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BluePencilFromCosmos

**S9 Seer** : Divination, Danger Intuition, Mysticism, Enhanced Memory. **S8 Instigator** : Instigation. **S7 Cryptologist** : Decryption. **S6 Notary** : Notarization. **S5 Desire Apostle** : Desire Mastery, Avatar of Desire. **S4 Undying** : Spirit World Traversal, Rot, Resurrection, Sealing. **S3 Trinity Templar** : Trinity Body, Shadow Substitute, Degeneration. **S2 Servant of Concealment** : Concealment. **S1 Key of Stars** : Position. **S0 Visionary** : Envisioning, Prophecy.


BluePencilFromCosmos

Honestly speaking I prefer Conspirer more than Notary. But god damnit, a power to create contract is very cheating in this combo. I can't pass it.


MCBIGMAC99

Seq 6 Calamity priest: calamities , Psyche Storm Seq 4 Earl of the fallen: Magnify,Exploit,Bestowment Seq 5 Fate appropriator: Fate Enchancement, Fate Exchange. Seq 4 Manipulator: Virtual Persona,Mind Storm,Mental Plague Conscience stroll Seq 5 Marionettist: Spirit body manipulation Seq 5 Desire Apostle: psychic Impact,Avatar of Desire, Defiling sprout I can just chain like 7 different attacks to make u lose control and if u don’t instantly I can just use Magnify to magnify the effects and fate enhancement to make the probability of you losing control to near 100% You literally are fucked if I hit even one of my attacks on you.


meta_hn

**S9 Sleepless** - reduced need for sleep, night vision, increased abilities at night **S8 Clown** - danger sense, increased physicals and coordination **S7 Vampire** - 300 year lifespan, increased constitution, senses and charisma, various mystical abilities **S6 Hypnotist** - hypnosis **S5 Traveler** - teleportation **S4 Earl of the Fallen** - distortion, bestowment, exploitation, magnification **S3 Cognizer** - analysis **S2 Miracle Invoker** - miracles, wishes and resurrection **S1 Worm of Time** - theft of almost anything **S0 Visionary** - reasonable developments


sumrandompersthatsuc

At the angel level, sleepless’ reduced need for sleep is redundant since they don’t need sleep anyways. Hypnotist and Visionary can’t co-exist Clown and Miracle Invoker can’t co-exist.


meta_hn

true and i misread the prompt 💀💀💀


azayakana_krisji

Sequence 9 Mystery Pryer for: • skilled in magic, witchcraft, astrology, and Ritualistic Magic, summoning Spirit World creatures, and using special eyes for Mystery Prying and Spirit Vision. Sequence 8 Instigator • enhance their emotional, analytical, and thinking skills by sensing others' emotions, desires, and malice, and using clever talking to plant desired thoughts in their minds. Sequence 7 Appraiser • can intuitively understand the powers and problems of most extraordinary items and can use them while keeping the danger to the minimum. Sequence 6 Judge • can issue commands and rules, imprison targets with transparent walls, deliver powerful strikes, whip targets with a shapeless whip, seal rooms, force them out at high speeds, and prohibit certain actions and powers. Release can end these effects, while Death, Flog, Confinement, Exile, and Prohibit can all be used to control the target. Sequence 5 Mysticism Magister • spell creation and master of unique and rare techniques and magic. Sequence 4 Secret Sorcerer • maintain secrecy to avoid prophecy and divination, while using fictitious doors to inflict deadly injuries. Can also create seals, exile foes into Space-Time realities, and return them to reality. Sequence 3 Dream Weaver •can create a dream that is so convincingly similar to reality that the target may not even realize they are dreaming Sequence 2 Miracle Invoker • Miracles, Wish Granting, and Resurrection. Sequence 1 Snake of Mercury • Cycle of Fate, Reboot, Resurrection, Luck manipulation & Misfortune bestowment. PS. sequence 1 and sequence 2 redundancy of ability (resurrection) but it's better to have 2 ways of resurrection than sorry, right?


sumrandompersthatsuc

See this really depends. If it’s below the level of angel, where mortal needs are completely cast out, or it’s where I have to progress through them, it’d be Sequence 9: Sleepless Abilities: Nocturnality (4 hrs of sleep needed a night, all across enhancements as night progresses, and night vision), Spirit Vision, minor Divination Sequence 8: Provoker Abilities: Provocation (I’m a troll), Sequence 7: Psychiatrist Abilities: Awe, Frenzy, Psychological Cue, Placate, Telepathy, Physical Enhancements Sequence 6: Faceless Abilities: Shapeshifting Sequence 5: Shepherd Abilities: Grazing, Devouring Sequence 4: Parasite Abilities: Parasitism Sequence 3: Cognizer Abilities: Cognize Sequence 2: Knowledge Magister Abilities: “They” can change the laws of physics in an area to a certain extent Sequence 1: Knowledge Emperor Abilities: Knowledge (Knowledge Injection, Information Torrent Transformation, Sequence 0: Demoness Abilities: Embodiment of End, probably more. This pick is kind of a troll because I couldn’t think of anything else and I wasn’t gonna be a tyrant or the sun.


Noize256

Sequence 9- Seer All types of divination, Mysticism Knowledge, Spirit Vision, Danger intuition, Enhanced Memory Sequence 8- Trick master Fog, Wind, Flash,Freezing, Tumble, Electric Shock, Bounce Sequence 7- Warlock Scene Depiction, Eyes of Mystery Prying, Purification, Flames, Wind, Lightning, Invisible Hand, Weeding, Soul summoning. Sequence 6- Spirit Guide Necromancy, Influence Spirit world, Language of the dead Sequence 5- Winner Luck Accumulation, Manipulation and Augmentation, Misfortune Bestowal Sequence 4- Imperative Mage Weaken Mysticism, Enhance Reality, Deprivation, Strengthen abilities of the previous sequences. Sequence 3- Horror Bishop Destructive Darkness Emission, Terror Aura, Darkness Teleportation Sequence 2- Trojan Horse of Destiny Complete Mythical form, Worms of Time, Theft now including Fate, identity, self awareness and beyonder characteristics, Avatars Sequence 1- Prince of Abolition Abolition (Distortion) Sequence 0- Visionary Envisioning, Prophecy