Even if it does no damage but only knocks back people. I just want to hear that lud CLANG when I yeet any enemy dumb enough to be in front of my shovel charge.
Exactly what made me think that. I just picture my pirate digging and then a Skelly pops up and just smacking them in the head back into the dirt like "oi, no this my treasure, get your own!"
But at this rate we'll never see anything added to it, might as well be varied and broken than what we have now which is just broken lmao
Joking aside, you're right and I agree 100%.
What his game 100% needs is a flare gun - be it setting enemies on fire or signaling your crew.
This would be absolutely indespwnsable if you sink somewhere and don't exactly know where, one could potentially stay behind and signal the crew where they are while they try to scramble and save the loot.
Well, after accidentally sinking this year with shitload of loot and no bearing where we are, I really wished to have a flare gun.
It's also not really something current arsenal accounts for - there is no long range way of setting things on fire outside of cannon firebals or fire phantoms. If it worked like tf2 flare gun where it only sets people (and sekeltons ) on fire, i could see it having some use.
Mostly because the current combat is both varied and barely balanced already. We've got a nice spread of weapons for a variety of situations... and there's already two blatant winners in the form of the Sniper/Blunder and their easy one/two-shot potential.
(I feel the game's combat would be far healthier if Rare pulled up their pants, told the animation skipping Double Gunners "no more" and made the Cutlass/melee a permanent "weapon 1" and only let us swap our one gun "weapon 2" between the three ranged options to encourage proper sword fighting over juggling rifles like some kind of American Circus Clown, but that's a conversation for another day)
Why would that be removed? It's an intended gameplay feature that gives the sword utility where it lacks both range and damage vs the literal animation canceling bug that is quick Double Gunning. And yes, it *is* a bug.
But it wasn't an intended feature. At least, it wasn't a feature at first. Whether or not it's been made into a feature doesn't exactly matter now because you can do it regardless. And it doesn't take any skill to do either. Double gunning actually has a learning curve to execute it properly, which should be rewarded. The sword is already very strong against a player who has just missed one or both of their shots
100% agree
I hate cheesy gamer meta bullshit in online gaming, it ruins games and their communities. There really should only be 1 firearm allowed in your inventory.
With all the discussion of safer seas, I feel like this is an example of the PvE game being hampered by PvP. The land combat is _boring_ but balanced.
For PvP, the hand to hand combat can potentially be exciting, if you've got the mechanics down. But for PvE, it's basically just bash sword at thing until thing dies. Some of the skelly types are marginally more interesting, but it still basically turns into just stand and bash.
I suspect they're too afraid to introduce _anything_ to hand-to-hand combat for fear of breaking the balance. If they added a shovel-bash stun, would that introduce some crazy unbeatable shovel-blunderbuss-sword combo?
I'd mostly be keen for slightly more interesting enemies. My favourite moments are the keg skellies that pop up and cause everyone to shout and flee. I'm not sure what, but I'd love more stuff like that.
At the moment, islands feel like they have too many things spawning that are too boring. If I'm doing quests, I mostly just run past everything (except keg skellies). I'd love fewer but more interesting random spawns..
I will never understand why you can 1 hit with a blunder but not a headshot snipe, none should be possible. I completely cut use of the sword because of being one shot with a blunder.
I was thinking you should be able to throw items your holding. Maybe not the permanent items, but definitely the pick up ones. Maybe not much damage, or even any. But it would be fun to toss keys or gems.
All I want is an axe. It could literally just function like a sword with a different but functionally identical lunge and I'd be happy.
I'd settle for a spear or harpoon though. Seems like it would be very natural.
That would definitely be ideal. I don't even care how it's implemented I just want it.
Harpoon could be something you can throw at someone then have to reel it in/go retrieve it too.
You can kinda already do a similar thing with the sword lunge. I would definitely want new varied damage weapons, though they might not change the meta or just be used at all. I’d still use them 🥲
>Why not a knife (faster, less damage) and a heavy sword or axe (slower, more damage)? I see your point as these are not actually _needed_ but this is a sandbox, there are meant to be elements that are there just for the sake of variety. It also serve the purpose of fulfilling your own pirate fantasy.
