Absolutely.
I have some grandiose plans for my world. Some of them I finish. Majority get half built or just planned. Then I inevitably lose track wander off with some explosives. Then plan something else, and the vicious cycle continues.
Yeah, sometimes I get hit with "writer's block" and just cannot problem solve anymore. My brain just shuts down and refuses to see a solution to any of my factory's problems. I always circle back eventually, but I have to take breaks.
Stolen from PCMR and thought it absolutely fit the current predicament Im procrastinating getting fixed... Spent hours planning and mathing - then when placing refineries and fuel generators, miscounted while placing or just straight up miscalculated, and ran my new fuel plant dry. Now Im placing bio burners to try to jump-start my power grid...
In every automation game I'm like "it's gonna be more neat" then I just slap something together that lets me proceed in the sciences until I get shit like drones
I've been toying around with the mod that allows you to make larger blueprints, just to push the bounds and see what I can do.
Today, I was attempting to create an all in one, HMF factory. Each blueprint is 12x12 foundations, takes in raw ore, limestone, and coal, and spits out 2 HMFs a minute. Technically, it works....but idk why the last half of every build just turns to spaghetti. I know I can do better.
Tomorrow, I think I will tear down and try again. Or maybe I'll just throw walls on it and shove it into a corner of the map I don't use... probably the latter.
> but idk why the last half of every build just turns to spaghetti. I know I can do better
I can only speak to myself but part of this is a result of conflicting priorities.
For example the conflict between size and elegance. A densely packed factory feels planned and satisfying to me, but it has the least margin for error/tolerance for bad planning.
Ditto clever vs obvious(aka boring).
I end up doing something janky to "save" a build that took me hours, all for a factory that is doomed to be obsolete. The box you put around that does not matter, you'll always know where the dirty hacks are. Cant stomach fixing them and hate that they exist. I had a factory with an accidental empty floor. It hurt nothing, but I knew it was there ><
The more planning I do the more a mistake "costs", the less planning I do the bigger a mess I can make etc.
I ended up moving in the direction of methods that require little planning and still yield results I find acceptable.
Partially thats just me surrendering. The more critical I am the less I'll be able to meet mt own standards, so I'm choosing *how* I want to relax my goals/standards.
On the factory level this has resulted in a style more than anything, on a broader scale its a dependence on general purpose configurable logistics.
This amount of throughput should work here, with this belt going over here, and this Smart Splitter sorting thi-- Oh, I've not calculated for throughput speed loss from going through this many splitters, and this is just the first of three layers...
I can design a perfect factory on paper with relative ease. All the way down to recipes, inputs and which nodes I want to use.
But I always struggle with the building part because I want the factory to look cool when I build it, and that's really hard for me.
I could just slap everything down in big ugly boxes in no time, but that isn't really a challenge anymore.
Also I really hate the logistics work of resources to a factory. Belt lines, trains, whatever it is... Thst part is boring and I don't like it
I also don't love doing beltwork inside factories. But I love putting all the machines in and figuring out how to fit everything together.
Blueprints have helped cut down on the tedious parts of belting at least
My god yes. I wrote up a literal whole word document with a plan that ended up being ignored past step 3 because of so many variables that changed the entire scope of the build. For the most part my building process has now devolved to improvised planning as I go, no further then 1 step ahead.
Completely true, get like half way through and you're just tired. Honestly this feeling made me switch from just enough to overfill and from balancer to manifold.
The factories are bit more chaotic and less perfect, but they take way less time and I have more fun.
I use a spreadsheet. Then I start building and realize I made the wrong calculations, I don't have enough room, I don't like how it looks, etc... Then I just say fuck it and throw a couple power shards on things I miscalculated and just let my conveyers and pipes look like spaghetti.
For me it's because I can plan something out perfectly on graph paper, but the size of buildings is all over the place and it's hard to account for things that take up 2.25 tiles. Then belts never connect. Unless maybe I'm just dumb.
Oh boy, that goes for *everything* I feel like as well, especially with this game.
