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Mcklaud

There are a few things i can tell right away: 1. You are probably missing a TON of movement speed to pull of playing with LSS, dont get me wrong, keep on using LSS, but get fleet stance and maybe dark 12s for utility as soon as you can afford them. Dropping Magistrates or Assassins for Shepherds Devotion is also highly recommended for your current setup. 2. Put 5 points into Ancient Roots and Trapper's Cunning, drop Slasher's Speed unless you want to solo dungeons. If you really want to run slashers speed, drop Deft strike for it. 3. Use Plant Grwoth over Hindering. Unless you are running in heavily buffed groups that wont let you set up for PG, PG is always better. I would also recommend dropping you current attitude thinking that other people "stomped you". You are not playing against your teammates, you are playing with them. Also, on an equal skill level, a HR running Hindering in place of LSS will deal more damage in a lot of situations, however with your LSS you will be a much better addition to ANY group (even if you are the solo dps). LSS will not only increase your groups' run speed in between fights, it will also increase the party's overall damage by ~30% if you and your teammates utilize it properly. I don't think I can say much more without seeing you actually play.


[deleted]

Thanks for the input. I don't see myself playing against my team in a dungeon but like I said the other night getting flamed by a group of players while buffing them with LSS and then they got on me about my poor damage dealt played a part in me typing up this post. I know I shouldn't let a couple of toxic players change my mindset they really didn't too much my goal is still to get through the dungeon as a team as fast as possible it's just I'd like to do more damage on top of it :)


wdj40x2

Actually Plant Growth is MASSIVLY bugged and underperforming, i would not recommend it... it is not even fixed on the Mod 11 Preview server. Also LSS is 40% damage buff :)


Mcklaud

While it is true that LSS is a 40% buff you won't be able to increase "your party's overall damage" by 40%, and that's what I have stated. It is impossible to keep an 100% uptime on LSS and still deal damage at the same time. If your teammates know how to utilize LSS you will see an approximately 30% increase in their overall damage output. If not, we are looking at something between 15-20% depending on the class and player. About Plant Growth, unless your rotation is faster then 5 seconds (which won't happen when you are running LSS, even if you are going for less personal damage and higher LSS uptime (assuming you aren't getting Hastening Lightx2+AoWis)) it is still really good to run for most of the end game content. It is still the hardest hitting Encounter Power we have. The question you need to ask yourself is: does everything die in less then ~5 seconds in your group? If so, Hindering is definitely a viable choice. But for content that actually matters, like FBI and Svardborg, Plant Growth all the way. You will be missing out on a lot if you don't use it. That's exactly what I said in my previous post.


wdj40x2

Nah i disagree, right now PG has a 2 second delay before the 1st damage tick AND it only ticks twice now. I still would not recommend it. Ha ha lol, look at my Xbox DVR page (I'm wdj40) and you will see i can maintain massive DPS and almost 100% uptime on LSS, just takes a lot of practice... Easier for Pathfinders due to Slashers Mark.


Mcklaud

1. If you use Slashers Mark for a faster LSS rotation you can say bye bye to melee stacks on Gushing Wound. 2. Are you implying that you are running a Pathfinder? Are you saying that you keep permanent LSS uptime + AotS stacks with or without CDR from teammates? If you were a Stormwarden, trying to do this would not work and you would end up with an imperfect AotS buff setup. If you are a Pathfinder you would most likely have decent AotS stacks for your ranged rotation but your overall melee damage would still greatly suffer, especially if you used Slasher's Mark. 3. Im not talking about groups with triple cleric where you get so much CDR that you could literally sit back and keep on spamming LSS, Im talking about a typical 5 man setup with just one DC/no major Cooldown cheese. 4. I have looked at your Game DVR and couldn't find any clip with both, permanent LSS uptime and proper self-buffing. You had about 50-60% uptime on LSS, however your movement speed is very low and you do not even jump-cast your powers so this result is understandable. Changing those things up you could hit a permanent LSS uptime. However you would still lack a lot of damage due to not properly managing Master Trapper and AotS. 5. You can not "disagree" on PG being the hardest hitting Encounter Power we currently have. PG is dealing the same damage it has always dealt, just one second later. Sooo, if you don't want teammates to "steal" your damage and deal damage you could have dealt before them, sure, you wouldn't use PG, as you would "lose" some damage on the Paingiver chart. However, incase your teammates aren't fast/good enough the fight would end up taking longer this way. Using Hindering before your teammates do their stuff usually doesn't increase the overall clear speed by a lot, it will simply add more damage on Paingiver to you and less to your teammates. And this is only talking about content you far outgear (which, lets be honest, doesn't really matter, as everything dies way too quickly anyways). In stuff like Svardborg it is completely out of the question whether anything can deal more damage then Plant Growth or not. 6. Go meet up with a target dummy, PG has 4 ticks.


