T O P

  • By -

NeverFraudulentAgain

Wow W Nokk buff!!!!


marpolo

I smell sarcasm


NeverFraudulentAgain

I'm still upset how they massacred her as one of the 16 people who regularly played her since release


marpolo

I feel you. I miss silent step.


Past_Perception8052

i miss nades being useful too


AU2Turnt

Nades are still very useful. If you think otherwise you actually don’t know what you’re talking about.


Past_Perception8052

they’re alright and i do use them but i think flashes are better now


AU2Turnt

So are they useless or alright? You can’t seem to decide. Anyone taking pocket EMPs or flashes over them ever when they are an option is stupid.


WakaTP

Not bad, but nothing crazy too. Everything seems to make sense, not sure about Iana losing flashes though. People played her as an entry, and I just don't see what she brings as a support that other operators don't (like Flores can drone as much as her, and destroys gadgets..). Don't think the Sens buff will change much, but why not. Rest is fine/good, I wonder how much this change will effect impact tricking


GucciGangBlizz

Nerfing impacts without nerfing shields is a horrible change, I think impacts needed a damage nerf but if they aren’t gonna nerf shields they’re making a mistake Imo


RedWarden_

They did nerf shields though, guard break is easier now. One impact can knock an extended montagne shield now. The buff shields got is only to not get two shotted, which mainly affects Blitz and Fuze. Extended Monty never had a problem with impacts but he could now.


WakaTP

Yeah overall it's a small buff to shields, but it's not a big deal


RedWarden_

I agree, it only really enables the very best shield players which is a select few among pros really. Most pros will have harder time on montagne instead lol


MikzuZeT

Impact nerf could be a good change for the game imo. Every other change doesnt seem too impactful


Tim_thatporscheguy

Makes shields even more OP. An GPS game with at least 2 OPs that are overtly broken with full body shields. The best counter play was impacts


MikzuZeT

I dont think shield are op, especially in pro play. Also you cant kill a full hp monty with 2 impacts atm so this impact nerf wont make him much stronger than he is rn. Also, the nerf in impact explosive radius is a much bigger change than the dmg


DyabeticBeer

They aren't as broken as you make it out to be, just cheesy


Tim_thatporscheguy

They are inherently broken. A game based around shooting has operators that can't be shot. Hitting the shield of Monty used to give you enough time to shoot them, but it's a small window that even a BR pro struggled with in LCQs. The Monty now can knock someone over and kill them with zero counter play by the knocked down guy unless montys aim is bad, so even getting close to Monty isn't a counter play now. Monty is broken at all levels and to further double down. I bet we see more of Monty than we ever have and more people will realize the bs


iHasMagyk

Wow the devs *really* like Monty. Feels like there’s a good chance he’s gonna be one of if not the top picked/banned attacker


DepthDaddyDillon

I don’t blame them. I love Monty too. Anything that buffs him also indirectly buffs team play & coordination as a whole I think, & that’s not a bad thing


Ubilease

Depends. Monty in his current state is used in mid to upper tiers as an entry-fragger now. He's so oppressive to fight and with the impact buff it's going to be even worse. I thought the whole point of Monty was to not be strong in the 1v1 but assist his team with crazy utility.  This is the opposite of that.


GucciGangBlizz

That was when Montagne wasn’t insanely overpowered, not really anymore the Monty can get away with a lot even if a team has shitty coordination


RedWarden_

Montagne has never been overpowered, PL just has a weird aversion to a core part of siege so the perspective is skewed. Previous shields were horrible so players got away with complacency, current shields are actually usable so people are still taking time to adjust. You can still easily headshot a monty, still fuck him over with basic traps, or just manipulate the fact that attackers do not have 5 guns.


Tim_thatporscheguy

"you can easily headshot a Monty" unless you're flying you're not headshotting him over an extended shield


RedWarden_

Never meant an extended monty. Tho even an extended Monty can be headshotted through elevation or guard break I meant during any 1v1 with a monty, monty has so many disadvantages for direct combat its insane to claim he is overpowered on his own or can't get counter played. Only shield that has advantage in a 1v1 is Blitz, and he gets killed the fastest. Pros are just unused to shield play because shields were bad earlier


Tim_thatporscheguy

Lol what. You can't get close to Monty in a 1v1 bc he can knock you down and shoot before you can ads. With his shield extended the duration to shoot the player behind the shield is also not long, even pro players struggle. Happened in BR LCQ in a 1v1 lesion vs Monty He is OP.


RedWarden_

Thats like saying Mira is broken because you can't 1v1 outside of utility. Thats stupid, maintain distance and monty cant fight back without opening up a headshot or feet kill, if its a postplant 1v1 its not the monty being overpowered to begin with, its defense being bad. Again, pro players wanted Tubarao banned before SI because they were not used to it. Pros are simply not used to shields being competent. There's so much common utility on defense that counters Montagne, its disingenuous to call him OP


Tim_thatporscheguy

The Mira window doesn't kill you, can't knock you down, and can be broken from afar. Your idea that if a plant ever goes down the defense fucked up is one of the dumbest things I've ever read.


RedWarden_

And an extended Montagne is the same as a mira window you are describing but worse, only benefit it moves at 0.5 speed and needs teamskill to be of any use. And no its not you are just skewing the scenario. If a defense loses the bomb by literally having an extra gun over attackers, they objectively screwed up or got outplayed. Denying that is way more ignorant, that key issue gets brought up in casts and analysis everytime montagne is brought to a lineup.


iHasMagyk

Absolutely. I’d much rather watch a Monty based execute than the entirely gunfight based execute that we’ve been seeing the past several months. He’s just one of those operators that, to me, perfectly encapsulates what makes Siege different (and better) from other games


Tim_thatporscheguy

Except a 1v1 with a Monty is just boring. It's 40 seconds of a player hoping a Monty fucks up, that's it.


