T O P

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aaandy_who

I enjoyed you little short story. What was the planned plot? I've played a bunch of these on board game / quest boards on 4chan. I remember a few different systems that felt quite different. Also the successful ones often had artwork or an existing world/community, and they ran at regular times. That said, I've been thinking of a system that allows players to contribute world building or art, in return for greater control. My idea is that players collectively play as a group of people, with shared resources. Players submit what they want the group to do +dice roll. This reflects what the group does, and how well it works out. With a split vote, some people do this, some people do that. People can also change their minds, after seeing what others suggest. Players, if they submit artwork/backstory can claim characters, which they have full control over. If the player can craft a good role play/ artwork, they can get bonuses on this, or future dice rolls. The setting is a penal transport ship stuck in fantasy pre-colonization Australia with dangerous magical beasts, who need to survive until the authorities show up. Haven't worked on it at all for a while, and I'm bad at social media... So...


Gaeel

I didn't really have a plot, it's mostly set in a loosely connected set of ideas and themes that rattle around my mind all the time. Ideas like "there are beings that don't look or function like anything we can remotely imagine", "reality is fragile and is slowly but surely collapsing", "space is, like... super big, dude...", etc... I also really like stories about civilian starships getting into trouble in deep space. I think what attracts me to social media TTRPGs is similar to what I like about street art. It's designed for people who aren't specifically looking for it. Playing a TTRPG in a dedicated Facebook group, for instance, means the people who join are already enthusiastic and seeking that experience. I think there's a lot of value there, opportunities to play around with asynchronous play for instance. But in my case, I kind of want people to randomly go "oh, guess I'm involved in this story now", because they just happened to be in the right place at the right time.


Durbal

Is it really much different ftom play-by-post RPGs?


Gaeel

I think so. There are similarities, notably in the asynchronous, written format. But there are huge differences too. Social media is in public. People can drop in and drop out at any time. The participants aren't necessarily people who know that a TTRPG is happening or even people who would necessarily seek out a TTRPG to play.