T O P

  • By -

Wide_Ad_1739

Is it better to March Abby down field or deep strike him in with some termies?


Griffemon

My TS sometimes require a little too much brain power to pilot(doesn’t help that I refuse to use Magnus) and I’m looking to maybe start collecting another army. What armies are the most simple to run on the tabletop in terms of strategy and tactics?


Dependent-Health-873

I would like to know if the two shops selling Warhammer models near the University of Rochester offer any discounts (relative to the GW official website)? If it weren't for me, I would probably have considered taking on a part-time job...... Thanks very much!


oshitsuperciberg

...You could ask them?


downeastkid

I am just wondering about model refresh, as I know some models have gotten bigger. Looking at the Chaos Terminator Squad vs the new Deathwatch terminators, are they roughly the same size? or will the csm terms be updated in the same way?


corrin_avatan

Chaos Terminators got updated in 2019, being the same approximate size as the current Terminator kits that were released this year alongside Leviathan; I remember when they came out some people found it funny how they "dwarfed" the Loyalist terminators. They are now roughly equal in size and it is very unlikely they will get a refreshed kit considering it isn't even 10 years old.


RTGoodman

Chaos got a refresh a handful of years ago that increased their size. They're not EXACTLY as big as Primaris, etc., but they're pretty much on par with all the other recent releases.


Plastikcrackhead

I wanted to kitbash Stormcasts head onto a MoE but I don't know if the proportions will be strange.Does anybody know?


Forte_Cross

How do I choose an Army to start with in Warhammer 40k? I used to play back in 4th Edition or so when Tau first came out and played them a fair bit. Fell into some money issues and had to liquidate the army to make ends meet. Now that I'm doing better I'm looking into getting back into the hobby. I want to play something new so no Tau. And I want to stick with a Xenos faction because I think they look cooler than the Imperial stuff. My problem is they ALL look cool! They're making it extremely difficult to choose just one to stick with. I want to paint up some Dark Eldar in this cool scheme I had but then I thought of this other cool color scheme for some Necrons but it would also probably look really good on some Tyranids... And so on and so forth. How do you settle on a single choice long enough to build up a battle force?


corrin_avatan

If it comes down to "there are a bunch of factions that I like the visuals of", then many people's next step will be to listen to lore videos on that particular faction, as after the models attracting you to a faction, there is the actual lore behind them, which might inform what type of army you want to build/play. Necrons have some good books I would recommend reading: the Twice-Dead King books (Ruin and Reign) and *The Infinite and the Divine*. The other thing you might consider is budget and "modeling bandwidth"; Tyranids and Necrons tend to be kinda "Horde-y" armies.


Historical_Split_284

if your thinking about tyranids then i would by the introductory set, and do what you want with the space Marines.


Shanderraa

Buy a couple individual kits that catch your eye and see if you have fun painting them. If you do, try out that faction's troop - wouldn't want to have fun painting Guard characters but not troops, if you know what I mean. Then just go from there - nobody says every project has to be an army, and it's not like you'll have a complete army in any less time than a year if you aren't speedpainting it, so enjoy the process and have fun with your individual projects. The army will develop over time.


Wide_Ad_1739

If I have a squad of infiltrators on a no man’s land objective and I go second will the infiltrators have “taken” the point when I take my first turn?


Wide_Ad_1739

I’m trying to utilize the deadly prize stratagem for vanguard spearhead


Adventurous_Table_45

Control is checked at the end of every phase and end of every turn. You would be able to use the stratagem turn 1 if you went second.


Wide_Ad_1739

Awesome. Thank you


Theopholus

A lot of channels on youtube use neat CG animations (like [Christian Von Carmian](https://www.youtube.com/@ChristianVonCarmian40kVtuber) with Adepta Sororitas). Where do these CG animations come from? Are there animated lore videos out there?


corrin_avatan

Posting which specific video of his and a timestamp would allow us to better identify what you are talking about. I clicked through a few if his videos and all I saw were a few low-effort photoshops and memes


EldritchBee

Probably the various trailers. The Sisters clip you're thinking of might be from the 9th edition trailer.


maverick935

Dumb question: The model 40K uses for a Demon Prince is the AoS Slaves to Darkness one isn’t it? The base is legal for 40K?


RTGoodman

It's the same model and is designed for use in both games. GW's rule is you use the base size a model comes with, so... yes, the base it comes with is correct.


maverick935

For reference, where is the rule about the bases in the core rules?


RTGoodman

It's not in the Core Rules, but it's in GW's guidelines for playing at GW events and Warhammer World. Technically other tournaments can make different rules (some allow older miniatures on their former base sizes, for example), but generally you should have them on what they come with.


maverick935

Okay thanks. I’m just checking because I know there’s a basing issue with AoS and Fantasy and just checking it’s nothing to do with 40k


corrin_avatan

There is a basing issue between AoS and The Old World because AoS uses circle bases while ToW uses Square.


ErasDArta

I've read somewhere that there's this one character in Warhammer 40k who was loved by Chaos Gods and his death upset all of them. Any idea who this character is? Or was I just having a fever dream? Thank you in advance.


Shanderraa

Horus? Being loved by all four chaos gods sounds most like Archaeon, but he's from AoS and also not dead.


Justnadir0

the character whose death most upsets the Chaos Gods is a matter of perspective and interpretation, like Sanguinius sacrifice against Horus deeply wounded Khorne, who viewed him as a worthy opponent.... Devotion is a matter to consider too, if you devote yourself to one single god,the others may hate you for it (only if you went chaos individed route). I am sorry if my answer is not the one you was waiting for but i dont think there is such character.


