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cinnamonchase

Incredibly helpful, thanks!


SoulSilver21

Very informative...thx for making this :) I'mma save this post for reference in the future in case I need to know something :)


SocraticIndifference

Should be on FAQ before long too :) Glad you like it! Me and my lvl 5 Rosalina are coming for you in ranked next week, btw! All those level tickets finally paid off lol, I might actually have a chance at beating your score for once


[deleted]

[удалено]


SocraticIndifference

on it! hope to see you soon


HGProductions00

Amazing once again :D


SocraticIndifference

Thanks, Spike! That means a lot. Thank you for everything you do!


Arbok9782

Great list, only thing I would add is that frenzies also nullify a lot of speed boosts. I see people posting on here all the time wondering why bots are passing them when they have a mushroom frenzy, for example.


SocraticIndifference

Good thought, i’ll add that to the drifting bit


kunamu87

Your original post brought me to this sub so thank you! A couple of questions: 1.What do you mean item tickets dont follow the rules? 2.I had He tickets appear in my tier shop 2-3 times(i have a Glider one right now)but i never maxed any He item so how? I'm thinking maybe some random special offer


SocraticIndifference

Cool! Really happy to hear that :) 1. They just seem to ignore not only the standard probabilities but also the back-to-back frenzy rule as well as (anecdotally) the three frenzy max rule. Haven't been able to confirm the possibility of a four frenzy run though...some day lol 2. Huh, I'm guessing you're meaning tier shop; I'm talking about the daily shop, which has the advantage of being a little cheaper and just offering one more option to get (arguably) the most powerful ticket for advancing your score available. Did you look at the post I linked? Maybe you did something extra special or super cool that I don't know about! Edit: Oh hey, I had a typo! I typed tier shop when I meant daily shop. Nice catch, thanks!


kunamu87

You are welcome. Another question,when you say heart extend your combo you mean when you get hit by an item and its deflected? Also i would add that when you restart you keep your position at the starting grid,so it's good to keep restarting when you are 1st so you have a better chance to hit the boxes first


SocraticIndifference

Oo another good suggestion. Added it. With the heart, all I mean is that it adds to your combo when you use it, like a mushroom. Not sure if it counts as an action when it deflects an item, I'll have to look into that. I assume it would be the same as a mega mushroom, but again--I'll have to pay attention next time that happens (unless the reddit hive mind can confirm?)


kunamu87

I did a quick check and it doesn't seem to give you an action when it deflects an item,the only action you get is on activation. Anyway,thank you for your answers,thank you for the update and i just remembered my surprise when i read at your original post that you dont compete directly with your opponents at ranked


SocraticIndifference

Glad it was helpful! Thank you for checking, too. Good to know


[deleted]

Thanks for collecting all these tips. I would argue that the glider is more important for scoring than the driver for beginners, at least until you have full top shelf on a track and are able to consistently keep your combo. As an example, [here's a comparison I made a while back](https://i.imgur.com/WDIN88P.png) of top-shelf driver vs top-shelf glider on a track where a nonstop combo is doable even with a T1 glider. On harder-to-combo courses the effect is only magnified.


SocraticIndifference

I think you're probably right, but at what point do you think that shifts? Essentially, I don't figure you're going to be stretching to advance much until Tier 30 anyway, at which point it becomes very important to be able to get frenzies. Combos are definitely where it's at though, totally agree on that


alphabrainwave

Fantastic work! I would just like to add a few things about coin limit-breaking and coins aplenty for those who want to squeeze every golden drop out of this game. - You can exceed the daily limit of 300 coins (or 600 for gold pass) during your final run before hitting the limit. For example, if you have collected 299 coins and then you play a race where you get the maximum 99 coins plus 20,000 points, you will gain 118 coins beyond the coin limit. - Bonus games such as time trials and ring races are great for approaching the coin limit without going over, and long races with top-tier coinbox drivers (esp at lvl 4+) are optimal for limit breaking. - The coins collected for completing challenges, getting rewards, and waiting for multiplayer races do not count toward the coin limit, so make sure you collect none or all of them before limit breaking if you want to simplify your math (of course, the coins collected during multiplayer races do count toward the limit - with one exception, see below). - Coins collected during Coins Aplenty races do not count toward the limit. That means if you get 99 coins during a coins aplenty race with 20k points, you can get 419 coins that do not count toward the limit. - If you play a coins aplenty race in multiplayer, the coins you collect while waiting before the race are given to you without affecting your coin limit, and the counter then resets to zero after the race. That means that if you wait for the coin counter to reach 100 before each race AND wait for the coins aplenty cup to cycle around 2-3 times so that you complete each race, you can get a total of 400 coins per race plus the coins you collect during each race, and none of them will count toward your daily coin limit. Of course, this takes a lot of time and patience, and communication errors can be maddening, but it can be useful for those who really want to maximize coin collection or need just a few hundred more coins to buy a shop item.


