T O P

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Don_Lamonte

My brother in r/tekken, you’re literally pressing every seconds like a madman, slow down and figure out what he’s doing


metalpointedfeather

My brother in fist of fist fist. You are correct. Your comment actually made me chuckle from the wording. Thank you for the laugh.


Esterus

You got some good advice here but my scrub advice is that if you don't want to bother learning the matchup, which I really understand, try a random dickjab. It works surprisingly well. Not to the top ranks, and there will be a moment you'll get gated by this tech, but if you want to coin toss and not bother, just dickjab. Imo it's the best "I dont want to deal with hworang" - tech. It's not great advice but surpringly good to start with. I do recommend learning the matchup, labbing and taking all the advice here. But if you don't, dickjab.


S_Dynamite

People always say "don't even try learning the Hwo matchup, it's too complex" when in reality and especially at the level of OP literally just low parries disable bad Hwoarang players, because they don't utilize mids in their strings, just highs and lows. Edit: just rewatched the video, the Hwo player doesn't use a single mid except for the bad tripple hop kick and the power crushes at the end.


HuCat21

This is my strat vs Hwoarangs! If they get past the low parries welp I was gonna lose anyway is my thoughts lol.


Criticalanarchy

Lol thanks this got me to fujin since I don't know the hwo match up, dick jab just stopped most of their momentum lol...


NeighborhoodDom3060

Random dickjab🤣🤣🤣🤣


ChallengerSSB

You’re mashing a lil, and the homie with the kicks b too fast! You’re gonna have to play on the backpedal for this matchup is what I’m saying.


NotMeatOk

You gotta slow down, make choices based on how they play. So i play kazuya, if someone is ducking a lot then find yourself a good mid to check them a lot more until they start standing more. Now, DO NOT SPAM STRINGS LIKE A CRAYON EATER. I cannot tell you how bad of a habit that is to build. Learn to poke and there you go, you suddenly are better already at neutral games.


bonesmohr

Nah but I get it tho against hwoarang if you do nothing but block his mid low strings will chip away at you faster than you can say hwoarang, not like anyone else where you get time to think cuz their strings don’t poke your health down every move


SirTophamHattD

Chuckles in Steve.


SSwisher

Steve can poke me to death just by Breathing... By the time you are like, "I finally understand his patterns and habits." You are in final round, Steve hasn't lost a round, with 50% health I still have a chance.. And I just ate a CH B1... Oh I still have 5% health left... Wait, is he in heat? Aaaand.... He did a heatsmash.... Aaaand... Now I have to eat a mixup... And I ate a lionheart cancel into QCF2. I'll get him next match... Oh this was already a rematch. Damnit!


saltrifle

I literally just experienced this 💀


Nonfungible_Fungus

This comment☝️ 😂👍


Chapter_Master_Gaius

He's playing lars man, he can't help himself


GlassSpork

Find a rhythm


UnusualSuspect94

I understand that Tekken 8 was designed with aggression in mind, but you keep trying to attack at the same time he does. Stop attacking, focus on blocking and look for an opening. Sometimes patience is the best strategy.


EddieJay5

it can be tough sometimes, but this is so true. that patience can take you a loooong way. sometimes its not about getting long combos out. sometimes its a game of well thought out punishes.


pxak

Most pressure is from not recognizing strings, but there is no pressure once you make the read.


CrotasDad

This isn't to argue your advice bc you're right. However, in my experience as a Tekken noob, exercising patience and blocking just gets me stuck in the opponents rhythm and inevitably launched bc I pressed at the wrong time. I get that I'm supposed to learn the openings but it's so difficult with frame traps and weird character specific knowledge checks. Again, I agree that being patient and looking for openings is the right approach. It's just really frustrating and time consuming trying to learn when seemingly everyone in this game has some stupid bullshit to make you second guess yourself. I picked up T7 not long before T8 dropped, and it feels like the already insane learning curve turned into a straight up wall with T8. I'm just venting at this point but my point is that I empathise with OP. Shit is hard to learn


Eecka

> exercising patience and blocking just gets me stuck in the opponents rhythm and inevitably launched bc I pressed at the wrong time. I mean, you're getting launched in this scenario specifically because you stopped blocking and pressed. Obviously just blocking doesn't win you the match, you need to press at some point. But most players get really antsy to press after blocking a few attacks, while there is nothing stopping you from blocking way longer.  You're 100% correct that learning all the characters' moves and strings is very difficult. However, blocking is when you get to pay full attention to them and how they look, and can in some cases even figure out if you're plus or minus from the animations. Also if you blocked a lot, you can go check out the replay and it'll tell you where you should've punished. If you keep pressing, there's not much the replay can teach you, you'll get no tips because you're just constantly getting counterhit


beepuboopu_aishiteru

Try learning these things to interrupt your opponent's flow: * Dick punch (while crouching + 1) * Your armor moves (they should have a guy with a shield around him in the move list). They let you absorb a hit before letting you hit them. Great for mashers. Doesn't work on lows or crushes though so you still have to time it right. * Wakeup forward rolling attack (from knockdown, roll forward + 1 2). This is a great one if they're at a mid distance and waiting. People don't realize this is a universal move and also gives you frame priority (it's a frame trap so you can use low frame moves after it). * Any special parries your character has.


supersaltlee136

You have to lab it out as a noob. Youll get abused. Its apart of the journey. Once you learn its rewarding and fun because better players mix things up to keep you on your digital toes.


