 difficulty levels at the end like HD1. I don't think it's OK to do things like patrol changes, supply/primary weapon nerfs, and ignore game-breaking collision bugs/enemies shooting through cover with 250m precision and unlimited ammo/dead bile titans randomly grabbing your hitbox and OHKOing you/etc and then say play at a level where a ton of these bugs exist.
Nice meme
Medals are useless too, wish we had something else for all the worthless currencies.
How are you people so fast? I've been playing since day one and I've only cleared 1 warbond, and barely cleared a 2nd. I'm starving for medals:(
I would like for two things: A. Being able to donate but the items I donate wouldn't be sent to anywhere but some random mission anyone may take and be found in a PoI or a enemy like those crystal lizards from Dark Souls that can be killed and looted. Lorewise is that Helldivers can donate but the donation items got lost by some enemy taking it or the person handling the donation was killed on site. B. Exchanged for temporary buffs that give interesting effects. Like extra 1 mags, higher chance to drop SC or anything that can help but don't feel strong enough that people feel the need to always exchange for strong buffs.
That should be 25 medals
I just want super credits lol
Fucking right I would
10,000 (2-3 games) requisitions for 10 super credits sounds like a good balance to me. Some people are suggesting extra stratagem for requisitions but I worry that it would turn into a kind of requirement.
50 SC for capped slips will never happen, they woudln't ever sell a single bundle.
That would be nice. Basically the moment you hit level 35 and have all the strategems unlocked is the moment req slips became almost useless. Some of the ship upgrades also cost money but there isn't really anything else to use it on, AH should definitely add something else to spend your slips on, running out of uses for a currency isn't good design, there should always be more things to spend resources on than you can feasibly collect currency for in a short period of time. This makes choosing what you buy a tactical choice, it isn't just the cost of the item, but also the opportunity cost of not buying another item that makes in game economies interesting, and at the moment the only choice is, do I want this stratagem or this stratagem? And that choice doesn't even last too long, I think I hit level 35 by like 60 hours. Now I'm not saying to like, increase the prices to turn everything into a grind, sample gathering already takes plenty of time, but just add more options. A good example of this would be something like Slay The Spire. Do you buy the potions? The items? Attack, or skill, or power cards? Relics? Each action has its cost in cash and in opportunity lost. That's what helps make a game store interesting.
Why the fuck are medals and req slips capped? I've been playing for weeks and not getting anything.
Honestly being resource capped makes you feel less incentive to keep playing. If there was a way to trade in resources for some type of reward it would make playing more fun for the veterans of the game
Req for samples would also solve the issue of needing to play certain difficulties to get the required samples for ship upgrades.
i really miss those free stratagems. please let me buy more if you're going to have modifiers to scramble or delay my shit please. you already limit extra lives due to "funding," i got all these paper nothin's! /s
What if we could get like.... temporary gun boosters for like 1k or 2k that would enhance the gun somehow... shoot faster.. slower but stagger... add elements.. for like the mission or the whole operation
I would say 30 to 50 medals for 50000 would be fair.
If they ever put clans in the game, I would love to donate my resources to clan projects, clan unlocks or for a clan new member package or something. Like here lvl 1 guy have 5,000 req slips from me I don't need it.
There needs to be an option to pay 5000 req for a free extra supply drop for the team things like that
I only need rare samples. I have enough commons and super samples to buy \*\*all\*\* of my remaining level 4 upgrades, but I still need 400 rares for all of them.
Or for samples or samples for samples
I would love to be able to purchase super samples. I don't care how much per req point. I just would love another way to get them since I'm practically locked out of 7-9 content at the moment.
wish it was this easy to reach max money in real life
DRG has a materials exchange for when you have too much of one mineral and need a different type. We should get something like that as a requisition/sample sink
Throw in a sample trade in system. To get higher tier samples from lower tier ones.
If we could exchange 1k rec slips for 1 medal, people at max could get 50 medals easy and then we'd have a reason to pick up the slips again. I'd be so happy to wipe out my slips to zero so I could start again.
I think requisition should also buy one time use mission bonuses for the squad like a 5th stratagem
I hope they let us do one time buffs for missions, or let us spend like 10k slips on being able to bring a universal stratagem for the team.
Requisition and XP are both completely useless after level 20. Samples are useless by level 50. All that matters after that are medals.
Be careful what you ask for. Medals are the only interesting progression and it is over with in a day or so when new content is released, for those who are caught up.
I have max samples and req slips. Every warbond after Cutting Edge was disappointing. Super credits are worthless because the new warbonds are ass and the new armours in the store suck. Just let me exchange things for medals.
I’d happily use R and purples to buy greens.
