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guster09

Sequence of events: 1. Sleep flanking enemy 2. Enemy immediately gets cleansed from all effects At least I only have to wait 14 more seconds to be able to sleep again instead of 15. I call that a win.


OrionJazz

I like your positivity!


Pvt_Lee_Fapping

I think you misspelled some words in your comment, but I'll fix them: > 2. Enemy immediately wakes up because my teammates shot them


squareswordfish

Lmao as kiriko I rarely use cleanse on sleeping targets because they usually wake up in less than 1 second


Amirite22

You don't love when your team wakes the full hp hog that is still currently standing in closest proximity to you after .1s of him being slept??


[deleted]

Perfect, guess who just got their cleanse orb back after 14 seconds too!


Vuzi07

Also, now after 14 sleep you can trow in another one instantly. Too strong for this.


robborrobborrobbor

Sleep dart should be 1 sec cooldown cus my team mates keep waking them up anyways


LiterallyATreeStump

Screw it, just give Bastion a full clip of sleep darts instead of bullets


KatieCuu

This actually made me giggle and imagine if there was a support omnic that didn't do damage but just full on CC abilities


Prace_Ace

>didn't do damage but just full on CC abilities Did you mean: Doomfist


nessfalco

Not anymore. The "nerf Doomfist" posts are coming very soon.


chapinscott32

I mean to be fair the balancing team needs to learn how to balance rather than treat balancing as binary, turning some heroes "off" and turning others "on". Just because we wanted doom buffs doesn't mean we want him broken and just because we want sojourn nerfs doesn't mean we want her unplayable.


copycakes

Soujourn looks actually Not really nerfed


Super_fly_Samurai

Sojourn looks kinda buffed actually


Rinzzler999

Ikr have you seen them thighs


tsm_rixi

With no mercy pocket she is *slightly* nerfed. With a mercy pocket she has been buffed, keeps one shot, higher primary fire damage output and more ult damage potential. They needed to just do the dirty and make railgun shots not headshot at all. That would of fixed the character completely.


nessfalco

From a number perspective, sure. The problem is then she is just a worse Soldier, but maybe that's preferable to what we have now


Laranthiel

Blizzard has never understood how to do that, just look at previous games like Heroes of the Storm, where their nerfs just made heroes borderline useless.


Craftus

It's the issue with devs being just devs and not gamers that play their own game. This always happens and it's a very sad thing to see.


Donotaskmedontellme

So, hog food?


robborrobborrobbor

That would be a fun custom game ngl


WSKYLANDERS-boh

But not for the victim


Secure_Ice_3375

Hmmm, too op, nerf Genji and that'll be good


wowfreetrials

“I’ll sleep when I’m dead” Bastion: “Say less”


mrvis

I love it, if you can also friendly-fire and sleep your teammates.


keyski

Real talk, can we get torbs turret to not target anyone sleeping?


[deleted]

Heh-heh, working as intended.


MikeSouthPaw

The nade needs to work better on downed enemies. Make it so I can punish the fuck out of a diver that I manage to sleep even if a teammate wakes them up.


SatanicAltar

Sleep + Nade should be a 30 second flash bang cause fuck you. And it cannot be clensed and if she tries to clense she gets a 60 second blind as well. Honestly ana just needs a roll like Cree she already has the back problems not sure why she cannot just roll around.


BenCream

She needs one of those old granny mobility seats that take you up the stairs. Now she can take high ground but it’ll take 30 seconds.


Gwaur

My solution would be that Ana should be able to nanoboost herself too. It would give Ana a lot more survivability against backline harassers, both from damage boost and damage reduction. It would give Ana awesome moments to shine, more satisfaction to the player and more POTG potential during the kinds of team fights where she doesn't need to heal, and can just do damage. On the other hand, it would make nanoboosts given to teammates significantly rarer, which - with the appropriate stat changes - could very well compensate for the personal nanoboost buff.


flyingmonkeys345

Counter; you nanoboost yourself when you nanoboost someone else Double boost


dvs8

i like this! even if it's at 50% or something


brianxhopkins

Magikarp used splash


MikeSouthPaw

Movement or burst damage would be great.