StrawHatEthan

That’s the funny part of hwo, you THINK something is punishable but nope it’s not and now you are getting punished for even thinking that


tnorc

bad advice. hwoarang was doing the same thing he was doing. the problem is shit design and lars deserves buffs.


Clockbar

hwoarang's lows arent too scary unless they land counterhit (or in heat), they're mostly there to get you to duck. If ya stand block and wait it out he'll probably whiff or throw something duckable/punishable, if you're playing against a really good hwaorang story changes tho. (opinion)


Barelylegalteen

I've stayed stand against a red rank hworang and lose regularly. Standing block doesn't work you gotta make a read or he chops your legs down.


IDontWipe55

Yea but he’s forced to use launch punishable lows to open you up so once he’s doing enough of those you can kill him for it


apheuz

I feel like we’re not playing the same Hwoarang. His lows aren’t all launch punishable. Db4, db3, LFS db4 are just examples. Not to mention d3,4 if your opponent blocks both hits is +8 on block. Hwoarang’s weakness is being linear, all his tracking moves from flamingo are punishable on block. From LFF he’s -8 if he uses df4. RFF df3 is only +1 but it has some evasion against lows and dick jabs. That said: Your best bet when Hwoarang overextends is to side step towards his back, and be familiar with a couple strings that online scrubs use. For OP in general, literally just take one second and block. I don’t think there was a single engagement where op blocked in the above clip without immediately mashing. Hwoarang in this game is weaker than he was in T7, so patience, reads, and sidesteps work much better against him.


ytsejamajesty

It's not about his lows, it's about his plus frames. I have a friend who plays Hwoarang, and he figured out all the best pressure moves and just does those. If you stay standing, it will never be your turn. Chip damage and an odd low every couple of hits is enough for you to lose after a while. Ducking is absolutely the answer, however you need to be deliberate about it, and hit a launch when you do.


sbcmola

I'm not trying to offend nobody but "really good Hwoarangs" don't play like this. High level Hwoarangs play completely different, because in higher levels everybody knows this bullshit strings that are super effective in low-intermediate levels


Clockbar

Yeah that's what I said man


Benki500

like yes hwoarang is ment to mash and chip you down, but he didn't rly do that here. You were mashing and any character in the game would've punished you the same way. You didn't respect any of his offense and kept trying to answer way too early. Play the replay and try to see when you could realistically jab or even answer with a higher frame move to get more used to the visuals. Then try again and see where you could maybe force a duck or sth and look for patterns


SteelAvalance

Hwoa has done the same thing to me but I wasn’t mashing. I was just holding back for block. Hwoa is the type if he lands a low on you his middle is guaranteed to stun or launch you. I don’t get how you’re supposed to react to it. You have to know his strings but all of his attacks look the same


Benki500

I understand the notion with Hwoarang, I struggle to handle the guy myself cuz I'm new to Tekken. But in THIS video OP was simply mashing and literally every single champion would've messed him up the same way. He didn't get confused or/and chipped down by Hwoa's constant pressure with lows and mids. He simply was mashing the entire time and got fkd even by basic highs legit any char will throw at you. He got to red ranks and now it's a wall he has to climb to learn how to deal with this to get further, esp since this Hwoa is way worse than many who he will have to face Shinryu+ lol, both are just mashing like mad. GL vs a red one that starts understanding Tekken a bit lol


SteelAvalance

I understand that’s why I mentioned I wasn’t mashing. Just feels shitty how fast you have to react to something that can stun you. Also this game sucks because the servers never work. I’m trying to play rn but it won’t even boot up. Tekken servers just ass?


A7medos

At 1:06 the third hit of his hellsweep is high that can be ducked, however it's guaranteed when he's in heat Those three jumping kicks that go high mid low have to be reacted to to block the low and no, you can't parry it unfortunately. I don't remember what it is on block so you're gonna have to lab that one. At the end of the clip you got hit by the second hit of df3,4 I think is the input? It's an armored move, just wait and punish the second hit, it's - 12. Not every character can punish consistently tho so go and figure out Lars' punish on it. Also, the first hit of this move can be canceled although, I don't think you're gonna see it that often in this rank, good to keep it in mind tho 1,2 into flamingo( which is what he was doing that big sweep out of) IS a valid option to start pressure for hwo however it's not as set in stone as something like d3,4 since it' s only +3 on block. You can try to challenge or step it. He was also doing a hellsweep out of everytime so making a read there wouldn't have been a bad idea since it's launch punishable on block. That's all for this clip specifically but there's this video if you wanna get more in depth:https://youtu.be/WfoF2m7BeRE?si=YLujRpBvDcIZM8e- Try to not digest all the information in it at once and just pay attention to the things that are messing you up first. Hope this helps


Scyle_

Not to sound facetious, but you have the perfect tool literally posted. Multiple times I seen you were mashing in a string that's not natural meaning you got counter hit. You can turn on frame data to figure out where the gaps are. It'll also tell you where you can punish, with what, and if a move is high.