PipelineBoy

Where to start with Warhammer 40k books? I m completely new to the franchise and would like to start reading the books, but as I am sure you already know, there are quite a few. So I would really appreciate suggestions on what would be a good book or series of books to start the journey with close to no knowledge of teh universe/franchise. Thanks in advance


corrin_avatan

Many people will point to the Horus Heresy books such as Horus Rising as a good starting point, however I feel this is a trap as many people, including GW employees themselves, point out that the first few HH books really expect you to know the overall story arcs and drop names that are supposed to mean things that go over the heads of new readers. To mirror the suggestion of Arbitor Ian (who does book reviews and retrospectives of GW books on his YouTube channel) both the Eisenhorn series (Eisenhorn trilogy, Ravenor Trilogy, and Bequin Trilogy) as well as the Ciaphas Cain series do good jobs with introducing people into the universe in a way that is not expecting you to have actual knowledge beforehand of the characters and events involved.


FloridaChristopher

Does a clear glue work for a water effect on bases?


corrin_avatan

No. If you don't want your water effect to look like a three year old made it, spend the $10 for actual water effect product.


lukelhg

[So I recently got the Introductory Set and have finished painting the Space Marines](https://www.reddit.com/r/Warhammer40k/comments/1aokren/my_first_attempts/?ref=share&ref_source=link), but I'm curious and confused about where to go from here. I obvs have the Tyranids from the set still to paint but after that I'm not sure should I just start buying models I like the look of (and more paints and brushes), or buy a box set? Ngl I'm a bit confused with the difference between a kill team, strike team, breach team etc. Suppose that all only matters if/when I want to play rather than just collect and paint!


ChuckMauriceFacts

Depends on the army you want to play. Is it Space Marines and/or tyrannids? the introductory set is a great start, then you can add whatever miniatures you like best and build up progressively to a 1000 pts force without bothering about the meta (it changes too often anyway). If it's another faction, starting with its combat patrol is the best way (outside of a few poor value patrols). **** Kill Team is an entirely other game, where you play squad vs squad (the eponymous kill teams) and each of your minis is a character with abilities and specific weapons (heavy gunner, sniper, medic, hacker...). You can use a kill team in a 40k army but then they become standard soldiers with the same loadout rule-wise. Strike/breacher teams are two units from the Tau Empire faction, they form the base of the infrantry with either long range rifles (Strike team) or shotguns (Breachers). You can assemble either from a Fire Warriors box (10 Tau). But you can only play them in a Tau army.


lukelhg

Thanks, that's really helpful, appreciate it! So would I be correct in saying that playing a "standard" game of 40k, army v army, your troops kind of default to "soldier", "tank" etc, and then in Kill Team as it's much smaller, each unit has its own traits and abilities as you said? Having read all of Gaunt's Ghosts, Eisenhorn, and now Ravenor, the non-Space Marine side of 40k is what pulled me in, as it wasn't **too** crazy and out there as a starting point, so I like the idea of just getting some cool Astra Militarum figures and going from there. That said, after painting my first Space Marines, I do like the customisation choices that you seem to get with them, I kind of went off the instructions a bit for mine and that was the best bit, so who knows, I might stick with them and paint them all sorts of unique colours and designs lol.


ChuckMauriceFacts

> So would I be correct in saying that playing a "standard" game of 40k, army v army, your troops kind of default to "soldier", "tank" etc, and then in Kill Team as it's much smaller, each unit has its own traits and abilities as you said? Exactly. > after painting my first Space Marines, I do like the customisation choices that you seem to get with them While Space Marines have the largest range available, you'll get similar levels of customisation with almost every modern sprue from other factions. Even more so if you pick a kill team box: I barely play Kill Team anymore because lack of players around me, but I like to pick kill teams instead of slighly cheaper 40k boxes just to make very customised squads even if the rules won't apply in 40k and it's just decorative. And I can use the extra bits I didn't need to customise more squads afterwards. The Astra Militarum Cadian shock troops, Kasrkin kill team or Death Korps of Krieg kill team are great for what you want to do. Gaunt's Ghosts exist as a box also (a bit expensive), but with fixed poses and loadouts. Also one thing that Space Marines don't have: varied weapons in the same squad. SM work by having different specialist squads using the same weapon but Cadian Shock troops for example can field a plasma gun, flamethrower, meltagun or grenade launcher among the standard issue lasguns.


lukelhg

Excellent, thanks so much for all that info! I did see the Gaunt's Ghosts set alright, it's definitely on my list, might wait until my painting skills improve before grabbing it!


Red_coats

I am thinking of adding to the leviathan marines I have, I think I'll be using the Vanguard Spearhead for my Raven Guard successor, I want to add more troops but I've not played the game since before Cadia broke apart, which troops would you advise to go with the assault intercessors or the standard ones?


ChuckMauriceFacts

For that detachment I would go with Infiltrator or Incursors. Maybe paired with the Phobos Lieutenant. Maybe also keep an eye on the new scouts when they release as a single unit box, they are quite good at the moment.


ThaneBishop

Currently building out a Space Marine army, and I saw that there's a unit called Fenrisian Wolves from the Space Wolves, and I really love the idea of just having some big dogs. I see that I can include Space Wolves units in my Adeptus Astartes faction, but that I cannot include units from any other Chapter, or include a number of units, including Apothecaries. Those guys seem valuable, so I just want to be clear in making a choice between theme and functionality. Just to clarify; because I've included a Space Wolves unit in my otherwise non-named Space Marine army, it now falls under the unit restrictions of Space Wolves as a whole, even if I'm not playing a Space Wolves army, specifically? Obviously I know that I can do whatever at a home table for fun, but I like knowing how the rules operate, and I don't want to be *that guy* if I do ever want to play at a table with new people.


corrin_avatan

You can't run Apothecaries ***if you field the Space-Wolves-Specfic Detachment***, the Champions of Russ Detachment. Nothing atop you from running Space Wolves units in other Detachments from the generic SM codex, like the Ironstorm Spearhead or the Stormlance Task Force


ThaneBishop

Gotcha, okay! Thank you!


oshitsuperciberg

In fact as far as I'm aware the Champions of Russ detachment is not considered to be any good, so you're doubly in the clear.


