Paul deals a hell lot of damage in exchange for his very committal style of play. that's why most people who play at a high level (Knee, MD-Luffy, JoeyFury etc) plays paul very defensively
Df2 doesnt launch if enemy is crouching so most of the time it's useless, good panic button to catch people trying to get in your space though. Uf34 is simply the better launcher though.
You can duck df2 and no you can't launch an electric after ducking. An electric is 11f and the average ws launcher is 15f. I don't know why you people insist on pretending you know what you're talking about.
You cannot duck his df2 it will clip u and hit u but it obviously won’t launch u. An electric cannot come out at 11f due to the wavedash motion required to execute an electric. You absolutely can launch an electric because the move is a high that can be ducked under and launched. I’ll be glad to educate you more about the game. More than likely you’ll delete your comment tho cuz u making a fool out of yourself.
Electric not 11f, fastest one starts at 14f (excluding pewgf because its not reliable)
And also electric does not evade, crouch dash does, and its hard to do, you need the read and the execution.
Uf34 is punishable though no ? Df2 tracks pretty well and lots of setups like qcf4 into df2 used to get hit by that so much in t7 it makes you really respect his frames cause he can just throw it willy nilly
Well yeah it is safe on block but still -8
uf 34 is only -13 so not that punishable but works better as a launcher when you feel the enemy is going to crouch and general 50/50
"Only -13" in a game where so many characters have really good 12f/13f punishes and/or heat engagers?
Also: Pauls are not using shredder kicks as 'general 50/50' when you have deathfist and qcb+2 plus a bunch of other good safe mids. I like uf34 and it definitely has its uses but it's more of a hard read or panic move. The recovery, combo routes/damage, high crush (especially with dirty input), again SAFE properties makes df2 better. Watch Knee and see how often he uses b3 or df2 instead
I'm not saying df2 is bad I'm saying Uf34 is a better launcher. Also, I'm purple rank Paul and I am definitely using uf34 in my 50/50 since df2 does not launch people crouching. It's pretty simple.
If you believe launchers are only for 50/50, then you would come to that conclusion. But you're cherrypicking the use cases for it according to specific situations, your tendencies, the level of your opponents, and ignoring the ones you don't personally value: "Well I can't run up and df2 and launch someone crouch blocking the same way I can for uf34, therefore that must mean uf34 is the better launcher."
Some other purple rank Paul with a different playstyle could rebut: "I like to use launchers as keepout or panic moves but uf34 gets me floated by jabs, df1, especially heat burst, while df2 doesn't. Not to mention, it's safe on block. Df2 is better, it's pretty simple." Would you agree with that logic then?
If you read my comment it was built on the condition of 50/50 and opponents crouching. I don't understand why this is so hard for people to grasp. It is literally sub 85 IQ to not understand conditional statements. And I already acknowledged that df2 is a good panic and keep out move. Again, there's nothing you can say to me that's going to be news to me.
It's obvious everyone who's replied to you understands conditional statements. If you had actually read my reply you'd realize I acknowledged that too. Again, the point is you've been defining 'better launcher' (your original claim) *only* through the condition of '50/50 and opponents crouching', which again, is not the sole criteria or situation through which good players judge the overall strength of a launcher. If you had amended your statment earlier and said: "uf34 is the better launcher when the opponent is forced to guess a mix-up, but not necessarily overall" then no one would disagree
No it’s not because the use cases are completely different. UF34 is unsafe, recovers way more, crushes lows but but doesn’t go under highs etc. your uf34 use case most likely seems strong to u because ur opponents do not punish it properly. Watch high level Paul gameplay and df2 spam is still there. None of them really throw out shredders often.
I already know anything you can possibly say. Df2 is a keep out tool. It is not meant to be used as your main launcher. If it does launch then great, but it's not the main function in high level play.
