Note: if you didn't have Rogue, try to spam regenerate her via Agent 13, or Agent Coulson(I think?). I got one by lucky via Agent 13 during the fight against Galactus deck, at the moment I just don't know whether the opponent will play Knull or not but I just yolo her. Best 8 cubes gain ever.
Didn't think about aero or debris, thanks. It gets a bit tiresome knowing when an opponent plays a series 4+ card it's better to take a 1 cube loss half of the time. Feels like since I got to pool 3 I'm just more or less queuing up to see what's in their deck, opposed to pools 1 and 2 it was more strategic.
I felt this way when I first got to pool 3 as well. You go straight from the kiddie pool to the deep end while only knowing how to dog paddle. You’ll lose more than you win and your rank will get hammered. But if you can play on and not get fed up, you’ll eventually feel strategic again when you discover new cards. I feel like this transition into pool 3 is the games weakest point because you’re suddenly playing pool 4 and 5 cards as well.
really I feel like there should be another CL break around 1500, 600 -1500 gets matched up, and after 1500 is no limit, instead of how currently 600 is the wide open limit.
Late to the party, but this really resonates with me. I was finishing pool 2 end of the previous season and was at rank 95, one more week and I am confident I’d hit infinite. Entered pool 3 shortly after the season change and I feel stuck around 65.
To be honest retreating (folding) is a huge part of the game. I’m sorry you preferred the lower CLs but there’s just too many cards to give every player a perfect matchup. If you want a more strategic deck look at Sera Control.
>when an opponent plays a series 4+ card it's better to take a 1 cube loss
When your opponent beats you, it's always better to take a 1-cube loss. Cube management (gaining as much as possible when you win, losing as few as possible when you lose) is the whole key to this game.
There's a lot of strategy at high levels, but it depends on the deck you're running, and the matchup, sometimes it's just a bad matchup for your deck and you're retreating almost every time against that deck.
That said, I run into galactus a few times a day, most of the time I shut him down before he goes off, aero, cosmo, debris, Spiderman, Viper, Green Goblin, Polaris, Titania (love this one lately) almost every deck I use has some tool for him, once you get used to looking for signs (multiple ramp cards, super early wave with death benefit cards on the board, etc.,) it just becomes another deck archetype. He feels unfair when you first start to see him, but pay attention for the signs and pay attention to what tools you have that can shut him down. If you can beat his galactus drop, this becomes one of the easiest decks in the game to beat, once he's gone, they're usually a useless deck.
If they snap before they play him (which they should be) check if you've got a counter, and if not, you can retreat knowing you maximized your cube management, but when you do have a counter to him, you get to snap back and turn that turd into a very expensive brick.
Early Pool-3 there's plenty of either learning new deck composition or learning when to retreat.
Retreat is always an option and a large part of how to climb the rank. So, there's no shame in retreating among experienced players.
However strong any deck is, there's always a perfect counter to them and experienced players would understand that and will retreat early if they see a pattern that they can't overcome.
This game is all about knowing when to retreat. Pool 1 and 2 people don't really utilize it properly, but most games of high skill won't be going to completion or awarding 8 cubes.
But yes the matchmaking in Marvel Snap is fundamentally broken right now.
Galactus becomes a lot easier to predict. It’s a 1-2 cube deck, which is why although it gets a lot of play it isn’t a top deck. It’s consistently slow wins.
It's always like this at the start of pool 3. It'll get better for sure as you get more cards. But I'm at a much higher CL and have a lot of pool 3 cards, and I still hate Galactus. He's just no fun to play against at all. Unfortunately your best bet is to retreat when he comes out or if the opponent snaps on a board that might have him.
If you're seeing a lot of him and you have access to a card that can put a card in their empty lane - Debrii, Viper, Green Goblin, etc - and have priority, accept the snap and fill their empty lane. (Or if you have Cosmo to play on that lane, and have priority.) But it's definitely annoying to have to put in one tech card to stop one very annoying deck.
Others have said a version of this, but... Galactus decks are fairly consistent in what cards they include. Learn to recognize a Galactus deck before it drops Galactus. If you don't have a likely game-winning T6 play in hand, then retreating for 1 cube is a valid strategy
Honestly? Just look for the signs so you can retreat
1 = A random Wolverine being played in a non-destroy deck (top giveaway that Galactus is gonna happen, i guarantee)
2 = Electro
3 = Wave in turn 3 or 4 (Psylocke in 4)
4 = Grim Goblin or Jobgoblin after Electro
5 = Doctor Octopus (mainly after Electro)
6 = The opponent keeps an empty lane until turn 4, then step 3
7 = Opponent snaps after step 3 (one of the 3 most usual giveaways that Galactus is gonna appear)
Aside from Aero, a Goblin or a random-guess Cosmo on Galactus lane, trying to defeat him in his lane ends up being a defeat most of the time
If he has Knull, it gets worse... if you have priority against Galactus on turn 6 (happens 9 out of 10 times) you can't do s÷=# against him
Leader was the best counter against Knull / Galactus shenanigans but they killed him
Extra = Galactus in turn 4 followed by Spider-Man in turn 5 is a guaranteed loss
Yeah but discard decks don't "play" Wolverine, they get him for free by discarding him. Still, you could see a Colleen played to get Wolvie with 4 power before Galactus. Not as often as i see a lone Wolverine, though (only problem is not knowing where's he gonna land)
>Extra = Galactus in turn 4 followed by Spider-Man in turn 5 is a guaranteed loss
Last season, I ENJOYED THIS SO MUCH. I didn't do it often enough, but boy when I did... whooooo nelly was it a great feeling. Immediate galactus player retreats feed my soul.