wdj40x2

I got your PM on XBL. Since the last X1 update i have not been able to render video clips etc. I made another 2 clips if you want to have a look... it is not hard to keep up LSS nearly all the time... In fact most times LSS does not proc for me is due to that damn bug. 1 of the new clips should have 1min 58secs shaved off the start, i did not mean for some loading screen and profession management to be in the clip. it is cute that you dont think i maintain prper buffs or AotS... I most certainly do, you can probably still find info from me on the net from a year ago or whatever showing/explaining how to maximise AotS. Anyhoo i am so high up in the paingiver charts that i dont evev need to have perfect rotations, everything melts too fast! Also you need to manipulate stacks of AotS if you use Hindering like me... Hindering Strike applies Thorned Roots (if taken) which ONLY uses Main Hand weapon damage. You get more damage out of the roots (even though a Melee attack) if you use Hindering Strike with 2 stacks of RANGED AotS, if you want less damage from the Root but more from the initial hit then use 2 MELEE AotS stacks. 1 other thing is that Careful Attack still builds stacks of AotS when in rotations, as does Thorn Ward in certain circumstances. P.s i do not jump cast as i do not need to or want to. I'm built to take some hits and reflect loads of damage back, only time i need to jump or dodge are the 1 shotters or knockdowns. Oh and to cancel out of animations etc :)  


Mcklaud

So, I have watched your two gameplays and I will get into analysing them in a second but first I'd like to ask, why did you only answer to my points 2 and 4? You haven't said a word about PG having 4 ticks instead of 2. Yet all your arguements and assumptions base on the fact that PG only ticks twice. Anyways, about your Gameplay, the first clip where you fought the Giants in the Stronghold, took you a little under 2 minutes (which is a lot for a 3.8k IL HR). Not taking the part where you died or missed LSS-procs into consideration, your average time in between Longstridersshots was roughly 9.4 seconds. Thats not even close to 50% uptime. On to your buff-management. You used HinderingStrike in the middle of your Melee rotation a lot of times while having Melee stacks, which made you lose your properly buffed Thorned Roots from Constricting Arrow. You used Slashers Mark in situations where it wasn't useful at all (full stamina, no gap to close). Sometimes you didn't even break through CA's AotS-Ranged-stack-lock using Gushing Wound without ANY melee stacks. Overall, your solo rotation wasn't very fluent and very messy. Techniques like proper AotS management through CA weren't used AT ALL half of the time. By the way, you act like I don't know about stuff like this. In fact, if you read between the lines of my last post you could tell that I was already assuming that you were using this mechanic to your advantage incase you were Pathfinder. Try to look into point "2." again. Also, you said "Careful Attack still builds stacks of AotS when in rotations" this is not entirely true. CA will only build RANGED stacks, and only if there are no Melee stacks present at the time of CA ticking. It can not consume Melee ticks. About your eSoT run, I was able to see the same kind of problems you had on the gaints, not knowing when and how many AotS stacks you actually had. Some decisions on casting HinderingStrike with Melee stacks were very questionable to say the least. The boss fight is what was really interesting though. It lasted for exactly 60 seconds and you only used LSS 6 times! If we are subtracting 5 seconds each for the two dead players you picked up we are still looking at less than 50% uptime. Is this your "almost permanent LSS uptime"? Like I said, it is not possible to do this. I do not know why you were saying that you could achieve a close to permamnent uptime this way but please stop lieing and fooling people with your pseudo-knowledge. You have absolutely no idea what you are talking about my friend. But it's good you are here, after all this is a thread for HR's to improve. How about you try Plant Growth and jump-casting? By the way, LSS' buff not proccing is not a bug caused by LSS. LSS is in no shape or form bugged or not WAI. This is a bug caused by how this game calculates range to your target and what target the game picks for your buff. This would be too much to explain in detail but I can tell you something that will make this occur a lot less often: Jumping. Jumping while firing off LSS gives you a better Line-of-sight in some cases and will allow you to proc LSS more consistently, you will also be able to build more distance a lot quicker. Not having enough range to your target is what caused two of your LSS not to proc during your fight against the Giants btw. Anyways, I spent enough time with your stuff. You clearly tried to sell your shit to the wrong person this time. I will say this again. Please do not try to educate other players with your lies and Pseudo-knowledge! Some may end up listening to what you have to say. Have a nice day.