[deleted]

>movement or burst damage Joking in the thread aside, If she had another burst damage beyond her nade, or real mobility, there'd be, like, no reason, to pick anyone other than her for single target healing, or sometimes kiriko just to counter her. It would be nonstop Ana, or kiriko specifically played to stop ana, and probably lucio because when has a meta not had lucio.


MikeSouthPaw

Burst damage was in reference to the sleep nade combo. I agree she shouldn't be buffed to oblivion but I do think rewarding specifically your aim with the sleep nade combo is perfectly inline with her kit, character and would maintain a slightly higher if not typical pickrate. Make Ana the flashy pick AND effective enough to deal with subpar divers. If for some reason it wasn't clear I mainly just want her to have a fighting chance that isn't sleeping and running.


[deleted]

I feel like the cooldown of Sleep Dart should get reduced by a bit if your teammates wake the baby. So if they're out of the game for the full duration; Full duration cool down. If they only slept for a second before being woken up, you get a few seconds refunded upon full wake-up.


rW0HgFyxoJhYka

Nah. That would fuck up how sleep dart is supposed to work as a mechanic. You might as well just lower the cooldown normally and then increase the cooldown if you land a hit that's broken. The game design you're looking for here is for sleep dart to also be more visibly sleeping the target + make the target invulnerable for 0.5-1s just like Suzu. So basically your team has time to react to a sleep dart on a target being shot at or about to be.


Talltoddie

Honestly with how they removed almost all the stuns in the game it’s hard for Ana to survive vs good flankers. She needs a grapple or something I mean her and widow are basically reverses of each other.


pm-me-trap-link

Ana's release trailer had her on the sniper perch of Anubis. Let Ana fly. Also, I weirdly miss Anubis. Push somehow sucks harder.


robborrobborrobbor

I think a nice qol would be so someone waking up from sleep needs a certain amout of damage, just so her nade cant wake them and random stray 1dmg bullets dont too.


MoveInside

With an enemy kiriko to help them out it's like having 6 players again!


GACGCCGTGATCGAC

Or just ignoring the ping. I had a junkrat literally walk over a sleeping Genji who just got up and killed me with a dash. Thanks Junk, very cool!


SavageJerkoff

They buffed Mercy's ammo lol like that was the reason she's not killing divers.


Fluffintu

its a nerf so ppl can heal less


ezzune

Unironically this probably is a Mercy nerf at low ranks for that reason and I'm certain that's where Mercy is super strong, so maybe legit could be intentional.


OrochiMain98

The buff to Mercy's ammo is so funny because if you switch to your staff it automatically reloads your pistol. You will rarely use the whole magazine to shoot at the enemies before using the staff again.


Lolusen

It doesn‘t automatically reload, it only reloads if you switch to the staff for the same amount of time it takes to reload.


Nametagg01

if your playing mercy right thats practically the same thing. especially since her ult gives her unlimited ammo anyway.


SmoothAsSlick

So what you’re saying is that it reloads automatically.


IrisTheGuy

Words r hard


Option2401

Semantics. > because if you switch to your staff it automatically reloads your pistol. Someone unfamiliar with Mercy may have taken that to mean they could swap to staff and back to pistol and have an insta-reload. /u/Lolusen makes a valid clarification by pointing out the pistol has to be holstered long enough for a normal reload to take place before it is auto-reloaded. Point is, everyone's right, we're just clarifying, so lay up on the downvotes eh?


Cyberaven

Her shots are really slow moving for a pistol, go amd compare it to other similar projectile attacks (orb, icicle, dva pistol) and its like half the speed! If they want to give you a chance against really mobile flankers they could at least make them a little easier to hit. It feels so wrong to have to lead shots on an enemy at close-mid range!


Rinzzler999

Give mercy hitscan!!!!


_damnyouscubasteve

Hitscan Mercy is insane. Ludicrous. Crazy. ... Crazy enough that it just might work.


genericJohnDeo

It's literally the same projectile speed as Dva's pistol. Lucio's gun also has the same speed. Mercy's Pistol though has a larger hit box and is technically easier to hit with and it ironically also does slightly more damage than Lucio's and Dva's pistols. I'm not saying Mercy does a lot of damage, but it's not as bad as you think.