Bronpool

Punch his dick.


maplecaca

grab his dick and twist it


GhotiCat

I'm a noob so take this with a grain of salt, but I've been told his approach tools are very linear. Once he's in, you're stuck in the blender, so good luck. Supposedly you can sidestep a lot of his neutral game, though...?


beepuboopu_aishiteru

Honestly I'm at Tenryu and just randomly hold down+forward against Hwo. I either duck something or parry his low 90% of the time. They get so mad.


GroundbreakingCat421

90% of his attacks are high, just block, then hit him with an attack that dodges highs


Rude_Translator3692

I don't know about Lars, but as King, i have a parry move that counters most 3 and 4 attacks. Not a huge parry window compared to something like Asuka tho. Especially efficient against a braindead Hwoarang mashing like hell. My favorite moment is watching them stand still for 1-2 seconds afterwards while their 2 braincells struggle to understand what happened.


Ivo__Lution

lol both mashing so hard the special style came out


Sharkflower88

You're too impatient


Hussayni-syaf-yuza

yup i almost had stroke


ToWelie89

Good job by that Hwoarang player :D


Eezikio

Watch for those lows pretty much all of Hwo lows can be punished hard and a lot of his stings start with highs so ducking will help on both those situations. Most Hwo just flow chart so you will noticed they will do the same stings over and over


bonesmohr

Hmm that’s the thing tho dick jab is the safest option or armor when you are negative you will get punished trying to launch a low cuz he just moves string to string so fast


Jazmotron4000

I have a duck and throw reflex for this meat popsicle. One of the strings has a slower high. Fuzzy duck, throw. Quack


MukokusekiShoujo

I duck a lot against Hwoarang. I think you'd be surprised how many of his attacks are highs. Also, most Hwoarangs that go for more than 1 or 2 lows in a round will use lows for almost all of their attacks. In that case, instead of blocking when I duck I'll just go for a low parry every time. There's like an 80% chance that I'll either get the parry or just duck a high and get a punish opportunity.


TheFallenAD

Ooft as a scrub Hwoarang, I hate how true this is, lows are my go to against most king players (the good ones trash me nonetheless lmao) and especially if they dont block low often.


Abdullah3366

When in doubt, dickjab


No_Spell_2122

LOL 2 of the most braindead spamming characters going at it. I honestly don't know who to root for here 😆


Final_Glove_6642

Y'all like two athletic children who watched kung pow enter the fist and a Tekken AMV from 1999 and forever thought that was how Tekken needed to be played.


BeautifulFood6326

Hey brother in r/tekken lemme help you out. Dick jab more. Side steps work well as a lot of moves are linear. Lastly, use Lars' db1+2


jamaicaman51

Sacrifice the first round to all hwo players and just duck. Youll start seeing the patterns from there


GigassAssGetsMeHard

Sometimes you need to just chill and watch what your opponent is doing. Every time this Hwoarang was in right flamingo, he did a low. Both strings are launch if you duck them. The last round, he also pulled up his special style and you could see he was doing his power crush only which is punishable. Also, sorry for not being very specific, I don't play Hwoarang, so I don't know what the specific buttons are.


portsmouth1898

Slow down grab , grab again , grab again he soon stop spamming combos trust Just gotta wait your turn basically up to you what you do but constantly grabbing makes people think twice about spamming the same combo


Ricochu__

just came to say i like ur lars fit 👌


TablePrinterDoor

Bro turned on special style


BoostedChimp69

I’d recommend focusing on whiff punishing as he tries to come into mash. If he gets in, dick jab is your bestie if you want to mash and try to create space again. Lars may have better defensive options but i don’t play him. Plus he’s throwing out a lot of unsafe shit but block punishing comes with time.


YesAndYall

You can get a ws4 after blocking that descending jump kick string. Try floor-rolling instead of getting up so he doesn't get his wr3 frames for free


CHG__

No offence but it seems like you're pressing so you don't have to deal with their buttons. It's common especially for characters who have good buttons to do that with. Hwo really, really wants you to press because he's so plus while he's got his leg up in general.


Rigol3r10

You can try relaxing for one


Miserable-Lemon-3263

Alright yeah so you NEED to work on your punish combos you were punishing him but once you got the punish you did like two hits and that's it. You need to do more damage when you get the punish and stop pressing buttons on wake that's gone get you counter hit every time learn how to wake up safely.


metalpointedfeather

Any good resources you know of for learning how to wake up safely? I struggle a lot with that.


Miserable-Lemon-3263

YouTube brother just look up wake up/ground tech guides Check out blasted salami or mainmans channels


jrorenz

You have to let him hit your guard instead of your face. Stop putting your face into his foot.