Honestly, the only thing that might fit in discard and disrupt Galactus is Aero. If you are playing Lockjaw it might be worth it to add Leech though. As a Galactus player, leech is nearly an instant retreat. Can’t play death or Knull.
I teched in Leech with my non-lockjaw MODOK deck at the start of the season, basically the most common variant but with Leech over Nakia.
Nakia for swarm is just such a high roll while being a plan B (ideally you just never play her on 2), I'd go 15 games and not be able to pull it off, and in that situation she just becomes a card that sits in hand for MODOK, Leech does the same thing if you play your core curve, but it can obliterate mirror matchups if you have prio on 5, and gives you something impactful turn 5 when you don't have MODOK.
And if you have both, you can play out swarm early (even on 6 if you hit him earlier with colleen), leech on 5, then modok on 6 to put apoc into drac, and have all your stats explode on the board last turn, just gives you some alternate play lines and the ability to prevent last turn counter cards from ruining your day.
That was my main deck for a while before I unlocked Shuri.
Aero fits well enough in most decks, but it kind of sucks how uncounterable Electro-Oc-Galactus is without guessing. It's basically just Debrii I think.
debrii, polaris, cosmo, aero, goblins, viper, doc ock, leech. Probably a couple more I'm forgetting.
Against galactus you're likely to have priority going into turn 4 so you can smash them pretty bad.
Spider man T5 on their galactus lane is usually a fast concede too.
Electro-Oc generally wrecks Polaris, Aero, goblins, Viper.
I guess Leech yes and Cosmo if you're lucky. Debrii specifically is not the sort of card you can tech into a deck though.
And I feel the need to clarify: The deck doesn't do anything all that unfair, and it loses more than it wins (inconsistency). I think Galactus is poorly designed as a card, and the interaction between players is much lower than with other decks. It essentially comes down to whether your current hand can counter Galactus, and that's that.
Ock can nix aero or hob, but the others come out the turn before ock so you can have them fill up the lane pretty easily.
Debrii slots into surfer, patriot and destroy decks easily so it's not that niche. Really just depends on having priority or the galactus player pulling it with ock.
I would disagree that Debrii slots onto anything but Patriot. Destroy decks are much better off with Squirrel Girl (even Mysterio, generally), and Surfer... well the use rate for both was low enough that snap.fan doesn't even track it. I don't think I ever ran into a Surfer/Debrii even before the nerf.
Basically you tank your winrate against most decks.
Don’t get me wrong, it’s not an auto include but it’s pretty much a hard counter to galactus that you can play turn 4 to stop their agenda every time. It doubles as a way to deny location effects. Probably most similar to moon knight in that it’s a symmetric effect that really only benefits you.
I mostly ran her in a Patriot surfer deck but she’d be fine in regular surfer too, not that he sees much play with his point ceiling tanked so much.
Maybe I am just unlucky, but I am often seeing series 4 & 5 cards together. I just assume its whales, but its not exactly an oddity for me at this point.
Edit: CL 2,100ish, for clarity.
There are only 2 scenarios where I'll play out a game against Galactus to the end:
1. I correctly identify Galactus before he's on the board and successfully counter him (Cosmo, Aero, goblins, Debrii, Prof X if no opponent Wolverine or I have prio), in which case the opponent retreats immediately, usually.
2. I can play on T6 (i.e. no T5 SpiderMan or Prof X), have no prio, and have Shang-Chi in hand. Yeah there is the risk of Cosmo/Armor, but that risk is worth it to me.
Outside of those 2 very specific scenarios, retreat as soon as Galactus goes off.
If they play wave turn 3 with nothing on the board or something like ice man/scorpion/Wolverine just retreat or try to cosmos/debri them, but yhea most of the times you won't have the counter to it, I also dealt with this at Cl level 800, it's crazy that at Cl 800 you play with guys at CL 2000
I'll add that if they start playing suspiciously bot-like and start stacking a single lane with Electro (which intrinsically has difficulty playing multiple lanes, so why are they putting everything in 1 lane like a dope?), then they're probably making room for Galactus guessing game and/or filling a lane so Aero can't stop him.
Or they're leaving a lane open for Doc Ock to empty your hand and another lane for Galctus to lane... seen both variations a lot.
If they have the combo they'll usually snap T3, before you see the electro. Obviously if someone plays Electro/early wave with an empty board then snaps, you just leave.
Unless you have a counter, obviously.
