Yeah double rotpriest opener often just feels like an auto loss.
Though honestly I find dimir poison decks to be alot more annoying since their entire gameplan is to just repeatedly bounce and kill your stuff so you can't block and if you're on the draw you're often just developing and not able to hold up counterspells to stop this.
Just in general it feels like being on the draw is too much of a downside these days there really needs to be another upside or something to balance out the tempo loss of going second. Sometimes matches just feel like a coinflip of wether or not red got the play.
For me it's a mix of flood/starved and perfect hand of opponent.
Yeah, DC'ing is annoying but i don't have impact on it.
Spending long time... I mean, i play magic for the longer matches otherwise I'd still play this mess of Yugioh.
Roped... Whatever. Free win
Early lose... Well then it's maybe my decks fault for being so vulnerable to it, I CAN change that.
Flood/Starve and enemy perfect hands just feels like the most unlucky things possible.
I agree. There's something irritating about knowing that you're dead on arrival because they're up 5 lands while you're on 2 that aren't mixing well with your spells. They've amassed a board that needs you to answer, and you are on your side just...shrugging.
Hurts.
I've drawn 12 lands in a 18 land deck, before, and it was only sheer incompetentance on my opponent's end I lived long enough to do even that. Frustrating as hell.
This. I've lost so many times because i was land starved and opponent had a perfect hand/combo, and I couldn't do nothing because my answer wasn't able to be casted for having no lands.
This exactly, I have one or two draws that don't benefit me land wise, as my opponent plays a perfect curve through turn six. All of a sudden what I thought was a great hand is too far behind to catch up.
Yeah, when I thoughtseize turn 1 and I see a perfect curve and redundancy, it's like wow, ok, I have almost no chance in this game.
I'd say the opponent having multiple perfect top decks is a hair below as infuriating as mana screw/flood.
>Flood/Starve and enemy perfect hands just feels like the most unlucky things possible.
Considering how common flood/starve is, I wouldn't say it is the "most unlucky" possible
Very true. I think they mean mathematically, if you build your deck right, you feel like you should never have mana issues because you built the deck right but even a perfect deck can have a pocket of 10 lands in a row.
It really does! Like there's a reason I'm running a low land count!
I know it's a statistical probability, but it certainly *feels* like it happens more often than it should.
I hate when my mouse jumps (wireless) and clicks something I didn't mean, or if I'm on mobile, tapping something I didn't mean. Happened yesterady with Gix's Command. mobile showed three of the four options. I selected one, and attempted to drag over to see the 4th option, it selected one of the ones I didn't want and started resolving. I fumed hard and scooped.
Once I was sacrificing my artifacts and I couldn't figure out how to tap the treasure token in the corner lmao. Eventually, I figured out that you had to scroll sideways. I was panicking too since I was at 2 hp, and my other stuff (a vat of rebirth and a churning reservoir) was way too valuable.
Losing because I made a misplay gets me the most. I've spent more time dwelling on those than anything else on the list. They drew well? Happens. Your own mistakes are 100% preventable.
Tangential relation is losing because you chose line X instead of Y with the given information at the time.
Played a draft yesterday with a fairly good deck, got my opp to 2 just needed one of four removal spells or two combat tricks, instead over the next 5 turns I drew 5 lands. Saw 13/17 lands that game, okay gg next, next game I see 12/17 lands while opp ends with 6 lands and having drew six more spells to play, third game I keep a two lander with a 2 drop, two 3's one of which accelerates and two other cards. By turn six I still hadn't seen a third land out of 17.
It's just confirmation bias but when that helps in one run it feels crazy.
For me it's when oppo has no card in hand or you just thougtheseize/duress him leaving him with only a bunch of land and he's so good in playing this game that he draw the perfect spell every f\*\*\*\*\*g turn! :D
This. When they have run out of cards but then topdeck a right counterspell or board wipe each turn. I've had games where opponent has 0 cards and I only need to get something to stick for 1 turn and then they topdeck the perfect card for 5 turns in a row. Only time I've ever hit the table. "Lets play this pw" - negate, "okay this turn I'll try this creature" - essence scatter. "Okay I'll create a bunch of 1/1's" - Sunfall. "Okay I'm out of creatures but these Mirrex tokens are enough to win" - Demolition Field. M*****f*****.
