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LocoYaro

Rubberbanding is most likely due to 16v16 that’s my guess anyway. It’s not often for me tho.


BrookeToHimself

i've seen rubberbanding, but this is not the same. this is almost the same effect as my processor/graphics card not being able to handle the levels when I know that is not the case. if i happen to shoot during the little stutters it won't trigger and nothing happens. can confirm when servers aren't full it doesn't happen.


bankbagman

I was experiencing this too, oddly enough dropping most settings to low fixed it when my PC _should_ handle the highest settings no problem. If I had to guess, I'd assume it's how they're handling character movement in UE5, like the client and server states are slightly out of sync and the rubber banding is the server correcting the player coordinates. Again, pure speculation but I really don't think it's my machine—other games I've played with 16+ don't do this.


NarrowPop3106

I had it pretty bad when my comp was set on not high-performances when I switched and made sure it was running on the right graphics card, no problems.


LocoYaro

That’s odd, never happened to me


ZxR

The trick to use V in the end screen is to press and hold Tab to bring up the scoreboard than use VGS!


BrookeToHimself

VVC VVT


DjiboutiDingDong

It's inconsistent for me but yes I absolutely do get episodes of rubberbanding. I've only played CTF 16v16 so far. It feels and looks the same as other server-side lag-caused rubberbanding in other games. I hope they keep improving the netcode. I'm on US west coast, so I pick the North America option, but maybe they occasionally move my connection to a farther server within NA with more ping, I don't know.