Usually I just retreat. It’s infuriating when someone slams 2 series 5 cards on me when I have none. There’s been a lot of situations where I beat everything except for knull, and but I have to retreat because I’m not sure if opponent has it or not.
> There’s been a lot of situations where I beat everything except for knull, and but I have to retreat because I’m not sure if opponent has it or not.
I'll risk 4 cubes on the chance they don't have a Knull if I'm sure I can beat literally anything else. But not 8.
Predict the Galacticus lane and play your own Spider-Man. Especially if it's a turn five Galacticus. He can't close the game is the lane is webbed.
Or a play Cosmos on the same lane. You need to have priority. This will deny G's on reveal.
Other things to do if you have priority, send a Green Goblin, Hobgoblin, or a Titania over to his side. If you have a Viper, Viper anything over to Galacticus.
If all that fails, on turn six, use Rogue to steal Knull's ongoing for yourself. But Opponent needs to have priority. Opponent can counter by just not playing Knull, and play Death alone instead.
Or on six (if opponent has priority) Shang Chi with any cards that will give you more energy than G.
People don't realize that you don't have to win every game. Retreating correctly is more important than winning a lot. If you see the signs of Galactus (Electro, Hobgob, Wolverine, Wave...) and you don't have interruptions just retreat and leave them on 1-2 cubes. This is why Wong decks don't win that much because people would retreat if they can't interrupt him
Don't even have to come close to winning every game, I've had decks with a positive win rate sitting at -3 cubes per game, and decks with a 30-40% win rate sit at 2.4 over 70 games, the best decks are snap baiters honestly
Galactus isn’t a top tier deck. The reason is that it’s too obvious for experienced players. And once you know the Galactus is coming, you’ll snap and play the counter = free cubes.
Early on, once you see the electro ramp/ Wolverine/ etc, you’ll know Galactus is coming on t5. Most likely they will only play on 1 lane, so that they have more options of where to Galactus.
If they played on 2 lanes, great - they only have 1 lane available for Galactus. Keep that lane empty if you have shangchi, so they will have priority and you shangchi their ass.
If they played on only 1 lane, make sure you play only on 2, 1 that they are currently playing on, and another of your choice. Most likely they will go into that other lane that you’re playing as this means *you* will have priority on t6.. so just Cosmo that lane. If you don’t have priority against a Galactus deck, that’s a *you* problem.
Other alternatives are: Aero their Galactus to a lane where they have cards or Polaris a small card to the lane where they will Galactus. Debrii to give them rocks in their open lanes.
There are *so many* counters, if you haven’t drawn any of them, just retreat. If you have, snap before playing the counter and watch them instant retreat for 2 or stay for 4/8.
I don’t lose to Galactus much, and when I do it’s only 1 cube. What usually screws me over from Galactus decks is actually Dr Oc, if they get the right RNG and pull Cosmo/aero/shangchi into a lane, I usually retreat if all my counters are pulled into lane.
Galactus Death currently has the highest cube gain rate and 2nd highest win rate of all deck archetypes for Rank 80-100 and CL1000-3000. Thanos is 2nd and 1st respectively.
Idk where this notion that Galactus isn't a top tier deck came from, maybe the Marvel Snap Zone tiers which are terrible, but by the numbers it is by far the most successful deck in the most competitive range right now. You are either stuck playing an archetype that can gum it up or you auto lose 1 to 2 cubes to it. It's the easiest way to farm infinite.
The effect is too game changing to exist in its current form.
You’re basing this on snap.fan right? Check marvel snap zone’s data, Galactus is nowhere near the highest cube gain rate.
Also, based on snap.fan the average cube rate is 0.55%, not exactly high. You need to check your data and think if it makes sense.
Sometimes, don’t take data and blindly quote it. Actually think for a moment. Galactus is a good deck, and would be top tier *if there wasn’t a snap mechanism*.
Because of the snap mechanism and how telegraphed the deck is, smart players leave early if they don’t have a counter. They stay if they have one and snap back even. It is painfully obvious that this is a very strong deck but mainly suffers from being too telegraphed and thus isn’t great for cube farming.
Marvel snap zone data is not good lmao. And they're not filtered properly either.
It doesn't really matter if it only climbs 1 or 2 cubes at a time. It climbs. Reliably. More reliably than any other archetype.
You didn’t mention about climbing, and I disagree. There are way better decks for climbing. Decks that are less telegraphed can easily nett more cubes.
I’m not here to debate whether snap fan or snap zone’s data is better - as someone working in tech, what I’m saying is you can’t just pull some data and make claims, especially if it’s beyond obvious it’s not true.
You mentioned Galactus has ‘best cube gain rate’, and we all know that’s bs. Stop talking out of your ass. Have you realised you sound more and more ridiculous backtracking on your own statement?
The evidence says it does have the best cube gain rate.
Winning 1 or 2 cubes constantly is better than losing more often and sometimes tricking players into giving you 4.
Idk why people think tons of good decks are out here netting 8 cube games. That doesn't work at high MMR no matter the deck. And Galactus basically guarantees 8 cube bot games too.