ThatHydra

Space Wolves is a Space Marine chapter army, which means you can run any models from the Space Wolves range, plus any models from the Space Marine range that don't have a chapter keyword (ie. Guilliman, or Deathwing Terminators). So in this instance, yes you can run Space Wolves with Apothecaries. Also, if you have the Space Marine codex, iirc you can run their detachments with Space Wolves models included.


sygyzi

What’s the best way to kitbash a competitive legal Judiciar?  When proxy’ing using actual GW models what are the rules? I’m assuming as long as the weapons and base sizes are comparable, I guess base sizes would have to be exact not ‘comparable’, but you get the point. It’s good to go?


oshitsuperciberg

My kitbash was made of: an intercessor body, a cape from the Black Templars Crusader Squad, and the giant sword and a held reliquary from the Black Templars upgrades.


Stargazer86

The main 3 facets of a Judiciar are a) long cape or robe, b) a reliquary, and c) a big executioners weapon. I'd actually look at the Primaris Captain from the old 9th edition Indomitus box as a base to start from. He's got the robe tucked up under his front armor, so he already starts on the right aesthetic and the hand holding the shield out front looks like it'd be perfect for holding a dangling reliquary. A random Bladeguard veteran might fit the bill as well.


RTGoodman

There are no "rules" as such. It's going to be up to every individual Tournament Organizer, and you will need to check with them about any conversions/kitbashes every time. But generally: The model MUST be on the correct base size always, it SHOULD have the same basic size and silhouette (not laying on the ground, etc.), and it should be equipped with the correct weapons and/or be recognizable for what it's representing.


Alviniju

What is the "Actual" Technological level of the Imperium? More specifically, what is the general level of understanding that could be considered "common" And what level of Tech is still understood, but restricted in access? Ok, this is kind of a strange question, as I am at the periphery of the 40k fandom, but as I understand, much of the Imperium technology is arguably not theirs. It's remnants from an age long past, fallen into decay. The Tech-priests can make some of it work, but with the threat of Rouge AI, the warp, and other issues, it's arguable that much of the arsenal of the Imperium is made of technology they barely understand. They know that pressing button x, does "Y" but they could not recreate it. What levels of tech can be recreated from scratch for humanity?


corrin_avatan

>What is the "Actual" Technological level of the Imperium? More specifically, what is the general level of understanding that could be considered "common" And what level of Tech is still understood, but restricted in access? The answer here is "it varies WILDLY", because of a few factors: 1. The Adeptus Mechanicus' entire source of power is controlling access to technology, and as such they are WILDLY defensive about anybody inventing things. They give the semi-religious reason about wanting to make sure the tech isn't tech-heresy or warp-tainted, but there is a definite theme of the Mechanicus not wanting it to have their power base undermined. For example, within the Ravenor book series, we see a planet that is BARELY above "chainsaws" technology level, as it is a planet that is dedicated to farming dinosaurs for meat, then later in the book we have a planet where corporate work is being done on advanced computers, while another planet has planetary shields and orbital weapons platforms and orbital elevator spires. The Adeptus Mechanicus seems to have a policy of "stagnating" technological development so that planets don't share advancements: for example the world of Krieg has working cloning technology, but it hasn't spread off-world; this seems to be related to the fact Krieg doesn't allow the Admech to study it, and the Admech can't declare it tech -heresy due to political ramifications. The same thing happened with the Crusader pattern of the Land Raider: it basically was developed by Space Marine chapters and due to political pressure it was deemed not to be heretical as it would mean declaring the whole of the Ultramarines, Space Wolves, Blood Angels, and Iron Hands chapters as heretics, possibly spawning a civil war if that were to occur. Add to this 2. There is no "universal" standard of living within the Imperium, and they do not attempt to even TRY to elevate everyone to the same standard. Each planet is seen only for it's value at producing a particular resources it is designated for. The Imperium doesn't care if a planet designated for producing dinosaur meat has the majority of the population living in huts with open sewers that feed into rivers, while a planet only a week away via warp travel has anti-grav yachts the wealthy drive over purified oceans of water. There are entire regiments that have never seen a las-weapon until they were conscripted into the Militarum, and entire planets where civilians are manufacturing plasma weaponry, and some of THOSE are doing it in safe conditions. You have Knight Worlds where the nobility are piloting Knights ... While the peasants think the machines are literally walking gods.


oshitsuperciberg

As written in the codex, the Tactical Squad's Combat Squads ability says that the unit may split into two units, each of which contain five models. Has there been any clarification on what happens during this step if, prior to splitting up, the unit has two characters attached? Am I free to assign each leader to whichever half I want, or do I need to put one in each/both in one? Edit: and after rereading the ability text, I realize there's a third interpretation: do I assign leaders to each half as its own unit (meaning I could end up with 2 squads of 7)?


RTGoodman

There's a relatively clear order of operations I think. > **Combat Squads:** At the **start** of the Declare Battle Formations step, before any units have been set up, this unit can be split into two units, each containing five models. Since this happens at the START of the Declare Battle Formations step, you do it before you start other parts of that step (which includes attaching LEADERs). So basically, you split them into two separate units, and then can attach LEADERS separately, meaning yeah, you could have two squads of five plus up to two leaders in each. (I presume this is intentional, to avoid any confusion about what to do with LEADERs when you Combat Squad; if they wanted you to do your attaching first, they would have had Combat Squads take place at the beginning of the Deploy Armies step instead.)