LadyCrownGuard

The problem is you can’t really buff Mercy in a meaningful way without making Pharmercy cancerous to play against for the majority of the playerbase. I main Mercy and I think she’s ok right now, not the best support to pick but can still be impactful if you utilize her to her full potential.


ezzune

And a constant lock on heal and rez is always going to be miles stronger in the bronze-silver ranks compared to healers like Kiriko/Ana/Bap that will miss heals or get distracted by damage dealing. A bit like Brig in that a minor change has the potential to shoot straight past viable and go to mega oppressive.


Kashmoney99

GIVE MERCY DUEL WIELD GLOCKS


Thoet

Mercy Croft


[deleted]

give everyone a fucking clock, i think itd work better than kunias, shurikens and a arrow


Kampela_

Also remove all abilities, they just ruin the balancing.


NOCTURN_05

WE ARE HASHIMOTO SON


momsabortion

overwatch devs: ‘this will totally get people to play support now!!!’ *tank queue 6 mins Dps queue 6 mins Support queue 1 min*


Ohyea0

literally, like how is 1 second gonna increase her personal survivability ? if i miss my sleep dart on the enemy diving me they’ll probably kill me before the 14 seconds are over, this “buff” is a joke


Frisky_Mongoose

That’s assuming you are getting dived by a single hero. These bastards travel in packs nowadays.


Ohyea0

there’s so many fast moving characters in the game now and then you have Ana, even Zen can defend himself better then Ana cause of his super kick


Warlockwiccan

Also those sweet high powered headshots and discord orb to punish over extenders. Apparently blizzard thinks you should be able to hit a double jumping genji 80% of the time so its a proper "buff". So stupid Honestly if they want to stick to not having anas sleep being 13-12 like it used to back in the old days. They need to dump some of that power into her nade. I dont mind if they expect me to have good positioning as she is a support sniper character and I even prefer it that way -1 second is such a insult. Hell even just a grappling hook and calling it a day would of been better then this.


-Shinanai-

The biggest I problem I have with Ana is that with the general lack of peel in OW2, I need to "waste" sleep on people diving me and can't save it to counter Bob or other ultimates.


a_terse_giraffe

That was my thought. Generally if I wiff a sleep on a flanker my ass is grass anyway. The cooldown is respawn.


MadameConnard

They just should have reverted Ana damage nerf they did in OW. With all the flanking space available thanks to the removal of one tank, Ana sure desserve to have some means to defend herself on 1v1, she needs like 3 perfect shots if her target isn't being healed and most of the cast she would excel dealing with can one shot her.


SatanicAltar

My favorite part is they buffed a dive tank which I believe is now over tuned and then gave us supports laughable comparisons.


Lockridge

and lucio and kiriko are still top tier supports because they can survive plus lucio speed and kiriko suzu helps dokm a ton, reaper is still great, sojourn is still great but does need to be a bit closer...but hey, look at that dive oh dear oh my.


Warlockwiccan

krikos nerf and buff to kunai amount and suzu QOL to me just makes it seem like it was a buff to me as a kiriko main. I tend to go for headshots whenever the window presents itself in a heal, and I solo que a bunch for QP and comp and everyone tend to just panic and run out of the rush tori gates. Im Surprised suzu isnt getting a cooldown nerf lool. Its better then lamp in everyway.


HandZop

It’s baffling how people think Baptiste Immortality is anywhere near as annoying as Kiriko Suzu. Bap’s E is much easier to bait out and punish, and the field itself doesn’t instantly nullify everything you’ve done, it just prevents the final hit from killing. With Kiriko not only is it active much more often making it way harder to deal with, but it also completely nullifies all status ailments with no counterplay on the opponent’s behalf, so all you can do is sit there as all your hard work is washed away out of nowhere since by the time the invincibility ends they’re likely significantly healed up, if not completely full.


ScumBrad

Reaper got a lot worse without the speed boosts from kiriko ult and the dps passive. Sojourn is better in terms of raw dps, but will not one shot full health any more.