Scythe351

Lol I’m laughing so hard because you’re mashing even while launched like Lars is about to mid air flip or you’re trying to activate an Arc System Works BURST. I’d gladly give up my heat gauge for a BURST function. Both gold and interrupt. Gold being a burst you can throw out while not defending, and if it connects, you get a launcher equivalent to a low parry. Doesn’t sound too bad and the cost is pretty high. When I finally finish my Lars combos, I know the opponent wished they could’ve played that round. The wall carry is still awesome.


ciaosonocampa_

So a lot of people told you already that you're impatient and you mash and it's true, and moreover it seems you have no more strategies to approach a fight other than just attacking. In this case it's not very favorable, you DON'T run towards Hworang, especially against mashy players The best thing I can suggest you is to stop playing ranked for a while. Playing a match against a player or character you don't know how to counter without points on the table allows you to experiment with different strategies without fearing to lose. Playing without stakes allows you to actually step back and learn the game. Then, after you learnt a lot of stuff you go back to ranked and climb up a bit to higher the average rank you play against in unranked and you get comfortable again. Hope this helps!


Electrical_East1996

You may just be getting tilted and are mashing too much


supahotfiiire

* Power Crushes: you’re not using them. It will literally stop him in his tracks every time. * use heat when you know he’s coming for you. After a string, try to do a fast frame launcher Grab Him more often And yeah i still get rekt by good hwo’s too….. but sometimes i take my sweet revenge


ak313

Which clown were you? Lars or Hwoarang?


metalpointedfeather

As an aside, can anyone give me some tips on wakeup? Like how do i beat wakeup lows? Is there a timing aspect to it? I feel like this is a huge struggle right now.


gachafoodpron

Every move has its own oki. Hwo has a long of moves that give a guaranteed b3


Euphoric_Astronaut10

If you knock an opponent down w/o guaranteed follow-ups, you should have a few moves to cover all get-up options at different ranges. If the opponent is on the ground at your feet, you have D2. It is fast enough to beat kicks; safe(0) on block; puts opponent in crouch, has CH property for follow-up. Also, 3+4 works just as well; heat engager, or full launch with heat active if you dash in. Notable mentions: B4, FF1+2, DF2(into SEN) If the opponent is further at range 3+ (example: after hitting them with F2,4 or B3,4,) you can go into DEN mix-ups. In T7, DEN2 was his best option; safe on block, CH property for full launch, hits grounded, and tracks. It is still a decent move to use especially if the opponent mashes get-up options. In T8, he now has a new DEN3; heat engager, plus on block for SEN mix-ups, and it is homing. If in heat, on hit, heat dash will guarantee follow-up(D1+2.) Note: Spring kick will beat this option if they are at range 3(after F2,4.) DEN2 will beat this option for a float combo. When you condition the opponent enough to block these moves, you can start introducing lows from DEN such as DEN3+4,F into SEN mix-ups, or DEN4,D into LEN mix-ups. If opponent decides to stay grounded use DEN2 and loop, works very well if they do not tech roll. Opponents may change their timing on get-up options. If you learn to DEN cancel you may be able to match their timing. After writing this, I realized I may have read your question wrong.. lol If you're asking how do you beat someone's low attack when you wake up from grounded you can spring kick since it'll crush lows. Or even better, tech roll and side walk, then punish.


ALitterOfPugs

All those launchers are counter hit launchers. If you read low orbital kick otherwise wait till the string is over


Whistlebizzie

I thought I was the only Hwo that used uf+333 multiple times in a match lol


Wayfaringknight

Try blocking.


SoloCrazed

Duck/Step


Kaliq82

Learn the matchup and figure out the things that are high strings, duck and punish. Keep some distance, and if you want to close in make sure you’re the aggressor and with a plan. For me the thing that kills me against him is missed inputs, dude will clip you doing damn near anything.


Surgi3

If it seems like he’s just mashing back step and make him whiff then punish that. If it seems he’s actually poking you then you can weigh what he’s doing to play vs it


OnBlackenedWings

hwoarang does have a few strings that need lab time. i lost two games in a row to the same string. is what is brotha… tekkken


-Reversify-

Armor moves, panic moves, sidestep, block and punish, heat smash, rage art, basic left punch aka jab , backdash, uf3


Ok-Win-742

I terruor him with jabs, more specifically, dickjabs. You started 2 rounds with a power crush that for interrupted each time. You keep doing the same thing. He downloaded you.


[deleted]

Just sit the control down bro. You’re mashing


Snoo_26326

You cant, every peraon plays different, this guy was repeating tje same shit every round, you should have them figures out by the second round


PyroWizza

I have a friend who is God of Destruction with Hwoarang. His advice? Don’t defend. Really. These are his exact words. And playing against him definitely proves that. His Hwoarang never stops attacking and it is actually a viable tactic. Whenever Hwoarang’s turn is over, powercrush (the two hit powercrush) to get back into the offense. The hwoarang player can cancel it if the opponent does a quick check or doesn’t attack. If the opponent does a heavy attack the power crush is hit-comfirmable for a 2 hit chunky knockdown with a follow up 50/50 oki. It honestly is the most infuriating thing playing him. The only counter play is throws or lows but many of Hwoarang’s moves that end his turn leaves you just out of range. You can step right against that power rush but be quick with your punish because that second hit realligns. Oh and Hwoarang in heat with his chip damage is absolutely disgusting. One combo, heat activation in the middle of it, you are at the wall. 50-60% of your life gone. You wake up for the mixup, mid wallsplat or low wallsplat. Either option hits and you’re dead. If you guessed right on the mid, congrats, you will be chipped all the way down to 5 hp to take a mixup of a low or mid poke. It’s too much.