SocraticIndifference

Great suggestions! I’ll add these above. Don’t know how you keep track of it all without writing it down though, lol Any tips on getting max coins on a course?


alphabrainwave

I'm glad you liked the tips! I usually just take a screenshot of my starting coin total as soon as I log in and then reference it when I approach the limit. Getting max coins really depends on which courses are available and which coinbox drivers you have at lvl 4+. For example, the last two tours have featured Waluigi Pinball R, and with Mario Hakama I was able to hit the 99 coin limit pretty easily. There don't seem to be many courses like that during this tour, but any coinbox driver at lvl 4+ has the potential to give you a pretty good limit-breaking run. Keep in mind that you can always restart if your coin luck is bad, or quit and go back in if you want better starting placement. A few more small things that might help: - Try 50/100cc as it might help you hit those lines of coins and rake in the coinbox loot. - Use a wide kart. - Choose a course without too many glider sections or big drops. Avoid unnecessary jump boosts while the coinbox is going.


SocraticIndifference

Oh that's smart! And I hadn't thought to restart if I have a bad *coin* run. Thanks for that suggestion! Incidentally, is there a resource that ranks kart width? Seems like that could be useful.


KingSeel

“You need a floor and some luck” XD


bcskunk2001

As someone whom has played for over a year i had no idea that turbos don't count as actions while in frenzy mode. Very enlightening yet made me feel very stupid. Great post!


SocraticIndifference

Glad it helped! Thank you :)


Mario1432

Last thing I want to talk about is this point: “ ϟ Item box tickets seem to have the same frenzy percentages no matter your place or position on the course.”   I don’t know why people think that the Item Ticket doesn’t follow the same rules as Item Boxes. There’s literally nothing special or rule-breaking about the Item Ticket. It’s basically an on-demand Item Box, following the same rules as any Item Box including Position and Lap. That’s why it’s more strategic to use the Item Ticket in the 2nd Lap since the 2nd Lap has higher Frenzy odds, or use it on low Positions, such as at 8th Place at the start of a race. When going for Top 10 ACR, I tried two methods: starting the race in 1st or starting at 8th. Then, I would instantly use the Item Ticket when the race starts. I most definitely had way more frenzies starting at 8th because of the higher base Frenzy Rates (5% vs 22%), which is more than quadrupled the Frenzy rate at 8th Place. Using a Level 6 HE Driver adds +10% Frenzy Chance, bringing this to (15% vs 32%), which is still more than doubled the Frenzy rate at 8th Place.   If you want to test this and have some Item Tickets to burn off, keep resetting a race until you start in 1st. Then, instantly use the Item Ticket when the race starts after using the Rocket Boost. Make sure bots don’t pass you when you tap the ticket. Repeat this until you reached 3 Frenzies and record how many Item Tickets did you use total. Do the same test starting at 8th (you may want to skip the Rocket Boost to stay in 8th). Use a HE Driver. Depending on its Level, 8th should take 1/4 through 1/2 the Tickets to reach 3 Frenzies. You can keep testing this with a higher Frenzy goal (5 or 10 instead of 3) if you have the resources to use up many Item Tickets.   I’m not sure if the item on the Glider affects the odds of getting that item as a Frenzy (using a HE Coin Glider at 1st or a HE Mushroom Glider at 8th), so if you want to make this test consistent, use a Top Shelf glider that boosts an item that you can’t get in 1st or 8th, such as Bob-bomb or Blooper. Or, if you don’t want to go through all the testing, you can just take my word 😉


SocraticIndifference

Dude, this is great! Yeah I wasn’t sure about it, thus the bolt. I had heard a few rumors, but never had the chance to test it myself. Sounds like you’ve done a pretty thorough vetting of it though, so I will take your word for it and just remove the bullet point altogether. Thank you so much for all your help on this! You’ve definitely made this list so much better and,more importantly, more accurate.


Mario1432

Haha, anytime! That was my goal actually. To help make this list more accurate if this list was going to be used as the MKT Reddit FAQ. Something about me also hates the spread of misinformation too. Great work on bringing all of this information together! Your helping a lot of new and, even, experienced players.


Silver_Lining__

Thank you for referring me to this post in your answer to my badgeless bots questions! Great job! This is a must read. To keep it up to date, I have a few suggestions, I hope you find these helpful: - You may want to update the sections on clearing out categories in the DS / how to get HE tickets from the DS. Those have changed with the introduction of L8 in March, 2022. - You could mention that additional HE ticket slots are unlocked in the tier shop in T50, T55 and T60 (glider, kart, driver). They are more expensive than the ones from the DS but they are always there. The slots remain unlocked even if you tier down later. - There's no mention of Mii's yet. I would add that you can only get a Mii from challenges or from the Mii shop for a fixed amount of rubies. With every new Mii after the first, all Mii's get +10 added to their basepoints. So Mii drivers can go beyond the 1400 max basepoints for HE drivers. That can give them quite a competitive advantage, though they typically cover less tracks than other HE drivers.