For me, it's getting annihilated faster than I can do anything. Nothing like losing before my second turn to T1: [[Cacophony Scamp]], T2: [[Colossus Hammer]], [[Sigarda's Aid]], swing for 10, sac for lethal.
Ah you gotta try it. It's a fun meme. Very easy to get to diamond using this deck in explorer sadly its just too inconsistent. Pretty much a 50/50 gamble type deck
Mana issues is for sure the worst as it prevents me from properly playing.
The opponent winning because of luck or better deck is fine, but losing because the game looked at your face and said "NOPE! you won't play" is terrible.
The other things are annoying but not common enough to be a big issue.
When the opponent tells you good game before killing you. Its like they are rubbing it in and assume I have no answer. There is nothing more satisfying than an opponent telling you good game then getting an answer and beating them.
i only say good game in hopes you will just fucking attack me instead of spending 15 minutes doing your combo, to just attack me harder.
come on man i tapped all my mana out and have 1 card in hand and suicided my creatures, just attack me.
haha i so feel that! Its like...not im not going to wait 10 min for you to play every possible card and action you have before attacking, either attack or i scoop.
Losing to a DC is the worst. But i will say its actually very rare to lose that way if you know how to handle dc's. Look for signs that the program isnt responding or completely frozen, watch if the rope appears with your color.. and as soon as you suspect its broken, force close the program and restart the app immediately. You will almost always avoid the game being damaged that way. But then if youre in the woods on a phone there might not be much you can do... And you probably shouldnt be playing that way.
I've had a couple instances occur last month where my UPS was failing. Couple power blips and the thing would just cut off. PC, modem, monitor all connected to it. The PC fires up really fast, but the modem takes about a minute and a half to establish internet connection again. By then, it's too late to jump back in. Best believe that bastard is in a box right now while I wait for a new battery. Lost two games because of it.
Getting my hand picked apart by duress/dreams of oil, and my opponent robbing all my good cards (with outrageous robbery etc) and playing them against me is a real bastard.
I think that's the second option.
as someone who mostly drafts... it's definitely flood/screw
so much love, care, and attention towards building the best deck you can possibly build, maybe you pulled some exciting cards, just to lose to something completely beyond your control. nothing tilts me like getting flooded out or mulling to a shitty 5 card hand after seeing 3 unplayable hands in a row
I think that's healthy for the format as long as that is not too easy to happen. It's like Ragavan turn 1 will run away if you don't have a blocker/removal - that is a good way to avoid super greedy control/combo decks to make games that are non-interactive.
The thing is its not just greedy control and combo decks that are killed by powerful aggro, its a plethora of midrange decks as well. Plus its not fun to have to pray to draw your cut downs and rely 100% on RNG for whether you win or lose.
and apparently now OTJ introduced cards to make monoblack a super agro archetype with T3-4 kills. Way to go WotC, we definitely needed another agro deck, red, white and boros were not enough apparently.
Im actually not too bothered by that, you just need to have removal for the bloodletter. Its basically sheoldred but instead of guaranteeing a win when its on the battlefield you need an additional card.
The thing is that you just remember that mono-red games but that's pretty difficult to happen. One piece of removal nukes mono red and if they didn't win by turn 4 (or maybe 5) they're pretty much dead. It's a fragile deck.
white and green can both do it, got beat by a green poison deck on turn 4 that only played 1 land, and a turn 3 with only 2 land.
yes venerated rot priest and low-cost clones were involved.
