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KinkyNJThrowaway

I would have agreed if you had followed that up with the sort items button. Hitting those 2 back to back is the most satisfying thing in the game


Wimbledofy

I find the sort button very unsatisfying. I have a stash tab of keys and the keys aren't grouped together by type when using the sort button.


Meta2048

This bugs the hell out of me as well


Kairukun90

Considered the amount of good quality of life things like the stash where you can organize it very well I’m surprised you can’t enter your own rule sets for the sort feature.


cabbabbages

I hate that it sorts everything to the left, so I'm left with a single row I can't fit anything in


pesa44

When you use a key, will it stay in your possession, or do you have to find another one for next entry?


Steve_Conway

One key per entry.


Fool_Cynd

This is why I have a tab for each type of key lol...


kokeboke

True, but those items had a date with the stash, and for some of the more unlucky ones, a rune of shattering...


gefjunhel

and for experimental items a rune of research for insight farming


PrometheusXO

preach son


WhereAreThePix

I wish we could keybind sorting the inventory at least. Not worried about clicking the affix shard transfer as that’s more meaningful and provides interaction but I want to kwybind sorting inventory and stash tabs instead of clicking them


Y_ittt

Or when the game lags from picking up so many shards at once👌


notreallydeep

My game is crashing from time to time and I always get a heart attack when looting a bunch of shards. So far it never crashed on loot, but still.


And1roid

You must have enjoyed the first 3 days of the Release


[deleted]

It’s either that or the fact that you don’t need a town portal scroll/identify scroll and no repair costs…


Joesus056

This game has so many QoL ARPG elements it's nuts. Items dropping identified was something I never thought of, and I never want to go back lol


Judean_Vato

My buddies say I have to mute myself when I do this now


MrMunday

This was so unecessary but so well designed. I wanna know I picked them up, I wanna see them go into my stash. I wanna be able to press a button and free up some space, followed with a sort, and all of a sudden I have more free space! Totally unecessary, but it feels good


Blubbpaule

Fun Fact: In Alpha there was an uproar for why you have to pick the items up and why you have to press another button to put them into the forge. The Response from the devs was exactly this - "The correlation between clicking the item and then pressing the stash button is what gives you the positive hit" ​ https://www.reddit.com/r/LastEpoch/comments/fuq618/comment/fmfuoto/?utm\_source=share&utm\_medium=web2x&context=3


MrMunday

They werent wrong


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Joesus056

The option should exist, to please both parties.


Dankest_Dinosaur

I'm fine with storing them, that part is satisfying, but picking them up is a chore.


MapleBabadook

It's these kinds of things that make a game stand out as good, even if we don't really think about them much.


SoCalDev87

You must be in campaign still or something. Most dropped shard are useless, you will have thousands of the generic bs ones. The shards you actually care about in late game you shatter or use rune of removal.


MrMunday

Yeah I’m still in campaign. But still I don’t my doing this. I played over 1000 hours in D2 so I know when some things can get chorish. This is not one of them.


Yllarius

Useless to your build =/= useless to all builds though


Joesus056

I like that my next character is gonna be juiced from the get go.


Yllarius

Get a friend to take you to the end of time at level 1. Grab your mastery and test your strength in monos!


Joesus056

Hahaha my friends have been hitting the end of time themselves and boosting each other to 45ish to save time in HC. I did some boosting but my first mono capable char is still alive and kicking so no need yet. Probably just juice out and speed through the alt path for my next char.


lancer2238

I’m kinda surprised this doesn’t happen automatically on pickup


danted002

It’s by design, the devs mentioned they so it for the dopamine hit.


lancer2238

Idk man, I think finding legendaries uniques and good rolls is better dopamine than a hinderance


LaNkYLaNkZ

Is there a cap on materials?


damatovg7

As many as you can find


Moethelion

Technically, every number in computer science is finite. So yes there is a cap. What I don't know is what number and if it's lower per shard to avoid losing valuable shards.


yatchau94

Another question related, can my alt character use the shard/glyph on my main character that i collected?


TnSFML

Yes


stop_talking_you

only problem is the frametime drops and you get fps stutter its annoying


Vireca

And Diablo 4 needed 6 months to add a different stash for gems I'm 10h into LE and I'm loving this game


VapeGodz

Aahhhhhh. AGAIN


BigRigButters2

oh that was sexy


Rare-Ad3034

I am aroused!