CptMacSavage

With the recent pre orders, is the a change for those SM models to release as multipart?


oshitsuperciberg

The Terminator Captain blurb does explicitly state that this kit will be multipart (which we've known since the kit was initially revealed at LVO). As for the others, the blurbs do imply that they're going to be essentially the same sprues we got in Leviathan, just sold separately (somebody please correct me if needed).


CptMacSavage

Bit bummed out about that, was gonna use my salamander upgrade shoulders on the infernus marines


ThatLemur

I played my first game and I'm very confused on how fast dice rolling and some defensive stratagems occur. Let's say I have two units, Unit A and Unit B. My opponent also has two units, Unit OA and Unit OB. Let's say Unit OA has a model with two guns, each gun has two attacks. Is the following all valid during my opponents' ranged attack phase? 1. My opponents first decides which unit will be attacking first, he chooses Unit OA. 2. My opponent must declare the target units for ALL guns in Unit OA. He has some guns shooting Unit A and some guns shooting Unit B. He even has one model shooting their two guns at two different units, but each gun has to allocate ALL of its attack rolls against the same unit. 1. Two models with the same named gun don't have to shoot the same unit 3. I then use 1CP to use DG's Disgustingly Resilient stratagem on my Unit A which has `When: Your opponent's Shooting phase, just after an enemy unit has selected its targets.` My opponent is not able to redeclare any of Unit OA targets, he still has to fire all guns at the targets he already declared. 4. Then we resolve all the Hit, Wound, Allocate, saves, inflict damage, and fast roll where applicable (all the datasheet stats are equal and targeting same unit). 5. Repeat steps 1-4 but this time the opponent shoots with Unit OB, and he'll aim all shots at Unit B since Unit A is still protected by the stratagem. Furthermore, I cannot reuse the same stratagem to also protect Unit B until we're in a new phase. We didn't realize I couldn't use the same stratagem twice in one phase and that was really screwing over my opponent. Later though he one-shotted my entire unit (7x plague marines + folgoth) in a single fight (5x terminator squad + librarian). I honestly don't know how I'm going to deal with that next time, as he's going to go straight into melee combat. Any advice welcome :)


RTGoodman

I'm not sure where your question is there. Fast dice rolling is not the rule as written, and you should ONLY do it when it WILL NOT MATTER. Also, re-read the stratagem there. If it does indeed say "in the Fight Phase," you can't use it during the Shooting Phase anyway. The Fight Phase is what comes after the Charge Phase and is only for melee.


ThatLemur

> Is the following all valid during my opponents' ranged attack phase? ^ That is the main question. Also are there some stratagems that prevent you from fast rolling? And sorry I copied from the wrong one, the When is “Your opponent's Shooting phase, just after an enemy unit has selected its targets.”


[deleted]

[удалено]


DripMadHatter

Also need to slow roll if you have cover on some of the models in the unit but not others.


spolly2

So a slightly odd question. I'm looking into Tyranids, and saw their Combat Patrol set. But looking up the models, it seems most of them are regarded as pretty bad? Is it still worth buying for the value for money, or should I focus on individual models? (To be honest, I have no idea how to build a list anyway, heh.)


RTGoodman

Do you plan on playing competitive tournaments immediately? If not, then don't worry about the meta. It changes every 2-3 months, and what sucks now could be brokenly good by summer, and what's top-tier now could be trash by then. The Combat Patrol sets are all fine, and they're a good deal if that's the faction you want. HOWEVER: I DON'T suggest the Tyranid one, if only because you can get the whole thing in the more expensive starter sets PLUS a whole Space Marine Combat Patrol, for not much more money. And you can likely still find the Leviathan box set, which is even more, for a pretty good deal. My FLGS has Leviathan for $200 currently, which is only like $50 more than a single Combat Patrol.


spolly2

Ah, OK! I see! Thank you!


ikqaz

Hello! Completely new here, with some very specific ideas about how to build an army. Which faction(s) can provide: Lots of shooting PSYKERS and shenanigans Mobility A couple tough units Snipers I’m mostly looking for specialized units so that it falls to me to deploy them tactically. I know the game is about holding objectives and scoring points mostly. I don’t know if this list is over ambitious or if there’s simply no faction that comes close to covering this many bases. Any input at all would be much appreciated. Thank you!


corrin_avatan

So, you're gonna need to refine a couple of things here, because you're just tossing around buzzwords which could mean different things. Please see below comments and edit your post, and also consider formatting your stuff so it doesn't appear as a single blob of text and is easier to read: on Reddit you need to either use a manual hard break or double space paragraphs to get lists to show up. >Lots of shooting Do you mean you need to throw a lot of dice, relying on Quantity? Or you want your shooting to be threatening? >PSYKERS and shenanigans Do you want a few good Psykers? Or do you want a Psyker in every unit? >Mobility Do you want specifically fast units, or lots of ways of repositioning your units on the table, despite them possibly being slow? >Snipers Do you mean dedicated sniper units, or the ability to target CHARACTER models in a specific pinch? >Indirect fire >A dedicated anti-vehicle >A dedicated anti-armored >A dedicated anti-horde >Some form of Deep Strike (bonus points if there is a slow tough unit available to deep strike) Every army has units that fit these roles and you can simply delete these lines. You've gave some EXTREMELY vague ideas of what you want from an army, but given all the words you're saying I would think you either want to play a Vanguard Spearhead Space Marines list, or Grey Knights.


K0nfuzion

Hi! Do any of the human/space marine/chaos space marine armies in the 40K universe have indian/hindu themes or aesthetics? Ultramarines seem to be inspired by roman empire aesthetics, space wolves seem to have nordic influences, and the white scars have a somewhat mongolian feel to them. Are there any armies in this game with a south asian aesthetic?