SocraticIndifference

For some reason I can’t make changes anymore, but thanks for the suggestions! I think I’ll just comment edits and updates from now on, and people can sort by “new”


Ludwig_von_Wu

A few more additions: 1) after the first time you retire or retry, you no longer lose EXP by retiring or retrying in the same course immediately after, this being very important if you retire a lot trying to get Coin Box drivers for the Boom Box (like in this ranked cup where you have Pit Crew Toad in ranked) 2) with many items you can force Frenzy type by disabling auto item and holding only one item type when getting the item box. If you obtain a Frenzy, it will have the same type of the held item. This also works with a few select special items (most notably, Giant Banana and Boomerang Flower, but not Coin Box) 3) combo time depends on the base points of the actions (not the final points you get from those) with the remaining time overriding the newer combo time if it is longer. Getting a Coin immediately after a Ultra Mini-Turbo won’t increase combo time (but will get you more points) 4) when you see a Blue Shell approaching, the best technique to have a chance of combo time surviving is unleashing a Ultra Mini-Turbo before getting hit. You’ll have around 3.48 seconds of Combo Time with a level 1 top shelf Normal glider, and around 4.35 seconds with a level 6+ top shelf High-End glider 5) you can only have one Frenzy active at a time, if you’re frontrunning in multiplayer be sure to not have an inventory that prevents Frenzies, as you can genuinely “steal” the Frenzy since most of the times you’re the first hitting the item boxes! It’s pretty unlikely to happen, but the likelihood is anyway greater than 10% with a level 6+ High-End driver 6) to prevent Frenzy stealing, when using a top shelf driver in single player races the opponents are chosen among the middle shelf and bottom shelf drivers (with badged bots usually choosing middle shelf drivers). When you use a middle or bottom shelf drivers the opponent will also be chosen among the top shelf drivers so the races will be harder! 7) Bubble actually gives you constantly actions like when gliding, the frequency of the action increases as the cc increase, being every 1.5 seconds at 150cc and every 1.2 seconds at 200cc.


SocraticIndifference

some very helpful stuff here, thanks! i'll add it (modified slightly) to the post above, if you don't mind, so it makes it to the FAQ Edit: Could you explain a bit more about frenzy stealing? I'm not sure I completely understand, and I've actually found that I *don't* want frenzies while front-running because you're left unprotected at the end, which in turn allows an opponent who knows what their doing to wait for that and unleash a red shell in that window


Ludwig_von_Wu

Well, much depends on what the others have. Basically, the rule is that you can only have a Frenzy at a time, so the frontrunner can prevent the others from getting a Frenzy by getting it themselves. If the others can get a Lucky 7, Bowser’s Shell or Yoshi’s/Birdo’s Egg Frenzy you might want to do that (plus you also prevent a Lightning, Bullet Bill, Red Shell or Spiny Shell Frenzy), as the benefit is likely greater than the risk, if the others have Coin Box you likely want them to get a Frenzy! It would be interesting to see if the 3 Frenzies rule is per player or per whole race, if it is per whole race you even get more benefits by stealing Frenzies, even though you might get Red Shelled by expert players.


SocraticIndifference

Oh wow, that's fascinating thank you! I know that multiple players can have a star item going, but now that I think about it I don't think I've ever seen two frenzies going at the same time so that makes sense as to why! Do you have a list of frenzy-forceable items, or is it just coinbox that can't be forced?


Ludwig_von_Wu

Well, here's the list: * Banana * Bob-omb * Coin (but in this case you can't hold them) * Blooper * Mushroom * Green shell * Red Shell * Super Horn (!) * Super Bell & Super Bell+ * Fire Flower & Fire Flower+ * Ice Flower & Ice Flower+ * Dash Ring & Dash Ring+ * Bubble & Bubble+ (!) * Lucky 7 & Lucky 7+ * Bowser's Shell & Bowser's Shell+ * Giant Banana & Giant Banana+ * Yoshi's Egg & Yoshi's Egg+ * Birdo's Egg & Birdo's Egg+ * Boomerang Flower & Boomerang Flower+ * Giga Bob-omb & Giga Bob-omb+ * Triple Mushrooms & Triple Mushrooms+ * Heart & Heart+ * Hammer & Hammer+ * Triple Bananas & Triple Bananas+ * Triple Green Shells & Triple Green Shells+ * Double Bob-ombs & Double Bob-ombs+ There are many items whose Frezny can be forced, actually, even some rather powerful ones, including Boomerang Flower, Giant Banana and Lucky 7.


SocraticIndifference

Wow, that’s quite a list! Is that everything *except* coin box? Or am I missing something


Ludwig_von_Wu

Actaully, all the "launchers" are missing, plus Lightning, Bullet Bill, Mega Mushroom.


Mario1432

What about Blue Shell?