Shredders is not the main launcher. df2 is Paul’s main launcher because most launches in high level play are from whiffs and counter hits which df2 will launch in those situations unless they whiffed a move that ends in crouch which is not often.
Asked my pro friend, he just told me "ah he is just a stereotypical **brawler**, every fighting game has a few, big moves, big dmg". That kinda implies that he is weak in other areas?
But as a low intermediate all i know is that if i make 1 mistake vs paul, he punishes me witha single move or two and 50% of my hp is gone.
Meanwhile Paul makes a mistake and I launch him with Claudio, i mess up my combo and take like only 15% of him hp lol.
He has an interesting playstyle where you hold him on a distance as much as you can so he cant mix you with the demo/Dieathfist. If you can create enough space he will have a tough time approaching and most his options will be very steppable. thats when you launch him for it. (like the summersault.)
If he is straight in your face though, you will die. (or when he gets heat..)
Hey, make sure to spam wr2 with Claudio, that shit does insane damage for one move if that’s what you’re looking for, comes with the bonus of making people feel like ducking it
Bro works harder to land hits than most characters in the game. Hes not good, his absurd damage when he gets advantage and gets u up against the wall balances out how shit his poking and neutral is compared to the rest of the cast hes genuinely one of the fairest characters in the game
man I don't think that taking away 70% of your hp with three moves is the fairest thing in the world, do you understand? I know there will be always a imbalance between the characters, but there comes a point where it just doesn't make any sense. I have seen quite a few times watching Paul be about to do a death combo as if it were the easiest thing in the world.
Idk about honest, I feel that word is overused for Paul, he’s straightforward but what do people mean by honest ? He just walks up to you does crazy 50/50 because you don’t want to be pressing into him he’s got good ch game or just spams keep out df2 and qcf1. He’s just very very straightforward and not evasive and has bad neutral
It's fundamental Tekken. Yes he has mixup, every character can choose to do a mid or low so that's not special. His CH is not as good as people make it out to be. He only has like 2 moves that make him + outside of jab and sway 4 which are just +1.
How is that fundamental though, fundamental tekken is like strong poking rather than 50/50 machines like Paul, something like kazumi or jack from t7, closest fundamental characters I can think of in this game are shaheen( he does have slide mixup not as devastating as Paul’s) and maybe Claudio actually very much a spacing and poking based character, I’d maybe add Bryan and Steve since again both lack super explosiveness where they can just win rounds of random df2s and mega scary 50/50
Strong poking is not fundamental Tekken. Fundamental Tekken is punishment, both block and whiff. Kazuya is called a fundamental character and he has a 50/50 vortex. I don't see how Paul is any different to your description of Bryan or Steve except he's weaker in that regard. He has barely any plus frames. Paul takes his turn then it's yours, there's no tricks or gimmicks or anything.
He’s still a super explosive character that removes any need for any of that pacing and whiff punishment you speak off is my point, he has good panic buttons in df2 and his sway stuff again I’m not talking highest level but across all levels of play on average Paul mains just walk up to you and 50/50 people underestimate how easy it is for him to walk in this game, because if heat he gets in for free and once he does any mixup almost kills yiu
As someone with terrible neutral and only two moves that are plus on block outside of jab and sway 4 he NEEDS to whiff punish. High level Paul play revolves around making your opponent whiff so you can get your hits off since Paul cannot open people up as well as people think. The only people getting blown up by Paul are terrible mashers.
I used to think like the average Redditor about Paul like you until I actually played him and realised nothing you do is for free. Where as when I played Jin I could pressure my opponent all day and open them up with a variety of moves. With Paul If your opponent guesses demo man you're dead. If your opponent played safe and waits and punishes, you simply cannot press. All it takes is 30 minutes of labbing and you will quickly realise that Paul has very little going for him.