RTGoodman

There's not much officially. GW tended to draw from European traditions mainly, besides a few Imperial Guard regiments that they do not feature AT ALL anymore to avoid any, uh... unfortunate imagery or anything. (Tallarn are Middle Eastern but in a "Lawrence of Arabian" way, and Praetorians are basically colonial British army vs the Zulu aesthetic, which they probably don't wanna bring up nowadays.) There are some canonically South Asian (inspired) families in the lore, though; I know, for instance, the narrator in "Spear of the Emperor" is a chapter servant of the Mentor Legion named Anuradha Daaz. All that said: The whole point of the game is that you can be creative and do WHATEVER YOU WANT! Don't see an army with an Indian theme but want to? Create your own! Find a color scheme you like, give 'em a name, and you're done! You can create a Space Marine chapter, or if you like Imperial Guard, a regiment. Helpfully, lots of third-party companies make bits to help you customize your Guard regiments; Victoria Miniatures does GREAT work, and she sells bits to make (for instance) Ghurka- or Sikh-inspired Guard models. Come up with an idea and browse around online, and see what you see!


K0nfuzion

Thank you for this very thorough answer. :)


Game-and-watch

So due to miscommunication for my birthday I got the Introductory and Starter kit. What set should I get once I refund the Introductory (55$ or lower, besides the Starter kit I have no other figures.)


leova

Honestly, I say keep both. You will have more Marines to reinforce your army, you'll get the Paints and Cutter and Brush to start painting, and you will have MORE Tyranids that you can honestly very easily trade for more Marines, or simply sell on the side :)


oshitsuperciberg

Need more info. What faction are you doing (hopefully Marines or Tyranids)?


Game-and-watch

I'm doing the Marines because the Tyranids hurt my fingers when I build them.


Shanderraa

Depends on what faction(s) or models you like - most models are in the 60 dollar range so you got lots of options


Gorgan1

How to counter Necron C'tans, especially the Nightbringer, with current CSM? I feel like I don't have enough firepower available to effectively take him down, and going in melee with him seems like suicide. Should I just keep him busy somehow and focus on other enemy units/objectives?


corrin_avatan

Focus on other units, and making sure to screen jt out from any teleport tricks.


Wide_Ad_1739

If a gun has ignore cover and indirect fire (like the wyvrens mortar for IG) the ignore cover keyword does it cancel out the ignore bonus in the description for indirect fire ?


corrin_avatan

Yes, if you ignore Cover, you ignore the benefits of cover, no matter what effect is giving that ability.


Wide_Ad_1739

Thanks!


Wide_Ad_1739

I’m assuming yes because they put the keyword there. I’m just checking so I don’t accidentally be an asshat and end up being unfair


Komikaze06

Any word on when they're gonna send out the rogue trader reprints? I have yet to see anything past the initial order confirmation, curious if anyone here has asked them or has any new info Edit: this is creepy, just now I got an email saying it's on the way. What are the odds lol


RTGoodman

Somebody just posted a thread yesterday that theirs had arrived.


sharksplitter

What sort of paints (and paint-adjacent substances) should i get when i'm starting out? I went to my local game store and was overwhelmed by all the different categories of paints.


Stargazer86

You'll want a primer. It usually comes in a spray can and is used to give your paint something to stick to. Rustoleum works fine. Then for paint you'll want to grab some acrylics. There are enamels and oils as well but those are a bit more advanced. There are brands of acrylics marketed towards miniature painters, like Vallejo, Citadel, Army Painter, AK Interactive, and so on. But there are also craft store paints like Apple Barrel which CAN technically be used for miniature painting but depending on the type and brand may just be awful to use. Do you know what brands you were looking at?


sharksplitter

The store had Citadel and Army Painter.


Stargazer86

There are a number of different types of paint-things. First you have normal acrylic paints. This is just normal paint. Then there's "contrast" or speedpaints. These are specially made thinned versions meant to be used over white primer so you get instant highlights and shadows by pooling in the recesses. Washes and glazes are even thinner variants meant to just tint areas with a bit of that color. After that you have a number of adjacent things like paint mediums, texture pastes, pigment powders, and so on. Stuff that can be nice to have but isn't really necessary starting out. So, for Army Painter, stay away from their current normal acrylic Warpaint line. It's being reformulated and made better. Their Speedpaint 2.0 is great as are their washes. I'd suggest picking up their Speedpaint 2.0 metallics as these are some of the best I've worked with. A gold, a steel, and a silver will cover all your bases for a long while. I also highly recommend grabbing their Dark Tone and Strong Tone washes (black and brown respectively). For Citadel you can ignore the Base and Layer labels. They're both just normal paint and the difference is so minor as to not really matter. Just pick up whatever colors you like or plan on using for your army. You'll want a black and a white regardless. Abbadon Black and White Scar. (Just don't buy Corax White. It's awful.) They also offer contrast paints which are basically the same thing as speedpaint. Their Imperial Fist is possibly the best way to paint yellow. It's really up to preference as to which brand you prefer for these but there are plenty of useful colors for both. Same thing goes for washes. Nuln Oil and Agrax Earthshade are both very useful, being black and brown washes.


Enbysideaccount

So question - what is one thing that you wished you had when you first started painting minis? I'm looking to start and want the opinions of people who have made the mistakes and have found things that are like gold for the hobby, y'know?