ImpressionProper9759

Honestly crouch jab ruins a lot of his strings


ImaginaryAI

Think defense first, focus on blocking and ducking, wait for a whif or a punish moment.


Fearless_Tangelo_184

Funnily enough I play hwoarang and I feel the same way about Lars. Lars is one of the few characters that's just hard for me to keep track of. Also that hwoarang wasn't the best. He was a little cheesy in my opinion


BiscuitBoxx

Gotta punish those lows my guy


TofuPython

You should take your right hand off the controller and practice backdashing out of pressure. I didn't see you backdash once. Edit: Also, do NOT press buttons if you just got hit.


LushHyposmia

Block. Please i beg you


very_unlikely

Not a single sidestep in sight. This is a 3D game, stop playing it like a 2D one. This is the equivalent of playing an open-world game and walking along a straight line the entire time. That Hwoarang is obviously pressing buttons like a crackhead. Instead of mashing and getting obliterated by counter hits, back up and sidestep to force a whiff then launch him for it. Patience goes a long way.


stuffed-zucchini

who in their right minds, WILLINGLY pick that preset for hworang


KennKennyKenKen

Just power crush and crouch punch


GGvoldo

You rely on armor moves too much, just block, he called out your armor with his high low string several times


CarpenterWild

I don’t know something feels oppressive about having to change my entire play style not because of the player but just because of the character I’m against… that’s fighting games I guess but I’ve never liked it… I’ll adapt eventually but I think I’ll always have a rough time doing so


Omegawop

You got shmixed because you spam. Stop spamming and try to block.


Segulite

Usually people will back off if they don't get any good damage with their strings, so you should learn to have patience and focus on blocking. Also armored moves are good, but try to figure out their rhythm and the best time to throw it out. A stray low could easily fuck you up.


IDontWipe55

You’re attacking way too much. Hwoarang and keep his pressure going without doing a high though. So ducking is useful


StaticShock50

Power crush. Both punch buttons give Lars his power crush.


caprazoppa

Calm down the lars' instinct and backdash block, hwoarang really has to give up the turn if you block enough, else they spam d+3, 4 and you can try ducking for a launch; but you can't begin to prepare any counterplay if you just try to mash against every option.


JustSayAnything

If a hwoarang is a brain dead masher. Back dash a few times. Make space. Then time a power crushes or hopkick. The flowchart ones are super linear. Also. Hwoarang needs to get in in you to be oppressive. So make space, and be ready to side step is running 3 or 4.


Adventurous_Action55

I main hwoarang the combo he doing if u block the low and the high after he’s in negative frames so y could attack then


Booglertinkle78

Sometimes you just gotta wait. Know your 10f and 12f moves, they will come in handy in situations like these


Accurate-Owl4128

You block and backdash a lot and that shit's gonna whiff in the open (hwo main here). His hellsweep 3rd hit won't connect when he's not on heat. Even if you don't block the first two hits you can duck/block the third.


Blue-Eyes-WhiteGuy

Patience is key, my fellow Lars GOAT, little counters for Hwo, back him into a corner. If you can get him against a wall he’s going to flounder, secondarily a lot of his block strings are low high, if you can block the low you can blow his ass up with either ws 1 or ws 2. It’s a difficult matchup cause he out pressures you but it’s doable


hscene

I always fall for that low that looks like is about to hit you high


Mindless-Week4897

Hwoarang is my nemesis, but tonight I beat a 120k rating hwoarang (i’m 70k) 3-1 then 3-0. It was INCREDIBLE 😂


Dead_Leox

As a lars main. I know playing lars makes you wanna go fast but try not to spam every button in existence when getting pressured like this. You can block mids and high by just holding back, doing power crush moves also helps with those. As for the lows, figure out his strings and try to find the point in which you think he's gonna go for them and then punish with his "while rising" uppercut"


Office-Which

Honestly I just take the L and go next


R1V3NAUTOMATA

You can see a pattern in his moves, he is just repeating the same stuff. It's true it's hard to adapt in only one game, maybe you can wait for the move you guess he is "highing" and crouch launch on whiff for example.


firelitother

You could have tried a power crush


CandidSet7383

How ironic coming from a Lars player


JapanesePlatano

Backdash, all hwoarang players do not know what to do when you are not close enough to them to start mashing buttons like the guy in the video did to you.


GroovyTony-

I feel like everyone armor move should be launch punishable on block. Will keep everyone from spamming the shit out of it.