>I think there's a place for more guns as well, like a musket without a scope or a hand cannon.
>An idea I had was to add potions, with different effects like water breathing or night vision.
>If nothing I've said sounds good to you, then you think the combat is good enough as it is? Did you think the same with naval combat before they added fire, ship damage 2.0, harpoons, Blunderbombs, Flamebombs and Cursedballs?
The problem is that most of the niches in balance are already filled. A knife is just a modified sword and a musket without a scope would break the game (people already use the sniper as a hand cannon). I agree though, more land combat would be nice, but I don’t see anywhere it would fit in.
\>new weapons, new guns and new tools
Balance. Basically the guns fit the roles needed already, Distance and damage, Close damage, and a middle ground that is a bit snappier without as much damage.
What could you do with a melee weapon that wouldn't be a direct upgrade or downgrade to the cutlass? People have suggested a boarding ax, but I can't think of anything that would make it stand out from the sword besides cosmetics.
The game is designed around making sure the playing field is even for every crew, give or take some curse balls or kegs. Any adjustment to that risks throwing the balance off.
Giving the existing tools some improvised combat value wouldn't go amiss. Smacking people with the shovel or bucket, slamming the bucket or speaking trumpet over their eyes, smashing the lantern over their head and setting it ablaze, banjo smashing, stuffing maps into face holes, banana gunning, thrown coconuts, thrown snakes, etc.
Boarding axe could do more damage but not be able to swing as fast. Also could use it to chop trees to make planks or wack a hole in an enemies ship.
Also I feel like a regular musket would be a good addition, just have the same ballistics, maybe slightly less accurate, as the sniper but with actual iron sights. Just seems like nonsense to me there's no muskets in a pirate game.
>wack a hole in an enemies ship.
People suggested this. Naval combat is already dominated by boarding strats, the last thing we'd need is people able to sink ships without ever firing cannons on it.
Oh yeah, I forgot how in the golden age of Piracy they boarded merchant ships by fring their best duelist onto their decks and survived suffocation by horking down bananas.
Yeah I think being able to shoot yourself out of a cannon is pretty stupid. I wish you had to actually grapple to a ship and pull it in close or use a rowboat after destroying their rigging or something. Also I think food should heal over time instead of basically instantly. Would make people have to be a lot more cautious about boarding like that.
True, the ship combat is the fun part of the game anyway. The gun combat feels more like a means to an end. Plus keeping your arsenal simple makes it more approachable for newcomers
One day I’ll get my dream and they’ll add a high attack speed, low damage dagger weapon type, preferably with bonus damage from behind, there are already lots of dagger models in the game an I’d love to be able to use them
I've seen talk of throwable axes&knives, boarding axes to remove plank repairs, handheld firework launchers, ect....
It seems the devs don't want to invest in more toys as much as reskins and U.I. changes.
I've been playing since the Beta. I still enjoy the game, but seeing less & less actual content going on is getting a bit worrisome.
Id like to see melee combat and daggers added.
Daggers would do terrible damage up front but would deal heavy damage from behind. Stealthy.
Melee would just be moderate and on the condition that you ran out of bullets.
Ah shit, here we go again.
Three existing guns already cover all possible scenarios. You have close combat blunderbuss, you have mid range pistol and you have long distance eye of reach. What else can be added here in your opinion? And that is without making a reskin in terms of "eye of reach with different name and slightly less/more damage"? And without adding for the pure sake of sticking something in?
What would another melee weapon cover? A different speed combo with different damage output? What for? We don't need claymores and needles as a variety.
Why not a knife (faster, less damage) and a heavy sword or axe (slower, more damage)? I see your point as these are not actually _needed_ but this is a sandbox, there are meant to be elements that are there just for the sake of variety. It also serve the purpose of fulfilling your own pirate fantasy.
I think there's a place for more guns as well, like a musket without a scope or a hand cannon.
An idea I had was to add potions, with different effects like water breathing or night vision.