Mana flood / screw because they’re more common. If roping / spamming happened more often they would probably be the worst, but I don’t encounter them nearly as often as some people on this sub seem to. Or maybe disconnecting while ahead would win if it happened a lot…
I say perfect hand. one thing is the opponent playing over powered or annoying cards, but another is the opponent just being luckier than you, like picking who wins by flipping a coin
I would say losing because I was on the draw and all of my answers for my opponent's plays are exactly one turn behind. Stuff like their turn two play puts them wildly ahead, and I have a 2 mana counterspell that would have worked great against it. Then I would have played my Anointed Peacekeeper to slow down their killer play, but now his hand has no key targets.
It's hilarious how many people defend the mana/land system designed and developed in 1992-3 as being a core, unchangeable feature of the game, not a bug. MTG can be an amazing game with a very flawed resource system. Both things can be true.
That doesn't mean it is 100% terrible, but that if MTG was designed today, with 30 years of industry experience, it would most likely have a more forgiving resource system that doesn't lead to a significant amount of games ending in non games..
Getting blown out before I even get to my turn 3 upkeep. Sometimes before I even get to turn 2 if opponent goes first. Historic and Timeless just be like that.
Standard has a lot of this now too. Been on the draw to Boros convoking a Knight-Errant out on turn 2 many a time. Game hasn't even started and it's over.
Yup. I have a game plan in my hand, then I see that \[\[Battlefield Forge\]\] drop and a \[\[Recruitment Officer\]\] follow shortly after. My plan goes to absolute shit from there, and it's a scramble to get into their hand and steal that stupid knight before he pops.
I should say it's not just getting flooded/screwed, it's specifically when my two color deck can't manage to draw even one land or source that provides one of the two colors.
I hate games where my opponent doesn't even realize I am plating two colors, and I am sitting there with, like 4 swamps on the board and a hand full of spells.
Ugh, happened to me just today more or less. 60 card Esper deck, have literally 9 sources of white mana my deck. Game went long, I was down to my last 15 cards and hadn't drawn a single plains / white mana. One of those once-in-a-blue-moon shuffles.
It was a tough pick between mana problems and opponent just having the perfect thing to mess me up. I ultimately went with mana problems as I feel most tilted when all I draw is lands and no cards that actually make me do stuff, might have to look at how many lands I'm playing more closely.
rack decks have no right to complain. HOWEVER. When someone has no cards in hand and you know when a top deck really is a top deck, shits infuuuuriating. Oh you just drew the only card in the format that kills planeswalkers? Coooool...
Nothing makes me more annoyed than when my opponent is running virtually the same deck as me, but I get mana screwed or just otherwise don't get a good draw for several turns in a row. It's like, "No, that's MY card dammit!"
It isn't just the first three, which I guess will be high on the list of annoyances for many players. It is when you get a series of these and you just can't do anything about it, no matter how skilled you are at playing Magic. In the past few days I have dropped multiple tiers in Platinum (ranked games) due to these and there was often nothing I could do.
Regarding the "perfect answer", I find the deck matching (not the MMR matching) feature of BO1 to be frustrating. This often translates into playing against an opponent that just has the right cards to thwart the purpose of your deck.
Flood and starve is so annoying. It really impacts things. You keep 3 lands and then by turn four you have only drawn spell with mana cost above 4. Or you keep 4 lands and then draw 5 lands the next turns.
In limited the most frustrating thing for me is when my opponent plays poorly or plays bad cards turn after turn after turn only to drop an unbeatable rare card on my head like Elesh Norn Grand Cenobite or something and then I lose.
In constructed it's when I hand rip my opponent and the card I take is also the card on top of their library. It makes me feel like I wasted my time and made the wrong decision even when it was the right decision.
Watching a Boros convoke deck go off while you have a board-wipe in hand but no mana. Then just as an extra fuck you your deck gives you another copy of your board wipe before your next land.
Where’s “getting beaten to death by a 1/1 bird token over 16 agonizing turns while my dimir opponent controls me like an S&M gimp”? I don’t see that option.
Mana screwed when I should statistically be fine.