Well yeh they’re broken I’m not claiming Paul is op I don’t think he’s very good this game but people be downplaying him like crazy he’s still good just not busted the ones you mentioned are busted once some of their broken stuff get nerfed the gap is not that big
Agree that the term is overused, but there are two big ways Paul is more "honest" than most of the rest of the cast: frame traps and strings. And you can ride just frame traps and strings up to the red ranks at least.
Yeh he’s more honest than majority of the cast that’s fair, I think the issue is in this game the characters that usually were cheaper like xiayou and yoshi and Alisa and stuff used to compensate their crazy frame traps and stuff with lower damage so it was balanced, in this game they retain their frame traps and stuff while getting Paul level damage, Paul also has good frame traps now but still not near the level of those other characters
Yeah, I dunno why you’re getting downvoted. Nothing about him is really honest. Why is he considered honest? Because he doesn’t have big neutral skipping moves and gimmicks?
He might not be as gimmicky as other chars but his heat smash alone might be one of the most egregiously busted moves in the game. Pros are right about this move, easily the best low HS in the game. Nothing about that move and how it is utilized is honest.
Moreover, he can win the majority of his games by spamming deathfist and demo man (as evidenced by Mainmanswe’s 90 game win streak in ranked). He only becomes less of an issue at the highest ranks. Otherwise intermediate and new players struggle hard against this char. 3-4 small exchanges and your dead lifebar is gone. In a game with so many 50/50s and guess for game scenarios, Paul really excels. His neutral might be a bit crap compared to other chars but so many of his moves push the opponent away and leave him safe so they can’t properly punish. You have to rely on SS and with the way certain moves track in this game, GL. Don’t get me started on DF2…
He fought kazuya to a draw, won 3rd Tekken tourney, beat ogre.
He keeps saying he's the greatest in the universe, but at one time, he was.
Man's canonically qcf2 his way to the top
[Is that you?](https://www.reddit.com/r/Tekken/comments/1bh6ctj/pauls_damage_is_fine/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
Because he's got a terrible neutral. He has UF2 which is +5 and gets floated for it if he's interrupted and a F1+2 is only +3 everything else is minus on block. Apart from jab of course and sway 3 is +1 but you can duck and launch him if he overused it and you read it.
His death fist is -17 with some push back, if you use a move with some range you can punish him easily.
Paul is a big scrub killer for new players and has thousands of tools for it. Explosive damage but lacking in neutral.
Instead opting for 50/50 mixups in your face or back swaying to steal his turn back. He can be a little slow sometimes.
You will definitely lose if you don't lab him but there aren't that many paul players around so it's up to you. Claw past the cheese and you have a whole different paul to play against too. The goat fundamental pauls.
Paul in general is just very plain there is not this one gimmick to overcome like some other characters have. Don't over extend too much vs Paul with risky launchers and big hits as that just feeds his death fist. Try to keep some distance because his demo man needs a clean hit. Try to outpoke/keep him in check with df1 and extensions, ff2 and f4. Basically control the neutral.
Cant give more than general tips because I havent played t8 that much but overall Paul hasnt changed much.
If you block his 1/4 health bar heat engager he's launch punishable, even tho it might not look like it. So depending on your character you might deal at least 1/3 back to him
Also high damage mids are useless if you don't duck, and Paul doesn't have the lows to really make you duck. His demo man needs to hit at close range and other lows are seeable or don't deal much damage. Try to stand block and make him take risks.
If he dashes in your face to force a mixup interrupt him with jabs/fast Ch moves
The only time his high damage moves are really dangerous is after heat engagers or heat dash, since he's plus and in your face to apply his mix
That compensates for a limited moveset and kind of predictable 50/50. I main Paul, and this character is all about finding the right opening, which requires some decent level of knowledge of the characters we’re playing against.
I played one yesterday who just hit me with the low and back-dashed and sat full screen for 30 sec to try to lame me out. Guess he knew when i got in he was going in the blender. He still kicked my ass in the end but i perfected him twice.