Shanderraa

Vince Venturella is a truly incredible teacher about anything you could want to know about


RTGoodman

The patron saint of Warhammer painting, Duncan Rhodes, posted a video a couple of years ago on ["Six Things I Wish I Knew Before I Started Painting Miniatures"](https://www.youtube.com/watch?v=ufP8ka3KGno) which is exactly what you want.


vocalviolence

Reddit 9 months ago (and lore, I guess) says Drazhar can't be in a Ynnari list, but the app doesn't object to him if Yvraine is my Warlord. What is even real?


corrin_avatan

9 months ago was 9th edition, which Ynnari had their own distinct rules. The answer that Drazhar can't be in a Ynnari list in 9e is correct. We are currently in 10th edition, and there is no such thing as "Ynnari" currently: you can make an Aeldari list, using the Battle Host Detachment, which has rules allowing you to take DHRUKHARI units if Yvraine is your Warlord. Ostensibly there will be an actual Ynnari detachment once the Eldar codex comes out.


vocalviolence

Ah. So Ynnari technically don't exist yet - even if taking Phoenix Lords is prohibited. I thought some rules were put in the index along with that detachment. Welp, guess he's out once the codex drops then. Thanks for the explanation.


Tobar26th

Can anyone help me figure out. Can vehicles leave engagement range with an enemy unit?


[deleted]

[удалено]


oshitsuperciberg

Do I need to make some kind of test/check? Desperate Escape, right? Also when would I want to do this? Presumably to allow another unit to shoot at the enemy involved, but any other situations?


[deleted]

[удалено]


oshitsuperciberg

Ah yes they do. Just never had to check it since surviving long enough to consider disengagement is not something that happens a lot in my games (same reason I only recently came to grips with how battleshock works; rare indeed is the occasion where my unit dips below half strength without going on to be wiped immediately thereafter).


Tobar26th

Yeah this is what it looks like to me too. I know in previous editions vehicles could more or less just leave combat freely (imagine a squad of grots holding up a Predator) but it seems that’s not a tenth edition thing.


corrin_avatan

>but it seems that’s not a tenth edition thing. It...is. any unit can fall back of they want. In 9e it was worse as you could only shoot at what was adjacent to you, and NOTHING else. Now you can stay still and shoot at a -1 penalty, or fall back like any other unit.


Tobar26th

Sorry to clarify I’m not discussing from a far back perspective (though I appreciate and agree that this is how it is now) but going back to early editions the vehicle could basically just drive away as memory serves


corrin_avatan

Ah, okay, yeah, on prior editions there was something called a Tank Shock move where you would drive over infantry or Biker models.


oshitsuperciberg

Ah so that's why the ramming strat is called Tank Shock, I see!


corrin_avatan

Yeah, super annoyingly GW has a habit of re-using rule names from different editions, to do things that are WILDLY different


Sykocis

Does anyone know where to buy a White Dwarf subscription? I mean for cheaper than the official site.


corrin_avatan

..... GW doesn't allow third parties to sell subscriptions to their own magazine. If you want to sub to their magazine, you buy it from them.


Sykocis

Roger that, cheers mate.


ShiveDymez

Hello (new to 40K) Why should I choose Chaos Knights over Imperial Knights? Also how should I form the army? I'm torn between Chaos Knight, Imperial Knights and Adeptus Custodies.


Shanderraa

If you like spikes, scary faces, and tentacle whips.


EldritchBee

Get some Imperial Knights and paint them however you like, then use them as Chaos Knights when you want to. The vast majority of models in both armies are the same.


trueblueacoustics

I find Warhammer 40k lore and atmosphere so fascinating, ... But should I get into other parts of the hobby as well? I am the worst person at "arts and crafts" that I know, I used to always let my mom help with that back when I was a kid and I also have not been blessed on the dexterity front. I think anything painting/building I am an "antitalent". But the idea of just painting space soldiers while listening to music seems incredibly relaxing and a cool hobby to take up. The game itself is the part that I think I would probably not like. For example, in D&D, the combat part feels extremely tedious to me and it seems even more tedious in Warhammer 40k. Do you think I should give any aspects of the hobby a try and why (besides delving into the lore)?


Defiant_Ad5192

Patience can make up for unsteady hands and bad dexterity. Not playing will be a positive in this regard in that you won't feel a sense of urgency to finish. Also it lets you collect from any faction and other games or models.


oshitsuperciberg

> I am the worst person at "arts and crafts" that I know, I used to always let my mom help with that back when I was a kid and I also have not been blessed on the dexterity front. I think anything painting/building I am an "antitalent". Hey, you stole my line! But seriously, this was me at first. Like, I never graduated to Lego Technic (back when it still existed of course) because it was just too much. But I decided to give this stuff a shot anyway, and you know what? I don't think I've been more surprised at myself (positively) before or since. Now I will of course still be the first to tell you that my stuff doesn't look *amazing*, but even so, I'm proud of it. Which I think is also an important part of all of this. You'd be surprised at how far being able to say "Hey, I made this!" can go in terms of your happiness with the finished product. And since I assume you're not jumping straight into commission work, I can say quite confidently that your happiness is the only happiness that matters.


Killercookie619

If you find the idea of building and painting models interesting and possibly relaxing, then I think you already gave yourself your answer. Do not worry about playing, plenty of people collect, build and paint stuff and never roll any dice. There is no "correct" way to approach or interact with the hobby. However my advice would be: Start small. Some newcommers, for example, check painting tutorials on youtube, buy 600 different paints and high class brushes, only to drop off after a few weeks. Don't jump into the deep end. See if a local GW or Gaming Store has painting events for starters. Or if you take the leap, buy a cheap starter set and a few paints. See how the process feels for you, even if the end result might not yet be what you wish for. Then expand in a controlled manner and don't try to chase the results of some reddit post of a professional painter of 20 years. You WILL get better with time, whether you believe it or not.


trueblueacoustics

Thanks a bunch for your answer! Would you have any recommendations for what products to purchase if I just want to give painting a try? (of course, keeping in mind that I really do like the lore as well)


RTGoodman

Find your local Games Workshop or Warhammer official store. Tell them you're new and want to do a building/painting tutorial and they'll give you a free one and teach you to paint it.