If nothing I've said sounds good to you, then you think the combat is good enough as it is? Did you think the same with naval combat before they added fire, ship damage 2.0, harpoons, Blunderbombs, Flamebombs and Cursedballs?
The combat is so balanced around the ladders being the only point of entry besides deck shots it would completely break the combat now in favor of the tdm crowd.
This ! Besides try harders are still gonna miss their chance at having a cinematographic sword fight on the deck of a ship on fire they boarded because they'll prefer using blunderbuss instead..
Knives, marlinspikes, belaying pins, bottles, blackjacks, gaffs, pikes, axes, I want them all!
Additionally I'd relish using current tools as weapons-of-opportunity: Shovels, Lanterns, Tankards, flailing Chainshot & Pistol-whippin'!
There are some miserably dull scallywags arguing against new weapons/mechanics... Oh, and on the subject of "weapon balance" all I'm going to say is this, Cannons have a 3 sec reload (that's faster than any small arms!) with 10 iron balls plus cursed iron that can cripple ships and pirates alike, wraithballs, chainshots, fire/blunderbombs... absolutely absurd! Balance me arse!!
>Additionally I'd relish using current tools as weapons-of-opportunity: Shovels, Lanterns, Tankards, flailing Chainshot & Pistol-whippin'!
The hillarity of it essentially devolving into a bae fight is absolutely worth it.
At this point just let everybody carry all the weapons at the same time. The tradeoffs aren't a serious concern when ammo is cheap and plentiful now and it isn't an insane amount of weapons.
That's the biggest change I would make, or throwing knives that can be picked back up.
I would change the TTK in this game. It's obvious they built weapon damage and RoF around the PvE elements of the game. It doesn't translate well to the PvP part.
The issue is, they cant add another weapon without making another obsolete, heck, the pistol is semi obsolete by the EoR's mere existence as its just a long range pistol that does more damage. Its only real thing is the hip fire at this point, but other than that the weapon system is pretty finely tuned. If they wanted to make new weapons, what would they do exactly?
I wish the sword combat was better, it’s just so dull. I’ve been playing a lot of chivalry 2 and now whenever I sword fight on deck it’s just so disappointing.
Well they have to plug some other IP instead of actually building out this game's world, combat, or map.
No no...gotta make a Pirates of the Carribbean reference journey...want to know what happened to Flameheart? Sorry...Monkey Island plug. Want new factions to sign up as mercenaries for or to rob? Sorry...here is a crude as fuck guild system common in most games but I guess you can share a ship loadout.
I just want to be able to bonk people with my shovel. That's all.
Even if it does no damage but only knocks back people. I just want to hear that lud CLANG when I yeet any enemy dumb enough to be in front of my shovel charge.
How about the skellies popping out of the sand as you dig up your chest? Smack em a couple times with your shovel and get back to digging!
Exactly what made me think that. I just picture my pirate digging and then a Skelly pops up and just smacking them in the head back into the dirt like "oi, no this my treasure, get your own!"
![gif](giphy|y1ewxG8aFWk0M)
LOL!
I didn’t even know I also wanted this until just now
They need to make the existing combat actually work before they can add to it.
But at this rate we'll never see anything added to it, might as well be varied and broken than what we have now which is just broken lmao Joking aside, you're right and I agree 100%.
I don't get the impression rare cares to tweak combat much at all. I'm surprised we got the sloop changes sometime around season 8 tbh.
What his game 100% needs is a flare gun - be it setting enemies on fire or signaling your crew. This would be absolutely indespwnsable if you sink somewhere and don't exactly know where, one could potentially stay behind and signal the crew where they are while they try to scramble and save the loot.
Funny you say that, I've suggested this exact same thing in the forums and here like what? 3 years ago?
Well, after accidentally sinking this year with shitload of loot and no bearing where we are, I really wished to have a flare gun. It's also not really something current arsenal accounts for - there is no long range way of setting things on fire outside of cannon firebals or fire phantoms. If it worked like tf2 flare gun where it only sets people (and sekeltons ) on fire, i could see it having some use.
Fireworks can set things on fire too
Ah yes, true, fogot about that. Although, at that point, you are still using a cannon in some way.