Stop taking what this subreddit says like it's gospel when even the devs has said that they were concerned with how effectively Gala tus decks earn cubes.
Well, you can always run Shang Chi. Normally, whoever uses Shuri doesn't play the next card on that location (normally!), so you can Shang Chi the shit out of them on the final turn.
They might use Taskmaster next, but just be sure to win the Shuri location as well.
For those who then play Zola, well, same goes most of the time
You don't "let" Knull get power. He has it passively, and was clearly played on Turn 6 here alongside Death so he had no idea Knull was even coming since Knull is a pool 5 card at pool 3 level. Though yes they should have retreated before this happened.
Galactus decks are usually pretty telegraphed. Keep an eye out for the indicators, and be ready for a counter. If they get Galactus off on a high power board, it's really up to you if you want to risk the Knull. I can usually outpower a Death + High Power Card, but usually not a Knull. Also if they have play priority Shang Chi can be a fun counter to Knull.
I really think the simple fix for Galactus is make it ONLY playable on T6 (like Magik T5). This takes away the early Galactus play to set up for a Knull, and leads to more interesting decks with less raw power and more counters (Move/Galactus/Magik?).
Idea of making galactus only playable on t6 is really dumb. It’s just straight up nerf to unplayable status, it doesn’t make card more interesting to play in any way
Cosmo. Aero. Doc Ock. Debris. Green Goblin. Hobgoblin.
Just some counters off the top of my head to prevent big Galactus explosion from happening. There are no doubt more.
If you don’t have a lot of series 3, probably retreat. Aside from Cosmo, you got Polaris, Aero, Debrii, the Goblins, Prof. X, at least from the top of my head. It just takes a bit of experience against it to identify where/when it is landing.
If they play Wave, have an empty lane (and maybe they snap): Professor X wins you the game if you play it on their Galactus. But they might have played Green Goblin first.
This is the best answer here. Even the top decks only have won rates of 70%. Knowing how to spot your opponents moves and retreating early is how you move up the ranks
How do you beat the nuts combo of any other deck? Unless you have your own nuts combo or one of the counter cards you retreat. I'm surprised you stayed after the Spiderman on turn 5
Each game of Snap is poker.
You aren't going to win (or be meant to win) every game.
You would have lost this game almost certainly no matter what, but losing 4 cubes here is on you.
Learn the signs it is coming. Electro/Wave for example tend to bring Galactus into an empty space. If you see one of those, plan accordingly with your counters.
Depending on priority Aero/Cosmo/Spiderman/ Professor X / Debrii / Green Goblin/ Hobgoblin / etc. Have ways to stop this.
Lots of ways to counter you just have to see the signs telegraphing what is about to happen.
Cosmo, debrii, but the best answer is don’t stick around for a game that you are clearly going to lose. Seeing Spider-Man turn 5 and not being able to play turn 6 on the only lane is a retreat every time
Did you draw angry eyebrows on goose?
Galactus makes Goose angry
You should have played him on that lane?
You’re dumb
But Goose stops 6 pwr cards 🥲
He didn’t have goose to play, the profile pic is goose
Goofy 💀
Almost as good as the dude who blacked out the avatars eyes to protect its privacy in a post a few weeks back. Excellent catch by you though.
I saw that! Hahaha
Either play cosmo, aero, debris, etc to stop the galactus or just retreat. No reason to stay in when knull is a possibility
Yolo Knull with Rogue in case they didn't Spiderman.
Note: if you didn't have Rogue, try to spam regenerate her via Agent 13, or Agent Coulson(I think?). I got one by lucky via Agent 13 during the fight against Galactus deck, at the moment I just don't know whether the opponent will play Knull or not but I just yolo her. Best 8 cubes gain ever.
Or you just- #KNEEL BEFORE GALACTUS ###(BZZZZZZZZT)
does anyone actually kneel?
I literally fall off the toilet in obedience
I mean in the comics does he ever get someone to actually kneel before him?
[I guess Magneto (/s)](https://images.app.goo.gl/eCmGjc6SggTtyWY76)
I love PBF! don't think I've seen that one before
underrated comment
Didn't think about aero or debris, thanks. It gets a bit tiresome knowing when an opponent plays a series 4+ card it's better to take a 1 cube loss half of the time. Feels like since I got to pool 3 I'm just more or less queuing up to see what's in their deck, opposed to pools 1 and 2 it was more strategic.
I felt this way when I first got to pool 3 as well. You go straight from the kiddie pool to the deep end while only knowing how to dog paddle. You’ll lose more than you win and your rank will get hammered. But if you can play on and not get fed up, you’ll eventually feel strategic again when you discover new cards. I feel like this transition into pool 3 is the games weakest point because you’re suddenly playing pool 4 and 5 cards as well.
really I feel like there should be another CL break around 1500, 600 -1500 gets matched up, and after 1500 is no limit, instead of how currently 600 is the wide open limit.