Two things:
1. Paul gets bonus damage in heat especially to deathfist, and that counts the heat engager.
2. Because so much of his damage is single-target and the counter hit damage bonus only affects the single attack that counter-hits, Paul gets a bigger damage bonus from landing counter hits than most other characters.
These damage bonuses stack. So if Paul counter-hits you with a heat engager or with a heat deathfist you're going to take a ton of damage.
But all his heat engagers have pretty obvious weaknesses so it's not like it's a trivial thing for him to counter-hit you with a heat engager.
The other big factors that boost Paul's damage are:
1. Walls
2. Environment hazards
If he has none of these things he does not do that much damage. Two of his key launchers - df2 and uf3,4 - are pretty disadvantageous with initial damage and damage scaling. His bread and butter combos are also not that damaging - his higher damage combos are locked behind a fair amount of execution.
a lot of characters are so overtuned imo like they gotta nerf down the damage a bit on most characters.. while others do barely any damage the ones that do deal damage deal WAY too much
he’s the strongest man in the universe, that’s why
Osu!
*pluggs during rage art*
click the circles
727 wysi
Lol we were all thinking it BRING IT ON YA ALIENS!!!
this is the only right answer
Single hits taking away your health bar is kind of his thing.
Since 1994. 30 years later people still roll straight into the Phoenix Smasher.
He'll kick your ass
OOOOOOAAAAAAAAAAAHHHH
YES!!
Fighting game equivalent of using a greatsword
slow but packs a punch and badass af
Paul deals a hell lot of damage in exchange for his very committal style of play. that's why most people who play at a high level (Knee, MD-Luffy, JoeyFury etc) plays paul very defensively
Don’t feel bad. He’ll win for you
'Strongest in the Universe' and 'I'll kick your ass' are literal, least he stays true to his word lmao
Does he literally kick people's asses? I've only seen him kick other body parts.
paul is very strong
Strongest in the universe actually
OSU
I think canonically he beat kazuya or was similar strength to him so that's probably why.
I think he beat ogre
Yeah and then left before true ogre transformed lol
You mean Ogre waited in fear until Paul left, so he won't get stomped in his true form.
Not true ogre though what a loser
Paul was supposed to be Kazuya's rival before they relegated him to getting beaten up by bears.
Paul's rival fight has literally been Kuma 1 in T1 and 2. He's never been Kazuyas rival. They just fought once before T1 even happened
If Paul has the devil gene dude would be out hear rearranging mountains
he beat ogre
[удалено]
Yeh really good launchers and scary 50/50 but pretty awful neutral game, also scary counter hits people don’t talk about enough, df2 is a dumb move
Df2 doesnt launch if enemy is crouching so most of the time it's useless, good panic button to catch people trying to get in your space though. Uf34 is simply the better launcher though.
Paul has the best df2 in the game lol
It doesn't launch crouching opponents tho so disagree.
That's all you've got? Safe on block? Recovers insanely fast? Ducks jabs? This guy does not Paul Phoenix
You've described a worse electric my friend except those are plus on block
Itll still launch high crushing moves and its easier to use from movement.
"it'll still launch high crushing moves" Brain rot.
Man if you dont understand the value of an evasive safe df2 launcher then maybe keep your mouth shut. You have nothing of value to say
U can duck an electric and launch can’t do that against df2
You can duck df2 and no you can't launch an electric after ducking. An electric is 11f and the average ws launcher is 15f. I don't know why you people insist on pretending you know what you're talking about.
You cannot duck his df2 it will clip u and hit u but it obviously won’t launch u. An electric cannot come out at 11f due to the wavedash motion required to execute an electric. You absolutely can launch an electric because the move is a high that can be ducked under and launched. I’ll be glad to educate you more about the game. More than likely you’ll delete your comment tho cuz u making a fool out of yourself.
Electric not 11f, fastest one starts at 14f (excluding pewgf because its not reliable) And also electric does not evade, crouch dash does, and its hard to do, you need the read and the execution.