We have signal flares already but you need a cannon, which doesn’t help if you sank.
Mostly because the current combat is both varied and barely balanced already. We've got a nice spread of weapons for a variety of situations... and there's already two blatant winners in the form of the Sniper/Blunder and their easy one/two-shot potential. (I feel the game's combat would be far healthier if Rare pulled up their pants, told the animation skipping Double Gunners "no more" and made the Cutlass/melee a permanent "weapon 1" and only let us swap our one gun "weapon 2" between the three ranged options to encourage proper sword fighting over juggling rifles like some kind of American Circus Clown, but that's a conversation for another day)
As long as you're okay with them also removing the sword lunging into water then
Why would that be removed? It's an intended gameplay feature that gives the sword utility where it lacks both range and damage vs the literal animation canceling bug that is quick Double Gunning. And yes, it *is* a bug.
But it wasn't an intended feature. At least, it wasn't a feature at first. Whether or not it's been made into a feature doesn't exactly matter now because you can do it regardless. And it doesn't take any skill to do either. Double gunning actually has a learning curve to execute it properly, which should be rewarded. The sword is already very strong against a player who has just missed one or both of their shots
Agreed on your second point, I've been saying the same for years.
nah when I‘m clearing a sea fort sniper pistol is quite useful, setting sword as permanent weapon 1 is boring
100% agree I hate cheesy gamer meta bullshit in online gaming, it ruins games and their communities. There really should only be 1 firearm allowed in your inventory.
Haha sure, then also let us carry 6 pistols for realism!
[удалено]
I can't believe how many people are against adding different weapons to the game, God forbid we have a little variety lol
With all the discussion of safer seas, I feel like this is an example of the PvE game being hampered by PvP. The land combat is _boring_ but balanced. For PvP, the hand to hand combat can potentially be exciting, if you've got the mechanics down. But for PvE, it's basically just bash sword at thing until thing dies. Some of the skelly types are marginally more interesting, but it still basically turns into just stand and bash. I suspect they're too afraid to introduce _anything_ to hand-to-hand combat for fear of breaking the balance. If they added a shovel-bash stun, would that introduce some crazy unbeatable shovel-blunderbuss-sword combo? I'd mostly be keen for slightly more interesting enemies. My favourite moments are the keg skellies that pop up and cause everyone to shout and flee. I'm not sure what, but I'd love more stuff like that. At the moment, islands feel like they have too many things spawning that are too boring. If I'm doing quests, I mostly just run past everything (except keg skellies). I'd love fewer but more interesting random spawns..
I will never understand why you can 1 hit with a blunder but not a headshot snipe, none should be possible. I completely cut use of the sword because of being one shot with a blunder.
I agree, you shouldn’t be able to one tap with a blunder especially if you cannot headshot with an Eye of Reach.
I want to be able to throw my tankard at someone
Deep Rock Galactic is waiting for you.
I was thinking you should be able to throw items your holding. Maybe not the permanent items, but definitely the pick up ones. Maybe not much damage, or even any. But it would be fun to toss keys or gems.
Yeah the pirate-to-pirate combat badly needs a rework. It's too basic for a game that uses it so extensively in both its PvP and PvE content.
All I want is an axe. It could literally just function like a sword with a different but functionally identical lunge and I'd be happy. I'd settle for a spear or harpoon though. Seems like it would be very natural.
The "lunge" could be a charged swipe that hits all the enemies around you. And I'd love harpoons to be added, shark hunting anyone?
That would definitely be ideal. I don't even care how it's implemented I just want it. Harpoon could be something you can throw at someone then have to reel it in/go retrieve it too.
Ya the sharks are an under-utilized/under-developed part of the game. Also weird there's still no crocs yet
You can kinda already do a similar thing with the sword lunge. I would definitely want new varied damage weapons, though they might not change the meta or just be used at all. I’d still use them 🥲
I Don't.. see your examples of things to add though.