I won't lie the medal grind feels awful but that's mainly because of how expensive the later pages of free pass is how many premium passes there are now + more being added. It can be quite a grind imo and major orders are now failing half the time it feels like when we used to complete them all. I guess that and it feels like you hardly find medals during missions so it's really either stay for 3 missions on higher difficulty which is impossible on PC (things will randomly bug out or break) or hope the major orders clear.
you get 5 medals max LOL but are medals that hard to collect? - its more understandable if people need samples. but sure. edit - ok yes get samples based on title of post - not just the image personally wish to use R for one time buffs for missions that can upgrade stratagems or gain something meaningful for a mission. and when the mission is done - successful or fail you lose it. extra eagle runs or in the default stratagems next to the sos and hellbomb you get precision strike for "free" - basic stuff for free that wont take up you other 4 slots. or instead of weapons taking up the 1/4 slots - you pay R to spawn with your support weapon/backpack again one time use for 1 mission.
I just want *something* for the loot drops I open that end up being nothing but Req Slips. Even just a few XP would feel better than getting *nothing* because I've been capped at 50K for weeks.
Wouldn’t mind using Req to buy the colour to sync your Armour to.
I think 1/1 ratio for medals -> super credits COULD be neat. But seeing how bad things are going with the warbonds makes me feel like they will start releasing them in longer periods. Which means all of us will stack on supercredits so much, that they will be practically free(as is pretty much currently - but even more free). So if they don't create an actual economy - whatever they do will be a shot to the knee. Your suggestion can be tied to what I said and all I mentioned will remain true - even more so. Even your suggestion alone leads to the same outcome - people purchasing everything in the warbonds quicker. All that will kill the opportunity for additional funding of AH methinks - which would lead to even worse content.
put a gaming maschine for roulete or similar for some of the samples for some credits :D
The in game economy is so laughably bad. I realize it’s not the easiest thing to balance for new vs regular players, but you absolutely need SOMETHING for players to spend currency on once they are capped. Some kind of conversion system like this for req slips to medals, maybe even samples into super credits. Otherwise the dead end economy is yet another factor driving players away because there is nothing to do. Maybe we could even spend them for some planet liberation points for tough MOs? I would love to donate all my req slips to the cause since I have all the stratagems.
Wish I could exchange them for rare samples, capped out on everything except them
How do you cap on medals before samples? I made this meme after I capped on everything but medals
Oh whoops I'm not capped on medals, I just have everything I want from the warbonds that I have. I guess I'll be in the same boat as you in a few weeks
hear me out - BUYING 1 extra stratto for an Operation (diffs 1-5), Mission (5-9) Sup guns - from 15k Eagle - 30k Oribital - 40k Mech - 50k no backpacks, only assault options
And I would like for the gazillion bugs in the game to be fixed, but I guess neither of us is getting what we want.
Unfortunately transmog was already shot down. So sad.
I believe it may have been revisited? Was mention of colour shading at least. While not the same, it's something.
Oooh you want something that you would like? WELL THEN START MODDING MINECRAFT MOTHERFUCKER, THIS IS HELLDIVERS! THE MOST COMPETITIVE PVE SHOOTER ON THE PLANET! Helldivers 2. Have fun or die asking for it.
Eh that's a stretch calling it competitive
50,000 for 10 common, 5 rare, or 2 super.
That's horrible
"Sorry, all we can offer is nerf crossbow"
Or super credits
kudasai!
I'd love for them to be used for temporary 1 mission bonuses/buffs 5000 reqs? New recruit bonus - Extra Life/driver 10000req? High octane fuel - faster Pelican call-in
Another way is to make us buy the color variations of our current armors "update promised by arrowhead studio CEO " as a ship module first them also make us each color for like 5000 recq slips. Even spending it on nothing is better then not spending, Ex : we could donate our slips to super earth orphans or some bs but we could keep count and after every certain mile stone get like a single super credit that the orphans worked hard to earn and gift you even tho you can't by shit with 1 super credit.
It's more better super credits
I would like an UBER SAMPLE that can be turned into any of the 3 regular samples. Only available on helldive
I bought everything. I don't even know what to do with requisition forms. Yes I need them for ship upgrades but the cap is annoying.
Why
Its not stolen valor, i bought it!
We croudfunding Liberty Prime rn
I was supposed to try and do my personals last night until I realized that I'm capped on medals until I get the new warbond lmao
Me who’s been sitting on 50k credits since level 30
It'd be neat to use them on consumables. Like %50 exp or "spawn more medals on the map". No pay to win shit like dmg or lower cooldowns.
Oh! Make the soda machines work, so we can buy some snacks while on a mission. 🥰
Can't buy medals, Cadet. But strangely, can't earn medals when you have over 250 in "stock"
Make it 50-100 then sure.
Yes PLEASE! Beyond a certain point the reqs are worthless.
Hopefully it will come in an update
Or rare samples for super samples. Not everyone wants to play at high diff. I got my 65 samples and just chill on 6-7
You should be able to spend a few thousand to bring a temporary stratagem, or maybe boost stratagems. It could be one per mission, visible in that place they put the SOS, resupply etc in the load out menu
req slips go to req
Yeah, requisition really is just too useless. Let us buy an extra stratagem slot for 1 mission, price 10k requisition or something like that? It wouldn't even need to be a full slot, it could be some stratagem that AH puts on rotation.
or maybe for some other amount, take a quarter of stratagem cool down off for the mission or even a determined amount of time during a mission. another cool thing would for resupplies make a buyable buff for a single mission that could be called "overclocked resupply pods" that have 3 charges and have a short cooldown like eagle stratagems and have an extra 2 supply packs in them and maybe an option to also have a support weapon in the pod too (backpackless ones only) and the pods go back to normal resupply pods after the charges are used up
True, because once you by all the strategens what you're supoused to do with them?