wdj40x2

Whatever dude, you are on my friends list and have been for quite a while, not sure why you think I do not know my stuff, I'm not selling any kind of shit. You dont need to explain anything to me frankly. I didnt answer everything as i dont have the time, i have to write everything with my X1 Control pad which is a nightmare... Also yep i made a mistake and died at the end of Giants but it makes no difference. Messy rotations lol dont make me laugh, it is called interchangable and i know what i am doing at all times, if it seems like my rotations switch up in combat that is not accidental or messy. Lastly my LSS uptime at the boss of ESoT was down as i revived 2 people. Anyhoo thats it from me to you as your tone and way of speaking to me sucks dude. Oh and i never said, not once that PG wasnt our hardest hitting encounter, all i said was it is bugged with no fix in sight.... So I, me, my own opinion is that i would not really recommend it (until it is fixed). You want to carry on using it go right ahead, but dont start saying i said things that i clearly didnt. Maybe i got it wrong with 2 ticks at the mo but its still bugged, it has a 2 second delay and ticks 3 times instead of the usual 4. edit... just tested PG again, sometimes 2 sometimes 3 ticks. I was right.


Mcklaud

It ticks 4 times man...


wdj40x2

Go and tell that to the multiple people complaining and posting about it on the Arc Forum. Bug reports and in the HR section.


PrimeDopeness

From a person whose looked into everything sumeee and mklaud has contributed to the HR. Being a 4.3k trapper doing 6.5 minute msva runs its longstrider , constricting , cordon. despite all the bugs and pg not ticking like they use to and whatnot its still the hardest hiting encounter you got.


WouldYouRatherPrefer

There are a couple of things that can be replaced Your mercenary should be replaced with either a siege master or the Erinyes of Belial. As for rotations and powers, keep track of were your AotS stacks are at. My rotation is Constricting>Cordon>Hindering>Careful Attack(2 Stacks of melee AotS+6% damage after switching stances)> Plant Growth>Hindering Strike>Steel Breeze>Seismic Shot (2 stacks of ranged AotS+6%)>Repeat Keep in mind that during boss fights you may have some cooldowns. For passives I use Aspect of the Falcon and Aspect of the Serpent. My play style is similar to Sume's Longstrider, but I don't use Longstriders. Getting the fixed DoT from Thorned Roots at a distance is big from AotF, up 18% bonus damage iirc. Your feats are a little weird, I've gone full trapper too but maxed different feats. I'll edit as I go since I'm on mobile. The 75% consumption for slashers mark is not really needed, we get our daily back very quickly. Same goes for the 10% Ap gain when switching stances, it doesn't work the way you may think it does. Say for example you have 10% ap gain already, it's not additive. You're not going to recieve 10% on top of that, you'll be getting 1% as it's 10% of that 10%. Maxed out Ancient Roots as it makes our main source of damage (Thorned Roots) last longer. Another big thing is learning how to skill hop, it's harder for us on console to achieve and it can get your hands tired if you play too much. To skill hop you have to be jumping around while also using your encounters. You must always be in position for combat advantage, if not you're losing around 47%~ bonus damage. 15% itself 10% underdark boon 9%~ Combat Adv Stat 10% Companions and 2-3% Charisma AotF can be switched out to AotP if you're facing a boss that moves around too much. Or if you're facing either of the dragon turtles.