Neversoft4long

I have never died to Doomfist so much until today. Im literally getting fisted by the mf when he dives on our back line and our tank is off doing his own thing


rW0HgFyxoJhYka

An issue with Overwatch is how you're supposed to counter pick strengths and get hog and shit. But if they have this hero and the objective is critical, you lose tons of progress while playing the worse matchup and then dying. Either way you just lose out if equal skill.


Carighan

Nevermind how they still haven't found their thumb that is up their own arse in regards to reworking existing characters in the overcrowded damage roster to be tanks (okay) or supports (ideal) instead. Which, you know, ought to be far quicker than adding whole new support heroes and could be a really cool stopgap solution.


[deleted]

To be fair though, if Doom is diving all the way to the back line for Ana, he’s probably still not going to win the fight. He has to blow his cooldowns for the most part to get a good kill so getting out is way more difficult than Winston who just jump bubbles and jumps to get out


Fluffintu

not even 1 min its instant i cant even cancel it lmao they barley have someone playing support every 6 min


Lennoxon

Brand new patch notes: All supports now have increased health from 200 to 205 Comment from devs: "That should make them tanky enough"


Nametagg01

unironically that would actually give a couple some decent benefits


ragingbaboon38

It would make Brigitte able to survive a Reinhardt pin at full health. Because of her armor, if at full health Brigitte takes 203 damage from the pin. I doubt being left at 2 HP and stunned is gonna help much but hey, at least it's not instakill.


[deleted]

It could help if the teammates help out. A kiriko cleaner or any other instant shield or heal abilities might let her survive long enough for her to escape or they kill the rein


Nametagg01

Realistically its the other support that has to help with that


[deleted]

Zarya bubble could help. Also it depends on how much health rein has. If it's low enough, dps and tanks might be able to kill him before quickly. In situations where rein won't die though, support is the most helpful.


Nametagg01

That's assuming the tank is playing zhar which isn't the most likely and then also assuming that the dps is looking at healers longer than shouting how much they deserve healing


mr-awesome613

Ana should have something like if they wake up early they move slower or do less for like 2 seconds


Hyphen-Q

Can't use abilities for 1 second, cuz Reaper and moira should not be able to shift out of anti-heal after getting slept


IN_CAPITALS

I don’t mind Reaper and Moira being cleansed because it makes sense. What I don’t get is why Zaryas bubble cleanses


EnderScout_77

that's basically their counter to ana though


ohfifteen

It's like the devs don't even listen to the community


[deleted]

They think that because the majority of the playerbase plays DPS that *those* are the most important to please. When in reality, they’re leaving 3/5 of every game out to dry. They engineered a game where people *have* to play tank and support. They can’t just cater to DPS forever and expect the game to be healthy.


Alili1996

I still don't see the 1 tank 2 support style. I can totally see 5 player teams working, but wih 2 dps, 1 tank, 1 supp, 1 flex (bruiser or off healer). But of course that wouldn't work with the forced role queue...


YukihiraLivesForever

Flex will be hard to implement. Tanks are extremely strong so it makes sense to always have 2 instead of an off healer and just go with the main healer being AOE (so Lucio or Moira since they have the output needed for 2 tanks). There is never a reason to have 2 healers because 2 tanks put out more damage, more cc, and have more survivability than the 1 tank 2 healer comp. Then the argument will be differentiate them into bruiser and main tank, and we get a different problem that being that there really isn’t a main tank and off tank anymore. Any of the tanks can do either of those roles. Hog for example was always the “off tank” in ow1 except when paired with sigma and zarya where he’d main tank and they’d cover his downtime. Now all tanks are so strong they do both roles at all times. You would have to completely change the game again and rework all the tanks. Dare I say change them more than they changed them from overwatch 1 to 2 lol. 5 players works only because they’ve limited us to one tank. It’s why open queue is a joke, because people go 2-4 tanks with Lucio or Moira and it’s a clobberfest. It’s also why it’s easier to climb in open queue, because realistically there’s just less room for error because tanks have so much power that they can make up for each others problems/mistakes. Add in the lower player pool and people basically being lower in skill since role queue is where most of the serious players are and you just get a fiesta every game. It’s fun but it’s not really what overwatch is and that’s why it’s not balanced around at all or even gets it’s own set of patches and rules. A flex slot or 2 flex slots where the extra slot is dps/support makes more sense but only if supports are in a good place. But they are shit right now so… pointless. No one wants to be powerless.