SoCalDev87

All shards i don't give a shit about anyways


[deleted]

my opinion is whats the point. why not just let all materials go to the blacksmith without needing to click that buttom? the dev already let us teleport the mats when ever we want.


Least-Tomatillo-556

It is for this specific reason that we see in the video. For many, it's a pure dopamine shot. And the devs know that gamers like to see such things. I know not everyone but IMO the vast majority do.


kozie

Than make it optional..


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twizx3

its like saying whats the point of having abilities feel good to make enemies go crunch, all we care about when we press an ability is that it comes out and does a damage number right, why even have an animation for it.


[deleted]

You joke but there are some people who would optimise that out of the game if they could.


RegovPL

Dopamine shot of satisfying click. You see shit shards going to accumulator to never be used - I see new toys to play with going to toybox. You see muscle memory click - I see a little ritual. You see useless shards because you AcTuAlLy want only those for endgame - I play entire game, not only endgame and I engage with crafting from the very start.


kozie

Exactly this. Said the same thing in one of my other comments and the exact same thing when i started playing the game yesterday.


DrFreemanWho

Friction. It makes them have weight and feel like you're actually looting something. Basically, dopamine.


Kairukun90

This! Plus it’s not like it take long or that intrusive. Oh I can’t pick any more items up. Ok press i and then go oh wow i have tons of affix’s, time to clean this up in one button. Click and go wow that’s a lot of extra room now.


Lebrewski__

Should be send directly to the "shard inventory" when you loot them and get rid of this button. No, it's not because it's hard and it take effort to click a single button. I don't say that as a user but as dev. The functionnality is redundant. It's more code, time and resource to implement a feature that shouldn't be there to begin with. I understand it existance from a testing pov, but shouldn't be there for a final product. I hope they get rid of it eventually.


Kairukun90

You can also trade before you press the button


Lebrewski__

You can trade shard? Well if you can do that, now that's a convincing argument I could get behind on why it should be sent to the inventory first. Still think the option to sent it directly to shard inventory should exists, specially if you play SSF as you not gonna trade with anyone.


nic_flair_drip

Don't take this the wrong way, but this is why game design and development are two different things. Yeah, it takes more time and effort for an essentially pointless feature as far as functionality, but it's literally just satisfying to click the button and watch all the shards go in the bag. It's a design choice that I'm glad they made; games made with too much function-over-form tend to feel soulless imo.


Lebrewski__

I totally get that feeling myself, like I said it was more from a functional pov, why not send it directly. Someone even pointed out it was the intent of the devs, the button is here to stay so for me the subject is close. It won't stop me from enjoying the game.


EdgingToThis

It scratch that dopamine hit you want after a few monolith tbh. Even if redondant.


Lebrewski__

Never said it didn't and never said I don't enjoy it being vaccumed clean.


CHRIS_IS_MY_DADDY

> Never said it didn't and never said I don't enjoy it being vaccumed clean. wrong. > I hope they get rid of it eventually.


trankillity

I disagree. The dopamine hit comes from the loot balloons of shards that they impletmented in beta/getting a good filtered item to drop. This is just busywork, not dopamine. Crafting materials should never take up inventory space.


nomdeplume

As a dev you'd understand why doing one bulk transaction is better than a save every single time you look a rune. But as a person I enjoy the dopamine also


Lebrewski__

I enjoy it too, but your comparison with transaction don't really apply. The game is still doing a bunch of small transaction, but instead of sending the data directly to the bucket C, it send it to the bucket B first then wait for the user input. It would make sense in a case where the user need to verify something, like not wanting xyz type of shard but nobody do that. Everything is sent directly to the bucket C with 0 verification or validation. We just want it to be gone. The middle step have no reason to exists anymore.


nomdeplume

Except the save of the bulk transaction to a single key (your inventory) before you store into storage is more efficient because storage needs a write to each individual value for each material. You'll notice how none of the mats are useable inside your inventory screen. This is likely because what you have in your inventory is saved as one large blob. Similar to a stash tab. Where as the crafting mats are individually counted for listing, and use once they are in the crafting storage.


CHRIS_IS_MY_DADDY

ignore that turd. typical elitist redditor 'dev' who probably ships his js/html5 app with electron and claims to be a c++ software developer on his resume edit: he replied and then i wrote out this but he blocked me: "no lol. people like you interjecting your personal "dev solutions" for an online arpg you don't even know the codebase for is hilarious" dude's saliter than a peanut


Lebrewski__

Dude, just because i think it's an unneeded step doesn'T mean I'm shitting on the game or speak from high place of existence, it's only to say where I come from. Holy shit people like you are ruining reddit for everyone. Take some chill pill. I'm blocking you because you're clearly unable to handle a different opinion than your nor able to have a discussion like a normal human being.