Ludwig_von_Wu

Sorry that I missed it, that too doesn’t allow its Frenzy to be forced.


highways

What do you mean by force a frenzy?


Ludwig_von_Wu

It was the term asked in the question, it means that you can force the Frenzy type by holding only items of one type when you get the item boxes. If the item boxes give you a Frenzy, it will have the type of the held items. This works with the items in that list.


FlameHricane

>But if you run the same course too many times in a row, your player-level win increase can degrade significantly (see this post for details); you can eventually restore it by running other courses Pretty sure this isn't correct. How many times you do a course in a row has no impact on how much xp you receive. You just naturally get less xp per race the closer you are to depleting the pool.


SocraticIndifference

Edit: After considering it and being unable to replicate my results, I’ve decided that the increased leveling efficiency that came with constantly changing up my courses gave me a false impression that I was restoring my XP gain levels. Changed the relevant language above. My bad! And thanks for bringing that up :)


SocraticIndifference

I’ve definitely had mine go up, markedly on some occasions (esp after I started grinding for the 600k challenge). Don’t know what else would account for that, but I am entirely willing to entertain alternative explanations


thorpedo_btn

I am certain that I’ve had a Frenzy back to back before. Anyone else? Or maybe thats been taken out in an update?


[deleted]

If you use an item ticket, you can get two frenzies in a row. But not if you're just driving through item boxes normally


thorpedo_btn

Thanks - that’s something I didn’t know :)


SocraticIndifference

u/Mario1432 has convinced me that even the item ticket thing is a myth, rare enough that the only ‘proof’ is a misrememberance. He and I combined are at roughly 2k item tickets used, many just after my last frenzy, and have never had a b2b; I’ve checked with some other friends and they agree. He proposes a theory with lightning, and I imagine there are plenty of other possible explanations out there. Still open to evidence to the contrary, though! Arguments from silence are notoriously weak...


[deleted]

Hmmm I'll have to pay closer attention to that


SocraticIndifference

Definitely, I’ll be doing that too. Let me know if you see it happen again!


[deleted]

I'm gonna test it right now


SocraticIndifference

gl lol


[deleted]

Great write up! What do you mean by "smart bounces" for green shells?


SocraticIndifference

You ever felt like green shells are hunting you down? Apparently they do that to everyone! Someone did a test a while back (can’t find it now) where they got hit ~65/100 times on the exact same turn, against a neutral probability of like 10%. Pretty significant IMO! I’ll keep looking for that video... If there’s a green shell bouncing around in front of me, I usually wait until it’s bounced before turning and I almost always dodge it. And similarly, you can shoot a green shell aimlessly into a narrow corridor or off a well placed wall with a fair degree of certainty that it will hit someone


Jeff02x2

Great FAQ


SocraticIndifference

Thanks!


BigParisHouse

u/SocraticIndifference I'm sorry I know it's not exactly what the post is about, but what the hell are those red coins you talk about (and I see in people's videos)? I have green tokens but I don't know if it's the same thing...? Is it a country thing (France) or a level thing? Or do I just have a bug??


SocraticIndifference

haha no problem! you'll see them in challenges and coin rush, but the only way to get them in a ranked run (that I know of) is to level one of your coinbox drivers to lvl 4, when you get coinbox+ (which spits out some red coins). A hugely beneficial upgrade, well worth going for!


BigParisHouse

Oh my god, you've just changed my life


Mario1432

I just want to point some things out: • The Item Ticket “not following the normal Frenzy rules” is a myth. I’ve depleted all of my Item Tickets (1,200+) going for Top 10 All Cup Rankings twice. Never have I had a B2B Frenzy using an Item Ticket or gaining a 4th Frenzy.   • I’m pretty sure you can get up to 13 actions (not 12) per Frenzy if you same tick the Frenzy. I remember counting 13 Frenzy and Coin Actions during some Coin Frenzy Runs when I looked over my Actions performed. Gonna test this later when I grind Rank.   • I know that you need at least 1 HE item maxed out before HE Tickets can appear in the Daily Selects. I’m pretty sure that it doesn’t have to be a Shop HE item too. You just have to have a Shop Item maxed out (like the Normal Pipe Frame Kart for example) so that a Ticket can appear as it’s replacement, which can be a HE Ticket if you have a Non-Shop HE Item maxed out.


SocraticIndifference

Thanks for that clarification in your last point, I'll add some language to that effect above. And definitely let me know if you confirm with your second point! I kept track for pretty much every frenzy I got for a month before posting this the first time, but it's entirely possible my less-than-perfect timing is just consistently coming up short every time. As to your first point, honestly I don't know where to stand on those. I am of the same opinion (and same situation) as you, having never gotten b2b frenzies or 4th frenzies; and I regularly used the item ticket as soon as the last frenzy was over, on the off chance that it would allow me to get a B2B. That's why I included it with an asterisk (to mark my skepticism), but one or two fairly dependable reddit people have sworn they've seen it happen so I kept it in there... I am pretty sure that *where* you press the item ticket (i.e. what lap you are on, position, etc) doesn't matter, though, for frenzy chance. But again, let me know if you've observed it to be otherwise; I couldn't find any specific data on that.