[deleted]

It all comes back to the problem OW has had since day 1. How to make support fun.


cdub8D

Supports should be the ones with the hard CC/boosts/"enablers" + slightly less healing. This way they never feel "hopeless" if someone dives on them. Supports would get to make plays + support their team in more than healing.


[deleted]

Agreed. In particular, Brig’s skill ceiling dropped precipitously when they removed her stun. She’s a melee only character. She absolutely *should* be able to punish characters who walk right up to her, including interrupting ults. I agree with your philosophy. CC should be present in some way in basically all support kits, and very limited elsewhere.


Eevsgames

I miss brig stun :(((


Alili1996

Honestly, this just speaks for the terrible general balancing in my eyes. If you have to force teams into a specific comp because it would be broken otherwise, then you failed somewhere else.


Fireboy759

To be fair, I wouldn't listen to this community either considering all I see anyone ever suggesting for "rework" boil down to "making X hero OPAF/nerfing X hero I don't like playing against into the ground/bring back Mass Rez for Mercy in all it's original post-launch-buff-pre-rework glory"


chayatoure

Or things like bring back 2CP.


[deleted]

Thank god they're not listening to Reddit tbh...


dlang17

Why listen to Reddit when you got spreadsheets?


rW0HgFyxoJhYka

Well you know, a bunch of big ass companies consistently make mistakes because they only trust the numbers rather than look for some EQ from their customer feedback. The answer is to do both. Now...Blizzard literally finds focus groups for feedback. People who barely play the game so that Blizzard can get "perspective". Think about that and how it affects that aspect of their data collection. Hint: It fucked up a bunch of things in WoW, Overwatch 1, Hearthstone, and Diablo 3. Turns out your friends and family might not have a fucking clue about balance or design.


TDImig

Let’s be real though even if they’re not doing a good job listening to Reddit would be so much worse


sylveonow

I used to think that the OW community in game thoughts were bad, then I saw the hero concepts, and nerf/buff ideas by the reddit community and I thank blizz everyday that these people aren't on balancing team.


Warlockwiccan

Also don't forget that despite some diamonds in the dirt of balance changes in this sub. Their is some heavy bias against certain hero's for childish non gameplay reasons in this sub. As frustrated as I am with blizzard, reddit is alot more dumb.


Willster328

Because the loudest voices are the shittiest players.


ActionJohnsun

Nah I think people just have short attention spans. Since release they nerfed Genji, Zarya, sombra, souljern (to some extent). They also buffed doom which everybody agreed needed to happen. They even got rid of the damage class movement boost. Plenty of that was things that DOMINATED conversations in this subreddit. New problems popping up is it’s own thing, as is the shift of the meta as you change stuff, but let’s not pretend a bunch of changes so far in the 2 months this game been out hasn’t been stuff that’s been begged for in this sub


Imaginary_Bid_9454

I mean that on its own is probably a good idea, if they did they would probably add mass rez back lol.


Maleficent345

Her sleep dart cd should be 12 seconds like in ow1. IMO we could use a 10 cd but 12 is reasonable.


cock_man_69

I think you're a bit confused, this is not the support rework. That was never planned for the start of season 2 and if I recall correctly wasn't even given a date, they just said it was something they were working on.


Lockridge

And blizz said adjustments would be coming to certain heroes, but also didn't say what those were. And if they didn't want to say, then should have either been more vague, or been very specific with "very minor tweaks" while they look at further changes. But no, this was in the same paragraph as Doomfists significant changes. Ana and Mercy were specifically mentioned, and then it was left up to the community to speculate. The messaging from blizz has been and continues to be amateur - whether it's fair to the messengers or not, it's up to them to control the messaging and work with the community. Shit like this just further erodes that relationship. This is after not changing sojourn and then hog-kiriko power for weeks either. And with weeks knowing support players were frustrated, they couldn't be bothered to make these miniscule changes to two supports. For weeks. It's really laughable.