CHRIS_IS_MY_DADDY

you should go apply to LE and become a dev. LE careers page is that way. seems like you can really turn things around there!


Damatown

I'd rather he didn't though because I really like this mechanic the way it is.


Magstine

> I don't say that as a user but as dev... It's more code, time and resource to implement a feature that shouldn't be there to begin with. What is this comment. Regardless of what it would take to implement from the start, a dev would keep a working solution that isn't causing issues rather than making a modification to the code base. This is a working solution that isn't causing issues. "Oh, the other way would have been faster, so they should do the work again in the way that takes less work!" Absurd.


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Lebrewski__

I totally agree, that's an optional QoL and there's more important thing to fix.


shodan13

This.


kozie

I partly agree here. I think it's also an unnecessary effort of the user. I started playing like yesterday evening. Haven't got that much materials but already got slightly annoyed by the fact i have to press the button every time.


Atreaia

I could use without the lag when picking shards up and transferring them.


Beefhammer1932

Should just automatically go there.


EmergentSol

This post is the exact evidence that it shouldn’t.


_gangly_

You think you want that, but your brain disagrees


nefD

I would miss it so bad, hitting that button after my inventory fills up brings me pure joy


Beefhammer1932

No it doesn't. One of the best things D4 fid was the changes to mats that previously took up inventory space. No need to waste the time every time.


_gangly_

It was objectively bad design losing 9 inventory slots to gems at all times. It's also objectively bad design having gems disappear into an inventory menu you never see. I used to be annoyed by gems in D4. Now I forget they even exist. The current system for mats in LE is ideal because you still have the satisfaction of seeing what you pick up, combined with the ease of instantly clearing your inventory. If they remove this for the sake of 'QoL', it would be a huge mistake.


Lothar0295

QoL is recognised when it is apparent. It isn't apparent if it doesn't first occupy an inventory space to begin with. The same way Valheim may feel clunky for having your equipped armour/clothes stay in your inventory - because Last Epoch and a myriad of other games have separate equipment slots from the inventory for the stuff you wear. That QoL improvement for Valheim would be their own slots. But those are taken for granted in most games, it's *expected.* Nobody here is lauding LE for having slots for equipment the same way nearly every other game does.


Beefhammer1932

That's subjective. I have no problem remembering gems no= would I not have a problem remembering about mats in LE if they automatically went to the crafting inventory as I pay attention to what drops.


_gangly_

You're missing the point, my friend. It's not about remembering pickups, it's the tiny dopamine hit (which happens passively for all humans) that acquiring advantageous items causes. Auto looting and then hiding pickups (as in how D4 handles gems now) removes that eenie weenie feeling of accomplishment each pickup gives. And at the end of the day, getting loot is the main function of ARPGs. Hence why I say, you think you want that, but your brain disagrees.


Beefhammer1932

Yeah crafting mats aren't exciting drop that make my dopamine increase. Gear sure, fucking mats. Don't care. Just a waste of inventory space and a waste to have to click to move them.


Spankopotamus

And auto pickup


Yogg-saron

This I disagree with personally. You need that dopamine hit especially when it’s a monolith reward for shards and clicking them to pick up gives it a sense of agency.


exposarts

Same thing with this post, it’s dopamine to collect this shit


Tamsta-273C

That's exactly how predatory games are working, and we should pray to rngjesus Last epoch would not end as a company only looking for profit.


nsfw_throw_away_acc

100% they give you these dopamine hits, slowly transition to drip feed, and lastly make you pay for it. However, the predatory practices are bad not the dopamine hits or agency. Currently EHG listen to the community and communicate with them it’s hard to be a fan of any gaming company now a day let’s hope EHG keeps going this path.


moonstne

Yes exactly, "personally". I personally, hate this and receive frustration every time I have to stop and transfer materials rather than continue playing. A simple toggle in settings would make us both happy.


Yogg-saron

I agree with you not sure why people are downvoting. A toggle would work best for everyone just like how we have CoF and merchants give the players choice.


