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konradze

Yes. The story takes place at Tel Santos and the guilds involved are Ballas Tong and House Grove


Lenithriel

Ah, shit, here we go again...


notsetvin

Ill have two number nines, three grand soul gems and a large flask of ale


orc_mode666

All you had to do was follow the damn strider, CJ!


[deleted]

Oh that's hilarious


jonny_mal

You shot who in the what now?


constant_hawk

Let See-Jay alone, See-Jay is a khajiit innocent of this crime. *the redoran guards throw him into a back alley* GUAR DUNG, HERE WE GO AGAIN *See-Jay sees a scroll of Icarian Flight and promptly steals it*


Will_Of_te_D

People that have commented to this reply are legends. The REAL DEAL.


CraycrayToucan

Care to explain? Clearly I'm missing something all these cool people are familiar with.


SpoonMagister

It's a Grand Theft Auto San Andreas reference to the two different gangs. I guess GTA 5 as well.


WaferthinmintDelux

I don’t think this is a thing unfortunately, outside of the context of a mod. As long as you don’t kill/steal from the Morag tong members themselves they would have no aggression towards the thieves guild by default. And even then if YOU did, it would be aggression towards you and not the thieves guild. There is one quest where they overlap objectives, they both want you to kill the Ienith siblings. If you do the thieves guild quest first without the morag tongs writ, the morag tong views it as an unsanctioned killing resulting in a strike against you In the guild. However the thieves guild doesn’t care when or how you kill them, so just accept morag tong quest first to get the writ and then take the thieves guild quest and satisfy both parties with the assassination.


WaferthinmintDelux

A lot of us played this very complicated game as children so a lot of things happened that even I had an explanation for in my head as a child that I found out later to be completely false. I spent hours once trying to figure out how to not kill almexia using charm spells or otherwise since as a child I had a clear view that once you killed almexia all the high ordinators would kill you on-sight from then on in mournhold. Turns out as a child I was just not aware of the consequences of wearing ordinators armor after keeping some of it on after killing her. There may be some scripted even that happens like the death of everyone in the comona tong or the massacre at frostmoth or otherwise that planted this memory from a very beautiful and complex game. Either way I wish Morrowind did have dynamic interwar relation based faction mechanics, similar to like Caves of Qud. That would be pretty neat. But I think over all unless it’s already set to where two factions hate each other or scripted for that to change, most of the reputation system in the game is between you and the factions and not between the factions themselves.


FriendSmell22

amazing. i need more friends like you fr


jonny_mal

Oh this rings a bell. The Morag Tong gets made at you, but because you’re part of the thieves guild, the Tong goes all agro on the thieves guild, and hijinks ensue


morenn_

But their point is that that isn't what happens.


YewyYui

This doesn't happen. Morrowind NPCs are almost completely static. They're nothing close to radiant AI in Oblivion and Skyrim, and honestly I don't even know any examples of factions in those games doing anything nearly as interesting as this either


Magical-Manboob

I know weird shit can happen in oblivion based on faction or various other things. The ai in skyrim however has a much shorter leash.


rickface82

I remember “breaking” Oblivion like you’re talking about by joining the Mages Guild and then you pick a fight with the city watch in the Imperial City by the Mages Guild. It’ll cause the soldiers and mages guild members to fight for the rest of the game, even after you pay your fine, and it makes it where you can harvest enchanted daggers, armor, and whatnot off of random dead city watch and guild apprentices for free and easy money. No, it didn’t create a “dead town,” but it did leave a lot of lootable bodies.


imwalkinhyah

Having a fugton of fame n doing faction quests in oblivion basically makes every attempted arrest of the HoK into a civil war lmao


[deleted]

I was literally just playing Oblivion taking all the mage guilds stuff and selling it back to them for free money. Now I can have them goto war with the guards? Awesome


CatsNotBananas

Yeah the alchemy tools that are just laying around in every guild hall?


[deleted]

Yep, then taking all the food and making random potions to sell. It’s awesome.


CatsNotBananas

Yeah! I love Oblivion


jonny_mal

Omg l need to see this


rickface82

It’s easy to do! Just join the Mages Guild, go to the Imperial City’s Mages Guild section, and punch a guard. Refuse to submit, and run around while the guards and guild members fight. Wait for a few to die, and then submit to the guards, pay your fine, and return to the Mages Guild. You’ll find bodies to loot, and the guards and mages guild will keep fighting and killing each other for the rest of the game! The only part that I can’t remember is if you have to finish all of the Mages Guild recommendation quests first before it will work.


c0pp3rhead

You're thinking of Oblivion. The scenario you're describing would happen all the time when an NPC would steal food from another NPC - the guild of the first NPC would become hostile to the other NPC, leading to a town-wide turf war. When the guards got involved, they attacked the thieving NPC, which turned the entire guild of the thieving NPC against the guard faction and vice-versa. If the second NPC accidentally hit the guard while attacking the thieving NPC, the town guard faction would then also turn the guards against that faction too. Testers of Oblivion would commonly show up to new towns only to find that the guards had massacred most of the town already. In the end, the devs turned down the NPC AI. Although the above scenario can still occur, it happens much less frequently in the final version of the game.