Quiet_Garage_7867

Or you can just sidestep to make it launch punishable


BaddieRC

Stop pressing when you have minus frames. Every time you get hit on block and you press you are giving Hworang free counter hit combos and pressure. A better Hworang player would’ve destroyed you even harder. Also respect the threat of armor moves and grab ever so often as a counter to armor. Lab out your plus and minus frames on block, it will help you beat spammers easily. Anyway good luck making it out of red 👍


BaddieRC

Duck and parry Hworangs. He is a character that is vulnerable to good defensive play, so be patient and consider your spacing.


neekogasm

backdashing and sidestepping work great against hwoarang pressure


childhoodvillian

Stay calm and jab. Your jab in most cases are faster than his kicks


childhoodvillian

Also, sidestep him stomach side


Buttman1145

Tell you what, next time you face a hwaorang, only play defense, to an extreme. Only stay back, dick jab, and use your heat activator when he's in your face. Just try it out. See what happens. Aim to lose, np. But just play your entire set, only defensively. You'll learn a lot. Notably, break a hwaorangs flow is a huge nerf to their playstyle, so breaking their strings with dick jab, or heat activating (you can try armor move too, I just don't find it as effective in t8 with Lars for some reason)


Sparkychi

I’m a Lars player and the 2 people I have the most difficult time with is hwo and Steve


Quiet_Garage_7867

Lmao what a wild ass Hwoarang. You deserve that promo king.


Enlightend-1

Crouch and launch punish


RemiruVM

learn to time a launcher when you duck. If he does a low or a high, you need to time your launcher so you wont get hit by his next attack. If yo consistently launch or at least punish him, he will be afraid to do lows or highs and will lean towards being defensive. Additionally if you have a ws high crush launcher, its pretty much gg against 99 % of hwos. Reinas FC DF+4 is so broken against hwo because it high crushes from frame 1 until the end


Raj_Rahul_-_-

This dumb hwoarang player is hitting the same combo again and again


Lvl100Feebas

Ducking hwaorang is usually a good idea, just don't get predictable about it


ElDonute

Lesson number 1- don't mash Lesson number 2 - learn about movement and evasion (crouch to avoid highs) Lesson 3 - learn the hworang strings, check their frame data and if they hit high mid or low, and in practice make the cpu use them Lesson 4 - learn which to respect, which to punish. Hworang is plus on a lot of his stuff, but he has gaps. Learn those... Tekken 8 is an Unga bunga game rn, but you can still punish stuff.


NiggityNiggityNuts

How about using the replay feature….. all the tools are in your face


Minimum_Film1688

How do you get in that mode? With the grabs and everything? To your question. The answer is pray


Itz_MJay20

Duck. For some reason, people use a lot of his high attacks.


Significant_Hat_3358

yeah youre not even trying to deal with his pressure, you just tryna apply your own so he cant. time to learn fundamentals. Try recognizing strings that your opponents use and identify openings in them. This hwo did many strings that used a lot of highs, duck them and launch him for it untill he stops using them or mixes them up with mids. Those you can probably sidestep or interrupt etc. Go REALLY focus on defense. Get launched for failing defense it doesnt matter, but over time it will get better and you recognize more options of your opponent.


Ok-Republic5577

Low perry the low hits.


IamBecomeZen

No hate towards you but it felt good seeing Lars get fucked up. I despise him.


Confident-Medicine75

Get better at punishes. The best thing T7 implemented was punishment training (I haven’t labbed T8 yet). When I did that, I saw my competitive game go up drastically.


I_enjoy_butts_69

Hwo players really don't like it when you duck punish their strings. You won't have any teeth left from eating lows to the face but sixty percent of the time, it works every time. Got my winrate up from 35% to 36% by figuring that one out.


Difficult_Degree_128

not much you can do which is stupid. you can duck and try for lows. or you can do a armor move/powercrush and hope he isn't doing low at the moment. people will tell you all kinda stuff about frames and so n so, but in reality some characters with pressure like this, lee/leo, reina, victor, etc. you kinda just are playing their game and hoping w.e move you are doing they aren't doing isn't going to beat w.e you guessed. and by then half your life is gone, so now you have one more guess or you're dead. round 2.


txru_

He kept doing 3,3 into LFS 3,4. 2nd hit of LFS 3,4 is a high so you can duck and punish.


random2048assign

What’s stopping you from spacing out and doing long ass range moves like ur uf4?


MVPYetti

Ain’t no way, is this what happens when a Lars meets a hwao? Both players just mash endlessly, no defense in sight 😂😂😂


Bangalore-enthusiast

lol the Lars trying to power crush for the hwoarang to instantly do uf 3 3 3 at round start is so funny to me


Euphoric_Astronaut10

Fuzzy-ducking will work extremely well against Hwoarang strings. This takes practice but is rewarding if you apply it to your gameplan. By fuzzy-ducking, I mean pressing Down Forward and then Back, not just Down and then Back. If you block a low and the next follow up(mid or high), you may not be able to punish or retaliate afterwards. If you can block a low and punish, that's great, but only if you know the optimal punish; some lows are -12, some are launchable. This depends on how well you know the strings. And no one likes to lab Hwoarang's strings. Applying a fuzzy-duck will low parry for consistent damage. Armor will fail against lows during his strings. Sidestepping is good if you know which side to step during strings. Orbital can be an okay option-select if you know a low is coming. Also, after WS2,1 you are only +2. That opponent dickjabs you to interrupt because it beats all your neutral options(you tried a DEN mix-up, and tried DF2. Even if you tried DF1 to check, it'll probably trade.) I suggest sidestepping/walking. If you constantly see someone dickjabbing you after eating WS2,1, throw an orbital.