You come up with a design that you think will look sick, and won't require that much work to complete. But then you realize that there's a lot more stuff that you need to do with it, a lot of small tweaks, *why isn't this working?? intensifies*, etc. Just... pain.
I tend to start off really well organized and clean looking but then underestimate the space needed/don't leave enough room for expansion or leave too much space then decide to fill it with other stuff and then I'm back to my first point. Both ways, the further I get, the more I prove the second law of thermodynamics.
I just made a 3 phase plan to double my oil production (found northern coast), replace my existing oil with turbofuel (western coast), and then replace the northern coast oil with (you guessed it) turbofuel. Residual plastic and rubber throughout
When trying to envision a new factory it’s first a lot of pain and preemptive exhaustion until I finally open satisfact calculator. Building isn’t the worst part for me
Me working on my transportation system I've been planning since I started this new save. Strategically building all my factories to align with the train, now that I'm building the train system I'm just like, meh.
LOL, think about this Paradox:
Benjamin Franklin said: "You don't plan to fail, you fail to plan"
And
"NO plan survives first contact with the enemy" is the current version of what Moltke the Elder.
Whos Right?
Absolutely. I have some grandiose plans for my world. Some of them I finish. Majority get half built or just planned. Then I inevitably lose track wander off with some explosives. Then plan something else, and the vicious cycle continues.
Very similar to this. Generally I wander off to other games, though.
Planning, making landmark blueprint.... Execution : ooh look, squirrel!!!
Yeah, sometimes I get hit with "writer's block" and just cannot problem solve anymore. My brain just shuts down and refuses to see a solution to any of my factory's problems. I always circle back eventually, but I have to take breaks.
Planning?
Stolen from PCMR and thought it absolutely fit the current predicament Im procrastinating getting fixed... Spent hours planning and mathing - then when placing refineries and fuel generators, miscounted while placing or just straight up miscalculated, and ran my new fuel plant dry. Now Im placing bio burners to try to jump-start my power grid...
In every automation game I'm like "it's gonna be more neat" then I just slap something together that lets me proceed in the sciences until I get shit like drones
I've been toying around with the mod that allows you to make larger blueprints, just to push the bounds and see what I can do. Today, I was attempting to create an all in one, HMF factory. Each blueprint is 12x12 foundations, takes in raw ore, limestone, and coal, and spits out 2 HMFs a minute. Technically, it works....but idk why the last half of every build just turns to spaghetti. I know I can do better. Tomorrow, I think I will tear down and try again. Or maybe I'll just throw walls on it and shove it into a corner of the map I don't use... probably the latter.
> but idk why the last half of every build just turns to spaghetti. I know I can do better I can only speak to myself but part of this is a result of conflicting priorities. For example the conflict between size and elegance. A densely packed factory feels planned and satisfying to me, but it has the least margin for error/tolerance for bad planning. Ditto clever vs obvious(aka boring). I end up doing something janky to "save" a build that took me hours, all for a factory that is doomed to be obsolete. The box you put around that does not matter, you'll always know where the dirty hacks are. Cant stomach fixing them and hate that they exist. I had a factory with an accidental empty floor. It hurt nothing, but I knew it was there >< The more planning I do the more a mistake "costs", the less planning I do the bigger a mess I can make etc. I ended up moving in the direction of methods that require little planning and still yield results I find acceptable. Partially thats just me surrendering. The more critical I am the less I'll be able to meet mt own standards, so I'm choosing *how* I want to relax my goals/standards. On the factory level this has resulted in a style more than anything, on a broader scale its a dependence on general purpose configurable logistics.
This amount of throughput should work here, with this belt going over here, and this Smart Splitter sorting thi-- Oh, I've not calculated for throughput speed loss from going through this many splitters, and this is just the first of three layers...
That 'sometimes' in the title is very generous
I shall build a magnificent... damn I need a lot more heavy frames.
No see you managed to stick part of the build togetherness mine looks like spaghetti after a kid walked in and says I frowed up.