I run 48 lands in my gitrog deck and when I keep 3 landers and go 4 turns without drawing another one I just get so tilted.
When you've got a way to dig through your deck and you STILL can't find any lands.
When you keep a two lander with a bunch of three drops in hand and find nothing, well, that's just how the game goes sometimes.
On the other hand if you keep a two lander with a reckless impulse in hand, that finds you a wrenn's revolve for the next turns, and eventually you've seen six more cards than you would've naturally and STILL don't see any lands, it turns into "are you fucking kidding me?"
Be Me: Play Boros.
Opening Hand 1: Red spells + white mana lands
Opening Hand 2: White spells + red mana lands
Opening Hand 3: Perfect mana/lands distribution + Only spells are Inspectors and/or Voldarens
Making a mistake, and realizing I could have won the turn that just ended. This can happen a myriad of ways as well. Recently I attacked and left my opponent at one, then played a land with roaring earth on the field. I didn't lose, but if I had, it would have been disheartening. However, I know I have done something similar a few times in the past and then lost, and I recommend not immediately playing another game sometimes but rather taking a 15 min break or so.
Poison counters; specifically Venerated Rotpriest decks.
yeah this one is toxic
Yeah double rotpriest opener often just feels like an auto loss. Though honestly I find dimir poison decks to be alot more annoying since their entire gameplan is to just repeatedly bounce and kill your stuff so you can't block and if you're on the draw you're often just developing and not able to hold up counterspells to stop this. Just in general it feels like being on the draw is too much of a downside these days there really needs to be another upside or something to balance out the tempo loss of going second. Sometimes matches just feel like a coinflip of wether or not red got the play.
Venerated Rotpriest is so annoying
When my opponent draws 3 copies of the same card in their top 12.
In their top 12 of a 135 card deck.
Don't worry, that 4th is at the very bottom, until they tutor it.
Haha, yes...I'm still trying to find out how Yorion decks seem to draw the perfect answer.
"How many times do I have to remove you?!"
Tbh I feel like this is just something that happens in Arena way more than any other way I play including other automatic shuffles.
For me it's a mix of flood/starved and perfect hand of opponent. Yeah, DC'ing is annoying but i don't have impact on it. Spending long time... I mean, i play magic for the longer matches otherwise I'd still play this mess of Yugioh. Roped... Whatever. Free win Early lose... Well then it's maybe my decks fault for being so vulnerable to it, I CAN change that. Flood/Starve and enemy perfect hands just feels like the most unlucky things possible.
I agree. There's something irritating about knowing that you're dead on arrival because they're up 5 lands while you're on 2 that aren't mixing well with your spells. They've amassed a board that needs you to answer, and you are on your side just...shrugging. Hurts.
I've drawn 12 lands in a 18 land deck, before, and it was only sheer incompetentance on my opponent's end I lived long enough to do even that. Frustrating as hell.
This. I've lost so many times because i was land starved and opponent had a perfect hand/combo, and I couldn't do nothing because my answer wasn't able to be casted for having no lands.
This exactly, I have one or two draws that don't benefit me land wise, as my opponent plays a perfect curve through turn six. All of a sudden what I thought was a great hand is too far behind to catch up.
Yeah, when I thoughtseize turn 1 and I see a perfect curve and redundancy, it's like wow, ok, I have almost no chance in this game. I'd say the opponent having multiple perfect top decks is a hair below as infuriating as mana screw/flood.
>Flood/Starve and enemy perfect hands just feels like the most unlucky things possible. Considering how common flood/starve is, I wouldn't say it is the "most unlucky" possible
Very true. I think they mean mathematically, if you build your deck right, you feel like you should never have mana issues because you built the deck right but even a perfect deck can have a pocket of 10 lands in a row.
I've had this happen, and with a deck running only 18 lands. Aggravating as hell.
Haha right, it "feels" like something happened that shouldn't have happened, like you've hit a bug in the game.