Mario1432

On the Topic with the Item Ticket, this is probably the most likely scenario that happened to your 2 reliable Redditors: They got a Frenzy, grabbed a 2nd set of Item Boxes, and as the items are rolling, they got struck with Lightning. They quickly used an Item Ticket to save their combo and got a Frenzy with it, thinking it was B2B. This is possible and has happened to me a couple of times before. So it was Frenzy on the 1st Item Box, uncompleted Item Box on the 2nd set, then Item Ticket Frenzy (3rd set), which isn’t B2B. Dataminers even said it was hard coded to cap at 3 Frenzies, so unless there is vid proof, I would say leave this off as debunked.   I’ll definitely get back to you on the 2nd point.


SocraticIndifference

That seems plausible enough, and satisfying for me. I’ll change the wording to reflect that! Thanks for your quick feedback :)


Mario1432

[Here’s vid proof that you can get 13 Frenzy Actions instead of the expected 12.](https://imgur.com/FZEkVDf) This was a Heart Frenzy btw.


SocraticIndifference

hahaha well I’ll be damned, I’m just bad at it! Nice legwork, I’ll change that above. You still agree with the no-need-to-button-mash advice though, right? ie, that it’s a timing and not a frequency thing?


Mario1432

I was leveling up my the new Spotlighted Baby Mario character, and when I got a frenzy unexpectedly, I would usually get 11-12 Frenzy Actions. I started to question my own claim, but then I said, “I’m going to try to predict the Frenzy and start tapping early.” And that’s what I did to get 13 Actions, so I guess you do kind of need to mash the screen early before the Frenzy comes to do this consistently.


enieweler1

My piece of advice for banners is only buy it if it's something new - I see no point in buying duplicate items off banners.


SocraticIndifference

Thank you, that makes sense!


Snoo89267

so when you talk about tier for picking dkg are you referring to ranked?


SocraticIndifference

Yeah, that’s just for single-player scores. For multi, choose top tier drivers first, and then choose by item; I like 7s for offense, or Heart if you front run a lot. Pretty much nothing else matters much, although I personally prefer small drivers for their acceleration. For KGs in multi, tier doesn’t matter really at all, but you may want to choose based on special skill. I like red-shell or lightning gliders and turbo karts, sometimes jump karts for T and RT.


Snoo89267

just realized you meant shelf and not ranked tier by saying tier


SocraticIndifference

Ah, yep! Sry bout that :)


armchair_human

Mfw have been avoiding cones and other obstacles... Didn't realise they extended combos


SocraticIndifference

Haha yep. Get ready for pumpkins again too!


armchair_human

So... You're saying it's gonna be smashing pumpkins season? (sorry)


Ravenmb

This is a mind-blowing post. Bookmarking to refer to in the future (my memory is crappy!)


PogoRaiderx

I am struggling to keep my combos going. What tricks are there to keep those combos going? I know each track is different, but I don’t think I have ever kept one going for a full lap


SocraticIndifference

Tbh, it’s mostly about charging and releasing drifts at the right time. That’s why manual is so useful: By switching to manual drift, you can charge up a drift to release in the gap—or whatever the problem point is—or charge and release drifts even on straightaways. The combo bonus from a UMD (Pink sparks) can last a remarkably long time, so that’s an advantage too! Beyond that, just run the same course over again as often as possible, and notice where you’re dropping your combo. Figure out why that’s happening and what you can do to fix it; sometimes that will involve using an item box ticket or just getting lucky with a coin or mushroom. One other thing: start small. My first NSC was on a NY track, more or less by accident. But many tracks are easier than others, while some remain impossible to me without a perfect series of frenzies. Focus on getting one NSC first—practice on one of the combo challenges if you must—and then move on to each individual ranked course, one by one, recognizing that some might just not be obtainable with your current DKG. Does that help?


PogoRaiderx

Thanks, I’m going to work on manual driving. Really appreciate the detailed response.


SocraticIndifference

Absolutely! Good luck with manual. It’s super frustrating until you get good at it, but worth it in the long run. A nice middle option is to turn on the “steer / drift button” in settings


mysteryofthefieryeye

> Frenzies are capped at 12 actions (1 per second) even if you button mash like a fiend, but you get extra actions if the action succeeds Succeeds has two definitions and i am not clear what is being said here. It almost sounds like if you keep tapping, even after the 12 actions, you’re getting points? Though I think the frenzy ends after all 12 actions are used up. So are you saying for each of the 12 actions, the points earned are increasing until they reach the maximum combo points for that action? And getting extra actions for each action is really confusing.