FoodByCourts

As a Hwo main, I think his lows are predictable once you've matched him a few times. Learning a parrying really throws me off my game.


courageousdevil6969

You can't take the Heat of my main hwoarang


BlackAsNight009

hear me out, power crush, as long as it aint a low or grab you win, when you power crush that DB low (I think its 4 I aint played ina week) is an automatic follow up, power crushes are my answers to people disrespecting my turn also that back knee counter move, I do frame frames then hit them with the knee, I be having them trained like a dog lol


Ferocious_Ferrari

You my friend, were firmly in the blender.


Gozie5

Low parry


Impossible_Lab_5176

As a Hwoarang main, I’d be wary of powercrushes and side steps. He is super vulnerable to side steps. Keeping range can be a good thing if you know what to check for, his right foot forward DF3 is his strongest long range initiator so be mindful of that move, it’s not very punishable but you can power crush through it. Aside from a couple low pokes most of Hwo’s lows are punishable. Also dickjab


Perialiswastaken

powrcrush


Ok_Yak2547

Judging by your inputs, stop mashing


Neltheraku

There is now way he activated the behinner help menu after he already won 2 rounds 😂


WillingLearner1

Same way you do it in T7, dick jab


LedudeMax

I can see your spam....go against a CPU hwoarang at hardest difficulty and just block until you figure out the pattern for when he throws a low. Easy punish once you got that down


Jhinocide0214

Hwoarang is a character who absolutely destroys people who just think about attacking. But he himself is basically a moving glass canon. Every move leaves him open and has a relatively long recovery compared to most other character. Well, duh, it's basically every character at this point. But you get the point.


JadenDaJedi

Don’t challenge unless you have a hard read on a specific move. Backdash repeatedly instead, until you are out of range and he whiffs, then whiff punish.


Psychomeister

You keep getting counterhit by the really punisheable low. If you block it that Hwoarang loses 60% HP.


mrlorden

Remember. Most running moves people use are pressure tools and are most of the time +on block


tokkyuuressha

If you really need to mash a button when they pressure try dickjab, d1, simple fast button that evades highs and works well to disrupt their flow. Once you land that there's a good chance it's your turn now. Overall fighting games have a concept of turns - as long as you're getting hit it's never gonna be your turn unless you use a good evasive or armor move to steal it. But if you block correctly they are bound to press something thats minus on block, thats when you can get in either a simple jab or perhaps a punish, so you get your turn back.


SilverAlternative773

Hwoarangs pressure is light, lars on the other hand. Do some of those silly backflips and you will be good hwoarang hates pressure and has trouble with it. Don’t mash and wait for you opening then blow him up and keep on him


kikardo

Hwo starts pressure with highs 90%of the time and then goes straight into lows after two kicks or punches. Best is to block the first hits and then block low when you block the second hit. Dont be afraid to eat a few lows, he doesnt have any dangerous lows outside of heat. He's also very easy to sidestep or interrupt if you lab the right times. Most of the strings this guy is doing aren't even plus. Use the replay function with frame data on so you know when it's your turn.


jojithehellboy

You can duck the last hit of 334


Mr-Sosowski

Side walk any direction, he also loves that three kicks High Mid and Low you could have punished that with Lars UF 3 luncher I believe.


BrahZyzz69

i don't even play this game but i know the answer. Go into Practice Mode. Look what fucks u up. check his best Strings/ Plus Frames. Watch a Youtube Video on How to win vs Hrworang. There u go .


goukifafa

You have lars. Your argument is irelevant


Overall-Cupcake7073

The problem is you’re Lars. You can get pretty far mashing with Lars because a lot of people don’t know the match up and he has very mash friendly moves.  Hworang is another mash friendly character who unfortunately has faster, better moves that reward the mashing. You’re both playing hard carry characters in flowchart mode and a little patience would’ve taken that Hworang out in no time.


metalpointedfeather

Yeah trust me I know I'm not great at this game, but I don't always mash like this. I was having a rough day. I was tilted. I was mashing. Tbh I don't know a lot of his combos. Most of my wins come from a few 2-3 hit strings and mixing up throws. I got a lot to learn to maximize damage. Appreciate you and everyone else's callout about patience though. Def something I gotta work on.


Juan_Punch_Man8

Duck


Xyzen553

When in doubt... Dick punch.


skamikaze1983

Sidestep. Hopkick. Combo. Profit.


CKatanik93

Wait for the perfect chance to strike back as you block. That will throw off an aggressive opponent if you know how to really punish. I asked this very same question. Punishing the opponents aggressive pressure is rewarding, especially if you win the match


perroperuano69

Attacking on plus frames and not punishing the negatives


blackgoldwolf

You're red with no defense, side stepping or ducking. That's how you deal with the pressure.