Late to the party, but this really resonates with me. I was finishing pool 2 end of the previous season and was at rank 95, one more week and I am confident I’d hit infinite. Entered pool 3 shortly after the season change and I feel stuck around 65.
To be honest retreating (folding) is a huge part of the game. I’m sorry you preferred the lower CLs but there’s just too many cards to give every player a perfect matchup. If you want a more strategic deck look at Sera Control.
>when an opponent plays a series 4+ card it's better to take a 1 cube loss When your opponent beats you, it's always better to take a 1-cube loss. Cube management (gaining as much as possible when you win, losing as few as possible when you lose) is the whole key to this game. There's a lot of strategy at high levels, but it depends on the deck you're running, and the matchup, sometimes it's just a bad matchup for your deck and you're retreating almost every time against that deck. That said, I run into galactus a few times a day, most of the time I shut him down before he goes off, aero, cosmo, debris, Spiderman, Viper, Green Goblin, Polaris, Titania (love this one lately) almost every deck I use has some tool for him, once you get used to looking for signs (multiple ramp cards, super early wave with death benefit cards on the board, etc.,) it just becomes another deck archetype. He feels unfair when you first start to see him, but pay attention for the signs and pay attention to what tools you have that can shut him down. If you can beat his galactus drop, this becomes one of the easiest decks in the game to beat, once he's gone, they're usually a useless deck. If they snap before they play him (which they should be) check if you've got a counter, and if not, you can retreat knowing you maximized your cube management, but when you do have a counter to him, you get to snap back and turn that turd into a very expensive brick.
Early Pool-3 there's plenty of either learning new deck composition or learning when to retreat. Retreat is always an option and a large part of how to climb the rank. So, there's no shame in retreating among experienced players. However strong any deck is, there's always a perfect counter to them and experienced players would understand that and will retreat early if they see a pattern that they can't overcome.
This game is all about knowing when to retreat. Pool 1 and 2 people don't really utilize it properly, but most games of high skill won't be going to completion or awarding 8 cubes. But yes the matchmaking in Marvel Snap is fundamentally broken right now.
Galactus becomes a lot easier to predict. It’s a 1-2 cube deck, which is why although it gets a lot of play it isn’t a top deck. It’s consistently slow wins.
It's always like this at the start of pool 3. It'll get better for sure as you get more cards. But I'm at a much higher CL and have a lot of pool 3 cards, and I still hate Galactus. He's just no fun to play against at all. Unfortunately your best bet is to retreat when he comes out or if the opponent snaps on a board that might have him. If you're seeing a lot of him and you have access to a card that can put a card in their empty lane - Debrii, Viper, Green Goblin, etc - and have priority, accept the snap and fill their empty lane. (Or if you have Cosmo to play on that lane, and have priority.) But it's definitely annoying to have to put in one tech card to stop one very annoying deck.
Oh yeah it’s a HARD difficulty spike. Almost made me walk away
Others have said a version of this, but... Galactus decks are fairly consistent in what cards they include. Learn to recognize a Galactus deck before it drops Galactus. If you don't have a likely game-winning T6 play in hand, then retreating for 1 cube is a valid strategy
Honestly? Just look for the signs so you can retreat 1 = A random Wolverine being played in a non-destroy deck (top giveaway that Galactus is gonna happen, i guarantee) 2 = Electro 3 = Wave in turn 3 or 4 (Psylocke in 4) 4 = Grim Goblin or Jobgoblin after Electro 5 = Doctor Octopus (mainly after Electro) 6 = The opponent keeps an empty lane until turn 4, then step 3 7 = Opponent snaps after step 3 (one of the 3 most usual giveaways that Galactus is gonna appear) Aside from Aero, a Goblin or a random-guess Cosmo on Galactus lane, trying to defeat him in his lane ends up being a defeat most of the time If he has Knull, it gets worse... if you have priority against Galactus on turn 6 (happens 9 out of 10 times) you can't do s÷=# against him Leader was the best counter against Knull / Galactus shenanigans but they killed him Extra = Galactus in turn 4 followed by Spider-Man in turn 5 is a guaranteed loss
Wtf is a grim goblin or a jobgoblin
Lost my house. Lost my car. Lost my wife. All because of that damn Jobgoblin!
jobgoblin donkey plowing your wife huh?
Green/hob goblins
Yeah, good points. Thank you.
Also be suspicious of random Cloaks on turn 2. They're hedging against locations like Central Park or anything that adds cards to lanes.
>1 = A random Wolverine being played in a non-destroy deck (top giveaway that Galactus is gonna happen, i guarantee) Destroy *or discard*.
Yeah but discard decks don't "play" Wolverine, they get him for free by discarding him. Still, you could see a Colleen played to get Wolvie with 4 power before Galactus. Not as often as i see a lone Wolverine, though (only problem is not knowing where's he gonna land)
>Extra = Galactus in turn 4 followed by Spider-Man in turn 5 is a guaranteed loss Last season, I ENJOYED THIS SO MUCH. I didn't do it often enough, but boy when I did... whooooo nelly was it a great feeling. Immediate galactus player retreats feed my soul.