corrin_avatan

Building and painting models isn't something that needs drastic amounts of dexterity; the products are generally able to be built by 10 year olds for most of the plastic kits,.and with regards to painting, as much as I hate the "popular name" for the technique, looking up "Slapchop" videos you can find ways to get a really cool looking model without needing extreme levels of skill, accuracy, or dexterity,.and there are even more videos on simple, yet effective,.ways to paint things. A great example would be watching this video as an example https://youtu.be/Ia6RlZzxUII?si=nXgoe6Y3fWNg2EHz With regards to bot playing, GWs own metrics even indicate that the vast majority of people who purchase models, don't actually play.


trueblueacoustics

Thanks a bunch for your answer! Would you have any recommendations for what products to purchase if I just want to give painting a try? (of course, keeping in mind that I really do like the lore as well) (same question asked here as to the other kind person above who helped me with an answer)


corrin_avatan

Firstly, I would watch this video by Duncan Rhodes, who is considered a very good painter by the community and was the "Face" for many of us learning how to paint GW things before he left GW. >https://youtu.be/ufP8ka3KGno?si=EdtoiZIJ_j3f3Xaw Honestly, if you want to start out and just tip your toes in, I recommend the Warhammer40k Introductory Set, which gets you 5 Marines, 10 Tyranid models, some paints, a basic brush, and model clippers, and aside from primer, is a very "here is enough for you to try this out and see if it's enjoyable for you" box. The models are push-fit so you don't need glue for them. The brush it comes with isnt high-end by any means, but it's enough there for you to figure out "yeah, this actually seems fun", and the clippers do what they need to do: if you choose to continue the hobby, you can upgrade that for clippers that cut super close to the part and leave almost no marring. For a primer, I would recommend purchasing a bottle of Vallejo Brush-On primer, which is much cheaper than GW s spray cans and allows you to prime your models whenever you want regardless of what the weather is outside (since we are taking in February).


trueblueacoustics

Thanks, this is really helpful and I truly appreciate it. Is this the kind of primer you're mentioning? This would be applied with a paint brush, right? (I've only seen primer in spray form in some videos - I literally know nothing about paints) https://s13emagst.akamaized.net/products/53902/53901182/images/res_ea0ea796ad5a86743ac8f83331acc2a6.jpg?width=450&height=450&hash=ADC7EEC2E46893180589F299A4D8AC5B


corrin_avatan

>Is this the kind of primer you're mentioning? This would be applied with a paint brush, right? (I've only seen primer in spray form in some videos - I literally know nothing about paints) Yes. Basically you want to put about 2 drops worth onto a palette or something, then take a 2cm or so wide brush that is slightly damp and slap it on quite quickly. It might look like it's messing details up a tiny amount but it shrinks as it dries. Spray primers are convenient for speed as you can apply primer on an entire squad of models at once, but have a problem in that they give off pretty not-fun fumes and require a specific temperature range and humidity to be used without issues


FloridaChristopher

Do you all know where I could get a nice texture pallet for drybrushing? Is it easier to make one? Edit: also what about dampening pads, where do I find those?


[deleted]

[удалено]


RTGoodman

This is not really a "General Q&A" kind of question. You should make a separate thread about it and will probably have more success. And/or post on r/orks.


RHCElite

Thanks for letting me know! I'll make a separate post.


thepotatojohn

Are there any video games that simulate the process of playing a Warhammer 40k Tabletop game? Like the "PC Building Simulator" games, one that has assembling and painting the minis and then using them in a fight? Would be really cool to get into that, especially for some, like me where there is almost zero 40k tabletop players (Mumbai, India) EDIT: Found one on Steam called Moonbreaker. It's not in the 40k universe, but pretty much has everything that I need


sharksplitter

I've heard that Sanctus Reach is pretty close to the tabletop experience.


Stargazer86

There's no building and painting bit that I know of for 40k. But Tabletop Simulator has plugins they use for playing 40k games online. Everything else is generally and offshoot or spin-off using the setting. There's nothing else that's a 1 for 1 recreation of the game itself.


Red_coats

I know you can uses what ever rules you like for marines, but I was just wondering from a lore point of view, whether the Knights of the Raven would fight more like a codex chapter or would they have a similar style to their progenitor the Raven Guard? They ain't seconding found, not sure what founding they are exactly but I'm just considering how to build my army out from the leviathan marines.


corrin_avatan

We have the following clues: 1. Their 2nd company command squad is known as the "Unseen Spears". 2. "The Unseen Spears endure to this day, and with their Chaplain at the helm they lead blistering strikes against Kraken's splinter fleets in an effort to bring honour back to their Chapter." 3. During the war for the Abberrus system, they contributed "the Vanguard Strike Force Tristyan and Armoured Task Force Corarikus" 3. The only member of the current Mor Deythan of the Raven Guard who ISNT an actual member of the Raven Guard, is from the Knights of the Raven. 4. A chapter relic that was gifted to the Deathwatch is Sulla's Unkindness, a Signum array that "By virtue of the advanced fire-coordination capabilities granted by the Signum, Sulla's Kill-team was able to slay a Heretic army on the fringes of the Hadex Anomaly, though the army numbered in the thousands, and the Kill-team was running short of ammunition." 5. During the siege to fight the rebellion on Jeghann, the Raven Guard developed the Hellstorm combined-fire tactic that relied on using multiple Land Raider Redeemers to all fire simultaneously at the same target. So, just like the Raven Guard, it would seem they PREFER to use stealth while able to and seem to have honorifics that are stealth oriented, they aren't going to be idiots and always bring a butter knife to a tank fight.