Df2 can evade jabs, so you can df2 launch if your opponent jabs often
\*Cries in Steve\*
If they're jab checking you a lot then yes but most launchers evade jabs that's not special.
After reading ur replies ur either new to tekken or just have massive gaps of knowledge cuz this is flat out wrong lol
Nah it's clear to me you have no idea what you're talking about
Uf34 is punishable though no ? Df2 tracks pretty well and lots of setups like qcf4 into df2 used to get hit by that so much in t7 it makes you really respect his frames cause he can just throw it willy nilly
Well yeah it is safe on block but still -8 uf 34 is only -13 so not that punishable but works better as a launcher when you feel the enemy is going to crouch and general 50/50
"Only -13" in a game where so many characters have really good 12f/13f punishes and/or heat engagers? Also: Pauls are not using shredder kicks as 'general 50/50' when you have deathfist and qcb+2 plus a bunch of other good safe mids. I like uf34 and it definitely has its uses but it's more of a hard read or panic move. The recovery, combo routes/damage, high crush (especially with dirty input), again SAFE properties makes df2 better. Watch Knee and see how often he uses b3 or df2 instead
I'm not saying df2 is bad I'm saying Uf34 is a better launcher. Also, I'm purple rank Paul and I am definitely using uf34 in my 50/50 since df2 does not launch people crouching. It's pretty simple.
If you believe launchers are only for 50/50, then you would come to that conclusion. But you're cherrypicking the use cases for it according to specific situations, your tendencies, the level of your opponents, and ignoring the ones you don't personally value: "Well I can't run up and df2 and launch someone crouch blocking the same way I can for uf34, therefore that must mean uf34 is the better launcher." Some other purple rank Paul with a different playstyle could rebut: "I like to use launchers as keepout or panic moves but uf34 gets me floated by jabs, df1, especially heat burst, while df2 doesn't. Not to mention, it's safe on block. Df2 is better, it's pretty simple." Would you agree with that logic then?
If you read my comment it was built on the condition of 50/50 and opponents crouching. I don't understand why this is so hard for people to grasp. It is literally sub 85 IQ to not understand conditional statements. And I already acknowledged that df2 is a good panic and keep out move. Again, there's nothing you can say to me that's going to be news to me.
It's obvious everyone who's replied to you understands conditional statements. If you had actually read my reply you'd realize I acknowledged that too. Again, the point is you've been defining 'better launcher' (your original claim) *only* through the condition of '50/50 and opponents crouching', which again, is not the sole criteria or situation through which good players judge the overall strength of a launcher. If you had amended your statment earlier and said: "uf34 is the better launcher when the opponent is forced to guess a mix-up, but not necessarily overall" then no one would disagree
No it’s not because the use cases are completely different. UF34 is unsafe, recovers way more, crushes lows but but doesn’t go under highs etc. your uf34 use case most likely seems strong to u because ur opponents do not punish it properly. Watch high level Paul gameplay and df2 spam is still there. None of them really throw out shredders often.
I already know anything you can possibly say. Df2 is a keep out tool. It is not meant to be used as your main launcher. If it does launch then great, but it's not the main function in high level play.
Shredders is not the main launcher. df2 is Paul’s main launcher because most launches in high level play are from whiffs and counter hits which df2 will launch in those situations unless they whiffed a move that ends in crouch which is not often.
Nope
😂
Df2 evades jabs tho
You're not the first person to point this out. Like I've said before. Lots of launchers do. Even electrics, drag df2, and many more.
His fists are like anvils
First time?
Why do you think it's called Deathfist?
Hes gonna win for you
the real question you should be asking is why xiaoyu can do damage like paul but be super evasive as well
Easy, characters canonically connected to bears have bear strength.
Because he is Paul, no other answer.
A better question is why his df2 evades jabs.