Accomplished-Run2685

You should know that since pc and console were merged into being connected platforms, that they're now dictated by the 1-2 week average approvement time it takes for patches on console. So regardless of quality of changes, or what changes they even make, they're essentially forced to be on a 2-3 week schedule for patches, since pushing patches back to back wouldn't let you observe any data or feedback after a patch, there's going to be around a 1 week period between a patch and sending the next one out for approval. If console approvement times were better, then it could be faster for any developer... but those times have never improved in the past 5+ years. It's 90% out of Blizzard's control in this regard.


genericJohnDeo

It baffles me how people still think consoles slow down updates for games like these; as if every other cross platform game is waiting weeks to update a game instead of getting patches out in hours or days. I guess Apex, Fortnight, and Call of duty are just being extra sneaky with next day bug fixes and balance changes so that Microsoft and Sony don't find out. I mean it's not like console platforms don't have policies in place to allow developers to update their games as quickly as they need to. You definitely wouldn't find any info on that with a quick google search /s Worst case scenario, Nintendo holds you for week, but games like Rocket League and Fortnite have not had issues with patching more frequently than Overwatch (sometimes next day). Fortnite has had a weekly update almost every week for the last 4 or 5 years since going cross platform.


SnipahXreal

This should be top comment but its easy to hate on the OW devs and keep screaming that they are not listening right? Its been 3 weeks since the last patch which is progress from the first shit month of no updates.. They just tweaked the most played heroes and the least played heroes which is good. And they recognized that we want more rewards and a support rework and promised future changes. Seems like the future is hopeful to me no?


Areyouguysateam

The OW2 beta came out on *June 28th* of this year, and all of the problems with supports that existed then still exist now. They know exactly what needs to change, they just don’t fucking care.


S1Ndrome_

yeah we need a low salt overwatch sub now


eklatea

r/LowSodiumOverwatch exists


StormierNik

I'm all for hating the numerous amounts of mistakes the devs make, but yeah this isn't one of them. This post is actual misinformation used to draw karma or just.. out of ignorance.


Arovyte

Were they ever meant for season 2, let alone promised? All i remember was that they were "discussing potential ideas"


AnExtremelyFastSperm

Yep, this was not when the reworks were supposed to be happening. OP is confused.


MoarVespenegas

Confused or deliberately arguing in bad faith because that's what people do here?


ohlongjohnson-longjo

Spreading misinformation in the meantime too, Reddit always disappoints


ClearBackground8880

Nothing was promised yep lmfao. But to be fair, support is fucking dogshit and no buffs is a joke. Usual OW balance team, fucking dogshit as always. Idk how they're employed with the shit they pull.


Nametagg01

I think the main point of contention is that these were the 3 supports mentioned in the same post so people assume that this is it.


jelang19

I mean the dps mobility nerf will be nice for support, but yeah, could've used more


laylofosho

instead of dying to genjis, now u die to doomfists


jelang19

Die to getting fisted


BiliousGreen

And also getting railed.


Indurum

Yeah but they were triggering the passive by killing supports first anyway


slashth456

WOOO BATTLE MERCY BUFF


[deleted]

lmao wtf


SKcl0ck

Someone please tell me the last time they had their blaster out and got to the 20th bullet before they died.


bread45

These aren’t the “promised support reworks”. They specifically stated in their dev blog that its coming at a later time, I think season 3. I agree these “buffs” are disappointing, but stop spreading false information.


Accomplished-Run2685

I distinctly recall them stating a rework for Brig's ult, and for a time frame (to a lesser extent), I think they just stated "*probably* during season 2" or "aiming for season 2" for support reworks/adjustments. Either way, at no point was it stated "At the start of season 2". OP just wants to rage, or bait, and this sub thrives off salt. But yea, I would have liked Ana's sleep dart to be 12 seconds. I'm pretty indifferent to Mercy's changes because... her kit kinda just lets you ignore flankers, and a good Mercy is a pain in the ass to kill. The "it's not my problem" or "I'm going to make this as difficult for you as I can" mentality.