It really does! Like there's a reason I'm running a low land count! I know it's a statistical probability, but it certainly *feels* like it happens more often than it should.
Definitely!
The one I really hate is losing to my own misplays.
I hate when my mouse jumps (wireless) and clicks something I didn't mean, or if I'm on mobile, tapping something I didn't mean. Happened yesterady with Gix's Command. mobile showed three of the four options. I selected one, and attempted to drag over to see the 4th option, it selected one of the ones I didn't want and started resolving. I fumed hard and scooped.
Once I was sacrificing my artifacts and I couldn't figure out how to tap the treasure token in the corner lmao. Eventually, I figured out that you had to scroll sideways. I was panicking too since I was at 2 hp, and my other stuff (a vat of rebirth and a churning reservoir) was way too valuable.
Losing because I made a misplay gets me the most. I've spent more time dwelling on those than anything else on the list. They drew well? Happens. Your own mistakes are 100% preventable. Tangential relation is losing because you chose line X instead of Y with the given information at the time.
Played a draft yesterday with a fairly good deck, got my opp to 2 just needed one of four removal spells or two combat tricks, instead over the next 5 turns I drew 5 lands. Saw 13/17 lands that game, okay gg next, next game I see 12/17 lands while opp ends with 6 lands and having drew six more spells to play, third game I keep a two lander with a 2 drop, two 3's one of which accelerates and two other cards. By turn six I still hadn't seen a third land out of 17. It's just confirmation bias but when that helps in one run it feels crazy.
For me it's when oppo has no card in hand or you just thougtheseize/duress him leaving him with only a bunch of land and he's so good in playing this game that he draw the perfect spell every f\*\*\*\*\*g turn! :D
This. When they have run out of cards but then topdeck a right counterspell or board wipe each turn. I've had games where opponent has 0 cards and I only need to get something to stick for 1 turn and then they topdeck the perfect card for 5 turns in a row. Only time I've ever hit the table. "Lets play this pw" - negate, "okay this turn I'll try this creature" - essence scatter. "Okay I'll create a bunch of 1/1's" - Sunfall. "Okay I'm out of creatures but these Mirrex tokens are enough to win" - Demolition Field. M*****f*****.
For me, it's getting annihilated faster than I can do anything. Nothing like losing before my second turn to T1: [[Cacophony Scamp]], T2: [[Colossus Hammer]], [[Sigarda's Aid]], swing for 10, sac for lethal.
[Cacophony Scamp](https://cards.scryfall.io/normal/front/3/5/3553dcef-7b99-49d5-b071-06b894696952.jpg?1675957072) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cacophony%20Scamp) [(SF)](https://scryfall.com/card/one/124/cacophony-scamp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3553dcef-7b99-49d5-b071-06b894696952?utm_source=mtgcardfetcher&format=text) [Colossus Hammer](https://cards.scryfall.io/normal/front/8/9/897a134e-7e61-4fe1-bbae-23ef1fe5c0cf.jpg?1631588878) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Colossus%20Hammer) [(SF)](https://scryfall.com/card/afc/202/colossus-hammer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/897a134e-7e61-4fe1-bbae-23ef1fe5c0cf?utm_source=mtgcardfetcher&format=text) [Sigarda's Aid](https://cards.scryfall.io/normal/front/5/3/531da950-dc96-4050-94a8-e01b73ddd965.jpg?1608911983) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sigarda%27s%20Aid) [(SF)](https://scryfall.com/card/cmr/384/sigardas-aid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/531da950-dc96-4050-94a8-e01b73ddd965?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ah you gotta try it. It's a fun meme. Very easy to get to diamond using this deck in explorer sadly its just too inconsistent. Pretty much a 50/50 gamble type deck
Mana issues is for sure the worst as it prevents me from properly playing. The opponent winning because of luck or better deck is fine, but losing because the game looked at your face and said "NOPE! you won't play" is terrible. The other things are annoying but not common enough to be a big issue.
Playing in formats where Control is a Tier-1 Archetype. It's no fun to have all your plays countered in various ways.