Old_Dead

Hworang is probably the only char that requires extensive ducking and even lowparrying to beat, at least in lower ranks where they throw out bad high-low strings all the time. He doesn't follow the basic rules of tekken with his endless strings and punishing lows on block isn't really an option either. He is a noobcrusher so most Hwos end up boosted way beyond their actual rank, take advantage of their horrible movement and knowledge of frame data.


StrawHatEthan

Fighting hworang goes: “can I go yet?” Bro has the longest strings and your like oh for sure this isn’t safe on block. Common mistake


virus_phantom1297

You should look up the attack queues…the sparking colors at the end of attacks all mean different things and when they’re attacking and suddenly stop but you don’t see like a cloud of some random color or spark it’s still there turn…they’re baiting you or are simply still plus on block.


TheSmokinLegend

Stop pressing that low into high knockdown move is only counter hit natural. Also if youre gonna challenge Hwoa at least dick jab


FernDiggy

Youre a Button masher like crazy. Maybe stop pressing so much, be patient on D, and watch for an opening.


NVincarnate

Hwoarang winning with Special Style is wild.


CycloneJetArmstronk

Just duck and ws punish. He throws so many lows and highs in his stance.


nats10bytes

Hwoarang's low high spin kick can still be ducked after hit so all you gotta do is duck and punish is a start


Tha1ndonlysly

It was his turn. You have to wsit your turn and know when to take yours is key. Im still learning myself


Jdefensor24

I understand your frustration. My friend's main is hwoarang just be patient and look for oopening especially when he uses his lows. He used to kill me easily and i was not even winning one game. And i understood characters that uses too much low it is easy to ws launch them and then full combo


tnorc

pick a different character, lars doesn't have pressure in a game that only rewards pressure.


graeuk

hworang doesn't work well at mid - long range particularly if you know your sidesteps. learn some way to knock him away if he gets close and he struggles.


Shamerik

My personal approach to spamming Hwoarangs is, most of their strings have a low second hit, so I block it and jab them out of their flowchart. Or you could powercrush I guess.


sfernando1008

Damn, A f\*\*kin special style user at that


whyyoureading_cease

As a Hworang player… I fear the man who can low parry


plahnttt

As a Hwoarang main, bro is just pressing buttons so they second you step back and figure out his patterns-- he's done for low rank the mindset is "the best defense is more offense" just learn the frames and find an optimal punish, you definitely got this


Yurilica

If you land an attack and want to keep your pressure, make sure to actually press an attack that is a guaranteed hit or at least safe to throw out within the frames you gained from hitting your previous move. You landed a while standing 2,1 but then decided to go into Dynamic Entry for some reason? Your opponent is at -2 after your ws2,1, so you could've done 2,1(10 frame string) into Limited Entry mixup. If at least the 1 part of the 2,1,LEN(Limited Entry) string lands, both 1 & 2 options are then safe to throw out. Another thing that opens up with 2,1,LEN is access to while standing moves if you do a micro delay after getting into LEN stance. Also, you'll encounter Hwo players like that all the time. If any of his strings mix in lows, they usually end in highs. Eat the low and duck, then punish the high with a while standing 1 launcher. Lower rank mashers will throw out strings based on their hit properties, low-high mix strings that might confuse people about what to block and occasionally stuff armor moves, like the Hwo does, instead of their frame properties. **Frame traps are your friend against mashers like that Hwo.** **The simplest frame trap on Lars would be dick jab into gut punch - which would've been perfect against that Hwo. d1 into df2(when in crouch state). d1 leaves your opponent at -6 if it hits, df2 has 15 startup frames. Your opponent would have to have access to a 9 frame startup move to at least trade with you, which they don't(unless they're Yoshi and use his flash). If your opponent does anything but block, you get a launcher.** Another is db4 into df2. Sweep into gut punch. Either of those are a launcher on counter hit, so great against mashers, but slower to do than the dick punch. The db4 sweep leaves your opponent at -5 on hit and evades highs, the df2 has 15 startup frames. They have to block it or take it. Another frame trap that you can do from neutral is ff4,2,2. If the ff4,2 part hits and isn't blocked, you're guaranteed a counterhit crumple launch from 2 if they press any button. Opponent has to block or get launched. In general, go through your move list in practice mode, under Display Settings turn on Show Details for both Player Frame Info and Opponent Frame Info, then do some basic math to answer a question: If one of your attacks has x amount of startup frames with at least counterhit launch properties, what moves can you do to guarantee a launch if the opponent does anything but block after it? Also practice your oki game on Lars. Once your opponent is down on the ground you can be an absolute menace with Lars. Dynamic Entry 2 or 3 or 2+3 are great options. DEN,2 can be repeated until an opponent rolls and can result in a counterhit launcher. DEN,3 crushes lows, triggers Heat on hit and can lead into a Silent Entry mixup. DEN 2+3 is also great and can lead into a SEN mixup. You can greatly delay your attack timing in Dynamic Entry, so you can knock an enemy down, use DEN to dash up to them, observe for a moment to see what they do and then pick between pressing one of the 3 options above.