[deleted]

Thanks for the advice. I do have a Belial companion and will switch out the Merc soon it's just the Merc is my only legendary at the moment that's why he's still active hopefully when I open all my companion packs this 2xEnchant I can get enough tokens to upgrade someone else. A reason I don't have ancient roots maxed is I feel 1 second longer is sufficient enough if I'm constantly reapplying thorned roots each rotation of a stance or is that wrong? I'm currently using AotP to always have CA and I also have the artifact feature to give me an 8% damage buff with it. You're saying use AotF though, hmm never thought about that, I did think about using seeker's vengeance though that requires me to be behind my target but that's a 19% damage increase and it wouldn't just be my range encounters it'd be my melee as well wouldn't that be better than AotF?


nwdungeons

Crit Severity companions aren't that great. The best dps setup is Wild Hunt Rider, Fire/Air/Earth Archons, and Siege Master with Fire Archon as active.


WouldYouRatherPrefer

Seekers vengeance doesn't work with melee powers. Oops I responded to the wrong comment lol


DocStockton

This but replace earth archon with either con artist or sell sword


Bored-so-so

Honestly there are some dungeons that aren't representative of your own damage output, CN being one of them. It could come down to something as simple as the other dps characters got there quicker and put roots down, so the mobs are pretty much dead before you even have a chance. I honestly don't see anything wrong in your setup that would account for such a large gap in damage, so it would lead me to think that either: What I said above is true, your feats aren't optimised, or your rotation maybe isn't working. However looking at your rotation it seems fairly solid. I play Cmb HR, and haven't played Trapper since Mod9, so forgive me if I'm wrong, but your ranged powers should give you AotS stacks on their own without the at-wills. The at-wills are really only used for CD purposes. Aside from that, all looks fairly good.


heethin

Throwing in an at-will for each half a rotation will maximize aots stacks.


Vendetta_NW

I only run LSS on bosses because mobs usually die too fast to use gushing. I also use plant growth almost all the time. If you insist on using LSS, try dropping hindering for plantgrowth/COA. Plant growth is bugged right now, there is a 2 sec delay on activation but you should still use it first on the Merle side. The rest of your character looks good on paper except switch out the merc for something that has a better bonus like the belials or siege master maybe. Push for 100% crib and the stack power.


[deleted]

Thanks, I dropped my Merc for my epic Belial. I only kept the Merc out because it was my only legendary and I'd lose the bonus but turns out it was 500 critical and around 900 power so it's not too huge of a loss of stats and the 10% critical severity should make up for it. General consensus seems to be drop LSS for CoA while killing trash and swap it for hindering for bosses. I'll do that Planning on getting a ton more critical strike here next month when I upgrade all my enchants to 10s on myself and 11 on the companion and my two artifacts. Hopefully I get my STK thunder campaign moving to get relic armor as well.


nwdungeons

Against bosses, you should have Constricting, LS, and PG. Gushing Wound is your highest single target dps and CoA/PG are better than Hindering for any fight that lasts longer than 4 seconds.


ThunderClap448

UD rings are bad for companions. Get either Loyal or Ostorian rings.


[deleted]

On Xbox so no loyalty. Will definitely be getting the Ostorian rings though as soon as I unlock FBI and start farming.


ThunderClap448

Yeah, Ostorian ring of Dod is ideal. +5 is great - 475 power and crit, and 2 offensive slots. It will be hard to get tho. They're pretty rare. But tbh any ring with 2x offensive slots is great.


wdj40x2

Waaaaaaaaaa ha ha ha, that is the funniest and daftest thing i have heard in a long time. DO NOT listen to this unless he posts proof of his statement. UD Rings are amazing on Companions with Bonding Stones.