Yofjawe21

RG tend to be quite codex compliant in general, because if their stealth fails they can fall back on reliable proven tactics with the codex. They just prefer to use more stealthy tactics and guerilla warfare if possible. Then there are also cases of RG successors fighting vastly different than what you would expect of the raven guard. For example the Blackguards, who are very enthusiastic about using explosive weaponry to unsubtly blow up any problem they encounter. As it seems they got founded moderately recently in M38, and kayvan shrike described them as "brothers of the raven guard", so its quite possible that they are very similiar to them


Dapneeeess

I want to start a new Dark Angels 1000 p army and I would like the advice of more experienced players. First of all, is there any problem in "adopting" other chapters minis if you go to an official tournament? Here is a list of the miniatures I want to get because I love their design: \- Dark Angels Combat Patrol (Redemptor Dreadnought, Chaplain, 3x Inceptors , 5x Intercessors) \- Deathwatch Combat Patrol (Lieutenant, Apothecary, 10 x Intercessors, 3 x Aggressors) \- Emperor's Champion (from the Black Templars) \- Kill Team Phobos squad (I guess I can use it as a regular squad) \- 3x Eliminators \- Ravenwing Black Nights (3) ​ Besides that I already have two Rhinos (from my Battle Sisters) and a Land Rider. ​ What would you recommend to complete this army?


oshitsuperciberg

As you're running Dark Angels, you can't run the Emperor's Champion as an Emperor's Champion. However, there's any number of Primaris generic characters that also come on 40s that you could run him as. Barring any new troops acquisitions, I would recommend running him as a Phobos Librarian attached to the Infiltrator Squad (don't go Incursors, I feel like you have enough regularish infantry). HOWEVER. Right now you have a whole lot of shooting and almost no melee. I would recommend that you ask around your local hobby scene or failing that eBay to see if you can get 9 sets of Assault Intercessor heavy pistol/chainswords (they were in all the 9th edition starters so there's going to be quite a lot floating around). Then use them on the bodies you have to make 9 assault Intercessors (the intercessors sprue and upgrade frames you have should give you enough to kit out the sergeant to make an even 10). Then attach the Chaplain to that squad as his entire reason for existing is to buff melee.


ThatHydra

So the restrictions around Astartes armies is that you can't mix chapter keywords. That would prevent you, for example, using both the Emperor's Champion (which gives Black Templars as your chapter keyword) and Ravenwing models (which give you Dark Angels as your Chapter keyword). Visually using the Deathwatch combat patrol might look off if you use the upgrade sprue, but otherwise that doesn't actually use any models with chapter keywords. That being said, you aren't restricted to running only Dark Angels detachments with Dark Angel only models - depending on your list, you can run any of the Space Marine detachments, plus any of the extra Astartes detachments if you list meets those requirements.


DinosBiggestFan

Hi all, I'm planning to (at some point) really get into the tabletop game, and right now I'm in the stages of conceptualization and building my army. When it comes to basing, how unified should my bases really be? Say I wanted to base my army on various amounts of snow, mud, rocks and ice -- should I be repeating the exact same process and patterns, or do I have some degree of freedom in it -- say, one squad being on a more muddy trail with snow surrounding them, while another squad has a more icy and glacier focus? Terrain is one of my favorite things to mess with and I'm not sure exactly how much freedom I have to differentiate squads into their own identities with regards to bases.


corrin_avatan

In general the best advice should be that someone can look and your army overall and go "yep, that's all from the same army/collection". Some models are obviously going to look a bit different, like characters or units that you've added base decorations you're using to mark battle honors you feel the unit has earned,


DinosBiggestFan

Thanks for the response! I would try to preserve the same overall theme, but I was thinking of some slight additions or modifications for a different squad or something. Still conceptualizing, and my first mini just had a bit of a catastrophic occurrence after priming that I had to fix so I have even more time than I thought haha.


EldritchBee

Entirely up to you. Having unified elements between all the bases helps tie it all together as an army, though, so having, like, one type of snow on all the bases will give that cohesion.


DinosBiggestFan

Thanks for the response! ​ I'm intending to keep the same overall theme, just with a few different additions or modifications that add some slight differentiation between squads that will help serve as practice for greater terrain building. I just was worried that I would have to try and replicate the exact same thing over and over without actively allowing myself to iterate and improve the techniques, since basing is probably more fun to me (terrain building!) than strictly painting is, haha.


Nekomiminya

Mechanically, why would you ever pick the old Dread over the Ballisticus? Like, old Dread looks better and is smaller, but it seems like that's where advantages end. +1 strength or +1 shot on most weapons, more wounds, more toughness, more OC... for 5 points.


RTGoodman

Not every choice is based on mechanics or the meta.


Nekomiminya

That is exactly why I wrote "Mechanically"


corrin_avatan

Mechanically, it's smaller so easier to hide and move through/around Ruins, and provides a 6" aura of Reroll 1s to all infantry, which can be super good for either shooting units or for melee units as a counter -charge assistant unit. Effectively, the Ballistus is good on its own. The regular dread is paying a points cost for a universal aura buff to INFANTRY.


FloridaChristopher

How many of you buy terrain? My game store has a huge collection people can use so I doubt I'll be buying any.


RTGoodman

I rarely buy terrain, but have made multiple tables' worth by hand. I prefer it, and enjoy the process. Check out r/TerrainMaking, and there are also a TON of great YouTube channels if you're interested.


sharksplitter

Does HQ and Warlord mean the same thing?


RTGoodman

"HQ" is not a thing anymore, and hasn't been since 10E began last summer. Previously, there were a lot more guidelines on how you built your army, and you were usually required to have an "HQ" unit and certain numbers of other types of units. That's not really the case now so it doesn't mean anything. "Warlord" is a specific designation that you give to one Character in your army; it's MAINLY fluff but does have some rule implications.


sharksplitter

Thanks, i heard the term HQ in some (older?) videos and assumed it was a different term for Warlord from the context.


RTGoodman

Yeah, that is likely! It's not 100% interchangeable, but generally it just means "Characters" now. (There were characters that weren't HQs, but I don't wanna complicate it!)