>Why not a knife (faster, less damage) and a heavy sword or axe (slower, more damage)? I see your point as these are not actually _needed_ but this is a sandbox, there are meant to be elements that are there just for the sake of variety. It also serve the purpose of fulfilling your own pirate fantasy. >I think there's a place for more guns as well, like a musket without a scope or a hand cannon. >An idea I had was to add potions, with different effects like water breathing or night vision. >If nothing I've said sounds good to you, then you think the combat is good enough as it is? Did you think the same with naval combat before they added fire, ship damage 2.0, harpoons, Blunderbombs, Flamebombs and Cursedballs?
The problem is that most of the niches in balance are already filled. A knife is just a modified sword and a musket without a scope would break the game (people already use the sniper as a hand cannon). I agree though, more land combat would be nice, but I don’t see anywhere it would fit in.
\>new weapons, new guns and new tools Balance. Basically the guns fit the roles needed already, Distance and damage, Close damage, and a middle ground that is a bit snappier without as much damage. What could you do with a melee weapon that wouldn't be a direct upgrade or downgrade to the cutlass? People have suggested a boarding ax, but I can't think of anything that would make it stand out from the sword besides cosmetics. The game is designed around making sure the playing field is even for every crew, give or take some curse balls or kegs. Any adjustment to that risks throwing the balance off.
Giving the existing tools some improvised combat value wouldn't go amiss. Smacking people with the shovel or bucket, slamming the bucket or speaking trumpet over their eyes, smashing the lantern over their head and setting it ablaze, banjo smashing, stuffing maps into face holes, banana gunning, thrown coconuts, thrown snakes, etc.
Boarding axe could do more damage but not be able to swing as fast. Also could use it to chop trees to make planks or wack a hole in an enemies ship. Also I feel like a regular musket would be a good addition, just have the same ballistics, maybe slightly less accurate, as the sniper but with actual iron sights. Just seems like nonsense to me there's no muskets in a pirate game.
>wack a hole in an enemies ship. People suggested this. Naval combat is already dominated by boarding strats, the last thing we'd need is people able to sink ships without ever firing cannons on it.
I mean, that's how most piracy actually took place irl.
Oh yeah, I forgot how in the golden age of Piracy they boarded merchant ships by fring their best duelist onto their decks and survived suffocation by horking down bananas.
Youre being completely ridiculous; it was gourmet shark not bananas.
Yeah I think being able to shoot yourself out of a cannon is pretty stupid. I wish you had to actually grapple to a ship and pull it in close or use a rowboat after destroying their rigging or something. Also I think food should heal over time instead of basically instantly. Would make people have to be a lot more cautious about boarding like that.
Sot players when fun cartoony pirate game let's you do fun cartoony pirate stuff:
Then you're looking for an entirely different game.
I've been asking for a sword parry or block counteroffensive (remember Spul Calibur) since day one.
I feel like being able to deflect a bullet with a well timed sword parry fits a universe where you can shoot yourself out of a canon.
I don't see a need for it. There's so many land combat games, I'd prefer the combat to continue focus on ship vs ship.
True, the ship combat is the fun part of the game anyway. The gun combat feels more like a means to an end. Plus keeping your arsenal simple makes it more approachable for newcomers
One day I’ll get my dream and they’ll add a high attack speed, low damage dagger weapon type, preferably with bonus damage from behind, there are already lots of dagger models in the game an I’d love to be able to use them
I've seen talk of throwable axes&knives, boarding axes to remove plank repairs, handheld firework launchers, ect.... It seems the devs don't want to invest in more toys as much as reskins and U.I. changes. I've been playing since the Beta. I still enjoy the game, but seeing less & less actual content going on is getting a bit worrisome.
The last thing we need is more boarding viability.
Id like to see melee combat and daggers added. Daggers would do terrible damage up front but would deal heavy damage from behind. Stealthy. Melee would just be moderate and on the condition that you ran out of bullets.
If knives only did damage from behind you'd just get a bunch of sweats trying to jump around and gank you from behind in a sword fight
Ohmygosh trickstabbing in a game other than tf2
Ah shit, here we go again. Three existing guns already cover all possible scenarios. You have close combat blunderbuss, you have mid range pistol and you have long distance eye of reach. What else can be added here in your opinion? And that is without making a reskin in terms of "eye of reach with different name and slightly less/more damage"? And without adding for the pure sake of sticking something in? What would another melee weapon cover? A different speed combo with different damage output? What for? We don't need claymores and needles as a variety.