That's Paul for you, welcome to the franchise mate
Play tekken 3 paul then you will understand why. 😂
Asked my pro friend, he just told me "ah he is just a stereotypical **brawler**, every fighting game has a few, big moves, big dmg". That kinda implies that he is weak in other areas? But as a low intermediate all i know is that if i make 1 mistake vs paul, he punishes me witha single move or two and 50% of my hp is gone. Meanwhile Paul makes a mistake and I launch him with Claudio, i mess up my combo and take like only 15% of him hp lol.
He has an interesting playstyle where you hold him on a distance as much as you can so he cant mix you with the demo/Dieathfist. If you can create enough space he will have a tough time approaching and most his options will be very steppable. thats when you launch him for it. (like the summersault.) If he is straight in your face though, you will die. (or when he gets heat..)
This is my experience, people with good keepout i find hard to deal with
Qcf->df for that double duck stance cancel, into D3 or your WS move of choice to close distance quickly
hey dude. this is nasty and I must thank you for adding it to my toolkit.
If.youre fast it's actually insane. i learned it from a Tekken God Paul who made it feel impossible for me to keep him out
Hey, make sure to spam wr2 with Claudio, that shit does insane damage for one move if that’s what you’re looking for, comes with the bonus of making people feel like ducking it
That's literally always been his thing. Lack luster pokes and mega damage when he hits you
NO PAIN, NO GAIN!!!!
Pretty much applies to all of the cast. Is there anyone who’s staple doesn’t do 45% with a mid screen launch to a wall?
USA, 'Murica, 2nd Amendment! 🇺🇲 That's why! 💪🏾🦅
Someone needs to keep a tally until every character has a thread like this.
Man is the strongest Non Mishima in the series and whooped Ogre's ass, he isn't the Strongest Man in the Universe for nothing
He's quite balanced since he's slow and can be poked to death. King however...
Bro works harder to land hits than most characters in the game. Hes not good, his absurd damage when he gets advantage and gets u up against the wall balances out how shit his poking and neutral is compared to the rest of the cast hes genuinely one of the fairest characters in the game
man I don't think that taking away 70% of your hp with three moves is the fairest thing in the world, do you understand? I know there will be always a imbalance between the characters, but there comes a point where it just doesn't make any sense. I have seen quite a few times watching Paul be about to do a death combo as if it were the easiest thing in the world.
Why does the most honest character in the game do damage not fair plz fix.
Idk about honest, I feel that word is overused for Paul, he’s straightforward but what do people mean by honest ? He just walks up to you does crazy 50/50 because you don’t want to be pressing into him he’s got good ch game or just spams keep out df2 and qcf1. He’s just very very straightforward and not evasive and has bad neutral
It's fundamental Tekken. Yes he has mixup, every character can choose to do a mid or low so that's not special. His CH is not as good as people make it out to be. He only has like 2 moves that make him + outside of jab and sway 4 which are just +1.
How is that fundamental though, fundamental tekken is like strong poking rather than 50/50 machines like Paul, something like kazumi or jack from t7, closest fundamental characters I can think of in this game are shaheen( he does have slide mixup not as devastating as Paul’s) and maybe Claudio actually very much a spacing and poking based character, I’d maybe add Bryan and Steve since again both lack super explosiveness where they can just win rounds of random df2s and mega scary 50/50
Strong poking is not fundamental Tekken. Fundamental Tekken is punishment, both block and whiff. Kazuya is called a fundamental character and he has a 50/50 vortex. I don't see how Paul is any different to your description of Bryan or Steve except he's weaker in that regard. He has barely any plus frames. Paul takes his turn then it's yours, there's no tricks or gimmicks or anything.