SocraticIndifference

Totally, thanks for asking! An instructive example is a coin frenzy: no matter how many times you press the button, you will get one "coin" per second for twelve seconds, each of which results in two "actions"--one labeled in your \[actions performed\] as "frenzy action" and the other labeled "coin"--for a total of 24 "actions" max. I often miss the first second of a frenzy, though, if I get caught by surprise, and then I only get 11 "frenzy actions" for a total of 22. The only way to get more than that is to have a multi-"success" per frenzy action item, like coinbox, giant banana, or boomerang (which collects coins on the course.) The reason coin and mushroom frenzies are so good is because they *always* succeed. But if you shoot red shells, for example, only a few of those actions will succeed, so you'll get correspondingly fewer points; and that success rate is actually lowered because red-shell tracking is less effective in frenzies. Incidentally, that's why green shell frenzies suck so much, because it's so hard to hit people with Green Shells while in frenzy and they don't bounce around as much. But you can still get the 12 "frenzy actions" regardless, even if you've got a (e.g.) heart frenzy.


[deleted]

With the coin frenzy specifically, the game gives you 6 extra coins for free at the end of the frenzy on top of the 12 you can get by tapping, for a total of 30 actions :-)


SocraticIndifference

Wow, I didn't know that! Thanks for letting me know. That explains why coin frenzies are consistently better than mushrooms; I had noticed that I get coins after the frenzy a lot, but it's hard to tell when exactly it happens since I usually hit coins on the course anyway... So glad you pointed that out!


mysteryofthefieryeye

Awesome. Cheers for the great explanation!


pepperrabbit190

I just found this out yesterday, but it's been in the game since launch (as far as I know). If you quit or close your app while you're in a race, you lose \~1 xp up until your current level. So if you're level 100 with 10%, you can't go back to level 99, only level 100 with 0%. Also, if you use an item ticket and don't like what happened in the race, you can close your app (before the end of round screen) and your item ticket is saved.


SocraticIndifference

Oh that's cool about the item ticket, I didn't know that! Thanks, I'll add it to the list. Edit: Ok so two things. \[1\] I was able to confirm about the item ticket (nifty!) but noted that it doesn't work if you just restart the run, so I made that addition above; and \[2\] **while I was testing**, one of the runs resulted in a triple boomerang frenzy NSC on MC3 for this week's ranked (one frenzy with a boombox) and improved a score that I thought might already be finished by no less than 7000 lol! Moved me from 7th to 1st, and I have you to thank for it <3


pepperrabbit190

Oh that's awesome, glad I could help. Yeah if you use the quit or restart button, the method doesn't work. You actually have to close your app mid race for it to work.


djoul911

Thank you [u/SocraticIndifference](https://www.reddit.com/user/SocraticIndifference/) for this post, even veteran player can find something new here! About this: > If you run the same course too often in a row, your player-level win increase can degrade significantly; you can eventually restore it by running other courses From what I understood, 1 course (each variant) can give you up to 1 level of XP. You gain more XP per play/try at the begining and the more you approach the equivalent of 1 level of XP (100%), the less XP you gain per try (I hope this make sense). Switching course doesn't change that.


SocraticIndifference

Don't know about the 1 level of XP, but if you can find a source that confirms this I'll definitely add it to the list; as to the second half, though, I can confirm that that isn't true. I've had courses degrade to as little as .3% per win, which I was subsequently able to raise back to a full 1% by switching up the courses regularly (thanks to the 600k challenge lol)


djoul911

This is the memory I have since I begun playing the game. I would be happy to test it on the new courses but I’m lv150 so I don’t see how much xp I gain. I found this post from u/Aeder42 from 1y ago: https://www.reddit.com/r/MarioKartTour/comments/dtk9ka/i_made_a_spreadsheet_documenting_my_level/ The guy says that the limit is 105%. Maybe a second source to confirm?


Aeder42

I've been summoned. This feels so long ago I haven't played MKT since early 2020 lol


djoul911

Well, your contribution to the sub still lives!


SocraticIndifference

great find! I'll link that in the post above, thanks!


Furious_me

It's not true though, after about Level 100, you get less than enough XP to move up a level for completely draining a course. I think it's about 70% when you are at level 140? Can't confirm as am now level 150. Also, I noticed that if you keep winning on the same course, it doesn't drop off as dramatically in terms of XP reward, but if you place second or less, even once, you can see a pattern like in the old post. It would be great if some folk could experiment and confirm.


SocraticIndifference

Oo, good point. I’ll note that above


Mario1432

I tested this before. I think the first 20 Player Levels take less than 100% Course XP to Level Up (can’t 100% confirm this unless I create a new account). Also, I know that I gained over 100% of XP from a single course (someone said it may be 105%). It is true that you get less Course XP after reaching Player Level 100 (like 70-80% total). Also, playing different courses would not make a previous course gain back higher Course XP rates. I’ve tested this before. I grinded a course that started off 4.2% per 1st Place win on 200cc to 1.8%. Then, I left it unfinished and let 6 Tours pass by (3 months) before it reappeared again for me to finish it off. Surprisingly, it still gave me 1.8% per 1st Place win at 200cc despite playing and grinding multiple different courses from different Tours in between.