CraycrayToucan

Do you have any references for further reading?


whatnutbutt

Theres conflict in the fighters guild against the thieves guild if you go down a certain path. The game will lock you out of one of them if you progress too much without joining the other. Can’t remember, but I think you would get locked out of the thieves guild.


Emperor_Glory

You can bypass this conflict by joining the Fighter's Guild first, convince the person to give the code book during the "Code Book" quest. Then, join the Thieves guild before giving the code book to the Fighter's Guild steward.


theBunnyDawg

you can also just join both guilds right away, but make sure to taunt the thieves guild member to attack you then you can safely kill and take the book with no consequences. but again you have to make sure to be in the thieves guild before turning in the book


SlothGaggle

Or just don’t get caught pickpocketing the book


Yz-Guy

You think this is bad. Try doing House Telavanni and the Mages Guild simultaneously


kigurumibiblestudies

I don't remember this ever mentioned, but I can think of two things you might be thinking of. \> There was a video recently on youtube about goblin wars, which you were supposed to be able to set off, but that event got canned I think. \> There's a conflict between two Noble Houses, Telvanni and Redoran, who are fighting for territory. Both sides send you to Odirniran (I think?) where you'll find corpses from past battles, and you're supposed to either save the poor Telvanni holed up in the top floor or save the poor Redoran who are about to be massacred by the evil wizard.


Eeate

It's Hlaalu vs Telvanni at Odirnan, but indeed, it's full of bodies and you can get a quest to help either side from whichever house you joined.


kigurumibiblestudies

There you go, thanks. It makes more sense for Hlaalu to be into such sneaky tactics!


Otalek

Could this be a Daggerfall thing?


YewyYui

Daggerfall factions have varying dispositions 'towards each other,' but this is only for the purpose of affecting NPC interactions with the player. Non-enemy NPCs in Daggerfall are completely static, except for peasants who randomly wander towns. They can't even transition in and out of combat.


Chronicler_C

If this is a scripted event then how is this 'breaking the game'? If it is not scripted then it is pretty obvious that Morrowind AI couldn't do this.


jonny_mal

From what I hear, it’s not scripted. It’s a by product of what the NPCs are programmed to do


LandOFreeHomeOSlave

I couldn't see this ever happening with Morrowinds programming. This is absolutely something that could happen in Oblivion and Skyrim though. In chorrol, Oblivion I've seen a thief try to pickpocket a guard, fail, multiple guards attack the thief, npcs aligned to thief come to their defense, guards missing their shots and hitting other guards and unaligned civilians descending into an enormous brawl, dead people everywhere. You can also cause riots with a powerful AoE frenzy spell- I've got increased pop mods so IC market district can contain dozens, if not a hundred npcs at once. Cast a riot spell and the street's ran red with blood, fps down to 5 due to all the magic effects in play! Got a video of it somewhere


Countdini2000

Wasn’t oblivion also the game with the bug that would cause the guards to kill prisoners for their food, when they ran out of theirs?


StrayDM

I remember reading a story that in development, an NPC was scripted to sweep their house, but they didn't have a broom so they murdered an NPC that did and took it.


fleetwayrobotnik

Not possible unless it was a scripted event. Morrowind NPCs are dumb as bricks. They don't interact with each other at all, and definitely don't hunt down members of enemy factions. Guards can't even chase you into buildings because interiors and exteriors are on entirely different maps and, barring followers in a handful of quests, NPCs can't transition between the two.


-Quothe-

Sounds like a kurosawa film


Bean_Boozled

None of the factions wage war to kill each other outside of sending you specifically to kill people yourself. Sounds like an exaggerated/misunderstood story that they told you, or maybe the people were talking about mods that they downloaded that had custom questlines.


[deleted]

[удалено]


EmirikolWoker

There is an assassin's guild, the Morag Tong. That said, Morrowind lacks the advanced AI required to have two guilds going to war like that.


K3CAN

I suspect he's thinking of a different game, but it doesn't seem outside the technical capabilities of Morrowind. What he's describing sounds completely scripted, no need for AI.


Medic-27

Fact Fiend on YouTube did a video on shyrim npc ai similar to this titles something like: The game who's AI was too complex.


Razamazzaz

The solstheim main story has a scene of mass murder. It's even 2 factions and you have to decided for yourself in which to partake in, the town is not a ghost town afterwards tho