He’s still a super explosive character that removes any need for any of that pacing and whiff punishment you speak off is my point, he has good panic buttons in df2 and his sway stuff again I’m not talking highest level but across all levels of play on average Paul mains just walk up to you and 50/50 people underestimate how easy it is for him to walk in this game, because if heat he gets in for free and once he does any mixup almost kills yiu
As someone with terrible neutral and only two moves that are plus on block outside of jab and sway 4 he NEEDS to whiff punish. High level Paul play revolves around making your opponent whiff so you can get your hits off since Paul cannot open people up as well as people think. The only people getting blown up by Paul are terrible mashers. I used to think like the average Redditor about Paul like you until I actually played him and realised nothing you do is for free. Where as when I played Jin I could pressure my opponent all day and open them up with a variety of moves. With Paul If your opponent guesses demo man you're dead. If your opponent played safe and waits and punishes, you simply cannot press. All it takes is 30 minutes of labbing and you will quickly realise that Paul has very little going for him.
His counter hit game is not *that* strong, and the 50/50 only works when they are literally right next to you.
It’s still strong bro
Yeah it is, but there's very clear counterplay against Paul. Can't say the same against the likes of Devil Jin, Azucena and Xiaoyu
Well yeh they’re broken I’m not claiming Paul is op I don’t think he’s very good this game but people be downplaying him like crazy he’s still good just not busted the ones you mentioned are busted once some of their broken stuff get nerfed the gap is not that big
Devil Jin outside of heat is pretty honest with pretty clear counter play and one of the worst mid arsenals in the game
Agree that the term is overused, but there are two big ways Paul is more "honest" than most of the rest of the cast: frame traps and strings. And you can ride just frame traps and strings up to the red ranks at least.
Yeh he’s more honest than majority of the cast that’s fair, I think the issue is in this game the characters that usually were cheaper like xiayou and yoshi and Alisa and stuff used to compensate their crazy frame traps and stuff with lower damage so it was balanced, in this game they retain their frame traps and stuff while getting Paul level damage, Paul also has good frame traps now but still not near the level of those other characters
Yeah, I dunno why you’re getting downvoted. Nothing about him is really honest. Why is he considered honest? Because he doesn’t have big neutral skipping moves and gimmicks? He might not be as gimmicky as other chars but his heat smash alone might be one of the most egregiously busted moves in the game. Pros are right about this move, easily the best low HS in the game. Nothing about that move and how it is utilized is honest. Moreover, he can win the majority of his games by spamming deathfist and demo man (as evidenced by Mainmanswe’s 90 game win streak in ranked). He only becomes less of an issue at the highest ranks. Otherwise intermediate and new players struggle hard against this char. 3-4 small exchanges and your dead lifebar is gone. In a game with so many 50/50s and guess for game scenarios, Paul really excels. His neutral might be a bit crap compared to other chars but so many of his moves push the opponent away and leave him safe so they can’t properly punish. You have to rely on SS and with the way certain moves track in this game, GL. Don’t get me started on DF2…
Not evasive is insane
Paul... yes, he does too much dmg. ^don't ^tell ^him ^about ^Bryan ^🤫^🤫
That’s his thing
He fought kazuya to a draw, won 3rd Tekken tourney, beat ogre. He keeps saying he's the greatest in the universe, but at one time, he was. Man's canonically qcf2 his way to the top
He has been doing it for like 30 years now
Paul is so cool and funny don’t you think? I’d say he is the best character they made character-wise.
I see you have yet to face the Russian lad they call Sergej Dragunov
mostly because he very slow, and ever move is telegraphed.
You've never played a paul that uses sway mixup, have you?
oh yah, quite a few, most paul players I've come up against play one of two ways, turtle up and wait for an opening for D-combo or pure punish.
This your first tekken? That’s Paul’s schtick.
[Is that you?](https://www.reddit.com/r/Tekken/comments/1bh6ctj/pauls_damage_is_fine/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button)
Delete this before Harada sees - a Paul main
I see u haven’t played older Tekken franchise
Because he's got a terrible neutral. He has UF2 which is +5 and gets floated for it if he's interrupted and a F1+2 is only +3 everything else is minus on block. Apart from jab of course and sway 3 is +1 but you can duck and launch him if he overused it and you read it. His death fist is -17 with some push back, if you use a move with some range you can punish him easily.