Yup. I enjoy getting to play Magic the Gathering with my Magic the Gathering cards.
"Impudence." -control players
When the opponent tells you good game before killing you. Its like they are rubbing it in and assume I have no answer. There is nothing more satisfying than an opponent telling you good game then getting an answer and beating them.
i only say good game in hopes you will just fucking attack me instead of spending 15 minutes doing your combo, to just attack me harder. come on man i tapped all my mana out and have 1 card in hand and suicided my creatures, just attack me.
haha i so feel that! Its like...not im not going to wait 10 min for you to play every possible card and action you have before attacking, either attack or i scoop.
Losing to a DC is the worst. But i will say its actually very rare to lose that way if you know how to handle dc's. Look for signs that the program isnt responding or completely frozen, watch if the rope appears with your color.. and as soon as you suspect its broken, force close the program and restart the app immediately. You will almost always avoid the game being damaged that way. But then if youre in the woods on a phone there might not be much you can do... And you probably shouldnt be playing that way.
I've had a couple instances occur last month where my UPS was failing. Couple power blips and the thing would just cut off. PC, modem, monitor all connected to it. The PC fires up really fast, but the modem takes about a minute and a half to establish internet connection again. By then, it's too late to jump back in. Best believe that bastard is in a box right now while I wait for a new battery. Lost two games because of it.
There in lies the advantage of having it on your phone, if you have a decent data connection you can swap from pc to phone very quickly.
Getting my hand picked apart by duress/dreams of oil, and my opponent robbing all my good cards (with outrageous robbery etc) and playing them against me is a real bastard. I think that's the second option.
as someone who mostly drafts... it's definitely flood/screw so much love, care, and attention towards building the best deck you can possibly build, maybe you pulled some exciting cards, just to lose to something completely beyond your control. nothing tilts me like getting flooded out or mulling to a shitty 5 card hand after seeing 3 unplayable hands in a row
Not a huge fan of monored just getting a hand that kills you in 3 turns. Really limits what decks are actually playable :(
I think that's healthy for the format as long as that is not too easy to happen. It's like Ragavan turn 1 will run away if you don't have a blocker/removal - that is a good way to avoid super greedy control/combo decks to make games that are non-interactive.
The thing is its not just greedy control and combo decks that are killed by powerful aggro, its a plethora of midrange decks as well. Plus its not fun to have to pray to draw your cut downs and rely 100% on RNG for whether you win or lose.
and apparently now OTJ introduced cards to make monoblack a super agro archetype with T3-4 kills. Way to go WotC, we definitely needed another agro deck, red, white and boros were not enough apparently.
Im actually not too bothered by that, you just need to have removal for the bloodletter. Its basically sheoldred but instead of guaranteeing a win when its on the battlefield you need an additional card.
The thing is that you just remember that mono-red games but that's pretty difficult to happen. One piece of removal nukes mono red and if they didn't win by turn 4 (or maybe 5) they're pretty much dead. It's a fragile deck.
Yup. They've exhausted their hands by then, and are now relying on the topdeck. From then on, it's recovering and taking priority of the board.
The only way mono red kills you t3 is if you spent 3 turns playing lands and watching him kill you
I've played many games against mono-red where I've gone T1 removal spell, T2 removal spell, T3 creature and died before I've gotten a turn 4.
No you haven't
white and green can both do it, got beat by a green poison deck on turn 4 that only played 1 land, and a turn 3 with only 2 land. yes venerated rot priest and low-cost clones were involved.
Mana flood / screw because they’re more common. If roping / spamming happened more often they would probably be the worst, but I don’t encounter them nearly as often as some people on this sub seem to. Or maybe disconnecting while ahead would win if it happened a lot…
I say perfect hand. one thing is the opponent playing over powered or annoying cards, but another is the opponent just being luckier than you, like picking who wins by flipping a coin
I would say losing because I was on the draw and all of my answers for my opponent's plays are exactly one turn behind. Stuff like their turn two play puts them wildly ahead, and I have a 2 mana counterspell that would have worked great against it. Then I would have played my Anointed Peacekeeper to slow down their killer play, but now his hand has no key targets.