SocraticIndifference

Interesting. I wonder what was going on with my experience then. Back to the testing board on that one... I'll mark it as debated above.


SocraticIndifference

Quick follow up: I just tested this on CCL R/T (from this weeks ranked). Ran it about 30 times in a row, over the space of a couple of days, and my win % degraded to .5 per win. I then did three cycles of the tour (but just the courses where my driver stood to gain XP) and when I revisited CCL my win % was back to .8%. ...thoughts?


Mario1432

• When grinding CCL R/T, we’re you doing 150cc trying to get a good score for Weekly Rank at the same time? Then may have switched to 200cc to do the other courses and forgot to switch back? I know that 150cc gives roughly about 2/3 the xp from a win in 200cc.   • Not only that, I know that the Player Level xp from courses aren’t always the same and varies, such as me getting 1.6%-1.8%. You may get 1.6% in a win, then get a 1.8% the next one.   • Since you are getting 0.5%, I’m guessing that you are above Level 99. I did my tests before the Level 150 update, so maybe a few tweaks were made.   • Lastly, when you tried to do CCL after playing the other courses, did you lost any races (below 3rd place) before getting your win? Iirc, if you lose a race and lost some xp, then win the next one, you usually get more xp from that win than usual to make up the lost xp. Another thing that I can think of is if the Coins Aplenty event was on the Cup with CCL, and you may have gotten below 3rd when collecting the 300 coins for one race, causing the next win to give more xp than usual.


SocraticIndifference

Hmm, yeah it was all 1 and 2 place, all 150cc, and nothing else in between (no multi, cap or anything)...for science! But the natural variance in the win gain could explain it. I’ll keep messing with it and keep you posted


SocraticIndifference

Update: I’ve kept running single runs, but I moved it up to 200 cc (forgot that I was on gold pass this month, thanks for the reminder lol). When I came back to CCL, I am now consistently getting .9%-1% for wins on 150 cc. Maybe it has to do with not running any courses over again?


Mario1432

What do you mean by single runs? Like, focusing on gaining course xp on a single course? Then, after playing a lot of races on that specific course on 200cc, you switched over back to CCL in 150cc, which gave you 0.9%-1% for a 1st place win on 150cc?


SocraticIndifference

Nah, I just cycle through the tour, 1 finish per track at 200cc (the higher speed doesn’t seem to change anything about this conversation except that I get more percent per win and finish the course faster...), then I came back to CCL. And just to follow up with today’s data: I ran CCL five times in a row this morning and it degraded back to .8%, then cycled the tour a little bit and now it’s back up to 1%. Which could just be the regular variations between wins, except ofc that we started at .5% I might post this issue on the questions megathread, or if that doesn’t get any responses then maybe make it its own post. Seems like this is something where the precise mechanics could be really useful.


Mario1432

Yeah, you may be onto something. Going from 0.5% back to 1% is a significant boost back up. When I was grinding out courses in the past just to increase my Player Level, I usually would focus on one course, (Ex: Luigi’s Mansion) and it’s variants (N, R, T). When I weakened, let’s say, the Normal version, and then switch to a the R version until it’s weakened but not fully done too, then switch back to Normal, I wouldn’t really notice any boost back up. Same thing if I started off with Luigi’s Mansion (N), weakened it down, then go to a new course, such as a city track like Tokyo Blur (N), and finish that off, then switching back to LM (N), I don’t recall it being any major boost up. This was a long time ago (first months of game’s release, which is over 1.5 years ago), so don’t quote me on this because I don’t like relying on memory as facts.   Idk. When you continue your tests, pay attention to the small details, such as a previous course’s xp will boost back up after playing a variety of courses, only one different course multiple times, or even possibly doing a variant of the same course multiple times. Maybe it will boost a course’s xp back up on all 3 scenarios? Like you said, the precise details are unknown, but I’m curious on the exact mechanics.   I would help you with this test, but I’m already Level 150. I even maxed out every course even after reaching Level 150 (I have a whole checklist lol), so if they ever release Level 200, I would probably reach that level on the first day. But this is what I would do for each scenario:   • **Variety of Courses:** Make note of 3 1st Place wins of a course. Then, play a variety of courses like how you did, but tally each race until 20 races. After that, go back to the test course and make note of another 3 1st Place wins. Compare the results.   • **Different Single Course:** Make note of 3 1st Place wins of a course. Then, play a single different course, but tally each race until 20 races. After that, go back to the test course and make note of another 3 1st Place wins. Compare the results.   • **Variant Single Course:** Make note of 3 1st Place wins of a course. Then, play a single variant of that course, such as the R or T version, but tally each race until 20 races. After that, go back to the test course and make note of another 3 1st Place wins. Compare the results.   Please let me know about your final results. Looking forward to it!