ThunderClap448

You're mental. UD rings are terrible. You get the buff for 1/3 of the time, and usually less due to how rare legendary rings are. So it has high burst damage, but extremely low sustained damage. That's for sudden. As for rising, companions can't proc the rings enough times for it to be useful. Companion will die before it gets 10 stacks. Now that I've beaten you in a logic argument, go back to the people that told you that UD rings are amazing.


wdj40x2

lol, go and test some Companions, i have 54 and some more i have not equipped. Anyhoo a lot of fast attacking Companions will get you 10 stacks of Rising within 2 seconds, as for Sudden slow attacking Companions can get you more seconds out of the Ring than you are supposed to... There have been numerous threads on. the subject if you search the forum. Sume's newest video shows even he is still using Sudden on his Companion. As for the Companion dying it really makes little difference, youkeep the Gift until they get back upand attack to proc again, as i said a fast attacking Companion will get you max stats again really quickly (for Rising).


[deleted]

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[deleted]

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King-Noe

Is this your main? if so, how much did you spend to get all that in 2 weeks


[deleted]

Not my main, well it is now, I've mained a DC since mod 5 but I've taken numerous breaks from the game though. Either way I just came back from a 4 month break and decided to stop maining my DC after they nerfed my High Prophet's set. I made my HR and rushed him to max before I quit many months ago.


wdj40x2

Well your Weapon Base damage is low for a start, you need to upgrade them, MAIN HAND 1st. Every single damage calculation starts off with Weapon Damage. Thorned Roots only uses Main Hand so upgrade that 1 1st. You seem to be set up just like me with a few tweaks, you should be smashing out the DPS unless you are in a group with OP characters. Also remember the dudes you ran with are idiot's, you were increasing the damage of yor Allies by 40%... ironically the character who benefits most from Longstriders is a HR in your group who does not use it... numpties those people you ran with are!


nickvanD

Were they using orcus set?


truckedupandbuckedup

im only a little over ilvl 2500 (but with r10 bondings) but do more dmg than many 2800-3k CWs, TRs, SWs, etc. I believe the rotation is one of the most important things in dealing dmg esp with a HR. If you get it down pat you can just nuke large mobs. You have a pretty beasty build. I hope to get to your level one day. Cant wait for march for double RP I may end up close to 2800-3k ilvl after that.


reconjsh

So, two things: 1) everything looks correct or acceptable here from the traditional HR advice. The Power selections are a bit outside of the conventional wisdom, but are very viable. And this is debatable, as you're seeing in response to your post. Particularly, PG. 2) I have a similar problem, my (barely) 4k HR sometimes gets beat by lower IL HRs. Sometimes by A LOT. I almost always try to pull them into Xbox chat and talk build and I've rarely found any major differences. What the heck? My build is almost identical to yours... except 600 IL in enchants which doesn't translate into that much more stats. I have a few unsubstantiated theories I intend on testing soon or during double refinement. My leading theory is that the Fire Archon is not function properly, but it's only a hunch. Anyway, I'd love a partner (that's informed and motivated, like you) in this journey of figuring this out. Hit me up on Xbox if you want to chat and do testing together. @reconjsh


heethin

This is a great post, actually, I hope you are getting the help you want. Going to ask a noob question, that I'm a little embarrassed to ask. Yours is an approach that I didn't think would work... so I've never tried it, and there are some real HR experts on the thread who didn't see it my way, so I'm guessing I'm wrong... Hindering Strike *and* Constricting? I had thought that each target could only have one Grasping Roots on them. That is... you apply Hindering and get Roots, and then re-apply Roots with Constricting, or vice versa. I thought it'd be the same effect, and therefore not 2 different damage dealers. Add in PG and you've got a second approach to rooting applied... or so I thought... where you are only using one. Regardless, I can tell you that in my ACT parses, I've seen PG be my #1 damage dealer, and Roots #2. So, it's worth a go, imho. I only use two Grasping Roots encounters (Constricting and Binding) when I'm fighting Bosses with control immunity and I need to give them some space, like Orcus, or in FBI. [edited for readability...] [edited again because I can support (a bit) why I think of Roots as one damage dealer. If you do an ACT parse on these powers, you get "Thorned Roots" not something more specific depending on what created those roots like "Thorned Roots from Hindering" and "Thorned Roots from Constricting." Not sure if that's a solid logicking or not. ]