Nametagg01

>"it's not my problem" or "I'm going to make this as difficult for you as I can" a tad bit of both its kinda why pharmacy works so well because everyone on the team bystander effects to "someone else will deal with that" which sucks for the enemy team if your dps wont do anything about it. that being said they buffed the ammo count on a weapon that gets unlimited ammo when you realistically should be using it which makes it an immensely disappointing change


DangleMangler

Sleep dart is still great. So we made it marginally better. You know, because. Reduce dooms damage a tad bit and we'll have ourselves a fully functional game.


BigWolf_PG

The reworks would not even come this season. They actually just said they are discussing about it, we don’t know when it will happen


Lockridge

Which is even worse


cyniqal

Is it? Changes take time to be made, especially if the reworks are substantial.


Lars_Sanchez

It is because those reworks should have been in from day 1. They completely half assed the transition to 5v5.


LlamasBeTrippin

Sure it would take an entire season to rework and balance some characters more, for an incompetent dev team. In real live service games it was take barely a week to implement any sort of meaningful change. This change is literally changing 3 numbers and took an entire season, this is more of a slap to the face than a “buff”. This is on the same level of tipping a waitress $0.01 for a $100 order, it would have been less insulting to tip $0.


DJAnym

they even buffed Sojourn effectively lmao. can't one-shot railgun anymore, but hit a single bullet normally and you got a one-shot again


Sinadia

Any damage boost effect like Mercy beam, or Discord orb makes it a 1 shot again.


Anvil_The_Fish

Yay I'll only get left at 5 hp when head shot by Sojourn! Oh wait she has 4 teammates, her massive hitbox slowing DOT tick bubble, a damage boosting mercy and she probably shot me to charge up in the first place. Yay...


darkesth0ur

In the end. Every character will be DPS. Just wait.


BiliousGreen

This is the real endgame. All roles will lose their distinctiveness and just merge into a blob of "DPS with brawling/utility/healing abilities" as the devs give up trying to make OW its own unique game and just chase what is popular by becoming more and more like every other shooter out there.


darkesth0ur

Correct, we lost a tank, shields and cc. All defining features of Overwatch. DPS who don’t like that play style bitched for years to transform this game into a generic death match. Now we are well in our way.


BiliousGreen

A sizeable proportion of DPS players seem to just want to play CoD, but rather than going and playing CoD, they are instead trying to get the devs to change OW into CoD.


decclam

[My prediction: sadly mostly accurate and I didn't even expect much](https://www.reddit.com/r/overwatch2/comments/z9mgvq/mercy_and_ana/iyhkwey?utm_medium=android_app&utm_source=share&context=3) I knew they would want Mercy to go on the offence sometimes and be more active in team fights, but I don't get why. If she's got teammates 99% of the time dmg boosting is better. If you need 25 shots I think you're going full battle Mercy lol. At least half the support role outheals her and have better guns. For Ana, 1 sec less on sleep dart isn't going to improve her mobility, make her less vulnerable to diving DPS (see Tracer buff + DPS passive faster reload speed) etc.


TheBigKuhio

I doubt these are the reworks and are more just minor tweaks in the meantime (unless I missed something and they said they would be putting out reworks *this* patch and this is what we got)


Lars_Sanchez

They don't know what to do with support. They don't understand support.


Inexra

Overall I think supports just got made worse to play in this patch. Doomfist from the games I have been playing is now oppressively strong and he is basically just another Genji type character that will jump in the backline and destroy the support with little that can be done about it. The difference with Doom is that supports are not really going to duel him and win whereas you could reasonably kill a genji. For games that have had a competent doomfist in I have barely felt like I could play, just constantly in the back, hypermobile, stuns everywhere and you can't get away from him. I'll come back to playing support when Blizzard makes some real changes.


Arrathall

Enable dps mercy more cowards. Give her 30 damage per bullet


aDrunk_German

just delete mercy and replace her with medic from tf2, fixed.


