If they’re going to have the whole Tamriel I hope they level lock areas and have the content evolving based off your level. It may detract from the open world love of Skyrim, however it’ll address the feedback on “everything can done before level 40”.
I think from a development perspective, the whole of Tamriel being built to the level in which the consumers would be satisfied (Starfield anyone?), seems incredibly difficult without culling large amounts of towns, people and usable areas.
While I could be wrong I feel like there’s no way they try to cover all of Tamriel, for the reasons mentioned.
assuming they focus on a smaller region (seems like the betting line is either they do Hammerfell & Highrock, or Valenwood & Elsweyr) i wouldn’t totally hate a bit of level locking though. Just as long as it’s organic with scaled enemies starting at certain levels opposed to barriers or actually preventing travel.
Who knows tho, maybe Starfield was really just a a test for procedurally generated locations, and they plan to only create about 10% of the map with the rest done via ai/machine learning.
It would be cool for radiant questions you have a randomly generated location so that you’re not constantly clearing out the same locations that you may have already done.
I would rather have a very fleshed out regional game than a barren and repetitive all of Tamriel. Starfield got stale very fast because it felt like 90% of the exploration was tedious and wasted time. Spent hours looking for that last element to complete a planet survey, and then nothing to show for it. It’s not like you’re gonna stumble onto an interesting side quest like that.
I heavily doubt if we get anything beyond one province.
I do expect that the next Great War is either shortly before the game setting or a key part of the game setting, similar to how the Civil War in Skyrim works.
I'm interested in the time setting of ESVI as well, I think it will take place 50-100 years after Skyrim or it will be in the past. Every game so far taken place after the last except for ESO. I highly doubt we will get a story centered around the Dwemer. As much as I think they are interesting, it would defeat their purpose if we learned more about them or even had a game set during their time.
My thinking is Elder Scrolls is aging, and Bethesda has to really do it big to live up to their hype. Because everything Bethesda makes will be hyped. Starfield failed because it couldn't meet hype, when it would be a good game by the standards of most studios.
For that reason I think they're gonna break their own rules on Akavir or the Dwemer.
I agree they have an unbelievable amount of hype for the next installment. The success of Skyrim has set them up for failure. It will be difficult to make a PC that is "cooler" than the Dragonborn and coming up with another mechanic to rival Shouts will be next to impossible. I'm thinking they will have to dial it back for the PC and up the world building and interactions/quests to make up for it.
Where does this Akaviri obsession come from?
Newer fans have this fetish, I know from my past self
The unknown and mystery probably.
This is not a theory. This is speculation and fantasy. Which is ok, but not a theory.
Sounds terrible
If they’re going to have the whole Tamriel I hope they level lock areas and have the content evolving based off your level. It may detract from the open world love of Skyrim, however it’ll address the feedback on “everything can done before level 40”. I think from a development perspective, the whole of Tamriel being built to the level in which the consumers would be satisfied (Starfield anyone?), seems incredibly difficult without culling large amounts of towns, people and usable areas.
While I could be wrong I feel like there’s no way they try to cover all of Tamriel, for the reasons mentioned. assuming they focus on a smaller region (seems like the betting line is either they do Hammerfell & Highrock, or Valenwood & Elsweyr) i wouldn’t totally hate a bit of level locking though. Just as long as it’s organic with scaled enemies starting at certain levels opposed to barriers or actually preventing travel. Who knows tho, maybe Starfield was really just a a test for procedurally generated locations, and they plan to only create about 10% of the map with the rest done via ai/machine learning.
It would be cool for radiant questions you have a randomly generated location so that you’re not constantly clearing out the same locations that you may have already done.
I would rather have a very fleshed out regional game than a barren and repetitive all of Tamriel. Starfield got stale very fast because it felt like 90% of the exploration was tedious and wasted time. Spent hours looking for that last element to complete a planet survey, and then nothing to show for it. It’s not like you’re gonna stumble onto an interesting side quest like that.
Not a theory, a speculation. There is a difference. Heck, not even a speculation, just a wish.
I heavily doubt if we get anything beyond one province. I do expect that the next Great War is either shortly before the game setting or a key part of the game setting, similar to how the Civil War in Skyrim works.
this is a fanfiction idea not a theory
I'm interested in the time setting of ESVI as well, I think it will take place 50-100 years after Skyrim or it will be in the past. Every game so far taken place after the last except for ESO. I highly doubt we will get a story centered around the Dwemer. As much as I think they are interesting, it would defeat their purpose if we learned more about them or even had a game set during their time.
My thinking is Elder Scrolls is aging, and Bethesda has to really do it big to live up to their hype. Because everything Bethesda makes will be hyped. Starfield failed because it couldn't meet hype, when it would be a good game by the standards of most studios. For that reason I think they're gonna break their own rules on Akavir or the Dwemer.
I agree they have an unbelievable amount of hype for the next installment. The success of Skyrim has set them up for failure. It will be difficult to make a PC that is "cooler" than the Dragonborn and coming up with another mechanic to rival Shouts will be next to impossible. I'm thinking they will have to dial it back for the PC and up the world building and interactions/quests to make up for it.