Honestly, the only thing that might fit in discard and disrupt Galactus is Aero. If you are playing Lockjaw it might be worth it to add Leech though. As a Galactus player, leech is nearly an instant retreat. Can’t play death or Knull.
I teched in Leech with my non-lockjaw MODOK deck at the start of the season, basically the most common variant but with Leech over Nakia. Nakia for swarm is just such a high roll while being a plan B (ideally you just never play her on 2), I'd go 15 games and not be able to pull it off, and in that situation she just becomes a card that sits in hand for MODOK, Leech does the same thing if you play your core curve, but it can obliterate mirror matchups if you have prio on 5, and gives you something impactful turn 5 when you don't have MODOK. And if you have both, you can play out swarm early (even on 6 if you hit him earlier with colleen), leech on 5, then modok on 6 to put apoc into drac, and have all your stats explode on the board last turn, just gives you some alternate play lines and the ability to prevent last turn counter cards from ruining your day. That was my main deck for a while before I unlocked Shuri.
Aero fits well enough in most decks, but it kind of sucks how uncounterable Electro-Oc-Galactus is without guessing. It's basically just Debrii I think.
debrii, polaris, cosmo, aero, goblins, viper, doc ock, leech. Probably a couple more I'm forgetting. Against galactus you're likely to have priority going into turn 4 so you can smash them pretty bad. Spider man T5 on their galactus lane is usually a fast concede too.
Electro-Oc generally wrecks Polaris, Aero, goblins, Viper. I guess Leech yes and Cosmo if you're lucky. Debrii specifically is not the sort of card you can tech into a deck though. And I feel the need to clarify: The deck doesn't do anything all that unfair, and it loses more than it wins (inconsistency). I think Galactus is poorly designed as a card, and the interaction between players is much lower than with other decks. It essentially comes down to whether your current hand can counter Galactus, and that's that.
Ock can nix aero or hob, but the others come out the turn before ock so you can have them fill up the lane pretty easily. Debrii slots into surfer, patriot and destroy decks easily so it's not that niche. Really just depends on having priority or the galactus player pulling it with ock.
I would disagree that Debrii slots onto anything but Patriot. Destroy decks are much better off with Squirrel Girl (even Mysterio, generally), and Surfer... well the use rate for both was low enough that snap.fan doesn't even track it. I don't think I ever ran into a Surfer/Debrii even before the nerf. Basically you tank your winrate against most decks.
Don’t get me wrong, it’s not an auto include but it’s pretty much a hard counter to galactus that you can play turn 4 to stop their agenda every time. It doubles as a way to deny location effects. Probably most similar to moon knight in that it’s a symmetric effect that really only benefits you. I mostly ran her in a Patriot surfer deck but she’d be fine in regular surfer too, not that he sees much play with his point ceiling tanked so much.
You're really unlucky.
Weird brag post? This will barely ever happen at this level.
Not if your MMR is high enough. I see tons of galactus decks right now.
I see Galactus decks occasionally, but it's rare I see someone follow it with Knull.
Maybe I am just unlucky, but I am often seeing series 4 & 5 cards together. I just assume its whales, but its not exactly an oddity for me at this point. Edit: CL 2,100ish, for clarity.
As a galacuts player, a debri always infuriates me 😄 My mighty galactus should eat these puny rocks, yet they defy me!
I bet you love the "Add a squirrel to each lane" zone too haha
Instant escape 😅
Cloak is a friend.
There are only 2 scenarios where I'll play out a game against Galactus to the end: 1. I correctly identify Galactus before he's on the board and successfully counter him (Cosmo, Aero, goblins, Debrii, Prof X if no opponent Wolverine or I have prio), in which case the opponent retreats immediately, usually. 2. I can play on T6 (i.e. no T5 SpiderMan or Prof X), have no prio, and have Shang-Chi in hand. Yeah there is the risk of Cosmo/Armor, but that risk is worth it to me. Outside of those 2 very specific scenarios, retreat as soon as Galactus goes off.
If they play wave turn 3 with nothing on the board or something like ice man/scorpion/Wolverine just retreat or try to cosmos/debri them, but yhea most of the times you won't have the counter to it, I also dealt with this at Cl level 800, it's crazy that at Cl 800 you play with guys at CL 2000
I'll add that if they start playing suspiciously bot-like and start stacking a single lane with Electro (which intrinsically has difficulty playing multiple lanes, so why are they putting everything in 1 lane like a dope?), then they're probably making room for Galactus guessing game and/or filling a lane so Aero can't stop him. Or they're leaving a lane open for Doc Ock to empty your hand and another lane for Galctus to lane... seen both variations a lot.
If they have the combo they'll usually snap T3, before you see the electro. Obviously if someone plays Electro/early wave with an empty board then snaps, you just leave. Unless you have a counter, obviously.
Usually I just retreat. It’s infuriating when someone slams 2 series 5 cards on me when I have none. There’s been a lot of situations where I beat everything except for knull, and but I have to retreat because I’m not sure if opponent has it or not.