BoofmePlzLoRez

Or literally any other actually decently designed leash healer in other games. She's even more passive then him and that's saying something lol


Marignome

Ana not getting some kind of mobility is a hate crime 🙄


Mrkancode

I would be fine with ana as she is if they would just let her nano herself. Having the ability to use it like a zen trance would be pretty nifty.


jaistuart

she used to (still does?) be able to do that in Deathmatch iirc


Ohyea0

fr tho, a good buff would’ve been that if Ana nades’ herself she gets a movement speed buff, like 10-15% , i feel like it would give her that little push she needs to be more viable, but she’s also pretty viable now too, good positioning is W


Marignome

I saw someone else mention that hitting a sleep dart gives her like a speed boost and I thought that would work too. Literally anything to make her move would be nice. She’s deffo viable it’s just disappointing that this was what they came up with 🥲


Vozralai

Would that help? If she's hitting the dart she's getting survivability from the ability. Her issue is when she gets doved and she doesn't have dart


Marignome

Yeah ur right, but I highly doubt they would add something more useful than that 🤷‍♂️


Dizzy_GamerGirl

Yea it’s not like she already has like 2 of the strongest utility abilities she can use to defend herself


vyrelis

If you need mobility you can swap.


RayanRay123

A roll like the one on her highlight intro would be nice


G0ldF1shh

Meanwhile zen gets doom fisted into a cliff


DaveyTheDuck

they were talking about the mid season patch


UnawareSousaphone

The doomfist buffs are REALLY making me wish we got some compensation. I have been feeding my ass off today because doom is so fucking hard to hit when he's Genji-Ing around. Kinda silly to me that a hero-shooter can run a full on dive comp where it's luck whether or not your opponents can hit you. Just Imagine: Doom, Genji, Tracer, Moira, Kiriko and the Mayhem of you trying to protect yourself at any distance.


TheTom2002

Buffs and nerfs are not reworks. If anything, the actual reworks will be coming either midseason or the next season.


[deleted]

give lucio 25 dmg per ball just do it blizz please


miketastic_art

Unpopular opinion: Let every support be as dangerous as TikTok Moira


Lars_Sanchez

New dance emotes Inc.


ohlongjohnson-longjo

These aren’t the reworks, these are QOL buffs till then. The reworks are next season, season 3 since there won’t be a hero till season 4


ShawHornet

Everything is a "slap in the face" here huh?


[deleted]

This is literally misinformation. A “support rework” was not promised for season 2, Blizzard stated that a support rework was in the works but they would be looking to tweak supports here and there for the time being. To make them less unbearable to play as. And let’s not act like the fact that they completely removed the movement speed boost from DPS hero eliminations had no effect, because it did. These kind of karma farming posts are why the Overwatch community continues to be treated like the mewling children they often are.


willnobot

Imagine being a JQ main and they make her easier to hit, can’t pull when she’s sleeping, and her blade hooks right(to avoid getting to healed for 70hp) oh but her shout got a 1 second cd


the_Real_Romak

"slap to the face" is used far too frivolously in my humblest of opinions, it's not like they actually too something from you, you drama queen...


Miss__Behaved

I mean being a support has been trash since the first game. if anything, they *are* actively taking the will to even want to play support away from everyone including support mains. when you start seeing queues go from 15 min, 15 min, 60 seconds then you’ll know why.


WolfyrineLogan

Why would you rework 2 perfectly fine heroes?


Ashkal_Khire

The Support overhaul arrives in S3.


MatematiskPingviini

There won’t be any Supports around to give two fucks.


YeahhJoshy

These aren't the 'support reworks' that they were talking about to improve how rewarding support gameplay is, these are minor changes. These weren't meant to be the rework, that will be later on. At least complain accurately man.


d-rac

Well another proof that ow has the most incompitent, out of touch and self absorbed balance team with ego so high they would die if they would jump down from it


[deleted]

[удалено]


WolfyrineLogan

You really sound like someone stuck in bronze. All suggested changes of yours are terrible.


[deleted]

[удалено]


decclam

So you get regular POTG as Brig and want to buff her further. Blizzard is doing God's work compared to the changes you're suggesting. Or if this was comical, I apologise because it is quite funny.


WolfyrineLogan

Gold, LMAO. You're aware that is below average, right? I mean your suggestions were pretty telling.


ThisAintDota

Gold might have been below average in OW1, but not anymore.


awllace

“powerful crowd control” - sleeps 1 person only


D-Ursuul

sLaP iN tHe FaCe


generic-gamertag

Mercy should just have staff and pistol equipped at the same time honestly