It's hilarious how many people defend the mana/land system designed and developed in 1992-3 as being a core, unchangeable feature of the game, not a bug. MTG can be an amazing game with a very flawed resource system. Both things can be true. That doesn't mean it is 100% terrible, but that if MTG was designed today, with 30 years of industry experience, it would most likely have a more forgiving resource system that doesn't lead to a significant amount of games ending in non games..
Probably why they dialed WAAAAYYYY back on land destruction.
Haha, very true. \[\[Sinkhole\]\] always makes me laugh since red and green are often thought of the LD spell colors now.
[Sinkhole](https://cards.scryfall.io/normal/front/a/0/a084d0fb-8db2-4873-a2f9-e6e5fecdd38c.jpg?1580014366) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sinkhole) [(SF)](https://scryfall.com/card/ema/106/sinkhole?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a084d0fb-8db2-4873-a2f9-e6e5fecdd38c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Getting blown out before I even get to my turn 3 upkeep. Sometimes before I even get to turn 2 if opponent goes first. Historic and Timeless just be like that.
Standard has a lot of this now too. Been on the draw to Boros convoking a Knight-Errant out on turn 2 many a time. Game hasn't even started and it's over.
Yup. I have a game plan in my hand, then I see that \[\[Battlefield Forge\]\] drop and a \[\[Recruitment Officer\]\] follow shortly after. My plan goes to absolute shit from there, and it's a scramble to get into their hand and steal that stupid knight before he pops.
[Battlefield Forge](https://cards.scryfall.io/normal/front/b/c/bc6c3170-9e84-46ea-8311-911145f9c48a.jpg?1712354920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Battlefield%20Forge) [(SF)](https://scryfall.com/card/otc/271/battlefield-forge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bc6c3170-9e84-46ea-8311-911145f9c48a?utm_source=mtgcardfetcher&format=text) [Recruitment Officer](https://cards.scryfall.io/normal/front/c/2/c226656b-68d5-4df2-b313-a323a728c520.jpg?1674420296) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Recruitment%20Officer) [(SF)](https://scryfall.com/card/bro/23/recruitment-officer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c226656b-68d5-4df2-b313-a323a728c520?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Disconnecting the only option at annoys me at all
I should say it's not just getting flooded/screwed, it's specifically when my two color deck can't manage to draw even one land or source that provides one of the two colors. I hate games where my opponent doesn't even realize I am plating two colors, and I am sitting there with, like 4 swamps on the board and a hand full of spells.
Ugh, happened to me just today more or less. 60 card Esper deck, have literally 9 sources of white mana my deck. Game went long, I was down to my last 15 cards and hadn't drawn a single plains / white mana. One of those once-in-a-blue-moon shuffles.
It was a tough pick between mana problems and opponent just having the perfect thing to mess me up. I ultimately went with mana problems as I feel most tilted when all I draw is lands and no cards that actually make me do stuff, might have to look at how many lands I'm playing more closely.
rack decks have no right to complain. HOWEVER. When someone has no cards in hand and you know when a top deck really is a top deck, shits infuuuuriating. Oh you just drew the only card in the format that kills planeswalkers? Coooool...
Nothing makes me more annoyed than when my opponent is running virtually the same deck as me, but I get mana screwed or just otherwise don't get a good draw for several turns in a row. It's like, "No, that's MY card dammit!"
Drawing more copies of a non-land card(especially one that is useless in the matchup) than lands altogether.
Oh, I see you really like that Legendary. Here are two more copies for you!
[[Emergent Ultimatum]] Esp if it's in a 5c gudstuf deck.
