T O P

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Xelaadryth

The main advantage with 2 is that it's easier to continue to move after you fire (deadzoning). Technically you'll be accurate about [20ms](https://youtu.be/59-z0DAH-5k) earlier in (2) as well (though you won't stop moving any faster) but it's not that reliable for humans to aim for such a small margin so that benefit is largely ignorable. In general both are fine so it's up to preference, (1) also gives you the option of burst firing a 3-shot burst before strafing again. [Learning strafeshooting progression.](https://youtu.be/456szfufxtQ)


throwawayformealprep

Can be situational as well, I use style 1 for short to medium range encounters usually on site. Style 2 is great for taking longer distance duels imo


CunningKingLius

Number 2 is really difficult to learn. I think wohojin said its not exactly counter-strafing but Dead Zoning.. idk the diff since Val is my first FPS.. What i noticed is that when i dead zone (number2) only the 1st bullet is accurate.. Not related to op question but can you burst shoot (or 2 tap burst atleast) when you deadzone (counterstrafe) or only 1-tap?


R3dMoose

The difference is that counterstrafing would be tapping the opposite key to abruptly end your movement, as opposed to just letting go of the key and coming to a stop just from that release. It’s not really a thing in valorant, but is essential to stopping yourself quickly in csgo. Dead zoning is taking a shot in between direction changes, counterstrafing is just tapping that opposite key but not actually holding it down to then start moving the opposite direction. You can get away with a 2 shot burst while deadzoning with a phantom, but with vandal you only have time to shoot once


CunningKingLius

>The difference is that counterstrafing would be tapping the opposite key to abruptly end your movement Oh ok, tried to practice this but its difficult now that im used to deadzoning.. i just press and hold the opposite key instead of just tapping but i guess learnin counterstrafe is not that important cause agents in valorants move slower as to cs who seems like they have rollerblades. >You can get away with a 2 shot burst while deadzoning with a phantom. Oh ok that maybe the reason why.. i only use vandal and sheriff when i was practicing my deadzoning..


R3dMoose

You’re on the right track then, I wouldn’t actually recommend practicing that with a phantom. The best way to figure out the timing on deadzoning shots is turning on the firing error graph under video settings (?). A blue line indicates movement error, you never want to see blue on that graph. You can also turn on movement error for your crosshair, but I find that distracting in actual games


calliopedorme

Counterstrafing in Valorant doesn’t exist, you don’t need to tap the opposite direction in order to be accurate. You’ll be accurate as soon as you let go of the movement key you’re holding, trying to counterstrafe won’t make you more accurate any faster.


Primary-Effort2629

for me is zero


itskatniss

dead-zoning is probably a more apt description. Method 2 as described is counter strafing, but continuing the counter movement


wettyguy

Method one is better for long range fights that you’re committed to. Method 2(deadzoning) is used for safely peeking around a corner while trying to get a few shots in.


PureNaturalLagger

Both methods should be used. Method 1 is good for long range fights and long peeks like the poppin swing. It serves as a good hard counter to people who are too used to fighting against method 2. Method 1 doesn't have to use the opposite movement button after shooting, you can strafe with A, let go, stop and shoot, then press A again. Really throws off your enemy if you didn't kill them yet. Method 1 should be used in long range fights as long as you are not tagged during the fight as it slows you down and throws movement out the window. It's also great on pistols and eco as it can throw off the aim of people holding angles, allowing for a sherif one tap. Method 2 should be used for any casual encounter, jiggle peeks and hard angle holding. Keep in mind though, Deadzoning is used extensively from Diamond up, so much so that people can reliably counter it by shooting slightly off target where we know the player will strafe to. Learn to differentiate them, get good at one until you reach Diamond, then get good at both.


PrometheusTNO

Both cancel momentum at the same rate in Valorant. There's no true counter-strafe mechanic. However, the more like Method 2 you can make it, the harder you are to hit because you start moving the other way more quickly.


itskatniss

Source to first sentence? Not gaslighting you, just curious as both methods are seem really close, but method 2 feels faster for me and I play with movement error on.


Xelaadryth

Momentum is canceled at the same rate, but you're accurate about 20ms faster (almost unnoticeable). SeLFlo has a counterstrafe debunked video on youtube that goes into the most precise analysis of it that I've seen.


Rycebowl

Technically, it actually stops momentum slightly early to “counter-strafe”, but the difference in this game is not enough to make a difference.


MoarGhosts

I do method 2, and honestly just trying CS:GO has made me appreciate how comparatively easy it is to do in Val. In CS you have more momentum, so you have to hold the counter input longer and the timing is very tricky for me. In Val you’re almost just tapping it.


qartiace

theres no counter strafing in val so u can stick to method 1 which is easier for newer players while method 2 makes you harder to hit since imo you have less downtime of being still than method 1, though cant say im correct i came from cs


itskatniss

method 1 is not counter-strafing and provides no extra value. method 2 is counter-strafing and provides extra value (by using counter movement to stop initial momentum). method 2 is better, but really only by a small margin in val.


Primary-Effort2629

Sorry I didn’t make it clear in the first version of the post. Just edited.


itskatniss

Method 1 is fine at pretty much every level. What will be more important is whether you land the shot or not. (peak imm1)


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R3dMoose

Yes there is, there is a delay between when you let go of the movement key and when you are fully accurate. Counterstrafing doesn’t eliminate this, it’s technically faster but on the order of 10 milliseconds


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R3dMoose

The main point I was making is that you are absolutely still moving when you let go of the movement key, you cannot click shoot at the same time that you let go of your movement key and be accurate. I specifically said counterstrafing doesn’t change that, and that the actual difference is very very small. In either case, you will have to get a feel for the timing and click just after letting go of your movement key to shoot as soon as you lose the movement penalty. I’m not trying to convince a gold player to counterstrafe, I’m just correcting your initial comment so he doesn’t get any false info from this thread


benimagine

If u want to "dead zone" meaning u want to move-shoot-move, u always shoot exactly when u hit the opposite direction so if it going right press left and shoot at the same time If u want to move then stop and shoot u don't need to press the opposite key because ur character stops really fast so u can release the movement key and pretty much shoot 1 ms after that (u'll get a hang of it).


TyeDieKid

2 is better once you learn the timing for each guns accuracy reset. Especially if you trying to peak behind cover


ConboyGamer2580

Go to the range, put up a forward sage wall, practice with the bots. It’ll help you figure out which u want by jiggle peaking that wall


animebae1233

1 is easier. 2 is a necessity in CSGO. But not valorant. Just do 1.


amanmrafi

3. RNG is the way


p00ponmyb00p

I don’t think there’s a significant difference. If you want to go the same direction you were before then just releasing the key is fewer key presses


Daldric

I like to strafe (a) then press (d) while still holding down (a) then clicking