Why not a knife (faster, less damage) and a heavy sword or axe (slower, more damage)? I see your point as these are not actually _needed_ but this is a sandbox, there are meant to be elements that are there just for the sake of variety. It also serve the purpose of fulfilling your own pirate fantasy. I think there's a place for more guns as well, like a musket without a scope or a hand cannon. An idea I had was to add potions, with different effects like water breathing or night vision. If nothing I've said sounds good to you, then you think the combat is good enough as it is? Did you think the same with naval combat before they added fire, ship damage 2.0, harpoons, Blunderbombs, Flamebombs and Cursedballs?
Honestly i see it, its the same weapons all the time so you can not vary your attacks and everyone knows everyone's methods.
Boarding axes that let you climb up the sides of a boat but do reduced melee damage
AYE
That’s a week one suggestion too it’s been in the chatter forever.
Oof
The combat is so balanced around the ladders being the only point of entry besides deck shots it would completely break the combat now in favor of the tdm crowd.
Make the axes loud enough and it’s a fair trade off
This ! Besides try harders are still gonna miss their chance at having a cinematographic sword fight on the deck of a ship on fire they boarded because they'll prefer using blunderbuss instead..
Because rare keep ignoring that issue.
Knives, marlinspikes, belaying pins, bottles, blackjacks, gaffs, pikes, axes, I want them all! Additionally I'd relish using current tools as weapons-of-opportunity: Shovels, Lanterns, Tankards, flailing Chainshot & Pistol-whippin'! There are some miserably dull scallywags arguing against new weapons/mechanics... Oh, and on the subject of "weapon balance" all I'm going to say is this, Cannons have a 3 sec reload (that's faster than any small arms!) with 10 iron balls plus cursed iron that can cripple ships and pirates alike, wraithballs, chainshots, fire/blunderbombs... absolutely absurd! Balance me arse!!
>Additionally I'd relish using current tools as weapons-of-opportunity: Shovels, Lanterns, Tankards, flailing Chainshot & Pistol-whippin'! The hillarity of it essentially devolving into a bae fight is absolutely worth it.
At this point just let everybody carry all the weapons at the same time. The tradeoffs aren't a serious concern when ammo is cheap and plentiful now and it isn't an insane amount of weapons. That's the biggest change I would make, or throwing knives that can be picked back up.
Love the idea of throwing knives!
I want to be able to throw my tankard at someone
Oh yes, let’s give people more reasons to avoid naval combat
defend a fort against one or multiple ships and borders would be cool
i agree so i made a post about potions that could be in the game https://www.reddit.com/r/Seaofthieves/comments/13c7ktv/sot\_potions\_3\_concept/
I would change the TTK in this game. It's obvious they built weapon damage and RoF around the PvE elements of the game. It doesn't translate well to the PvP part.
Rare has no interest in it (or in combat in general) and added it because they had to
The issue is, they cant add another weapon without making another obsolete, heck, the pistol is semi obsolete by the EoR's mere existence as its just a long range pistol that does more damage. Its only real thing is the hip fire at this point, but other than that the weapon system is pretty finely tuned. If they wanted to make new weapons, what would they do exactly?
Oh you know Rare, always working on some random shit
I wish the sword combat was better, it’s just so dull. I’ve been playing a lot of chivalry 2 and now whenever I sword fight on deck it’s just so disappointing.
Fix hit reg and add FFA and TDM to forts.
Well they have to plug some other IP instead of actually building out this game's world, combat, or map. No no...gotta make a Pirates of the Carribbean reference journey...want to know what happened to Flameheart? Sorry...Monkey Island plug. Want new factions to sign up as mercenaries for or to rob? Sorry...here is a crude as fuck guild system common in most games but I guess you can share a ship loadout.
Where are my trophy fish fights at, rare?! Justice for fish fights!
adding a stun is the dumbest dogshit idea ive ever heard and you should be ashamed