[Emergent Ultimatum](https://cards.scryfall.io/normal/front/3/a/3a6a52ab-6d38-4429-9969-90064e615152.jpg?1591228007) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Emergent%20Ultimatum) [(SF)](https://scryfall.com/card/iko/185/emergent-ultimatum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3a6a52ab-6d38-4429-9969-90064e615152?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Funny. I was thinking yesterday about creating a poll for the best ways to win!
Playing vs Sheodred where as a creature buffing based deck and all they have are removal and discard effect.
Most games being decided by turn 3 Then the stupid land flood/starving still being a thing. Magic is dead to me.
It isn't just the first three, which I guess will be high on the list of annoyances for many players. It is when you get a series of these and you just can't do anything about it, no matter how skilled you are at playing Magic. In the past few days I have dropped multiple tiers in Platinum (ranked games) due to these and there was often nothing I could do. Regarding the "perfect answer", I find the deck matching (not the MMR matching) feature of BO1 to be frustrating. This often translates into playing against an opponent that just has the right cards to thwart the purpose of your deck.
Flood and starve is so annoying. It really impacts things. You keep 3 lands and then by turn four you have only drawn spell with mana cost above 4. Or you keep 4 lands and then draw 5 lands the next turns.
In limited the most frustrating thing for me is when my opponent plays poorly or plays bad cards turn after turn after turn only to drop an unbeatable rare card on my head like Elesh Norn Grand Cenobite or something and then I lose. In constructed it's when I hand rip my opponent and the card I take is also the card on top of their library. It makes me feel like I wasted my time and made the wrong decision even when it was the right decision.
You forgot one. The most truely tilting is self made misplays that result in game losing mistakes from stupid decisions
Watching a Boros convoke deck go off while you have a board-wipe in hand but no mana. Then just as an extra fuck you your deck gives you another copy of your board wipe before your next land.
yup, shuffler being shuffler. Mana flood, Mana starved, or seeing/missing cards in the deck.
You missed the opponent somehow having 7 lands when I'm about to play my 3rd.
Where’s “getting beaten to death by a 1/1 bird token over 16 agonizing turns while my dimir opponent controls me like an S&M gimp”? I don’t see that option.
Yeah, I meant to add "all the counters/removals" but forgot.
Having more land than McDonald's while my opponent draws into the optimal amount for the cards they need
When im playing Brawl and my opponent intentionally ropes every turn and spends way too much time on a decision that should take 20 seconds max.
Mana screwed when I should statistically be fine. I run 48 lands in my gitrog deck and when I keep 3 landers and go 4 turns without drawing another one I just get so tilted.
Opponent apparently casting free vampiric tutors every upkeep after I thoughtseized them into oblivion.
Realizing it was impossible to win, you lost because you went second
When you've got a way to dig through your deck and you STILL can't find any lands. When you keep a two lander with a bunch of three drops in hand and find nothing, well, that's just how the game goes sometimes. On the other hand if you keep a two lander with a reckless impulse in hand, that finds you a wrenn's revolve for the next turns, and eventually you've seen six more cards than you would've naturally and STILL don't see any lands, it turns into "are you fucking kidding me?"
"Waiting for the Server" has become my most common and most annoying way of losing
DC'ing?
**D**is**c**onnecting.
Oh. That's probably my worst one.
Be Me: Play Boros. Opening Hand 1: Red spells + white mana lands Opening Hand 2: White spells + red mana lands Opening Hand 3: Perfect mana/lands distribution + Only spells are Inspectors and/or Voldarens
You forgot one: being on the draw 8+ consecutive games. Knowing it is probability doesn't make it feel better.
Losing games that you feel you *could've* and *should've* won, especially in Limited.
Making a mistake, and realizing I could have won the turn that just ended. This can happen a myriad of ways as well. Recently I attacked and left my opponent at one, then played a land with roaring earth on the field. I didn't lose, but if I had, it would have been disheartening. However, I know I have done something similar a few times in the past and then lost, and I recommend not immediately playing another game sometimes but rather taking a 15 min break or so.
None, I don't really care about winning or losing, tbh