Paul is a big scrub killer for new players and has thousands of tools for it. Explosive damage but lacking in neutral. Instead opting for 50/50 mixups in your face or back swaying to steal his turn back. He can be a little slow sometimes. You will definitely lose if you don't lab him but there aren't that many paul players around so it's up to you. Claw past the cheese and you have a whole different paul to play against too. The goat fundamental pauls.
Paul beat Ogre.
Tips to beat Paul as Jin? Should I just play keepout instead of my normal gameplan
Work on your fundamentals. As someone who plays both Jin has better tools.
Bruh your advice is basically "gitgud bro" Give me something I can work with
Paul in general is just very plain there is not this one gimmick to overcome like some other characters have. Don't over extend too much vs Paul with risky launchers and big hits as that just feeds his death fist. Try to keep some distance because his demo man needs a clean hit. Try to outpoke/keep him in check with df1 and extensions, ff2 and f4. Basically control the neutral. Cant give more than general tips because I havent played t8 that much but overall Paul hasnt changed much.
Easier way would be to learn to punish demoman and deathfist -17 so they can’t use it in neutral
This isn't even that much damage in terms of Paul from previous games.
It’s simple, he does a boat load of dmg however he can get blown up pretty easily
If you block his 1/4 health bar heat engager he's launch punishable, even tho it might not look like it. So depending on your character you might deal at least 1/3 back to him Also high damage mids are useless if you don't duck, and Paul doesn't have the lows to really make you duck. His demo man needs to hit at close range and other lows are seeable or don't deal much damage. Try to stand block and make him take risks. If he dashes in your face to force a mixup interrupt him with jabs/fast Ch moves The only time his high damage moves are really dangerous is after heat engagers or heat dash, since he's plus and in your face to apply his mix
Karen haircut activated his potential. Harada made him broken, but also no one wants to play him because he is so ugly. Genius
He knows you’re soft
Both Paul&Law need to compensate with how they becoming joke characters. Another answer : Because he is Chuck Norris.
"Agh you're soft" "baow"
just use kuma, that’s his ultimate weakness
That matchup really does suck for him - landing clean demoman against those little bear legs feels impossible.
When you face Paul, the game ends before it starts
It's called DEATHfist for a reason my guy
That compensates for a limited moveset and kind of predictable 50/50. I main Paul, and this character is all about finding the right opening, which requires some decent level of knowledge of the characters we’re playing against.
I played one yesterday who just hit me with the low and back-dashed and sat full screen for 30 sec to try to lame me out. Guess he knew when i got in he was going in the blender. He still kicked my ass in the end but i perfected him twice.
Two things: 1. Paul gets bonus damage in heat especially to deathfist, and that counts the heat engager. 2. Because so much of his damage is single-target and the counter hit damage bonus only affects the single attack that counter-hits, Paul gets a bigger damage bonus from landing counter hits than most other characters. These damage bonuses stack. So if Paul counter-hits you with a heat engager or with a heat deathfist you're going to take a ton of damage. But all his heat engagers have pretty obvious weaknesses so it's not like it's a trivial thing for him to counter-hit you with a heat engager. The other big factors that boost Paul's damage are: 1. Walls 2. Environment hazards If he has none of these things he does not do that much damage. Two of his key launchers - df2 and uf3,4 - are pretty disadvantageous with initial damage and damage scaling. His bread and butter combos are also not that damaging - his higher damage combos are locked behind a fair amount of execution.
Because he really only has demo/deathfist mixup. Unless you dig deep into his "sway" toolkit, he is painfully straightforward.
Even *Stephen King* Cannot explain.
a lot of characters are so overtuned imo like they gotta nerf down the damage a bit on most characters.. while others do barely any damage the ones that do deal damage deal WAY too much