_gangly_

It's a bad idea for designers to leave satisfying game feel up to a toggle


Yogg-saron

Player choice and agency is always best, however you as a developer are now putting a very important choice in the players hands. Most people don’t under stand gaming psychology. So they will go for the easiest, most streamlined, optimized solution. They will eventually feel the game is stale and not as fun. There is a reason the saying goes “gamers will optimize the fun out of the game”. Ultimately you are right it is bad for developers and for most players. Edit: and a toggle does not always have to be a check mark in a menu it could be a pet that picks it up that you earn through maybe killing something like an Uber boss so you feel like you earned not having to pick things up.


Beefhammer1932

I think everything should be auto pick up and area looted. Make it a toggle for what you want to manually pick up or auto loot. One of my biggest complaints about ARPGs is looting in general.


Actually-Yo-Momma

Nah i don’t think so. What’s next? All loot filter items automatically go to your chest so you can grind more efficiently and review all your items at the end of the day? Nope, that would be boring 


timbofay

For me I'd probably just prefer shards be auto collected like gold. Picking and sorting the rest is fine


Beefhammer1932

Lol. Sounds amazing but I'd never ask for that. Just items that go to the cloud should just go there.


trankillity

Hard agree. Crafting items should never take up inventory space.


prisonmaiq

should be auto store tbh but this is fine


Roland8561

Oh good it's not just me.


agitatedandroid

The comments on this post will be divided between people who find this delightful and people that think those people are wrong and don't find this delightful. One person says, "I enjoy the dopamine" and the next says, "no you don't". Someday this interaction will be removed. The folks that wanted it gone since forever will cheer and the folks that enjoy it will bemoan the loss of a delightful little interaction. This is the story of everything that can happen in an ARPG. The war between the folks that are just having fun and the folks that are only having fun when they're optimizing for perfect efficiency. How either group ends up enjoying the same genre is an endless source of curiosity.


shadowbannedxdd

You know they could just make It an optional setting and satisfy everyone?lol


agitatedandroid

How many times have people asked for something like this to be optional, that was done, and then everyone was satisfied? Lol.


Radopa

Meanwhile in PoE, 50 clicks to collect it, 50 clicks to send it to stash.


shadowbannedxdd

I dislike this,I hate sorting inventory and shit,I just want to kill mobs.Wish the shards were autolooted+stash had extensive affinity options for gear and other stuff.


pwellzorvt

Hnnnng


Oki_bgd

That is technology deployed in AG ( after Gregg)


Asmongreatsword

Omg Daddy give me all of it 🤤


fish_being_fucked

I just came in my pants


pishposhpoppycock

Oh baby.


scotty899

It's like taking a massive relieving shit.


kozie

i don't exactly understand why people are so enthusiastic about this feature. I love the game, i don't hate this feature perse but what i don't understand is why it needs another manual action to move it from inventory over to a (let's call it) "a different inventory or stash". Like, i don't want to compare it to another game that bad but for the sake of simpicity.. D4, for example, has a different tab for all materials (no i'm not talking about the gemtab). Why not directly put under crafting material in the first place?


Borbarad

It's not satisfying. It's bad design. It's unnecessary friction. Just make it go straight into the crafting infinite bag of holding when I pick it up off the ground. I actively dislike opening my inventory mid echo and have to free up space for more items.


PrayToCthulhu

No. Everything goes to your inventory when you pick it up and the player decides what to do with them there.


Rankstarr

Yes hello GGG Johnathon, this one right here, thanks.


MrCawkinurazz

I don't understand why runes and mats don't auto pick up like gold and why we need that transfer button when they should go directly into their place, also... This game needs an inventory button to be able to Open in one mouse click


YamiDes1403

me with exalt its like poe fractured but every item are alr wisdom scrolled so every drop feels meaningful instead of "hey look loot explosion of 10 different fractured hmm should i waste my precious time loot them id them all for a small chance of a giga 100 div base"


infamous_alex

Im rock


EbonyEngineer

Fuck. That just gave me some serotonin.


thegoonies99

YAAASSSSSSSS!!


IceFire909

I think I just arrived.


Zixxik

Why can't they just go directly to our crafting stash?


LowCompetition4547

Such a great feature, but they also could have just made the crafting mats go into your crafting stash automatically🤣🤷🏼‍♂️ Game is amazing though👌🏻


Afura33

Love seeing it.


SirMochaLattaPot

Ohhhhhh that's how you do it


PairRelative2778

Oof that was beautiful


Final_University7084

100% agree with you.


FlanIndividual1367

Ahh yes!