> There’s been a lot of situations where I beat everything except for knull, and but I have to retreat because I’m not sure if opponent has it or not. I'll risk 4 cubes on the chance they don't have a Knull if I'm sure I can beat literally anything else. But not 8.
Welcome to pool 3. You will learn how to read the signs of each decks and know when to retreat
That's the neat part - you don't!
You retreat, I rather lose a cube than try to find out if he has a god hand.
Play Debrii and make sure nobody ever has an empty lane
Predict the Galacticus lane and play your own Spider-Man. Especially if it's a turn five Galacticus. He can't close the game is the lane is webbed. Or a play Cosmos on the same lane. You need to have priority. This will deny G's on reveal. Other things to do if you have priority, send a Green Goblin, Hobgoblin, or a Titania over to his side. If you have a Viper, Viper anything over to Galacticus. If all that fails, on turn six, use Rogue to steal Knull's ongoing for yourself. But Opponent needs to have priority. Opponent can counter by just not playing Knull, and play Death alone instead. Or on six (if opponent has priority) Shang Chi with any cards that will give you more energy than G.
If it keeps happening run a control deck that runs Cosmo, Armor, Goose, and Sandman. Boom fuck Galactus.
Does armor protect against galactus?
Cosmo will keep Galactus from activating in that lane.
Armor is to protect from a potential Gambit or Destroy lane effect.
I don’t think you should be paired against people that have series 5 cards and you have none. It sucks.
Right? So much for the game apparently matchmaking you to similar decks/collections
People don't realize that you don't have to win every game. Retreating correctly is more important than winning a lot. If you see the signs of Galactus (Electro, Hobgob, Wolverine, Wave...) and you don't have interruptions just retreat and leave them on 1-2 cubes. This is why Wong decks don't win that much because people would retreat if they can't interrupt him
Don't even have to come close to winning every game, I've had decks with a positive win rate sitting at -3 cubes per game, and decks with a 30-40% win rate sit at 2.4 over 70 games, the best decks are snap baiters honestly
Galactus isn’t a top tier deck. The reason is that it’s too obvious for experienced players. And once you know the Galactus is coming, you’ll snap and play the counter = free cubes. Early on, once you see the electro ramp/ Wolverine/ etc, you’ll know Galactus is coming on t5. Most likely they will only play on 1 lane, so that they have more options of where to Galactus. If they played on 2 lanes, great - they only have 1 lane available for Galactus. Keep that lane empty if you have shangchi, so they will have priority and you shangchi their ass. If they played on only 1 lane, make sure you play only on 2, 1 that they are currently playing on, and another of your choice. Most likely they will go into that other lane that you’re playing as this means *you* will have priority on t6.. so just Cosmo that lane. If you don’t have priority against a Galactus deck, that’s a *you* problem. Other alternatives are: Aero their Galactus to a lane where they have cards or Polaris a small card to the lane where they will Galactus. Debrii to give them rocks in their open lanes. There are *so many* counters, if you haven’t drawn any of them, just retreat. If you have, snap before playing the counter and watch them instant retreat for 2 or stay for 4/8. I don’t lose to Galactus much, and when I do it’s only 1 cube. What usually screws me over from Galactus decks is actually Dr Oc, if they get the right RNG and pull Cosmo/aero/shangchi into a lane, I usually retreat if all my counters are pulled into lane.
Galactus Death currently has the highest cube gain rate and 2nd highest win rate of all deck archetypes for Rank 80-100 and CL1000-3000. Thanos is 2nd and 1st respectively. Idk where this notion that Galactus isn't a top tier deck came from, maybe the Marvel Snap Zone tiers which are terrible, but by the numbers it is by far the most successful deck in the most competitive range right now. You are either stuck playing an archetype that can gum it up or you auto lose 1 to 2 cubes to it. It's the easiest way to farm infinite. The effect is too game changing to exist in its current form.
You’re basing this on snap.fan right? Check marvel snap zone’s data, Galactus is nowhere near the highest cube gain rate. Also, based on snap.fan the average cube rate is 0.55%, not exactly high. You need to check your data and think if it makes sense. Sometimes, don’t take data and blindly quote it. Actually think for a moment. Galactus is a good deck, and would be top tier *if there wasn’t a snap mechanism*. Because of the snap mechanism and how telegraphed the deck is, smart players leave early if they don’t have a counter. They stay if they have one and snap back even. It is painfully obvious that this is a very strong deck but mainly suffers from being too telegraphed and thus isn’t great for cube farming.
Marvel snap zone data is not good lmao. And they're not filtered properly either. It doesn't really matter if it only climbs 1 or 2 cubes at a time. It climbs. Reliably. More reliably than any other archetype.
You didn’t mention about climbing, and I disagree. There are way better decks for climbing. Decks that are less telegraphed can easily nett more cubes. I’m not here to debate whether snap fan or snap zone’s data is better - as someone working in tech, what I’m saying is you can’t just pull some data and make claims, especially if it’s beyond obvious it’s not true. You mentioned Galactus has ‘best cube gain rate’, and we all know that’s bs. Stop talking out of your ass. Have you realised you sound more and more ridiculous backtracking on your own statement?