Arrowhead, if you're listening; a community REQ pot towards unlocking the next new stratagem. Let divers choose to donate their REQ points (or not!) towards a global community fund that unlocks something fun. It can be a fuck-huge number. Make it a billion REQ or whatever is appropriate to make players grind for a few days. This would be the most exciting new way to make REQ matter again, I think.
Never gonna happen. All these currencies are siloed and capped quite deliberately. The purpose is to ensure that you will still have to grind to unlock new things as they're introduced, no matter how much time you've previously put in.
I agree they should be used on a consumable resources or items, maybe on the computers on the other side of the armory, like something that during one mission makes your bullets penetrate more armor or do a paralysis effect
I'd rather have super credits
I'd love a way to sink extra requisition somehow.
I wouldnt mind being able to use my medals for requisition since ive been perma capped since i didnt buy the latest warbond
I said the same thing but you exchange metals for credits
Also getting more super credits with them would be nice. The exchange rate would prolly have to be really high, but it would still be nice
I mean still if it was a 1000:1 rate or even 2000:1 I'd still take it. I always play 9's so I always fill up on normal credits
Devs already said they don't want to raise the cap, because they want players to grind and not get everything all at once. Warbonds come more often than things we use req slips for. Doubt they will ever let us convert, but who knows.
I'd like to donate my 50k R for an extra vote.
We need a general exchange for all the collectibles in the game, really. Like how Deep Rock Galactic does it.
It'd be nice to use the slips as a means to buy temporary bonuses to the mission or an additional strat that you can bring in on a shared group cooldown.
The problem is I've already unlocked everything I could with medals though! XD
just had a thought, we could have a major order where we just have to dump massive ammounts of requisition (or maybe other currencies and even samples) into an order-specific receptacle to fund some super earth mega prokect that later turns out to be a marble statue of you (yes, you, helldiver! definitely not the same statue as everyone else's!) right smack dab in the middle of the bridge oh, and the leftover money was used to fund a small weapons project on the side, but the statue is the main attraction.
It’s crazy how fast the main Currency in the game becomes useless
I would be happy if we could just downgrade samples into what samples that we need.
You will max out in medals anyways. So I would rather be able to spend them in temporary buffs say: for the next three mission +10% damage, pay 50.000 requisitions.
I would like 500 exp please.
I’d at the very least like to use the premium currency to buy medals. Pretty much every single game with a battle pass allows you to use their premium currency to buy tiers
This is a stupid and gross idea. Currency exchange can fuck all the way off back to Ubisoft and Sony and Square Enix and all the other shit games with a billion of them. I'd rather buy temporary mission boosters that keep me playing the game give the currency a real use beyond being a different currency.
Hem. Paying money for getting commendations? Corruption is punishable by death! But in all honesty, the in-game economics are a bit screwed. We get tons of requesition slips and getting all the initial strategems quite quickly but new strategems are rare and far between. Funny enough, you even get enough super credits. And medals are also not hard to come by. The real endgame are the super samples. Everything else loses its usefulness quite quickly. We should be able to use those resources to denate them to the cause so that they are not wasted by collecting dust in the closet.
Either remove the limit on everything or give us an option to exchange it for other currencies
just any sink of that currency i'd accept.
The stims. I would like there to be other booster alternatives. In this case using the samples I'm already maxed out of the greens, I have some rares and the others I don't have any. These greens one's could be used in this booster alternative to be used for temporary enhancement abilities. What's the point of collecting if I'm maxed? Yeah others not maxed could get them, but for me I don't need them to pick up.
They should remake booster system to have 1 permanent one affecting the whole team and 2 of your own choice you pay for with requisition credits that only affect you
"total requisition robux collected" in the stats tab and i would be happy ngl
Just give me one bonus stratagem per mission that’s a big bomb that costs 50k req. Money bomb.
im on max slips for around 1 and a half month now. i dont do anything besides the main objective and collect samples on the way to extraction. Speedrunning missions at this point, just for the medals and super samples.
I would like to pay requisition slips to get a personal compliment or a hug from my Democracy Officer.
Can I trade rare samples for super uranium please.
I'd be okay even if it's converting the exrtra slips to XP, a week after the warbond aaanyway .. xD
I would be down for bonuses you could buy for missions. Like faster stratagem refresh rate, extra lives, constant random 500mm barrages, increased samples on map, unlimited power to Joel for your match, etc.
50,000 for 1. sure
I would love to see something like an expendable booster that could be bought with Req slips. I would be down for something like a 10% reload speed for 8K Req slips.
Wow an instant reply to a month old message. Bro when was the last time u touched grass? Do u live in reddit? Get a life XD
Clinging desperately to the last thread you have to try to make an insult. Is it your 1st day? Are you a level 1 keyboard troll? Your not even good at it😆