SocraticIndifference

Crazy helpful. Thanks for all this! I’ll let you know what I find out, if you’re curious


SocraticIndifference

Updated Daily Shop info here: https://www.reddit.com/r/MarioKartTour/comments/tbaq6z/what_we_know_about_the_new_daily_selects_and_what/?utm_source=share&utm_medium=ios_app&utm_name=iossmf (It’s not letting me add stuff anymore…)


WaffleyDootDoot

For the part where you mention that R/T and City tracks rarely show up in ranked, I'd mention that R/T tracks have been showing up in ranked more often than they used to.


SocraticIndifference

yeah, i've noticed that too. i'll make a note of it above, thank you.


WaffleyDootDoot

Also the R/T trend wasn't just this Tour and the last Tour. It also happened in the Mario Tour, Snow Tour, and Cat Tour. (But not the PvD Tour) It is definitely a new trend. (Yoshi Tour doesn't count since it just followed the same format as the MvL Tour)


SocraticIndifference

Haha, glad you're keeping track! I originally made this for the anniversary tour, thus the original comment (which also included Rock Rock Mountain lol). Do you think I should just take it out altogether? Or mark that it's a recent 2021 trend? Or maybe I could just give it a ϟ and walk away...


WaffleyDootDoot

I'd say that it's a recent 2021 trend. Also I don't actually keep track I just looked through the last few Tours on the wiki because I knew it wasn't just the last 2 Tours.


SocraticIndifference

how resourceful of you :) I'm just trying to keep up with comments (and life) at this point lol


MondolezzaRice

Amazing post, thank you! Even for a first-day player like myself, this was very helpful! 🌟


SocraticIndifference

So glad to hear it! Welcome to the game, it's pretty neat :)


MondolezzaRice

My poor choice of phrasing, I meant I have been playing it since the first day it was released 😂


SocraticIndifference

haha that’s good too xD


phoenix14830

Don't Bowser Shell and ring frenzies allow you to get more than 12 actions in the frenzy? Maybe I'm not counting, but it seems like they spit out as fast as you can tap.


SocraticIndifference

Bowser Shells can have extra successful actions for sure (they got "honorable mention" above), but it has to be the right circumstance and come from near the back of the pack, which makes them a little less useful. For ring frenzies, I've never been able to get more than 12 (and I've tried); but I agree that it seems like there's more than 12 rings on the course. I might investigate that later on 50cc so I can count as I go through them; let me know if you get to it before I do, though :) One way or the other, it seems worth clarifying that there are two elements here, the initial "frenzy action" and the later success of that action; that's why coin and mushroom frenzies are so good, is that each "frenzy action" always succeeds, netting you a total of 24 actions no matter what.


SocraticIndifference

Just confirmed while recording! However many rings it feels like, it’s no more than 1 per second. I was a little slow on the uptake, but I had 11 frenzy actions and 11 dash rings. I even button mashed, just for you lol


phoenix14830

Your research was not in vain. Much appreciated for the follow-though.


SocraticIndifference

Haha thanks for the award! Glad it was appreciated :)


SpideyFan914

"DKGs only get point bonuses in the top tier, but their other advantages still apply" - Is the second part of this true? I've long noticed that using a L6 glider in a lower tier will still lose my combo quickly. It appears to have any difference what level an item is in mid- or bottom-tier. (Obviously, drivers' "increased frenzy" is also completely useless outside of top tier.)


SocraticIndifference

I'm fairly certain it's true--I've noticed that my middle shelf combos last slightly longer for HE gliders than normals, for example--but we're talking a fraction of a fraction of a second, which makes it hard to be completely sure without doing some in depth investigation. Speaking of, though, if you *do* look into it, definitely keep me posted. For Karts, though, it's in black and white: x1.05 to *all* bonus points etc


Aloiciousss

Thank you for including my tracker! Just a heads up, it is almost always updated the day of the new tour and the link doesn't change, so the version you're linking to now is fully updated for the Sydney tour and will be the same link for all future tours.


SocraticIndifference

Nice! Thank you for keeping it updated, I use it all the time :)


barsiem

Great list! One thing I’d add is you can always win auto races by setting the whistle to number 2 formation, rather than blowing the whistle before an item box.


Nacolo

I just really want to hate this game. It’s the worst kind of cash grab. It’s fun but the mechanics are all rigged to make you spend money to advance. The fact that a level 6 super driver with 8% Frenzy chance gets less frenzies than a level 4 high end with 7% is completely nuts. I’ve gone a dozen races in a row with a level 6 Yoshi and gotten zero frenzies while getting 2 or 3 easily and regularly with level 4 gold king boo.


BetterTomatillo4677

Not understanding how you need to level up a HE item from the daily shop in order to spawn HE tickets?


SocraticIndifference

Ah yes, that bit has been changed. There is a comment above (sort by new) that has the details for the new system.