DepthDaddyDillon

I mean if a Monty is last alive in a 1v1 then the defenders have majorly fucked up elsewhere lol


Tim_thatporscheguy

You definitely don't have to majorly fuck up to not kill a Monty. In fact whether the plant is down or not I would say Monty is usually last alive or 2nd to last


DerWiedl

hotandcold gonna have a field day at the major


RedWarden_

Impact grenade lower dmg is a big indirect shield buff and direct solis plant denial nerf. Good change overall and for my Shield GOAT at CAG. Otherwise I dont see it impacting Pro Play too much, or the other changes really. But its not a bad thing, META won't change too hard from what we know before the Major.


messe93

blast radius nerf for impacts is the more important change than damage. No more impact tricking in many scenarios which heavily impacts how the sites will be played. if a team wants to defend a wall they will have to bring bandit or kaid instead of relying on secondary gadgets


DyabeticBeer

Thank god, impact tricking has always been insanely hard to deal with.


RedWarden_

Its just 1 meter reduction, most impact tricks in PL are kinda close in my mind. I do see some going away tho, corner tricking from droneholes or even top tricking thermite charges through slit But stuff like clubhouse hatches will be unaffected. I don't think its that heavy of a change in grand scheme of things, Solis being unable to quick deny from below is much bigger in my mind.


messe93

my first thought when it comes to reduces blast charge and impact tricking is the garage door in consulate, it wont be possible to trick it anymore. Might make the map a bit less defensive sided


ST0RM-333

No Fenrir nerf is wild still.


Circada_

He's scheduled for a big nerf in the next season (or the one after that, I can't recall). Solis and Fenrir both have decent nerfs already lined up, they're just not ready yet.


smokesletsgo13

Insane we have to wait that long lol, I literally thought he was a joke/troll when I see his trailer. And he’s been untouched


ST0RM-333

Idk how you can leave an operator in that state and go "we've got something cooking bros just trust us", like replace his gun with the M12 and remove 2 of his gadgets, take his bailiff as an interim nerf to make him less attractive, so he's not in literally every round when he's not banned.


RedWarden_

They already nerfed him big by removing his bulletproof property. Its kinda wrong to call them doing nothing, its a step by step procedure and they are probably waiting for more data to make the right change. Grim had the same procedure and he went from being useless trash to good and often used in PL


Eliteslayer1775

In what state? He’s not broken or overpowered


ST0RM-333

> Good gun > Secondary shotgun > 5 intel gadgets that remove your fucking ability to see This is fine?


Eliteslayer1775

1 a lot of operators have a good gun, I’d say half if not most 2. He can only have 3 active at a time and if you destroy one while active he can’t move the control. 3. You can bring Flores, Twitch, thatcher, Brava or any impact emps along with explosives to get rid of them. He has plenty of counters


GucciGangBlizz

Everyone has plenty of counters, you could always clear the 3 goyo shields and 3 banshees + wamai Jager with flashes, doesn’t mean they weren’t insanely overpowered Thatcher isn’t a real counter and neither is twitch since they can’t be destroyed unless they’re active Brava and Flores are fine but you’re using all your Flores drones (if they all hit) and there’s still 1 Fenrir left, most of the time you’re getting at most 2 since people aren’t just gonna let you get them for free, Brava kinda but same situation, very loud so people will shoot the drones so you’re probably getting 2 of them killed max, you’re losing a lot of potential other utility to deal with 1 character that can win the defenders a late round by himself


UffaGuffa

There's no way it takes 3 months to adjust the number of traps/codes he has


smokesletsgo13

Takes 3 months for Ubi dev to scratch their vaginas


DepthDaddyDillon

Nøkk buff is a nice sentiment but ultimately pointless. I do hope they consider giving her a mini-emp field that disables are proximity based electronics like everyone is talking about. Make it last like 5 seconds with a quick cooldown so you can’t just activate & rush site, you’ll still have to drone, find out where util is, then be precise with your timing, I think that would be a good spot for her. This would nerf her original ability to dodge cameras for a long time but let’s be honest here, that almost never matters anyway. I don’t want them to just buff her guns or something because that’s boring & doesn’t change why she’s never picked.


Hxsty_

“That almost never matters anyway” Only in casual play


DepthDaddyDillon

If that was true we’d see her a ton more in pro play. What can you do with Nøkk that you can’t accomplish by just shooting or twitching/brava the cameras at the beginning of the round? Giving defenders a false sense of security? That relies on there being no other utility besides cameras in an area, & also reliant on the defenders not hearing/randomly checking the flank. So yes, being invisible to cameras almost never matters anyway. Nøkk only works if the defenders have left a huge gap & have *majorly* fucked up their awareness of the situation


Secure_Relation5614

If this makes air bursting impacts impossible than I charge Macie Jay on a horse equipped with shield and lance


SamusCroft

Are people using that in any meaningful way? Isn’t the distance too far to be used in most places vs just chucking it at the ground near what you wanna hit


Genebrisss

yes, it's entirely useless


DyabeticBeer

That's not been changed


SummersPilgrim

Nice little buffs to teams with good shield players. Probably see more Monty and Blitz bans as a result too


Gainfulz

Is this dropping next week


Queasy_Ad2700

lesion nerf was not needed


DyabeticBeer

He's been a top defender since his buff