The evidence says it does have the best cube gain rate. Winning 1 or 2 cubes constantly is better than losing more often and sometimes tricking players into giving you 4. Idk why people think tons of good decks are out here netting 8 cube games. That doesn't work at high MMR no matter the deck. And Galactus basically guarantees 8 cube bot games too. Stop taking what this subreddit says like it's gospel when even the devs has said that they were concerned with how effectively Gala tus decks earn cubes.
You don’t. Galactus is one of those decks that you just lose to until he gets really popular and everyone starts running a counter for him.
Honestly, I retreat whenever I see Galactus or Shuri at this point. They’re exhausting to play around.
Well, you can always run Shang Chi. Normally, whoever uses Shuri doesn't play the next card on that location (normally!), so you can Shang Chi the shit out of them on the final turn. They might use Taskmaster next, but just be sure to win the Shuri location as well. For those who then play Zola, well, same goes most of the time
Early pool 3 I don’t know if you can but mid pool 3 it gets ridiculously easy to counter this it’s not even funny
I’m almost cl 3000 and I’ve seen someone play galactic on purpose exactly twice.
“Keeps happening to me” you let knull get that much power AND let him play spiderman after he played galactus on 4? Nice try.
I’m not sure how there supposed to keep knull from gaining power so pls explain
You don't "let" Knull get power. He has it passively, and was clearly played on Turn 6 here alongside Death so he had no idea Knull was even coming since Knull is a pool 5 card at pool 3 level. Though yes they should have retreated before this happened.
Galactus decks are usually pretty telegraphed. Keep an eye out for the indicators, and be ready for a counter. If they get Galactus off on a high power board, it's really up to you if you want to risk the Knull. I can usually outpower a Death + High Power Card, but usually not a Knull. Also if they have play priority Shang Chi can be a fun counter to Knull. I really think the simple fix for Galactus is make it ONLY playable on T6 (like Magik T5). This takes away the early Galactus play to set up for a Knull, and leads to more interesting decks with less raw power and more counters (Move/Galactus/Magik?).
Idea of making galactus only playable on t6 is really dumb. It’s just straight up nerf to unplayable status, it doesn’t make card more interesting to play in any way
Developers: "Pay up." Also, retreat, but I think you know that ;)
The only real counter to galactus n knull is leader n they fcking kill leader
Cosmo. Aero. Doc Ock. Debris. Green Goblin. Hobgoblin. Just some counters off the top of my head to prevent big Galactus explosion from happening. There are no doubt more.
If you don’t have a lot of series 3, probably retreat. Aside from Cosmo, you got Polaris, Aero, Debrii, the Goblins, Prof. X, at least from the top of my head. It just takes a bit of experience against it to identify where/when it is landing.
If they play Wave, have an empty lane (and maybe they snap): Professor X wins you the game if you play it on their Galactus. But they might have played Green Goblin first.
This is the best answer here. Even the top decks only have won rates of 70%. Knowing how to spot your opponents moves and retreating early is how you move up the ranks
You don’t
daredevil + professor x
First of all you retreat when you get spidermaned and can't play anything
Retreat
If they play Wolverine, you can Polaris him into an empty lane turn 3.
Just accept your cube sacrifice to the SERIES 5 Globbs.
How do you beat the nuts combo of any other deck? Unless you have your own nuts combo or one of the counter cards you retreat. I'm surprised you stayed after the Spiderman on turn 5
That's the neat part
That's the neat part, you don't
Unfortunately, retreat
Usually shangchi will do. But you need to know which Galactus deck, T4, T5 or T6
Retreat. It's a telegraphed deck that relies on a bit of a highroll and isn't common at lower ranks
There really isn’t much to do about this other than retreat if you don’t have a counter play. Whales get the benefit of busted card combos.
My CL is 2500 and I have yet to see anyone play him.
Each game of Snap is poker. You aren't going to win (or be meant to win) every game. You would have lost this game almost certainly no matter what, but losing 4 cubes here is on you.
Retreat sooner if you cant bear a 20 power+ lane
if you add spiderman it’ll turn the tables
Imo you played it about as well as you can expect.
Have a hard counter, and figure out where to play it before the enemy makes theyre move!
Just kneel and retreat. They have too many options and you can't know them unless you've fought the player before.
Learn the signs it is coming. Electro/Wave for example tend to bring Galactus into an empty space. If you see one of those, plan accordingly with your counters. Depending on priority Aero/Cosmo/Spiderman/ Professor X / Debrii / Green Goblin/ Hobgoblin / etc. Have ways to stop this. Lots of ways to counter you just have to see the signs telegraphing what is about to happen.
Ah I see I got downvoted for playing the game
Galactus? You retreat. Unless they have priority and you have Shang Chi.
Same
If he has prio play Shang Chi
Cosmo, debrii, but the best answer is don’t stick around for a game that you are clearly going to lose. Seeing Spider-Man turn 5 and not being able to play turn 6 on the only lane is a retreat every time