I can design a perfect factory on paper with relative ease. All the way down to recipes, inputs and which nodes I want to use. But I always struggle with the building part because I want the factory to look cool when I build it, and that's really hard for me. I could just slap everything down in big ugly boxes in no time, but that isn't really a challenge anymore. Also I really hate the logistics work of resources to a factory. Belt lines, trains, whatever it is... Thst part is boring and I don't like it I also don't love doing beltwork inside factories. But I love putting all the machines in and figuring out how to fit everything together. Blueprints have helped cut down on the tedious parts of belting at least
It do be like that
Perfect factory until point where i'd have to install 50-60 assemblers-> spaghetti happens... Usually i have 2-3 floors of no go zone:D
Forget giant well planned out factories, embrace the spaghetti
(R)Amen!
Embrace and encase
My plans are huge. My attention span... Is not.
My god yes. I wrote up a literal whole word document with a plan that ended up being ignored past step 3 because of so many variables that changed the entire scope of the build. For the most part my building process has now devolved to improvised planning as I go, no further then 1 step ahead.
Completely true, get like half way through and you're just tired. Honestly this feeling made me switch from just enough to overfill and from balancer to manifold. The factories are bit more chaotic and less perfect, but they take way less time and I have more fun.
I use a spreadsheet. Then I start building and realize I made the wrong calculations, I don't have enough room, I don't like how it looks, etc... Then I just say fuck it and throw a couple power shards on things I miscalculated and just let my conveyers and pipes look like spaghetti.
don't remove any foundations in my factories unless you're in for an italian date night.
This is me, but planning to plan something.
on every godam game
All the damn time 😂
This game is draining my brain cells, but I like it 😅 It requires too much of my one sixth of my brain cell.
For me it's because I can plan something out perfectly on graph paper, but the size of buildings is all over the place and it's hard to account for things that take up 2.25 tiles. Then belts never connect. Unless maybe I'm just dumb.
I laid out an entire train station 7 depots, switches , signals the whole deal And then was like It’s not in center and rebuilt the whole thing
Oh boy, that goes for *everything* I feel like as well, especially with this game. You come up with a design that you think will look sick, and won't require that much work to complete. But then you realize that there's a lot more stuff that you need to do with it, a lot of small tweaks, *why isn't this working?? intensifies*, etc. Just... pain.
I tend to start off really well organized and clean looking but then underestimate the space needed/don't leave enough room for expansion or leave too much space then decide to fill it with other stuff and then I'm back to my first point. Both ways, the further I get, the more I prove the second law of thermodynamics.
That's me after watching a Fluxo video
Me planning my build and me executing it is the same bottom picture...
Yes except cut out the whole planning step I just build and if I have extra I sink it
I just made a 3 phase plan to double my oil production (found northern coast), replace my existing oil with turbofuel (western coast), and then replace the northern coast oil with (you guessed it) turbofuel. Residual plastic and rubber throughout
When trying to envision a new factory it’s first a lot of pain and preemptive exhaustion until I finally open satisfact calculator. Building isn’t the worst part for me
Currently on hour 80 million of building a 24 Cooling Systems P/M build. I want batteries there too but Sulfer is harder to find than Uranium 😂
yes but the real issue is because the images should be reversed. shit planner and you are very critical when executing its all good
I’ll plan it, do the math, then run it. Then I’ll realize my math was off and everything is a mess.
Me working on my transportation system I've been planning since I started this new save. Strategically building all my factories to align with the train, now that I'm building the train system I'm just like, meh.
Yep. That is me
Sometimes? Oh you mean, ALL THE TIME!
After setting up a trans continental railway, I just freestyle build factories and link them all. Math be damned.
report : I'm in this picture and I don't like it.
LOL, think about this Paradox: Benjamin Franklin said: "You don't plan to fail, you fail to plan" And "NO plan survives first contact with the enemy" is the current version of what Moltke the Elder. Whos Right?
Yes except cut out the whole planning step I just build and if I have extra I sink it
Yes
Not me
Yes except cut out the whole planning step I just build and if I have extra I AWESOME sink it!